Gamebook's builds (hs5ias new thread)

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Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Sep 10, 2017 12:30 pm

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Agent: Jasmine Jacque - PL 10

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 0, Presence 1

Advantages
Benefit, Security Clearance: C.A.S.T.L.E., Extraordinary Effort, Power Attack, Ranged Attack 4

Skills
Athletics 4 (+4), Expertise: Science 6 (+10), Intimidation 4 (+5), Investigation 4 (+8), Perception 4 (+4), Ranged Combat: Vibration Wave Control Gauntlets 4 (+7), Sleight of Hand 4 (+7), Technology 6 (+10), Vehicles 4 (+7)

Powers
Vibrate Skim: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Vibration Counterfield: Protection 10 (+10 Toughness; Impervious, Sustained)
Vibration Wave: Cone Area Move Object 10 (25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Reduced Range: close)
. . Vibration Wave Control Gauntlets (Alternate; Removable)
. . . . Controlled Vibration Waves
. . . . . . Area Vibrations: Cylinder Area Move Object 9 (12 tons, DC 24; Cylinder Area: 30 feet cylinder, DC 19, Damaging)
. . . . . . Controlled Vibrations: Move Object 9 (12 tons, DC 24; Damaging, Multiattack)
. . . . . . Distributed Vibrations: Burst Area Move Object 7 (3 tons, DC 22; Burst Area: 30 feet radius sphere, DC 17, Damaging, Selective)

Offense
Initiative +3
Area Vibrations: Cylinder Area Move Object 9 (DC 24)
Controlled Vibrations: Move Object 9, +11 (DC 24)
Distributed Vibrations: Burst Area Move Object 7 (DC 22)
Grab, +6 (DC Spec 10)
Throw, +7 (DC 15)
Unarmed, +6 (DC 15)
Vibration Wave: Cone Area Move Object 10 (DC 25)

Languages
Native Language

Defense
Dodge 9, Parry 6, Fortitude 3, Toughness 11, Will 4

Power Points
Abilities 36 + Powers 55 + Advantages 7 + Skills 20 (40 ranks) + Defenses 12 = 130

Agent Jacque actually has superpowers. She has them in agreement with the offworld authorities and those superheroes whose job it is to police the use of superpowers on contemporary Earth. If she was ever to use them for anything for combating supervillains they would be taken away from her. They were obtained among a whole batch of other superpowered enhancements confiscated from an offworld smuggling ring by C.A.S.T.L.E. and she was one of their agents chosen to use them. After less than a year she was the only agent who still had her powers, all the other agents had misused them and been stripped of them. Annoyed at this her superiors shuffled her off to an unimportant position under some nobody as they sought to bury the whole fiasco. Her new boss was William Gullion and he has actually made good use of her talents. Her powers are intended for general demolition and excavation but they came with a set of gauntlets which let her more precisely control the powers, at the cost of reducing their potency. If things get really dangerous the gloves come off though. A number of superhero teams have attempted to recruit her but she feels loyal to her boss, he is doing a dangerous job for no recognition or thanks.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Sep 10, 2017 12:42 pm

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Agent: Ian Richards - PL 9

Strength -1, Stamina -1, Agility -1, Dexterity 2, Fighting 0, Intellect 7, Awareness 0, Presence 0

Advantages
Benefit, Security Clearance: C.A.S.T.L.E., Inventor, Ranged Attack 2, Ultimate Effort: Technology

Skills
Expertise: Pop Culture 6 (+13), Expertise: Science 8 (+15), Investigation 6 (+13), Sleight of Hand 4 (+6), Technology 12 (+19), Vehicles 4 (+6)

Powers
Genius: Quickness 2 (Perform routine tasks in -2 time ranks; Limited to One Type: Mental)
. . Hyper Invention: Quickness 3 (Alternate; Perform routine tasks in -3 time ranks; Limited to One Task: Inventor)

Offense
Initiative -1
Grab, +0 (DC Spec 9)
Throw, +4 (DC 14)
Unarmed, +0 (DC 14)

Languages
Native Language

Defense
Dodge -1, Parry 0, Fortitude -1, Toughness -1, Will 1

Power Points
Abilities 12 + Powers 2 + Advantages 5 + Skills 20 (40 ranks) + Defenses 1 = 40

Ian Richardson is one of the most intelligent people in the world. A child prodigy he attended college at a very young age. His genius attracted the sinister attention of the supervillain masterminds though and he was kidnapped away and brainwashed to work for one of them. After a while though he was rescued and deprogrammed by the superheroes. During this period he had his brain enhanced to work at an accelerated pace to speed up his development work. This procedure has rather upset his mental balance though and he is now prone to mood swings, insomnia and obsessive behavior. Unable to cope with a regular job he was recruited by C.A.S.T.L.E. who were prepared to put up with his erratic ways in return for him helping them work out what the offworld technology they had captured was and how to operate it. William Gullion managed to get him placed on his staff before he got himself killed fiddling with some dangerous device. He protects the young man from his own superiors, the superhero community, some of whom want to lobotomize him, and the supervillain mastermind who first kidnapped him and still wants him back. Ian just enjoys puzzling out all the fantastic tech and mooning over Agent Jasmine.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Sep 10, 2017 7:20 pm

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Akro'thor - PL 10

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 10, Intellect 0, Awareness 2, Presence 2

Advantages
All-out Attack, Assessment, Defensive Attack, Defensive Roll, Fearless, Improved Critical 2: Cleave: Strength-based Damage 4, Improved Critical: Cleave: Strength-based Damage 4, Improved Initiative, Power Attack, Ranged Attack 6, Startle, Takedown, Tracking, Trance

Skills
Athletics 8 (+14), Insight 6 (+8), Intimidation 8 (+11), Perception 6 (+8), Vehicles 4 (+6)

Powers
Battle Armor (Removable)
. . Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
. . Slam: Strength-based Damage 2 (DC 23)
. . Spacesuit: Immunity 9 (Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Visor: Senses 7 (Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
Buster Sabre (Easily Removable)
. . Moves
. . . . Cleave: Strength-based Damage 4 (DC 25, Advantages: Improved Critical; Penetrating 10, Reach (melee): 5 ft.)
. . . . Lunge: Strength-based Damage 4 (DC 25; Penetrating 10, Reach (melee) 2: 10 ft.)
. . . . Slash
. . . . . . Damage: Strength-based Damage 4 (Linked; DC 25; Penetrating 10)
. . . . . . Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Parry +2 (+11))
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)

Offense
Initiative +6
Cleave: Strength-based Damage 4, +10 (DC 25)
Damage: Strength-based Damage 4, +10 (DC 25)
Grab, +10 (DC Spec 16)
Lunge: Strength-based Damage 4, +10 (DC 25)
Slam: Strength-based Damage 2, +10 (DC 23)
Throw, +8 (DC 21)
Unarmed, +10 (DC 21)

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 11/10, Will 8

Power Points
Abilities 52 + Powers 45 + Advantages 19 + Skills 16 (32 ranks) + Defenses 18 = 150

The nanoverse is an alternate dimension that exists no distance away from familiar reality. It is the place from which gravity comes, transmitted across as a weak signal that provides coherence to our universe. Due to this gravity is a very much weaker force in their universe than ours at larger scales. They do not have stars, black holes, galaxies or other supermassive space structures. Planets can be immense, vastly larger than the Earth, without exerting crushing gravity. In their universe the main form of structure is slowly drifting planets of many sizes, which are often so close to each other that they are clearly visible in the way that our moon is to us. The atmospheres of these planets extend many thousands of miles into space, often overlapping with the gas envelopes of nearby worlds. It is possible to literally sail or fly from one world to another using balloons, dirigibles or aircraft. This has led to a vast cosmopolitan, spacefaring culture that nevertheless possesses only very limited technology. Metals are very rare in their universe, with most items being crafted from animal or vegetable products or shaped from crystals. The principal use of metals in fact is as dietary supplements.

The nanoverse is as vast and varied as our universe. On one particular archipelago of worlds a brutal tyrant, Baron K'Oz, has seized control with an army of mutant mercenaries. He is terrorizing and looting, driving people from their homes so he can bring in slave workers to exploit the local natural resources which he then sells on to distant foreign powers. To him the native inhabitants are just inconvenient vermin to be cleared away. A mixture of local freedom fighters and warriors from distant worlds have assembled to wage a guerilla campaign against him while they try to gather the necessary forces to defeat him and his warriors in open battle. Akro'thor is an old enemy of Baron K'Oz, having been part of the army which overthrew him from his last tyrannical empire. He has tracked him across the air gulfs of the nanoverse so he can cut off his head. A huge warrior of a species related to K'Oz he has a personal blood feud with the tyrant. While a mighty warrior he cannot win the war on his own and is seeking someone to lead the rebel forces and find allies. His armor and weapons are respectable for his universe, efficient guns are very rare as there is no metal for barrels and ammunition. A few people have advanced weapons but they are rare and precious artifacts, often imported from other realities.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Sep 10, 2017 7:42 pm

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Athenus Rana - PL 9

Strength 3, Stamina 3, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 3, Presence 3

Advantages
Agile Feint, Assessment, Defensive Attack, Defensive Roll 2, Equipment 9, Evasion, Favored Foe: Kiton warriors, Improved Critical: Dual Blaster Pistols: Damage 5, Improved Initiative, Inspire, Move-by Action, Quick Draw, Ranged Attack 9, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+7), Deception 6 (+9), Insight 8 (+11), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+7), Sleight of Hand 4 (+8), Technology 6 (+8), Vehicles 8 (+12)

Powers
Body Armor: Protection 3 (+3 Toughness; Impervious)
Spacesuit: Immunity 9 (Disease, Environmental Conditions (All), Poison, Suffocation (All))
Visor: Senses 7 (Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
Dual Blaster Pistols: Damage 5 (DC 20; Increased Range: ranged, Multiattack)

Equipment
Body Armor [Body Armor: Protection 3, +3 Toughness; Impervious; Spacesuit: Immunity 9, Disease, Environmental Conditions (All), Poison, Suffocation (All); Visor: Senses 7, Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision], Cell Phone (Smartphone), Commlink, Dual Blaster Pistols [Dual Blaster Pistols: Damage 5, DC 20; Increased Range: ranged, Multiattack], Flashlight, Mini-tracer, Stun Ammo, Toolkit (Basic)

Offense
Initiative +8
Dual Blaster Pistols: Damage 5, +13 (DC 20)
Grab, +10 (DC Spec 13)
Throw, +13 (DC 18)
Unarmed, +10 (DC 18)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/3, Will 9

Power Points
Abilities 64 + Powers 0 + Advantages 31 + Skills 28 (56 ranks) + Defenses 15 = 138

Athenus Rana is not a native of the nanoverse. Most of the inhabitants of the nanoverse are rather arthropod in form, with chitinous exoskeletons, segmented bodies and complex mouthparts. She is a human woman who ended up here after being shrunk down by a supervillain to such a small scale that she went below the Planck length and fell through the fabric of spacetime. When the effect wore off and she returned to normal size she was on the other side of the dimensional barrier. She floated down to a nearby nanoverse world and has been trapped here ever since. On contemporary Earth she was a police officer and has used her skills to become an interplanetary marshal in the nanoverse. The generally low gravity of the nanoverse means that she is effectively several times stronger than she would be on Earth.

Her armor and weapons are crafted from mineral-reinforced chitin. She is most unusual in possessing firearms, they are rare items which were specially issued to her when she took the marshal's oath. Her armor also doubles as a spacesuit so she can cross the airless voids that separate more distant worlds, letting her get about the nanoverse much more quickly than usual. There are no spaceships or even rockets in the nanoverse, propulsion through space requires propellers or sails (and even the propellers are cranked by hand or beast power, there are no steam or combustion engines either). She rides space dragons through the void, enormous beasts that propel themselves by expelling bodily gases. They have no crew compartments of course so riders are exposed to vacuum clinging onto them. Even then all she can do is hitch a ride on them as they pass by on their own business, they cannot be tamed or steered.

Athenus has arrived in the area suffering under Baron K'Oz to set up a resistance movement. The Baron is keeping many millions of people under control with just a few thousand warriors, relying on shock and intimidation to deter active resistance. If even a small part of the local population and their resources could rally and be trained and equipped to fight half-decently they could soon overpower him and his goons. Getting people who have no military tradition and who are usually almost totally pacifistic to fight is a difficult challenge however.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Mon Sep 11, 2017 7:31 pm

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Crick - PL 10

Strength 2, Stamina 4, Agility 6, Dexterity 0, Fighting 12, Intellect 1, Awareness 2, Presence 2

Advantages
Agile Feint, Close Attack 2, Defensive Roll 2, Evasion 2, Improved Critical 2: Chitin Claws: Strength-based Damage 2, Improved Defense, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Ranged Attack 2, Redirect, Takedown, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 8 (+10), Deception 4 (+6), Insight 4 (+6), Investigation 4 (+5), Perception 6 (+8), Persuasion 4 (+6), Sleight of Hand 4 (+4), Stealth 8 (+14)

Powers
Antennae: Senses 4 (Acute: Scent, Extended: Scent 1: x10, Tracking: Scent 2: full speed)
Chitin Claws: Strength-based Damage 2 (bludgeoning, piercing, slashing, DC 19)
Chitin: Protection 2 (+2 Toughness; Impervious)
Compound Eyes: Senses 2 (Low-light Vision, Radius: Vision)
Gryllid Legs: Leaping 3 (Leap 60 feet at 16 miles/hour)
Insect Communication: Comprehend 2 (Animals - Speak To, Animals - Understand; Broad Type: Insects)
Movement: Movement 1 (Wall-crawling 1: -1 speed rank)

Offense
Initiative +10
Chitin Claws: Strength-based Damage 2, +14 (DC 19)
Grab, +14 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +14 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 7

Power Points
Abilities 58 + Powers 19 + Advantages 19 + Skills 25 (50 ranks) + Defenses 15 = 136

Crick is a typical example of the sort of species found across the nanoverse, being something like a humanoid cricket. He is an inveterate adventurer and scallywag, always seeking out excitement as a spy or special agent. Athenus Rana is an old contact of his and she has brought him in to infiltrate Baron K'Oz domain. She needs to find out about where his barracks and armories are located, what the capabilities of his troops and weapons are, and who among those he has conquered are willing to take the risk to fight against him. Crick is a good fighter himself but is not a soldier, he will never take to the front lines. Instead he fights to escape those seeking to capture him, to assassinate key enemy figures, and if necessary to silence those who are in danger of betraying the resistance. While boastful, witty and amorous, he can also be very ruthless. The insectile inhabitants of the nanoverse do tend to be more cold and pragmatic than humans in any case, having less heed of others and indeed their own lives and facing injury and death with much more equanimity. They are ruled more by their genetic instincts and once they have reproduced often willingly sacrifice themselves for the immediate benefit of their offspring. The duplicitous Crick is unusual for being so independent and spontaneous, which lets him run rings around most of his plodding and unimaginative opponents.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Mon Sep 11, 2017 7:49 pm

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Baron K'Oz - PL 10

Strength 6, Stamina -, Agility 4, Dexterity 4, Fighting 10, Intellect 6, Awareness 6, Presence 4

Advantages
Agile Feint, Assessment, Benefit, Status: Kiton Emperor, Contacts, Evasion, Improved Initiative, Inventor, Ranged Attack 6

Skills
Acrobatics 8 (+12), Athletics 6 (+12), Deception 8 (+12), Expertise: Science 8 (+14), Insight 8 (+14), Intimidation 8 (+12), Investigation 8 (+14), Perception 6 (+12), Sleight of Hand 4 (+8), Stealth 4 (+8), Technology 8 (+14), Vehicles 4 (+8)

Powers
Comprehend: Comprehend 2 (Machines / Electronics)
Cybernetic Control
. . Control Machine: Summon 6 (Controlled, Type (Broad): Machines)
. . Deactivate Machine: Nullify 10 (Counters: Machines, DC 20; Effortless, Increased Range: perception)
Force Projectors
. . Force Blaster: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
. . Force Shield: Create 10 (Volume: 1000 cft., DC 20; Impervious)
. . Force Tractor: Move Object 10 (25 tons, DC 25; Damaging)
Immunity: Immunity 31 (Aging, Fortitude Effects)
Mental Powers
. . Mental Blast: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mind Burn: Weaken 10 (Affects: Awareness, Resisted by: Will, DC 20; Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Mind Reading: Cumulative Effortless Mind Reading 10 (DC 20; Cumulative, Effortless)
. . Mind Shriek: Cumulative Perception Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Perception Area: DC 20 - Mental, Cumulative, Selective)
Movement: Movement 2 (Wall-crawling 2: full speed)
Nanoverse Telepathy: Mental Area Cosmic Communication 5 (Area, Subtle: encrypted)
Protection: Protection 10 (+10 Toughness; Impervious)
Radio: Radio Area Cosmic Communication 1 (Area, Rapid, Subtle: encrypted)
Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +8
Deactivate Machine: Nullify 10 (DC Will 20)
Force Blaster: Damage 10, +10 (DC 25)
Force Tractor: Move Object 10, +10 (DC 25)
Grab, +10 (DC Spec 16)
Mental Blast: Damage 10 (DC Will 25)
Mind Burn: Weaken 10 (DC Will 20)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Mind Reading: Cumulative Effortless Mind Reading 10 (DC Will 20)
Mind Shriek: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +10 (DC 21)
Unarmed, +10 (DC 21)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10, Will 10

Power Points
Abilities 70 + Powers 203 + Advantages 13 + Skills 40 (80 ranks) + Defenses 10 = 336

Baron K'Oz is a very unusual nanoverse inhabitant in many ways. For a start he is one of the despised arachnid peoples, a race of voracious predators who were driven to the margins of the inhabited nanoverse long ago by an alliance of the insectile peoples who were fed up with them kidnapping them for food. He sees himself as a superior, more primal form of life, with all others as prey to his appetite. No respectable nanoversite would serve him and his own people are nearly destroyed so his army is made up of strange mutant creatures, half-arthropod and half all sorts of other forms of life. Many of them are also cyborgs. He possesses considerable psychic superpowers and extensive cybernetic augmentations, things not normally seen in the nanoverse. He obtained them during an extended period living in the regular universe which he managed to journey to in the company of pirate slave raiders who had come across to the nanoverse looking for easy pickings. He aided them with his knowledge of the geography of the nanoverse and where the richest places to raid were. In return for making them a fortune they made him a captain of their pirate league. For years he was a terror of the galaxy, taking plunder as he wished and increasing his personal powers.

He has now chosen to return to the nanoverse to conquer it. His current empire is just the start, as he increases his armies with new mutant cyborgs he will set out to enslave an entire universe. The weakness of his plan is that everything hinges on him, without his presence to command them his troops would soon fall apart. Literally, they are mindless drones and would fail to maintain themselves. He could have brought in allies but is jealously possessive of the nanoverse, it is his alone to enjoy. If the war starts to go against him though he may well start hiring superpowered mercenaries. He knows of contemporary Earth, having raided it a few times, and has contacts there among the supervillain community. Earth supervillains are attractive to him as he knows humans are venal and ruthless while disliking beings who look like giant insects. He can rely on them not to want to settle in the nanoverse or develop sympathies with its peoples. Superheroes who keep track of what the supervillains are up to now may get wind of this though, bringing in unexpected allies for the beleaguered nanoversites. Most peoples of the nanoverse are totally unaware that there is another universe next to theirs. Even Athenus Rana is as yet unaware that technology that lets even spaceships cross the dimensional barrier has been invented.
Last edited by Gamebook on Thu Oct 05, 2017 10:24 pm, edited 1 time in total.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Mon Sep 11, 2017 8:09 pm

Image

Al Chemie - PL 10

Strength 1, Stamina 2, Agility 2, Dexterity 3, Fighting 6, Intellect 4, Awareness 2, Presence 3

Advantages
Artificer, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Fascinate (Persuasion), Favored Foe: Supernatural entities, Leadership, Luck 3, Ranged Attack, Ritualist, Skill Mastery: Expertise: Magic, Taunt

Skills
Athletics 4 (+5), Deception 8 (+11), Expertise: Magic 10 (+14), Insight 6 (+8), Investigation 8 (+12), Perception 6 (+8), Persuasion 8 (+11), Sleight of Hand 6 (+9), Vehicles 4 (+7)

Powers
Magical Wards: Immunity 20 (Very Common Descriptor: Magic; Reflect)
Supernatural Hedge: Cumulative Burst Area Affliction 10 (1st degree: Hindered, 2nd degree: Immobile, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Reaction 3: reaction; Limited: to supernatural creatures, Limited Degree)

Offense
Initiative +2
Grab, +6 (DC Spec 11)
Supernatural Hedge: Cumulative Burst Area Affliction 10 (DC Will 20)
Throw, +4 (DC 16)
Unarmed, +6 (DC 16)

Languages
Native Language

Defense
Dodge 8, Parry 6, Fortitude 5, Toughness 2, Will 7

Power Points
Abilities 46 + Powers 80 + Advantages 15 + Skills 30 (60 ranks) + Defenses 14 = 185

Al Chemie is an alchemist, he practices magic and summons spirits to serve him. Most such people are powerless frauds of course but his powers are real. By conjuring the appropriate supernatural creature he can accomplish almost any effect. They usually tend to be evil and destructive though, anything creative or helpful most spirits are not very good at. They can curse a rival for example but cannot make someone fall in love with you or make your own business or career a success. The sort of mean and vicious people who pay for his aid though tend to actually prefer it that way.

A majority of his magic powers are oriented not to casting spells and working effects but to personally protecting him from the malice of the things he traffics with. Magic cast at him reflects back on the caster, and any supernatural creature has a hard time even approaching him. He knows that most of those who commune with evil supernatural forces are destroyed by them and so has taken extensive precautions to see that this does not happen to him. The markings on his body are not tattoos, those can fade or be erased. Instead they are ritual scars he cut and burned into his body with his own hands using the teeth, claws and caustic ichor of devils and demons. To satisfy the appetites of his summoned monsters he often gives them failed apprentices of his or people who have purchased his services and are now getting nervous or guilty about it.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Mon Sep 11, 2017 9:03 pm

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Alloy Construct - PL 8

Strength 6, Stamina -, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Chokehold, Diehard, Eidetic Memory, Fast Grab, Fearless, Ranged Attack 6, Skill Mastery: Technology

Skills
Athletics 4 (+10), Expertise: Science 6 (+6), Investigation 6 (+6), Perception 6 (+6), Sleight of Hand 4 (+6), Technology 8 (+8), Vehicles 4 (+6)

Powers
Catalyst: Transform 1 (Affects: Broad > Broad - Chemicals to chemicals, Transforms: 1.5 lbs., DC 11; Increased Duration: continuous)
Chemical Analysis: Senses 3 (Acute: Chemical, Analytical: Chemical, Detect: Chemical 1)
Comprehend: Comprehend 2 (Machines / Electronics)
Copper Body: Immunity 42 (Aging, Common Descriptor: Mental, Fortitude Effects, Sleep)
Deform: Insubstantial 1 (Fluid; Precise; Quirk: very slow flowing)
Ductile: Elongation 2 (Elongation: 30 feet, +2 to grab)
Electrical Generation
. . Control machinery: Summon 5 (Controlled, Multiple Minions: 2 minions, Type (General): Machines; Source: Machines)
. . Electric Jolt: Cumulative Affliction 5 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Reaction 3: reaction)
. . Electric Spark: Damage 5 (DC 20; Alternate Resistance: Fortitude, Increased Range: ranged, Multiattack, Precise)
. . Overload: Nullify 5 (Counters: Electrics, DC 15; Effortless, Multiattack, Precise, Simultaneous)
Quickness: Quickness 2 (Perform routine tasks in -2 time ranks)
Regeneration: Regeneration 3 (Every 3.33 rounds)
Soft metal: Density Growth 6 (+6 STR, +6 Tough, +6 mass ranks, -1 speed ranks; Density)
Voltmeter: Senses 7 (Accurate: Electricity, Acute: Electricity, Analytical: Electricity, Detect: Electricity 2: ranged, Radius: Electricity)

Offense
Initiative +2
Catalyst: Transform 1, +6 (DC Dog 11)
Electric Jolt: Cumulative Affliction 5, +6 (DC Fort 15)
Electric Spark: Damage 5, +8 (DC Fort 20)
Grab, +8 (DC Spec 18)
Overload: Nullify 5, +8 (DC Will 15)
Throw, +8 (DC 21)
Unarmed, +6 (DC 21)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 6, Will 4

Power Points
Abilities 10 + Powers 113 + Advantages 12 + Skills 19 (38 ranks) + Defenses 8 = 162

This thing is a type of robot, though made from a single lump of copper alloy. It is a device for laboratory work, capable of performing a wide range of chemical and metallurgical tasks. Being just a sophisticated machine it can be found working in supervillain lairs, superhero headquarters or even government or corporate installations. Over the years it has been stolen or impounded repeatedly, its new owners invariably soon putting it to work. It has no real memory for anything other than its assigned tasks and so cannot relate back who it has been owned by. Normally it is harmless, being programmed not to hurt anyone or anything and practicing meticulous workplace safety. Supervillains though often program it to attack intruders, zapping with electrical discharges, throwing acids and other toxic materials, or just crushing and strangling with its copper body.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Tue Sep 12, 2017 9:40 pm

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Dean Donovan Shepherd - PL 12

Strength -2, Stamina -1, Agility -4, Dexterity 1, Fighting -4, Intellect 6, Awareness 6, Presence 4

Advantages
Benefit, Status: Head of Shepherd Academy, Benefit, Wealth 3 (millionare), Contacts, Eidetic Memory, Equipment 5, Extraordinary Effort, Favored Foe: Telepaths, Leadership, Ranged Attack 4, Second Chance: Mental attack, Trance, Well-informed

Skills
Deception 6 (+10), Expertise: Science 8 (+14), Insight 8 (+14), Investigation 8 (+14), Perception 6 (+12), Persuasion 8 (+12), Sleight of Hand 4 (+5), Technology 6 (+12)

Powers
Mental Broadcast: Mental Area Cosmic Communication Perception (All Senses) 1 (Area, Perception (All Senses))
Mentally Hardened: Impervious Will 18
Telepath
. . Area Control: Cumulative Burst Area Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Selective)
. . Change Personality: Cumulative Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Control: Cumulative Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Edit Memories: Cumulative Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Mental Blank: Burst Area Concealment 10 (All Senses, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Selective; Resistible: Will)
. . Mental Blast: Damage 12 (DC 27; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Burst: Burst Area Damage 12 (DC 27; Alternate Resistance: Will, Burst Area 2: 60 feet radius sphere, DC 22)
. . Mental Counteraction: Burst Area Nullify 12 (Counters: Mental, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Range: perception, Selective)
. . Mental Illusion: Illusion 12 (Affects: Four Sense Types, Area: 4000 cft., DC 22)
. . Mind Reading: Cumulative Mind Reading 12 (DC 22; Cumulative, Sensory Link)
. . Mind Shield: Burst Area Enhanced Trait 9 (Traits: Will +9 (+27); Affects Others Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range 2: perception, Insidious, Selective, Subtle: subtle)
Telepathic Detection: Senses 10 (Accurate: Mental, Acute: Mental, Analytical: Mental, Awareness: Mental, Detect: Mental 2: ranged, Extended: Mental 2: x100, Radius: Mental)

Equipment
Shepherd Academy

Offense
Initiative -4
Area Control: Cumulative Burst Area Affliction 12 (DC Will 22)
Change Personality: Cumulative Affliction 12 (DC Will 22)
Control: Cumulative Affliction 12 (DC Will 22)
Edit Memories: Cumulative Affliction 12 (DC Will 22)
Grab, -4 (DC Spec 8)
Mental Blast: Damage 12 (DC Will 27)
Mental Burst: Burst Area Damage 12 (DC Will 27)
Mental Counteraction: Burst Area Nullify 12 (DC Will 22)
Mind Reading: Cumulative Mind Reading 12 (DC Will 22)
Throw, +5 (DC 13)
Unarmed, -4 (DC 13)

Languages
Native Language

Defense
Dodge -4, Parry -4, Fortitude 0, Toughness -1, Will 18

Power Points
Abilities 12 + Powers 96 + Advantages 21 + Skills 27 (54 ranks) + Defenses 13 = 169

Dean Donovan Shepherd was one of the first ever psychic superheroes, first appearing at the end of the Second World War. In his early days his powers were granted to him from a psychic helmet he wore but after a while using it permanently altered his brain. He has been a major agent in preventing psychic supervillains from mind-controlling the world. If necessary he permanently burns out their powers in psychic duels, a feat that often leaves them not only bereft of their powers but also of the power to dress and feed themselves. By now nearing a hundred years old he is blind and confined to a wheelchair but his mind has lost none of its potency. Scans of his brain show that it has not aged a day since he first developed his powers despite his great age. He could get himself a new body, such as having a cybernetic one built to house his brain, or by taking over someone else's body by transplanting his brain waves over theirs, but is reluctant to do so.

The Dean runs a whole whole platoon of superheroes, divided up into several squads. They are his agents in fighting supervillainy and intrusion from hostile offworld and other-reality forces. He particularly takes in those who have gotten their powers by accident, the result of fallout from superfights, being kidnapped by aliens, or being pulled into other realities. It is not always possible to safely remove superpowers and if they cannot be contained and controlled those possessing them risk being permanently quarantined 'for their own and others safety' by national governments or other superhero teams. He works with the authorities as well as the superhero community and is recognized as an expert on the use of superpowers by human beings. The supervillain masterminds hate him as an interfering old busybody, steering young people away from supervillainy and into fighting for what they tend to think of as the corrupt and soft status quo. Protected by his small army of superheroes and his own formidable powers they are reluctant to risk an open strike against him though. The last few attempts ended in costly disasters for them, with whole teams of their best operatives defeated and imprisoned.

These days the Dean is becoming increasingly distant, spending much of his time in psychic communion with ancient alien races from far away across the galaxy and beyond. His most senior pupils suspect that the reason he is not making any effort to obtain a new body is that he is working towards transcending his physical form and moving to a higher plane of purely psychic existence. Many of the elder civilizations of the galaxy have disappeared to such realms beyond the conventional one we know. They may one day enter his room in the morning to find him not dead but just gone.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 4:22 am

Image

Animal - PL 9

Strength 6, Stamina 7, Agility 4, Dexterity 0, Fighting 10, Intellect 4, Awareness 3, Presence 2

Advantages
Agile Feint, Assessment, Chokehold, Defensive Roll 2, Equipment 3, Evasion, Fast Grab, Improved Critical 2: Claws & Teeth: Strength-based Damage 2, Improved Initiative, Improvised Tools, Inventor, Power Attack, Ranged Attack 4, Trance, Well-informed

Skills
Acrobatics 8 (+12), Athletics 8 (+14), Deception 6 (+8), Expertise: Science 8 (+12), Insight 8 (+11), Investigation 8 (+12), Perception 8 (+11), Persuasion 6 (+8), Stealth 8 (+10), Technology 8 (+12), Vehicles 6 (+6)

Powers
Claws & Teeth: Strength-based Damage 2 (piercing, slashing, DC 23)
Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
Senses: Senses 6 (Acute: Scent, Extended: Scent 1: x10, Extended: Hearing 1: x10, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +8
Claws & Teeth: Strength-based Damage 2, +10 (DC 23)
Grab, +10 (DC Spec 16)
Throw, +4 (DC 21)
Unarmed, +10 (DC 21)

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 11, Toughness 9/7, Will 7

Power Points
Abilities 64 + Powers 17 + Advantages 22 + Skills 41 (82 ranks) + Defenses 14 = 158

Animal is not a human being, instead he is from an alternate reality Earth where the evolution of sentient life took a different path. He has no direct equivalent Earth animal species, his form has something of a big cat, a bear and even a kangaroo about it. He is an old colleague of the Dean's, the two having met up many years ago during a cross-reality adventure. He has lived at the academy and been his scientific assistant for over fifty years, and has not noticeably aged during that time. His species is apparently much more long-lived than humanity.

Animal (his real name is scent-based and thus impossible for a human being to say) has no superpowers apart from being large, strong and agile. During missions he usually concentrates on avoiding contact while observing the situation and formulating a response. He is in constant contact with the Dean via telepathy, the two having an almost symbiotic relationship. He designed and builds most of the team's equipment, including their uniforms with the belt and wristbands that incorporate communication, translation, anti-grav and disguise technology. These are designed to facilitate their missions which can take place anywhere in the world. His existence and nature is not a secret and most of the time he goes around quite openly, wearing human-style clothes. For food though he prefers raw meat, preferably whole carcasses. Humans tend to find his appearance appealing more than alarming, he has a bit of a problem with people wanting to hug and pet him. In character he is a calm professional who loves helping young people and a challenging game of chess.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 4:34 am

Image

Flamingo - PL 9

Strength 6, Stamina 6, Agility 4, Dexterity 2, Fighting 10, Intellect 0, Awareness 1, Presence 2

Advantages
Agile Feint, Attractive 2, Defensive Roll 2, Equipment 3, Evasion, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 4, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+10), Insight 4 (+5), Perception 8 (+9), Persuasion 8 (+10), Sleight of Hand 4 (+6), Vehicles 4 (+6)

Powers
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
Senses: Senses 1 (Extended: Vision 1: x10)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)
Wing Buffet: Strength-based Damage 2 (DC 23; Reach (melee) 2: 10 ft.)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +8
Grab, +10 (DC Spec 16)
Throw, +6 (DC 21)
Unarmed, +10 (DC 21)
Wing Buffet: Strength-based Damage 2, +10 (DC 23)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 8/6, Will 5

Power Points
Abilities 62 + Powers 11 + Advantages 17 + Skills 18 (36 ranks) + Defenses 14 = 122

Flamingo is a former wingsports player, which is where he got his wings and his enhanced physical strength. Rather than being a ball player or fighter though he was a racer. He is not as strong as many of the other winged superheroes but is rather faster in flight. Shepherd Academy teams are troubleshooters and investigators more than combat squads, his main role is observation and making personal contact with people. Rather than going in guns blazing they often send in Flamingo to just talk to the person they are trying to bring in. He is particularly good at appealing to women and younger people. His large pink wings he and most others regard as beautiful and he often appears in celebrity photoshoots. His partner is a successful TV actor and he has a whole other career acting in films and TV shows, his best known role being in a long-running and enormously popular TV fantasy series.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 4:53 am

Image

Image

Permafrost - PL 10

Strength 5, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 0, Presence 2

Advantages
Attractive, Equipment 3, Extraordinary Effort, Improved Aim, Power Attack, Ranged Attack 4, Teamwork

Skills
Acrobatics 4 (+6), Athletics 4 (+9), Expertise: Science 4 (+6), Perception 4 (+4), Persuasion 8 (+10), Ranged Combat: Ice Generation 4 (+6), Sleight of Hand 4 (+6), Technology 4 (+6), Vehicles 4 (+6)

Powers
Ice Armor
. . Enhanced Ability: Enhanced Strength 4 (Linked; +4 STR)
. . Environment: Environment 1 (Linked; Cold, Radius: 30 feet; Permanent)
. . Protection: Protection 10 (Linked; +10 Toughness)
Ice Generation
. . Freezing Blast: Damage 10 (DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Ice Encase: Cumulative Affliction 10 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Mass: Create 10 (Volume: 1000 cft., DC 20; Increased Duration: continuous)
. . Ice Storm: Environment 7 (Cold, Impede Movement (1 rank), Visibility (-2), Radius: 1800 feet; Selective)
. . Icicles: Damage 10 (DC 25; Increased Range: ranged)
Ice Ramp: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Platform)
. . Ice Skate: Speed 4 (Alternate; Speed: 30 miles/hour, 500 feet/round)
. . Ice Stick: Movement 2 (Alternate; Wall-crawling 2: full speed)
Immunity: Immunity 11 (Common Descriptor: Cold, Environmental Condition: Heat)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +2
Freezing Blast: Damage 10, +10 (DC Fort 25)
Grab, +6 (DC Spec 15)
Ice Encase: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Icicles: Damage 10, +10 (DC 25)
Throw, +6 (DC 20)
Unarmed, +6 (DC 20)

Languages
Native Language

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 12, Will 4

Power Points
Abilities 34 + Powers 70 + Advantages 12 + Skills 20 (40 ranks) + Defenses 14 = 150

Permafrost is a young man from India who got his powers during an industrial accident in a factory that was illegally using offworld coolant technology. At first he was generating ice constantly and uncontrollably until Animal crafted and installed a control system. He then chose to stay at the Academy and become a superhero, it seemed like a better prospect than being a day laborer in the industrial suburbs of his home city. Since staying at the Academy this bright and personable young man has greatly improved his education, spending much of his time studying with Animal. He is considering a career in science and technology, but also finds Flamingo's acting career very appealing as well. Having learned English from Animal he speaks with a refined English accent, but with a slight, strange animal burr to it. Some people at the Academy hang around their lab or classroom just to hear the two of them speak. He brought his family across as well, installing them in a house in the town, but they find their new home rather bewildering and are worried about all the scandalously dressed superheroines he is associating with these days. Animal chose his superhero name for him but he is considering changing it as people keep thinking he is a Russian superhero when he is in his ice armor and it is not obvious what his ethnicity is.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 5:17 am

Image

Spitfire - PL 10

Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 3, Presence 2

Advantages
Assessment, Equipment 3, Improved Aim, Improved Critical: Kinetic Scatter Beam: Move Object 10, Inspire 2, Leadership, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 4, Teamwork

Skills
Acrobatics 4 (+6), Athletics 4 (+4), Insight 8 (+11), Investigation 6 (+9), Perception 8 (+11), Persuasion 6 (+8), Ranged Combat: Kinetic Scatter Beam: Move Object 10 4 (+6), Sleight of Hand 4 (+6), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+8)

Powers
Senses: Senses 5 (Darkvision, Extended: Vision 2: x100, Microscopic Vision 1: dust-size)
Uncontrolled Energy Release: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, DC 20, Reaction 3: reaction; Uncontrolled)
. . Energy Refraction Goggles (Alternate; Easily Removable)
. . . . Controlled Energy Release
. . . . . . Kinetic Cutting Beam: Move Object 10 (25 tons, DC 25; Damaging, Extended Range 2, Penetrating 10, Precise, Ricochet 2: 2 bounces; Limited Direction: Away)
. . . . . . Kinetic Scatter Beam: Move Object 10 (25 tons, DC 25; Damaging, Extended Range 2, Multiattack, Precise, Ricochet 2: 2 bounces; Limited Direction: Away)
. . . . . . Kinetic Wide Beam: Line Area Move Object 10 (25 tons, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Damaging; Limited Direction: Away)
. . . . Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +2
Grab, +6 (DC Spec 10)
Kinetic Cutting Beam: Move Object 10, +6 (DC 25)
Kinetic Scatter Beam: Move Object 10, +10 (DC 25)
Kinetic Wide Beam: Line Area Move Object 10 (DC 25)
Throw, +6 (DC 15)
Unarmed, +6 (DC 15)
Uncontrolled Energy Release: Cone Area Damage 10 (DC 25)

Languages
Native Language

Defense
Dodge 8, Parry 6, Fortitude 5, Toughness 12, Will 8

Power Points
Abilities 40 + Powers 46 + Advantages 16 + Skills 29 (58 ranks) + Defenses 14 = 145

Spitfire was an engineering student who was given a set of advanced offworld material cutting and welding enhancements. Her colleagues bungled the installation job though and damaged the powers, leaving them stuck permanently on and at full power with no way to modulate them. She had to go around with her eyes permanently screwed shut, though she was not blinded as she can see through her eyelids. Brought to the Shepherd Academy Animal crafted a set of control goggles for her. When she is wearing them her eyes look perfectly normal through the blue-tinted lenses as they repress the powers. She can by thought control the goggles to precisely release her superpower, though in extreme situations she can just take them off and obliterate everything in front of her. Animal regards the goggles as just a temporary stopgap and is working to devise a proper control system for her so she doesn't have to wear them all the time with all the attendant inconvenience and risk of them getting lost or damaged.

Since joining the Academy Spitfire has fallen under the spell of White Rose, becoming her adoring lover. The manipulative psychic witch though is using her in her ongoing plans to take over the Academy. She is encouraging her to act as the leader of the Vindicator teams, giving out orders as the most senior superhero of the Academy. She is also seeking to split her away from Permafrost, suggesting that the Dean is favoring him as a potential new leader of the Vindicators. Spitfire is smart enough to see what White Rose is doing but is so desperate to be with her and have her attention and favor over all her other lovers that she is going along with everything she says. With the Dean spacing out on them a new hardheaded leader like White Rose may be what the Academy needs anyway, she tells herself. This earnest and rather geeky woman is one of the most active and aggressive in the field, constituting much of the team's firepower.

Gamebook
Posts: 3450
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Wed Sep 13, 2017 5:33 am

Image

Image

White Rose - PL 10

Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 4

Advantages
Attractive, Defensive Roll, Equipment 3, Extraordinary Effort, Leadership, Ranged Attack 4, Taunt, Trance

Skills
Deception 8 (+12), Expertise: Science 8 (+11), Insight 8 (+11), Investigation 6 (+9), Perception 8 (+11), Persuasion 8 (+12), Sleight of Hand 4 (+6), Vehicles 4 (+6)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)
Impervious Defense: Impervious Will 12
Mental Detection: Senses 12 (Accurate: Mental, Acute: Mental, Detect: Mental 2: ranged, Extended: Mental 2: x100, Postcognition, Radius: Mental)
Psychic Powers
. . Healing: Healing 10 (Increased Range 2: perception)
. . Mental Blast: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Counteraction: Nullify 10 (Counters: Mental, DC 20; Increased Range: perception, Precise, Simultaneous)
. . Mental Fortress: Burst Area Enhanced Trait 8 (Traits: Will +8 (+20); Burst Area: 30 feet radius sphere, DC 18, Increased Range 2: perception, Selective)
. . Mental Shroud: Burst Area Concealment 10 (All Senses, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Selective; Resistible: Will)
. . Mind Burn: Concentration Weaken 10 (Affects: Awareness, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Mind Mirror: Immunity 20 (Very Common Descriptor: Mental; Reflect)
. . Mind Reading: Cumulative Mind Reading 10 (DC 20; Cumulative, Sensory Link)
. . Mind Trap: Damage 10 (DC 25; Alternate Resistance: Will, Reaction 3: reaction; Limited: to mental contact)
. . Phantasms: Illusion 10 (Affects: All Sense Types, Area: 1000 cft., DC 20; Limited to One Subject)
. . Telekinesis: Move Object 10 (25 tons, DC 25; Damaging, Increased Range: perception)
. . Telekinetic Bolts: Move Object 10 (25 tons, DC 25; Damaging, Multiattack)
. . Teleport Group: Burst Area Teleport 10 (4 miles in a move action, carrying 50 lbs.; Burst Area: 30 feet radius sphere, DC 20, Selective)
. . Teleport: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions)
Telepathy: Mental Area Cosmic Communication Perception (All Senses) 1 (Area, Perception (All Senses))
Communication: Radio Cosmic Communication 1 (Subtle: encrypted)
Grav-belt: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Holographic Disguise: Morph 1 (+20 Deception checks to disguise; Single form)
Translator: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Equipment
Vindicator uniform [Communication: Radio Cosmic Communication 1, Subtle: encrypted; Grav-belt: Flight 1, Speed: 4 miles/hour, 60 feet/round; Levitation; Holographic Disguise: Morph 1, +20 Deception checks to disguise; Single form; Translator: Comprehend 2, Languages - Understand All, Languages - You're Understood]

Offense
Initiative +1
Grab, +4 (DC Spec 10)
Mental Blast: Damage 10 (DC Will 25)
Mental Counteraction: Nullify 10 (DC Will 20)
Mind Burn: Concentration Weaken 10 (DC Will 20)
Mind Control: Cumulative Affliction 10 (DC Will 20)
Mind Reading: Cumulative Mind Reading 10 (DC Will 20)
Mind Trap: Damage 10, +4 (DC Will 25)
Telekinesis: Move Object 10 (DC 25)
Telekinetic Bolts: Move Object 10, +6 (DC 25)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 8, Parry 4, Fortitude 3, Toughness 12/1, Will 12

Power Points
Abilities 36 + Powers 116 + Advantages 13 + Skills 27 (54 ranks) + Defenses 18 = 210

White Rose is the Dean's favored student, the one he has been training personally in psychic powers. She is actually a relative of his, though not a direct descendant. Her powers were imparted to her by the Dean, he has been molding her brain since she was a child. While the Dean is a pure telepath she has also developed telekinetic powers in recent years. These are not from the Dean, they are the result of her own ongoing research and development efforts. She is a dominating figure at the Academy, being these days the voice of the Dean as he withdraws into his psychic communion. Most of the other students are in awe of her, with only the other veterans Spitfire, Permafrost and Flamingo not obeying her as their schoolmarm. Animal used to be close to her when she was a child but has somewhat withdrawn from her as she has grown up. She is bisexual and has relationships with many people, though at the academy her only lover is Spitfire. Most of the rest are superheroes, though she also has some secret liaisons with people some would regard as supervillains. She sees herself as the imminent new head of the Academy, the natural successor to the Dean when he finally leaves them. Her main concern is not securing this, she regards it as a foregone conclusion, but making sure she can keep control of the large number of superpowered people the Dean has collected down the years. She is actively seeking out new recruits that will be her people and who will not be attached to the Dean. She reckons Animal is likely to leave when the Dean goes and is cultivating a number of possible replacements for his role as head of science and technology. Her devoted Spitfire will lead the teams in the field for her.

Jabroniville
Posts: 4727
Joined: Fri Nov 04, 2016 8:05 pm

Re: Gamebook's builds (hs5ias new thread)

Post by Jabroniville » Wed Sep 13, 2017 11:01 am

Good heavens! So many posts! I'm liking the whole "Nanoverse" mini-story, plus the Spider-Taur/Drider Evil General, and the little things about how that world works (planetoids with merging atmospheres!). Is that from something else, or did you come up with all that?

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