Gamebook's builds (hs5ias new thread)

Where in all of your character write ups will go.
Gamebook
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Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sat Aug 05, 2017 6:43 pm

Image

Mr Happy - PL 10

Strength 10/2, Stamina 8/2, Agility 2, Dexterity 0, Fighting 10, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Assessment, Benefit, Cipher, Defensive Attack, Improved Critical: Unarmed, Improved Initiative, Interpose, Power Attack, Ranged Attack 4, Redirect, Set-up, Taunt, Well-informed

Skills
Athletics 6 (+16), Deception 6 (+8), Insight 6 (+8), Intimidation 6 (+8), Investigation 8 (+10), Perception 6 (+8), Persuasion 4 (+6)

Powers
Enhanced Trait: Enhanced Trait 28 (Traits: Strength +8 (+10), Stamina +6 (+8))
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Immunity: Immunity 5 (Environmental Conditions (All))
Protection: Protection 2 (+2 Toughness; Impervious [8 extra ranks])
Regeneration: Regeneration 3 (Every 3.33 rounds)
Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)

Offense
Initiative +6
Grab, +10 (DC Spec 20)
Throw, +4 (DC 25)
Unarmed, +10 (DC 25)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 10, Will 8

Power Points
Abilities 44 + Powers 66 + Advantages 16 + Skills 21 (42 ranks) + Defenses 17 = 164

Mr Happy is a flying brick of a superhero who acts more like an urban vigilante. He beats up criminals and shakes them down for information while also flying around the city in a cape and a rather creepy smiley mask. He always has a cheerful voice even when he is dangling someone by their ankle a thousand feet up. Who he is and where he got his powers is unknown, he keeps a strict secret identity. Fighting conventional criminals is an unusual thing to do for a superpowered hero, mostly they concern themselves with bigger threats and leave such mundane trouble to the police whose proper remit it is. His superpowers must be off the books as much of the time it is not permitted for superpowers to be used for domestic law enforcement, that would break the user license agreement. The offworld authorities who regulate the use of superpowers do not like them being used for petty internal disputes, that can lead to tyranny and oppression as superheroes come to excessively dominate their society. Superheroes whose job it is to keep a watch for potential abuses of superpowers are aware of him and would move against him if he ever became too extreme.

Gamebook
Posts: 3300
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sat Aug 05, 2017 6:55 pm

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Commander Techstone - PL 10

Strength 7, Stamina 7, Agility 2, Dexterity 2, Fighting 10, Intellect 4, Awareness 3, Presence 2

Advantages
Artificer, Defensive Roll, Diehard, Eidetic Memory, Equipment 3, Fearless, Improved Critical: Sword, Inventor, Ranged Attack 6, Ritualist

Skills
Athletics 6 (+13), Expertise: Magic 8 (+12), Insight 6 (+9), Intimidation 6 (+8), Investigation 8 (+12), Perception 6 (+9), Sleight of Hand 6 (+8), Technology 8 (+12), Vehicles 4 (+6)

Powers
Protection: Protection 2 (+2 Toughness; Impervious)
Cyber Senses: Senses 12 (Direction Sense, Distance Sense, Extended: Vision 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision)
Cybernetic Brain: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental)
Cyborg: Immunity 30 (Fortitude Effects; Limited - Half Effect)
Eye Staff Halberd (Easily Removable)
. . Blade: Strength-based Damage 3 (DC 25; Reach (melee): 5 ft.)
. . Magic Eye
. . . . Drain Life: Perception Area Weaken 10 (Affects: Stamina, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Selective)
. . . . Drain Magic: Perception Area Broad Weaken 10 (Affects: Magic Powers, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Broad: Magic Powers)
. . . . Evil Eye: Cumulative Perception Area Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Cumulative)
. . . . Hypnotic Eye: Cumulative Perception Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Cumulative)
. . Seventh Sight: Senses 9 (Accurate: Magic, Acute: Magic, Awareness: Magic, Counters All Concealment: Vision)
Self-repair: Regeneration 5 (Every 2 rounds, Advantages: Diehard)
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
. . Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)

Equipment
Battle Armor [Protection: Protection 2, +2 Toughness; Impervious], Cell Phone (Smartphone), Commlink, Sword, Toolkit (Basic)

Offense
Initiative +2
Blade: Strength-based Damage 3, +10 (DC 25)
Drain Life: Perception Area Weaken 10 (DC Will 20)
Drain Magic: Perception Area Broad Weaken 10 (DC Will 20)
Evil Eye: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +10 (DC Spec 17)
Hypnotic Eye: Cumulative Perception Area Affliction 10 (DC Will 20)
Sword, +10 (DC 25)
Throw, +8 (DC 22)
Unarmed, +10 (DC 22)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/7, Will 10

Power Points
Abilities 74 + Powers 66 + Advantages 16 + Skills 29 (58 ranks) + Defenses 17 = 202

Commander Techstone is a cyborg sorcerer. He comes from the same Earth timeline as Soar and Honor. There he is an evil tyrant, using his magic and technology to exploit and oppress the unfortunate peoples of that world. Brave heroes oppose him and prevent him from extending his reach, and he is also locked in perpetual rivalry with many other techno-wizards. He makes his lair in old ruins and fortresses, staffing them with people he has kidnapped and controlled with his magical staff. Old battle wounds have left him rather brain-damaged and erratic, he twitches and sparks and is prone to flying into irrational rages. He particularly hates a great barbarian warrior who shattered his skull with his energy sword, leaving him with a ruined face and a gaping hole in his head.

Jabroniville
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Jabroniville » Sat Aug 05, 2017 7:34 pm

LOL at "Tit-Mouse" and "Mrs. Superior". Though the time-based guy has a really good "Mega-Villain" design.

Gamebook
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sun Aug 06, 2017 8:53 am

Image

Image

Fire-Fly - PL 8

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 1, Presence 0

Advantages
Agile Feint, Defensive Roll 2, Evasion, Improved Critical 2: Fire Shot: Damage 5, Improved Initiative, Move-by Action, Ranged Attack 8

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Perception 6 (+7), Sleight of Hand 4 (+7), Technology 6 (+8), Vehicles 4 (+7)

Powers
Fire Pistol (Easily Removable)
. . Fire Shot: Damage 5 (DC 20; Increased Range: ranged, Secondary Effect)
. . . . Flamethrower: Cone Area Damage 5 (Alternate; DC 20; Cone Area: 60 feet cone, DC 15, Secondary Effect)
Fire-Fly suit (Removable)
. . Body Armor: Protection 3 (+3 Toughness; Impervious)
. . Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Insulation: Immunity 15 (Common Descriptor: Heat, Environmental Conditions (All); Limited - Half Effect)
. . Visor: Senses 6 (Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)

Offense
Initiative +7
Fire Shot: Damage 5, +11 (DC 20)
Flamethrower: Cone Area Damage 5 (DC 20)
Grab, +8 (DC Spec 11)
Throw, +11 (DC 16)
Unarmed, +8 (DC 16)

Languages
Native Language

Defense
Dodge 10, Parry 8, Fortitude 4, Toughness 6/4, Will 5

Power Points
Abilities 38 + Powers 31 + Advantages 16 + Skills 14 (28 ranks) + Defenses 14 = 113

Fire-Fly is a terror-flyer from the same world as Soar and Honor. He burns down poor people's homes when they try to defy his employer, a techno-wizard who equipped him with his gear. He is a ruthless mercenary who cares for nothing but his own enrichment and the fun of seeing things burn. When not on an arson mission he is often sent on patrols to spy out the land for any troublemaking heroes. He is likely to swoop down to attack any travelers without provocation. Back at the wizard's fortress there is an entire platoon of other warriors equipped with all sorts of other gear who he can call on to back him up if he finds that those he is harassing are capable of defending themselves from him.
Last edited by Gamebook on Tue Aug 15, 2017 10:00 pm, edited 1 time in total.

Gamebook
Posts: 3300
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sun Aug 06, 2017 9:08 am

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Ghozer - PL 10

Strength 10, Stamina -, Agility 4, Dexterity 2, Fighting 10, Intellect 5, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Chokehold, Daze (Deception), Diehard, Eidetic Memory, Fascinate (Expertise: Magic), Favored Foe: People who summon him, Fearless, Improved Critical: Unarmed, Improved Initiative, Luck 3, Power Attack, Ranged Attack 4, Ritualist, Taunt

Skills
Athletics 4 (+14), Deception 8 (+12), Expertise: Magic 12 (+17), Insight 8 (+12), Intimidation 8 (+12), Investigation 6 (+11), Perception 6 (+10), Persuasion 6 (+10), Sleight of Hand 4 (+6)

Powers
Comprehend: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate)
Immortality: Immortality 1 (Return after 2 weeks)
Immunity: Immunity 31 (Aging, Fortitude Effects)
Inverted Reversed Pentagram Amulet (Removable)
. . Nullify: Nullify 10 (Counters: Magic Immunity, DC 20; Increased Range: perception)
Master of Magic
. . Appear at will: Teleport 12 (16 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions)
. . Aura of Hell: Environment 7 (Cold (Extreme), Heat (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 1800 feet; Selective)
. . Capture Soul: Nullify 10 (Counters: Immortality, DC 20; Increased Duration 3: continuous, Increased Range: perception)
. . Champion of Hell: Summon 10 (Active, Type (Broad): Demons)
. . Disjunction Magic: Nullify 10 (Counters: Magic, DC 20; Broad, Effortless, Increased Range: perception, Simultaneous)
. . Rain of Destruction: Burst Area Damage 10 (DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Increased Range 2: perception)
. . Spy: Remote Sensing 16 (Affects: 2 Types, inc. Visual - Audio, Visual, Range: 250 miles)
. . Steal Breath of Life: Progressive Weaken 10 (Affects: Stamina, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive)
. . Turn into a demon: Progressive Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive)
. . Visions of Damnation: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Burst Area 5: 500 feet radius sphere, DC 20; Limited Degree)
Mysterious Voice: Mental Cosmic Communication 2 (Dimensional 2: group - Middle Worlds, Insidious)
Protection: Protection 10 (+10 Toughness; Impervious)
Regeneration: Regeneration 10 (Every 1 round, Advantages: Diehard)
Senses: Senses 10 (Acute: Scent, Counters All Concealment: Vision, Extended: Vision 1: x10, Extended: Scent 1: x10, Tracking: Scent 2: full speed)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
Summoned: Movement 1 (Dimensional: Hell 1: one dimension, 50 lbs.; Uncontrolled)
Unreal Step: Movement 6 (Permeate 3: full speed, Trackless: Visual 1, Wall-crawling 2: full speed)

Offense
Initiative +8
Capture Soul: Nullify 10 (DC Will 20)
Disjunction Magic: Nullify 10 (DC Will 20)
Grab, +10 (DC Spec 20)
Nullify: Nullify 10 (DC Will 20)
Rain of Destruction: Burst Area Damage 10 (DC 25)
Steal Breath of Life: Progressive Weaken 10 (DC Will 20)
Throw, +6 (DC 25)
Turn into a demon: Progressive Affliction 10 (DC Will 20)
Unarmed, +10 (DC 25)
Visions of Damnation: Burst Area Affliction 10 (DC Will 20)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10, Will 10

Power Points
Abilities 68 + Powers 185 + Advantages 20 + Skills 31 (62 ranks) + Defenses 12 = 316

Across the world there are many foolish dabblers in magic. For those who are messing with things they should not black magic is often the most attractive. It is a lot easier to learn and gives powerful results quickly. The only price as they soon find out is your body and soul. Ghozer is a malicious demon who can be easily summoned and communicated with to give instruction in black magic. If the person who invoked him is a talentless idiot he just kills them on the spot in some imaginative and gruesome fashion. Those with potential though he nurtures, teaching them all that they want to know and a lot more besides. His only purpose in this is to spread chaos and destruction, that is his nature as a demon. Personal wealth and status mean nothing to him and he has no true long-range plans. The ultimate fate of most of those who consort with him is to be dragged down to hell for an eternity of torment after their attempts to conquer the world or bring about the apocalypse are defeated by heroes and they plead with him for salvation. It is a matter of indifference to Ghozer whether evil ultimately triumphs, while what he does makes it more likely he has no ambition to bring it about. A few of the most evil who like him care only for destruction he transforms into demons. It may be the case that Ghozer was once a mortal himself. The one thing he is afraid of are the magical and divine superheroes who hunt beings like him to destroy or banish them. Often he will set his apprentices to fight them to distract or kill them, promising them great rewards if they succeed and just finding someone new if they fail.

Thorpocalypse
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Thorpocalypse » Sun Aug 06, 2017 10:33 pm

I can't look at Mr. Happy without thinking of the late, great Robin Williams and his famous bit about Mr. Happy being his name for his...Little Robin. :)

And is Ghozer a Gozarian or just a regular demon? ;)

Gamebook
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Tue Aug 08, 2017 7:04 am

Image

Image

Green Meanie - PL 6

Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 2

Advantages
Connected, Daze (Deception), Equipment 7, Luck, Quick Draw, Ranged Attack 5, Trance

Skills
Athletics 4 (+4), Deception 8 (+10), Insight 4 (+6), Intimidation 4 (+6), Investigation 6 (+7), Perception 4 (+6), Persuasion 6 (+8), Sleight of Hand 6 (+9), Vehicles 4 (+7)

Powers
Body Armor: Protection 3 (+3 Toughness; Impervious)
Sensory Protection: Immunity 5 (Sensory Affliction Effects; Limited - Half Effect)
Visor: Senses 6 (Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)

Equipment
Body Armor [Body Armor: Protection 3, +3 Toughness; Impervious], Cell Phone (Smartphone), Flashlight, Gas Mask, Heavy Pistol, Knife, Meanie Mask [Sensory Protection: Immunity 5, Sensory Affliction Effects; Limited - Half Effect; Visor: Senses 6, Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision], Mini-tracer, Restraints, Stun Ammo

Offense
Initiative +1
Grab, +6 (DC Spec 10)
Heavy Pistol, +8 (DC 19)
Knife, +6 (DC 16)
Throw, +8 (DC 15)
Unarmed, +6 (DC 15)

Languages
Native Language

Defense
Dodge 7, Parry 6, Fortitude 2, Toughness 3, Will 6

Power Points
Abilities 30 + Powers 0 + Advantages 17 + Skills 23 (46 ranks) + Defenses 12 = 82

The Green Meanie is a radical anti-cannabis vigilante. Most urban vigilantes largely ignore users and dealers in this common drug, concentrating on more serious criminals. Even the real nutcases like the Executor hardly regard it as a crime. This guy takes an extreme approach, often cold-bloodedly shooting people. Cannabis dealers don't tend to be a violent lot and are shocked to be attacked by this homicidal lunatic. The design of his costume seems to be a mocking affectation. Other urban vigilantes are trying to track down and stop his murderous rampage, but there are so many potential targets for him that he can just strike at random all over the city.

Gamebook
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Tue Aug 08, 2017 7:21 am

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Immovable Bulk, The - PL 14

Strength 20, Stamina 20, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Improved Initiative, Power Attack, Ranged Attack 2, Startle, Takedown

Skills
Athletics 4 (+24), Intimidation 8 (+8), Perception 4 (+4), Vehicles 4 (+4)

Powers
Immovable Bulk: Density Growth 16 (+16 STR, +16 STA, +16 mass ranks, -4 speed ranks; Density)
. . Strong: Enhanced Trait 32 (Alternate; Traits: Strength +8 (+28), Stamina +8 (+28))
Immunity: Immunity 5 (Environmental Conditions (All))
Regeneration: Regeneration 3 (Every 3.33 rounds)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)

Offense
Initiative +6
Grab, +8 (DC Spec 30)
Throw, +2 (DC 35)
Unarmed, +8 (DC 35)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 24, Toughness 20, Will 4

Power Points
Abilities 36 + Powers 45 + Advantages 7 + Skills 10 (20 ranks) + Defenses 14 = 112

The Immovable Bulk got his powers working as a miner on a neutron star. Neutron star material is a valuable substance used for many things by those offworld civilizations with the technology to manipulate it. To avoid being instantly laminated across the entire surface of the star workers need superpower enhancements. He can increase his density massively to the point where he can just walk around normally on it. The most valuable neutronium is deep inside the star where it is even denser so massive drilling rigs are needed to extract it. He got involved with illegal theft and smuggling of higher-density neutronium, getting it to people such as space warlords who are supposed to be under embargo for such a powerful substance. For a while he made a fortune but then the smuggling ring was busted. To avoid being slung in jail by the authorities or whacked by the criminal syndicate to keep him from talking under arrest he fled back to Earth. He is resentful of the loss of all his earnings and is intent on recouping them by working for whoever will pay him the most. Supervillain masterminds readily employ mercenaries like him. While very low on mobility while powered up he is quite possibly the strongest superpowered person on contemporary Earth and can walk into armored vaults like they were made of cobwebs. If he catches hold of a superhero he can just crush the life out of them with little effort.
Last edited by Gamebook on Tue Aug 15, 2017 10:03 pm, edited 1 time in total.

Jabroniville
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Jabroniville » Tue Aug 08, 2017 8:20 am

Haha, the Greenie Meanie is amazing. A violent, psychotic ANTI-CANNABIS activist? That's brilliant.

Gamebook
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Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Tue Aug 08, 2017 8:15 pm

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Nega King - PL 10

Strength 12, Stamina -, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Daze (Intimidation), Diehard, Power Attack

Skills
Athletics 6 (+18), Intimidation 6 (+6), Perception 4 (+4)

Powers
Drain energy from attacks: Immunity 80 (Toughness Effects; Limited - Half Effect)
Immunity: Immunity 30 (Fortitude Effects)
Negative Energy Body: Weaken 10 (Affects: Strength, Resisted by: Fortitude, DC 20; Affects Objects, Reaction 3: reaction)
. . Energy Sink: Nullify 10 (Alternate; Counters: Energy, DC 20; Reaction 3: reaction, Simultaneous)
Negative Vision: Senses 2 (Darkvision)
Regeneration: Regeneration 3 (Every 3.33 rounds)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)

Offense
Initiative +2
Energy Sink: Nullify 10, +0 (DC Will 20)
Grab, +8 (DC Spec 22)
Negative Energy Body: Weaken 10, +8 (DC Fort 20)
Throw, +0 (DC 27)
Unarmed, +8 (DC 27)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 0, Will 4

Power Points
Abilities 34 + Powers 130 + Advantages 4 + Skills 8 (16 ranks) + Defenses 10 = 186

The Nega King is a strange entity from a distant alternate Earth. The universe he comes from is an anti-universe, all the atomic directions are reversed so all matter is antimatter and all energy is anti-energy. Any energy from this universe that touches him is negated, it just disappears into nothing. Fortunately the reaction is muted so it doesn't explode violently or create a zone of absolute zero. On his world he was a superstrong thug, making a living by bullying and stealing. He tried to do the same when he first appeared on contemporary Earth but there are many more superheroes here than on his world and he was driven to flee. Like many others he subsequently ended up in the service of the supervillain masterminds. He acts as an interference runner during operations, negating and draining the powers of superheroes. Why he is on this Earth is that he was blown across the dimensions when he got involved in a collision between many superhero worlds, having been sent charging into battle at the behest of masters who couldn't have cared less about his fate.

Gamebook
Posts: 3300
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Tue Aug 08, 2017 8:30 pm

Image

Nosferatia - PL 10

Strength 4, Stamina 4, Agility 6, Dexterity 2, Fighting 12, Intellect 0, Awareness 2, Presence 1

Advantages
Agile Feint, Assessment, Close Attack 2, Defensive Roll 2, Evasion, Improved Critical 3: Body Spikes: Strength-based Damage 1, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Prone Fighting, Ranged Attack 2, Takedown 2

Skills
Acrobatics 12 (+18), Athletics 10 (+14), Insight 8 (+10), Intimidation 4 (+5), Perception 8 (+10), Sleight of Hand 6 (+8), Stealth 8 (+14)

Powers
Body Spikes: Strength-based Damage 2 (piercing, slashing, DC 21)
. . Body Spikes: Strength-based Damage 1 (Alternate; DC 20; Reaction 3: reaction; Limited 2: when being grappled)
Immunity: Immunity 2 (Environmental Condition: Cold, Environmental Condition: Heat)
Organic Armor: Protection 2 (+2 Toughness; Impervious)
Senses: Senses 3 (Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing)
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
. . Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
Spike Climb: Movement 1 (Wall-crawling 1: -1 speed rank)

Offense
Initiative +10
Body Spikes: Strength-based Damage 1, +14 (DC 20)
Body Spikes: Strength-based Damage 2, +14 (DC 21)
Grab, +14 (DC Spec 14)
Throw, +4 (DC 19)
Unarmed, +14 (DC 19)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 7

Power Points
Abilities 62 + Powers 17 + Advantages 19 + Skills 28 (56 ranks) + Defenses 14 = 140

Nosferatia is from the same world as Diabhla. There she was a killer and a thief, operating as part of an entire gang of bandits. When her world's people got fed up with their depredations and hunted them down she fled to contemporary Earth. Here this bizarre woman has carried on with her criminal ways, joining up with various other low-level supervillains. She often acts as a hit woman, targeting urban vigilantes for mobsters. Her appearance and body spikes mean that she cannot go out in public so she skulks around the city at night.

Gamebook
Posts: 3300
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Thu Aug 10, 2017 9:50 pm

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Orbiteer - PL 10

Strength 6, Stamina -, Agility 0, Dexterity 0, Fighting 6, Intellect 3, Awareness 0, Presence 0

Advantages
Defensive Attack, Improved Aim, Improved Critical 2: Meteor Shower: Move Object 10, Power Attack, Ranged Attack 10

Skills
Expertise: Science 8 (+11), Investigation 6 (+9), Perception 8 (+8), Technology 4 (+7), Vehicles 4 (+4)

Powers
Control Angular Momentum
. . Achieve Orbit: Burst Area Move Object 10 (25 tons; Burst Area: 30 feet radius sphere, DC 20, Selective)
. . Meteor Shower: Move Object 10 (25 tons, DC 25; Damaging, Multiattack)
. . Orbital Slingshot: Burst Area Deflect 10 (Burst Area: 30 feet radius sphere, DC 20, Redirection, Reflect)
. . Planetary Collision: Burst Area Damage 10 (DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Increased Range: ranged)
. . Shift Momentum: Move Object 10 (25600000 ktons; Increased Mass 30; Reduced Range: close)
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Immunity: Immunity 31 (Aging, Fortitude Effects)
Moonrock: Protection 10 (+10 Toughness; Impervious)
Movement: Movement 1 (Space Travel 1: within solar system)
Reform: Regeneration 3 (Every 3.33 rounds)
Senses: Senses 5 (Distance Sense, Extended: Vision 2: x100, Low-light Vision, Ultravision)

Offense
Initiative +0
Achieve Orbit: Burst Area Move Object 10 (DC 20)
Grab, +6 (DC Spec 16)
Meteor Shower: Move Object 10, +10 (DC 25)
Planetary Collision: Burst Area Damage 10 (DC 25)
Shift Momentum: Move Object 10, +6 (DC 20)
Throw, +10 (DC 21)
Unarmed, +6 (DC 21)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude Immune, Toughness 10, Will 5

Power Points
Abilities 20 + Powers 117 + Advantages 15 + Skills 15 (30 ranks) + Defenses 11 = 178

The orbiteer was once an astronaut who was part of a moonshot expedition. The later moon missions were much more scientific endeavors, with the crews highly trained in geology. A patch of moondust had been displaying strange sparkling lights during the hours of darkness and one expedition was dispatched to investigate. They found that a large area of the moon's surface was covered in a strange white moondust that appeared to be of a different composition to the rest. Gathering samples they took it back in to the lander for eventual return to Earth. They didn't quite get all the dust off their moonboots though and some of it got into the cabin's atmosphere. Moondust is nasty stuff, it isn't like dust on Earth. With no erosive forces it stays as sharp-edged fragments from when it was created by meteor impact. Comparable Earth substances are stone dust thrown up by explosions or cutting tools or recently burnt gunpowder, harsh substances that irritate the eyes and throat.

The astronauts breathed in some of the dust and it began to attack and alter them. The dust was the remains of a large area of computational matter left behind by some long departed alien race. They had been using it to control our Moon's orbit for unknown purposes. It had been left inert on the Moon, perhaps for billions of years. Nothing ever changes on the Moon though and it had been preserved all this time. They managed to get back to Earth but once there in quarantine they were progressively coated in moon rock. They developed powers over gravity, being able to levitate and spin objects at will. Eventually in alarm the authorities tried to destroy them. One was shattered by intense gunfire but the other broke out and escaped. Since then the altered man has been a dangerous supervillain. His mind is now alien and strange, he spends his time creating immense stone sculptures in remote locations. Great orbs of stone spin in ellipses around each other as he levitates them. Occasionally he tries to hijack a space rocket, apparently he wants to get back to the Moon. What he might do there is unknown so so far he has always been prevented from doing so. Supervillain masterminds occasionally employ him as a general supervillain, but even they are wary of this entity and what it's purpose is.

Gamebook
Posts: 3300
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Thu Aug 10, 2017 10:00 pm

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Spore Lord - PL 5

Strength 2, Stamina 0, Agility 0, Dexterity 2, Fighting 4, Intellect 5, Awareness 0, Presence 1

Advantages
Benefit, Wealth (well-off), Inventor, Ranged Attack 4, Ultimate Effort: Science

Skills
Deception 4 (+5), Expertise: Science 10 (+15), Intimidation 8 (+9), Investigation 6 (+11), Perception 6 (+6), Sleight of Hand 4 (+6), Technology 8 (+13), Vehicles 4 (+6)

Powers
Spore suit (Removable)
. . Body Armor: Protection 4 (+4 Toughness; Impervious)
. . Sealed Suit: Immunity 9 (Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Sensory Protection: Immunity 5 (Sensory Affliction Effects; Limited - Half Effect)
. . Servos: Enhanced Strength 2 (+2 STR)
. . Spore Capsules
. . . . Blinding Spores: Progressive Cloud Area Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged, Progressive)
. . . . Lung Eating Spores: Cloud Area Progressive Weaken 5 (Affects: Stamina, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged, Progressive)
. . . . Toxic Spores: Progressive Cloud Area Affliction 5 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged, Progressive)
. . . . Zombie Spores: Progressive Cloud Area Affliction 5 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged, Progressive)
. . Visor: Senses 5 (Extended: Vision 1: x10, Infravision, Low-light Vision, Microscopic Vision 2: cell-size)

Offense
Initiative +0
Blinding Spores: Progressive Cloud Area Affliction 5 (DC Fort 15)
Grab, +4 (DC Spec 12)
Lung Eating Spores: Cloud Area Progressive Weaken 5 (DC Fort 15)
Throw, +6 (DC 17)
Toxic Spores: Progressive Cloud Area Affliction 5 (DC Fort 15)
Unarmed, +4 (DC 17)
Zombie Spores: Progressive Cloud Area Affliction 5 (DC Fort 15)

Languages
Native Language

Defense
Dodge 6, Parry 4, Fortitude 2, Toughness 4, Will 5

Power Points
Abilities 24 + Powers 46 + Advantages 7 + Skills 25 (50 ranks) + Defenses 13 = 115

The Spore Lord is an anti-human fanatic. The teeming masses of humanity are consuming the world and they need to be reduced. An apocalyptic plague is a possible solution, but that would only be short term. Even highly virulent diseases with 99% mortality rates cannot wipe out a resilient and fecund species (think of rabbits and myxomatosis). His innovation is to bio-engineer fungi that produce a variety of deadly spores. Once they have been established all over the world they will make the Earth permanently uninhabitable by humans. From his fungi he has created small glass vials containing live spores. If smashed against a surface they release a cloud of the superfine spores. These have a variety of effects if breathed in. Some are debilitating, others cause blindness or are fatal. The zombie spores turn anyone who is affected by them into a fearless maniac that desires only to eat human flesh. To protect himself from his lethal concoctions he wears an armored hazmat suit. If not stopped he could cause immense damage.

Gamebook
Posts: 3300
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sun Aug 13, 2017 6:11 am

Image

Thagomize - PL 8

Strength 4, Stamina 4, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Daze (Intimidation), Improved Critical: Spiked Club Tail: Strength-based Damage 4, Power Attack, Takedown

Skills
Athletics 6 (+10), Intimidation 6 (+6), Perception 6 (+6)

Powers
Claws & Bone Blades: Strength-based Damage 2 (slashing, DC 21)
Osteoderm Reinforced Scaly Hide: Protection 4 (+4 Toughness; Impervious)
Senses: Senses 1 (Low-light Vision)
Spiked Club Tail: Strength-based Damage 4 (bludgeoning, piercing, DC 23; Reach (melee): 5 ft.)

Offense
Initiative +0
Claws & Bone Blades: Strength-based Damage 2, +8 (DC 21)
Grab, +8 (DC Spec 14)
Spiked Club Tail: Strength-based Damage 4, +8 (DC 23)
Throw, +0 (DC 19)
Unarmed, +8 (DC 19)

Languages
Native Language

Defense
Dodge 6, Parry 8, Fortitude 8, Toughness 8, Will 3

Power Points
Abilities 32 + Powers 16 + Advantages 5 + Skills 9 (18 ranks) + Defenses 13 = 75

This creature is a genetically engineered fighting slave from one of the alternate realities where a supervillain mastermind has conquered the world. Such worlds are always nightmarish, with entire populations enslaved and lorded over by the arrogant, cruel and greedy minions of the mastermind. Even if the supervillain mastermind intended to create a utopia the loss of freedom and their willingness to use violent coercion to enforce their will means that they inevitably descend into hell on Earth. On the world this creature comes from Roman-style gladiatorial games have been brought back, with men and monsters pitted against each other in the arena, or simply helpless prisoners thrown to ravening beasts.

For all his bestial appearance Thagomize is actually about as intelligent as an average human. He is a champion fighter and executioner and has slain hundreds in the arena. Pity and remorse are not in his makeup, he just smashes victims into pulp with his spiked tail club. When not fighting he lives in the maze of tunnels under the arena, rubbing shoulders with countless other bizarre creatures. If superheroes attempt to rescue anyone from the holding cells he will not be sympathetic but will attack them ferociously, along with a horde of other monsters. Superheroes will have to decide whether to fend them off or put the savage beasts down.

Gamebook
Posts: 3300
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Kaufee art builds

Post by Gamebook » Sun Aug 13, 2017 6:39 am

Image

Wetwing - PL 8

Strength 3, Stamina 3, Agility 4, Dexterity 0, Fighting 10, Intellect 1, Awareness 2, Presence 1

Advantages
Agile Feint, Benefit, Status: Princeling, Defensive Roll, Equipment 1, Evasion, Improved Critical: Unarmed, Improved Initiative, Power Attack, Ranged Attack 2

Skills
Acrobatics 8 (+12), Athletics 6 (+9), Insight 6 (+8), Perception 8 (+10), Persuasion 4 (+5), Stealth 4 (+8)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
. . Swimming: Swimming 4 (Alternate; Speed: 8 miles/hour, 120 feet/round)
Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning)
Scaly Skin: Protection 2 (+2 Toughness; Impervious)
Senses: Senses 2 (Low-light Vision, Ultra-hearing)
Spear: Strength-based Damage 3 (DC 21; Reach (melee) 2: 10 ft.)

Equipment
Spear [Spear: Strength-based Damage 3, DC 21; Reach (melee) 2: 10 ft.]

Offense
Initiative +8
Grab, +10 (DC Spec 13)
Spear: Strength-based Damage 3, +10 (DC 21)
Throw, +2 (DC 18)
Unarmed, +10 (DC 18)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 6/5, Will 7

Power Points
Abilities 48 + Powers 14 + Advantages 10 + Skills 18 (36 ranks) + Defenses 15 = 105

Wetwing is a bizarre combination of human and flying fish. He comes from the populations of strange aquatic hybrids that live in the waters surrounding Atlantis, like Sea Serpent or Coral. His people live not on the seabed like the other two but just under the surface out on the high seas. Their fin wings are used to travel long distances by flying rather than trying to swim against the powerful ocean currents. Bubbles and domes that float just under the surface form their homes from where they farm the sealife and plankton, which they trade to Atlantis for tools and materials. He is a prince in his culture, this denoting that he comes from a wealthy and well-established family. His people do not form organized nations as they are nomadic, voyaging back and forth across the vastness of the ocean in pursuit of the shoals and plankton blooms. Peaceful by nature they rather cooperate as a whole, every extended family being prepared to help out any other members of their society.

Wetwing is noted as a great hunter, having brought down many dangerous and/or profitable sea creatures such as whales, orcas, large sharks, swordfish and other predatory but meaty sealife. He can travel huge distances by a combination of flying and swimming, and if necessary can subsist for some time just by eating plankton. His jaw structure is that of a fish rather than a human and he can open it in an enormous gape to let water flow through and over his gills, where rakers gather the plankton for it to be swallowed. He is also capable of eating solid food though, he has to eat fish and other foods to survive longer term. Superheroes, especially those from Atlantis, may meet him because his people are very vulnerable to attack. They do not possess weapons better than spears and have no military organization. Criminals from contemporary Earth and Atlantis may come out to raid them for food, slaves or just for sport. These may not be supervillains but just cruel people who don't care about the suffering they inflict so long as they get to profit or enjoy themselves. The escape or introduction of dangerous sea monsters and vermin like the Bait creatures would also menace them and be difficult for them to deal with.

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