Neotropolis Character Sheets

Where in all of your character write ups will go.
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Spectrum
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Neotropolis Character Sheets

Post by Spectrum » Fri Nov 04, 2016 8:10 pm

A place to put all of our nifty character sheets.
We rise from the ashes so that new legends can be born.

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Psistrike
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Re: Neotropolis Character Sheets

Post by Psistrike » Fri Nov 04, 2016 8:26 pm

Yay, nice to see you again, Spectrum. I've archived all the Neotropolis threads [OOC, IC, and Director's Cut] as HTML files just in case they aren't archived and the Roninarmy forums go down before you can get back on the 16th.

kenmadragon
Posts: 269
Joined: Fri Nov 04, 2016 8:37 pm

Re: Neotropolis Character Sheets

Post by kenmadragon » Fri Nov 04, 2016 8:47 pm

Yo, I'm just gonna keep this here for posterity! And because I don't really know how to archive stuff (anyone got any tips on that?)

But yeah, just goes to remind me how outdated this build is, given the stuff that's been going on in game.

Image
Samaritan

(6/6 or 6/7 PP spent - can't remember which we're at yet)

Abilities: 60
Strength 10, Stamina 10, Agility 2, Dexterity 0, Fighting 4, Intellect 2, Awareness 1, Presence 1

Skills: 9
Close Combat: Unarmed 2 (+6), Insight 4 (+5), Investigation 2 (+4), Perception 4 (+5), Ranged Combat: Throwing 6 (+6)

Advantages: 4
Eidetic Memory, Interpose, Power Attack, Withstand Damage

Powers: 42
Powers And Abilities Far Beyond Those of Mortal Men
Supersonic: Flight 9 [feats: Dynamic]
. . DAE: Super Speed: Speed 9, Quickness 9 [feats: Dynamic]
Super Strength: Power Lifting 2
Invulnerable: Impervious Toughness 10, Immunity 7 (All Environmental, All Suffocation), Immunity 2 (Disease, Poison) [flaws: Half Effect]
Superior Senses (AE of Strength Damage): Senses 8 (See Notes); Immunity 2 (Own Slam Damage) [flaws: Half Effect; feats: Accurate]

Defenses: 11
Toughness 10, Dodge 6, Parry 6, Fortitude 10, Will 6

Abilities 60 + Skills 9 + Advantages 4 + Powers 42 + Defenses 11 = 126

Complications:
Motivation - Do the Right Thing He's a Paragon. And as a hero, he sorta has a standard to uphold. You know, doing the right thing, being a model citizen and all that. Sure, it's his hero-identity that needs to do it, but Dexter feels the need to be good when he's just plain old Dexter too.
Secret Identity The hero known as "The Samaritan" is in truth the new college freshman, Dexter Lancaster.
Relationships: There are a bunch of them...
Damn Clark Kent Effect For some reason, Dexter's is protected by a Clark Kent effect. While this is good in some cases, unfortunately, he has no control over the Clark Kent effect. Any effort of Dexter's to reveal his identity to another person results in tongue-tying (people seem to hear something else) or some manner of Cassandra's Curse. Dexter doesn't know how to get around this, which is annoying because he can't even ask for help because of his super-hero-ing.
Like a God The power in Dexter is unimaginable. Incalculable. Many have attempted to "understand" him, yet find that his existence defies all understandings of the world. And in this world, his abilities make him superhuman. He isn't cybernetically enhanced. No external energy source powering him. He isn't sorcerous. But he is... like a god. Men weren't meant to ride with clouds between their knees. So much power... for so young a man. And his powers are growing. One shudders to think what he might be capable of in the future.

Build Notes:
Superior Senses
Super Hearing: Senses 3 (Extended Auditory 2, Ultra-Hearing)
Multispectral Sight: Senses 4 (Extended Visual 2, Infravision, Ultra-vision)
. . AE: Microscopic Vision: Senses 4 (Analytical Microscopic Vision 3)

Background:
Dexter isn't like most superheroes. He was always a little... different. Sure, he was a normal kid growing up. A little above average brains. Pretty quick on the uptake. Didn't really impress anyone though. In a city that was filled with burgeoning geniuses and known for it's intellectuals and technological/scientific giants, Dexter was only a bit above average. And that was his childhood.

Things didn't really get weird until he began breaking things as puberty hit. People kept telling Dexter he didn't know his own strength - and he really didn't. Doors always slammed too loudly, glass broke if he held it tight, he cracked the floor when doing pushups, etc. Things only escalated from there.

He soon found that he didn't feel pain as much anymore. The doctors were very confused when he began to refuse needle injections (he didn't want them to see the needles bending at the touch of his skin) and that he didn't feel pain when handling broken glass - heck, it never even broke the skin. Didn't take long before he soon began to fly. Boy, was that weird. Still, made high-school a lot more fun.

As most would do, Dexter sought answers. His parents had none. For one, he couldn't come outright to tell them he seemed to have super-powers. It was weird. Every time he told them he had powers, they seemed to be hearing something else, something mundane. Incredibly frustrating didn't begin to cover his feelings. He tried to do some digging. What with the modern level of technology, one wouldn't think it too hard to figure out.

Unfortunately, Dexter couldn't figure out why. Sure, a bunch of heroes (and villains) seemed to have powers very similar to his. But they were either experiments or exposed to some special catalyst, or used technology or something. Dexter wasn't experimented on to his knowledge, nor was he exposed to a catalyst, nor was he skilled enough to use technology to give him super-powers (or simulate having them).

Unsure of what to do with a lack of an origin, Dexter just figured it must be some manner of cosmic mishap. Who knows if there was a God, but if there was a God, it looked like God had just given him these gifts without asking or even offering a peek at the instruction manual. But to the young man, that didn't really matter. What mattered to Dexter was the present. And if bulllets bounced off his skin and he could life cars with his bare hands, and he could Fly? Well, maybe he should use those gifts. Become a hero to those in need. Save people who need saving.

Be a Good Samaritan.

Relationships Expanded

Dexter's parents - Kenneth and Linda - are quite a pair. A seemingly normal couple, Kenny works as a professional consultant and private contractor for a wide variety of major science and technology companies. His scientific eccentricities ensured Dexter his name, and led to their move to Neotropolis - as well as Dexter's enrollment in University near the technological city. Linda is an apparently average housewife who holds one of the best bake sales in the neighborhood, and maintains her life as a blogger and novel writer as she manages her family. Dexter is the oldest child of four, his two little sisters and one brother encouraged to look up to him by their parents. While Dexter would rather not be their role model (just in case he messes up or does something wrong), they are still close to him. June is the elder of the sisters, and quite the intelligent kid with dreams of being a doctor. Madeleine is the younger sister who happens to like the spotlight. Timothy is the youngest child and a budding scientist. Kenneth Lancaster could not be prouder of his "inquisitive" son though he does try to hide his disaproval of Dexter for lacking his scientific drive.

Kenneth and Linda Lancaster have their secrets as well, secrets in their past that they haven't spoken of since their children were born.

Charles Renoir is Dexter's good friend and the scientific friend that Dexter's father always liked. Charles is at the same University as Dexter, and the two live on the same dorm room floor, though they aren't roommates. Charles is a skilled engineer, but has the unfortunate habit of shirking his studies in favor of seeking out heroes and similar.

Dexter's roommate is Michael Bauf, a young actuarial sciences student minoring in linguistics at the University. His relationship with Dexter has been cursory so far: they don't really know each other well, but are amicable nevertheless.

Priscilla Standish is a spunky (and self-proclaimed "adorable") young student at the University who has caught Michael's eye. She hangs out around Dexter and Michael's room sometimes, and though she and Michael haven't known each other too long, they joke around like they're old friends. And while Michael is interested in Priscilla, it's unsure whether the young woman returns the feelings - at least, as far as Dexter can tell.
Original Build wrote:Abilities: 56
Strength 10, Stamina 10, Agility 2, Dexterity 0, Fighting 2, Intellect 2, Awareness 1, Presence 1

Skills: 10
Close Combat: Unarmed 4 (+6), Insight 4 (+5), Investigation 2 (+4), Perception 4 (+5), Ranged Combat: Throwing 6 (+6)

Advantages: 4
All-Out Attack, Eidetic Memory, Interpose, Power Attack

Powers: 37
Supersonic: Flight 9
. . Super Speed: Speed 9, Quickness 9
Bullet-proof: Impervious Toughness 10
Space-worthy: Immunity 7 (All Environmental, All Suffocation)
Fast Healer: Regeneration 1

Defenses: 13
Toughness 10, Dodge 6, Parry 6, Fortitude 10, Will 6
Last edited by kenmadragon on Wed Nov 30, 2016 6:49 pm, edited 1 time in total.

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Psistrike
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Re: Neotropolis Character Sheets

Post by Psistrike » Fri Nov 04, 2016 8:59 pm

On Skype Kreuz told me how to archive forum thread pages as HTML. If you want it easier on you, go into the thread and make it Printer-friendly. Then click the page number and select save target as, you have to give the file a name, I went with something like Neotropolis IC thread page 1, etc. for all the pages I saved, then select where to save the file. I made a folder in documents for each thread or related threads myself. You can't save the page you are currently on though when inside the thread, so have to move to page 2 or 3 to click page 1 to save it and so on for the rest of the thread.

Shock
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Re: Neotropolis Character Sheets

Post by Shock » Sun Nov 06, 2016 1:16 am

Anna Segur was a member of Chimaera. They're an Anarchist organization with the goal of destabilizing the government. They were formed in the 50s by Communists but the fall of the Soviet Union left them unsupported. Since then, they've stuck with their mission but have "lost their way" with regard to why or what will happen if they ever accomplish that goal. It's just chaos for its own sake now.

Madame Blitz was one of several Nazi superhumans that were captured by the Soviets at the end of WW2. The Soviets used genetic material from them to create supers of their own. Some were straight clones while others were engineered mixes. They were distributed to organizations like Chimaera to use in their Cold War machinations. As one got old or killed, another was created to take his/her place. Anna is the third clone of Madame Blitz to be assigned to the Neotropolis branch of Chimaera. She was born to a surrogate about 20 years previous to the current time of the game. Soon after, the ability to create more clones was lost due to degradation of the material and no source to replenish it after the breakup of the Eastern Bloc.

Anna has been used in various schemes over the past couple of years since her training and "education" was deemed far enough along to allow her to participate. She was used mostly in simple smash and grab or destruction based missions so that there would be little nuance for her to consider. However, during one of these missions, she was contacted by a US government agent. The government knows of her situation though their own intelligence gathering on Chimaera. The agent briefly told her that Chimaera was lying to her and gave her an untraceable smartphone that she could use to circumvent their security and find out the truth on her own. Since then, she's been using it to access the internet and is becoming increasingly aware of just how much she's been lied to. Recently, Chimaera forced her hand and Anna escaped. She's now living in fear of being found out and in shame of what she was responsible for before she left.

Anna Segur - 120 points - PL8

Abilities - 34 points
Str - 1 - 2 points
Sta - 2 - 4 points
Agi - 3 - 6 points
Dex - 3 - 6 points
Fig - 5 - 10 points
Int - 0 - 0 points
Awr - 1 - 2 points
Pre - 2 - 4 points

Defenses - 16 points
Fortitude +8 (+2 Sta +6 bought)
Will +5 (+1 Awr +4 bought)
Toughness +9 (+2 Sta +7 Forcefield)
Parry +7 (+5 Fig +2 bought)
Dodge +7 (+3 Agi +4 bought)

Powers - 45 points
Lightning blast: Ranged Damage 8 - 16+3 points
AP: Stun blast: Ranged Affliction 8 (Dazed/Stunned/Incapacitated, Resisted by Fort)
AP: Shock punch: Damage 8 (Contagious)
AP: Magnetic Control: Move Object 5 (Perception, Damaging, Limited: Metal only, Throwing Mastery, Subtle)
Immunity 10 (All Electrical effects) - 10 points
Forcefield 7 - 7 points
Flight 5 - 10 points

Skills - 14 points
Acrobatics 6(9)
Athletics 6(7)
Expertise:Mechanics 2(2)
Perception 6(7)
Ranged Combat (Powers) 5(8)
Stealth 3(6)

Advantages - 10 points
Agile Feint
Attractive
Close Attack 3
Evasion
Improved Initiative
Instant Up
Move-by Action
Takedown

Combat
Lightning Blast - Attack +8 Damage DC 23
Stun Blast - Attack +8 Fort DC 18
Shock Punch - Attack +8 Damage DC 23
Initiative +7

Complications
1) Past crimes - If Anna's past was known to conventional law enforcement, she'd have a lengthy rap sheet of crimes to answer for
2) Secret - Anna is a clone of a Nazi, which might be a problem for some people.

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