Savage - PL 12
Strength 12, Stamina 11, Agility 2, Dexterity 0, Fighting 10, Intellect 1, Awareness 1, Presence 2
Advantages
All-out Attack, Fast Grab, Improved Critical: Damage: Strength-based Damage 2, Improved Critical: Damage: Strength-based Damage 2, Improved Critical: Jaws: Strength-based Damage 2, Inspire, Leadership, Power Attack, Ranged Attack 8, Startle
Skills
Acrobatics 4 (+6), Athletics 8 (+20), Intimidation 8 (+16/+14), Perception 4 (+5)
Powers
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 29, Advantages: Improved Critical; Penetrating 15)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 6 (+6 Toughness; Impervious [6 extra ranks])
Roundhead (Easily Removable)
. . Grenade Launcher
. . . . Acid-burst: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Extended Range 2, Increased Range: ranged, Secondary Effect)
. . . . Concussion: Cumulative Burst Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Extended Range 2, Increased Range: ranged)
. . . . High Explosive: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 2, Increased Range: ranged)
. . . . Transform: Summon 6 (Heroic, Mental Link)
Transform
. . Jaws: Strength-based Damage 2 (Linked; DC 29, Advantages: Fast Grab; Penetrating 15)
. . Tyrannosaurus Rex: Enhanced Trait 1 (Linked; Traits: Intimidation +2 (+16))
Offense
Initiative +2
Acid-burst: Burst Area Damage 6 (DC 21)
Concussion: Cumulative Burst Area Affliction 6 (DC Fort 16)
Damage: Strength-based Damage 2, +10 (DC 29)
Grab, +10 (DC Spec 22)
High Explosive: Burst Area Damage 8 (DC 23)
Jaws: Strength-based Damage 2, +10 (DC 29)
Throw, +8 (DC 27)
Unarmed, +10 (DC 27)
Languages
Native Language
Defense
Dodge 4, Parry 6, Fortitude 15, Toughness 17, Will 5
Power Points
Abilities 46 + Powers 89 + Advantages 15 + Skills 12 (24 ranks) + Defenses 14 = 176
Roundhead - PL 6
Strength 4, Stamina 4, Agility 2, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
All-out Attack, Improved Critical: Armored Skullcap: Strength-based Damage 2, Improved Initiative, Improved Trip
Skills
Athletics 6 (+10), Intimidation 4 (+5), Perception 4 (+4)
Powers
Armored Skullcap: Strength-based Damage 2 (DC 21, Advantages: Improved Trip; Penetrating 6)
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Pachycephalosaurus: Feature 1
Protection: Protection 2 (+2 Toughness; Impervious [4 extra ranks])
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +6
Armored Skullcap: Strength-based Damage 2, +6 (DC 21)
Grab, +6 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +6 (DC 19)
Languages
Native Language
Defense
Dodge 6, Parry 5, Fortitude 6, Toughness 6, Will 2
Power Points
Abilities 24 + Powers 33 + Advantages 3 + Skills 7 (14 ranks) + Defenses 9 = 76
When the Headmasters were invented Grimlock categorically forbade any of his Dinobots from undergoing the process. He was not prepared to entrust weaklings such as humans with the power of the Dinobots. Also Grimlock is personally incapable of tolerating anyone else from having any form of control over his Dinobots. He and he alone commands them.
When the Targetmasters were invented however that was a different matter. Grimlock saw the Targetmasters as not commanding but a partnership. While he won't accept orders from anyone else or allow any others to give orders to his troops he has always been willing to cooperate with worthy allies. The prospect of increased firepower for his Dinobots naturally attracted his interest. He put up five new recruits for the process, giving them alt-modes bases on himself and his first four troopers to see how things worked out.
Savage uses Roundhead to saturate the battlefield with grenades to stun and disorient the Decepticons ahead of a Dinobot charge. Rather than stowing his gun when he transforms he has Roundhead charge in with him, directing him to kneecap Decepticons while he goes for the face. By the time these two maniacs have finished the unfortunate Decepticon is usually little better than metal filings.