Re: Epic's Mechanic Shop
Posted: Wed May 02, 2018 12:43 am
What have I gotten myself into?
So... I have made 6 of the 14 weapons so far. Sword and shield, expectedly, is the most tame.
Great Sword, Longsword, Hammer, Dual Blades and Hunting Horn are off the freaking rail.
Long story short, I am building them with the base stats of a Hunter at 4 Strength and their Defenses and Toughness balanced at 10 with the assumption of a PL10 game. Each weapon is only removeable as disarming isn't really a thing in the game, but they are still devices.
So far the most expensive weapon is the Hammer at 35pp. And it is a devastating weapon.
And for those wondering how I got around things like the buffs for the hunting horn, you won't be disappointed (I diiiiiid use a 2e extra though, so it may not fly with all Gms and considering how potent these weapons are, unless it was in a set Monster Hunter game, I would not blame them.)
All that being said, the weapons so far are very potent for the costs and any one of them would make an impact in combat and I think I have done a good job so far in representing how each weapon is used in game.
I so try and post up at least one or two of the weapons after work. (They are hand written in a notebook..)
So... I have made 6 of the 14 weapons so far. Sword and shield, expectedly, is the most tame.
Great Sword, Longsword, Hammer, Dual Blades and Hunting Horn are off the freaking rail.
Long story short, I am building them with the base stats of a Hunter at 4 Strength and their Defenses and Toughness balanced at 10 with the assumption of a PL10 game. Each weapon is only removeable as disarming isn't really a thing in the game, but they are still devices.
So far the most expensive weapon is the Hammer at 35pp. And it is a devastating weapon.
And for those wondering how I got around things like the buffs for the hunting horn, you won't be disappointed (I diiiiiid use a 2e extra though, so it may not fly with all Gms and considering how potent these weapons are, unless it was in a set Monster Hunter game, I would not blame them.)
All that being said, the weapons so far are very potent for the costs and any one of them would make an impact in combat and I think I have done a good job so far in representing how each weapon is used in game.
I so try and post up at least one or two of the weapons after work. (They are hand written in a notebook..)