The Multiverse in My Head: Empire City

Where in all of your character write ups will go.
Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 15, 2017 3:13 am

Tortukapparon
The ancient Lemurians perfected the art of bio-wizardry and used their powers to bring back the dinosaurs, create supernatural guardians, and extend their own lifespans. The crowning achievement of the Lemurian bio-wizards, however, was the creation of the Thaimok, titanic monsters using the huge sea turtles of the Pacific as their base. Guided by Lemurian magic, the Thaimok grew to immense size, were given the abilities needed to operate in a wide variety of environments, and magical furnaces within their shelled chests that gave them terrible offensive abilities. While never numerous, the Thaimok were devastating weapons, and helped secure Lemurian superiority across the ancient Pacific Rim.

But the Lemurian civilization was not as long-lived as they’d hoped it would be, and despite their power and armies of monsters, their own cruelty and savagery proved their undoing. When the civilization collapsed, the Thaimok were destroyed, completely wiped out.

Except for one. The creature known as Tortukapporan is the last known Thaimok still active, recently resurrected from its northern prison by the thawing of arctic ice brought about by global warming. Tortukapporan is free to hunt and slay again. Its genetic programming urges it to protect Lemuria, but Lemuria no longer exists. Still, Tortukapporan haunts the reaches of the Pacific Ocean, revisiting old locations where Lemurian strongholds once stood.

The Kraken is eager to collect all the crown jewels of Lemuria in part because the one who controls all of those artifacts can also control Tortukapporan and direct the tremendous destructive power of the beast against the targets of their choosing. For now, Tortukapporan threatens humans incidentally, as it mostly hunts whales, giant squid, and other kaiju, but it doesn’t care about anything caught between it and its prey.
PL: 14
Abilities: STR: 38 (+14) DEX: 14 (+2) CON: 24 (+7) INT: 6 (-2) WIS: 14 (+2) CHR: 6 (-2)
Skills: Intimidate 4 (+8)
Notice 8 (+10)
Survival 8 (+10)
Feats: All-Out Attack
Diehard
Follow-Up Strike
Followup Attack 1
Improved Initiative 1
Iron Stomach
Move-by Action
Power Attack
Rage 1
Rapid Healing
Powers: Blast 14 [Cone Area, Range (Touch)]
Flight 6 [500 mph, 4400 ft./rnd]
  • AP: Speed 4 [100 mph, 880 ft./rnd]
  • AP: Swimming 6 [100 mph, 880 ft./rnd]
Growth 14 [+28 STR, +14 CON, +3 size categories, Innate, Permanent]
Immunity 11 [Damage Type (Fire), Environmental Conditions (All), Suffocation (Drowning)]
Protection 10 [Impervious]
Strike 3 [Mighty]
Super-Senses 2 [Low-light Vision, Scent]
Super-Strength 4 [Heavy Load: 307.2 tons]
Combat: Attack +10 [Blast DC 29, Strike DC 32, Unarmed DC 29], Defense +10, Init +6
Saves: Toughness +17, Fortitude +12, Reflex +8, Will +8
Description: Tortukapparon is a gigantic, orange-red reptilian creature that looks like a bipedal turtle. The wedge shaped head has two enormous, blazing orange eyes and the triangular mouth brims with large, sharp teeth including two tusk-like canines in the manner of a saber-tooth cat. The hard shell encompasses the beast’s central mass, and contains the powerful fiery furnace that fuels the creature’s amazing abilities. By focusing its energies, Tortukapparon can unleash a sheet of white-hot flames from its mouth, hot enough to burn through nearly anything. The Lemurian kaiju can also vent the energies through openings in its shell and use the resultant blasts to propel it through the air at sub-sonic speeds. It’s an ungainly kind of flight, but frightening effective, and it allows Tortukapparon incredibly mobility. On land it moves at speed as well, churning across distances with its massive stumpy legs, and it can propel itself through water as well, swimming with powerful, churning movements using all of its limbs. Tortukapporan’s hard carapace makes it virtually indestructible, and it recovers quickly even when something does manage to injure it. It can breathe underwater, ignores all but the greatest environmental extremes, and is completely impervious to flames of any intensity.

Under the Hood
I've seen more Gamera movies thanks to MST3K than I would have seen otherwise. While Godzilla was a mainstay of Saturday afternoons, his shelled counterpart was not. Still, I think he's an iconic enough kaiju to deserve a counterpart in Atomic Rampage!, although it took me a while to come around to actually making him. Bulking up the Lemurians in the setting set me on the path to actually fleshing out the toothy turtle, and while he's a bit much for Mu Island, he could make a good recurring nemesis and/or frenemy for the whole Titan Family.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Thu Nov 16, 2017 2:58 am

The Breach
Five years ago, a number of earthquakes struck California in rapid succession, causing billions in damage and leading to the accidental deaths of hundreds. At the apex of the events, a new volcano erupted within Plumas National Forest, just north of Sacramento. Initially the volcano vomited forth boulders and magma as it rose up into the air, setting off a minor earthquake that shook nearby communities. The full implications of what was believed to be a normal albeit rare geologic event came to light days later, as the caldera cooled and strange gases began to seem from the volcano’s rim.

Along with those gases came a new race of kaiju, who climbed out of the volcano and began to range around the remnants of the forest. The gases proved toxic to the surrounding wildlife, while the plants began to mutate. Everyone within the area was forced to abandon their homes, their jobs, and the mountain forest land. The kaiju moved in and took over.

So far, they have not left the area around the volcano that is enveloped within the toxic cloud. The atmosphere seems relatively stable and localized within the bounds of the volcano, the gases unfazed by wind or other local weather patterns. But the diameter of the cloud has grown five feet in the last five years, and authorities are obviously alarmed at the implications.

In addition to the unbreathable atmosphere, human technology and equipment tends to break down quickly within the cloud. This means that the ability to take readings and analyze the problems has been severely hindered. Reconnaissance by powered individuals indicates that the kaiju are mostly fighting amongst themselves, subsisting off one another or the mutated vegetation, and that the volcano is bleeding off some kind of unknown radiation. The current theory is that the volcano, nicknamed Mount Doom, is actually a dimensional doorway, and the fact that it remains open suggests a breach or wound in the space-time continuum.

This, of course, is a worst-case scenario. Most researchers are hoping that the monsters are just regular creatures from the earth’s core. A dimensional breach would be so much worse.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Thu Nov 16, 2017 3:06 am

Daikaiju
The daikaiju, as the breach monsters have been designated in order to avoid confusing them with standard kaiju, present a wide range of phenotypes which may or may not represent a variety of species or sub-species. Their strange, bio-mechanical appearance suggests that they all share a common origin, however, and that said origin may be artificial. Captured samples of daikaiju bodies sell for exorbitant prices on the black market, and the price is largely controlled by a mysterious being who calls himself the Scavenger.

US authorities would like to get a sample of daikaiju material for their own use, but those they recovered previously have all mysteriously disappeared. The creatures, for now, remain a compelling and terrifying mystery.
PL: 11
Abilities: STR: 34 (+12) DEX: 12 (+1) CON: 22 (+6) INT: 8 (-1) WIS: 12 (+1) CHR: 6 (-2)
Skills: Notice 4 (+5)
Survival 4 (+5)
Feats: All-Out Attack
Diehard
Hardy
Move-by Action
Power Attack
Takedown Attack 2
Withstand Damage
Powers: Growth 12 [+24 STR, +6 CON, +3 size categories; Permanent, Innate]
Immunity 1 [Breach Atmosphere]
Protection 8

“Dragon”
“Fire Breath” Blast 12 [Cone Area, Range (Touch)]
Flight 3 [50 mph, 440 ft./rnd]
Immunity 5 [Damage Type: Fire]
Impervious Toughness 10

“Dynamo”
Additional Limbs 4 [10 extra limbs, Improved Grapple]
Electrical Control 12 [Line Area, Range (Touch)]
Energy Aura 2 [Electricity]
Immunity 5 [Damage Type: Electricity]
Speed 4 [100 mph, 880 ft./rnd]

“Flyer”
Flight 6 [500 mph, 4400 ft./rnd]
Immunity 5 [Damage Type: Cold]
Super-Senses 4 [Low-light Vision, Radar]
“Wing Vortex” Blast 12 [Cone Area, Range (Touch)]

“Insect”
Additional Limbs 2 [2 extra limbs, Improved Grapple]
Flight 4 [100 mph, 440 ft./rnd]
Immunity 5 [Entrapment]
Snare 12 [Tether]
Super-Senses 5 [Darkvision, Infravision, Tremorsense]

“Quadruped”
Immovable 5
Impervious Toughness 12
Speed 4 [100 mph, 880 ft./rnd]
Super-Senses 3 [Darkvision, Scent]
Super-Strength 8 [Heavy Load 2.9k tons]

Combat: Attack +8 [Unarmed DC 27, Blast DC 27, Electrical Control DC 27, Snare DC 22], Defense +8, Init +1
Saves: Toughness +14, Fortitude +10, Reflex +5, Will +5
Description: There are at present five known sub-types of daikaiju, which vary in specific ways. All daikaiju possess certain similarities, however. They are enormous animals, with bodies that are around fifty to sixty feet in length, with tails and wings and the like making some look even larger. They all possess a hard, organic carapace that despite is rounded edges and Abalone-like coloring still looks designed, almost as if it were manufactured and installed, given it a mechanical appearance despite clearly being biological. All the daikaiju are completely immune to the effects of the toxic and corrosive atmosphere exuded by the volcano.

Daikaiju designated “dragons” possess enormous horned heads, long snouts brimming with sharp teeth, and anywhere from three to seven eyes. Enormous, leathery wings erupt from their shoulders, and long sinuous tails help to function like rudders in the air. As massive and ungainly as they look, the dragons can indeed fly. They can also, like mythological dragons, emit a cone of plasma from their mouths, a wave of napalm-like chemicals that burn anything it comes in touch with, even other daikaiju. These dragons appear unaffected by flames or heat of any kind.

Daikaiju designated “dynamos” appear as massive semi-bipedal creatures on tree-trunk like legs with multiple, tentacle like arms erupting from their torsos. They normally lumber on their large primary legs, but can curl down onto all ten of their limbs and move rapidly over land. Their bullet-shaped heads with their sideways mouths are adorned with thick antlers which are usually crackling with electricity. The dynamos can generate a bolt of electricity from their antlers to stun or burn prey, or they can redirect that energy to encase their own bodies, thus electrifying their limbs and making their very touch burn.

Daikaiju designated “flyers” superficially resemble enormous pterosaurs. They possess huge, cloak like wings with which they can both fly at sub-sonic speeds and generate enormous, hurricane strength winds. Flyer heads are equipped with elaborate crests that may indicate sex, but also help steer in flight. Their legs are short and end in grasping claws, suggesting that where they come from they are able perch in some manner. The flyers seem to be the creatures most likely to leave the area around Mount Doom, but they have yet to do so.

Daikaiju designated “insects” resemble enormous beetles, with six limbs each that end in pincers, hard plates on their back which cover delicate wings that somehow allow the creatures to fly, and long delicate antennae which provide sensory data to the creature. Unlike beetles, however, the insect daikaiju can generate a thick, ropey, silk-like substance from glands located near their mouths. Spraying this chemical allows them to trap prey in web-like balls, which they then reel in to be devoured.

Daikaiju designated as “quadrupeds” are massive bull-like creatures who appear to possess the most heavily armored bodies of all the daikaiju. They have wide wedge shaped heads possessing a ring of horns, massive shoulders that are higher than their hindlegs, and short, stubby spiked tails. The quadrupeds move slowly for the most part, but they can charge with terrifying speed and are quite capable of devastating anything in their path.

Under the Hood
I was coming to the end of my kaiju collection when I realized that I had no reference to Dan Brereton's Giantkiller series. I wasn't ambitious enough to do an A-Z of monsters like he did, but I did want to get something in Atomic Rampage! that related to Jack and his friends. Thus the Breach and the Daikaiju, who are basically completely swiped from that comic. Giantkiller's monsters were more individualized, and had actual personalities, but the dimensional rift and the toxic atmosphere are taken directly from it. The Breach also serves a little bit like Marvel's Monster Island stocked with Mole Man's minions - a mess of monsters who can attack en masse.

I wanted to have a "class" of kaiju who were basically the same, just slightly differentiated by their powers. A critic might say all the kaiju are like that - just threats with a lot of Growth, low INT, and Protection. But I tried to make them at least a little different among themselves, if not necessarily in motivation than at least in ability.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Thu Nov 16, 2017 3:06 am

That's it for the kaiju (for now). I'm not done with monsters yet, but the next few will be of a more supernatural bent.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 3:31 am

Yoz-Zerkoth, Outer God
The King of Pain, Lord of Madness, the Void That Lives – these are but a few of the many names of the interdimensional entity best known as Yoz-Zerkoth. One of the Outer Gods, beings of immense size and power that hail from worlds and dimensions very different from Earth, Yoz-Zerkoth’s attention has strayed towards Earth in recent years. Once, Earth was a pure world, unsullied and idyllic. But with the splitting of the atom and the unleashing of forces beyond human ken, the King of Pain’s many eyes have turned towards Earth. The rise of monsters, the destruction of the environment, the pollution of the world’s psyche, and the weakening of dimensional boundaries have made Earth much more attractive to Yoz-Zerkoth and its otherworldly servants.

Thankfully, the Great Beast has yet to manifest himself directly within Earth’s dimension. For now, he sends his Eldritch Servitors and other minions to do his work on the Earthly plane, and communes with worshippers and the insane, working to further the dissolution of Earth’s purity and thus make the planet a virtual paradise for Outer Gods and their kin.
PL: 18; 515 pp
Abilities: STR: 34 (+12) DEX: 10 (-) CON: 34 (+12) INT: 30 (+10) WIS: 30 (+10) CHR: 10 (-)
Skills: Concentration 8 (+10)
Diplomacy 8
Intimidate 8 (+14)
Knowledge: Arcane Lore 8 (+18)
Knowledge: Theology & Philosophy 8 (+18)
Notice 8 (+18)
Swim 8
Feats: Artificer
Diehard
Eidetic Memory
Improvised Tools
Jack-of-All-Trades
Minions 6 (Extra Minions: 10, Fanatical)
Ritualist
Powers: [Strength Bonus] Strike 12 (Affects Corporeal)
Additional Limbs 3 [5 extra limbs; Improved Grapple]
Concealment 10 [All Senses]
Confuse 10 [Aura (Permanent), Duration 2 (Sustained), Range 2 (Touch)]
Drain 10 [Wisdom]
Force Field 6 [Impervious, Ablative]
Growth 12 [Innate, Permanent]
Immunity 25 [Alteration Effects, Life Support, Mental Effects, Starvation & Thirst]
Insubstantial 1 [Fluid; Innate, Permanent]
Mental Blast 12
Mind Control 10 [Shapeable Area, Selective Attack]
Morph 6 [Any Form, Permanent]
Nauseate 12 [Duration (Sustained), Aura (Permanent)]
Super-Movement 2 [Dimensional (Mystic Dimensions)]
Super-Senses 10 [Darkvision, Radius (All), Tremorsense]
Telepathy 10
Combat: Attack +10 [Unarmed DC 27, Mental Blast DC 27, Mind Control DC 20, Confuse DC 20, Drain DC 20, Nauseate DC 22], Defense +6, Init +0
Saves: Toughness +12/+18, Fortitude +12, Reflex +10, Will +14
Description: A gigantic, semi-solid creature, Yoz-Zerkoth resembles a huge blob of amorphous protoplasm, constantly shifting and changing shape, never looking the same twice. Eyes, mouths, tentacles, and other protuberances form out of the body and are subsumed back into the mass. It moves by flowing over the ground, a living wave of nauseating and malevolent flesh. Yoz-Zerkoth does not belong in Earth’s dimension, and his very existence is hostile to anyone who views him, making them physically ill and altering their minds simply by being viewed. It communicates telepathically, and has a number of powerful psychic abilities, including a mind-numbing blast of psychic energy, the ability to take mass control of vulnerable minds, and the power to drain sanity with a touch.

Under the Hood
I'm a big fan of the works of HP Lovecraft. Cthulhu is basically Godzilla (btw, spellcheck recognizes "Cthulhu," who knew?), so I had to find a way to fit an Elder God into Atomic Rampage! in an overt way. Yoz-Zerkoth is a pan-dimensional creature, and it casts its shadow on other settings, like Legends and The Covenant in particular. Here it's just another example of a giant monster, but its existence implies a lot about the underpinnings of the cosmos. Not quite maltheistic, but certainly uncaring, unsympathetic, and woefully more complex and dangerous than the average person on the street believes it to be. Of course, in this instance, the world is dominated by giant, aggressive creatures - but the world is also defended by men and women of power.

One further "but" - these men and women of power take the form of monsters themselves. Do they really have the best interests of humanity in mind? Some of them, of course, do not. The others, perhaps, just haven't turned yet. And just what is Yoz-Zerkoth's ultimate plan, and how much influence does the Elder God have on the world?

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 3:39 am

Wendigo
The Wendigo is an Algonquian cannibal spirit that possesses human beings. Those most susceptible to possession are those who have tasted human flesh, but once able to manifest in physical form, the Wendigo is able to quickly reproduce itself. A bite or claw attack from a Wendigo carries the infection of the cannibal spirit, and anyone dying of the wound will rise again in minutes, a Wendigo themselves. In this way, Wendigoes have depopulated entire towns, and come close to overrunning cities before being contained.

In fact, the Wendigo was purely a creature of legend until the Raccoon City, Alberta incident of 1996. A serial killer, haunting the city streets for over a year, attracted the attention of the Wendigo spirit, and after being possessed, managed to exponentially infect nearly 20,000 people before martial law was declared and the city leveled by the military. The public at large still thinks the incident was just another radiation related mutation, and the Canadian government’s wish to avoid the Z-word led to them adopting the term “Wendigo” for the incident, already used in psychiatric circle to describe a cannibal disorder and through pure coincidence the correct word to use.

It is only a matter of time before another outbreak occurs – and it is all too possible that superhumans might be infected.

The Wendigo is a template that may be added to any character or pre-generated set of stats. An infected person retains their basic personality, skills, and knowledge, except they have become perverted by evil and are consumed by an endless hunger for hot, bloody human flesh.
Template: 141 pp
Feats: Environmental Adaptation 1 [Arctic], Rage 1
Powers: Enhanced CON 12
Enhanced STR 8
Growth 4 [Permanent]
Immunity 35 [Fortitude Saves, Cold Damage]
Nauseate 10
Regeneration 12 [Bruised 3 (1/round/without rest), Disabled 3 (1/20 minutes), Injured 3 (1/minute), Staggered 3 (1/minute)]
Strike 10 [Disease, Alternate Save (Fortitude), Linked (Nauseate 10)]
Description: Soon after death the Wendigo spirit takes complete control of the victim’s body and transforms it until it physically resembles the Wendigo spirit. The body grows in stature, gaining one size category, but it gains no mass, creating a gaunt, emaciated look, as if the skin is stretched taught over the skeleton. The eyes recede into the skull, but acquire a red glow, while the skin turns the gray of ashes. The lips become tattered and bloody, as the teeth grow sharp and cut even the Wendigo’s flesh. Their fingers and toes curl into vicious claws, allowing them to carve their victims up with bare hands. The Wendigo doesn’t so much recover from injury, as it does ignore it, resulting in a body covered in suppurating wounds that nonetheless moves with the vitality of life. Individual Wendigos are found clad in whatever they wore when they were murdered, but it begins to tatter and fall apart they longer a Wendigo exists. If the Wendigo survives long enough, it will eventually wander as a naked corpse, slaughtering and eating the living.

The example Wendigo below utilizes the Soldier supporting character archetype from the main book.
PL: 13
Abilities: STR: 21/29 (+5/+9) DEX: 12 (+1) CON: 17/29 (+3/+9) INT: 10 (-) WIS: 10 (-) CHR: 10 (-)
Skills: Climb 4 (+9)
Intimidate 2 (+4)
Knowledge: Tactics 4
Notice 2
Profession: Soldier 4
Feats: Environmental Adaptation 1 [Arctic]
Rage 1
Equipment 1 [Tactical Vest]
Powers: Enhanced CON 12
Enhanced STR 8
Growth 4 [Permanent]
Immunity 35 [Fortitude Saves, Cold Damage]
Nauseate 10
Regeneration 12 [Bruised 3 (1/round/without rest), Disabled 3 (1/20 minutes), Injured 3 (1/minute), Staggered 3 (1/minute)]
Strike 10 [Disease, Alternate Save (Fortitude), Linked (Nauseate 10)]
Combat: Attack +4 [Unarmed DC 24, Strike DC 25/Nauseate DC 20], Defense +4, Init +1
Saves: Toughness +9/+13, Fortitude Immune, Reflex +1, Will +1
Description: As an average Wendigo, but wearing the uniform of a soldier, including body armor. Despite retaining intelligence and skills, this Wendigo has decided not to bother with firearms, relying instead on its natural abilities.

Under the Hood
I wanted to have zombies in the setting, but whether they're Living Dead, Walkers, Fast Zombies, or researchers from the Umbrella Corporation, there's ultimately nothing scary about zombies for the average superhero, let alone the gang from Project Atomic. So the idea was to create a version of the zombie archetype that could challenge Lizard King and his teammates - I looked to the cannibal spirit of Canada for guidance. These aren't the big fluffy Marvel guys, nor Algernon Blackwood's mysterious possessive spirits with the burning feet, but more like the Wendigo from Hellboy. But if they bite you, they can infect you.

Hoid
Posts: 517
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Multiverse in My Head: Atomic Rampage!

Post by Hoid » Sat Nov 18, 2017 3:49 am

FHTHAGHN.

Yay! Lovecraft!

MacynSnow
Posts: 505
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by MacynSnow » Sat Nov 18, 2017 5:18 am

Yojimbo wrote:
Thu Nov 16, 2017 2:58 am
The Breach
Five years ago, a number of earthquakes struck California in rapid succession, causing billions in damage and leading to the accidental deaths of hundreds. At the apex of the events, a new volcano erupted within Plumas National Forest, just north of Sacramento. Initially the volcano vomited forth boulders and magma as it rose up into the air, setting off a minor earthquake that shook nearby communities. The full implications of what was believed to be a normal albeit rare geologic event came to light days later, as the caldera cooled and strange gases began to seem from the volcano’s rim.

Along with those gases came a new race of kaiju, who climbed out of the volcano and began to range around the remnants of the forest. The gases proved toxic to the surrounding wildlife, while the plants began to mutate. Everyone within the area was forced to abandon their homes, their jobs, and the mountain forest land. The kaiju moved in and took over.

So far, they have not left the area around the volcano that is enveloped within the toxic cloud. The atmosphere seems relatively stable and localized within the bounds of the volcano, the gases unfazed by wind or other local weather patterns. But the diameter of the cloud has grown five feet in the last five years, and authorities are obviously alarmed at the implications.

In addition to the unbreathable atmosphere, human technology and equipment tends to break down quickly within the cloud. This means that the ability to take readings and analyze the problems has been severely hindered. Reconnaissance by powered individuals indicates that the kaiju are mostly fighting amongst themselves, subsisting off one another or the mutated vegetation, and that the volcano is bleeding off some kind of unknown radiation. The current theory is that the volcano, nicknamed Mount Doom, is actually a dimensional doorway, and the fact that it remains open suggests a breach or wound in the space-time continuum.

This, of course, is a worst-case scenario. Most researchers are hoping that the monsters are just regular creatures from the earth’s core. A dimensional breach would be so much worse.
(Macyn comes out dressed in lab coat & glasses)i'm sorry for interupting you Yojimbo,but i would like to have a word with your Researchers about their definition of the word Kaiju.....For one:the "entities" (which i will call them as such untill they are Correctly classified) that emerged from Mount Doom couldn't have given off the same readings as the Kaiju,being as they are definably from a different Environment.
Article Two:For all the typical actions of the Kaiju,said entities exibited a far more intelligent reaction,thereby suggesting they are not Kaiju at all but something else entirely..........Thank you for your time,Ladies & Gentlemen.Now if you'll exscuse me, i have to brush up on my H.P.Lovecraft readings....

Jabroniville
Posts: 5078
Joined: Fri Nov 04, 2016 8:05 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Jabroniville » Sat Nov 18, 2017 9:42 am

Heh- the Wendigo story is funny- I probably live pretty close to this "Raccoon City" :). And holy crap- *PL 13*!!!! :shock:. That's insane!

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 8:02 pm

MacynSnow wrote:
Sat Nov 18, 2017 5:18 am
(Macyn comes out dressed in lab coat & glasses)i'm sorry for interupting you Yojimbo,but i would like to have a word with your Researchers about their definition of the word Kaiju.....For one:the "entities" (which i will call them as such untill they are Correctly classified) that emerged from Mount Doom couldn't have given off the same readings as the Kaiju,being as they are definably from a different Environment.
Article Two:For all the typical actions of the Kaiju,said entities exibited a far more intelligent reaction,thereby suggesting they are not Kaiju at all but something else entirely..........Thank you for your time,Ladies & Gentlemen.Now if you'll exscuse me, i have to brush up on my H.P.Lovecraft readings....
Possibly, possibly. Not all the kaiju are unintelligent, rampaging beasts, however. Some of them are quite cunning, and at the very least exhibit higher than animal intelligence.

But the Breach monsters are called "daikaiju" to differentiate them from the native "kaiju." Although, according to my Godzilla books, the original word was "daikaiju." Over the years its been shortened.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 8:09 pm

Jabroniville wrote:
Sat Nov 18, 2017 9:42 am
Heh- the Wendigo story is funny- I probably live pretty close to this "Raccoon City" :). And holy crap- *PL 13*!!!! :shock:. That's insane!
I'm sure there's no actual Raccoon City anywhere in Canada (or the US) - it's just a nod to the Resident Evil games. But as a Canadian, I'm sure you're always on watch for Wendigos anyway.

PL 13 is pretty high. I think it would probably average out to something more like PL 8 with the +4 Def/+13 Toughness, but I used an earlier version of HeroLab to build these guys (most of Atomic Rampage! was written years ago) and I think PL was calculated by the highest save.

Numbers can be deceiving, though. I have a tendency to roll low (a trait every player wants to see in a GM) and the guy I play M&M with has a tendency to roll high. Sometimes combat can be quick and dirty, sometimes its can drag out over a dozen rounds of back and forth.

The other thing to keep in mind is that a single Wendigo should be able to give a single superhero a decent challenge, but the more Wendigos you add to the battle, the more likely you would want to use Minion rules (like the Law of Inverse Ninjas). The +13 Toughness just means they hang in a little longer, but the +4 Attack means they're not going to be hitting a superhero any time soon.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 8:26 pm

Oni
The ogres and demons of Japanese folklore, the Oni are a mystical race of gigantic humanoids with a variety of magical powers. Their society is a dark mirror of Japanese culture. It is also strictly regimented, based on a four caste system; the Noble Oni rule, the Priests officiate, the Warriors attack, and Slaves serve everyone else. Slaves, it should be noted, are generally not Oni at all, but rather ordinary humans who are captured and forced to do the demons’ bidding.

Oni hate human beings, whom they see as usurping their rightful place as rulers of the Earth. Despite all their power, the Oni are not numerous, and must hide in the remote places of the world, away from the masses of humanity. Still, Oni do whatever they can to harm human beings, whether through trickery or violence. They also raid human settlements for slaves, and abuse their captives abominably, literally working them to death – and then eating them.

Fearsome creatures, Oni are physically powerful, armed to the teeth, and capable of turning invisible to infiltrate human society. Different castes have additional abilities.

Warrior
The typical Warrior Oni stands eight feet tall, weighs about four hundred pounds, has red skin, black hair, six fingers on each hand, three demonic eyes, and a pair of horns erupting from their temples. They wear tigerskin cloaks, and wield massive iron clubs called kanabos, which they use to devastating effect. Warriors are the lowest true caste of the Oni, and are the most numerous of the species. Mostly used en masse as shocktroops by Priests or Nobles, an individual Warrior is no match for the average hero, but a full squad of them is enough to give anyone pause.

The Warrior’s primary task is to protect the Priests and Nobles, but they also perform raids, assassinations, and the like.
PL: 8
Abilities: STR: 20 (+5) DEX: 16 (+3) CON: 14 (+2) INT: 12 (+1) WIS: 14 (+2) CHR: 12 (+1)
Skills: Bluff 4 (+5)
Climb 4 (+5)
Intimidate 8 (+11)
Notice 4 (+6)
Stealth 8 (+7)
Survival 4 (+6)
Feats: Diehard
Endurance 1
Improved Critical 1 [Kanabo]
Power Attack
Stunning Attack
Powers: Device 2: Kanabo; Easy to Lose [Strike 3 (Penetrating 3, Mighty, Extended Reach, Affects Insubstantial 1, Incurable)]
Growth 4 [Innate, Permanent]
Invisibility 2
Protection 6
Super-Strength 4 [Heavy Load: 6.4 tons]
Combat: Attack +8 [Unarmed +5, Kanabo +8], Defense +8, Init +3
Saves: Toughness +8, Fortitude +6, Reflex +9, Will +8

Priest
Priests are slightly more horrific than Warrior Oni. They average eight or nine feet in height, weighing in around five or six hundred pounds. Their skin is blue, their hair white and tangled, and they have three horns erupting from their heads. Priests have anywhere from three to five eyes, and their fingers and toes are always odd-numbered and always more than human norm. The Priests dress in rich silk robes and other such garments, often including elaborate hats and headdresses. While they are usually armed with a katana or naginata, they generally disdain the use of weaponry and prefer to make use of their magical abilities. Every Priest can muster up a powerful blast of mystic energy, but they also have the power to cloud minds, control animals, or alter the weather.

Priests are not as numerous as Warriors, and only one in twenty-five Oni will be of the priestly caste. Unlike human priests (or monks), Oni priests do not preach harmony and peace, but rather chaos and blood. They often lead squads of Warriors on raids, or infiltrate human society on their own. An invisible mind controller can foment a great deal of chaos and destruction.
PL: 10
Abilities: STR: 24 (+7) DEX: 16 (+3) CON: 14 (+2) INT: 18 (+4) WIS: 14 (+2) CHR: 14 (+2)
Skills: Concentration 8 (+10)
Diplomacy 4 (+6)
Intimidate 8 (+12)
Knowledge: Arcane Lore 8 (+12)
Knowledge: History 4 (+8)
Knowledge: Theology & Philosophy 8 (+12)
Notice 4 (+6)
Stealth 8 (+7)
Survival 4 (+6)
Feats: Artificer
Endurance 1
Improved Critical [Mystic Blast]
Improved Initiative 1
Luck 1
Ritualist
Powers: Growth 4 [Innate, Permanent]
Invisibility 2
Magic 10 [Mystic Blast]
AP: Animal Control 10
AP: Confuse 10
AP: Emotion Control 10
AP: Mind Control 10
AP: Weather Control 10 [Distraction DC 10]
Protection 8
Super-Strength 4 [Heavy Load: 11.2 tons]
Combat: Attack +10 [Unarmed +7, Spear +10, Mystic Blast +10], Defense +10, Init +7
Saves: Toughness +10, Fortitude +8, Reflex +9, Will +8

Noble
Noble Oni are the most savage and powerful of the demonic species. The average Noble stands ten feet tall, and weighs about six or seven hundred pounds. They have purple skin, anywhere from three to five eyes, and huge hands and feet that have ten digits each. The Noble has long black hair, usually tied into elaborate braids, and brandishes four enormous horns. Large fangs distend the shape of the mouth, projecting out and over the lower lip. Noble Oni wear rich silks and robes with a tiger pattern, and wield a specialized brand of kabano, capable of unleashing a devastating beam of destructive force in addition to its normal properties.

Rarest of the Oni, only one in a hundred will be a Noble. They are the rulers, judges, and generals of the Oni race. Capable of assuming human form, they often infiltrate human society to gather intelligence for raids, or simply foster chaos, death, and disease. Intelligent and charismatic, Noble Oni are fearless in combat, and quite capable of inspiring their followers to feats of terrible greatness.
PL: 12
Abilities: STR: 28 (+9) DEX: 18 (+4) CON: 16 (+2) INT: 14 (+2) WIS: 12 (+1) CHR: 18 (+4)
Skills: Bluff 4 (+8)
Diplomacy 4 (+8)
Disguise 4 (+38)
Gather Information 4 (+8)
Intimidate 8 (+14)
Knowledge: Civics 4 (+6)
Knowledge: Tactics 4 (+6)
Notice 4 (+5)
Sense Motive 4 (+5)
Stealth 8
Survival 4 (+5)
Feats: All-Out Attack
Diehard
Endurance 1
Improved Critical 1 [Noble Kanabo]
Improved Initiative 1
Inspire 4
Luck 2
Power Attack
Quick Draw 1
Takedown Attack 2
Powers: Device 6: Noble Kanabo; Easy to Lose, Use Restricted (Noble Oni) [Blast 11, Strike 3 (Penetrating 3, Mighty, Affects Insubstantial 2, Extended Reach, Incurable]
Growth 4 [Innate, Permanent]
Invisibility 2
Morph 6 [Broad Group: Humanoids]
Protection 10 [Impervious 8]
Super-Strength 6 [Heavy Load: 76.8 tons]
Combat: Attack +12 [Unarmed +9, Blast +11, Strike +12], Defense +12, Init +8
Saves: Toughness +12, Fortitude +10, Reflex +10, Will +8

Under the Hood
I wanted a race of giant monsters, and having already done something with Frost Giants in Guardians, I thought I'd do something else for Atomic Rampage! Ogres or trolls were a possibility, but thinking of the Asian derivation of the word and general concept of kaiju, I thought I'd follow through with that and use Japanese ogres. Plus I just like the word "Oni." And I think I was probably playing a lot of Onimusha at the time.

In any event, here's a force of organized supernatural giants with magical abilities, huge clubs, and a serious dislike of human beings. They can certainly mount a formidable obstacle for a team of superhumans.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 8:27 pm

The Aliens

As it turns out, Earth is not the only planet inhabited by intelligent life. In fact, the universe positively teems with life. Unfortunately, almost all of it is hostile to humanity. Possessed not only of alien biology but also alien psychology, the creatures from beyond the solar system often act inexplicably around humans. Their hostility is not necessarily aggressive, but often simple misunderstanding – either of humans or their intent or their actual durability. Still, whether the death of a human is accidental or purposeful, the end result is still a dead person.

Yojimbo
Posts: 193
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sat Nov 18, 2017 8:32 pm

Globulus
A few months ago, a meteorite fell to Earth. It landed in the Adirondacks, crushing trees and burning the lake it into which it eventually settled. Beneath the waves, the rocky surface of the meteorite cracked open, and an alien creature slipped free. It crawled out of the lake and began to hunt throughout the small communities dotting the mountain park. Disappearances are on the rise, the authorities are on edge, and soon there will be a confrontation.

In the meantime, the creature hunts. It is intelligent, cunning, and stealthy. It is an alien lifeform, exiled to Earth, and it is surviving the only way it knows how.
PL: 12
Abilities: STR: 18/34 (+4/+12) DEX: 14 (+2) CON: 26/34 (+8/+12) INT: 10 (-) WIS: 10 (-) CHR: 10 (-)
Skills: Acrobatics 8 (+10)
Climb 4 (+8)
Drive 4 (+6)
Escape Artist 8 (+15)
Intimidate 8
Notice 8
Sleight of Hand 4 (+6)
Stealth 12 (+14/+6)
Swim 8
Feats: Ambidexterity
Elusive Target
Evasion 2
Grappling Finesse
Improved Grab
Improved Pin
Improved Trip
Instant Up
Powers: Additional Limbs 3 [5 extra limbs; Improved Grapple]
Anatomic Separation 8
Elongation 5 [100 ft., range increment: 50 ft.]
Growth 8 [+16 STR, +8 CON, +2 size categories]
Insubstantial 1 [Fluid; Innate, Permanent]
Nauseate 10
Regeneration 10 [Disabled 3 (1/20 minutes), Injured 3 (1/minute), Staggered 3 (1/minute), Resurrection 1 (1/week)]
Snare 10 [Engulf, Transparent]
Suffocate 10
Combat: Attack +10/+8 [Unarmed +4/+12], Defense +10/+8, Init +2
Saves: Toughness +8/+12, Fortitude +8/+12, Reflex +10, Will +6
Description: A gigantic, amorphous blob of protoplasm, Globulus normally masses about the same as an adult human male. In a heartbeat, it can expand up to thirty feet and several tons in size, extend pseudopodia, extend itself, engulf human sized prey within its reddish-orange body, or break itself down into eight separate components and flee. Globulus can also poison with a touch, or flow its amorphous body into bodily cavities to crush or suffocate prey.

Under the Hood
Globulus is the kind of monster that lives in terror of Steve McQueen with an ice cream truck. It's basically the Blob, or the creature from Stephen King's "The Raft." Just a big amoeba that hunts and eats and needs someone clever and/or powerful to capture and contain it. Unlike the Blob, Globulus doesn't have any particular vulnerabilities to particular temperatures, but Globulus does have superheroes to worry about, so all things considered, it's probably less unstoppable than the Blob.

User avatar
Davies
Posts: 617
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: The Multiverse in My Head: Atomic Rampage!

Post by Davies » Sun Nov 19, 2017 1:52 am

Yojimbo wrote:
Sat Nov 18, 2017 8:32 pm
Globulus
A few months ago, a meteorite fell to Earth. It landed in the Adirondacks, crushing trees and burning the lake it into which it eventually settled. Beneath the waves, the rocky surface of the meteorite cracked open, and an alien creature slipped free. It crawled out of the lake and began to hunt throughout the small communities dotting the mountain park. Disappearances are on the rise, the authorities are on edge, and soon there will be a confrontation.

In the meantime, the creature hunts. It is intelligent, cunning, and stealthy.
But does it love?

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