J-Mart PC Superstore: Batman, Nightwing, Robin

Where in all of your character write ups will go.
Thorpocalypse
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J-Mart PC Superstore: Batman, Nightwing, Robin

Post by Thorpocalypse » Wed Feb 28, 2018 3:46 am

J-Mart is back into expansion mode! So to join the main location and the fantasy store, we're reopening the PC Superstore! Come on in for all your playable character needs!

STORE DIRECTORY:

THE MERCHANDISE:

AISLE 1 - DC COMICS
AISLE 2 - MARVEL COMICS
AISLE 3 - IMAGE COMICS
AISLE 4 - IDW COMICS
AISLE 5 - DARK HORSE COMICS
AISLE 6 - DYNAMITE COMICS
AISLE 7 - VALIANT COMICS
AISLE 8 - DRESDEN COMICS
AISLE 9 - VIDEO GAMES
AISLE 10 - ANIME
AISLE 11 - MAGIC THE GATHERING
AISLE 12 - GREEN RONIN
AISLE 13 - MISCELLANEOUS MOVIE, TV & LITERATURE
AISLE 14 - ARCHETYPES
AISLE 15 - STAR WARS/STAR TREK
AISLE 16 - ORIGINALS


------------------------------------------------------------------------------------------------------------

J-MART ANNEXES:

J-Mart Prime Location: Nexus of the Thorpocamultiverse
J-Mart Fantasy: World of Gloriant

J-Mart 3E: The Original 3E Superstore! (at Atomic Think Tank)
J-Mart 3E: The Superior J-Mart (at Ronin Army)
J-Mart II 3E - Thorpacoverse Prime (at Ronin Army - Closed)
The J-Mart PC Superstore 3E (at Ronin Army)
J-Mart Fantasy 3E (at Ronin Army)
J-Mart I 2E: The One Stop Shop! (at Atomic Think Tank)
J-Mart II 2E: J-Mart East - Main Setting (Earth-217 - at Atomic Think Tank) Thread
J-Mart III 2E: J-Mart West - ThorpacoDresdenverse Game Setting Thread (at Atomic Think Tank)
J-Mart Settings Thread 2E - The Thorpacoverse (at Atomic Think Tank)
J-Mart 2E Story Hour Location (at Atomic Think Tank)


------------------------------------------------------------------------------------------------------------

THE VIDEO VESTIBULE (PLAYTESTS AND STORIES):

Playtests:


EARTH-PC STORIES:


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AISLE 1 - DC/WILDSTORM/MILESTONE COMICS

Batman
Midnighter
Nightwing
Robin (Damian Wayne)
Superman (Kal-El)

AISLE 2 - MARVEL COMICS

Captain America (Steve Rogers)
Deadpool
Sabretooth
Wolverine (Logan)
Wolverine (X-23)
Last edited by Thorpocalypse on Mon Aug 06, 2018 9:47 pm, edited 17 times in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

AISLES 3-8

Post by Thorpocalypse » Wed Feb 28, 2018 3:47 am

AISLE 3 - IMAGE COMICS


AISLE 4 - IDW COMICS

G.I. JOE:
The Joes:

COBRA:

TMNT:
The TMNT:

TRANSFORMERS:

Autobots:


Decepticons:


AISLE 5 - DARK HORSE COMICS


AISLE 6 - DYNAMITE COMICS


AISLE 7 - VALIANT COMICS


AISLE 8 - DRESDEN FILES


Thorpocadresdenverse Originals:
Last edited by Thorpocalypse on Fri Mar 02, 2018 2:19 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

AISLES 9-16

Post by Thorpocalypse » Wed Feb 28, 2018 3:47 am

AISLE 9 - VIDEO GAMES

Dead or Alive:

Fatal Fury/King of Fighters:

Final Fantasy:

Hitman:

Killer Instinct:

Mortal Kombat:

Resident Evil:

Soul Calibur:

Street Fighter:

Tekken:

Tomb Raider:


AISLE 10 - ANIME

AFRO SAMURAI:


BLEACH:

Human World Allies:

The Gotei 13:
1st Division:


2nd Division:


3rd Division:


4th Division:
Captain -
Lieutenant -

6th Division:
Captain -
Lieutenant -

7th Division:


8th Division:
Captain -
Lieutenant -

9th Division:

10th Division:
Captain -
Lieutenant -

11th Division:
Captain -
Lieutenant -
3rd Seat -

12th Division:

13th Division:
Captain -
Lieutenant -


Aizen, Allies and the Espada:

Espada Cero:
Espada Uno:
Espada Dos:
Espada Tres:
Espada Quatro:
Espada Cinco:
Espada Seis:

Hollows:

CASSHERN SINS:


COWBOY BEBOP:


GHOST IN THE SHELL:


FULL METAL ALCHEMIST:

Alphonse Elric
Edward Elric

ONE PUNCH MAN:


SAMURAI CHAMPLOO:


SAMURAI JACK:


AISLE 11 - MAGIC THE GATHERING


Planeswalkers:

AISLE 12 - GREEN RONIN


AISLE 13 - MISC., MOVIES, TV, LITERATURE

THE BIG BANG THEORY:


EQUILIBRIUM:


THE EXPENDABLES:


FIREFLY/SERENITY:


FLASH GORDON:


GAME OF THRONES:


THE INDIANA JONES TRILOGY (we don't acknowledge Crystal Skull here :x ):


KILL BILL:


PARKS AND RECREATION:


RICK AND MORTY:


SHARKNADO:


THE SIX MILLION DOLLAR MAN:


TRAILER PARK BOYS:


THE VENTURE BROTHERS:


THE WALKING DEAD:


AISLE 14 - ARCHETYPES



AISLE 15 - STAR WARS/STAR TREK

STAR WARS:



STAR TREK:


AISLE 16 - ORIGINALS
Last edited by Thorpocalypse on Sat Mar 10, 2018 2:21 am, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-MART PC SUPERSTORE! - OPENING SOON!

Post by Thorpocalypse » Wed Feb 28, 2018 3:47 am

Saved 3
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Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-MART PC SUPERSTORE! - OPENING SOON!

Post by Thorpocalypse » Wed Feb 28, 2018 3:48 am

Saved 4
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Thorpocalypse
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Re: J-MART PC SUPERSTORE! - OPENING SOON!

Post by Thorpocalypse » Wed Feb 28, 2018 3:48 am

Saved 5
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
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Re: J-MART PC SUPERSTORE! - OPENING SOON!

Post by Thorpocalypse » Wed Feb 28, 2018 3:49 am

Saved 6
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

1 - Superman (Kal-El)

Post by Thorpocalypse » Wed Mar 07, 2018 2:44 am

The PC Superstore is now open here at Echoes of the Multiverse! And of course, you know what our first build is...

Image
Actually, it's as if [Superman is] more real than we are. We writers come and go, generations of artists leave their interpretations, and yet something persists, something that is always Superman. - Grant Morrison

SUPERMAN (KAL-EL)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 2 [14], STAMINA 13, AGILITY 1, DEXTERITY 0, FIGHTING 3, INTELLECT 2, AWARENESS 3, PRESENCE 4

SKILLS: Athletics (+2/+14), Close Combat [Unarmed] 3 (+6), Deception (+4), Expertise [Journalism] 2 (+4), Insight (+3), Intimidation (+4), Perception 3 (+5), Persuasion 3 (+7), Ranged Combat [Heat Vision] 8 (+8), Stealth (+1)

ADVANTAGES: Accurate Attack, Diehard, Extraordinary Effort, Great Endurance, Interpose, Languages (1) (Kryptonian, Base: English), Ultimate Effort (1) (Ultimate Strength Check)

POWERS:
Invulnerability: Protection 2, Impervious Toughness 5, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance); 19 pts
Powers Far Beyond Those of Mortal Men: 24 pt Array; 27 pts
More Powerful Than a Locomotive: Enhanced Strength 12; 24 pts
Heat Vision Ranged Heat Energy Damage 12; 1 pt
Super-Breath: Cone Area Move Object 10 (Air; Extra: Cone Area x2 [120 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
Super Senses: Senses 19 (Normal Hearing [Acute, Extended 3, Penetrates Concealment, Flaw: Cannot see through lead], Normal Vision [Extended 3], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 1 pt
Faster Than a Speeding Bullet: 22 pt Array; 25 pts
Able to Leap Tall Buildings: Flight 11 (4,000 mph/8 mpr); 22 pts
Space Travel: Movement 2 (Space Travel 2 [Other Star Systems]); 1 pt
5th Fastest Man Alive: Speed 10 (2,000 mph/4 mpr), Quickness 10; 1 pt
Super-Strength: Enhanced Strength 10 (400,000 Tons; Flaw: Limited to Lifting), Enhanced Advantage 1 (Ultimate Effort [Ultimate Strength Check]; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +3
Unarmed +6 [Unarmed +14]
Ranged Attack +0
Heat Vision +8 [Heat Vision +12]
Special Attack [Super Breath Move Object +10, Cone Area]

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +15 (+3 Impervious), Fortitude +13, Will +7

COMPLICATIONS:
Power Loss: Superman loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Superman’s closest relationship is with his wife, Lois Lane. Other important people in his life include his mother and father, Martha and Jonathan Kent, his cousin, Supergirl, his adopted sons, Conner and Chris Kent, and friends and co-workers Jimmy Olsen, Perry White, and Catherine “Cat” Grant. In the superhero community he is close to Batman, Wonder Woman and Thor. And of course, his loyal dog, Krypto.
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.
Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.
Vulnerable: Kryptonians are as vulnerable to magic as anyone else. They lose their ranks of Protection and their Toughness is not Impervious against magical attacks.
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.

Abilities 56 + Skills 9 (18 ranks) + Advantages 4 + Powers 71 + Defenses 10 = 150 / 150

Build Comments: So in restarting the PC Superstore here on the new board, I had to stick with my tradition of starting out my threads with Superman. I feel pretty good about the build this time. As should be obvious, you can’t get everything someone like Superman can do, or at the power levels he’s shown over the years, into a PL10/150 pt build, but my goal with PCs is always making them feel like the big name character I’m trying to represent. I think this version has his feel.
Last edited by Thorpocalypse on Wed Mar 07, 2018 3:07 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

2 - Captain America (Steve Rogers)

Post by Thorpocalypse » Wed Mar 07, 2018 3:05 am

The new items continue here at the PC Superstore with this top selling item!

Image
All my life, I fought to become a symbol. A symbol of all the things that were right about this country. All the things I loved. And now, they're trying to turn that symbol into whatever's most convenient, whatever will best serve the political agenda of one side or another. I can hear them talking nonstop...the media. The press -- They don't understand. It was never about politics. It was never about me. It was about the country. But they can't hear that truth above their own voices. - Captain America

CAPTAIN AMERICA (STEVE ROGERS)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 5, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 4

SKILLS: Acrobatics 5 (+10), Athletics 5 (+10), Close Combat [Unarmed] 3 (+15), Deception (+4), Expertise [Tactics] 9 (+10), Insight 2 (+4), Intimidation (+4), Investigation 1 (+2), Perception 7 (+9), Persuasion 7 (+11), Ranged Combat [Shield] 8 (+12), Stealth 2 (+7), Vehicles 1 (+5)

ADVANTAGES: Beginner's Luck, Close Attack (2), Diehard, Equipment (3), Extraordinary Effort, Great Endurance, Improved Critical (1) (Shield), Improved Defense, Inspire (5), Languages (1) (German, Base: English), Leadership, Takedown (2)

POWERS:
Super Soldier Enhancements: Immunity 4 (Aging, Intoxication, Disease, Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Regeneration 2 (1/every 5 rounds); 9 pts
Star Spangled Shield: 19 pts Traits, Easily Removable (-8 pts); 11 pts
Shielding: Enhanced Dodge 2 (Flaw: Sustained), Enhanced Parry 2 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense), Impervious Toughness 7 (Flaw: Sustained), Enhanced Strength 5 (Flaw: Limited to Resisting Movement); 17 pts
Shield Toss: Ranged Bludgeoning Strength-Based Damage 3 (Extra: Penetrating 8, Ricochet 4, Flaw: Diminished Range [10/25/50]); 1 pt
Shield Strike: Bludgeoning Strength-Based Damage 3 (Extra: Breaking, Penetrating 8); 1 pt


EQUIPMENT:
(15 pts)
Chain Mail Costume: Protection 3; 3 pts
Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
Vehicle: (11 pts)
Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features 2 - Navigation System; 11 pts

OFFENSE:
Initiative +5
Close Attack +12 [Shield Bash +8, Critical 19-20]
Unarmed +15 [Unarmed +5]
Ranged Attack +4
Thrown Shield +12 [Shield Toss +8, Critical 19-20]

DEFENSES:
Dodge +10 (+12 with Shield) [DC20/22] Parry +10 (+12 with Shield) [DC20/22]
Toughness +8 (+4 Impervious with Shield), Fortitude +9, Will +9

COMPLICATIONS:
Enemy: The Red Skull, Grand Director, Hate Monger, Batroc The Leaper, among others.
Man out of Time: Steve still sometimes has problems coping in the new millennium.
Patriotism: Next to Uncle Sam, he's the closest thing to living embodiment of American Patriotism in the world.
Power Loss: If Cap misses his target badly, or an opponent catches his shield, etc. he will have to retrieve it, losing it’s powers and advantages.
Relationships: Sharon Carter, The Falcon, Iron Man, Thor, Bucky and Superman are among his closest friends. He is also close with the original Avengers and sometimes, Nick Fury.
Responsibility: He feels a strong sense of responsibility for his country and the superhero community at large.

Abilities 72 + Skills 25 (50 ranks) + Advantages 17 + Powers 20 + Defenses 16 = 150 / 150

Build Comments: What else is there to say about Cap that hasn’t already been said?

That won’t stop me from saying at least a little something anyway, though. ;)

With all the anti-heroes and psychos running around the comic world, Cap still…works. Ed Brubaker had a lot to do with that, of course, keeping his book thrilling for years and of course, Chris Evans brilliant (not acting-wise overall, but the ethos) portrayal of him in the Marvel Cinematic Universe hasn’t hurt either. The Cap franchise could have gone either way, but above all of the Marvel flicks, I think they should be most proud of what they’ve done with him.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

3 - Edward Elric

Post by Thorpocalypse » Thu Mar 08, 2018 2:14 am

We're dropping more PCs with this J-Mart Favorite item from our under served Anime line!

Image
I always say, if you can't find a door: make one. - Edward Elric

EDWARD ELRIC
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 2 [4], STAMINA 3, AGILITY 3, DEXTERITY 1, FIGHTING 10, INTELLECT 4, AWARENESS 2, PRESENCE 1

SKILLS: Acrobatics 6 (+9), Athletics 2 (+4/+6), Deception 6 (+7), Expertise [Alchemy] 12 (+16) [Ritualist, Ultimate Effort], Insight 3 (+5), Intimidation (+1), Investigation 3 (+7), Perception 4 (+6), Persuasion (+1), Ranged Combat [Alchemy Array] 9 (+10), Stealth (+3), Technology 1 (+5)

ADVANTAGES: Benefit (1 [2]) (Status – State Alchemist, Use Expertise [Alchemy] for Ritualist), Defensive Roll (2), Equipment (1), Extraordinary Effort, Ritualist, Ultimate Effort (1) (Ultimate Expertise [Alchemy] Check)

POWERS:
Automail Limbs: 5 pts Traits, Removable (-1 pts); 4 pts
Automail Enhancements: Enhanced Strength 2 (Flaw: Limited to right arm and left leg), Enhanced Dodge 1, Enhanced Parry 2; 5 pts
Alchemic Transmutation: 40 pt Array; 45 pts
Transmutation: Transform 8 (Anything into anything else, 200 lb mass, Extra: Duration [Continuous], Flaw: Check Required [Expertise: Alchemy]); 40 pts
Transmuted Objects: Create 10 (Extra: Continuous, Movable, Precise, Flaw: Diminished Range [10/25/50]); 1 pt
Transmutation Snare: Ranged Cumulative Affliction 10 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited to two Degrees); 1 pt
Alchemic Blast: Ranged Multiattack Damage 10 (Extra: Variable Descriptor 2 [Bludgeoning/Piercing/Slashing]); 1 pt
Transmuted Weapons: Strength-Based Damage 3 (Extra: Dangerous, Reach, Variable Descriptor [Piercing/Slashing], Flaw: Activation [Move Action], Easily Removable [-2 pts]); 1 pt
Armblade: Strength-Based Damage 2 (Extra: Accurate, Dangerous, Defensive, Variable Descriptor [Piercing/Slashing], Quirk: Limited to usage with Automail Arm only); 1 pt


EQUIPMENT:
(5 pts)
State Alchemist Watch: Benefit 1 (Status - State Alchemist); 1 pt

OFFENSE:
Initiative +3
Close Attack +10 [Left Arm Unarmed +2; Right Arm Unarmed +4; Transmuted Weapons +7, Critical 19-20]
Automail Armblade +12 [Armblade +6, Critical 19-20]
Ranged Attack +1
Alchemy +10 [Alchemy Blast +10, Multiattack]; Alchemy Snare Affliction +10; Transmuted Objects Create +10]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +5 (+3 without Defensive Roll), Fortitude +5, Will +8

COMPLICATIONS:
Disability: Has only one real arm and leg without his Automail limbs.
Enemy: The Homonculi, Father/Dante, Scar (kinda)
Fame: The legend of the Full Metal Alchemist is becoming well known in Amestris.
Guilt: He has great guilt over what he did to himself and mainly Alphonse during the attempt to bring their mother back to life.
Inferiority Complex: He takes great offense to being called short, or the implication that he is short.
Obsession: Finding the Philosopher's Stone and restoring he and his brother's bodies.
Power Loss: He requires the use of his hands to use Alchemy so binding them, or removal of his automail arm renders him powerless.
Relationships: His brother Al, Winry Rockbell, Maes Hughes and his family, his mother's memory.
Rivalry: The "Other" Brothers Elric, Scar, Roy Mustang, Ling Bao.
Secret: He and Al do not want people to know about their attempt at human transmutation.
Temper: His temper (especially when he's called short) gets him into trouble sometimes.

Abilities 52 + Skills 23 (46 ranks) + Advantages 8 + Powers 49 + Defenses 18 = 150 / 150

Build Comments: My first run at Edward Elric, The Full Metal Alchemist from the anime/manga of the same name. I’ve said before, but I reiterate that I am reformed anime hater, thanks to Kreuzritter and MnM 2E. See, back in the day, I really tried to watch DBZ because of my daughter and godson's love of it and I HATED it. My daughter also loved Sailor Moon so I tried to watch that with her. Still didn’t get it. Sorry, Jab...

Pretty much the whole late 90’s/early 2000’s run of anime I just didn’t get at first and honestly, I didn’t try that hard to give it a chance.

Then I saw Kreuz’s FMA builds in 2E years back and because of his explanations and urging to at least read the manga, I gave it a shot and lo and behold, now I am a fan of the genre. I now have a number of anime series under my belt, FMA, Bleach, Ghost in the Shell and Cowboy Bebop to name a few, so I am by no means an expert, but with those few shows, I am now a devoted anime fanboy. So I had to get Ed and Al (coming next) Elric, the main protagonists of FMA worked up.

I had a hard time fitting them into the PC format, but I felt like I got most of their abilities in these builds, especially Ed. I would have liked for him to be able to transmute more volume, but this is enough to give him a strong blast and Create and allows for some kickin' power stunting. I'll just go extra heavy with his NPC-ish builds at J-Mart and the Fight Club.
Last edited by Thorpocalypse on Thu Mar 08, 2018 3:28 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

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Ares
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Re: J-Mart PC Superstore: Superman, Captain America, Edward Elric

Post by Ares » Thu Mar 08, 2018 2:22 am

Fullmetal Alchemist is one of my favorite mangas of all time, and the last one I bought from start to finish. FMA: Brotherhood might also be the most recent anime I've followed closely before My Hero Academia came out. It's just a fantastic series, impressing me with the rules they came up with for the setting, the great characterization, and the fact that episodes can make me laugh, cry and shout "YEAH!" at the top of my lungs while fistpumping, often within minutes of each other. Just an awesome series.

Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

4 - Alphonse Elric

Post by Thorpocalypse » Sat Mar 10, 2018 2:20 am

Here's the companion piece to our last new item! It's a definite J-Mart Favorite item!

Image
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of equivalent exchange. In those days, we really believed that to be the world's one and only truth. - Alphonse Elric

ALPHONSE ELRIC
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 6, STAMINA --, AGILITY 2, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 3 (+5), Athletics 3 (+9), Close Combat [Unarmed] 5 (+13), Deception (+2), Expertise [Alchemy] 10 (+12) [Ritualist], Insight 2 (+5), Intimidation (+2), Perception 2 (+5), Persuasion 6 (+8), Ranged Combat [Alchemy] 7 (+9), Stealth (+2)

ADVANTAGES: Benefit (1) (Uses Expertise [Alchemy] for Ritualist), Defensive Roll (2), Interpose, Ritualist, Takedown (1), Teamwork

POWERS:
Armor Body: Immunity 31 (Fortitude Effects, Aging), Protection 10, Feature 2 (Increased Mass 2); 43 pts
Alchemic Transmutation: 29 pt Array; 32 pts
Alchemic Blast: Ranged Multiattack Damage 9 (Extra: Variable Descriptor 2 [Bludgeoning/Piercing/Slashing]); 29 pts
Transmutation: Transform 7 (Anything into anything else, 100 lb mass, Extra: Duration [Continuous], Flaw: Check Required [Expertise: Alchemy], Distracting); 1 pt
Transmutated Objects: Create 7 (Extra: Continuous, Movable, Precise, Flaw: Activation [Move Action], Diminished Range [10/25/50]); 1 pt
Transmutation Snare: Ranged Cumulative Affliction 9 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited to two Degrees); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +8
Unarmed +13 [Unarmed +6]
Ranged Attack +2
Alchemy +9 [Alchemic Blast +9, Multiattack]; Alchemy Snare Affliction +9; Transmuted Objects Create +7]

DEFENSES:
Dodge +7 [DC17] Parry +8 [DC18]
Toughness +12 (+10 without Defensive Roll), Fortitude Immune, Will +7

COMPLICATIONS:
Disability: With his soul bound to the armor, he no sense of touch, taste or smell.
Enemy: The Homonculi, Father/Dante, Scar (kinda).
Guilt: He has great guilt over what he and Ed did to themselves during the attempt to bring their mother back to life.
Motivation: Finding the Philosopher's Stone and restoring he and his brother's bodies.
Power Loss: He requires the use of his hands to use Alchemy so binding them, or leaving him without means to create a transmutation circle renders him powerless.
Relationships: His brother Ed, Winry Rockbell, Maes Hughes and his family, his mother's memory, various stray animals, May Chang.
Secret: He and Ed do not want people to know about their attempt at human transmutation.
Vulnerable His soul is bound to the armor with a blood seal on the inner neck of the armor. If it is rubbed completely off, he dies instantly.

Abilities 40 + Skills 19 (38 ranks) + Advantages 7 + Powers 75 + Defenses 9 = 150 / 150

Build Comments: Ed’s brother Al, from Full Metal Alchemist. The little kid's soul bound to a massive suit of armor, Al is the emotional center of the series, IMHO. He keeps the volatile Ed grounded and focused and Al’s people skills, despite his condition, are invaluable as they work to get their bodies back.

As a build, Al is a fine brick and almost as good Alchemy as Ed. I did give him the Distracting flaw on his transmutation since I envision him still needing to draw a transmutation circle at this point.
Last edited by Thorpocalypse on Thu Mar 22, 2018 12:58 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

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Joined: Fri Nov 04, 2016 8:05 pm

Re: 3 - Edward Elric

Post by Jabroniville » Sat Mar 10, 2018 8:33 am

Thorpocalypse wrote:
Thu Mar 08, 2018 2:14 am
Build Comments: My first run at Edward Elric, The Full Metal Alchemist from the anime/manga of the same name. I’ve said before, but I reiterate that I am reformed anime hater, thanks to Kreuzritter and MnM 2E. See, back in the day, I really tried to watch DBZ because of my daughter and godson's love of it and I HATED it. My daughter also loved Sailor Moon so I tried to watch that with her. Still didn’t get it. Sorry, Jab...
That's okay- not everyone can have my level of incredible taste :P.

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

5 - Midnighter

Post by Thorpocalypse » Thu Mar 22, 2018 1:02 am

Check out this new item for Aisle 1!

Image
Harper! I ran a whole war computer! And there's a scary gay Batman and he's awesome! - Cullen Row

MIDNIGHTER
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 5, DEXTERITY 3, FIGHTING 10 [12], INTELLECT 1, AWARENESS 2 [4], PRESENCE 0

SKILLS: Acrobatics 2 (+7), Athletics 5 (+10), Close Combat [Unarmed] 2 (+14/+15), Deception (+0), Insight 6 (+10/+20) [Assessment], Intimidation 11 (+11) [Startle], Investigation 4 (+5), Perception 9 (+13), Persuasion (+0), Ranged Combat [Throwing] (+3/+9), Sleight of Hand (+3), Stealth 7 (+12) [Hide in Plain Sight], Technology (+1), Treatment (+1), Vehicles (+3)

ADVANTAGES: Assessment, Beginner’s Luck, Close Attack (1), Defensive Roll (1), Diehard, Equipment (2), Fearless, Hide in Plain Sight, Improved Critical (3) (Unarmed 3), Improved Initiative (1), Jack-of-all-Trades, Power Attack, Quick Draw, Skill Mastery (1) (Insight), Startle, Takedown (2), Uncanny Dodge

POWERS:
Survival Implants: Enhanced Advantages 3 (Beginner's Luck, Diehard, Jack-of-all-Trades), Immunity 4 (Critical Hits, Disease, Starvation/Thirst), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 10 pts
Mental Combat Computer: Enhanced Awareness 2, Enhanced Fighting 2, Enhanced Dodge 2, Enhanced Skills 11 (Insight 10 ranks, Stealth 6 ranks, Ranged Combat [Throwing] 6 ranks), Enhanced Advantages 12 (Assessment, Close Attack (1), Improved Critical (2) (Unarmed 2), Improved Initiative (1), Power Attack, Quick Draw, Skill Mastery (1) (Insight), Takedown (2), Uncanny Dodge), Speed 2 (8 mph/120 fpr), Senses 3 (Superpower Awareness [Visual, Acute], Danger Sense); 37 pts

EQUIPMENT:
(10 pts)
Leather Costume: Protection 1, Subtle; 2 pts
Tonfa, Medium: Bludgeoning Strength-Based Damage 2, Defensive; 3 pts
Business Cards (Shuriken): Ranged Multiattack Piercing Damage 1; 3 pts

OFFENSE:
Initiative +5
Close Attack +13 [Tonfa +7]
Unarmed +15 [Unarmed +5, Critical 18-20]
Ranged Attack +3
Throwing +9 [Business Cards +1, Multiattack]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+7 without Defensive Roll), Fortitude +9, Will +7

COMPLICATIONS:
Identity: Henry Bendix wiped his and Apollo's memories so they have no idea what their real names are or anything about their pasts. This bothers him sometimes.
Power Loss: If his Mental Combat Computer implants are nullified or somehow removed, in addition to losing those powers, his abilities drop to AGL 4, DEX 3, AWR 3.
Prejudice: He's openly homosexual.
Relationships: His husband, Apollo, and his daughter Jenny Quantum. He remains close to his former teammates in The Authority as well.
Reputation: The world's biggest bastard who kills anyone who needs killing.

Abilities 64 + Skills 23 (46 ranks) + Advantages 5 + Powers 47 + Defenses 11 = 150 / 150

Build Comments: I’m trying to branch out at the PC Superstore and not just post PC versions of builds I’ve already done at the main J-Mart so here’s PC take on Midnighter, a character I am sorely missing in Rebirth. I thought the first Midnighter book in the DC proper after the New 52 was fun and his crossover with Agent Grayson and the Bat-family were good, too. But overall, he’s struggled to find his way in the DCU so I have hopes he’ll show in the Wild Storm book or in a new series.

I’m probably going to take another run at this one later, but overall I like how he came out. He’s all about combat. He’s got some base skills and advantages but he’s all about being the biggest bastard on the Earth-PC battlefield and that’s that.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1331
Joined: Fri Nov 04, 2016 8:52 pm

6 - Wolverine (Logan)

Post by Thorpocalypse » Fri Apr 06, 2018 2:25 am

We've continuing with another version of this best selling item for our PC Superstore!

Image
Hey, I'm an X-Man and on two Avengers teams. ... Multitasking. It's my mutant power. Don't tell anybody. - Wolverine

WOLVERINE
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4 [5], STAMINA 8, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 1, AWARENESS 7, PRESENCE 1

SKILLS: Acrobatics 3 (+7), Athletics 3 (+8), Close Combat [Claws] 2 (+12), Deception (+1), Expertise [Military] 2 (+3), Insight (+7), Intimidation 10 (+11), Investigation (+1), Perception 8 (+15), Persuasion (+1), Ranged Combat [Firearms] 3 (+5), Sleight of Hand (+2), Stealth 7 (+11), Technology (+1), Treatment (+1), Vehicles (+2)

ADVANTAGES: All-Out Attack, Animal Empathy, Beginner’s Luck, Diehard, Great Endurance, Improved Critical (2) (Claws 2), Jack-of-all-Trades, Languages (1) (Japanese, 1 other, Base: English), Power Attack, Takedown (1)

POWERS:
Healing Factor: Immunity 2 (Aging, Disease [Limited], Poisons [Limited]), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 8 (8/every 10 rounds); 12 pts
Enhanced Senses: Senses 8 (Normal Sight [Extended], Normal Hearing [Extended]; Scent [Extended, Accurate, Acute, Tracking], Low-Light Vision); 8 pts
Adamantium Claws: Slashing Strength-based Damage 3 (Extra: Penetrating 7); 10 pts
Adamantium Skeleton: Enhanced Strength 1, Protection 2, Feature 1 (Increased Mass); 5 pts
Berserker Rage: Enhanced Will 2, Enhanced Advantages 1 (Ultimate Effort [Will Check]), Immunity 4 (Critical Hits, Mind Reading), Buzzsaw Strike 8 (Extra: Multiattack on Claw Strike); (Flaws: Limited [only when Raging], Side Effect [Cannot use Awareness based skills, Must make DC20 Will Check each round to stop fighting until incapacitated or exhausted]); 5 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +10 [Unarmed +5]
Claws +12 [Claws +8, Critical 18-20; Raging Claws +8, Critical 18-20, Multiattack]
Ranged Attack +2
Firearms +5

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +10, Fortitude +10, Will +8 (+10 when Raging, Ultimate Effort when Raging)

COMPLICATIONS:
Enemy: Sabretooth, Daken, Cyber, Romulus and others.
Honor: Wolverine generally lives by the samurai code, especially when in Japan. But he's willing to break it from time to time…
Prejudice: Mutant.
Relationships: Jubilee, X-23, Jean Grey, the X-students, memories of his deceased loves.
Reputation: He's the best he is at what he does, but what he does isn't very nice.
Rivalry: He and Cyclops have a long running rivalry for the affections of Jean Grey. And he has a thing about taking down Hulks, too.
Temper: He does have just a WEE bit of a temper…
Vulnerable: Because of his Adamantium skeleton he very vulnerable to Magnetic attacks.
Vulnerable: He is vulnerable to the Muramasa blade and items made from it that cancel out his healing factor and can kill him. Vibranium can also slow his healing factor as well.

Abilities 74 + Skills 19 (38 ranks) + Advantages 9 + Powers 40 + Defenses 8 = 150 / 150

Build Comments: Wolverine as PC, bub. He's another build that’s not too hard to fit into the format and really get the flavor of his character.
Me fail English? That's unpossible. - Ralph Wiggum

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