J-Mart PC Superstore: Batman, Nightwing

Where in all of your character write ups will go.
Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

7 - Wolverine (X-23)

Post by Thorpocalypse » Fri Apr 06, 2018 2:31 am

We've got another version of our last item for our Earth-PC setting!

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I will find them. I will stop them from killing innocents. I will do what's right. - Wolverine

WOLVERINE (X-23)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 7, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLECT 1, AWARENESS 3, PRESENCE 0

SKILLS: Acrobatics 6 (+11), Athletics 6 (+9), Deception 3 (+3), Insight 6 (+9), Intimidation 7 (+7), Investigation 2 (+3), Perception 9 (+12), Ranged Combat [Guns] 4 (+8), Sleight of Hand (+4), Stealth 6 (+11), Technology (+1), Treatment (+1), Vehicles 1 (+5)

ADVANTAGES: All-Out Attack, Beginner’s Luck, Diehard, Great Endurance, Improved Critical (1) (Claws), Jack-of-all-Trades, Languages (1) (2 others, Base: English), Move-by Action, Power Attack, Takedown (2)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Adamantium Claws: Slashing Strength-based Damage 3 (Extra: Penetrating 7); 10 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +13 [Unarmed +3; Claws +7, Critical 19-20]
Ranged Attack +4
Guns +8

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7, Fortitude +8, Will +7

COMPLICATIONS:
Enemy: Kimura, The Facility.
Emotionally Stunted: With her being raised a weapon, she sometimes struggles with regular human emotion and thinking of people as more than targets. She has also been known to cut herself when she feels bad about herself.
Prejudice: Mutant.
Relationships: She is protective of her teammates in the X-Men and Teen Titans, particularly Ravager and Red Robin. She is also very close to Wolverine.
Reputation: She was a trained killer for years and even though she is trying to live a better life, many people will not let her forget what she's done.
Vulnerable: She was encoded with trigger scents and possibly phrases that can turn her into a berserker.
Vulnerable: Due to the Adamantium on her claws, she is slightly more vulnerable to magnetic attacks.

Abilities 72 + Skills 25 (50 ranks) + Advantages 9 + Powers 31 + Defenses 13 = 150 / 150

Build Comments: X-23 as Wolverine at PC level. I knew her run as Wolverine wouldn't last forever, but it was fun while it lasted. And it gave us Honey Badger which I will always be grateful for.

Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

8 - Deadpool

Post by Thorpocalypse » Sun Apr 08, 2018 1:40 am

Check out this J-Mart Favorite Item on Aisle 2!

For context, during the Dark Reign timeframe, Bullseye (as Dark Hawkeye) was sent to kill Deadpool by Norman Osborn. They ended up fighting in a meat locker...

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Top ten Deadpool moment, hands down.

DEADPOOL
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4, STAMINA 8, AGILITY 4, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS -1, PRESENCE 1

SKILLS: Acrobatics 7 (+11), Athletics 6 (+10), Close Combat [Unarmed] 2 (+14), Deception 12 (+13) [Taunt], Expertise [Streetwise] 4 (+5), Insight (-1), Intimidation (+1), Investigation 4 (+5), Perception 3 (+2), Persuasion (+1), Sleight of Hand 3 (+7), Stealth 8 (+12), Technology 2 (+3), Vehicles 1 (+5)

ADVANTAGES: All-Out Attack, Equipment (7), Improved Critical (1) (Long Blades), Improvised Weapon (1), Languages (1) (Japanese, 1 other, Base: English), Power Attack, Ranged Attack (8), Takedown (2), Taunt

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Hello Faithful Readers! Senses 1 (Fourth Wall Awareness); 1 pt
Crazier Than a Sack of Ferrets: Immunity 10 (Mental Effects, Flaw: Limited to half effect); 5 pts

EQUIPMENT:
(35 pts)
Twin Katanas: Slashing Strength-Based Damage 4, Dangerous, Split; 6 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Arsenal: (28 pts)
Twin Uzis: Ranged Multiattack Ballistic Damage 8, Split; 25 pts
Assault Rifle: Ranged Multiattack Ballistic Damage 5; 1 pt
Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 1 pt

OFFENSE:
Initiative +4
Close Attack +12 [Twin Katanas +8, Critical 18-20; Knife +5, Critical 19-20
Unarmed +14 [Unarmed +4]
Ranged Attack +12 [Twin Uzis +8, Multiattack; Assault Rifle +5, Multiattack]
Special Attack [Fragmentation Grenades +5, Burst Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +10, Will +6

COMPLICATIONS:
Addiction: He has a crippling addiction to Yoo-Hoo.
Enemy: T-Ray and many others with the list growing daily.
Greed: He'll do just about anything to make a buck.
Mental Instability: He's crazier than a sack o' ferrets and has multiple conversations going on his head with…himself. He also has bouts of drifting off into his own fantasy world, even during intense combat.
Relationships: Despite their occasional differences, he reveres Cable.
Reputation: Most everyone knows he's crazy, hero and villain alike and generally do not like associating with him.
Reputation: He also won't shut up…EVER.
Rivalry: He really, really wants to beat Wolverine but he always comes out the loser in the end and he also has a rivalry with Taskmaster, although they do have a respect for each other. Sorta…

Abilities 66 + Skills 26 (52 ranks) + Advantages 23 + Powers 18 + Defenses 17 = 150 / 150

Build Comments: D-Piddy as a PC is way effective. He was an easy fit into the format and as usual, he would a blast to play.

Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

9 - Sabretooth

Post by Thorpocalypse » Sun Apr 08, 2018 1:43 am

We're still SLASHING prices with this companion piece to our last new item for our PC Superstore!

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Jumping out of planes without a parachute... always shows your enemies how buck wild you are. - Sabretooth

SABRETOOTH
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 4, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 5, PRESENCE 0

SKILLS: Athletics 4 (+12), Deception 5 (+5), Expertise [Military] 3 (+5), Insight (+5), Intimidation 12 (+12) [Startle], Perception 7 (+12), Persuasion (+0), Ranged Combat [Guns] 7 (+9), Stealth 4 (+8), Technology 3 (+5), Vehicles 3 (+5)

ADVANTAGES: All-Out Attack, Close Attack (2), Defensive Roll (0), Favored Foe (Wolverine), Fearless, Improved Critical (1) (Claws), Languages (1) (Japanese, 1 other, Base: English), Power Attack, Startle, Takedown (1)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Mutant Physiology: Protection 2, Feature 1 (Insulating Fur), Leaping 1 (15 ft), Speed 1 (4 mph/60 fpr); 5 pts
Nail Claws: Strength Based Damage 2 (Extra: Split); 3 pts
Berserker Rage: Enhanced Will 2, Enhanced Advantages 1 (Ultimate Effort [Will Check]), Immunity 4 (Critical Hits, Mind Reading), Buzzsaw Strike 10 (Extra: Multiattack on Claw Strike); (Flaws: Limited [only when Raging], Side Effect [Cannot use Awareness based skills, Must make DC20 Will Check each round to stop fighting until incapacitated or exhausted]); 6 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +8; Claws +10, Critical 19-20; Raging Claws +10, Critical 19-20, Multiattack
Ranged Attack +2
Guns +9

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +12 (+10 without Defensive Roll), Fortitude +11, Will +5 (+7 when Raging, Ultimate Effort when Raging)

COMPLICATIONS:
Enemy: Wolverine.
Prejudice: Mutant.
Reputation: Well known killer for hire.
Temper: He has been known to lose it at times and go into a berserker rage.
Vulnerable: He is vulnerable to the Muramasa blade and items made from it that cancel out his healing factor and can kill him.

Abilities 74 + Skills 24 (48 ranks) + Advantages 12 + Powers 34 + Defenses 6 = 150 / 150

Build Comments: Loves me some Sabretooth. He should be a great fight for the PC Logan. I gave him the Berserker Rage as well this time, and with his edge in power, he should win against his old foe most of the time, but you never know.

Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

10 - Batman

Post by Thorpocalypse » Fri Jun 29, 2018 5:30 pm

Check out this best-selling item here on Aisle 1!

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I'm the goddamn Batman. - Batman

BATMAN (BRUCE WAYNE)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 3, FIGHTING 8, INTELLECT 8, AWARENESS 4, PRESENCE 3

SKILLS: Acrobatics 2 (+6), Athletics 3 (+7), Close Combat [Unarmed] 8 (+16), Deception (+4), Expertise [Criminology] 1 (+9), Insight (+4), Intimidation 9 (+12) [Startle], Investigation 7 (+15) [Contacts], Perception 6 (+10), Persuasion (+4), Ranged Combat [Throwing] 9 (+12), Sleight of Hand (+4), Stealth 9 (+13) [Hide in Plain Sight], Technology 2 (+10) [Inventor], Treatment (+8), Vehicles (+4)

ADVANTAGES: Beginner's Luck, Benefit (5) (Wealth 5 [Billionaire]), Contacts, Defensive Roll (1), Eidetic Memory, Equipment (10), Hide in Plain Sight, Inventor, Jack-of-all-Trades, Power Attack, Startle, Takedown (1), Well-Informed

POWERS:
NONE

EQUIPMENT:
(50 pts)
The Batsuit: Protection 3; 3 pts
The Cape and Cowl: Senses 1 (Infravision), Movement 1 (Safe Fall, Flaw: Uncontrolled); 2 pts
Lockpicks: Feature 1 (Tools, Technology), Concealable; 1 pt
Utility Belt: (30 pts)
Bat Gadgets: Variable 1 (5 pts traits; any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Bat Flash Bang Grenade: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Diminished Range [5/10/25]); 19 pts
Grapple Gun: Movement 1 (Swinging); 1 pt
Batarang: Ranged Bludgeoning Strength-Based Damage 2, Dangerous; 1 pt
Bat Shuriken: Ranged Multiattack Piercing Damage 1; 1 pt
Bat Tear Gas Grenades: Ranged Cloud Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition, Flaw: Diminished Range [5/10/25]); 1 pt
Smoke Grenade: Cloud Area Concealment 4 (Visual, Resisted by Dodge; Extra: Attack, Cloud Area [15 ft radius]); 1 pt
Vehicles: (14 pts)
The Batmobile: Size - H, Strength - 8, Speed - 6, Def - -4, Tough - 10, Features 6 - Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen; 14 pts

OFFENSE:
Initiative +4
Close Attack +8
Unarmed +16 [Unarmed +4]
Ranged Attack +4
Throwing +12 [Batarangs +6, Critical 19-20; Bat Shuriken +1, Multiattack; Bat Bolo Ranged Grab +4]
Special Attack [Flash Bang Affliction +5, Burst Area; Tear Gas Affliction +5, Cloud Area; Thermite +9, Burst Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+7 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:
Enemy: The Joker, Ra's Al Ghul, Two-Face, Catwoman (sometimes) and a litany of others.
Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place.
Obsession: Batman is driven to fight crime by the murder of his parents and the promise he made to rid Gotham of the evil that took their lives.
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred Pennyworth, Jason Todd, Commissioner Jim Gordon, Lucious Fox, Barbara Gordon, Zatanna, Superman and Wonder Woman. And sometimes Catwoman.
Responsibility: Batman sees Gotham as "his city" and protects it fiercely.
Rivalry: It’s more from Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either.
Secret Identity: He has a secret identity of Bruce Wayne that he protects fiercely.

Abilities 76 + Skills 28 (56 ranks) + Advantages 26 + Powers 0 + Defenses 20 = 150 / 150

Build Comments: The Batman is always really hard to fit into the PC format and still get his feel right. You pretty much have to decide what kind of Batman you want to make and just hint at the rest. I went with capping out his offense in melee and giving him high Investigation and decent Tech and called it good. He'd still be fun to play, he just wouldn't be the Bat God that we all know and love.

Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

11 - Nightwing

Post by Thorpocalypse » Fri Jun 29, 2018 5:57 pm

We've got another J-Mart Favorite Item hitting the PC Superstore shelves!

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Every now and then I have the feeling I've totally lost my mind. It's a great feeling. - Nightwing

NIGHTWING (DICK GRAYSON)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 6, DEXTERITY 4, FIGHTING 14, INTELLECT 2, AWARENESS 2, PRESENCE 3

SKILLS: Acrobatics 11 (+17) [Agile Feint], Athletics 5 (+8), Deception (+3), Expertise [Streetwise] 3 (+5), Insight 5 (+7), Intimidation 2 (+5), Investigation 9 (+11), Perception 8 (+10), Persuasion 4 (+7), Ranged Combat [Throwing] 8 (+12), Sleight of Hand (+4), Stealth 7 (+13) [Hide in Plain Sight], Technology 5 (+7), Treatment (+2), Vehicles 1 (+5)

ADVANTAGES: Agile Feint, Beginner's Luck, Defensive Roll (1), Equipment (10), Grabbing Finesse, Hide in Plain Sight, Inspire (1), Jack-o-all-Trades, Languages (1) (2 others, Base: English), Leadership, Move-by Action, Power Attack, Quick Draw, Redirect, Takedown (1), Teamwork

POWERS:
NONE

EQUIPMENT:
(50 pts)
Nightwing Costume: Protection 2; 2 pts
Mask: Senses 2 (Low Light Vision, Infravision); 2 pts
Escrima Sticks: Bludgeoning Damage 3, Double; 4 pts
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Utility Gauntlets: (28 pts)
Nightwing Gadgets: Variable 1 (5 pts traits; any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Flash Bang Grenade: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware; resisted by Dodge], Extra: Area Burst [30 ft radius], Extra Condition, Flaw: Diminished Range [10/25/50]); 19 pts
Nightarangs: Bludgeoning Strength-Based Ranged Damage 2; 1 pt
Grapple Gun: Movement 1 (Swinging); 1 pt
Wing Dings: Ranged Multiattack Piercing Damage 1; 1 pt
Vehicle: (13 pts)
Nightcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features - Navigation System, Remote Control, Secret Compartments; 13 pts

OFFENSE:
Initiative +6
Close Attack +14 [Unarmed +3; Escrima Sticks +6]
Ranged Attack +6
Throwing +12 [Nightarangs +5; Wing Dings +1, Multiattack]
Special Attack [Flash Bang Affliction +5, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+5 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: He's accumulated several other the years as a member of the Bat Family and Titans, but his primary enemies are Deathstroke, Shrike and Blockbuster.
Relationships: Even though they have had their differences, he is very close with Bruce Wayne again as well as Tim Drake-Wayne. He has gotten more respect from Damian Wayne and he feels a need to jelp keep him on the right path. He is very close to Alfred and Barbara Gordon (Batgirl). He also has close friendships with Donna Troy, Wally West, Roy Harper, Luke Cage, Peter Parker and Wolverine. And he has had a long, off-and-on relationship with Starfire.
Responsibility: To protect his city and to live up Batman's standard.
Secret Identity: He has a secret identity of Dick Grayson-Wayne, adopted son of Bruce Wayne.

Abilities 74 + Skills 34 (68 ranks) + Advantages 25 + Powers 0 + Defenses 17 = 150 / 150

Build Comments: I always love building Nightwing and this run at him as a PC, I feel I made some massive improvements over my original build. I originally built him twice, once a his Team Leader version and another where he would more of a solo hero. I think I got this version together as a combo with considerably more effectiveness.

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Skaramine
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Re: J-Mart PC Superstore: Batman, Nightwing

Post by Skaramine » Tue Jul 17, 2018 9:28 pm

Laura is now named Honey Badger?

Did Deadpool help her with that? Or is Laura even MORE amazeballs than she already was?

Also "Get your filthy meat hooks off me!" is awesome.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Thorpocalypse
Posts: 1078
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart PC Superstore: Batman, Nightwing

Post by Thorpocalypse » Wed Jul 18, 2018 1:23 am

Skaramine wrote:
Tue Jul 17, 2018 9:28 pm
Laura is now named Honey Badger?

Did Deadpool help her with that? Or is Laura even MORE amazeballs than she already was?

Also "Get your filthy meat hooks off me!" is awesome.
Her clone sis Gabby is actually the Honey Badger. Laura has just gone back to being X-23 with Logan coming back.

That whole Deadpool/ Bullseye fight was great. Especially the ending which I won’t spoil but rest assured it was nearly perfection.

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Skaramine
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Re: J-Mart PC Superstore: Batman, Nightwing

Post by Skaramine » Wed Jul 18, 2018 6:38 pm

X-23 is okay too.

But man, Laura as Honey Badger would have been so cool.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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