The Multiverse in My Head: Fantastic Victoriana [Lodovico Grimaldi, Lady of Glass]

Where in all of your character write ups will go.
MacynSnow
Posts: 2769
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Multiverse in My Head: Los Dorados [The Tongs]

Post by MacynSnow » Mon Jan 01, 2018 2:47 am

Yojimbo wrote:
Sun Dec 31, 2017 3:38 pm
Honey Brown
All Honey wanted to do when she was a kid was sing. But when her mutant abilities manifested in her teenage years, that dream was put on hold. It took her a long while before she could even talk without shattering anyone’s eardrums. Singing again took a lot more practice. In the meantime, she found a way to make ends meet by taking up trucking. Her uncle helped her get her the loan for her first truck, but she is now the sole owner of her rig, the Torch Song Express.

The solitude of the open road suits her. While she still maintains a residence in Los Dorados, she spends most of her time crossing the country delivering goods. On occasion, she has done some smuggling, but she’s very careful not to learn what she’s carrying and not to carry anything too big or noticeable. She likes the money and isn’t afraid of the risk of getting caught, but she doesn’t fancy becoming a career criminal.

Now that she has her voice under control, Honey has started doing open mic nights and thinking about her next step. Try to become a Youtube sensation or build a studio in her house and make an album?
PL: 10
Abilities: STR: 14 (+2) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 14 (+2) CHR: 16 (+3)
Skills: Bluff 4 (+7)
Craft: Mechanical 4 (+6)
Diplomacy 8 (+11)
Drive 8 (+12)
Gather Information 4 (+7)
Intimidate 4 (+7)
Knowledge: Streetwise 8 (+10)
Notice 4 (+6)
Perform: Singing 8 (+11)
Sense Motive 4 (+6)
Feats: Beautiful Voice [Perform (Singing)]
Combat Driver [Ground]
Defensive Roll 4
Hardy
Improved Initiative 1
Improvised Weapons 4
Luck 1
Power Attack
Tough 3
Well-Informed
Equipment 5 [Cell Phone, First Aid Kit, GPS Receiver, Multi-Tool, Toolkit (Basic), Vehicle: Torch Song Express]
Powers: Concealment 2 [All Aural Senses]

"The Voice" Sonic Control 10
  • AP: “Shout” Blast 10
  • AP: “Big Shout” Blast 10 [Area (Cone), Range (Touch)]
  • AP: “Roar” Move Object 10 [Limited Direction (Away)]
  • AP: “Sonic Punch” Strike 8 [Mighty]
Combat: Attack +10 [Blast DC 25, Improvised Weapons DC 21, Sonic Control DC 20, Strike DC 25, Unarmed DC 17], Defense +10, Init +8
Saves: Toughness +6/+10, Fortitude +6, Reflex +8, Will +8
Description: Honey is a tall and athletically built African American woman. She wears her long hair in braids for the most part, usually tying them up when driving but letting them hang loose around her shoulders when on stage. Her typical dress is a red leather jacket, blue jeans, and workboots, but she likes to dress up when clubbing. She’s at ease in the rough and tumble world of truckers or in the showy, artificial world of nightclubs, and she can take a punch or throw one with equal skill. Over the years she’s learned how to turn almost anything into a serviceable weapon; a lot of people aren’t impressed when a pretty black woman drives a rig into town. Her mutant ability is based around her voice. The power first manifested as a sonic boom could deafen anyone around her, but over the years as she’s practiced with it and forced herself to gain mastery over her power, she’s learned a few other tricks. She’s developed a focused shout that can punch a hole through steel plate, or a wider angle big shout that can knock a crowd a people on their butts. With a roar, she can push anything up to and equally heavy as a truck away from her just with sound waves. She can also focus her voice to lend punching power to her fists, or use her power to make all of the sounds she makes completely disappear.
Torch Song Express (Semi)
Honey drives a modified hybrid Semi truck with an orange and gold paint job with chrome accents. The doors are emblazoned with the truck’s name and the image of a flaming torch. Honey has tweaked its performance and options, even providing it a few weapon systems (or at least, nuisance systems) for when things go pear shaped.
STR: 45 (+17), Toughness: +11, Defense: -4, Size: Gargantuan
Features: Alarm 1, Caltrops, Hidden Compartments 2, Navigation System 1, Nitro Injectors, Off Road Movement, Oil Slick, Remote Control, Smokescreen, Tire Inflators
Powers: Speed 5 [250 mph, 2200 ft./rnd]

Under the Hood
MacynSnow asked for a "Jack Burton" type, so here she is. A trucker with a heart of gold, Honey is likely to get herself in trouble doing some kind of smuggling job and need help extricating herself. She's neither hero nor villain, but she's essentially a good person who will do the right thing when push comes to shove. The singing and performing are there to provide some flavor, and maybe have her appear in scenes that you wouldn't normally expect a tough as nails trucker. She probably didn't need mutant powers, but I figure anyone who wants to stick around in Los Dorados needs some kind of advantage, and her sonic powers give her that advantage. But like Black Canary, she uses her Voice as a last resort, preferring to settle disputes with words or a chair leg instead.

One of the themes of Los Dorados is diversity. I tried to make a setting where all the principal characters are not pasty white dudes, but as I looked around while posting the last few weeks, I realized I had no black women in the setting. That was an oversight on my part. Honey Brown is an attempt to correct that, and provide an archetype that was previously missing. She's a rogue element, an occasional presence in the city because her profession often takes her far afield, but she can also conceivably be working with any number of factions. Maybe she's smuggling something for the Tongs, maybe she's helping Cobra take down some drug dealers because her nephew is involved. And so on.
Thank you for the late birthday gift! Now i feel that proper Big Trouble in Little China-like quality to the LD(now all we need is Tango & Cash to complete my Action movie junkie fix......)... :D

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Los Dorados [The Tongs]

Post by Yojimbo » Mon Jan 01, 2018 2:33 pm

MacynSnow wrote:
Mon Jan 01, 2018 2:47 am
Thank you for the late birthday gift! Now i feel that proper Big Trouble in Little China-like quality to the LD(now all we need is Tango & Cash to complete my Action movie junkie fix......)... :D
You're welcome!

I feel compelled now to add that another theme of Los Dorados is "car chases." Which is why so many characters have vehicles and so few have movement powers. Los Dorados, like the city it is based on, is sprawled out and expansive, with a lot of bricktop and freeways connecting everything. Plenty of room for epic car (or motorcycle or truck or etc.) chases.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Tongs]

Post by Yojimbo » Mon Jan 01, 2018 2:34 pm

The Maksimov Family
Russian gangsters have been a fixture of Los Dorados for over a century. Currently the strongest gang in the city’s Mafiya is the Maksimov clan, headed by a former GRU major. The Maksimovs control the docks, run a few gambling dens, an illegal fighting circuit, and several brothels. Anything that comes through the city via the waterfront has to be overseen by the Maksimovs, including most of the heroin coming in from Asia and Hawaii.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Tongs]

Post by Yojimbo » Mon Jan 01, 2018 2:38 pm

Maksimov Street Enforcers
The Maksimovs employ disaffected youth from all ethnicities across the city, although there is a preponderance of ethnically Russian members of the gang, as only the Russians are allowed to earn positions of power. A steady influx of immigrants keeps the gang’s numbers up, despite frequent arrests and other violent ends. Those born in the US learn Russian and those who come from Russia practice English, with most dialogues between gang members being spoken in Russian, peppered with slang from the streets of Moscow and some code words Oleg purloined from the GRU.
PL: 5
Abilities: STR: 12 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 12 (+1) WIS: 12 (+1) CHR: 12 (+1)
Skills: Bluff 4 (+5)
Disable Device 4 (+5)
Drive 4 (+5)
Intimidate 4 (+5)
Knowledge: Streetwise 4 (+5)
Language 1 [Russian/English]
Notice 4 (+5)
Search 4 (+5)
Sense Motive 4 (+5)
Stealth 4 (+5)
Feats: Connected
Equipment 5 [Cell Phone, Knife, Light Pistol, Pump Shotgun, Sap]
Combat: Attack +4 [Knife DC 17, Light Pistol DC 18, Pump Shotgun DC 21, Sap DC 18, Unarmed DC 16], Defense +4, Init +1
Saves: Toughness +1, Fortitude +4, Reflex +2, Will +2
Description: Enforcers tend to be in excellent shape and highly motivated. The Maksimovs pay well, and Oleg is known to give out generous bonuses for exceptional service. Most enforcers carry nothing more dangerous than a sap or a knife, but when expecting trouble (either caused by them or started by someone else), they will arm themselves with automatic pistols or a shotgun.

Under the Hood
The average Maksimov soldier is a step up from the Street Rats. Better training, better equipment, better paid. They are fairly ubiquitous around the city, and in large groups can challenge a superhero. They are definitely a challenge for the local police, at least those that aren't corrupt, and the Maksimovs pretty much have the run of Los Dorados. They are all still working to fill the Skull's coffers, though, and many chafe under that restriction.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Tongs]

Post by Yojimbo » Mon Jan 01, 2018 2:46 pm

Molniya (Lightning), Anton Tartakovsky
Anton is a second generation Russian hood, born and raised in Los Dorados. He learned the trade at his father’s knee, who came to the US with Oleg Maksimov thirty years ago and helped put together the family. For his father’s loyalty and service, Oleg employed Anton as one of his personal drivers. But while Anton learned how to be a gangster from his old man, he never really acquired his old man’s fervent loyalty to the family. Anton always kept something on the side for himself, always kept an eye out for an opportunity to get ahead. He and Gennady Maksimov were a natural pair, each one sensing the other’s desire to go further, make more, and with minimal effort.

Oleg tolerated Anton’s attitude but maintained a careful distance, in case he ever needed to put the kid down. Unbeknownst to Anton, he was skirting that line very closely on the afternoon when the Genesys bomb went off. Anton happened to be downtown within the bomb’s area of effect, and found himself spontaneously manifesting superhuman abilities. After demonstrating those powers to Oleg’s satisfaction, Anton was rapidly promoted to a lieutenancy within the family. He’s now one of Oleg’s chief enforcers, one of the few Maksimovs capable of standing toe to toe against one of the city’s other superhumans.

Anton finally has exactly what he wants: a position of power and respect, with ready wealth at his fingertips, and a free license from his boss to inflict a great deal of harm on anyone who crosses the family. He doesn’t realize that Oleg is watching him even more closely now, or that he is just as expendable now as he ever was. Oleg sees the benefit of employing superhumans, but doesn’t want to become beholden to them the way the Skull has. Still, one of Anton’s directives is to seek out prospective new talent and recruit them into the family.
PL: 10
Abilities: STR: 12 (+1) DEX: 18 (+4) CON: 14 (+2) INT: 12 (+1) WIS: 12 (+1) CHR: 14 (+2)
Skills: Bluff 8 (+10)
Concentration 8 (+9)
Disable Device 4 (+5)
Drive 4 (+8)
Intimidate 8 (+10)
Knowledge: Streetwise 4 (+5)
Notice 4 (+5)
Search 4 (+5)
Sense Motive 4 (+5)
Stealth 4 (+8)
Feats: Accurate Attack
All-Out Attack
Connected
Improved Initiative 1
Power Attack
Precise Shot
Taunt
Powers: Electrical Control 12
  • AP: Electrical Control 10 [Burst Area, Range (Touch)]
  • AP: Electrical Control 6 [Aura, Duration (Sustained), Range (Touch)]
  • AP: Magnetic Control 12
  • AP: Stun 12
  • AP: Stun 8 [Burst Area]
Force Field 10 [Impervious]
Immunity 5 [Damage (Electricity)]
Teleport 6 [Medium (Electrical Wires)]

Combat: Attack +8 [Electrical Control DC 25, Electrical Control DC 27, Electrical Control DC 21, Stun DC 22, Stun DC 18, Unarmed DC 16], Defense +8, Init +8
Saves: Toughness +2/+12, Fortitude +7, Reflex +9, Will +6
Description: Anton is a thick-boned young man, with a little too much weight around his middle, who fancies himself smarter and better looking than he really is. He’s just charming enough to get by, but he’s never had to try very hard at anything, either. He wears a blue and white tracksuit most of the time, over a white wife-beater and gold chains around his neck. His black hair has turned silver and his brown eyes an electric blue. He has a number of tattoos winding around both arms and across most of his back. Since the day the Genesys bomb went off, Anton has been a living dynamo, capable of generating and manipulating enormous amounts of electricity. He can unleash devastating bolts of lightning from his hands of eyes, a talent which earned him his street moniker of Molniya, and he can also generate bursts of electricity in a widening circle around himself or encase himself in a screen of electricity which makes his hand to hand attacks frighteningly lethal. With practice, Anton has taught himself to manipulate metal objects with his electrical powers, usually using them to pick up a car or yank an opponent’s gun out of their hands. He can also unleash a taser-like beam which can knock out a person with minimal violence. He is himself immune to the dangers of electricity, and is protected from other attacks by a field of electricity that sparks to life unconsciously to block or deflect attacks. Anton still drives, but he can also jump large distances by teleporting through electrical wires, using the city’s grid to leap around just about anywhere within the city’s environs.

Under the Hood
Lightning is the one bit of metahuman muscle that the Maksimov Family possesses. Thus, despite the fact that he's kind of an idiot and asshole, he is treated like part of the family by Oleg, the man in charge. Lightning is powerful but cocky and as yet hasn't had to really test himself against anyone in his weight class. He's no match for the Skull's thugs, something Oleg is keenly aware of, but he will be able to give Fox or Flex a decent fight, and that's enough insurance for the Maksimovs at the moment. That doesn't mean Oleg isn't looking for more recruits, but one of the reasons why the Maksimovs take second seat to the Skulls is that Oleg only trusts other Russians.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Wed Jan 03, 2018 1:59 am

Sabotage, Stanislav Kuznetsov
Kuznetsov spent his formative years in the Russian armed forces, first in the army and then graduating into the Spetsnaz where he distinguished himself for his brutality and professionalism. But he got on the wrong foot with a new superior officer, who decided to make an example of Kuznetsov. He couldn’t have picked a worse target. Kuznetsov retaliated by stabbing the man to death. But the officer had powerful friends and family members, and although Kuznetsov covered his tracks well, he started to feel the heat. He fled to America, to the city of Los Dorados, to set up a new life for himself. But his only marketable skills were in murder and sabotage, so his new life ended up being in the employ of the Maksimov family.

Kuznetsov rose quickly through the ranks of the organization, once more proving his worth through violence and subterfuge. But his secrets could not remain secret for long. Gennady Maksimov learned of the cloud of suspicion surrounding Kuznetsov’s departure from Russia, and has used that information to bind Kuznetsov closer to him. Gennady is wary of pushing Kuznetsov too far, knowing that the man’s temper and propensity for brutality could prove personally disastrous, but he believes it is worth the risk. And so long as the rest of the organization is kept in the dark, Kuznetsov is content to do little side jobs for Gennady.

The possibility that his past might catch up to him keeps Kuznetsov awake some nights, but he takes his frustration and hostility out on plenty of targets. He can pull up stakes and disappear again if he has to, but he used up a lot of resources to get to Los Dorados in the first place, and he needs time to set up a new nest egg before he thanks Gennady properly for all of his added stress.
PL: 11
Abilities: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 22 (+6) WIS: 16 (+3) CHR: 14 (+2)
Skills: Bluff 8 (+10)
Climb 8 (+12)
Computers 16 (+22)
Craft: Chemical 12 (+18)
Craft: Electrical 12 (+18)
Craft: Mechanical 12 (+18)
Diplomacy 4 (+6)
Disable Device 16 (+22)
Disguise 8 (+10)
Drive 8 (+12)
Escape Artist 8 (+12)
Gather Information 4 (+6)
Intimidate 8 (+10)
Knowledge: Streetwise 8 (+14)
Knowledge: Technology 12 (+18)
Notice 8 (+11)
Pilot 4 (+8)
Search 4 (+10)
Sense Motive 4 (+7)
Stealth 12 (+16)
Feats: Connected
Contacts
Defensive Roll 4
Evasion 2
Improved Initiative 2
Improvised Tools
Inventor
Precise Shot
Quick Draw 1
Well-Informed
Equipment 6 [Auto Pistol, Baton; Undercover Shirt]
Powers: “Auto Pistol” Blast 5 [Autofire 2]
“Baton” Strike 6 [Mighty]
Gadgets 6 [Check Required: Technology]
Combat: Attack +12 [Blast DC 20, Strike DC 25, Unarmed DC 19], Defense +12, Init +12
Saves: Toughness +4/10, Fortitude +8, Reflex +8, Will +8
Description: Kuznetsov is a tall, powerfully built man with broad shoulders and blunt features. His shoulders are wide enough to give him a squat, baleful appearance despite his height. He keeps his long black hair tied back in a ponytail and grows a long, biker-style mustache while leaving the rest of his chin and cheeks artfully unshaven. He is heavily tattooed on his arms and back, mostly Soviet patriotic imagery and the Spetsnaz slogan “Not by quantity but by quality” in Russian. A remarkable physical specimen, Kuznetsov is also brilliant, a self-trained mechanic and inventor who dabbles in a variety of disciplines. He builds gadgets and devices of all kinds, most of them usable as weapons or deigned to assist with infiltration. He always wears undercover body armor beneath his clothes, and always has a heavily modified auto pistol on hand, as well as a collapsible baton that he uses with devastating force. A highly trained saboteur, experienced at getting into inaccessible places, doing the job, and getting back out again without being noticed. Kuznetsov is capable of casual, brutal violence and the only life he holds in high regard is his own.

Under the Hood
Not that the Maksimovs need a lot of metahuman muscle when they have this guy. If Fox is the setting's Batman, than this guy is the setting's Deathstroke. Smart, ruthless, well-equipped, badass normal with an edge. Sabotage is a monster, and his Gadgets ability means he could conceivably whip up just about any superpower needed for any given situation. If any of the Maksimovs really understood the kind of resource that had access to, their position within Los Dorados' underworld would be both higher and more secure. But Sabotage is lying low, underplaying his abilities, and using Los Dorados as a hideout from the people who really know him and want a piece of him. Oleg thinks he knows how good Kuznetsov is, while Gennady thinks he understands what kind of man Kuznetsov is. Both of them are wrong.

It could be, when all is said and done and the smoke clears and the bodies are buried, that Stan Kusnetsov is the guy running the Russian mob in Los Dorados.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Wed Jan 03, 2018 2:04 am

Gennady Maksimov
Gennady is the second son of Oleg Maksimov. Within the crime family, he is basically royalty, but his older brother is the heir apparent and Gennady has ambitions beyond living in his brother’s shadow. Despite lacking the criminal acumen of either his father or his brother, Gennady is always trying to hatch some kind of scheme or another. Most come to nothing, and once or twice Oleg has had to buy Gennady’s way out of serious trouble, but every once in a while Gennady makes some headway.

By chance, he made a friend out of Anton Tartakovsky, who would become the family’s first superhuman operative. The two remain close and go out partying together quite regularly. On a recent trip to Russia to “get in touch with his roots,” Gennady discovered some of the details of Stan Kuznetsov’s departure from the mother country. Gennady has used that knowledge to bind the much scarier, much more brutal man closer to him. The younger man doesn’t quite realize that he has a tiger by the tail, nor does he expect how badly he will be bitten when his fortune turns, but for now he continues to successfully bank on his status as Oleg Maksimov’s son.
PL: 4
Abilities: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 14 (+2) WIS: 14 (+2) CHR: 16 (+3)
Skills: Bluff 4 (+7)
Climb 4 (+5)
Drive 4 (+6)
Intimidate 4 (+7)
Knowledge: Art 4 (+6)
Knowledge: Current Events 4 (+6)
Knowledge: Streetwise 4 (+6)
Feats: Equipment 2 [Cell Phone, Leather Jacket, Light Pistol]
Combat: Attack +4 [Light Pistol DC 18, Unarmed DC 16], Defense +4, Init +2
Saves: Toughness +1/+2, Fortitude +5, Reflex +5, Will +4
Description: Feckless and shiftless, Gennady hasn’t got much of a spine and usually runs to his father whenever he gets into trouble (which is more frequently than anyone wants). He’s a t-shirt and jeans kind of guy, often accenting the look with a leather jacket, and he always wears an expensive looking watch and other jewelry. His cell phone is never far from his hand, and he usually carries a Glock wherever he goes, although his father doesn’t approve of him going armed all the time. Gennady has dirty blond hair, worn shaggy and disheveled, and keeps an artfully trimmed five-o’clock shadow at all times. He has blue eyes but usually hides them behind dark sunglasses. He spends a ridiculous amount of money on fast women, fast boats, and garish art.

Under the Hood
Gennady is the Fuck-Up. That's his job, that's his reason for existing. I toyed with having three Maksimov siblings, but realized that I had no clear idea what to do with at third. Two is just fine: a Michael and a Fredo.

Gennady has three things going for him: he is the beloved son of his father, he is good friends with Lightning, and he more or less has Stan Kuznetsov in his pocket. It's the latter one that's going to get Gennady killed, but he is completely unaware of that fact. In the meantime, he gets away with all but literal murder and ordinary people suffer.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Thu Jan 04, 2018 3:09 am

Leonid Maksimov
Oleg Maksimov’s acknowledged heir is his oldest son, Leonid. Ten years older than his brother, Leon has always been raised to take over the family business. While Gennady was given license to pursue an art degree and burn through his trust fund, Leon was training to shoot, to break legs, to run jobs, lead people, and make money. Privately jealous of his brother’s ability to get away with everything while doing nothing, Leon has nonetheless taken his responsibilities and duties very seriously. He works closely with his father and monitors the legitimate and illegitimate operations of the family. He has earned the respect of the gang the hard way, by working his way up through the ranks, doing the jobs himself, and learning his trade.

Leon has a young wife and an infant son, named for Leon’s father, upon whom Oleg dotes abominably. Leon loves his wife and son, but his first loyalty is always to the family. He weighs every action as to how it will best serve the Maksimovs rather than him personally, believing that he will benefit just fine so long as the family as a whole continues to do so.
PL: 5
Abilities: STR: 12 (+1) DEX: 10 (-) CON: 16 (+3) INT: 16 (+4) WIS: 14 (+2) CHR: 14 (+2)
Skills: Bluff 8 (+10)
Diplomacy 8 (+10)
Gather Information 4 (+6)
Intimidate 8 (+10)
Knowledge: Business 8 (+11)
Knowledge: Civics 4 (+7)
Knowledge: Current Events 8 (+11)
Knowledge: Streetwise 8 (+11)
Notice 8 (+10)
Search 4 (+7)
Sense Motive 4 (+6)
Stealth 4
Feats: Assessment
Connected
Contacts
Precise Shot 1
Equipment 2 [Cell Phone, Light Pistol, Undercover Shirt]
Combat: Attack +5 [Light Pistol DC 18, Unarmed DC 16], Defense +5, Init +0
Saves: Toughness +3/+5, Fortitude +8, Reflex +5, Will +8
Description: Tall and spare, Leon has a severe look to him, emphasized by the seemingly permanent frown that he wears. He only really smiles when spending time with baby Oleg. He dresses well, in professionally cut suits for the most part, attempting to project the appearance of a successful and entirely legitimate businessman. Still, he wears body armor under his clothes and keeps a Glock tucked under his left armpit at all times, because his line of work is a dangerous one. Reserved, thoughtful, and quiet, Leon lacks his brother’s gregariousness and his father’s natural charisma. What he does have is the respect of the people under him, hard fought and hard won.

Under the Hood
Leon is the Good Son. He's done everything in his life according to his father's wishes, always working towards the end result of taking over the family business when (if?) anything ever happens to Oleg. The Skull put a wrench into the works, and Leon's little brother is set to knock the whole house of cards over before everything is said and done. Leon probably has an inkling that Gennady will ruin it all, but he loves his stupid brother.

Leon isn't really meant to be a foil to the superheroes, so much as his family. He's there to provide an example for Gennady to rebel against, and maybe pick up the pieces after the whole mess shakes out.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Thu Jan 04, 2018 3:14 am

Oleg Maksimov
Oleg cut his teeth with the Russian army in Afghanistan. With the collapse of the Soviet regime and the relaxation of travel restrictions, he left the army and went to seek his fortune in America. A few friends from the army went with him, but they found honest work hard to find in the US, and gradually gravitated toward illegal jobs that made use of their skills as soldiers and troublemakers. Over time, Oleg and his crew carved out a criminal empire of their own in Los Dorados, aided by contacts and support from Russia. It’s been over thirty years since Oleg’s ascension to head of the mafiya in Los Dorados, and he is both feared and respected in equal measure around the city. The police and the feds harass him and investigative reporters have come after him, but strange accidents tend to strike such people and no actual crimes have ever been linked to Oleg Maksimov.

He lives in a sprawling mansion in Emerald Hills with his American wife and pretends to be retired from the chain of dry cleaners he uses as front and laundering enterprise for the Maksimov family’s criminal activities. He doesn’t like having to pay fealty to the Skull, but in his private moments Oleg will admit to being terrified by Hector Diaz and what that man is capable of doing. Still, the Genesys bomb and its fallout may be the key to getting the family out from under Diaz’ thumb.
PL: 6
Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 16 (+3) INT: 16 (+3) WIS: 14 (+2) CHR: 16 (+3)
Skills: Bluff 8 (+11)
Diplomacy 8 (+11)
Gather Information 8 (+11)
Intimidate 8 (+11)
Knowledge: Business 8 (+11)
Knowledge: Streetwise 8 (+11)
Notice 8 (+10)
Search 8 (+11)
Sense Motive 8 (+10)
Stealth 8 (+9)
Feats: All-Out Attack
Attack Focus: Ranged 2
Connected
Contacts
Defensive Attack
Elusive Target
Improved Block 1
Inspire 1
Power Attack
Takedown Attack 1
Well-Informed
Equipment 3 [Cell Phone, Heavy Pistol, Undercover Shirt]
Combat: Attack +6 [Heavy Pistol +8 DC 19, Unarmed DC 17], Defense +6, Init +1
Saves: Toughness +3/+5, Fortitude +6, Reflex +4, Will +6
Description: A great bull of a man in his early sixties, Oleg is tall and broad, with a heavy jaw and big beefy hands. His dark hair is gray at the temples and his beard is very gray, but those are the only obvious signs of his age. He remains in great physical shape and can hold his own against much younger men even now, although as head of the family, he has plenty of people to do that for him. As he is ostensibly retired, Oleg is usually found in a golf shirt and slacks, although he will often wear a jacket even in the Los Dorados heat in order to more easily mask his 9mm GSh-18 and body armor. He has a deceptively avuncular personality that makes him beloved by those under him, and even those who oppose him find Oleg strangely likable. But his mood can turn on a dime, and he is more than capable of committing acts of frightening brutality when he feels them necessary.

Under the Hood
Another evil grandfather. Oleg is part of the old way of doing crime in Los Dorados, and his days are probably numbered. Either the Skull, the Fox, or his own son will take his empire apart.

Like Quan Huynh, Oleg chafes under the control of the Skull and longs for the days when he was in control. Oleg is in a much worse situation than Huynh, though, as he simply lacks the muscle necessary to compete with the Skulls. If Kuznetsov was more loyal, Oleg might have something. But he's pretty much outgunned, and likely to have his youngest son tear everything apart in a misguided bid for power. The old bear may have a few tricks up his sleeve, though. He hasn't made it this far without learning a thing or two.

Hoid
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Re: The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Hoid » Thu Jan 04, 2018 3:21 am

Yay! Russian gangsters! I’m running an offline game (set in a much more traditional supers multiverse of my own design than the Forever Tree!), and my players’ve grown to loathe the Russian mob.

Yojimbo
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Re: The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Thu Jan 04, 2018 3:43 pm

Yeah, the Russians were an integral part of Empire City, too. I find them a little less played out than the Italian mobster stereotype.

Hoid
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Re: The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Hoid » Thu Jan 04, 2018 4:28 pm

In my campaign, the Russian mob was led by several individuals—-the most fearsome of which went by the name ‘Tsar Bomba’. Just a mundane human, Tsar Bomba gave my players hell before they finally took him down. Several street-level supervillains worked for him, and Tsar Bomba even briefly had control over a highly toxic——and ultimately fatal—-drug that gave the imbiber genuine, low-tier superpowers.

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Re: The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Fri Jan 05, 2018 2:01 am

Hoid wrote:
Thu Jan 04, 2018 4:28 pm
In my campaign, the Russian mob was led by several individuals—-the most fearsome of which went by the name ‘Tsar Bomba’. Just a mundane human, Tsar Bomba gave my players hell before they finally took him down. Several street-level supervillains worked for him, and Tsar Bomba even briefly had control over a highly toxic——and ultimately fatal—-drug that gave the imbiber genuine, low-tier superpowers.
That's an awesome name.

Yojimbo
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The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Fri Jan 05, 2018 2:02 am

Yakuza
The Yakuza are represented in Los Dorados by the Oshiro Clan, who expanded out of their native Japan into Hawaii in the 1960s and reached California by the mid-90s. They set up the usual gambling dens and brothels and also participated in smuggling drugs into the country and firearms out of the country. They quickly enmeshed themselves into the criminal fabric of the city.

About five years ago, roughly around the same time Hector Diaz began consolidating the Los Dorados gangs under his rule, a new oyabun named Shiro Hideyoshi arrived in town to take over the Yakuza operations. He brought with him a group of shadow warriors, a number of them sporting slick cybernetic enhancements purchased on the Japanese black market. Mr. Shiro, as he became known, reorganized and rebuilt the organization in a matter of months. Drugs and firearms were no longer the purview of the Yakuza, although they kept the brothels and gambling dens. Backed by the Akiyama clan of ninja, Mr. Shiro set his sights on loftier goals: assassination, corporate espionage, illegal arms manufacture (especially bleeding edge tech and cybernetics), and other high stakes pursuits.

Shiro negotiated a diplomatic resolution when the Skulls came knocking on his door. The Yakuza retain their anonymity for a nominal, annual fee, and the Skulls do not bother them. Instead, Hector Diaz occasionally contracts the Yakuza and their ninja to perform odd jobs for him.

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The Multiverse in My Head: Los Dorados [The Maksimov Family]

Post by Yojimbo » Fri Jan 05, 2018 2:05 am

Toughs
The rank and file of the Oshiro clan in Los Dorados. Some of them are second generation Japanese, or transplanted from the Hawaiian islands, but most are native born Japanese men who have come to California to seek their fortune. They run the gambling halls and brothels, procure women and drugs and other delicacies for wealthy Japanese tourists, and help launder the money generated by the syndicate’s activities.
PL: 4
Abilities: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 10 (-) WIS: 12 (+1) CHR: 12 (+1)
Skills: Bluff 4 (+5)
Climb 4 (+5)
Disable Device 4
Drive 4 (+6)
Intimidate 4 (+5)
Knowledge: Streetwise 4
Language 1 [English]
Stealth 4 (+6)
Feats: Equipment 3 [Cell Phone; Knife, Light Pistol, Undercover Shirt]
Combat: Attack +4 [Knife DC 17, Light Pistol DC 18, Unarmed DC 16], Defense +4, Init +2
Saves: Toughness +1/+3, Fortitude +5, Reflex +5, Will +3
Description: The average tough is a slim, well-built Japanese man with elaborate tattoos that are usually hidden by long sleeves and loose pants. They speak English but only when they have to. Toughs carry a 9mm pistol and a wickedly curved knife at all times, and they are willing to use them.

Under the Hood
Again, why do I stat these guys? Just an obsessive need to define as much of the setting as possible, I guess. These guys are not meant to be or do much, just fill in the organization. Warm bodies, occasionally armed, to get in a hero's way and cause complications.

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