The Multiverse in My Head: Fantastic Victoriana [Titania, Harry Nimbus]

Where in all of your character write ups will go.
Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Empire City

Post by Yojimbo » Fri Dec 15, 2017 2:58 am

Ace, Kylie Trent
Kylie has always been lucky. Somehow, things always work out in her favor. Particularly in games of chance – she’s never won the lottery, but she’s one hell of a card player. She made a name for herself on the poker circuit, winning almost all the time. But her winning streak proved disastrous. The Gaming Commission investigated her, and for some reason declared she’d been cheating, using trumped up evidence. They confiscated her winnings and all but destroyed her. Her luck, it appeared, had finally run out.

Then two things happened. Two mafia goons came knocking on her door and explained that she had been made an example of. In one of her last games, she cleaned out “Slick” Jimmy DiGriz and his mob family didn’t take kindly to that. At Jimmy’s behest, they paid off the Commission to have Kylie investigated and indicted. Now the goons were going to finish the job by murdering her. Then the second thing happened: Kylie discovered that she could “charge” items then thrown them, causing them to explode. The first thing she grabbed was a deck of cards which, in her desperation, she hurled at her would-be killers. The resulting explosion destroyed her house, killed the goons, and nearly killed Kylie. In fact, she is presumed dead by the authorities and the mob. She’s hiding out, planning her revenge against the man and mafia family which destroyed her.
PL: 10
Abilities: STR: 10 (-) DEX: 20 (+5) CON: 14 (+2) INT: 16 (+3) WIS: 14 (+2) CHR: 17 (+3)
Skills: Acrobatics 8 (+13)
Bluff 8 (+11)
Climb 12
Drive 4 (+9)
Gather Information 4 (+7)
Intimidate 4 (+7)
Knowledge: Popular Culture 4 (+7)
Knowledge: Streetwise 4 (+7)
Notice 4 (+6)
Profession: Gambler 4 (+6)
Sense Motive 8 (+10)
Sleight of Hand 4 (+9)
Stealth 8 (+13)
Feats: Attack Focus: Ranged 5
Defensive Roll 3
Distract [Bluff]
Evasion 2
Improved Initiative 2
Luck 5
Precise Shot 2
Quick Draw 1
Taunt
Throwing Mastery 5
Uncanny Dodge 2 [Hearing]
Equipment 1 [Cell phone, Handcuffs, Armored Jumpsuit (Toughness +3)]
Powers: Blast 10 [Limited: Requires Medium, Split Attack 1, Homing 1]
  • AP: Blast 6 [Limited: Requires Medium, Explosion]
Immunity 1 [Own Powers]
Luck Control 3 [Force a Re-Roll, Negate GM Fiat, Spend Hero Point for Another]
Combat: Attack +5 [Unarmed DC 15], Ranged +10 [Thrown Object DC 20, Blast DC 25, Blast (Explosion) DC 21], Defense +12, Init +13
Saves: Toughness +2/8, Fortitude +6, Reflex +10, Will +6
Description: A slim, attractive woman of average height, Kylie wears her black hair in a bob. Her eyes are a pale blue, and her skin is pale, creating a striking appearance. She dresses stylishly but not ostentatiously, and at the table hides her eyes behind mirrored sunglasses. In order to keep her identity secret, and inspired by the costumed heroes of Empire City, she has designed a black and red costume with strategically located armor plates built-in. A mask keeps her features hidden, while the large image of a black spade on the chest plate of her uniform identifies her as “Ace.”

Under the Hood
Ace was an attempt at a Gambit-like lucky hero build. She never got off the ground though, and never appeared in-play within Empire City. Still, I went to the effort of giving her a background and description (something I don't always get around to doing) so she's in decent enough shape to post here.
Last edited by Yojimbo on Fri Dec 15, 2017 3:06 am, edited 1 time in total.

Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Empire City

Post by Yojimbo » Fri Dec 15, 2017 3:03 am

Fate, Andre Hunter
Dre served his country with distinguishment, first as a marine in the second Gulf War, and then as part of a special counter-terrorism strikeforce, codenamed Sector-10. Military service was his escape from the slums of Empire City where he grew up. He sent money back to his family, but it wasn’t enough. When his mother got sick, his younger brother started ‘banging, selling drugs and running money to raise cash for hospital bills. His brother borrowed heavily from the mob, and his mother began to recover enough to come home. But when the family couldn’t pay back their loan, the mob made an example of them. Dre’s mother, his younger brother, his little sister, and even his kindly grandma were all brutally murdered.

Dre returned home for the first time in five years to bury his entire family. He was shell shocked, shaken by their deaths more acutely than by anything he had witnessed in the war. A family friend told him the whole story and the individuals responsible.

Dre’s grandma used to talk about “the hand of fate,” which would punish the wicked and reward the righteous. Dre never believed in it, any more than he believed in her god, but now, in his grief and anger, he has decided to become the Hand of Fate. With an arsenal of weapons and all his military training, he will wage war against crime. He will punish the wicked. He will reward the righteous.

It is his fate.
PL: 10
Abilities: STR: 16 (+3) DEX: 16 (+3) CON: 18 (+4) INT: 12 (+1) WIS: 16 (+3) CHR: 12 (+1)
Skills: Bluff 4 (+5)
Climb 4 (+7)
Computers 4 (+5)
Disable Device 8 (+9)
Disguise 4 (+5)
Drive 4 (+7)
Gather Information 4 (+5)
Intimidate 8 (+9)
Knowledge: Tactics 8 (+9)
Language 2 (Arabic, French)
Notice 8 (+11)
Profession: Soldier 4 (+7)
Search 4 (+5)
Stealth 8 (+11)
Survival 8 (+11)
Swim 4 (+7)
Feats: Accurate Attack
Assessment
Defensive Roll 1
Endurance 1
Evasion 2
Improved Aim
Improved Critical 2 [Heavy Pistol 18-20]
Improved Initiative 1
Improvised Tools
Master Plan
Power Attack
Precise Shot 2
Quick Draw 2
Stunning Attack
Takedown Attack 2
Uncanny Dodge 2 [Hearing]
Well-Informed
Equipment 20 [Binoculars, Cell Phone, Gas Mask, Multi-Tool, Nightvision Goggles, Rebreather; Assault Rifle, Fragmentation Grenade (Blast Explosion 5), Grenade Launcher, Heavy Pistol, Knife, Smoke Grenade, Sniper Rifle (Crit: 19-20), Submachine Gun (Autofire), Armored Jumpsuit (Toughness +3)]
Combat: Attack +12 [Assault Rifle DC 20, Fragmentation Grenade/Grenade Launcher DC 20, Heavy Pistol DC 19, Knife DC 19, Sniper Rifle DC 20, Submachine Gun DC 20], Defense +12, Init +11
Saves: Toughness +4/8, Fortitude +5, Reflex +6, Will +5
Description: Tall and broad, Andre is powerfully built and in excellent shape. He has grown his hair out into long dreds which he typically ties back to make a sort of ponytail, and has a well trimmed beard. His armored uniform is black and gray, except for the chest, where an imprint of a hand has been made in white paint. His arsenal is always in perfect working order, since his life depends on it.

Under the Hood
And here's a Punisher-style character, another one I came up with for Empire City who never saw any action at the table. He really didn't fit in with the other characters. Owl would have kicked his ass, for one, and Hood ended up taking over his niche, too. I liked Fate's real name though, and eventually used it as one of Owl's alter egos.

Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Empire City

Post by Yojimbo » Fri Dec 15, 2017 3:04 am

That's basically it for Empire City. I have stats for a few other characters (a ninja named Raven and a mystic martial artist named Tiger General) with no backgrounds. I may one day flesh them out, but for now, we'll be moving on to Los Dorados.

Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Empire City

Post by Yojimbo » Sat Dec 16, 2017 3:43 pm

Los Dorados

A sprawling metroplex on the West Coast of the United States, located in southern California, in the midst of desert country, but built on the shore of one of the largest bays in the state. Los Dorados is a hub of Pacific transport and shipping, with fleets of trucks and planes dispersing from the city to the rest of the country, carrying cargo that originated in Australia, China, Japan, and South America, and other locations in the Pacific.

Initially settled by the Spanish who built a mission around which the town eventually grew, Los Dorados really came into its own during the California gold rush. The city, it turned out, sat on one of the largest concentrations of gold in the continental US. It boomed quickly, and the bay and docks built there to serve the community and shipments to it became the primary source of the city’s economy when the gold dried up.

In recent years, Los Dorados has become a hub for technology companies, in part because of the city’s history as a gateway to the Pacific. It allows for many companies to maintain a connection to the markets located across the ocean.

Successive waves of immigrants have populated the city throughout its history. Enclaves of Jewish, Russian, Vietnamese, Chinese, Mexican, and Spanish immigrants are merely the largest ethnic groups out of many to call Los Dorados home.

The metropolitan area claimed by the city covers some 473 square miles and boasts a population of just over 3 million people. The city extends for 42 miles longitudinally and for 27 miles latitudinally. The perimeter of the city is 324 miles.

Overview
The city's street pattern generally follows a grid plan, with uniform block lengths and occasional roads that cut across blocks. Rugged terrain complicates the layout, resulting in the creation of different grids for each of the valleys that Los Dorados covers. Major streets are designed to move large volumes of traffic through many parts of the city and an elaborate freeway system winds around and through the city in an effort to combat rush hour congestion in particular.

Los Dorados is characterized by the presence of low-rise buildings. Outside of a few areas such as Downtown, Mendoza Center, Mission Hill, Chinatown, the Orchards, Greenwood, and Olive Hill, skyscrapers and high-rise buildings are not common. Most construction in the city is done in separate units, rather than wall-to-wall. And yet downtown Los Dorados itself has many buildings over 30 stories, with fourteen over 50 stories, and two over 70 stories. In addition, Los Dorados is increasingly becoming a city of apartments rather than single family dwellings, especially in the dense inner city and Rock Valley neighborhoods.

Los Dorados is a hilly city. The Belmonte Mountains form the eastern border of the county, the highest elevation of which is around 5, 700 ft. Old mines pepper the mountains and hills, while ancient streambeds wind down from the peaks to the bay. Mining towns sprung up along these during the 19th century, gradually becoming incorporated into Los Dorados proper. Some half dozen valleys make up the land upon which the city is built, Snake Valley being the largest of these and comprising much of the central part of city (although the neighborhood named for Snake Valley lies in the foothills of the Belmontes).

Government
Los Dorados is a charter city. The elected government is made up of the Los Dorados City Council and the Mayor of Los Dorados, which operate under a mayor-council government. There is also a city attorney (not to be confused with the district attorney, a county office) and controller. Los Dorados has 12 city council districts.
Mayor
Anthony Dinapoli: Serving his 2nd term. Democrat. Progressive politics, devoted family man, popular with both common Los Dorodans and the city elite. He dines regularly with Hector Diaz.
City Attorney
The Los Dorados City Attorney is an elected official who serves as the city government’s lawyer and as a criminal prosecutor for misdemeanor violations. The LD County District Attorney prosecutes felonies. The city attorney is elected for four years, and the city charter requires the city attorney to be a lawyer qualified to practice in the California courts for five years preceding his or her election. In addition the General Counsel Division of the office provides legal counsel for the city and represents it in civil actions. Micaela Rosenthal is the current city attorney, newly elected on the Democratic ticket and eager to prove herself in the new position, despite two decades in private practice as an attorney. She is disgusted by the corruption in the city’s political machine and police force and looking for allies to clean it up.
City Controller
The City Controller is the paymaster and chief accounting officer of the city. Along with the mayor and the city attorney, the city controller is chosen by popular vote every four years. The office is currently held by Carmen Zubizarreta (D), second generation Mexican-American and a lesbian, who has been happily married for five years.
City Council
The council is composed of fifteen members elected from single-member districts for four-year terms. The president of the council and the president pro tempore are chosen by the council at the first regular meeting of the term (after June 30 in odd-numbered years and the second Monday of December in even-numbered years). An assistant president pro tempore is appointed by the President. Regular council meetings are held in City Hall on Tuesdays, Wednesdays and Fridays at 10 am except on holidays or if decided by special resolution.

Police & Fire
The Los Dorados Police Department has suffered from chronic underfunding and under-staffing in recent years. There are 7000 officers and 2200 civilian staff, numbers that are hard pressed to deal with the population of the city, especially given the sprawl of Los Dorados.
Police Commissioner
Harvey Weintraub: a former police officer with over thirty years of service in some of the roughest cities on the East Coast; Empire City, Miami, and Atlantic City. Appointed by the mayor during his first term, Weintraub has become a fixture in Los Dorados. He talks tough and likes to rattle chains, but he’s as much in Hector Diaz’ pocket as his boss the mayor. Weintraub has a taste for gambling and spends as much of his time as he can in Las Vegas.
Chief of Police
Geoff Oleastro: Los Dorados, born and raised, career cop, comes from a family that bleeds blue. Walked the narrow path of a straight-nosed flatfoot for many years, but gave in to temptation in his thirties, in part to help finance operations for his youngest daughter. Now in his fifties, Oleastro is beginning to feel guilty for his weakness, chastened by the masked vigilantes now propagating his city, and awakened to his responsibilities and the power he wields as chief of police. He still has a lot of skeletons in the closet and Weintraub to deal with, but Oleastro is trying to do what is right.
Fire Chief
Mathilda West: Not just the first woman to be appointed fire chief of Los Dorados, but the first African American woman. West has served the city for thirty years, first as a firefighter and then as an administrator. Takes her position and responsibilities very seriously, and is also the matriarch of large extended family which includes two other firefighters.

Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Empire City

Post by Yojimbo » Sat Dec 16, 2017 3:46 pm

Media
TV
KTLD – Channel 5

Local NBC affiliate, also owns a couple of smaller networks in the area. Local news and weather.
Brock MacIntyre and Azalea Rodriguez anchor the news, with Hutch Witherspoon on weather and former Miners pitcher Michael B. Jones on sports. Remote reporters include Heather Chan, John O’Brien, and Noah Tomlinson.

Los Dorados Gazette-Telegraph
Following a merger in the late 90s which combined the venerable Los Dorados Gazette and the Daily Telegraph, the LDGT has struggled in recent years with the internet as competition. It remains a bastion of staunch liberal reporting, however, and employs top-notch investigative reporters.
Publisher
Harrison Waldrop III owns the LDGT, begun by his great grandfather in 1907. He takes his family legacy very seriously, and hopes that his grandson, Harrison Waldrop V, will be able and willing to take on the family business when the time comes. Despite his age, Waldrop remains a firebrand, a Roosevelt democrat to the bone who remains dissatisfied with the problems in his native city and the lackluster attempts to solve them.
Editor
Charlotte Foster has edited the LDGT since the merger in the 90s, and she is beginning to think of retirement. She doesn’t want to be the last editor the paper ever has.
Reporters
Mitt Garabaldi writes a weekly sports column and also does a sports talk radio show.

Lin Espinoza works the crime beat, and often rides along with police officers. He’s written a few books on Los Dorados gangs.

Abigail Hastings works the city beat, keeping track of Los Dorados’ politics. She is also the publisher’s granddaughter.

Culture
There are over 600 museums in Los Dorados, some as small as a historic house, others as large as the Los Dorados Municipal Art Museum.
Notable Museums
Los Dorados Municipal Art Museum – Founded in 1906, has a world class collection of fine art and antiquities. Permanent exhibits include: Mexican Archaeology, Dutch Masters, Greek statuary and pottery, German Medieval Art, Art Deco and the Da-Da-ists, and Modern Masters.

The Holdt Museum of Natural History (at Pizarro University) – Possesses a nationally recognized collection of North American Ice Age mammals and exhibits dedicated to Native Californian anthropology and ethnology.

Pacific Science & Exploration Center – Located on the waterfront, this museum has many interactive science-based exhibits, designed mostly for school age children, and a world class aquarium.

Sports
Baseball Team

The Miners – National League team. Won the World Series in 1976 and 1983, but haven’t made it past the playoffs since. This causes much angst in the area, especially in the shadow of other California teams. Some ambitious trades and hires this year have the Miners looking better (on paper, at least) then they have in over a decade. New general manager Bucky Goldstein brings a lot of experience and a can-do attitude to the team. This year could be a Miners year!
Basketball Team
The Copperheads – a fairly young NBA expansion team, only having been around for about thirteen years. They haven’t a lot to show for it yet, but attendance is high at every game, and the owners are committed to making the Copperheads a championship team.

Los Dorados is working on a acquiring an NFL expansion team, albeit without much success so far.

Colleges and Universities
There are about seventy post-secondary schools operating within Los Dorados and the surrounding area. The largest of these is the University of California at Los Dorados, but there are a seemingly endless array of schools offering undergraduate and graduate degrees in the city. Many of them are small local community or liberal arts colleges. Three of the most notable are detailed below.

University of California Los Dorados
UCLD is a sprawling campus in the northwest of the city, with an annual student population of around 50,000. The school is built on a series of terraces, with winding roads and blocky, concrete buildings done in a modern style. UCLD provides the usual liberal arts education, but also has a very strong science department, especially physics, astronomy, and biology. Campus also features the UCLD Medical Center, a fully functioning hospital that serves not only the students but the surrounding community.

Pizzaro University
A small liberal arts college located in a wooded, quiet community in the northwest of Los Dorados, with magnificent views of the ocean from atop craggy cliffs. A fully accredited institution with well-respected English, Anthropology, and Economics departments, the proximity to the Pacific has also allowed Pizzaro University to develop a thriving marine biology program.

University of St. James
Formerly a seminary, St. James became an open university in the 1920s and welcomed women students in the 1960s. Liberal arts college, with a strong religion and comparative religion department, the University of St. James is located in Mission Hill, the old Spanish center of the city.

Transit Systems
Bus

A fleet of buses serve the LD city and surrounding communities. Schedules and prices fluctuate, but buses are generally in continual operation 24 hours a day, seven days a week. They are a cheap, omnipresent means of getting from one place to another, although frequent stops and strict adherence to speed limits means budgeting extra time.

Subway and Light Rail
Los Dorados’ Metro Rail was constructed in the early part of this century in an attempt to alleviate traffic congestion. Most of the Metro railways are above ground, with only a few areas in the center of the city, especially around Downtown and Mission Hill, having actual subway lines.

There are five lines in Los Dorados: Red, Blue, Green, Gold, and Express. The Red Line serves the northwest part of the city, the Blue Line serves the northeast, the Green Line serves the southeast, and the Gold Line serves the southwest. The Express Line runs direct from the Exeter McCain Municipal Airport to the center of town. The trains in each line are painted with their respective colors (the Express Line is purple), and for the most part run smoothly and efficiently. The system is still relatively new, being only a decade and a half old, and the trains are still in good shape and fairly clean. Regular maintenance of the lines and the trains is paid for only partially by ticket fees, as the Metro is subsidized by residential taxes.

The central station where all five lines meet is located in Downtown. The trains are housed and maintained at the railyards in the southwest of the city, near the docks. Commercial rail lines mix there, including freight and passenger trains, which carry cargo and commuters beyond the city.

Airports
Three airports serve Los Dorados and the greater Los Dorados area.

Exeter McCain National Airport (LDX)
The major airport in Los Dorados, in fact one of the largest airports on the west coast, is Exeter McCain Municipal. Named for one of the city’s most popular mayors, the airport serves hundreds of aircraft and thousands of passengers a day. Located in the northwest of the city, in the shadow of the Belmonte Mountain Range, it houses a number of hotels, possesses its own rail line, and is protected by its own police precinct in addition to the standard TVA officials. People from all over the world, but especially from across the Pacific, come through Exeter McCain every day.

Balboa Municipal Airport (BLD)
The secondary airport in Los Dorados is Balboa, located on the Green Line and accessible via freeway from all parts of the city. Balboa handles mostly national flights from across the United States. Balboa does not get anywhere near the volume of traffic that Exeter does, but it remains a busy and active airport that handles dozens of flights a day.

Capistrano Airfield (CLD)
In the southeast of Los Dorados is an airfield that provides hanger space, mechanical assistance, and runways to local airlines and service. Commuter planes, short-range aircraft, and emergency vehicles use Capistrano Airfield.

Yojimbo
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Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados

Post by Yojimbo » Sat Dec 16, 2017 3:48 pm

The Skull Gang
Decked out in Day of the Dead regalia, the Skull Gang is the most prominent criminal organization operating in Los Dorados. The leader of the organization is a Mexican expatriate and professional criminal mastermind named Hector Diaz, who came to Los Dorados years ago. He consolidated a number of smaller gangs into his own group and basically took over the LD underworld, gruesomely eliminating any and all rivals. Diaz sank his claws into local law enforcement as well, ensuring anyone serious was taken care of and the rest (cops, lawyers, judges) were on the take. The Skulls operate with near impunity within the environs of the city.

The Skulls have their fingers in nearly every criminal enterprise in Los Dorados. Their primary industry is drugs, which they smuggle into the city from Mexico and South America. But they also run guns, smuggle Mexican and Asian illegals into the country, run gambling dens and brothels, extortion and blackmail rings, illegal fight clubs, car chop shops, petty and grand larceny, and many various and sundry things. Even the larger gangs, like the Maksimovs and the Vietnamese tongs, ostensibly owe allegiance to the Skulls.

Yojimbo
Posts: 588
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Los Dorados

Post by Yojimbo » Sat Dec 16, 2017 4:08 pm

The Skull, Hector Diaz
Hector Diaz is the premier crimelord of Los Dorados, the leader of the notorious Skulls Gang. Tied to the Mexican cartels, Diaz remains independent from their control largely through his own charisma, brutality, and willingness to do whatever is required to keep himself in power, no matter who he has to hurt to do so.

Diaz grew up in Juarez, the most crime-ridden city in Mexico. He killed a man for the first time when he was twelve, defending his family from a home invasion. That earned him enough street cred to get an invite into the local gang, where Diaz carved out a niche for himself, rising quickly in the ranks. Quick enough to bring him to the attention of the most powerful cartel in Juarez, the Horde. The leader of the Horde, Victor Cruz, aka El Charro, took Diaz under his wing. In time, Diaz became as close to Cruz as one of his own sons. So it came as some surprise to Cruz when Diaz betrayed him, stealing not only his young wife, but millions of dollars, all while gunning down the elite soldiers of the Horde. Cruz managed to escape, albeit badly hurt and probably crippled. Diaz fled to the states, setting up shop in Los Dorados. He used the millions he stole from Cruz as his stake money, creating in months a criminal empire that would have normally taken years.

Using the motif of the Day of the Dead, Diaz’ favorite holiday, he created a gang known as the Skulls, decked out with skull masks and automatic weapons, a veritable army of criminal scum at his beck and call. Diaz keeps a lavish home in Snake Valley, outside of Los Dorados proper, where he keeps Cruz’ ex-wife Olivia as a virtual prisoner. The illicit love they shared has dampened in the intervening years, but Diaz is loathe to part with any possession until he’s through with it.

Recent developments in Los Dorados have weakened Diaz’ position and criminal empire. The arrival of the Fox and his subsequent war on crime has emboldened the populace, invigorated the justice system, and severely cut into Diaz’ profits. He has had to take drastic measures, hiring metahuman muscle that he doesn’t trust and fears he cannot adequately control, in order to deal with the Fox and other costumed do-gooders. As well, Victor Cruz’ long-simmering revenge has begun its first act, as Horde agents have been seen within the city. The Genesys Bomb has created a host of mutant superhumans, some of whom have dedicated themselves to fighting crime, while others have emboldened some of Diaz’ underlings into thinking they are entitled to bigger pieces of the pie.

Paradoxically, Diaz is feeling invigorated a bit himself. Los Dorados was easy pickings at first, but having to defend his empire against actual challenges has made him more excited and terrible than ever before.
  • Olivia Perez – While she never officially divorced her husband, Olivia has reverted to her maiden name while in America. She used to be a model before becoming a gangster’s wife, and retains her classical beauty despite the hardships of life. She has given Diaz one child so far, a daughter named Maria, but no son as of yet. Too late, Olivia has realized that attaching herself to Diaz was not the upgrade from Cruz that she first assumed. Now she fears and hates Diaz in equal measure, but for the sake of her daughter has to play the role of dutiful girlfriend.
  • Hector “Little Hector” DeJesus – Diaz’ chief advisor is also his lawyer. Corrupt, brilliant, and gifted, DeJesus is never far from Diaz’ side. He’s concerned about the rise of metacrime in Los Dorados and thinks Diaz’ hiring of metahumans is a mistake, but so long as the money keeps rolling in, he operates as Diaz’ right hand.
PL: 11
Abilities: STR: 18 (+4) DEX: 14 (+2) CON: 18 (+4) INT: 22 (+6) WIS: 14 (+2) CHR: 18 (+4)
Skills: Bluff 4 (+8)
Disable Device 8 (+14)
Drive 8 (+10)
Gamble 4 (+6)
Gather Information 4 (+8)
Intimidate 8 (+12)
Knowledge: Business 4 (+10)
Knowledge: Streetwise 8 (+14)
Notice 8 (+10)
Search 8 (+10)
Sense Motive 4 (+6)
Stealth 8 (+10)
Feats: Accurate Attack
Assessment
Challenge – Improved Demoralize
Combat Driver (Ground) 1
Contacts
Defensive Roll 4
Dirty Fighting 2
Improved Aim
Improved Grab
Improved Grapple
Improved Initiative 1
Improved Pin
Minions 6 [Extra Minions 5]
Power Attack
Precise Shot 2
Quick Draw 2
Well-Informed
Equipment 13 [Cell Phone, Night Vision Goggles; Matched Pistols, Rapier, Panther (Sports Car), Snake Valley Hacienda (Stately Manor)]
Powers: “Grappler” Strike 6 [Mighty, Training]
“Matched Pistols” Blast 6 [Autofire 3, Accurate, Split Attack 1]
“Rapier” Strike 6 [Mighty, Precise, Penetrating 2]
Combat: Attack +10 [Unarmed DC 19, Strike DC 25, Blast DC 21], Defense +10, Init +6
Saves: Toughness +4/+11, Fortitude +8, Reflex +6, Will +8
Description: A charismatic sociopath, Diaz is an expert at manipulating people and situations to his greatest benefit. He has a talent for sizing up opponents and divining their secret weaknesses, and a ruthless tendency to go directly for the jugular in any contest. Diaz is a trained wrestler and grappler, blessed with a natural athleticism that he has trained to near-Olympic levels. Combined with his ruthlessness and fierce intelligence, this has made him as yet undefeated in hand to hand combat. He also keeps a pair of silver plated automatic pistols close to hand at all times, with which he is extraordinarily accurate and deadly. Having learned fencing while in the employ of Victor Cruz, and knowing that the Fox uses a blade, Diaz has taken to keeping a rapier nearby at all times himself.

Diaz is a tall, well-muscled and handsome Hispanic man with close cropped black hair, cold brown eyes, and a neatly trimmed goatee. He wears a golden skull earring in his left ear, and his back, arms, and shoulders are decorated in elaborate Day of the Dead tattoos. He dresses almost exclusively all in black, sometimes with white or silver accents, and he is always stylish, even when working out. He doesn’t go “into the field” and get his hands dirty much any longer – he has people for that – but when he does, he dons a black uniform chased with silver, including a skull mask and hood.
Snake Valley Hacienda (Stately Manor)
Hector Diaz controls his criminal empire from his sprawling traditional style hacienda in the posh hills of Snake Valley, which is outside the city proper. The hills are dusty and covered with sage and cactus, but the grounds of Diaz’ estate are green and well tended. He has a tennis court, an Olympic style pool, a garage that houses his collection of vehicles, and other amenities. The grounds are regularly patrolled by Skull Thugs and a pack of pit bulls, in addition to the elaborate electronic security system.
Toughness: +15
Size: Huge
Features: Communications, Computer, Fire Prevention System, Garage, Gym, Infirmary, Living Space, Pool, Power System, Security System 2, Workshop
Panther (Sports Car)
While Diaz owns a fleet of expensive cars, when operating in his criminal guise, he drives a custom modified classic Ferrari, glossy black in color, with a host of upgrades, including armor and a hidden machine gun mount on the hood.
STR: 20 (+5), Toughness: +10, Defense: -2, Size: Medium
Features: Alarm 1, Caltrops, Hidden Compartments, Jumping Jacks, Nitro Injectors, Off Road Movement, Oil Slick, Remote Control, Smokescreen, Tire Inflators]
Powers: Speed 5 [250 mph, 2200 ft./rnd]
“Machine Gun” Blast 8 [Autofire 1, Limited (Fixed Mount, Forward Facing)]
Skull Thugs
Formed through the combination of several dozen street gangs, the Skulls are a capable force of enforcers, thieves, and thugs. Accomplished at violence and capable of keeping their mouths shut when necessary, they are loyal to the Skull so long as he keeps them well paid and outside the reaches of the law. Even then, they know they may have to do a short stretch now and again.
PL: 6
Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 16 (+3) INT: 10 (-) WIS: 10 (-) CHR: 10 (-)
Skills: Intimidate 4
Knowledge: Streetwise 4
Notice 4
Stealth 4 (+6)
Feats: Improved Initiative 1
Power Attack
Taunt
Teamwork 3
Equipment 7 [Cell Phone, Nightvision Goggles; Chain, Heavy Pistol, Light Machine Gun, Armored Jumpsuit]
Combat: Attack +6 [Unarmed DC 17, Chain DC 19, Heavy Pistol DC 19, Light Machine Gun DC 20], Defense +6, Init +6
Saves: Toughness +3/+6, Fortitude +5, Reflex +6, Will +2
Description: Skull thugs represent a wide variety of races from a number of impoverished neighborhoods in Los Dorados, but they are mostly black, Latino, or Chinese, with a smaller smattering of white and assorted Asian minorities. They are often tattooed, and typically wear black and silver, often with Day of the Dead stylistic flourishes on their t-shirts, baseball caps, and so on. They usually have at least a large caliber pistol on their persons at all times, and when operating clandestinely, will arm themselves with AR-15s or AK-47s, while garbing themselves in armored uniforms emblazoned with skeletal features, complete with skull facemasks.

Under the Hood
Normally I start with the heroes before getting to the villains, but I thought I'd switch it up for a few reasons. For one, Empire City was basically just heroes, and this thread is overdue for some bad guys. Hector Diaz is probably the most important NPC in the setting, as he's the criminal mastermind of the whole city, and also there's a twist.

Hector Diaz is Skeletor.

I've been a Masters of the Universe fan since I was a wee lad and I've always liked Skeletor and his cronies. I've tried to translate them into RPG villains a few times, originally for a Ravenloft campaign back in the day. But I think they fit pretty well as M&M characters. I felt the need to translate them into a more "realistic setting," but I used the MotU templates for the Skull and his gang, and even threw in a few heroic templates for some of the people opposing the Skull Gang. And don't think El Charro is ignored, either.

Anyway, Diaz is at the top of the underworld pyramid in Los Dorados. He's rich and powerful, has all the gangs in the city working for him and most of the politicians in his pocket. He's got a crew of super powered beings as his lieutenants. He is virtually untouchable, is basically running the city, and had nothing to fear until the Fox appeared and started stirring things up. Things are about to change in Los Dorados, but the Skull will not go quietly (if at all) and he's more than capable of defending his kingdom, his riches, and his position.

The idea is that he's a spider at the center of a very large web. He doesn't take part in any criminal activities directly any longer, although he may be tempted to take the field to put a superhero or two in their place. The Skull's subordinates do all the heavy lifting, but they're as capable and deadly a bunch as you'd expect.

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by catsi563 » Sat Dec 16, 2017 7:57 pm

Go, Hunt Kill Skullz :lol:
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by MacynSnow » Sat Dec 16, 2017 8:47 pm

I could easily picture a Zorro-styled Hero in Los Dorados going up against the Skull Gang.....

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by Yojimbo » Sun Dec 17, 2017 8:44 pm

catsi563 wrote:
Sat Dec 16, 2017 7:57 pm
Go, Hunt Kill Skullz :lol:
If this is a reference, I'm afraid I don't get it.
MacynSnow wrote:
Sat Dec 16, 2017 8:47 pm
I could easily picture a Zorro-styled Hero in Los Dorados going up against the Skull Gang.....
Ha ha! Way ahead of you, trust me.

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The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by Yojimbo » Sun Dec 17, 2017 8:55 pm

Ape, Luis Jimenez
Luis was born with deformities that made him look more ape-like than human, deformities that made his childhood difficult and kept him open to ridicule from his peers and frequent beatings from his mother and her string of boyfriends. Luis was a sickly child, easily pushed around and taken advantage of, and he almost didn’t survive childhood. A lifelong passion for wrestling, particularly the luchadors of his mother’s home country, engendered a fighting spirit in the young boy that helped keep him alive.

When puberty hit, his mutant gene kicked in, and he developed an array of metahuman abilities to compensate for his twisted looks. The tables turned on his tormentors, but when he first fought back, he put a number of them in the hospital, which earned him a stint in juvenile detention (the first of many). Luis quickly made a name for himself as an expert legbreaker, which finally earned him the legitimacy he had always craved.

When Hector “The Skull” Diaz consolidated a number of Los Dorados gangs under his own banner, Luis found himself a new boss, and one who actually respected Luis’ formidable physical abilities. Luis has since gone on to become Diaz’ number one enforcer. Too well known as a criminal to operate openly as Diaz’ bodyguard in everyday situations, he is usually at Diaz’ side when the Skull goes into operation.

In addition, Luis runs a few side jobs for himself, skimming just a little bit so as not to arouse suspicion, proving that he’s smarter than he looks. He mostly puts that money back into caring for his primate friends, which helps alleviate some suspicion.

Luis is secretly in love with Olivia Munez, but knows that she considers him an uncouth beast and murderer (things he knows he is), but he is only ever gentle with her and her daughter. If anything could get Luis to betray the Skull, it would be his unhealthy obsession with Diaz’ beautiful girlfriend.
PL: 10
Abilities: STR: 26 (+8) DEX: 14 (+2) CON: 26 (+8) INT: 12 (+1) WIS: 16 (+3) CHR: 14 (+2)
Skills: Acrobatics 8 (+10)
Climb 4 (+12)
Handle Animal 12 (+14)
Intimidate 8 (+10)
Notice 8 (+11)
Survival 4 (+7)
Swim 4 (+12)
Feats: Crushing Pin
Damaging Escape
Defensive Throw
Improved Block 2
Improved Critical 2 [Unarmed]
Improved Grab
Improved Grapple
Improved Pin
Improved Trip
Instant Up
Minions 5 [Extra Minions 2]
Monkey Climber
Power Attack
Rage 2
Equipment 2 [Cell Phone, Survival Kit, Vehicle: Van; Heavy Pistol, Whip]
Powers: Animal Control 8 [Perception Area; Instant Command, Communication Link, Mental Link]
Impervious Toughness 5
Super-Senses 2 [Low-Light Vision, Scent]
Super-Strength 6 [Heavy Load: 29.4 tons]
Combat: Attack +12 [Unarmed DC 23, Heavy Pistol DC 19, Whip DC 23, Animal Control DC 18], Defense +12, Init +2
Saves: Toughness +8, Fortitude +8, Reflex +8, Will +6
Description: Six and a half feet tall, massively muscled, with long arms and bandy legs, Luis is covered in a fine layer of hair that makes him look like a big gorilla. His misshapen face with its thrusting jaw, over-sized canines, flat nose and thick bony brows do nothing to help the impression. In an effort to hide his ugliness, and in an homage to the luchadors of old, Luis goes masked at all times. He possesses superhuman strength and durability, able to lift a backhoe with little effort and shrug off small arms fire without flinching. He also has exceptional vision and an acute sense of smell, almost like a bloodhound. A chance trip to the zoo, escorting Olivia and Ms. Maria, clued Luis into his most esoteric ability: he can mentally control animals, to the point that he can see through their eyes and perceive what they perceive. He is smart enough to pretend that he only has an affinity for apes and other primates, but he can control any animal that he has sight on.
Silver, the Gorilla
A big male silverback gorilla who has been abused severely by previous owners, and is now dangerous to humans. Luis treats him roughly, but looks ape-like enough that he seldom needs to use mental control on Silver. Silver is savage and quite strong enough to literally rip a human being apart.
PL: 5
Abilities: STR: 20 (+5) DEX: 12 (+1) CON: 20 (+5) INT: 8 (-1) WIS: 14 (+2) CHR: 8 (-1)
Skills: Climb 4 (+9)
Notice 4 (+6)
Survival 4 (+6)
Feats: Power Attack
Takedown Attack 1
Teamwork 3
Powers: Super-Senses 2 [Low-Light Vision, Scent]
Combat: Attack +5 [Unarmed DC 20], Defense +5, Init +1
Saves: Toughness +5, Fortitude +5, Reflex +4, Will +4
Description: Silver is a large, middle-aged adult male gorilla, with the typical silver hairs along his back. His face and back are covered in scar tissue, remnants of the whip used against him by a previous master. He is missing his left canine.
Chuckles, the Chimpanzee
Chuckles is smart, agile, and friendly, a natural climber who is also good at puzzles. He’s never been in a cage he couldn’t escape from. Chuckles is the most genial and easily controlled of the trio, but he’s still a wild animal, and it only takes a nudge from Ape to make him violent.
PL: 5
Abilities: STR: 18 (+4) DEX: 16 (+3) CON: 18 (+4) INT: 12 (+1) WIS: 10 (-) CHR: 8 (-1)
Skills: Climb 4 (+8)
Disable Device 8 (+9)
Notice 4
Survival 4
Feats: Powerhouse
Teamwork 3
Powers: Super-Senses 2 [Low-Light Vision, Scent]
Combat: Attack +6 [Unarmed DC 19], Defense +6, Init +3
Saves: Toughness +4, Fortitude +6, Reflex +6, Will +4
Description: Chuckles is larger than average for a chimpanzee, standing well over five feet tall when on two feet. He has long nimble fingers that manipulate tools easily, and his compact frame is stronger than it looks, allowing him to lift incredible weights.
Legs, the Orangutan
Legs is a female orangutan, nimble and agile, an expert climber and brachiator who is more comfortable in the trees or on a trapeze line than on the ground. She is fairly docile, although still much stronger than a human, and Ape generally uses her for break-ins rather than assaults.
PL: 5
Abilities: STR: 18 (+4) DEX: 14 (+2) CON: 18 (+4) INT: 8 (-1) WIS: 12 (+1) CHR: 8 (-1)
Skills: Climb 8 (+12)
Escape Artist 4 (+6)
Notice 4 (+5)
Survival 4 (+5)
Feats: Prehensile Feet
Teamwork 3
Combat: Attack +6 [Unarmed DC 19], Defense +6, Init +2
Saves: Toughness +4, Fortitude +6, Reflex +5, Will +4
Description: An average looking female orangutan, with extraordinarily long arms and big feet that look more like hands. She looks positively tiny compared to the other two apes, but she is still solidly built and very dangerous in hand to hand combat.

Under the Hood
Of course, one of the things that always bothered me about Masters of the Universe was that the bad guys were such incompetent idiots. Even in the 2002 version, which upped the badass quotient on Eternia considerably, Beast Man was kind of a chump. Not so Ape. He's quite accomplished as a legbreaker and heavy and uses his abilities with a certain cunning, despite his lack of education. Ape also has three capable assistants in his primate posse, a classic idea since Poe first used it in "Murders of the Rue Morgue": get an ape to do your dirty work.

I also love Luchadors, and although the only one I have in the setting is a villain, I knew I had to put them in here somewhere. Ape has the potential for a heel turn, too, in part because he's capable of caring for someone besides himself. Although Ms. Munez probably doesn't welcome the attention.

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The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by Yojimbo » Sun Dec 17, 2017 9:05 pm

Barracuda, Javier Mendoza
Former Navy SEAL, dishonorably discharged for assaulting a female officer. He went back to Los Dorados without a pension or many prospects, but he did have a particular set of skills, and those skills were in high demand on the streets. Mendoza resisted the call at first, working a string of menial jobs, until a co-worker convinced him to help out with a little breaking and entering. Before he graduated to greater crimes, he was contacted by General Meyers, who believed that Mendoza had the right psychological profile for Project Grasshopper. Mendoza jumped at the chance.

But the process only twisted an already twisted man. Project Grasshopper only accentuated the darkness in Mendoza’s soul. As for the others, the project proved to be a disaster. Of the twelve volunteers who underwent the procedures, only seven survived. Mendoza was deemed unfit for service. General Meyers resigned in disgrace, and Project Grasshopper was shut down.

For a second time, Javier Mendoza returned to Los Dorados. But this time he was transformed. More than human, but somehow less, his freakish appearance limiting what jobs he could get. Not that he could be satisfied with menial labor. He had tasted greatness, been given a chance at becoming a hero, and ultimately been denied. Javier poked around, got some contacts, and earned an audience with the Skull Gang. He was surprised when the fact that he could pilot a boat was more attractive than his superhuman abilities. The Skull needed smugglers, and Javier was more than willing.

Javier proved skilled and competent, as well as ruthless, and quickly rose through the ranks. When the Skull acquired a black market Russian nuclear sub, he had only one person in mind to captain the vessel: Javier. Now a senior member of the gang, in charge of his own crew, in charge of the smuggling arm of the Skull Gang, Javier has embraced the life. He looks like a monster, but he’s finally got the rank, the responsibility, and the power he’s always craved. No one is going to take it from him.
PL: 10
Abilities: STR: 22 (+6) DEX: 14 (+2) CON: 22 (+6) INT: 14 (+2) WIS: 14 (+2) CHR: 12 (+1)
Skills: Bluff 4 (+5)
Drive 4 (+6)
Language 4 [Chinese (Mandarin), English, Japanese, Russian]
Navigate 8 (+10)
Pilot 8 (+10)
Sleight of Hand 4 (+6)
Stealth 8 (+10)
Swim 4 (+10)
Feats: Accurate Attack
Attack Flurry 1 [Trident]
Combat Driver [Water]
Defensive Strike
Follow-up Strike
Improved Critical 2 [Strike]
Improved Initiative 1
Minions 6 [Extra Minions 5]
Power Attack
Quick Draw 1
Sea Legs 1
Stunning Attack
Equipment 21 [Binoculars, Cellphone; Submarine; Trident, Submachine gun]
Powers: Enhanced Trait 2 [Environmental Adaptation (Water), Favored Environment (Underwater)]
Immunity 3 [Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Water]
Protection 4
Swimming 4 [25 mph, 220 ft./rnd]
“Trident” Strike 4 [Mighty, Thrown]
Combat: Attack +10 [Unarmed DC 21, Trident DC 25, Submachine Gun DC 19], Defense +10, Init +6
Saves: Toughness +10, Fortitude +12, Reflex +6, Will +6
Description: Medium height and build, Javier is covered in a fine layer of blue-green scales. His hands and feet are webbed, and he has fins on the backs of his legs, his forearms, back, and the top of his head. Project Grasshopper turned him into an aquatic humanoid, more at home in the water than he is on land. A row of gills along the back of his neck allow him to breathe underwater, while his body is reinforced with thick layers of muscle that boost his strength and durability, and protect him from cold temperatures and high pressure. He can swim faster than most ocean dwelling creatures and some boats.

Javier wears a black wetsuit emblazoned with the white skull of the gang. He carries a MAC-10 on a shoulder sling. Embracing his aquatic appearance and abilities, he has also taken to carrying a trident most of the time, and practices with it daily to become more proficient in its use.
Laguna Negra, Submarine
A refitted Russian nuclear submarine that the Skull purchased on the black market, Javier has refitted it with a heavy railgun on the deck, while the Skull keeps it well stocked with torpedoes. The submarine is primarily used to smuggle drugs into Los Dorados, and allows the Skull Gang to alleviate their dependence on the cartels for supplies. The submarine can cross the ocean to pick up cargo in Asia, South America, or anywhere across the Pacific basin.

Secondarily, Javier provides security to other more conspicuous, surface, craft. The Laguna Negra is called upon to divert Coast Guard ships that are getting too curious or about to board one of the Skull Gang’s other boats.
STR: 70 (+30), Toughness: +15, Defense: -8, Size: Colossal
Features: Communications, Computer, Hidden Compartments 2, Living Quarters, Navigation System 1, Remote Control
Powers: Speed 3 [50 mph, 440 ft./rnd]
“Railgun” Blast 8 [Autofire 3, Improved Range (200 ft. increment)]
“Torpedo” Blast 8 [Burst Area, Homing 1]
Laguna Negra Crew
Handpicked by Javier from the Skull Gang’s enforcers, the submarine crew is highly motivated, capable, and ruthless. He’s trained them to run the boat, follow orders, and get the job done. He rewards those loyal to him lavishly and punishes those who disappoint him brutally. Many of the guys Javier picked are ex-military like himself, although not always US military.
PL: 6
Abilities: STR: 14 (+2) DEX: 10 (-) CON: 14 (+2) INT: 10 (-) WIS: 10 (-) CHR: 10 (-)
Skills: Climb 4 (+6)
Drive 4
Knowledge: Streetwise 4
Notice 4
Pilot 4
Profession: Sailor 4
Swim 4 (+6)
Feats: Defensive Roll 1
Improved Aim
Teamwork 2
Equipment 5 [SCUBA Gear, Knife, Light Pistol, Submachine gun, Armored Jumpsuit]
Combat: Attack +9 [Unarmed DC 17, Light Pistol DC 18, Submachine gun DC 19], Defense +6, Init +0
Saves: Toughness +2/+6, Fortitude +5, Reflex +4, Will +4
Description: The crew wears uniforms with body armor, emblazoned with the white skull of the gang, as well as trident patches on their shoulders. They keep SCUBA gear to hand, allowing them to operate underwater when necessary. They are armed with knives, 9mm pistols, and Uzis, and they are not shy about using them. Although coming from a wide variety of backgrounds and ethnicities, Barracuda has forged them into a capable team that relies on one another and uses excellent teamwork.

Under the Hood
I've gotten a lot of mileage out of Project: Grasshopper and the other black book organizations of the US government in this setting. While mutants are a thing here, there are a lot of mutates and experiments run amuck, too. Although it's probably unlikely that the US would allow superpowered assets like these guys to just leave its employ, especially ones with psychological profiles like Barracuda's, we did sort of address it. The military guy in charge of Project: Grasshopper was a real Thunderbolt Ross type, and eventually proved his true colors when he kidnapped a bunch of superhumans from Empire City and tried to become a super himself.

It's also unlikely that a gang would have access to a Russian submarine, decommissioned or not, but I think once you make physics itself more of a suggestion than a rule by introducing superpowers, the rest of reality can be readily massaged, as long as you're consistent. The submarine also makes smuggling drugs, weapons, or people a lot easier for the Skulls, and is a huge asset to the organization. Barracuda's naval training really is more important to the Skull than his mutate abilities.

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by catsi563 » Sun Dec 17, 2017 11:42 pm

catsi563 wrote:
Sat Dec 16, 2017 7:57 pm
Go, Hunt Kill Skullz :lol:


If this is a reference, I'm afraid I don't get it.
Its from City of Heroes one of the low level gangs was called the Skulls evil darkness punks thats ort of thing.

From the urban dictionary
kill skuls
A term created from the MMORPG City of Heroes. Was created from a person who was fooled by an individual who was taking advantage of for his benefit of xp leeching. Is now used as an evryday term to make fun of this incident. The main humor behind of this is how this guy even mispelled skulls, an (enemy group in City of Heroes). It is basically a fad for CoH players, kind of like the old fasioned All your base are belong to us

Go. HUNT. KILL SKULS.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by Yojimbo » Mon Dec 18, 2017 3:50 am

Gotcha! Thank you for explaining. I never had more than a passing familiarity with CoH.

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Re: The Multiverse in My Head: Los Dorados [The Skull Gang]

Post by MacynSnow » Mon Dec 18, 2017 9:08 pm

If you used MoTU as partial inspiration for the Los Dorados villians,then where's my He-Man and Sorceress dangit.....

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