Gamebook's builds (hs5ias new thread): Transformers

Where in all of your character write ups will go.
Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Wed Jul 04, 2018 11:11 pm

Image

Forza - PL 9

Strength 8, Stamina 8, Agility 2, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 7

Skills
Acrobatics 6 (+8), Athletics 6 (+14), Intimidation 4 (+7), Perception 4 (+4)

Powers
Electron Pulse Gun: Damage 10 (DC 25; Multiattack)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Missile Launcher: Damage 10 (DC 25; Extended Range 8, Homing 2: 2 extra attempts, Increased Range: ranged; Unreliable (5 uses))
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Transform
. . Lamborghini Countach LP500S: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +2
Electron Pulse Gun: Damage 10, +6 (DC 25)
Grab, +6 (DC Spec 18)
Missile Launcher: Damage 10, +8 (DC 25)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 5, Parry 3, Fortitude 11, Toughness 12, Will 2

Power Points
Abilities 26 + Powers 83 + Advantages 7 + Skills 10 (20 ranks) + Defenses 11 = 137

Forza is a Sunstreaker design warrior stationed in Italy, part of a small unit there. The main reason the Autobots are in Italy is not to fight the Decepticons but to track down Autobot deserters who have a tendency to hide out in the regions of the north Mediterranean coast. This is a part of the world where humans love flashy cars and drive loads of them around. Autobots often have car alternate modes based on such vehicles so they can readily blend in. Often they will cut deals with local humans, acting as a supercar for them in exchange for fuel, parts or just money. Many are actually in the employ of organized crime who appreciate having such super-fast, bulletproof vehicles. Forza isn't a detective himself, rather he is a heavyweight enforcer for the Autobot military police. Being a Sunstreaker design he is more than a match for most other Autobots. Faced with such a bruiser who can outpace them in car mode most just give up if discovered and are sent back to face the harsh justice of the Autobot military courts.

Forza has taken to speaking the local language, acquiring an accent which colors even his Transformer speech. By their very nature Transformers are chameleonic and tend to adapt to whatever circumstances they find themselves in. As a Sunstreaker he was also chosen for this mission because of his political reliability, the ferocious to the point of being a bit crazy Sunstreaker design Autobots never desert from the war as they actually enjoy the fighting.
Last edited by Gamebook on Tue Jul 10, 2018 8:18 pm, edited 2 times in total.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Wed Jul 04, 2018 11:34 pm

Image

Fuzzbox - PL 9

Strength 8, Stamina 8, Agility 1, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Precise Attack (Ranged, Cover), Ranged Attack 7

Skills
Acrobatics 4 (+5), Athletics 4 (+12), Perception 4 (+4), Ranged Combat: Acid Pellets: Damage 8 2 (+3)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Semi-Automatic Rifle (Easily Removable)
. . Acid Pellets: Damage 8 (DC 23; Increased Range: ranged, Secondary Effect)
Siren: Cumulative Perception Area Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing, Cumulative, Reaction 3: reaction; Limited: to hearing)
Transform
. . Datsun 280ZX Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
Wire-Guided Missiles: Damage 10 (DC 25, Advantages: Precise Attack (Ranged, Cover); Extended Range 5, Homing 4: 4 extra attempts, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +1
Acid Pellets: Damage 8, +10 (DC 23)
Grab, +6 (DC Spec 18)
Siren: Cumulative Perception Area Affliction 5 (DC Will 15)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)
Wire-Guided Missiles: Damage 10, +8 (DC 25)

Languages
Native Language

Defense
Dodge 4, Parry 3, Fortitude 11, Toughness 10, Will 3

Power Points
Abilities 24 + Powers 98 + Advantages 7 + Skills 7 (14 ranks) + Defenses 12 = 148

Fuzzbox is a Prowl design Autobot military police officer stationed in the UK. He regards this post as being a backwater from the war, Decepticon activity in the British Isles has been minimal ever since the end of that whole 'Man of Iron' business with the rescue ship from Cybertron that was found buried under some old human ruins. Nevertheless Optimus Prime has ordered that an Autobot presence be maintained in the country just in case any more such ships turn up. Fuzzbox can sort of see this but considers it very unlikely that there would be a second ship so close. In the meantime he is stuck in this gloomy place where rust-inducing H2O never seems to stop falling out of the sky. There aren't even any Autobot deserters to chase to liven things up, they avoid this dreary country where the locals drive such pedestrian cars along their cramped little roads. As well being an island with no bridges to the mainland, just a single easily blocked tunnel, it would be all too easy to get trapped here if they were detected.

With nothing to do Fuzzbox just slowly drives round and round the island's tiny and ludicrously congested road net. He spends a majority of his time sitting in traffic jams. Out of spite at the humans of this detestable region he often causes such jams by driving very slowly. As a police car human drivers are very reluctant to speed past him so with care he can cause an entire major road of traffic to slow to a painful crawl by gradually reducing his speed. Sorting out the resultant jam can take all day for the human traffic regulators given their almost total incompetence at basic traffic management. The one thing he does like about the humans here is that their police sirens are incredibly loud, in scant regard for their crowded living conditions. Driving around at night waking everybody up is something he does when he really wants them to feel like how he feels about living here among them.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Wed Jul 04, 2018 11:59 pm

Image

Gambler - PL 9

Strength 8, Stamina 8, Agility 1, Dexterity 1, Fighting 6, Intellect 0, Awareness 1, Presence 1

Advantages
Luck 3, Ranged Attack 7

Skills
Athletics 4 (+12), Deception 4 (+5), Insight 4 (+5), Perception 4 (+5), Sleight of Hand 4 (+5)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Missile Launcher: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Solid-Fuel Arm Rockets: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
Transform
. . Lancia Stratos Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
Trust to Luck: Luck Control 1 (Force a Re-roll)

Offense
Initiative +1
Grab, +6 (DC Spec 18)
Missile Launcher: Damage 10, +8 (DC 25)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 4, Parry 3, Fortitude 11, Toughness 10, Will 4

Power Points
Abilities 28 + Powers 68 + Advantages 10 + Skills 10 (20 ranks) + Defenses 12 = 128

Gamble is a Wheeljack design Autobot, but just a regular warrior instead of an engineer. As a warrior he is talented enough, but is notably prone to relying on sheer luck to get him through. Wheeljack design Autobots are noted for their recklessness but he really pushes it, attempting all sorts of ludicrous stunts or just not taking due care. 'What's the worst that can happen?' he always says when other Autobots yell at him not to do the silly thing he is about to do, then speeds off before they can point out that it is the Decepticons blowing him to bits. Despite this he comes through without a scratch again and again as the Decepticons inexplicably miss, their munitions turn out to be duds or they take fright at his crazy behavior and withdraw.

When not playing bait-and-switch with fate Gamble is an incorrigible gambler, always running games of chance, at which he always comes out ahead. He often acquires most of his comrades pay, then gives it all away just before he runs off on some new reckless stunt. How anyone can enjoy such a run of luck baffles other Autobots, their calculations show that the odds of him surviving to this point (and cleaning them out yet again at Nut-and-Bolt Toss) are so astronomical as to be effectively impossible. Some consider that he must really be lucky somehow, though there is then dispute as to whether it is good to be in his unit so his luck rubs off on you, or whether the luck he enjoys steals the luck from those around him. Others dismiss the concept of 'luck' as superstition and wonder if he has some advanced technical system inside him that could account for the uncanny Decepticon incompetence around him. The 'cons are usually complete idiots but the one thing they are good at is fighting which is why it is so odd. Being a relation of Wheeljack perhaps the famous engineer installed some new experimental device in his chassis that subtly scrambles other Transformers somehow.
Last edited by Gamebook on Fri Jul 13, 2018 8:31 pm, edited 1 time in total.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 12:16 am

Image

Gearshift - PL 9

Strength 8, Stamina 8, Agility 1, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, All-out Attack, Ranged Attack 8

Skills
Athletics 4 (+12), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Missile Launchers: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Solid-Fuel Arm Rockets: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
Transform
. . Lancia Stratos Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Skilled Driver: Enhanced Trait 3 (Linked; Traits: Acrobatics +4 (+5), Advantages: Agile Feint)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +1
Grab, +8 (DC Spec 18)
Missile Launchers: Damage 10, +8 (DC 25)
Throw, +8 (DC 23)
Unarmed, +8 (DC 23)

Languages
Native Language

Defense
Dodge 4, Parry 5, Fortitude 11, Toughness 10, Will 3

Power Points
Abilities 26 + Powers 68 + Advantages 9 + Skills 4 (8 ranks) + Defenses 12 = 119

Gearshift is a basic grunt, the sort of stalwart warrior that forms the backbone of the Autobot army. The Autobot commanders get through dozens like him every year. Gearshift is a tough survivor though, having bashed and scrambled his way out of some very dangerous situations. He is noted for being a brawler, punching, elbowing and kicking his way out of clashes between Autobot and Decepticon assault parties inside bunkers and tunnels. His motivation for this is sheer will to survive when all around him are dying. He has seen so much death that he no longer cares about Autobot victory in the war, as far as he is concerned the only concern for a lowly soldier like him is to survive the next battle. He cannot have any hope of the war ever actually ending. He'd desert if he thought there was any point, but sooner or later they bring back those who do and then they just send you on one suicide mission after another until the Decepticons get you. Going over to the 'cons isn't an option either, they don't take prisoners. Gearshift isn't a coward, he fights hard, but if he ever sees a genuine way to escape the war he is going to take it.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 5:08 am

Image

Hadron - PL 7

Strength 8, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect 3, Awareness 0, Presence 0

Advantages
Equipment 12, Ranged Attack 6, Ultimate Effort: Science

Skills
Athletics 4 (+12), Expertise: Science 8 (+11), Investigation 4 (+7), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Transform
. . Nissan Sunny-Vanette Coach SGL: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Speed: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Equipment
Science Platform

Offense
Initiative +0
Grab, +6 (DC Spec 18)
Throw, +6 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 10, Toughness 10, Will 3

Power Points
Abilities 26 + Powers 39 + Advantages 19 + Skills 10 (20 ranks) + Defenses 11 = 105

Science Platform - PL 8

Strength 4, Defense -2, Toughness 14, Size Large

Features:
Remote Control

Powers
Movement: Movement 1 (Sure-footed 1)
Scientific Multitool
. . Anaesthetizer Ray: Cumulative Affliction 10 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Diminished Range 3, Limited: to organic lifeforms)
. . Neural Scanner: Cumulative Mind Reading 10 (DC 20; Cumulative; Reduced Range 2: close)
. . Remote Manipulator: Move Object 5 (1600 lbs., DC 20; Damaging, Precise)
. . Vivisector: Concentration Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Concentration, Cumulative; Grab-based, Limited: to organic lifeforms)
Shields: Protection 4 (+4 Toughness; Impervious [6 extra ranks]; Unreliable (roll))
Tracks: Speed 3 (Speed: 16 miles/hour, 250 feet/round; Custom: Tracks)
Tricorder: Senses 19 (Analytical: Audio, Analytical: Chemical, Analytical (Type): Visual, Detect: Chemical 2: ranged, Extended: Audio 1: x10, Extended: Visual 2: x100, Extended: Chemical 1: x10, Infravision, Low-light Vision, Microscopic Vision 4: atom-size, Tracking: Infravision 2: full speed, Ultravision, Advantages: Eidetic Memory)

Offense
Anaesthetizer Ray: Cumulative Affliction 10, +6 (DC Will 20)
Neural Scanner: Cumulative Mind Reading 10, +6 (DC Will 20)
Remote Manipulator: Move Object 5, +6 (DC 20)
Vivisector: Concentration Cumulative Affliction 10, +6 (DC Will 20)

Power Points
Abilities 1 + Powers 54 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 59

Hadron is an Autobot scientist of the Ironhide design. He is not a warrior, being oriented purely around scientific investigation. The Transformers knowledge of science is in many areas far ahead of the human race. The mechanics of organic life fascinate them though, they had no idea you could make complex, intelligent beings out of what to them are toxic waste products. Hadron has spent much of his time on Earth minutely examining biological samples, such as plants, animals and organic residues. If he encounters a human doing anything which is to a Transformer unusual, such as sneezing, he will insist on them repeating it for recording and measurement. Their inability or reluctance to comply often baffles him. He is beginning to comprehend that organic life makes much more extensive use of autonomic systems that are not fully under the conscious control of their owners than Transformers do. As well they sometimes exhibit modesty about functions such as evacuating waste products or initiating manufacture of new models (or for some of the less intelligent lifeforms not nearly enough).

He has taken apart a few humans to try and see how they function, but this elicited strong protests from them and Optimus Prime banned him from vivisecting any more. He cannot understand the fuss, he put them back together afterwards and restored their function just fine. His research was instrumental in developing the important Master technology that is integrating together human and Transformer. Dissecting dead ones is just not the same, they are dynamic systems, you can't learn much about their function from static and decaying parts. He reckons that if only he can get authorization for a few more experimental sessions with live ones that he will be able to learn enough that the Autobots will be able to start manufacturing their own humans.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 5:22 am

Image

Grapple - PL 9

Strength 9, Stamina 9, Agility 0, Dexterity 2, Fighting 5, Intellect 2, Awareness 0, Presence 0

Advantages
Inventor, Ranged Attack 6

Skills
Athletics 4 (+13), Perception 6 (+6), Sleight of Hand 6 (+8), Technology 8 (+10)

Powers
Arc-Welder Rifle: Damage 10 (DC 25; Increased Range: ranged, Precise)
Explosive Rockets: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 5, Increased Range: ranged; Unreliable (5 uses))
Growth: Growth 7 (+7 STR, +7 STA, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank, +7 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Senses: Senses 2 (Distance Sense, Microscopic Vision 1: dust-size)
Transform
. . Crane: Elongation 1 (Linked; Elongation: 30 feet, +1 to grab)
. . Mobile Crane: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Power-Lifting: Enhanced Strength 2 (Linked; +2 STR; Limited to Lifting)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +0
Arc-Welder Rifle: Damage 10, +8 (DC 25)
Explosive Rockets: Burst Area Damage 8 (DC 23)
Grab, +6 (DC Spec 20)
Throw, +8 (DC 24)
Unarmed, +5 (DC 24)

Languages
Native Language

Defense
Dodge 1, Parry 1, Fortitude 11, Toughness 11, Will 2

Power Points
Abilities 26 + Powers 88 + Advantages 7 + Skills 12 (24 ranks) + Defenses 9 = 142

Grapple is an Autobot architect, responsible for designing and building their bases and facilities. He can be exacting and obsessive about his creations and values their aesthetics as much as their practicality. It frustrates him no end to be constantly ordered to make them squat and blocky so they are cheap and easy to build and defensible against Decepticon attack rather than the graceful curves and sweeping heights he wants to use. To relieve his feelings he spends his spare time building beautiful models of his ideal Autobot cities in his private quarters. Secretly Optimus Prime often joins him in this, together the two of them are planning out how they will reconstruct the Earth as a home for humans and Autobots together after the war is won. Being Transformers their notions of scale and function are rather alien to humans and they do not take into account enough such things as Earth weather with its humid atmosphere. A lot of their designs are likely to be impractical if built, acting as moisture traps and suffering from running damp, or being too heavy and sinking into the soft Earth soils. A few other Autobots have seen the models and consider that their imaginations have run away with them, it is never going to be possible or advisable to build such architectural monstrosities.
Last edited by Gamebook on Tue Jul 10, 2018 8:32 pm, edited 1 time in total.

Jabroniville
Posts: 8041
Joined: Fri Nov 04, 2016 8:05 pm

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Jabroniville » Thu Jul 05, 2018 6:50 am

Wow, another Transformers set- interesting! And you've already posted 30+ of them or something, lol- you're shaming me with this productiveness :). I've seen this guy's art catalog before, and he's good at the style, though many of the characters seem to be recolors.

You're right, though- Transformers is well-suited to OCs and other stuff, given how it has a military-style organization with a lot of side roles as well. You can explain away anyone and give them a job to do, no matter how small.

User avatar
catsi563
Posts: 1338
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by catsi563 » Thu Jul 05, 2018 7:11 am

Yeah when I first started RPing I made several transformers as OCs. But where I had a lot of fun were combiners. I added an Ankylosaur named Club to the DInobots for a sixth member and gave them the ability to combine into a beast that could kick predakings rear end.

Had 5 Semi Trucks that combined into a mega strong goliath that went toe to toe with Menasor on a regular basis.

And had 6 Bird Autobots that sued various bird forms as a sot of autobot spec ops team that could become this good sized combined but one that was fast and agile as opposed to raw brute strength and would fight and win against the big boys like Devesator or Brutacus with brains over brawn.

lots of fun stuff :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 4:27 pm

Image

Greenflash - PL 9

Strength 7, Stamina 7, Agility 2, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 7

Skills
Acrobatics 4 (+6), Athletics 4 (+11), Perception 6 (+6)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Laser Rifle (Easily Removable)
. . Blast: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Transform
. . Datsun 280ZX Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
Twin homing missiles: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +2
Blast: Damage 10, +8 (DC 25)
Grab, +6 (DC Spec 17)
Throw, +8 (DC 22)
Twin homing missiles: Damage 10, +8 (DC 25)
Unarmed, +6 (DC 22)

Languages
Native Language

Defense
Dodge 5, Parry 3, Fortitude 10, Toughness 9, Will 1

Power Points
Abilities 22 + Powers 73 + Advantages 7 + Skills 7 (14 ranks) + Defenses 10 = 119

Greenflash is a female warrior Autobot based on the Bluestreak design. She has turned out to be not suited to warfare, being horrified at the violence and destruction and the frequent death of friends. She doesn't want to be a female Transformer, she feels that she ought to be a human woman and the mechanical nature of her body distresses her. The desperate need for more warriors though has seen her psychological profiles ignored and she is shoved into the front lines quite regardless of her feelings. This mistreatment has outraged her and she is making an appeal to Optimus Prime to be taken off combat duties. If that does not work she is considering deserting the Autobot army and claiming sanctuary with the humans as a political refugee. More warlike Autobots regard her as weak and a traitor and she has received considerable abuse from those who should be her comrades.

Using the female mindset the Transformers have picked up from the humans has been found to come with drawbacks as such Transformers often end up with a confused psyche as they feel that they should be mothering someone but Transformers neither have nor need parents. Their overtures to humans are often met with fear and rejection, it is very difficult for a fifteen-foot plus robot to live alongside small and frail humans with any degree of ease.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 4:39 pm

Image

Harddrive - PL 9

Strength 8, Stamina 8, Agility 2, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Eidetic Memory, Ranged Attack 7

Skills
Acrobatics 4 (+6), Athletics 4 (+12), Perception 4 (+4)

Powers
Electron Pulse Gun: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Memory Bank Encryption: Immunity 2 (Uncommon Descriptor: Mind Reading)
Missile Launcher: Damage 10 (DC 25; Extended Range 8, Homing 2: 2 extra attempts, Increased Range: ranged; Unreliable (5 uses))
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Transform
. . Lamborghini Countach LP500S: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +2
Electron Pulse Gun: Damage 10, +8 (DC 25)
Grab, +6 (DC Spec 18)
Missile Launcher: Damage 10, +8 (DC 25)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 5, Parry 3, Fortitude 11, Toughness 12, Will 3

Power Points
Abilities 26 + Powers 95 + Advantages 8 + Skills 6 (12 ranks) + Defenses 12 = 147

Harddrive is an Autobot data courier, transporting vital files to where they are needed. Transmitting them by radio or hard line is often too risky for the most sensitive information, the Decepticons run constant interception taps on all transmissions. In any case once information passes through a computing system it is very difficult to completely erase it, residues are left all over the place which can be pieced together by those with skill and patience. Harddrive carries the information encrypted within his own brain, the most secure form of storage the Autobots know of. Only a handful of Transformers are capable of reading the informational content of another Transformers brain, the most notable of which is Soundwave. Even he though cannot break the encryption layers surrounding Harddrives memory banks.

The Decepticons would dearly like to capture and dissect an Autobot who knows so much so Harddrive has a Sunstreaker design chassis, one of the Autobots best. Many times he has fought running battles with Decepticon interceptors of his mission. Unlike most Autobots of his design type he doesn't revel in combat, instead his vain Sunstreaker nature means that instead he focuses entirely on getting to his destination and receiving accolades from his commanders on the completion of another vital and hazardous mission.
Last edited by Gamebook on Tue Jul 10, 2018 8:34 pm, edited 1 time in total.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 4:54 pm

Image

Hauler - PL 9

Strength 9, Stamina 9, Agility 0, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 7

Skills
Athletics 4 (+13), Perception 4 (+4), Technology 4 (+4)

Powers
Arc-Cutter Rifle (Easily Removable)
. . Blast: Damage 10 (DC 25; Increased Range: ranged, Precise)
Explosive Rockets: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Unreliable (5 uses))
Growth: Growth 7 (+7 STR, +7 STA, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank, +7 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Transform
. . Crane: Elongation 1 (Linked; Elongation: 30 feet, +1 to grab)
. . Mobile Crane: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Power-Lifting: Enhanced Strength 3 (Linked; +3 STR; Limited to Lifting)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +0
Blast: Damage 10, +8 (DC 25)
Explosive Rockets: Burst Area Damage 8 (DC 23)
Grab, +7 (DC Spec 20)
Throw, +8 (DC 24)
Unarmed, +6 (DC 24)

Languages
Native Language

Defense
Dodge 2, Parry 2, Fortitude 11, Toughness 11, Will 2

Power Points
Abilities 22 + Powers 78 + Advantages 7 + Skills 6 (12 ranks) + Defenses 10 = 123

Hauler's job is to recover disabled Autobots from the field so they can be evac'd for medical repair. If they are gone though it is then his task to cut them up for spare parts salvage. Transformers have no notion of burial or cremation, to them a wrecked Transformer body is just another piece of equipment to be salvaged. Hauler has a macabre junkyard full of blank-eyed corpses where he slices them up and pulls out their mechanical guts. Rather than finding this morbid though to Transformers such a place is a treasure trove and there is a constant stream of medics, engineers and spare parts dealers to his place looking for useful components for their projects. Not a few Autobots sneak in at night to try and pinch bits to repair or upgrade themselves with or sell on for a profit. Hauler takes a dim view of this larceny and swipes his arc cutter rifle across their backsides if he catches them at it and they run off.

While not a warrior Hauler is a powerfully built Transformer and will readily fight the Decepticons over possession of the valuable battlefield lumber of disabled Transformers. A lot of the bodies in his yard are actually those of Decepticons, the Autobots when they capture a Decepticon take out their brains and place them in stasis then junk the body. Hauler regards Decepticons as shoddily built, their parts never last like good Autobot made stuff. Much of the time he just melts them down for raw materials.
Last edited by Gamebook on Fri Jul 13, 2018 8:36 pm, edited 2 times in total.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 5:05 pm

Image

Headlong - PL 9

Strength 8, Stamina 8, Agility 1, Dexterity 1, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Improved Initiative, Ranged Attack 7

Skills
Athletics 4 (+12), Perception 4 (+4), Ranged Combat: Ion-charged machine gun 2 (+3)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Ion-charged machine gun (Easily Removable)
. . Linked Effects
. . . . Affliction: Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged, Multiattack)
. . . . Blast: Damage 8 (Linked; DC 23; Increased Range: ranged, Multiattack)
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Transform
. . Datsun 280ZX Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
Twin Homing Missiles: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))

Offense
Initiative +5
Affliction: Affliction 8, +10 (DC Will 18)
Blast: Damage 8, +10 (DC 23)
Grab, +6 (DC Spec 18)
Throw, +8 (DC 23)
Twin Homing Missiles: Damage 10, +8 (DC 25)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 4, Parry 3, Fortitude 11, Toughness 10, Will 3

Power Points
Abilities 24 + Powers 87 + Advantages 9 + Skills 5 (10 ranks) + Defenses 12 = 137

Headlong is an Autobot of the Jazz design. Like most of the Autobots of that design he is a flashy showoff. In his case it manifests as being the one to charge the Decepticon ranks first. Other Autobots often curse him as he ignores all their carefully worked out tactical plans in favor of a headlong charge. Rather than abandon him to his fate they often have to follow him in. Canny Autobot leaders use this pattern of behavior to their advantage, using Headlong to encourage assault actions by their normally cautious troops. Left to themselves most Autobots go to ground when engaged by Decepticons, dodging around at long range in their vehicle modes or taking cover and trying to take out their foes by lobbing missiles at them from long range rather than closing in and using their hand weapons. Headlong even favors a short-ranged but powerful automatic weapon rather than the long range blaster rifles common to other Autobots.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 5:17 pm

Image

Hoist - PL 8

Strength 8, Stamina 8, Agility 0, Dexterity 1, Fighting 6, Intellect 1, Awareness 0, Presence 0

Advantages
Ranged Attack 5, Skill Mastery: Technology

Skills
Athletics 4 (+12), Perception 4 (+4), Technology 10 (+11)

Powers
Full Spectrum Multi-Sensor Module: Senses 10 (Analytical (Type): Vision, Extended: Vision 2: x100, Infravision, Low-light Vision, Microscopic Vision 2: cell-size, Radius: Vision, Ultravision)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Heat-Seeking Missiles: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Spotwelder (Easily Removable)
. . Welding Torch: Damage 10 (DC 25; Increased Range: ranged, Precise)
Transform
. . Power-Lifting: Enhanced Strength 2 (Linked; +2 STR; Limited to Lifting)
. . Toyota Hi-Lux: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +0
Grab, +6 (DC Spec 18)
Heat-Seeking Missiles: Damage 10, +6 (DC 25)
Throw, +6 (DC 23)
Unarmed, +6 (DC 23)
Welding Torch: Damage 10, +6 (DC 25)

Languages
Native Language

Defense
Dodge 2, Parry 3, Fortitude 10, Toughness 10, Will 3

Power Points
Abilities 24 + Powers 84 + Advantages 6 + Skills 9 (18 ranks) + Defenses 10 = 133

Hoist is a recovery and maintenance worker. After the battle is over he hauls in Autobots with minor injuries and fixes them up so they don't bother the medics who have lives to save rather than dents to knock out. In between combats he performs much of the routine maintenance work that Autobots cannot do for themselves. Few Autobots are so sophisticated as to have self-repair systems so they constantly have to attend to the condition of their bodies. A lot of Transformers actually rather envy humans with their automatic healing systems. His fellows are a constant source of irritation and despair to Hoist, they chronically neglect simple, basic maintenance that could save them so much trouble later on. He often puts up notices in Autobot waste evacuation stations with messages about whether you have cleaned your filters or changed your gaskets after pumping out your systems. Other Autobots find him to be prissy and obsessive about personal health and hygiene, but he has the backing of Optimus Prime on this and at times has had entire units lined up to scrub out their tubes on the parade ground quite regardless of how embarrassing it is to clean out all your gunk in public.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 5:31 pm

Image

Hotlap - PL 9

Strength 8, Stamina 8, Agility 1, Dexterity 2, Fighting 6, Intellect 1, Awareness 0, Presence 0

Advantages
Agile Feint, Equipment 7, Ranged Attack 6

Skills
Acrobatics 4 (+9/+5), Athletics 4 (+12), Perception 4 (+4), Technology 4 (+5)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Solid-Fuel Arm Rockets: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Unreliable (5 uses))
Transform
. . Lancia Stratos Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Skilled Driver: Enhanced Trait 3 (Linked; Traits: Acrobatics +4 (+9), Advantages: Agile Feint)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
Twin Homing missiles with Hi-X warheads: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))

Equipment
Autobot City artillery

Offense
Initiative +1
Grab, +6 (DC Spec 18)
Throw, +8 (DC 23)
Twin Homing missiles with Hi-X warheads: Damage 10, +8 (DC 25)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 4, Parry 3, Fortitude 11, Toughness 10, Will 3

Power Points
Abilities 28 + Powers 68 + Advantages 13 + Skills 8 (16 ranks) + Defenses 12 = 129

Autobot City artillery - PL 11

Toughness 20, Size Awesome

Features:
Combat Simulator, Communications, Computer, Defense System, Dock, Fire Prevention System, Garage, Grounds, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 2, Workshop

Powers
Automatic Multiple Barrel Weapon Turret: Damage 14 (DC 29; Extended Range 4, Increased Range: ranged, Multiattack)
City Armored Shielding: Impervious Toughness 14
Mobile Missile Launcher: Damage 14 (DC 29; Extended Range 8, Homing 4: 4 extra attempts, Increased Range: ranged)

Offense
Automatic Multiple Barrel Weapon Turret: Damage 14, +8 (DC 29)
Mobile Missile Launcher: Damage 14, +8 (DC 29)

Power Points
Abilities 6 + Powers 3 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35

Hotlap is a weapons operator of the Wheeljack design. He is permanently stationed in Autobot City where he is responsible for its defense systems. He keeps them all in good repair and trains other Autobots in their use. In the event of a Decepticon attack he mans turrets and missile emplacements at the focal point of their attacks and uses the massive weapons to blast them to pieces. Fighting at the controls of such mammoth weapons he regards most Transformer mounted weapons with amused contempt, referring to them as 'popguns' or 'flashlights' in comparison to the awesome firepower he directs.

By necessity he can go for years in between combat actions, it is rare that the Decepticons essay an attack against the formidable defenses of Autobot City. He is ever concerned about the defenders of the city becoming slack and runs frequent drills and test firings. The amount of ammunition he fires off just for training purposes is optical-sensor popping but he justifies it to the Autobot commanders by pointing out the crucial importance of Autobot City, and in any case it isn't good to let ammunition sit around for too long, it inevitably degenerates in storage. The frequent light-shows over Autobot City as all the guns blaze away like mad have become a popular spectacle for Autobots and humans alike.

Gamebook
Posts: 3982
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Transformers

Post by Gamebook » Thu Jul 05, 2018 6:43 pm

Image

Hot Rod - PL 9

Strength 8, Stamina 8, Agility 2, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 2

Advantages
Agile Feint, Attractive, Defensive Roll 2, Improved Initiative, Move-by Action, Ranged Attack 8

Skills
Acrobatics 4 (+10/+6), Athletics 6 (+14), Perception 4 (+4), Persuasion 6 (+8)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Photon Lasers: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Extended Range 2, Increased Range: ranged)
Protection: Protection 2 (+2 Toughness; Impervious [5 extra ranks])
Transform
. . Driver: Enhanced Trait 4 (Linked; Traits: Acrobatics +4 (+10), Advantages: Agile Feint, Move-by Action)
. . Hot-rod: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 7 (Linked; Speed: 250 miles/hour, 0.5 miles/round; Custom: Wheels)

Offense
Initiative +6
Grab, +6 (DC Spec 18)
Photon Lasers: Affliction 10, +8 (DC Fort 20)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 5, Parry 3, Fortitude 11, Toughness 12/10, Will 3

Power Points
Abilities 28 + Powers 65 + Advantages 12 + Skills 10 (20 ranks) + Defenses 12 = 127

Hot Rod was built in Autobot City, part of the new generation of Autobots that have come about since the start of the integration of human and Transformer. His alt mode is not based on an existing human car but is instead an original design according to human aesthetics. While nominally a warrior his real role is human/Autobot relations, it is his job to be cool and fun. He visits and gives rides to pro-Autobot humans and their children, showing off the speed and control of Autobot cars. The Autobot high command has plans to construct vast assembly plants for the mass manufacture of Autobots to replace the humans existing vehicles. This will give them a decisive numerical superiority over the Decepticons and let them bring the war to a victorious conclusion. For this though they will need the cooperation of the humans, there are still only a few hundred Autobots on Earth, not nearly enough to fulfill such an ambitious scheme in a reasonable timeframe. Utilizing a willing human workforce will give them a vast and productive labor force. The Decepticons have been trying to terrorize captured humans into working for them but have found their productivity starts off poor and rapidly declines as they either starve to death because their Decepticon overseers do not realize they need refueling with specialist fuels three times a day, or learn how to work slow and incompetently and surreptitiously commit sabotage.

Hot Rod is a naturally gregarious show-off, always keen to impress watching humans, particularly their young adult females who he has an attraction to he really can't explain. Oftentimes he leaves the sick kids he is supposed to be entertaining waiting while he tears up and down the beachfront roads crammed full of nubile co-eds, or attends those bikini car wash events they stage to get his bonnet sudsed. For all this he is still an ardent warrior, the Decepticons cruelty towards the humans enrages him and he attacks them ferociously.

Post Reply