The Multiverse in My Head: Fantastic Victoriana [Mr. Quick, Kraken]

Where in all of your character write ups will go.
Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sun Nov 19, 2017 4:17 pm

Davies wrote:
Sun Nov 19, 2017 1:52 am
But does it love?
That is definitely something for the PCs to discover. It may even be the key to saving everyone!

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Sun Nov 19, 2017 7:18 pm

Zar-Kill, the Robot Master
From the deepest reaches of outer space he comes, in search of a rare cosmic element known as Quintessence. A fragment of Quintessence fell to Earth recently, splintering into seven separate meteorites, and where each one landed, biological life was massively transformed (see Mega Woman, Rockman, Leviathan, and Mega Head).

Zar-Kill is a mechanical being, a cybernetic organism with an entirely robotic body, housing his brain and part of his nervous system. His powerful artificial body is itself powered by a chunk of Quintessence in the chassis, empowering him far beyond that of a normal cyborg or robot. Zar-Kill has scoured the universe for more Quintessence, and has recently tracked the meteor that fell to Earth. Now he is searching for the meteorites – and the beings transformed by them. His technology allows him to drain living organisms of their absorbed Quintessence, which he plans to do with extreme prejudice. Backed by an army of robot servants and piloting an immense starship, both contained technology far in excess of anything Earth could generate, it seems probable that Zar-Kill will succeed.
PL:
12
Abilities: STR: 34 (+12) DEX: 14 (+2) CON: 10 (-) INT: 34 (+12) WIS: 18 (+4) CHR: 10 (-)
Skills: Bluff 8
Computers 12 (+24)
Craft: Electronic 12 (+24)
Craft: Mechanical 12 (+24)
Craft: Structural 8 (+20)
Diplomacy 8
Intimidate 12
Knowledge: Physical Science 12 (+24)
Knowledge: Technology 12 (+24)
Notice 4 (+8)
Feats: Diehard
Eidetic Memory
Improved Initiative 1
Improvised Tools
Inventor
Skill Mastery [Craft: Electronic, Craft: Mechanical, Knowledge: Physical Science, Knowledge: Technology]
Equipment 109 [Space Battleship]
Powers: Comprehend 3 [Speak, Read, Understand All Languages]
Cosmic Energy Control 12
  • Enhanced Feats: Luck 5
Immunity 30 [Fortitude Saves]
Protection 14 [Impervious]
Super-Strength 6 [Heavy Load: 89.6 tons]
Combat: Attack +10 [Unarmed +12, Cosmic Energy Control +14], Defense +10, Init +6
Saves: Toughness +14, Fortitude Immune, Reflex +6, Will +10
Description: Roughly humanoid, Zar-Kill stands about six and a half feet tall. His body is covered in chrome plates, and the only expressive parts of his face are his glowing violet eyes, which flicker, dim, and glow according to his mood. Within the barrel chest of the android body lies a fist-sized chunk of Quintessence, a faceted purple gem that glows and hums with incredible power. Besides providing Zar-Kill’s body with locomotion and life support systems to keep his brain alive, it also strengthens the materials used to fashion the body, serves as a universal translator, and also allows him to generate blasts of cosmic energy. By altering the frequency of the Quintessence’s radiation, Zar-Kill can manifest nearly any power he can imagine for brief periods, although he can only do this four or five times before the mineral needs to rest. His starship is a massive thing, shaped like some kind of stellar crustacean, and it houses a factory which can generate a variety of robot servitors for Zar-Kill.
Space Battleship
STR: 150
Toughness: +18
Defense Bonus: -12
Size: Awesome
Features: Communications, Computer, Defense System, Fire Prevention System, Hanger, Holding Cells, Laboratory, Living Space, Navigation System 2, Security System 2
Powers: Blast 12 [Progression, Range 12, Area Burst]
Flight 14 [250000 mph, 2200000 ft./rnd]
  • AP: Space Travel 10 [1000x light speed]
Servitor
Day to day operations on Zar-Kill’s starship are undertaken by a set of robots known as Servitors. They are programmed with intelligence but not personality, and move mechanically through the ships corridors maintaining the ship. A half dozen are at Zar-Kill’s side at all times, should the robot master require anything.
PL: 8
Abilities: STR: 20 (+5) DEX: 20 (+5) CON: - (-) INT: 14 (+2) WIS: 10 (-) CHR: - (-)
Skills: Computers 12 (+14)
Craft: Electronic 8 (+10)
Craft: Mechanical 8 (+10)
Knowledge: Physical Science 8 (+10)
Knowledge: Technology 8 (+10)
Pilot 4 (+9)
Feats: Eidetic Memory
Precise Shot 1
Powers: Blast 8
  • AP: Strike 3 [Mighty]
Communication 8 [Radio; 2000 miles]
Immunity to Fortitude Saves
Protection 8
Super-Senses 6 [Darkvision, Low-Light Vision, Radio, Ultra-Hearing]
Combat: Attack +8 [Blast DC 23, Strike DC 23, Unarmed DC 20], Defense +8, Init +5
Saves: Toughness +8, Fortitude Immune, Reflex +7, Will +4
Description: Humanoid automotons, the Servitors stand about six feet tall, their black armor plated android bodies durable, strong, and flexible so that they can carry out their assignments. They are programmed with a variety of skills in order to keep the ship functioning at high efficiency. They are not designed for combat, but they are equipped with a cutting torch that can also be modified to emit a high-powered laser beam if necessary.

Flyer
The Flyers are drone fighters that Zar-Kill launches into space or an atmosphere when assaulting a target. They are programmed with very basic functions, designed primarily for combat.
PL: 8
Abilities: STR: 20 (+5) DEX: 20 (+5) CON: - (-) INT: 10 (-) WIS: 10 (-) CHR: - (-)
Skills: Computers 12
Notice 4
Pilot 8 (+13)
Feats: Accurate Attack
Combat Pilot: Air 1
Move-by Action
Precise Shot
Powers: Blast 8
Communication 8 [Radio; 2000 miles]
Datalink 5 [Radio; 5 miles]
Immunity to Fortitude Saves
Protection 8
Super-Senses 5 [Radar, Radio]
Combat: Attack +8 [Blast DC 23, Unarmed DC 20], Defense +8 Init +5
Saves: Toughness +8, Fortitude Immune, Reflex +7, Will +4
Description: Flyers are roughly human sized, black metal constructs that maneuver with anti-grav pods that resemble wings. They are equipped with a powerful laser cannon on their undercarriage which has a 360 degree range of fire. The Flyers can also use electronic counter-measures to hack into enemy computers and play havoc with electronic defenses.

Juggernaut
Ground assault is led by Zar-Kill’s Juggernauts, huge bipedal war machines that are virtually invulnerable to harm and capable of unleashing terrible damage upon any target Zar-Kill deems worthy. Zar-Kill usually sends them out singly or in pairs, depositing them planetside via huge dropships, which allows his starship to remain in orbit. Inside each dropship is folded one Juggernaut, which climbs out and immediately begins attacking. On several planets Zar-Kill has visited, a single Juggernaut has qualified as an extinction level event.
PL: 13
Abilities: STR: 34 (+12) DEX: 10 (-) CON: - (-) INT: 10 (-) WIS: 10 (-) CHR: - (-)
Skills: Notice 8
Feats: All-Out Attack
Improved Grab
Improved Grapple
Improved Pin
Power Attack
Powers: Blast 12
Communication 8 [Radio; 2000 miles]
Growth 12 [+24 STR, +12 CON, +3 size categories, Permanent, Innate]
Immunity to Fortitude Saves
Protection 12 [Impervious]
Speed 4 [100 mph, 880 ft./rnd]
Super-Strength 6 [Heavy Load 716.8 tons; Groundstrike]
Combat: Attack +8 [Blast DC 27, Unarmed DC 27], Defense +8 Init +0
Saves: Toughness +18, Fortitude Immune, Reflex +6, Will +6
Description: Roughly sixty feet tall, the boxy Juggernauts look like refrigerators with arms and legs. Thick armor plates keep them safe from conventional weaponry, while their massive construction provides for tremendous strength and durability. A Juggernaut is equipped with a powerful laser cannon located in its chest, but it mostly just strides through opposing forces, grinding enemies beneath its enormous feet and shattering buildings and walls with swinging mechanical fists. Backed up by fleets of Flyers, a Juggernaut or pair of Juggernauts, coordinated and supported from the bridge of Zar-Kill’s ship, could conceivably decimate much of the Earth.

Zar-Kill has six Juggernauts in the belly of his ship, and enough resources to build four more if necessary before he needs to plunder other planets in the Solar System for materiel.

Under the Hood
The Quintessence and the extraterrestrial hunting it is a theme I have used more than once (and will show up again in Foundation) but in Atomic Rampage! it's a clear reference to Monsters vs. Aliens, a fun little animated movie that pretty much encapsulates what this setting is all about.

Zar-Kill is an old fashioned evil robot with no care for organic life and an army of robots designed to get him whatever he wants. He's the type to sit brooding on his ship while directing his troops, only descending to Earth when it becomes necessary for him to become personally involved.

Edit: Pressed for time yesterday.

Anyway, I had the basic idea for Zar-Kill in the late 90s when I was making up my own superhero universes without benefit of rules for them. I had meteors hit the Earth and empower a bunch of humans with their weird radiation - one called himself Captain Zero and one called himself Infinity Man, and eventually they would end up fighting one another as Infinity Man went increasingly power mad, but before then, they would be attacked by a robot from space named Zerod who would try to drain their energy and blah blah blah. Anyway, when I saw the same basic idea play out in Monsters vs. Aliens I knew I had to rework it and add it to Atomic Rampage! Zar-Kill gets enormous refrigerator robots because of that movie, too.
Last edited by Yojimbo on Fri Nov 24, 2017 9:23 pm, edited 1 time in total.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Tue Nov 21, 2017 3:36 am

The Black Hole
The Black Hole is a secret criminal organization founded and controlled by an alien being known as King Coleoptera. Despite his diminutive size, King Coleoptera is a fierce combatant, capable of taking on groups of men with little trouble. His superhuman abilities, actually gifts of his alien physiology, give him an edge as a spy and saboteur as well. The humans in his employ fear him, but respect the money he has acquired and uses to pay them. They are as yet unaware of his alien nature, a carefully guarded secret maintained by the mastermind and his partner, the diabolical Dr. Shrinker.

For decades, the Black Hole operated as an intelligence gathering operation. The researched, spied upon, and recorded any and all information pertaining to known superhumans, kaiju, and other supernatural creatures. The database compiled by Black Hole rivals that of Project Atomic itself, but the organization is not content to rest on simple information gathering.

Recently, Black Hole has begun recruiting more active agents with the intent of using them for combat missions. Recruits are subjected to a process designed to give them superhuman abilities. The process alters them, granting them an inhuman appearance, but they gain increased strength, durability, and a strange loyalty to the Black Hole organization and the gang’s mysterious backers.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Tue Nov 21, 2017 3:45 am

King Coleoptera, Eiji Nokamura, Vkkk Ktar
Two decades ago, an alien agent of the Volhedran Collective arrived on Earth. His mission was to spy upon the planet’s super powered beings and monsters, monitor their activity, and to catalogue their strengths and weaknesses. Early in agent Vkkk Ktar’s assignment, he met and allied himself with the human scientist Elaine Simpson. He found Simpson to be an exceptional member of her species, unhindered by moral compunctions and quickly able to become conversant with Volhedran technology. He found himself feeling unprofessional feelings for this human, and asked her to become his mate. She agreed, and together they started a family and worked to follow through on Vkkk Ktar’s (now calling himself Eiji Nokamura) mission.

In the decades that followed they raised their hybrid son Chris to believe he was fully human, through the simple expedience of not mentioning Eiji’s alien nature at all. They kept the details from Chris, but fully expected to reveal them to him one day, perhaps when the Volhedran Armada arrived and took control of the backwards planet. In the interim, Eiji watched the world from the shadows, Elaine perfected her devices, and unbeknownst to them, Chris discovered his powers on his own and began to experiment with them.

Matters came to a head during Chris’ freshman year at Washington University. Vkkk Ktar received new instructions from his masters, and Chris’ best friend, Kelly Mahoney, discovered on her own the true nature of Chris’ parents. Elaine gruesomely murdered Kelly and thought the matter was done with, but Chris used his new abilities to uncover how his friend had been killed. He turned against his parents, much to their surprise, and now works actively to undermine their work. Eiji would just as soon snuff out the young boy – he can always hatch another – but his human wife believes their son can be turned, brought to his senses, and indoctrinated into the family business.

In the meanwhile, Eiji runs the Black Hole and has ramped up the development of his superhuman soldiers, all in preparation for the coming Volhedran invasion.
PL: 12
Abilities: STR: 18/30 (+4/+10) DEX: 16 (+3) CON: 20/32 (+5/+11) INT: 14 (+2) WIS: 14 (+2) CHR: 14 (+2)
Skills: Acrobatics 4 (+7)
Diplomacy 8 (+10)
Gather Information 4 (+6)
Knowledge: Physical Science 4 (+6)
Knowledge: Technology 8 (+10)
Notice 8 (+10)
Pilot 8 (+11)
Sense Motive 4 (+6)
Stealth 4 (+7/+19)
Feats: Accurate Attack
Defensive Attack
Defensive Roll 1
Hide in Plain Sight
Improved Concealment
Improved Initiative 1
Move-By Action
Power Attack
Uncanny Dodge 2 [Visual]
Equipment 6 [Cell Phone, Gas Mask, Mini-Tracer; Ultrasonic Gun, Stingers]
Powers: “Ultrasonic Gun” Blast 8 [Autofire 1]
“Stingers” Strike 2 [Mighty]
“Volhedran Stealth Form” Alternate Form 19
Enhanced CON 12
Enhanced STR 12
Impervious Toughness 11
Leaping 2 [Running Jump: 100 ft., Standing Jump: 50 ft., High Jump: 25 ft.]
Shrinking 12 [-3 size categories (Diminutive), Normal Abilities]
Speed 2 [25 mph, 220 ft./rnd]
Super-Movement 2 [Wall Crawling 2 (full speed)]
Super-Senses 4 [Tremorsense, Ultra-Hearing, Ultravision]
Combat: Attack +12 [Blast DC 23, Strike DC 27, Unarmed DC 19/25], Defense +12, Init +7
Saves: Toughness +11/+12, Fortitude +11, Reflex +8, Will +8
Description: An alien Volhedran, Vkkk Ktar, aka Eiji Nokamura, aka King Coleoptera, in general resembles a human male of Japanese ethnicity. He has straight dark hair, robust features, and cold brown eyes. Athletically built and roguishly handsome, Vkkk Ktar has considerable experience putting humans at ease and masking himself as one of them. As a Volhedran, however, he possesses the ability to compress his molecules, reducing his height to about six inches, but gaining incredible strength, durability, speed, and other abilities. At his small size, he can leap vast distances or use his compressed molecules to attach himself to sheer surfaces, allowing him to climb or run up walls. A pair of antennae grow from his forehead, which allow him to experience the ultraviolet spectrum, hear in higher registers, and sense the movements of anything in contact with any surface he is touching. He usually dons a form-fitting black suit when operating as King Coleoptera, equipping himself with a gun that fires bursts of ultrasonic energy and a pair of gloves which add an electrical charge to his punches.

Under the Hood
Coleoptera is the order that beetles belong to. I'll note that spellcheck likes Cthulhu, but not Coleoptera. Once again, computers are dumb.

This guy and his wife kind of happened because Bug needed an origin. It took me a while to actually flesh them out beyond stats, although I had the general idea of "alien sleeper agent" and the power set, since the King is just Bug with greater power and proficiency. The idea is that dear old dad should be able to kick Bug's ass on any given day, and the only reason he doesn't just outright crush Bug is that they're related, and King Coleoptera eventually wants junior to take over the family business. It also means Bug will need a Team-Up to handle his parents and their organization.

The other thing is that I wanted an alien who looked like a human, but who didn't look like a white guy. Those are surprisingly rare in fiction for some reason. In keeping with the general themes of Atomic Rampage!, though, King Coleoptera has to take on an Alternate Form in order to access any of his real powers.
Last edited by Yojimbo on Tue Nov 21, 2017 6:18 pm, edited 1 time in total.

Hoid
Posts: 666
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Multiverse in My Head: Atomic Rampage!

Post by Hoid » Tue Nov 21, 2017 3:53 am

Yay! I iz happy, now.
Last edited by Hoid on Tue Nov 21, 2017 3:54 am, edited 1 time in total.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Tue Nov 21, 2017 3:53 am

Doctor Shrinker, Elaine Nokamura
Elaine Simpson was always brilliant. That she lacked empathy, that she considered everyone on Earth beneath her, was well known to all who knew her. But no one could deny her intelligence. She had her third doctorate by the time she was 20, and was well on her way to earning her fourth when she met Eiji Nokamura. The young Japanese man was visiting MIT and looking into some of the projects related to human enhancement, but Elaine saw through his ruse. She eventually figured out that he was an alien, that he was spying on humanity, and that his plans for Earth were not beneficent. Elaine didn’t care – she saw her chance at greatness and took it.

She seduced Eiji, convinced him that she was on his side, and helped him steal the secret plans and project information from MIT. Exposed to Volhedran technology, Elaine found her calling. She had built her first shrink ray around the time she discovered she was pregnant with Eiji’s child, a biologic impossibility that she did not question. Having a half-alien child with the advance guard of an invading extraterrestrial force cemented her position in the coming regime, she believed.

It was Elaine who conceived of the Black Hole organization, although it was Eiji who controlled it from the start, especially since Elaine was suddenly busy raising their child. The plan had always been to reveal the truth to Chris eventually, but unbeknownst to them, Chris’ powers manifested at an early age and he kept them secret, thinking he was a mutant.

Matters came to a head when Chris was a freshman at college. Eiji’s Volhedran superiors contacted them and accelerated plans. Around the same time, the neighbor girl and friend of Chris, Kelly Mahoney, noticed strange sounds and lights at the Nokamura house. Investigating on her own, she surprised Elaine in the midst of working on Volhedran tech and teleconferencing with her husband, discussing elements of the invasion. Elaine spotted Kelly and, regretfully, used her shrink ray on the girl. When Kelly tried to run, Elaine crushed the girl under her heel. She figured disposal of the body would be easier that way. What Elaine didn’t plan on was that the girl had stashed her phone with incriminating data on it in the house, and when Chris discovered it, everything started to fall apart.

Now that their son has turned against them, Eiji believes they should just kill him. Elaine believes that they can still turn him back to their side (and doubly regrets killing Kelly), but she is willing to cut her losses and side with the Volhedrans against her son if that proves necessary.
PL: 11
Abilities: STR: 10 (-) DEX: 12 (+1) CON: 14 (+2) INT: 22 (+6) WIS: 14 (+2) CHR: 14 (+2)
Skills: Bluff 8 (+10)
Computers 8 (+14)
Craft: Electronic 4 (+10)
Craft: Mechanical 4 (+10)
Drive 4 (+5)
Knowledge: Cyberculture 4 (+10)
Knowledge: Physical Science 4 (+10)
Knowledge: Technology 4 (+10)
Notice 4 (+6)
Search 4 (+10)
Stealth 8 (+9)
Feats: Genius 1
Improved Initiative 1
Improvised Tools
Inventor
Taunt
Powers: “Force Field Belt” Device 2 [Hard to Lose]
Force Field 10
“Shrink Gun” Device 8 [Easy to Lose]
Shrinking 12 [Range: 120 ft., -12 STR, -3 Toughness, -3 size categories, ¼ movement speed; Affects Others (Only), Duration (Continuous), Range (Ranged)]
Combat: Attack +10 [Shrinking DC 22, Unarmed DC 15], Defense +10, Init +5
Saves: Toughness +2/+12, Fortitude +6, Reflex +6, Will +6
Description: Elaine Nokamura is an attractive middle aged woman with short black hair and cold blue eyes. She has a severe look about her, but she is adept at lying and knows how to present the friendly soccer mom persona to most people while keeping her cold, calculating persona hidden deep inside. Only Eiji has ever really seen the real Elaine, and the fact that he has fondness if not love for her is enough for Elaine to have tied herself to him for life. She’s a snappy dresser, although usually found in a lab coat or in a lab, but when she becomes her alter ego, Dr. Shrinker, she dons a form-fitting black and gold uniform with a full face mask that hides her features and modifies her voice. The uniform includes a Volhedran force field belt, which sheathes Dr. Shrinker in golden light which repels attacks. She wields a hand-held device roughly shaped like some kind of Art Deco ray gun, which emits a powerful golden beam that compresses molecules, effectively shrinking people or objects down to a quarter of their size. This not only makes them easier to handle, but also weaker and easier to destroy.

Under the Hood
Again, Doctor Shrinker came about largely because Bug needed and origin. I've had a version of Doctor Shrinker floating around for a while (in one of them, she's the villainous ex-wife of a shrinking battlesuited superhero rather than mother of an alien/human hybrid) but once I had Bug figured out and his alien background, I figured slotting Doctor Shrinker into the "evil mom" slot. I expect that her powers are very useful in concert with King Coleoptera's. She can turn your flying brick with the Impervious 12 and DC 27 right hook into Impervious 9 with DC 21 punches - nothing to sneeze at, unless you're then facing off against the PL 12 King Coleoptera as well. A normal bystander would be even worse off, making Doctor Shrinker and effective assassin.

She's also meant to be like the evil stepmother from fairy tales. Somebody who has sold out her own planet and species, and is willing to do that to her own child if he can't be made to see reason.
Last edited by Yojimbo on Tue Nov 21, 2017 6:19 pm, edited 1 time in total.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Tue Nov 21, 2017 3:58 am

Black Hole Super Soldier
Promoted from within the ranks of human spies that the Black Hole organization employs, the Super Soldiers submit themselves to a grueling process devised by Dr. Shrinker using Volhedran technology. The process gives the subjects considerable physical power but also makes them inhuman, necessitating an additional tweaking of the subject’s brain patterns to ensure loyalty to the Volhedran cause.

Due to their inhuman appearance, Super Soldiers are less effective as spies, but they make excellent enforcers.
PL: 6
Abilities: STR: 10/18 (-/+4) DEX: 12 (+1) CON: 10 (-) INT: 10 (-) WIS: 10 (-) CHR: 10 (-)
Skills: Climb 4
Knowledge: Streetwise 4
Notice 4
Stealth 4 (+9)
Feats: Power Attack
Powerhouse
Equipment 5 [Cell Phone, Gravity Pistol, Laser Pistol]
Powers: Protection 4 [Impervious]
Shrinking 4 [-1 size category; ¾ Movement Speed; Normal Strength, Normal Toughness; Compression]
  • Density 4 [+8 STR, +2 Toughness, Weight Multiplier x2]
Combat: Attack +6 [Unarmed DC 19, Gravity Pistol DC 15, Laser Pistol DC 20], Defense +6, Init +1
Saves: Toughness +4/+6, Fortitude +4, Reflex +4, Will +2
Description: Black Hole Super Soldiers are only four feet tall, but broadly built and covered in a hard black exoskeleton that gives them an insectile appearance. Their bodies are compressed, similar to the Volhedran stealth form, but nowhere near as powerful. Super Soldiers are very strong despite their size and mass, and incredibly durable, able to shrug off small arms fire without any trouble. King Coleoptera also equips them with alien weaponry, usually either a laser pistol or a gravity pistol.

Under the Hood
These guys are there to give the Black Hole gang some monstrous henchman, creepy little guys who pack a whallop and can take some punishment, but who can ultimately get trounced by the heroes before the main event against King Coleoptera and Doctor Shrinker.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 22, 2017 2:17 am

So that's actually it for Aliens and their assorted hangers-on. I should probably flesh that part of the setting out a bit more, but I've got other settings where aliens are a bigger theme. The point here is monsters, and aliens are just one flavor of those.

Anyway, on to the supervillains. There's a few of them to finish up Atomic Rampage! for now, and then I'll move on to another setting. I haven't decided which, yet, but I think I'll start with some characters that have seen actual use.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 22, 2017 2:18 am

The 4 Elements
In 1985, four Soviet cosmonauts attempted the first manned mission to Mars. It was meant to be a triumph for Communism, and proof of the technological and ideological superiority of the Soviet Union. Against all odds, the craft actually managed to reach Mars and affect a landing. What no one informed the cosmonauts was that there was no possibility of a return journey; Russia simply couldn’t afford it, having laid out a prohibitively expensive amount to finance the mission in the first place. Still, the cosmonauts were Russians, used to hardship, and determined to follow through with the mission. After setting up a base camp, three of them put on space suits and began exploring the surface of the red planet.

Only a few kilometers from their landing spot, they discovered a structure, obviously created by intelligent beings. The event was so momentous that, against protocol, the fourth cosmonaut suited up and joined his fellows on Mars’ surface to explore the structure. It proved to be a vast, underground complex, completely devoid of life yet clearly manufactured, and at the heart of it was a huge round room covered in strange, astronomic designs and patterns. There appeared to be four raised platforms arranged around the room, and when all four of the cosmonauts stepped onto the platforms, the room was suffused with a sudden and continuous surge of bright light.

When the light abated, the cosmonauts were no more, transformed into inhuman, elemental figures of immense power. The foursome spent another few months exploring the complex and mapping the section of Mars where they landed before using their powers to lift their craft back into space and fly back to Earth. The return voyage took considerably longer, and the foursome arrived in the midst of the full flowering of Glasnost and a new understanding between East and West.

This did not sit well with the four cosmonauts. After revenging themselves against the party leaders and scientists who had effectively abandoned them, the 4 Elements began a reign of terror across the globe, focusing their attacks on United States and NATO held targets. Disavowed by the Soviets and then the Russians, the 4 Elements found a haven for a while in China, but have since been forced to relocate to Cuba as changing political realities necessitated. But as politics have continued to change, they have been forced to find havens in embattled locations like Syria and Afghanistan.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 22, 2017 2:26 am

Air, Sergei Dunayevskaya
A shy, intelligent, and bookish man, Sergei was actually the team geologist on the initial mission. However, the Martian temple decided to give him mastery over the air and atmosphere, and Sergei adapted quite readily. He remains shy and introverted, even moreso now that his body is gaseous, but has become one of the most bloodthirsty of the 4.
PL: 10
Abilities: STR: 10 (-) DEX: 16 (+3) CON: 18 (+4) INT: 14 (+2) WIS: 14 (+2) CHR: 10 (-)
Skills: Bluff 8
Climb 4
Computers 8 (+10)
Disable Device 4 (+6)
Drive 4 (+7)
Knowledge: Earth Sciences 8 (+10)
Knowledge: Physical Sciences 8 (+10)
Notice 4 (+6)
Pilot 4 (+7)
Profession: Cosmonaut 4 (+6)
Stealth 8 (+11)
Survival 4 (+6)
Feats: Evasion 2
Favored Environment: Air
Hide in Plain Sight
Improved Initiative 1
Move By Action
Uncanny Dodge 2 [Super-Senses]
Powers: Alternate Form 22: Gaseous [Permanent]
Concealment 4 [All Visual Senses]
Element Control 10 [Air]
  • AP: Blast
Fatigue 10
Flight 8 [2500 mph, 22000 ft./rnd]
Immunity 12 [Life Support, Starvation & Thirst, Uncommon Descriptor (Air)]
Insubstantial 2 [Gaseous; Permanent]
Suffocate 10
Super-Senses 4 [Extended: Touch 2 (x100); Radius (Type): Touch]
Combat: Attack +10 [Fatigue +10, Suffocate +10], Defense +14, Init +7
Saves: Toughness +4, Fortitude +8, Reflex +8, Will +6
Description: Tall but thick-bodied, with short hair and a neatly trimmed beard, Sergei looked more like a typical factory worker than a heroic cosmonaut. Now, transformed into living air, he is practically invisible, a swirling cloud of gas that faintly approximates the human form. He can slip into virtually any space, manipulate objects with wind currents, generate a crushing attack of compressed air, or use his gaseous body to sicken or suffocate foes. Sergei can read the movement of air and air pressure, effectively allowing him to feel every movement a hundred feet around him.

Under the Hood
An evil Fantastic Four? Say what? That's almost as cliche as Yet Another Version of Superman these days. Even Marvel has an evil FF in the U-Foes. And sort of kinda with Ultimate Reed. Then there's Planetary and our very own Freedom City. But the 4 Elements are explicitly a riff on an expy of an expy - that is, in Alan Moore's Mystery, Inc., that send-up of 60s Marvel that he did for Image in the mid-90s, there was a team of evil (natch) Russians who gained the powers of Mystery, Inc. Only mentioned in one panel, one of those throwaway ideas that look more brilliant than they actually are because they're so throwaway, they nonetheless made an impression on me.

So... Russian cosmonauts who made it to Mars, got superpowers, were transformed into inhuman shapes, and made it home to Earth only to discover that their patriotism was no longer stylish. They have nowhere to go, they don't really have a country or even bodies anymore, and they've basically become anarchists and nihilists. The idea is that most superheroes would rather deal with a regular old kaiju than one of these guys, let alone all four of them, which is why they've remained free to destroy and terrorize as long as they have.
Last edited by Yojimbo on Wed Nov 22, 2017 1:40 pm, edited 1 time in total.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 22, 2017 2:37 am

Earth, Yelena Gordeyeva
A former ballerina, Yelena went into the sciences when she grew too tall and too curvaceous to continue dancing. Even within the Soviet Union she had to deal with considerable prejudice because of her femininity and attractive looks; she was expected to become a model or a mistress, not a cosmonaut. But she persevered, becoming one of the most brilliant and accomplished pilots and scientists of the Soviet state. The mission to Mars was to be her crowning achievement, and in recognition of her accomplishments, she was designated team leader. But the party betrayed her and her people, and left them to die on the red planet. The alien temple transformed Yelena and the others, making them simultaneously greater and less than human, and it gave them the power to return home. As team leader, Yelena determined that they would have their revenge, and bring purity and nobility back to the Revolution. Subsequent decades have put the lie to her vow, but she has been through too much, and killed too many, to give up now.
PL: 12
Abilities: STR: 34 (+12) DEX: 18 (+4) CON: 34 (+12) INT: 16 (+3) WIS: 10 (-) CHR: 16 (+3)
Skills: Acrobatics 8 (+12)
Climb 4 (+16)
Computers 8 (+11)
Diplomacy 4 (+7)
Drive 2 (+6)
Gather Information 2 (+5)
Intimidate 8 (+11)
Knowledge: Physical Sciences 8 (+11)
Notice 4
Perform: Dance 4 (+8)
Pilot 4 (+8)
Profession: Cosmonaut 4
Sense Motive 4
Feats: Acrobatic Bluff
Attractive 1
Diehard
Endurance 1
Improved Initiative 1
Improved Sunder
Power Attack
Ultimate Effort: Toughness Save
Powers: Alternate Form 20: Solid [Permanent]
Element Control 12 [Earth]
  • AP: Blast 12
  • AP: Burrowing 8 [250 mph, 2200 ft./rnd]
  • AP: Create Object 10 [Movable; Limited (Source: Earth); Progression (Object Size) 3: 10x50’ cubes, Stationary]
  • AP: Growth 8 [Huge Size; STR 50 (+20), CON 42 (+16), -2 Attack, -2 Defense; Heavy Load 13.1 k]

Enhanced Abilities 40 [STR 20, CON 20; Permanent]
Immovable 6
Immunity 12 [Life Support, Starvation & Thirst, Uncommon Descriptor (Earth)]
Impervious Toughness 12
Super-Senses 5 [Direction Sense, Distance Sense, Tremorsense]
Super-Strength 8 [Groundstrike; Heavy Load: 358.4 tons]
Combat: Attack +10 [Unarmed +12, Blast +10], Defense +10, Init +8
Saves: Toughness +12, Fortitude +12, Reflex +9, Will +7
Description: Tall, dark eyed and dark haired, with a voluptuous frame before her transformation, Yelena has gained a foot in height and about four hundred extra pounds of mass. Now composed entirely of rock, soil, and sand, she retains her general feminine figure, but looks clearly inhuman and frightening – and yet she can look attractive when she wishes to do so. She can mentally move and shape any expanse of earthly terrain, raise bulwarks or towers or other things out of the ground, move at superhuman speeds through the earth, generate a blast of shattered rock at a velocity great enough to shred battleship armor, or absorb the ground around her into her own mass, gaining height, strength, and durability as she grows in size. Yelena is almost impossible to knock down, possesses few biological needs or weaknesses, and is superhumanly strong and durable.

Under the Hood
I didn't want to make the stretchy guy the leader.

Yelena is kind of scary, or should be, particularly when she activates Growth. She doesn't get too much bigger - maybe 20 feet or so, not much in comparison to the other giants in the setting - but she gets to be stronger and tougher than all but the biggest kaiju, and she doesn't lose much in accuracy. She's also got a whole host of other abilities at her disposal and the intelligence to use them efficiently.

So if these guys are so tough, why aren't they running Russia or some other country? Partly it's because for all their rage and discomfort, they aren't focused enough or driven enough to handle any of the day to day stuff that rulership would require. Their elemental natures distract them from what it means to be human, to have human weaknesses, and to have to deal with real problems. It wasn't for lack of patriotism that the Soviet Union collapsed, but for lack of resources. What the 4 Elements have is a lot of physical might combined with disassociation from humanity and a lingering love for their country of origin, which no longer exists. That leads to a lot of frustration, a lot of lashing out, but not much in the way of actual productivity. Which is why they're supervillains, of course.

Jabroniville
Posts: 7960
Joined: Fri Nov 04, 2016 8:05 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Jabroniville » Wed Nov 22, 2017 6:09 am

These guys are NICE. I like the "Fantastic Four/Red Ghost/U-Foes" origin story and how dark they became as a result of the betrayal of their superiors. "Elemental Groups" are always great, too- you get an immediate sense for the characters and their capabilities & styles, and the elements themselves give tremendous variety and conceptual focus all at the same time.

I'm digging the "Ballerina" origin story (reminds me of that pole-vaulter with the AMAZING buttocks who grew too tall for ballet) and the fact that the beautiful woman is not only the lead cosmonaut, but the Team Powerhouse. A lot of little "Hooks" in that concept.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Wed Nov 22, 2017 1:46 pm

Jabroniville wrote:
Wed Nov 22, 2017 6:09 am
These guys are NICE. I like the "Fantastic Four/Red Ghost/U-Foes" origin story and how dark they became as a result of the betrayal of their superiors. "Elemental Groups" are always great, too- you get an immediate sense for the characters and their capabilities & styles, and the elements themselves give tremendous variety and conceptual focus all at the same time.
Thanks!

Yeah, I probably go to the well on elemental stuff too often, but its so easy and flexible an idea.
I'm digging the "Ballerina" origin story (reminds me of that pole-vaulter with the AMAZING buttocks who grew too tall for ballet) and the fact that the beautiful woman is not only the lead cosmonaut, but the Team Powerhouse. A lot of little "Hooks" in that concept.
Those elements are there to emphasize her single-mindedness and ability to persevere in the face of the kind of misogyny you'd expect would be rampant in her chosen field. The Soviets liked to say that as Communists they were more feminist than the West, but they really weren't. Yet Yelena made it to the top of the top (albeit becoming a sacrificial victim in the process). I hope she's close to being as scary as I intended her to be.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Thu Nov 23, 2017 3:39 am

Fire, Oksana Khostov
Oksana signed on as the team botanist. She was supposed to experiment with growing plants on the Martian surface, but the trip down the rabbit hole sidetracked that plan. Oksana is cool headed, preferring to use her powers to cripple or frighten rather than kill. As the years have gone by, she has become less and less enamored of her companions, but feels trapped by her inhuman form and shared past. Still, she has a temper, and when driven, has shown no reluctance to take human life.
PL: 10
Abilities: STR: 10 (-) DEX: 18 (+4) CON: 10 (-) INT: 14 (+2) WIS: 14 (+2) CHR: 12 (+1)
Skills: Climb 8
Computers 8 (+10)
Concentration 8 (+10)
Drive 2 (+6)
Knowledge: Life Sciences 8 (+10)
Knowledge: Physical Sciences 8 (+10)
Notice 4 (+6)
Pilot 8 (+12)
Profession: Cosmonaut 4 (+6)
Search 2 (+4)
Survival 8 (+10)
Swim 8
Feats: Elusive Target
Evasion 2
Improved Aim
Improved Critical 5 [Blast (Area, Explosion)]
Improved Initiative 2
Move-By Action
Uncanny Dodge 2 [Hearing]
Powers: Alternate Form 25: Energy [Permanent]
Blast 10 [Burst Area]
  • AP: Blast 10 [Cone Area, Touch Range]
  • AP: Blast 10 [Explosion Area, Touch Range]
  • AP: Blast 10 [Line Area, Touch Range]
  • AP: Blast 10 [Autofire]
Element Control 10 [Fire]
  • AP: Dazzle [Visual]
Flight 8 [2500 mph, 22000 ft./rnd]
Immunity 15 [Damage: Fire, Life Support, Starvation & Thirst]
Insubstantial 3 [Energy; Permanent]
Strike 6 [Aura, Permanent; Duration 2 (sustained)]
Force Field 10 [Permanent]
Combat: Attack +10 [Blast +10, Strike +6, Dazzle +10], Defense +10, Init +12
Saves: Toughness +10, Fortitude +6, Reflex +12, Will +6
Description: A living fireball, Oksana is composed entirely of fire. Generally she burns a warm orange, but her flame can intensify, until she is a blazing white. She can fly at speeds that would snuff flame but remains blazing, and unleash waves and balls of fire as well as a beam of laser like intensity. She can control fires in her environment, including ones that she starts, and she can start fires just by stepping into a room.

Under the Hood
Another thing I tried to do with these guys was avoid the stereotypes. The ballerina gets Earth powers and becomes the brick. The pilot gets water powers. And the fiery character is not a hothead, but rather the coolest under pressure of them all. Oksana is also kind of disgusted by all the rest of them, but she's stuck with them. They're the only people who really understand what she's been through, and she of course understands all of them better than anyone else on Earth.

Mostly by default, Oksana is also the iconic flying blaster for the setting. She has a very versatile Blast, and the ridiculous Improved Critical on her Explosive Blast is an attempt to duplicate the Human Torch's Nova Blast. For other fire characters I've gone with Corrosion, but Oksana is very much an anti-personnel kind of combatant, even though the fires she accidentally starts merely by existing cause a lot of property damage.

Yojimbo
Posts: 594
Joined: Tue Aug 22, 2017 8:31 pm

The Multiverse in My Head: Atomic Rampage!

Post by Yojimbo » Thu Nov 23, 2017 3:51 am

Water, Pavel Oleksandr
A former pilot in the Soviet air force, Pavel was the only member of the team to serve in actual combat before the Mars mission. He was the primary pilot, also tasked with a secret mission in the event of the discovery of alien life on the red planet. It was his subtle manipulation that brought the four of them back to Earth in a hostile mood, although he was unprepared for the collapse of the Soviet Union. Bereft and abandoned, he has influenced the group into becoming more and more aggressive. While Yelena is the nominal leader of the 4 Elements, Pavel is their tactician.
PL: 12
Abilities: STR: 14 (+2) DEX: 16 (+3) CON: 14 (+2) INT: 12 (+1) WIS: 14 (+2) CHR: 10 (-)
Skills: Climb 4 (+6)
Knowledge: Physical Science 8 (+9)
Knowledge: Tactics 4 (+5)
Notice 4 (+6)
Pilot 8 (+11)
Profession: Air Force Pilot 4 (+6)
Profession: Cosmonaut 4 (+6)
Stealth 8 (+11)
Survival 8 (+10)
Swim 4 (+6)
Feats: Environmental Adaptation 1: Water
Hide in Plain Sight
Improved Initiative 1
Improved Trip
Teamwork 3
Powers: Alternate Form 21: Liquid [Permanent]
Duplication 10 [Absorption Healing, Progression, # of Duplicates 2 (5 Duplicates)]
Element Control 12 [Water]
  • AP: Blast 12
  • AP: Swimming 8 [500 mph, 4400 ft./rnd]
Immunity 12 [Life Support, Starvation & Thirst, Uncommon Descriptor (Water)]
Insubstantial 1: Liquid
Protection 10
Suffocate 10
Super-Movement 3 [Slithering, Trackless, Water-Walking]
Super-Senses 3 [Tremorsense]
Combat: Attack +10 [Blast +12, Suffocate +10], Defense +10, Init +7
Saves: Toughness +12, Fortitude +6, Reflex +7, Will +6
Description: Standing just over six feet, Pavel looks exactly as he did when he stepped up on the pedestal all those years ago – except he is composed entirely of water, normally a pale blue in color that darkens or lightens with his mood. Pavel can manipulate nearby water, unleash a crushing blast of water similar to a firehose, or move through watery environments at incredible speeds. He can also transform his lower half into a wave-form, not unlike a snake’s tail. Difficult to hit, let alone hurt, he can also split himself into five (PL 10) copies, virtually identical to himself, and gang up on opponents.

Under the Hood
And the stretchy guy doesn't stretch! Pavel can get in and out of a lot of inaccessible places because he's made of water, but he can't do any of Reed Richard's tricks. He does have a few tricks up his sleeve, and the Duplication power allows him to not only be in six places at once, but it also means that even if you do defeat him, you can never be quite sure it was really him.

Neither Pavel nor Oksana have any particular vulnerabilities to the others' element, despite that being thematically appropriate. Sergei and Yelena have no particular vulnerabilities though, so it would hardly be fair to make the other two weaker. Chalk it up to the cohesion of their Alternate Forms being extremely high thanks to good old fashioned Martian science and/or mysticism.

Speaking of Martians, I once intended to make a last living Martian who would come to Earth to track the 4 Elements down and attempt to drag them back to his homeworld and drain their powers. He would be able to do everything each of them can do, as well as have four other elemental forms (wood, metal, spirit and uh..another element... maybe you can see why I haven't built him yet?), with the implication that Martians designated 8 classical elements rather than Earthling's four (gasp!). I never got around to making that Martian, but I have played with multiple Alternate Forms with a few characters. Some day we'll get to them.

Post Reply