Re: Warehouse W - Energy Controllers: Nightfall, Thermite, Thunderbolt
Posted: Thu Apr 19, 2018 8:38 am
Where everything is possible.
http://echoesofthemultiverse.com/
Thanks. I've been much slower than I hoped for with many of these builds, but I'm pretty happy with the results.Scots Dragon wrote: ↑Sat Apr 21, 2018 9:59 pm I love that I inspired a whole chain of builds here, and I have to say you're doing way more with the concept than I ever did.
1ep in mission specific equipmentJetbike (Size: Medium; STR: 15; TOU +7; Flight 5 [250 MPH; Low Ceiling]; Features: Navigation System, Remote Control; 14pp)
Thanks.
Oh yeah? How so? All I remember is people complaining about it all the time .
The long and short of it is: what is the purpose of Impervious?Jabroniville wrote: ↑Fri May 04, 2018 9:30 amOh yeah? How so? All I remember is people complaining about it all the time .
Pretty much the way I feel about it. I ended up cracking and going back to using it as the RAW states, but I'm thinking about that thought of only making it 1 pp per rank and just limiting it to have of the overall Toughness. 2E Impervious was a bit broken, I thought, what with being able to have something like Toughness 16 all being Impervious.Woodclaw wrote: ↑Fri May 04, 2018 10:52 am 2e Impervious, while perfectly serviceable, open the flodgates to characters that can take high level damage right on the chin without even flinching, like Payback Above. Impervious 9 means that even a dedicated anti-tank weapon won't do jackshit and this is usually where I feel the need to draw a line.
3e Impervious is meant to reflect that lower-end invulnerability, but I think that it's still way too pricy for what it does.
My current idea is 1pp per Rank limited to half the maximum Toughness.Thorpocalypse wrote: ↑Sat May 12, 2018 4:54 pmPretty much the way I feel about it. I ended up cracking and going back to using it as the RAW states, but I'm thinking about that thought of only making it 1 pp per rank and just limiting it to have of the overall Toughness. 2E Impervious was a bit broken, I thought, what with being able to have something like Toughness 16 all being Impervious.Woodclaw wrote: ↑Fri May 04, 2018 10:52 am 2e Impervious, while perfectly serviceable, open the flodgates to characters that can take high level damage right on the chin without even flinching, like Payback Above. Impervious 9 means that even a dedicated anti-tank weapon won't do jackshit and this is usually where I feel the need to draw a line.
3e Impervious is meant to reflect that lower-end invulnerability, but I think that it's still way too pricy for what it does.