J-Mart Fight Club: Lots of reposts, King II

Where in all of your character write ups will go.
Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

3 - Scorpion (MK)

Post by Thorpocalypse » Thu Mar 08, 2018 2:23 am

We have a companion piece to our last new item that's getting stocked here at the new J-Mart Fight Club!

Image
GET OVER HERE! - Scorpion

SCORPION (MK)
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 3, STAMINA 5, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLECT 1, AWARENESS 3, PRESENCE 1

SKILLS: Acrobatiks 7 (+12), Athletiks 6 (+9), Klose Kombat [Unarmed] 3 (+16), Deception (+1), Expertise [Ninja] 6 (+7), Insight 4 (+7), Intimidation 5 (+6/+10) [Startle], Perception 4 (+7), Persuasion (+1), Stealth 7 (+12) [Accelerated Stealth]

ADVANTAGES: Defensive Attack, Defensive Roll (2), Equipment (1), Improved Kritical (1) (Unarmed), Improved Initiative (1), Improved Trip, Instant Up, Languages (1) (English, 1 other, Base: Mandarin), Move-by Action, Power Attack, Quick Draw, Ranged Attack (7), Startle, Takedown (1)

POWERS:
Revenant: Immunity 11 (Aging, Life Support), Immortality 1 (1/month), Leaping 1 (15 ft); 14 pts
Kombat Array: 22 pt Array; 26 pts
COME 'ERE!: Ranged Affliktion 7 (Piercing; Resisted by Strength; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, Extras: Extra Kondition, Linked [Damage, Move Object], Flaws: Diminished Range [10/25/50], Limited to two degrees), Piercing Damage 2 (Extra: Linked [Affliktion, Move Objekt]), Move Objekt 7 (Extra: Linked [Affliktion, Damage], Flaws: Diminished Range [10/25/50], Limited to towards self); 22 pts
Hellfire Blast: Ranged Fire Damage 7 (Extra: Indirekt [From Below], Unreliable [5 uses]); 1 pt
Hellfire Teleport: Teleport 2 (120 ft; Extra: Change Direktion); 1 pt
Inner Flames: Reaction Fire Damage 6 (Extra: Reaction [to being touched], Flaw: Activation [Move Action], Unreliable [5 uses]); 1 pt
Hellfire Breath: Fire Damage 6 (Extra: Reach 3 [15 ft], Flaw: Activation [Move Action], Unreliable [5 uses]), Enhanced Skills 2 (Intimidation 4 ranks); 1 pt


EQUIPMENT:
(5 pts)
Twin Katana: Slashing Strength-Based Damage 3, Dangerous, Double; 5 pts

OFFENSE:
Initiative +9
Klose Attack +13 [Swords +6, Kritikal 19-20; Hellfire Breath +6; Inner Flames +6, Reaktion]
Unarmed +16 [Unarmed +3, Kritikal 19-20]
Ranged Attack +11 [Hellfire Blast +7; COME ‘EKE Affliktion/Move Objekt +7; Spear Damage +2]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+5 without Defensive Roll), Fortitude +8, Will +7

COMPLICATIONS:
Enemy: He hates Quan Chi for being the one that actually killed him and his family.
Monstrous Appearance: Without his mask, he's a skeleton-faced undead guy.
Rivalry: Sub-Zero. They were enemies for a good while as Scorpion blamed Sub-Zero I for killing his family, but now that he's learned otherwise, their relationship is more civil, but not friendly.

Abilities 70 + Skills 21 (42 ranks) + Advantages 20 + Powers 39 + Defenses 17 = 167 / 167

Build Comments: For my Earth-FG “beta” I didn’t see how I couldn’t have Scorpion as one of the characters to start with. It’s really debatable as to whether he or Sub-Zero are the truest icon of the MK series. Well, outside of Jarek, obviously…

It will be interesting to see how he performs against the superhero fighters I’ll be testing with. I’m still not sure on his C’MERE! Mechanic so it will be interesting to see how it works.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

4 - Batman

Post by Thorpocalypse » Thu Mar 22, 2018 1:09 am

Check out one of our all time best selling items for our Fighting Game store that's getting stocked on Aisle 1!

Image
There are lines we don't cross. - Batman

BATMAN (BRUCE WAYNE)
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 7, FIGHTING 13, INTELLECT 10, AWARENESS 7, PRESENCE 7

SKILLS: Acrobatics 7 (+13), Athletics 9 (+13), Close Combat [Unarmed] 2 (+16), Deception 6 (+13), Expertise [Criminology] 10 (+15), Insight 8 (+15) [Assessment, Combat Clarity], Intimidation 6 (+13/+17) [Skill Mastery, Startle], Investigation 10 (+20) [Well-Informed], Perception 9 (+16), Persuasion 4 (+11) [Connected], Sleight of Hand 8 (+15), Stealth 14 (+20) [Hide in Plain Sight, Skill Mastery], Technology 5 (+15) [Inventor], Treatment (+10), Vehicles 3 (+10)

ADVANTAGES: Assessment, Beginner's Luck, Benefit (6) (Status – Bat God, Wealth 5 [Billionaire]), Close Attack (1), Combat Clarity (1), Defensive Attack, Defensive Roll (1), Defensive Strike* (1), Eidetic Memory, Equipment (13), Extraordinary Effort, Favored Foe (Superman), Improved Critical (1) (Unarmed), Improved Defense, Improved Disarm, Improved Initiative (1), Jack-of-all-Trades, Languages (3) (Japanese, French, Russian, Spanish, 6 others, Base: English), Luck (Recover) (2), Power Attack (3) (Bat Shuriken, Caped Crusader Combo, Unarmed), Precise Attack (2) (Close, Concealment; Ranged, Concealment), Quick Draw, Ranged Attack (9), Skill Mastery (2) (Intimidation, Stealth), Startle, Sweeping Strike*, Takedown (1), Uncanny Dodge, Well-Informed

POWERS:
Caped Crusader Combos: Multiattack Bludgeoning Strength-based Damage 2 (Extra: Dangerous 2, Flaw: Unreliable [5 uses]); 4 pts
The Batsuit: 9 pts Traits, Removable (-2 pts); 7 pts
Kevlar Weave: Protection 2, Immunity 2 (Critical Hits, Flaw: Limited [Ballistics only]); 3 pts
The Cowl: Enhanced Skills 2 (Intimidation 4 ranks), Feature 1 (Batcomputer A.I.), Senses 2 (Low Light Vision, Infravision); 5 pts
The Cape: Movement 1 (Safe Fall, Flaw: Uncontrolled); 1 pt

Utility Belt: 16 pts Traits, Removable (-3 pts); 13 pts
Weapon Array: 11 pt Array; 14 pts
Grapple Hook: Cumulative Affliction 6 (Resisted by Parry; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, Extras: Extra Condition, Reach 5 [25 ft], Flaws: Limited to two degrees); 11 pts
Scatter Bombs: Ranged Affliction 6 (Resisted/Overcome by Fortitude; 1st: Dazed, 2nd: Stunned, Flaw: Dimished Range [5/10/25], Inaccurate, Limited to two degrees); 1 pt
Batarang: Ranged Bludgeoning Damage 4 (Extra: Homing); 1 pt
Bat Shuriken: Ranged Multiattack Piercing Damage 2; 1 pt


EQUIPMENT:
(65 pts)
Utility Belt: (7 pts)
Bat Gadgets: Variable 1 (5 pts traits; Any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Smoke Pellet: Enhanced Advantages 1 (Hide in Plain Sight); 1 pt
Vehicles: (58 pts)
The Batplane: Size - H, Strength - 10, Flight - 11, Def - 8, Tough - 11, Features – Autopilot, Cloaking, Communications 2, Computer, Navigation System 2 [+10], Remote Control, Air-to-Air Missiles: Ranged Burst Area Ballistic Damage 10 (Extra: Burst Area 8 [30 ft radius], Homing 6); 55 pts
The Batmobile: Size - H, Strength - 9, Speed - 6, Def - 6, Tough - 11, Features - Alarm 4 [DC35], Autopilot, Caltrops, Communications 2, Computer, Hidden Compartments 2 [DC25], Impervious Toughness 5, Navigation System 2 [+10], Oil Slick, Remote Control, Smokescreen,; 1 pt

OFFENSE:
Initiative +10
Close Attack +14 [Caped Crusader Combo +6, Critical 18-20, Multiattack; Grapple Hook Affliction +6]
Unarmed +16 [Unarmed +4, Critical 19-20]
Ranged Attack +16 [Batarangs +4; Bat Shuriken +2, Multiattack]
Scatter Bombs +14 [Scatter Bombs Affliction +6]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7 (+6 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:
Enemy: The Joker, Ra's Al Ghul, Bane, Two-Face, Catwoman (sometimes) and a litany of others.
Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place.
Obsession: Batman is driven to fight crime by the murder of his parents and the promise he made to rid Gotham of the evil that took their lives.
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred Pennyworth, Jason Todd, Commissioner Jim Gordon, Lucius Fox, Barbara Gordon, Zatanna, Superman and Wonder Woman. And sometimes Catwoman.
Responsibility: Batman sees Gotham as "his city" and protects it fiercely.
Rivalry: It’s more from Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either.
Secret Identity: He has a secret identity of Bruce Wayne that he protects fiercely.

Abilities 116 + Skills 48 (96 ranks) + Advantages 59 + Powers 22 + Defenses 12 = 257 / 257

Build Comments: Bruce performed well in my tests except for against Superman, but I’m still not 100% sure I have him where I want him. But then again, I never really do, I suppose. I did few rounds of him and the recently posted Fighting Game Supes and Clark laid the smack down. But the mini-tests against Diana and Sub-Zero were pretty even, so maybe it's just my Superman I need to adjust.

This Batman is not a lot different than my main Batman. I just eased up on some Skill ranks and Advantages that he would really only use in "cutscenes" that I probably will never get around to. For my Earth-FG builds, I'm trying to add just enough non-combat Skills and Advantages that allow the characters to feel at least a bit like their canon representations, but as expected in a Fighting Game universe, the focus in on the fightin' stuff.

Batman's Super Move is pretty fun, too. 8-)
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

5 - Ryu

Post by Thorpocalypse » Fri Apr 06, 2018 2:36 am

Let's get some items from our Street Fighter line over here at the new store! Check out this top selling item.

Image
The answer lies in the heart of battle. - Ryu

RYU
PL10


ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 4, FIGHTING 14, INTELLECT 1, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 5 (+11) [Agile Feint], Athletics 7 (+11), Close Combat [Unarmed] 2 (+16), Deception (+2), Insight 9 (+13) [Assessment, Combat Clarity], Intimidation (+2), Perception 7 (+11), Persuasion (+2), Ranged Combat [Hadouken] 6 (+12), Sleight of Hand 3 (+7), Stealth 5 (+11)

ADVANTAGES: Assessment, Combat Clarity* (1), Cunning Fighter*, Defensive Attack, Defensive Roll (2), Extraordinary Effort, Favored Foe (M Bison), Favored Foe (Sagat), Improved Critical (1) (Unarmed), Improved Initiative (1), Improved Trip, Languages (1) (English, Mandarin, Base: Japanese), Move-by Action, Power Attack (4) (Dragon Punch, Destructive Rising Dragon Fist, Hurricane Kick, Unarmed), Precise Attack (1) (Close, Concealment), Ranged Attack (2), Takedown (1), Unbalancing Strike*

POWERS:
Martial Arts Training: Leaping 1 (15 ft); 1 pt
Fighting Array: 5 pt Array; 8 pts
HADOUKEN!: Ranged Fire Damage 6 (Flaw: Diminished Range [10/25/50], Distracting); 5 pts
Hurricane Kick: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Accurate, Flaw: Unreliable [5 uses]); 1 pt
Dragon Punch: Bludgeoning Strength-based Damage 2 (Extra: Dangerous, Flaw: Unreliable [5 uses]); 1 pt
Destructive Rising Dragon Fist: Multiattack Bludgeoning Strength-based Damage 4 (Extra: Dangerous, Flaws: Activation [Move Action], Inaccurate, Tiring); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +14 [Dragon Punch +6, Critical 19-20; Hurricane Kick +4, Multiattack]
Unarmed +16 [Unarmed +4, Critical 19-20]
Destructive Rising Dragon Fist +12 [Destructive Rising Dragon Fist +8, Critical 19-20, Multiattack]
Ranged Attack +12 [HADOUKEN! +6]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Akuma and M. Bison.
Involuntary Transformation: The Dark Hadou within him can overtake him if he does not work to control it.
Obsession: The love of battle and being the best fighter he can be. Relationships: He is closest to his best friend and rival, Ken and his mentor Gouken.
Rivalry: With Sagat, as well as other top tier martial artists like Liu Kang, Shang-Chi, Iron Fist and Lady Shiva.

Abilities 78 + Skills 22 (44 ranks) + Advantages 23 + Powers 9 + Defenses 14 = 146 / 146

Build Comments: I never played much actual Street Fighter, but I have played the Capcom games so I’ve gotten a little time with Ryu. Much like Liu Kang, he’s the star of the series so he gets a PL10, due to his years of ass kickery.

Some magazines actually rate him as the greatest video game hero of all time. I don’t agree personally but it’s hard to argue that he’s not in the discussion. There’s been dozens of characters in all kinds of games, fighting or other, that obviously follow his archetype.

And come on, who among us hasn’t let out a cry of HADOUKEN! during a moment of passion?

Or is that just me?… :shock:
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
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6 - Ken Masters

Post by Thorpocalypse » Fri Apr 06, 2018 2:39 am

We've got a companion piece to our last new item as we continue to add some heroes to our Street Fighter line!

Image
Just gotta kick the big ones until they fall down... That's part of the fun of fighting. - Ken Masters

KEN MASTERS
PL10


ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 6, DEXTERITY 4, FIGHTING 14, INTELLECT 1, AWARENESS 3, PRESENCE 4

SKILLS: Acrobatics 5 (+11) [Agile Feint], Athletics 7 (+10), Close Combat [Unarmed] 3 (+17), Deception 3 (+7), Expertise [Popular Culture] 4 (+5), Insight 6 (+9), Intimidation (+4), Perception 4 (+7), Persuasion 4 (+8) [Connected], Ranged Combat [Hadouken] 6 (+12), Sleight of Hand 3 (+7), Stealth 3 (+9)

ADVANTAGES: Benefit (3) (Wealth 3 [Millionaire]), Connected, Defensive Attack, Defensive Roll (1), Improved Critical (1) (Unarmed), Improved Defense, Improved Initiative (1), Languages (1) (Japanese, 1 other, Base; English), Move-by Action, Power Attack (3) (Dragon Punch, Hurricane Kick, Unarmed), Precise Attack (1) (Close, Concealment), Ranged Attack (2), Takedown (1)

POWERS:
Martial Arts Training: Leaping 1 (15 ft); 1 pt
Fighting Array: 5 pt Array; 8 pts
HADOUKEN!: Ranged Fire Damage 6 (Flaw: Diminished Range [10/25/50], Distracting); 5 pts
Flaming HADOUKEN!: Ranged Fire Damage 6 (Extra: Secondary Effect, Flaw: Diminished Range [10/25/50], Distracting, Unreliable [5 uses]); 1 pt
Hurricane Kick: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous, Flaw: Unreliable [5 uses]); 1 pt
Dragon Punch: Bludgeoning Strength-based Damage 2 (Extra: Dangerous, Flaw: Unreliable [5 uses]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +14 [Unarmed +3; Dragon Punch +5, Critical 19-20; Hurricane Kick +3, Critical 19-20, Multiattack]
Unarmed +17 [Unarmed +3, Critical 19-20]
Ranged Attack +6
Hadouken +12 [Hadouken! +6; Flaming Hadouken! +6]

DEFENSES:
Dodge +15 [DC25] Parry +15 [DC25]
Toughness +5 (+4 without Defensive Roll), Fortitude +7, Will +6

COMPLICATIONS:
Enemy: M. Bison and Shadaloo.
Motivation: Ken loves challenges and constantly seeks to prove himself as a fighter.
Relationships: He is closest to his best friend and rival, Ryu and his mentor Gouken. He is also a devoted family man, who loves his wife, Eliza, and son.

Abilities 78 + Skills 24 (48 ranks) + Advantages 18 + Powers 9 + Defenses 16 = 145 / 145

Build Comments: I was never a fan of Ken, I was a Ryu guy all the way, but I know a lot of people who are all about him. But the friendship/rivalry between the two main characters really helped innovate the fighting game storytelling genre, no denying that.

Ken is pretty close to being Ryu’s equal. Ryu hits a little harder unarmed, but Ken’s pretty much the same everywhere else.
Last edited by Thorpocalypse on Sun Apr 08, 2018 1:58 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

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Ares
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Re: J-Mart Fight Club: Superman, Sub-Zero, Scorpion, Batman, Ryu, Ken

Post by Ares » Fri Apr 06, 2018 3:34 am

Scorpion is probably my favorite Mortal Kombat character, and it's frankly annoying how other media outside of the games (Conquest, Defenders of the Realm, both films, several comics) tends to portray Scorpion as an outright villain. It made me wonder if any of them actually bothered to read up on his backstory. Yes, he's an undead ninja returned from the grave with a skull for a face who breaths fire. Because he was unjustly murdered and had his entire family slaughtered, and he's back for revenge against the people that wronged him. He's like if you put The Crow and Ghost Rider together and then added ninja on top of that. It's awesome.

Plus Scorpion was one of the more genuinely complex characters in the series, torn between his desire for revenge, the desire to get his family back, and his honorable personality. After getting his revenge on the elder Sub-Zero, he returned when it appeared Sub-Zero had survived, only to witness "Sub-Zero" spare an opponents life. He realized this more honorable and merciful Sub-Zeron wasn't the man who killed him, and on finding out he was the younger brother of his killer, he attempted to mentor and protect him. Later on, he would spend his time trying to get his family back, and he'd struggle with his honor as sometimes those offering to resurrect them weren't always on the side of Good. His very nature as a specter made his desire for vengeance hard to control, and he'd frequently try to make amends for when his anger led him to make mistakes.

Overall he was this perfect combination of badass, sympathetic and complex that I like. Which might make it funny that the relatively uncomplicated Ryu and Chun-li are my favorite Street Fighter characters.

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Re: J-Mart Fight Club: Superman, Sub-Zero, Scorpion, Batman, Ryu, Ken

Post by Jabroniville » Fri Apr 06, 2018 6:10 am

Yeah, Scorpion's in a bit of an odd place in MK as well, because they often make Sub-Zero the "Main Guy", leaving our favorite revenant left out, as they have kind of a weird relationship, Scorpion having killed Sub-Zero's brother, but being more okay with the younger one. Scorpion teaming up with the bad guys later, and even MISSING the early versions of Mortal Kombat 3, leaves him similarly up in the air compared to many other characters.

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Re: J-Mart Fight Club: Superman, Sub-Zero, Scorpion, Batman, Ryu, Ken

Post by Woodclaw » Fri Apr 06, 2018 8:24 am

Ares wrote:
Fri Apr 06, 2018 3:34 am
Scorpion is probably my favorite Mortal Kombat character, and it's frankly annoying how other media outside of the games (Conquest, Defenders of the Realm, both films, several comics) tends to portray Scorpion as an outright villain. It made me wonder if any of them actually bothered to read up on his backstory. Yes, he's an undead ninja returned from the grave with a skull for a face who breaths fire. Because he was unjustly murdered and had his entire family slaughtered, and he's back for revenge against the people that wronged him. He's like if you put The Crow and Ghost Rider together and then added ninja on top of that. It's awesome.

Plus Scorpion was one of the more genuinely complex characters in the series, torn between his desire for revenge, the desire to get his family back, and his honorable personality. After getting his revenge on the elder Sub-Zero, he returned when it appeared Sub-Zero had survived, only to witness "Sub-Zero" spare an opponents life. He realized this more honorable and merciful Sub-Zeron wasn't the man who killed him, and on finding out he was the younger brother of his killer, he attempted to mentor and protect him. Later on, he would spend his time trying to get his family back, and he'd struggle with his honor as sometimes those offering to resurrect them weren't always on the side of Good. His very nature as a specter made his desire for vengeance hard to control, and he'd frequently try to make amends for when his anger led him to make mistakes.

Overall he was this perfect combination of badass, sympathetic and complex that I like. Which might make it funny that the relatively uncomplicated Ryu and Chun-li are my favorite Street Fighter characters.
Jabroniville wrote:
Fri Apr 06, 2018 6:10 am
Yeah, Scorpion's in a bit of an odd place in MK as well, because they often make Sub-Zero the "Main Guy", leaving our favorite revenant left out, as they have kind of a weird relationship, Scorpion having killed Sub-Zero's brother, but being more okay with the younger one. Scorpion teaming up with the bad guys later, and even MISSING the early versions of Mortal Kombat 3, leaves him similarly up in the air compared to many other characters.
There were various interviews before the lauch of MK9 (also know as the reboot Mortal Kombat of 2011) where Ed Boon stated that Scorpion is his favorite character because of this moral ambiguity. He's just there to settle a score, not to save the world or destroy it.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

Thorpocalypse
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Playtest - Batman V Superman

Post by Thorpocalypse » Sun Apr 08, 2018 1:02 am

Playtest: Superman vs. Batman – Earth-FG Beta

Maneuver Legend: AA – All Out Attack, ACA – Accurate Attack, DA – Defensive Attack, PA – Power Attack, RA – Routine Attack, SA – Standard Attack], TC - Toughness Check, WC – Will Check, FC – Fortitude Check

Intro: This is a repost from the main J-Mart of a test that was done before I recently updated my Batman and Superman builds as I got a better feel for how I wanted my Earth-FG builds to work. Trying to get the Fighting Game and PC stuff all out of the main J-Mart as a I have time.

I plan on a redux after I get some more builds up. But anyway, here we go...

--

The Setting: Abandoned warehouse in Metropolis. Dimensions of the room are approximately 60 x 90 feet. Batman is trying to draw Superman out to try one last time to get him to see the horror that he’s become. Superman crashes through the roof and lands 60 ft away from Batman. “Finally decided to face me man to man, Bruce?” The Man of Steel asks.

“I remember when you were a man, Clark,” Batman replies with sadness in his voice. “I’m afraid that’s no longer the case. All I see is the monster that you’ve let your pain and fear turn you into.”

“I don’t fear ANYTHING anymore,” Superman snapped back. “And now the rest of the world has only one thing left to fear, either, Bruce. I’ve eliminated war and crime. We’re making historic strides in reduction or poverty and hunger. I’ve made a better world. The only thing the people have left to fear is you and your insurgence. And this conflict ends NOW.”

“At least we agree on that,” Batman said, shifting into a fighting stance.
Round 1: Initiative: Batman– 11, Superman – 10. Let’s see how this goes. Batman will Defend this round. Superman flies at Batman going AA2 with a punch and gets a 29. Batman has Improved Defense which adds +2, but he rolls a natural 2. Even adding his +13 parry, +10 for Defend and +2 from Improved Defense, that only comes out to 27 so he takes the hit. DC24 TC and Bruce gets a 23 for a 1stdegree failure.

Round 2: Batman comes back with a PA3 power attack punch and hits with a 22. DC22 TC and Superman gets an 18 for a 1st degree failure. Superman hits Bruce with another AA2 punch, hitting with a 31. Batman rolls at nat 4 on his DC24 TC, HP to reroll is a natural ONE, but with the +10 he gets a 17 for a 2nd degree failure. No way Batman makes it through this in a slugfest. Clark’s too strong.

Status – Batman (-2 toughness, dazed, 1 hp), Superman (-1 toughness, 2 hp)
Round 3: Batman will use the round to Recover so he gains back a toughness penalty. Superman goes AA2 again but misses with a 17. He’ll use EE for another action and he’ll hit with a 29. But Batman gets a natural 20 to make the DC24 TC.

Round 4: Batman moves back 30 ft and flings a Tear Gas bomb at Superman. He hits with a 29. DC15 Fort check for Supes and he gets a 21. Superman flies to catch Batman and goes PA2 but misses with a 14.

Round 5: Batman moves away again about 30 ft and whips a Batarang at Superman but misses with a natural 1. I’ll say Superman caught it and crushed it and he forgot to reload before the fight so no more Batarangs this fight. I’ll give Bruce an HP for the complication. Superman flies up again and goes PA2 with a wild swing and he misses with a 19.

Round 6: Batman will try to Startle Superman as a Move Action. He gets a 20 on his Intimidate roll but Superman gets a 26 on Will to oppose so he doesn’t buy it. Batman will try to slug it out one more time, going PA5 unarmed and rocks him with a 28. DC24 TC for Clark and he makes it with a 25. Not looking good for the Bat right now. Superman flies back about 20 ft, smiling and unleashes his Heat Vision Blast, PA2. He hits with a 25. DC25 TC for Bruce and he gets a 13. He’ll have to use an HP to reroll and he gets an adjusted 18 for a 2nd degree failure.

Status – Batman (-2 toughness, dazed, 1 hp), Superman (-1 toughness, fatigued, 2 hp)
Round 7: Batman will try something else. He’ll fire his grapple gun at Clark and hits with a natural 20. He’ll use the Move Object to pull him in. Clark makes the DC17 Strength check with a 26 to avoid the Affliction. Batman uses EE for another action to take a PA5 swing at Clark and he hits with a 21. DC24 TC for Clark again but again he makes it with a 27. I don’t know how Clark could roll much better in this fight!

Clark will try to put Batman down with a PA5 of his own, he misses but uses an HP to reroll and gets a natural 20! I guess THAT’S how he could roll better. DC34 TC for Batman. He gets a 16. I’m calling this one, no HP usage. He’s out.

Final Status – Batman (-3 toughness, incapacitated, 1 hp), Superman (-1 toughness, fatigued, 1 hp)

Comments: Well, that was a squash. It was obvious that Superman was way too much for Bruce as their builds stood. I didn’t add the Kryptonite Powered Punch thing that I’ve seen Batman use in the beta but I may have to add it. But man, did I roll well for Clark, so maybe that was the issue. But I’ll also have to look at a couple of other things before a rematch. On to more testing.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
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7 - Wonder Woman

Post by Thorpocalypse » Sun Apr 08, 2018 1:53 am

As we continue to move items here to our Fighting Game location, I think it's time we kick off an Earth-FG LADIES' NIGHT with the first lady of J-Mart!

Image
You face a goddess of war. - Wonder Woman

WONDER WOMAN
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 5, STAMINA 7, AGILITY 6, DEXTERITY 7, FIGHTING 12, INTELLECT 3, AWARENESS 5, PRESENCE 5

SKILLS: Acrobatics 7 (+13), Athletics 8 (+13), Close Combat [Unarmed] 1 (+15), Deception (+5), Expertise [Mythology] 7 (+10), Insight 7 (+13) [Assessment], Intimidation (+5), Perception 8 (+13), Persuasion 4 (+9), Stealth (+6), Vehicles 1 (+8)

ADVANTAGES: Assessment, Benefit (1) (Status – Amazonian Princess), Close Attack (2), Diehard, Equipment (7), Great Endurance, Improved Defense, Improved Disarm, Improved Initiative (1), Languages (2) (English, Ancient Greek, Latin, 2 others, Base: Themiscryan), Move-by Action, Power Attack (3) (Sword Flurry, Sword Strike, Unarmed), Ranged Attack (5), Takedown (2), Weapon Break

POWERS:
Amazonian Physique: Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Immunity 2 (Disease [Limited], Poison [Limited]); 3 pts
Hera, Give me Strength!: Enhanced Strength 6 (50 Tons, Flaw: Limited to Lifting); 6 pts
Quick Change: Feature 1 (Quick Change into Wonder Woman from Diana Prince and vice versa); 1 pt
Fortitude of Gaia: Enhanced Advantages 2 (Diehard, Great Endurance); 2 pts
Wondrous Movement: 14 pt Array; 15 pts
Wind Riding: Flight 1 (4 mph/60 fpr); 2 pts
Amazonian Athleticism: Leaping 2 (30 ft); 1 pt

Bracers of Aegis: 10 pts Traits, Removable (-2 pts); 8 pts
Indestructible: Feature 1 (Indestructible); 1 pt
Defensive Array: 8 pt Array; 9 pts
Bracer Deflection: Deflect 8; 8 pts
Enhanced Defenses: Enhanced Advantages 2 (Improved Defense, Weapon Break); 1 pt

Amazonian Shield: 4 pts Traits, Removable (-1 pt); 3 pts
Shielding: Enhanced Dodge 1 (Flaw: Sustained), Enhanced Parry 1 (Flaw: Sustained), Enhanced Advantages 1 (Improved Disarm); 3 pts
Thrown Shield: Ranged Bludgeoning Strength-based Damage 1 (Flaw: Diminished Range [10/25/50]); 1 pt

Amazonian Sword: 4 pts Traits, Easily Removable (-2 pts); 2 pts
Sword Flurry: Magical Multiattack Slashing Strength-based Damage 1 (Extra: Additional Descriptor [Magic], Dangerous, Flaw: Unreliable [5 uses]); 3 pts
Sword Strike: Magical Slashing Strength-based Damage 1 (Extra: Additional Descriptor [Magic], Dangerous); 1 pt

Magic Lasso: 12 pts Traits, Easily Removable (–6 points); 6 pts
Indestructible: Feature 1 (Indestructible); 1 pt
Lasso Snare: Move Object 6 (Extra: Linked [Affliction], Reversible, Flaws: Diminished Range [10/25/50], Inaccurate, Limited to towards self), Ranged Affliction 6 (Resisted by Strength; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, Extras: Extra Condition, Reversible, Flaws: Diminished Range [10/25/50], Inaccurate, Limited to two degrees); 11 pts


EQUIPMENT:
(35 pts)
Vehicle: (35 pts)
The Invisible Jet: Size - H, Strength - 20, Flight - 11, Def- 0, Tough - 11; Features - Concealment 2 (Visual); 35 pts

OFFENSE:
Initiative +11
Close Attack +14 [Amazonian Sword Strike +6, Critical 19-20; Amazonian Sword Flurry +6, Critical 19-20, Multiattack]
Unarmed +15 [Unarmed +5]
Ranged Attack +12 [Thrown Shield +6; Lasso Move Object/Affliction +6; Bracer Deflect +8]

DEFENSES:
Dodge +12 (+13 with Shield) [DC22/23] Parry +12 (+13 with Shield) [DC22/23]
Toughness +7, Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Circe, Cheetah, Mongal, Giganta and Superia among others.
Relationships: Her mother, Hippolyta, Donna Troy, Cassie Sandsmark, Steve Trevor, Batman and Superman. Her relationship with her daughter, Fury, is complicated.
Responsibility: She has duties as Princess of Themiscrya and to protect the world, mainly from Olympian/Mythological threats.
Rivalry: Thundra and most of the time, Jenny Sparks.
Secret Identity: In her Diana Prince identity, Wonder Woman has no powers and the abilities of an ordinary (if athletic and skilled) woman. Her Str and Sta are 3 and her Dex and Agl are 4.

Abilities 100 + Skills 22 (44 ranks) + Advantages 23 + Powers 23 + Defenses 9 = 177 / 177

Build Comments: Wonder Woman’s beta gameplay in Injustice 2 was bad ass and is the inspiration for this Earth-FG version of Diana. I wasn’t hip on her shield slinging as it seemed to Cap-like, but it does look pretty cool, just not as cool as most of the other super moves.

I've also heard a lot of players were disappointed in her as a competitive character, but this is my fighting game so she's top tier like the rest of The Trinity.
Me fail English? That's unpossible. - Ralph Wiggum

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Skaramine
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Re: J-Mart Fight Club: Batman, Ryu, Ken, Playtest, Wonder Woman

Post by Skaramine » Thu Apr 19, 2018 12:48 am

I normally love Diana, but Injustice Wonder Woman is someone I have zero qualms about unloading an 18 wheeler full of hate, and meth fueled angry wolverines with rabies, AIDS, and ass cancer into her, then igniting the napalm in their neck packs.

I really despise the fanatic she is in story.

Still, I love your Injustice Trinity builds. They make for a "tv level" of heroes.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

8 - Spider-Man

Post by Thorpocalypse » Fri Jun 29, 2018 6:04 pm

Another new build for our Fighting Game location is hitting the Aisle 2 shelves!

Image
Look out! Here comes the Spider-Man! - Spider-Man

SPIDER-MAN (PETER PARKER)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 8 [10], DEXTERITY 5, FIGHTING 8, INTELLECT 6, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 0 (+8/+10/+16) [Accelerated Acrobatics, Agile Feint], Athletics 0 (+6/+10) [Accelerated Climb, Fighting Climb], Close Combat [Unarmed] 1 (+9/+13), Deception 5 (+7/+13) [Taunt], Expertise [Photography] 1 (+7), Expertise [Science] 7 (+13), Insight (+4), Intimidation (+2), Investigation 1 (+7), Perception 3 (+7/+15), Persuasion (+2), Ranged Combat [Web Shooters] 4 (+9/+11), Stealth (+10/+12), Technology 7 (+13)

ADVANTAGES: Accelerated Climb*, Agile Feint, Deep Ties (1) (Responsibility), Defensive Attack, Defensive Strike (1)*, Equipment (1), Evasion (2), Extraordinary Effort, Fighting Climb*, Improved Defense, Inventor, Move-by Action, Power Attack (2) (Spider Strike, Combo, Unarmed), Ranged Attack (2), Takedown (1), Taunt

POWERS:
Quip Machine: Enhanced Skills 3 (Deception 6 ranks, Flaw: Limited to Deception checks to Feint/Taunt); 2 pts
Spider-Senses: Enhanced Advantages 12 (Accelerated Climb*, Agile Feint, Defensive Attack, Defensive Strike*, Evasion 2, Fighting Climb*, Improved Defense, Move-by Action, Ranged Attack 2, Takedown), Enhanced Skills 5 (Acrobatics 6 ranks, Close Combat [Unarmed] 4 ranks), Enhanced Skills 4 (Perception 8 ranks, Flaw: Limited to Danger Sense checks), Enhanced Agility 2, Enhanced Dodge 3, Enhanced Parry 3, Senses 6 (Danger Sense [Mental, Ranged, Extra: Extended, Counters Concealment]); 36 pts
Spider-Strength: Enhanced Strength 3 (12 Tons; Flaw: Limited to lifting), Enhanced Skills 2 (Athletics 4 ranks); 5 pts
Does Whatever a Spider Can: Leaping 2 (30 ft), Speed 1 (4 mph/60 fpr), Movement 2 (Wall-Crawling 2 [Normal speed]); 7 pts
Spider Strike Combo!: Multiattack Bludgeoning Strength-based Damage 2 (Flaw: Inaccurate, Unreliable [5 uses]); 2 pts
Web Shooters: 28 pts Traits, Removable (-6 pts); 22 pts
Web Swinging: Movement 1 (Swinging); 2 pts
Web Slinging Array: 22 pt Array; 26 pts
Web Slinging: Ranged Cumulative Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Split, Flaw: Limited to two Degrees); 22 pts
Web Throwing: Move Object 7 (Extra: Split); 1 pt
Web Balls: Ranged Multiattack Bludgeoning Damage 3 (Extra: Accurate, Split, Flaw: Diminished Range [10/25/50]); 1 pt
Web Spinning: Create 6 (Extra: Continuous, Stationary, Tether, Flaw: Permanent, Quirk 3 [No complex objects, Stationary requires anchor, Disolves in 2 hours]); 1 pt


EQUIPMENT:
(5 pts)
Spider-Tracer: Feature 2 (Tracking, 5 Mile range; Linked to Spider-Sense); 2 pts
Camera: Feature 1 (Photography); 1 pt
Extra Web Fluid Canisters: Feature 1 (Can eliminate Web Fluid Power Loss Complication at GM discretion); 1 pt

OFFENSE:
Initiative +12
Close Attack +8
Unarmed +9 (+13 with Spider Sense) [Unarmed +5]
Spider Strike Combo +11 [Spider Strike Combo! +7, Multiattack]
Ranged Attack +7
Web Shooters +11 [Web Slinging Affliction +7; Web Throwing Object +7; Web Balls +3, Multiattack; Web Spinning Create +6]

DEFENSES:
Dodge +10 (+13 with Spider-Sense) [DC20/23] Parry +10 (+13 with Spider Sense) [DC20/23]
Toughness +5 (+5 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Doctor Octopus, Green Goblin, Sandman, Mysterio, Electro, The Chameleon, The Kingpin, Mr. Negative, Rhino, Kraven the Hunter and on and on...
Guilt: He still has great guilt over the deaths of his beloved Uncle Ben and his first love, Gwen Stacy. He still tries to make up for them every day.
Power Loss: Sometimes the flu, a radiation drain or just his own mental state can cause him lose his powers. If he does, his stats change to STR 2, STA 2, AGL 2, DEX 1, and FGT 4.
Power Loss: Those web shooters seem to run out of fluid at the most inopportune times.
Prejudice: J. Jonah Jameson and those that he influences will NEVER accept Spider-Man. And thanks to JJJ, he still suffers from the "hero or menace" problem with the public.
Relationships: The list is long, but includes, Mary Jane, Aunt May, Uncle Ben's memory, Spider Girl, Spider-Man Miles Morales, Scarlet Spiders Ben Reilly and Kaine, Robbie Robertson, Betty Brandt, Carlie Cooper, Flash Thompson and sometimes Harry Osborn.
Responsibility: With great power comes great…
Secret Identity: He has his secret identity of Peter Parker which he guards fiercely thanks to his Rogues' Gallery.

Abilities 86 + Skills 15 (30 ranks) + Advantages 7 + Powers 73 + Defenses 7 = 188 / 188

Build Comments: My take on Peter from the Marvel vs. Capcom series. Not a lot of changes from my core build of him, at least on this first run. He just get the obligatory Combo power that most of my fighting game builds have and I eased up on some of his standard abilities to put the ranks in line with my Earth-FG guidelines at the moment.

I could have put him at PL10, but I want to see how he performs at PL9. That’s my main PL for characters that COULD win a tournament but he’d have to struggle against most of my PL10’s. That feels about right.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

9 - Captain America

Post by Thorpocalypse » Fri Jun 29, 2018 6:09 pm

The fighters keep coming as we drop a new version of our all-time best selling items!

Image
I've fought in more wars than you can count! - Captain America

CAPTAIN AMERICA (STEVE ROGERS)
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 6, DEXTERITY 6, FIGHTING 12, INTELLECT 2, AWARENESS 5, PRESENCE 7

SKILLS: Acrobatics 7 (+13), Athletics 9 (+13), Close Combat [Unarmed] 1 (+15), Deception (+7), Expertise [History] 4 (+6), Expertise [Tactics] 18 (+20), Insight 10 (+15) [Assessment, Combat Clarity], Intimidation (+7), Investigation 5 (+7), Perception 10 (+15), Persuasion 8 (+15) [Connected], Ranged Combat [Thrown Shield] 2 (+13), Stealth 6 (+12), Treatment 1 (+3), Vehicles 3 (+9)

ADVANTAGES: Assessment, Benefit (3) (Status - He’s Captain America, SHIELD Clearance 2), Close Attack (2), Combat Clarity* (1), Connected, Deep Ties* (1) (The Standard), Defensive Attack, Diehard, Equipment (4), Extraordinary Effort, Great Endurance, Improved Defense, Inspire (5), Interpose, Languages (2) (German, French, 3 others, Base: English), Leadership, Power Attack (2) (Shield Bash, Shield Smash Combo), Rallying Cry*, Ranged Attack (5), Rousing Speech* (1) (Persuasion), Takedown (2), Teamwork

POWERS:
Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft); 8 pts
Star Spangled Shield: 19 pts Traits, Easily Removable (-8 pts); 11 pts
Shielding: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense), Enhanced Strength 5 (Flaw: Limited to Resisting Movement); 10 pts
Shield Mastery: 7 pt Array; 9 pts
Shield Toss: Ranged Bludgeoning Strength-Based Damage 2 (Extra: Ricochet 4, Flaw: Diminished Range [10/25/50]); 7 pts
Shield Smash Combo: Multiattack Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Dangerous 2, Disarming, Flaw: Unreliable [5 uses]); 1 pt
Shield Bash: Bludgeoning Strength-Based Damage 2 (Extra: Breaking, Disarming); 1 pt


EQUIPMENT:
(20 pts)
Chain Mail Costume: Protection 1; 1 pt
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Mini-Tracer: Feature 1 (Tracking, 2 Mile range); 1 pt
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Vehicle: (12 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 - Navigation System, Secret Compartments; 12 pts

OFFENSE:
Initiative +6
Close Attack +14 [Shield Bash +6; Shield Smash Combo +6, Critical 18-20, Multiattack]
Unarmed +15 [Unarmed +4]
Throwing +13 [Thrown Shield +6]

DEFENSES:
Dodge +12 (+14 with Star Spangled Shield) [DC22/24] Parry +12 (+14 with Star Spangled Shield) [DC22/24]
Toughness +6 (+6 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: The Red Skull, Grand Director, Hate Monger, Batroc The Leaper, among others.
Man out of Time: Steve still sometimes has problems coping in the new millennium.
Patriotism: Next to Uncle Sam, he's the closest thing to living embodiment of American Patriotism in the world.
Power Loss: If Cap misses his target badly, or an opponent catches his shield, etc. he will have to retrieve it, losing it’s powers and advantages.
Relationships: Sharon Carter, The Falcon, Iron Man, Thor, Bucky and Superman are among his closest friends. He is also close with the original Avengers and sometimes, Nick Fury.
Responsibility: He feels a strong sense of responsibility for his country and the superhero community at large.
The Standard: Steve Rogers is held in the highest esteem amongst all the world's heroes, even by most villains, for his courage and unwavering moral compass and he feels a strong sense of responsibility to live up to that standard.

Abilities 94 + Skills 42 (84 ranks) + Advantages 36 + Powers 19 + Defenses 12 = 203 / 203

Build Comments: From what I could see, Cap was pretty basic in the Marvel vs. Capcom series. Shield bash, shield bash, high kick, shield throw, shield combo, win. So he gets a pretty basic build. Sometimes, that’s best, really.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1411
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10 - Hulk

Post by Thorpocalypse » Fri Jun 29, 2018 6:14 pm

We've got a GREEN LIGHT SPECIAL as we continue to add more builds that are ready to...

FIGHT!

Image
HULK SMASH! - Hulk

THE HULK (SAVAGE)
PL9


OPL: 9; DPL: 9; HP: 2

ABILITIES: STRENGTH 4 [8], STAMINA 4 [8], AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 7 (+15), Close Combat [Unarmed] 4 (+10), Deception (-1), Insight (+2), Intimidation 11 (+10/+11), Perception 3 (+5), Persuasion (-1), Ranged Combat [Throwing] 5 (+5), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Fearless, Great Endurance, Improved Critical 4 (Unarmed 4), Improved Grab, Improved Smash, Power Attack (2) (Hulking Out Combo, Unarmed), Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 14 (Aging, Disease, Poisons [Limited], Need to Sleep, Thirst, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 20 pts
Hulk Hide: Protection 2, Impervious Toughness 3; 5 pts
Fractured Mind: Enhanced Will 5 (Flaw: Limited to Mental effects), Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 8 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 2 (30 ft); 2 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 2 (100 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 4 pts
Finger Flick: Subtle 1 on Strength Damage; 1 pt
Makeshift Handholds: Movement 1 (Wall-crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Gamma Stunts: 8 pt Array; 10 pts
Gamma Wave: Line Area Damage 8 (Extras: Line Area [30 ft line], Flaws: Limited [Hulk must be on the ground, targets must be on the ground]); 8 pts
Hulking Out Combo: Multiattack Bludgeoning Strength-based Damage 0 (Extra: Dangerous 3, Flaw: Unreliable [5 uses]); 3 pts
Groundstomp: Line Area Affliction 8 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Line Area x2 [60 line], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6
Unarmed +10 [Unarmed +8; Hulk Out Combo +8, 17-20 Critical, Multiattack]
Ranged Attack +0
Throwing +5
Special Attack [Gamma Wave +8, Line Area; Groundstomp Affliction +8, Line Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +10 (+2 Impervious), Fortitude +10, Will +5

COMPLICATIONS:
Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 30 + Skills 14 (28 ranks) + Advantages 7 + Powers 66 + Defenses 12 = 129 / 129

Build Comments: The Hulk from Capcom vs. Marvel. Pretty much The Hulk we all know and love. Hulk Smash or get smashed.
Last edited by Thorpocalypse on Sat Jun 30, 2018 6:26 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

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Ares
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Re: 9 - Captain America

Post by Ares » Fri Jun 29, 2018 6:15 pm

Thorpocalypse wrote:
Fri Jun 29, 2018 6:09 pm
The fighters keep coming as we drop a new version of our all-time best selling items!

Image
I've fought in more wars than you can count! - Captain America

I actually really liked the story of that game, but MY GOD did they make Cap look ugly.

Thorpocalypse
Posts: 1411
Joined: Fri Nov 04, 2016 8:52 pm

11 - Vega

Post by Thorpocalypse » Sat Jun 30, 2018 6:25 pm

Check out this BEAUTIFUL new item on Aisle 9!

Image
Victory is beautiful... and so am I. - Vega

VEGA
PL10


OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 7, DEXTERITY 5, FIGHTING 14, INTELLECT 2, AWARENESS 3, PRESENCE 3

SKILLS: Acrobatics 9 (+16) [Accelerated Acrobatics*, Agile Feint, Up the Wall], Athletics 7 (+10), Deception 7 (+10/+12) [Attractive, Taunt], Expertise [Bullfighter] 8 (+10), Insight 4 (+7), Intimidation (+3), Perception (+3), Persuasion 2 (+5/+7) [Attractive], Sleight of Hand 3 (+8), Stealth 6 (+13)

ADVANTAGES: Accelerated Acrobatics*, Agile Feint, Attractive (1), Close Attack (2), Defensive Attack, Defensive Roll (3), Equipment (1), Evasion (1), Fearless, Grabbing Finesse, Improved Defense, Improved Initiative (1), Instant Up, Languages (1) (English, Japanese, Base: Spanish), Move-by Action, Power Attack (3) (Claw, Spinning Claw Frenzy, Unarmed), Quick Draw, Ranged Attack (2), Takedown (2), Taunt, Up the Wall*

POWERS:
Beautiful Moves: Leaping 1 (15 ft), Movement 1 (Wall-Crawling); 3 pts
Spinning Claw Frenzy: Multiattack Slashing Strength-based Damage 1 (Flaw: Unreliable [5 uses]); 1 pt

EQUIPMENT:
(5 pts)
Claw: Slashing Strength-Based Damage 1, Dangerous; 2 pts

OFFENSE:
Initiative +11
Close Attack +16 [Unarmed +3; Claw +4, Critical 19-20; Spinning Claw Frenzy +4, Critical 19-20, Multiattack
Ranged Attack +7

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+3 without Defensive Roll), Fortitude +6, Will +6

COMPLICATIONS:
Arrogance: Vega loves him some Vega and has ultimate belief in his superiority over others.
Honor: Vega honors beauty over all things and will do his best not to harm or to save the things he finds beautiful.
Mental Instability: The murder of Vega's beautiful mother by his "ugly" stepfather caused him great trauma, juxtaposing his cultured and vain side, with that of a sadistic, bloodthirsty killer.
Obsession: He values beauty overall things and loathes ugliness in all its forms and he is driven to eradicate it.

Abilities 80 + Skills 23 (46 ranks) + Advantages 30 + Powers 4 + Defenses 13 = 150 / 150

Build Comments: I never saw Vega until Street Fighter X Tekken and now I am a fan. He is fast as hell and his blade combos were really hard to block, at least I thought. Reading up on him for the build, I’ve become an even bigger fan since narcissists are great characters to root against.
Me fail English? That's unpossible. - Ralph Wiggum

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