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Deacon Frost - vampires

Post by Sidious »

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Deacon Frost

STATISTICS
F: EX(20)
A: EX(20)
S: RM(30)
E: IN(40)
R: GD(10)
I: GD(10)
P: RM(30)

Health: 110
Karma: 50
Resources: EX (20)
Popularity: -10

BACKGROUND
Real Name: Deacon Frost
Occupation: Physician, chemist
Legal Status: Citizen of Germany, presumed deceased.
Identity: No dual identity
Other Known Aliases: Dark One, Vendaaga ("Great Lord" in vampire tongue), Whitehair
Place of Birth: Lindau, Germany
Marital Status: Widowed
Known Relatives: Unnamed wife deceased
Base of Operations: Mobile
Past Group Affiliations: None
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Ex/20 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Claws & Fangs: Rm/30 edged
  • Senses:
    • Scent: Rm/30
    • Night Vision: Ex/20
Creature of the Night:
  • Summoning & Control - Bats, Rats, Wolves: Rm/30
  • Hypnotic Gaze: Ex/20
  • Transformation:
    • Mist: In/40 phasing ability, Fe/2 Flight
    • Bat: Bite Attack: Gd/10, Flight: Ty/6
    • Wolf: Bite Attack: Rm/30, Running: Gd/10
Vampiric movement:
  • Speed: Gd/10
Vampire Bite: Inflicts Ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

Doppelganger Creation: Frost’s bite, as well as having the normal affects, also was able to create a Vampiric “doppelganger”. These doubles of the victim gain the Statistics, Powers, and Weaknesses of a “Typical” vampire. The doppelgangers also have the ability to absorb their “original” by touching them skin-to-skin (requiring an Agility FEAT roll). Frost could bite a doppelganger to create yet another doppelganger, ad infinitum. He had complete mental control over all of his doppelgangers.

Vampiric Limitations:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 damage on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Exposure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Chemistry; Medicine

CONTACTS: None

HISTORY
Deacon Frost was a scientist looking for the key to immortality. For one of his experiments, he kidnapped Ilsa, a young woman, in order to inject her with the blood of a recently killed vampire. Ilsa's fiancé broke into the lab and in the resulting scuffle, Frost accidentally was injected with the blood himself. The result was that Frost became a vampire but due to the unusual method of his becoming a vampire, he was endowed with a unique characteristic. Anyone he turned into a vampire would generate a doppelgänger. He could create an infinite number of doppelgängers by biting each doppelgänger, and they would all be under his mental control.

Eric Brooks, the man later known as Blade, was born Soho, London, in 1929. His father, Lucas Cross, a member of the secret society the Order of Tyrana, sent his pregnant wife Vanessa Brooks to England before he was taken prisoner in Latveria. Experiencing labor complications, Tara was forced to seek a doctor's assistance. The doctor, Deacon Frost feasted on the woman as she gave birth, passing on a series of enzymes that altered her baby. The enzymes entered the infant's bloodstream, transforming him into a Dhampir - a being tainted by a vampire's kiss, but not converted; in other words half-man, half-vampire. Frost was driven away before he could slay the child, but Tara perished, leaving the orphaned Eric Brooks to be raised at Madame Vanity's brothel.

Frost intended to use this doppelgänger ability to contend for the position of Lord of Vampires, a position that was presently owned by Dracula.

It was also Frost who turned Hannibal King into a vampire. Blade and King, while initially distrusting each other, eventually teamed up to fight Frost's army of Blade and King Doppelgänger. The Blade Doppelganger and King crashed into Dracula's party, Deacon Frost is among the crowd and he watched eagerly as this is all part of his ongoing plan. Furious of Blade's interruption of his party Dracula attacks and is shocked to find his longtime vampire hunter foe is now a vampire himself. As the battle rages, Anton takes Domini, already visibly pregnant somewhere safe. Blade appears to have the upper hand when he stabs Dracula in the back with one of his wooden daggers. However, Dracula turns around, and mocking the fake Blade's inferior skill to the original impales the vampire doppelgänger in the chest with a stake killing him.

Many years later, Blade encountered a vampire that called itself Deacon Frost. This vampire had a different appearance and personality to the original Frost, and was later identified as being a doppelgänger. The doppelgänger attempted to summon a powerful demon, only to be devoured by it.

Later in New Orleans, Deacon Frost was encountered yet again. He also confirmed that the previous encounter was indeed an imposter, as Blade suspected, who was created using science and magic. Blade and King, with the help of Brother Voodoo, foiled Frost's attempt to gain control of Garwood Industries through Donna Garth (daughter of Simon Garth, the so-called Living Zombie). Frost escaped this encounter vowing revenge.

More recently, Frost appeared at the summons of Dracula to defend the Lord of Vampires as he underwent a magical ritual, only to be staked by Blade.
Last edited by Sidious on Sat Nov 20, 2021 3:44 pm, edited 3 times in total.
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Devil-Slayer - Initiative

Post by Sidious »

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Devil-Slayer I

STATISTICS
F: EX(20)
A: EX(20)
S: GD(10)
E: EX(20)
R: GD(10)
I: EX(20)
P: IN(40)

Health: 70
Karma: 70
Resources: EX (20)
Popularity: 10

BACKGROUND
Real Name: Eric Simon Payne
Occupation: Adventurer, mystic/psychic, former devil-slayer, mercenary/hitman, soldier
Legal Status: US Citizen, with no criminal record
Identity: Known
Other Known Aliases: Agent of Death, The Reaper of Souls
Place of Birth: Queenstown, IL
Marital Status: Widowed
Known Relatives: Cory Payne (wife, deceased)
Base of Operations: None
Past Group Affiliations: Defenders, Revengers, Cult of the Harvester of Eyes, Point Men, the Initiative
Present Group Affiliation: None

KNOWN POWERS:
Psionics: Devil-Slayer has demonstrated the following mental abilities:
  • Mental Probe: He can mentally probe another individual at In/40 rank ability.
  • Telepathy: He can communicate mentally with others at Ex/20 ability rank and range, but has difficulty communicating with non-English speaking targets.
  • Telekinesis: Devil-Slayer can manipulate objects with his mind with Gd/10 rank ability and range.
  • Magic Detection: Devil-Slayer can detect the use of magic powers or enchanted items at Rm/30 rank range, including demonic influences.
  • Illusion-Casting: He can cast illusions, but only to make objects/people look normal; at In/40 rank ability and range

EQUIPMENT:
Shadow Cloak: The Shadow Cloak was given to Devil-Slayer during his time with the Cult of the Harvesters of Eyes. Having Unearthly (100) material strength, it has the following abilities:
  • Teleportation: Devil-Slayer can use the cloak to teleport by traveling in another dimension, and reappearing on Earth at the desired location, with Incredible (40) ability. He cannot teleport more than 1000 lbs
  • Dimension Travel: Devil-Slayer has demonstrated the ability to send a person to a pocket dimension simply by covering them with his cloak (Green Grapple Feat).
  • Mental Control: Devil-Slayer has mental control over his cloak, allowing him to use the cloak as a whip or to grapple opponents or objects. It has Good (10) rank striking range, and causes Excellent (20) level damage.
  • Summoning: Devil-Slayer can summon various weapons from an armory within his cloak, which is actually located in a separate dimension. Some examples of weapons are maces, swords, axes, assault rifles, and even plasma rifles
Runic Naginata – rune-covered staff with a curved blade. It does Excellent (20) edged damage:
  • Psychic Enhancement: All psychic abilities are +2CS while holding the staff
  • Flight: Typical (6) rank ability
  • Force Field: Incredible (40) protection vs. physical, energy, and mystical attacks
  • Eldritch Blast: Remarkable (30) rank range and damage eldritch bolt


TALENTS: Guns; Marksman; Martial Arts: B; Military; Mystic Background; Occult Lore; Wrestling;

CONTACTS: Defenders

HISTORY
Eric Simon Payne grew up in Queenstown, Illinois, to an abusive and alcoholic father and battered mother. Payne sought salvation in enthralling books and mindless violence, in pretty girls and petty crimes. He would later marry a nurse, Cory, and join the American military and serve as a Marine in Vietnam. After his tour of duty, he was left bitter and shell-shocked, dismayed by the loss of innocent life and feeling betrayed by his country. Furthermore, his wife left him for another man. He felt his once-unquestioned obedience resulted in alcoholism and the loss of his innocence, his idealism, and his wife.

He soon turned to crime, working as a mob assassin. When he accidentally killed a mother and child, he resigned. Payne was recruited by the Demon Cult, a secret society that was working to bring back a race of demons to rule the world. The Cult realized Payne had considerable psionic potential, and taught him to use it. They also gave him a mystical ``shadow cloak.'' Payne became the Cult's chief agent, until he realized their true purpose was to obliterate mankind. He turned against them and summoned the Defenders to assist him. After the Cult's organization was destroyed, Payne began a solo crusade against other demons.

As Devil-Slayer, Payne served with the Defenders for a brief tenure. At one point, he encountered a homeless drug user called Sunshine. Payne helped him overcome his dependency and Sunshine clung to Payne like a loyal puppy. Later, Payne was confronted by Ian Fate who was seeking revenge on Payne for killing his family years earlier. Fate had since become a powerful sorcerer, and he kidnapped Cory, holding her life in balance as his demon servants battled Payne. Sunshine put aside his own withdrawal pains to elicit help from the Defenders, who then proceeded to help Payne defeat Ian Fate. In the final battle, Cory seemed to be fatally stabbed by Fate's demons, but it turned out to be Sunshine, mystically altered to resemble Payne's wife, who sacrificed himself.

Payne suffered a crisis of conscience, spiraling into depression, drunkenness, and attempts at suicide by standing on the edge of the matter-annihilating dimension of the Negative Zone. He once again believed his legacy was only death of the innocents around him. His attempts at suicide were punctuated only by teleporting to Earth to confront various aspects of his past, but each left him empty and void of resolution. Ultimately, he ended up in Israel and was rescued by Cory. Cory, who had since found truth and solace in Christianity, professed her love for her former husband, and he returned to her and to her faith. Payne turned himself in for the crimes he committed in the past, and was remanded to custody in Israel, and later, to the witness protection program in the United States.

Years later, Payne resumed his Devil-Slayer identity. (The details of his reformation remain to be revealed.) He was somehow contacted by an American military general to ostensibly talk about the xenogenesis plot. Payne, intrigued how a military general would know about the xenogenesis, agreed. The general met Payne at a bar, revealing himself to be Belathauzer, one of Vera Gemini's first demons to be released on Earth. He had set a trap for Payne, drugging him to nullify his psychic powers and attacking him with a horde of demonic allies. Payne pulled forth the sword Dragonfang from his cloak, the sword once used by his teammate Valkyrie. Belathauzer hoped to gain control of the shadow cloak for himself, but the cloak mysteriously transported everyone on the scene to the other-dimensional land of the dead, where Valkyrie and her allies had seemingly died in defeating the Dragon of the Moon. Payne ultimately killed Belathauzer and his demons, believing that the Valkyrie had been the force that drew him there and helped him against Belathauzer.

Eric was, however, plagued by mental instability and guilt over his past actions and, after turning himself in for crimes committed during his time as a mercenary, eventually ended up in an asylum. He discovered a shard of the Nexus of All Realities and briefly became involved with the Man-Thing and with the woman named Sorrow (who became his partner and lover for a time).

After the Civil War, he was listed by Tony Stark as a potential recruit for the Initiative, and was willing to join a new team of Defenders headed by Nighthawk. However, when Nighthawk suggested it to Initiative boss Tony Stark, Stark declined the offer. Instead, Eric became a member of the Hawaiian Initiative team, the Point Men, serving the team as their "Monster Hunter."

During the Skrull Invasion, when the new 3-D Man arrived in Hawaii, Devil-Slayer informed him that he had sensed portents of doom all day. When 3-D Man identified team member Magnitude as a Skrull impostor, the Skrull attacked and severely wounded the other Point Men, Star Sign and Paydirt. The Skrull was killed, and Devil-Slayer used his Shadow Cloak to teleport Delroy to Camp Hammond before taking Star Sign and Paydirt to a hospital. Devil-Slayer later appeared in Utah with the cyborg Jocasta to aid 3-D Man and the Skrull Kill Krew.

He joined Wonder Man's Revengers and successfully attacked the Avengers Mansion.He was later in the day defeated by the Avengers and New Avengers combined forces, and while being interrogated, explain his participation by claiming that he had seen countless realities, and the wish of being among the winners in a world without Avengers.
Last edited by Sidious on Sat Nov 20, 2021 4:19 pm, edited 2 times in total.
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Nightwatch - Freedomverse

Post by Sidious »

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NightWatch

Background:
As far as the general public knows, the Nightwatch is a group of costumed crimefighters much like any other, gathered together to use their amazing powers for the good of mankind, opposing those who would prey on the weak and bringing them to justice. While notable for their exclusively nocturnal operations and their often brutal tactics, the Nightwatch is generally believed to be just another troupe of superheroes dedicated to righting whatever wrongs are perpetrated in the midnight hours.

Moving from city to city as they will, “the Nightwatch” act with relative impunity, hunting down the undesirable criminal elements of a given district all under the auspices of truth, justice and the American way.
Spoiler
But, beneath their capes and cowls, the members of the Nightwatch hide a foul and evil secret that, if left undiscovered, may one day prove to be the doom of those who have come to see the Nightwatch as benevolent protectors.
Members: Doctor Twilight, Virago, Talon, Mistrel, Nocturne

Image

Doctor Twilight
F: IN(40)
A: RM(30)
S: GD(10)
E: RM(30)
R: GD(10)
I: EX(20)
P: IN(40)

Health: 130
Karma: 70
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Victor Von Nacht
Occupation: Adventurer
Present Group Affiliation:

EQUIPMENT:
Body Armor: Excellent (20) protection from physical attacks.

Utility Belt:
  • Swingline: 200 feet of rope. Material Strength: Rm/30
  • Throwing Disc: Material strength: Rm/30. Ex/20 blunt Damage, 3 area range
  • Lock picks: +1 CS on lock picking rolls
  • 10 Smoke Bombs: Ex/20 intensity smoke
  • 5 Stun Grenades: Rm/30 Intensity
  • Finger light: Small flashlight that clips onto one finger. Ne-gates all modifiers from darkness. Can project white, red, or infrared light.
  • Conventional Gas Mask: Allows for freedom of operation under exposure to any airborne non-contact toxins. Normally always carried in magazines of six.
  • Rebreather: Provides oxygen for 2 hrs.
TALENTS: Acrobatics; Actor; Ar-cane Lore; Business/Finance; De-tective/Espionage; History; Leader-ship; Thief; Tracking; Vehicles; Wealth

CONTACTS: Night Watch
Spoiler
DOCTOR TWILIGHT
STATISTICS
F: IN(40)
A: RM(30)
S: RM(30)
E: RM(30)
R: GD(10)
I: EX(20)
P: IN(40)

Health: 130
Karma: 70
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Victor Von Nacht
Occupation: Vampire Lord
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Ex/20 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Claws & Fangs: Rm/30 edged
  • Senses:
    • Scent: Rm/30
    • Night Vision: Ex/20
Creature of the Night:
  • Summoning & Control - Bats, Rats, Wolves: Rm/30
  • Summon & Control – Lesser Vampires: In/40
  • Hypnotic Gaze: In/40
  • Transformation:
    • Mist: In/40 phasing ability, Fe/2 Flight
    • Bat: Bite Attack: Gd/10, Flight: Ty/6
    • Wolf: Bite Attack: Rm/30, Running: Gd/10
Vampiric movement:
  • Speed: Gd/10
  • Flight: Ex/20
Vampire Bite: Inflicts ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 damage on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Exposure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Acrobatics; Actor; Arcane Lore; Business/Finance; Detective/Espionage; History; Leadership; Thief; Tracking; Vehicles; Wealth

CONTACTS: Night Watch

HISTORY
Viktor von Nacht was a born in 1654 to a minor noble family in what is now eastern Germany. At the age of 20, Viktor’s father died under mysterious circumstances, leaving Viktor the sole heir to his family’s holdings. Within days of his father’s death, a woman claiming to be the previous Baron von Nacht’s lover approached Viktor. The woman, Lenore, claimed she and Viktor’s father shared a unique and special relationship she wished to share with Viktor as well. No match for Lenore’s seductive wiles, Viktor soon found himself in her embrace.

Only as Lenore buried her fangs deep in Viktor’s throat did the new Baron von Nacht realize the true nature of his relationship with Lenore. Lenore was nosferatu, a vampire. Seeking to ingratiate herself into the German aristocracy, Lenore had attempted to seduce and later control Viktor’s father. Having failed to turn the elder von Nacht, Lenore instead decided to kill him and focus her attentions on his young heir. However, Viktor was nothing if not a loyal son. Even after becoming Lenore’s undead thrall, he still sought revenge for his father’s murder. Lenore, unprepared for Viktor’s youthful cunning, soon fell victim to Viktor’s family connections and the knights of the Holy Roman Empire.

Free from his maker’s control, Viktor continued to rule his family’s holdings from the safety of his castle’s walls. Although his rule was benevolent, by-and-large, there was no way to hide his secret forever—especially from the prying eyes of fearful and superstitious peasants. On the hundredth anniversary of his father’s death, an armed mob composed of both the Baron’s own subjects and troops contributed by the lords of neighboring provinces stormed the Baron’s castle, killing everyone inside. Fortunately for the Baron, his would-be destroyers weren’t as familiar as they should have been with how to permanently destroy a vampire. After driving a stake through his heart, the mob sealed the Baron’s seemingly lifeless body within the catacombs of his own castle, where he remained for the next century.

In 1874, the Baron was accidentally awakened by a group of travelers seeking shelter in the ruins of what was once the Castle von Nacht. Making a gruesome meal of his liberators, the Baron set out to explore the changed world around him. He traveled the world for many years, creating others of his kind as he did so, but was always careful not to be discovered and never stayed in one place for too long. The world, it seemed, had forgotten his kind while he was asleep. Vampires were now believed to be nothing more than a myth. For another hundred years, the Baron and his brood existed in secret, hiding from the world as best they could. No one survived an encounter with them long enough to reveal their existence to the rest of the world.

Something remarkable happened in 1978, however. While seeking an evening’s refreshment, the Baron witnessed a brawl between two costumed superhumans in a down-town urban center. As the two fought, the Baron was struck by how these two disguised figures, possessing obviously supernatural powers, were allowed to operate with total freedom and anonymity in clear sight of the public. At that moment, the Baron began to construct a plan.

Although it has taken many years to make his plan a reality, the plan itself is relatively simple: sporting the appropriate costumes and pseudonyms and disguising their vampiric abilities as “super-powers,” the Baron and his brood have taken up alternate identities as superheroes. More specifically, they have become nighttime vigilantes. Moving from city to city as they will, “the Nightwatch” can now act with relative impunity, hunting down the undesirable criminal elements of a given district and feeding on them, all under the auspices of truth, justice and the American way.

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Mistrel

F: RM(30)
A: EX(20)
S: GD(10)
E: RM(30)
R: GD(10)
I: EX(20)
P: RM(30)

Health: 90
Karma: 60
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Genevieve Dumont
Occupation: Adventurer
Present Group Affiliation:

KNOWN POWERS:
Mist Form: Mistrel may turn herself into mist at will. She has mastered the art of solidifying only a part of herself so she may attack or carry objects while in mist.
  • Phasing: Incredible (40) ability to have solid objects pass through her.
  • Flight: Typical (6) airspeed
  • Suffocation: Remarkable (30) ability to envelope up to an area of space and cause those within to be unable to breathe.
TALENTS: Arcane Lore; Persuasion; Thief; Wealth

CONTACTS: Night Watch
Spoiler
MISTREL
STATISTICS
F: RM(30)
A: EX(10)
S: GD(10)
E: RM(30)
R: GD(10)
I: EX(20)
P: RM(30)

Health: 90
Karma: 60
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Genevieve Dumont
Occupation: Vampire, former pros-titute
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Gd/10 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Senses:
    • Scent: Rm/30
    • Night Vision: Ex/20
Creature of the Night:
  • Mist Form:
    • Phasing: Incredible (40) ability to have solid objects pass through her.
    • Flight: Typical (6) airspeed
    • Suffocation: Remarkable (30) ability to envelope up to an area of space and cause those within to be unable to breathe.
Vampiric movement:
  • Speed: Ty/6
Vampire Bite: Inflicts ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 damage on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Exposure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Arcane Lore; Persuasion; Thief; Wealth

CONTACTS: Night Watch

HISTORY
Genevieve Dumont was a prostitute and thief working the streets of Paris in 1901. Forced to live by her wiles from a very early age, Genevieve’s favorite tactic was to kill or otherwise incapacitate a customer in a moment of passion before disappearing with his belongings. One evening, however, the customer proved faster and stronger than she expected. Luckily, the Baron was in a particular mood that evening. He rewarded Genevieve’s murderous intent with a gift of his own.

Genevieve is a schemer and manipulator. A mistress of subtlety and charm, she has never missed an opportunity to use her looks and influence to her best advantage. She is, however, a ruthless killer who derives great pleasure from devouring the men she seduces. While Genevieve gets some pleasure out of the group’s current charade, she ultimately dislikes being “Mistral” and would rather go back to her preferred method of stalking prey.

Although loyal to her master, Genevieve is always on the lookout for a better opportunity. The inclusion of Daniel Travers in the Baron’s entourage has given her an ally, should Virago ever escape the Baron’s leash and prove a serious threat to Genevieve’s continued existence. Now that she has resources of her own, Genevieve is simply waiting for an opportunity to destroy the Baron and Virago and set out on her own.
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Nocturne
F: GD(10)
A: RM(30)
S: GD(10)
E: RM(30)
R: EX(20)
I: GD(10)
P: GD(10)

Health: 80
Karma: 40
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Daniel Travers
Occupation: Adventurer, hacker
Present Group Affiliation:

EQUIPMENT:
The Amulet of Shadows: Nocturne is in possession of a mystic amulet that allows him to harness Dark-force energy for various effects:
  • Shadow Constructs: Incredible (40) ability to create shapes of pure darkness.
  • Shadow Blasts: Remarkable (30) blast of darkness
  • Shadow Field: Excellent (20) resistance to damage
  • Blind: Excellent (20) darkness for a 3 area radius
  • Flight: Excellent (20) airspeed
TALENTS: Computers; Streetwise; Technology

CONTACTS: Night Watch
Spoiler
NOCTURNE
STATISTICS
F: GD(10)
A: RM(30)
S: GD(10)
E: RM(30)
R: EX(20)
I: GD(10)
P: GD(10)

Health: 80
Karma: 40
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Daniel Travers
Occupation: Neophyte vampire, former hacker
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Ex/20 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Senses:
    • Scent: Rm/30
    • Night Vision: Ex/20
Vampiric movement:
  • Wall Crawling: Rm/30
Vampire Bite: Inflicts ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

EQUIPMENT:
The Amulet of Shadows: Nocturne is too newly made a vampire to have much in the way of power. The Baron gave him a magic amulet to make up for his lack of ability:
  • Shadow Constructs: Incredible (40) ability to create shapes of pure darkness.
  • Shadow Blasts: Remarkable (30) blast of darkness
  • Blind: Excellent (20) darkness for a 3 area radius
  • Flight: Excellent (20) airspeed
VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 damage on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Expo-sure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Computers; Streetwise; Technology

CONTACTS: Night Watch

HISTORY
Daniel Travers is the newest addition to the Baron’s family. After spending so many years studying humanity from afar, the Baron be-came concerned that he and his cohorts were slowly losing touch with the modern world. If the Baron’s burgeoning plans were going to work, the group needed a touch-stone from the modern era.

Genevieve Dumont had been toying with Daniel Travers, a computer programmer and self-professed “geek” with an interest in the occult, for several weeks after meeting him one evening in a local bar. Feeling Daniel would be an ideal addition to his flock, the Baron allowed Genevieve to turn him.

Daniel is Nightwatch’s technical expert. His skill with computers and electronics combined with his inter-est in current events and popular culture make Daniel a useful addition to the Baron’s retinue. Daniel knows this, however, and makes a point of reminding everyone else about it regularly. As a result, Daniel is in constant danger of meeting his doom. He has yet to learn his place in Baron von Nacht’s family and the Baron is growing tired of it. If Daniel doesn’t find some humility soon the Baron is likely to destroy him and find a replacement. Meanwhile, Genevieve has gone to great lengths to ensure Daniel is her loyal sycophant.

Nocturne is the physically weakest member of the Nightwatch. Knowing this, the Baron has given Daniel temporary custody of a magical amulet the Baron happened upon in his travels, allowing Daniel to create the personality of “Nocturne” and contribute to the Nightwatch’s ongoing operations.
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Talon
F: RM(30)
A: EX(20)
S: RM(30)
E: RM(30)
R: PR(4)
I: EX(20)
P: GD(10)

Health: 110
Karma: 34
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Karl Jaeger
Occupation: Adventurer, hunter
Present Group Affiliation:

KNOWN POWERS:
Animal Abilities: Talon has several animal like abilities:
  • Regeneration: In/40
  • Speed: Gd/10
  • Senses:
    • Hearing: Rm/30
    • Scent: Rm/30
    • Night Vision: Ex/20
Nocturnal Animal Control: Talon is able to control nocturnal animals:
  • Summoning & Control - Bats, Rats, Wolves: Rm/30
Shapeshifting: Talon is able to transform himself to a wolfman like state or to that of a wolf.
  • Wolfman: Claws & Fangs: Rm/30 edged
  • Wolf: Bite Attack: Rm/30, Running: Gd/10
TALENTS: Hunting; Tracking

CONTACTS: Night Watch
Spoiler
TALON
STATISTICS
F: RM(30)
A: EX(20)
S: RM(30)
E: RM(30)
R: PR(4)
I: EX(20)
P: GD(10)

Health: 110
Karma: 34
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Karl Jaeger
Occupation: Vampire, hunter
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Gd/10 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Claws & Fangs: Rm/30 edged
  • Senses:
    • Hearing: Rm/30
    • Scent: Rm/30
    • Night Vision: Ex/20
Creature of the Night:
  • Summoning & Control - Bats, Rats, Wolves: Rm/30
  • Transformation:
    • Mist: In/40 phasing ability, Fe/2 Flight
    • Bat: Bite Attack: Gd/10, Flight: Ty/6
    • Wolfman: Claws & Fangs: Rm/30 edged
    • Wolf: Bite Attack: Rm/30, Running: Gd/10
Vampiric movement:
  • Speed: Gd/10
  • Wallcrawling: Rm/30
Vampire Bite: Inflicts ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 damage on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Expo-sure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Hunting; Tracking

CONTACTS: Night Watch

HISTORY
Long ago, Kurt Jaeger was Baron Viktor von Nacht’s gamekeeper, responsible for looking after the wild areas of the von Nacht estate. An expert hunter from a young age, Kurt and Viktor had been raised together and were close companions. Kurt was Baron von Nacht’s first victim but also his first choice for an immortal companion. Jaeger survived the destruction of the Baron’s estate by escaping into the wilderness and living as a beast. When the Baron awoke from his slumber 100 years ago, Jaeger sought him out and has been at his master’s side ever since.

Today, Kurt Jaeger is a monster in every sense of the word. Unlike the Baron, Jaeger made little or no effort to maintain any sense of his former humanity. Jaeger’s greatest love is the sound and feel of tearing flesh. He revels in the feral and animalistic qualities of his undead state, and has mastered his vampiric ability to both control animals and assume their forms. In fact, when he can, he prefers to hunt prey in animal form both for the enhanced senses and enhanced carnage a bestial shape provides. This makes Talon the Nightwatch’s most dangerous member.

Talon serves the Baron as much out of a perverse sense of friendship as for the opportunity to wreak havoc. Because of his solitary and somewhat reclusive nature, Talon has little to do with the others. While he respects Virago for her physical abilities, he has little use for Mistral and Nocturne, both of whom he considers whiny, preening weak-lings
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Virago
F: RM(30)
A: EX(20)
S: AM(50)
E: RM(30)
R: TY(6)
I: EX(20)
P: EX(20)

Health: 130
Karma: 46
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Damiana Ruskeya
Occupation: Adventurer
Present Group Affiliation:

KNOWN POWERS:
Physical Powerhouse: Virago has enhanced musculature.
  • Invulnerability: Rm/30
  • Regeneration: In/40
  • Speed: Gd/10
  • Leaping: 4 areas across
TALENTS: Arcane Lore; History; Mystic Background

CONTACTS: Night Watch
Spoiler
VIRAGO
STATISTICS
F: RM(30)
A: EX(20)
S: AM(50)
E: RM(30)
R: TY(6)
I: EX(20)
P: EX(20)

Health: 130
Karma: 46
Resources: Ex/20
Popularity: 0

BACKGROUND
Real Name: Damiana Ruskeya
Occupation: Vampire
Present Group Affiliation:

KNOWN POWERS:
Undead form:
  • Immortality (Limited)
  • Invulnerability: Rm/30 (not vs Fire, Silver, holy weapons)
  • Regeneration: In/40
  • Senses:
    • Scent: Rm/30
    • Night Vision: Ex/20
Creature of the Night:
  • Hypnotic Gaze: Ex/20
  • Transformation:
    • Mist: In/40 phasing ability, Fe/2 Flight
Vampiric movement:
  • Speed: Gd/10
  • Leaping: 4 areas across
Vampire Bite: Inflicts Ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weakness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Direct Sunlight: Am/50 Damage per Turn
  • Religious Objects: Holds them at bay and inflicts Ex/20 dam-age on contact
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill result on a red result.
  • Permanent Destruction: Expo-sure to Sunlight, Staking/beheading/burning the body, or the Montesi Formula
TALENTS: Arcane Lore; History; Mystic Background

CONTACTS: Night Watch

HISTORY
Damiana Ruskeya was born to a Russian peasant family in the late nineteenth century. From a young age, she felt her destiny was great-er than the life to which she was born. Fate seemed determined to thwart her desires, though; Damiana’s family was forced to sell her into the service of a landowner’s household when she was 16 to pay off the family’s many debts.

The lord of the household immediately took a keen interest in Damiana; she spent the next three years enduring sexual abuse at his hands. When she was 19, however, she awoke late one night to discover the household in shambles and the family dead by some grisly means. She fled into the bitter Russian night, only to be confronted by a dark figure. He offered her an opportunity for a new life. Cold and frightened, Damiana agreed; she has been the Baron’s faithful servant ever since.

Damiana revels in her undead state and the freedom it provides her. Free from the shackles of mortal existence and the social conditions that held her back, Damiana has chosen to explore her physical powers to their fullest extent. Along with Talon, Virago is always at the front of any physical confrontation, inflicting as much harm as Doctor Twilight will allow her to get away with.

Damiana is absolutely loyal to the Baron, having long ago fallen desperately in love with him. She is unrelentingly jealous of any other woman the Baron pays the least bit of attention. She would have destroyed Mistral long ago, save for the fact the Baron forbids Virago from harming any of his other “children.” Nonetheless, Virago and Mistral do not get along and speak to each other only when necessary.
Last edited by Sidious on Thu Jun 15, 2023 9:52 pm, edited 4 times in total.
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Diamond Lil - Alpha Flight - Omega Flight

Post by Sidious »

Image

Diamond Lil

STATISTICS
F: EX(20)
A: GD(10)
S: EX(20)
E: UN(100)
R: PR(4)
I: TY(6)
P: TY(6)

Health: 150
Karma: 16
Resources: PR (4)
Popularity: -5

BACKGROUND
Real Name: Lillian Crawley Jefferies
Occupation: Adventurer, government operative former professional criminal, waitress
Legal Status: Citizen of Canada with a criminal record.
Identity: Public
Other Known Aliases: “Creepy” Crawley
Place of Birth: Yellowknife, North-west Territories, Canada
Marital Status: Married
Known Relatives: Unnamed Ex-husband; Madison Jefferies (husband); Lionel Jefferies (Scramble, brother-in-law, deceased)
Base of Operations: Mobile
Past Group Affiliations: Alpha Flight; formerly Omega Flight, Gamma Flight
Present Group Affiliation:

KNOWN POWERS:
Diamond Skin: Lil has Unearthly (100) protection against physical and energy attacks. She can still be slammed or stunned by attacks of Excellent (20) or better. Her sense of touch is greatly reduced to the point where she will not notice an attack of Typical (6) or less.

Claws: Her nails can rend things of Unearthly (100) material strength or less. Her hair can be used to do Excellent (20) damage as a garrote or whip.

CONTACTS: Madison Jefferies, Alpha Flight, formerly Omega Flight, Weapon X

HISTORY
The methods by which Department H found and recruited Lillian into Gamma Flight are unknown. She had a brief affair with Madison Jeffries after meeting him there, but the two would develop stronger feelings later.

Delphine Courtney recruited Lillian for Omega Flight using a mind control device. Madison returned to destroy Delphine while Shaman kept Lil distracted with illusions.

Lillian was pardoned for her actions as part of Omega Flight. She was angry at Jeffries' closeness to Heather Hudson, while Heather was angry at her for being part of the group that was responsible for her husband James' death. Guardian has subsequently returned; Heather and Lil seem to have set aside their differences.

Lillian began secretly seeing Jeffries while he was engaged to Heather Hudson. The two reaffirmed their feelings while both were fighting Diablo.

Lillian had a breast cancer scare after feeling a lump while examining herself. This was especially difficult to deal with because her powers made normal removal impossible. While Alpha Flight battled aliens, she was harmed by a laser from one of them. She chased the being down, stole its laser, and asked Jeffries to modify it into a scalpel. She successfully had surgery; the lump was a benign cyst and she made a full recovery.

Madison and Lil married and agreed to retire from active duty. However, Madison continued to use his Box robot. She worried he had become addicted to adventuring.

When Alpha Flight reformed, Lillian was angry that Madison wanted to join the new team. They had a fight and parted ways. He came to the Department H headquarters in Toronto to join the team, while she went to take care of some personal stuff. Sometime later, Diamond Lil in full costume arrived at the head-quarters building in search of her husband. Two members of the Epsilon Flight arrived to escort her to the infirmary, where Madison was supposedly waiting for her. This was an obvious lie as Madison was at the time in the custody of the Zodiac.

Lil was captured by Dr. Huxley of Department K and experimented on. Thetagen-24 was injected into her system. While the previous subjects died, Lillian's powers kept it contained around her skin. Alpha Flight managed to rescue her. However, she did not rejoin the team.

Lillian was captured by Weapon X and sent to Neverland. She and Random resisted when the guards began separating prisoners into who was suitable for being made an agent and who was not. They were severely beaten by the Boxbot guards, their powers negated by a dampening field.

Lillian survived and retained her mutant powers during M-Day and was one of the mutants who sought refuge at the Xavier Institute during the chaos.

Following the Institute's destruction, the X-Men's relocation to San Francisco, and the X-Men's establishment of Utopia, Lillian made her way to the island. There, she sought out her husband, initially frustrated at him for not understanding her needs, but slowly remembering his inherent inability to understand people, she came to forgive him and the two made up. A day after they'd made up, Selene's forces invaded Utopia, and in the chaos, Lillian was killed. Madison buried her at sea in a glass box he made, symbolizing how he could always see her, but never felt as if he could effectively touch her.
Last edited by Sidious on Sat Nov 20, 2021 4:20 pm, edited 3 times in total.
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Joined: Fri Nov 11, 2016 12:27 am

Doctor Doom

Post by Sidious »

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Doctor Doom

STATISTICS
F: RM(30)
A: EX(20)
S: RM(30)
E: IN(40)
R: AM(50)
I: IN(40)
P: AM(50)

Health: 120
Karma: 140
Resources: AM (50)
Popularity: 40

BACKGROUND
Real Name: Victor Von Doom
Occupation: Adventurer, scientist; former world destroyer, Monarch of Latveria, Baron of Hassan, Baron of Krozi, would-be conqueror, leader of an order of Tibetan monks
Legal Status: Monarch of Latveria
Identity: Public
Other Known Aliases: Doom, The Master, Invincible Man, Vincent Vaughn, Hans, Rabum Alal, The Great Destroyer, The Damned, Destroyer of Worlds, Doom the Destroyer, God Emperor Doom, God, Doctor Iron Doom, Beast of the Balkans, President Metal Man, The New Apprentice, and has also inhabited the bodies of Daredevil, Norman McArthur, Mister Fantastic, and Human Torch, Iron Man
Place of Birth: A Romani camp outside of Haasenstadt, Latveria
Marital Status: Single
Known Relatives: Werner von Doom (father, deceased); Cynthia von Doom (mother, deceased); Boris (unofficially adoptive father/guardian); Krisdtoff Vernard (ward, adopted son); Caroline le Fay (daughter); Dr. Bob Doom (distant cousin); Alexander Flynn (alleged son); Kang the Conqueror (alleged descendant)
Base of Operations: Undisclosed base; formerly Library of Worlds; Castle Doom, Doomstadt, Latveria; Latverian Embassy, Manhattan, New York City, New York, United States of America; The Council, Doctor Doom's Castle (Upstate New York), Doomstadt, Battleworld, Earth-15513
Past Group Affiliations: Parliament of Doom, Zefiro Clan; formerly Thor Corps, Black Swans, Future Foundation, Intelligencia, Cabal, Knights of the Atomic Round Table, partner of Namor, employer of the Terrible Trio, Fantastic Four, ally of Layla Miller; Legion Accursed
Present Group Affiliation:

KNOWN POWERS:
Magic: Doom is an accomplished mage due to recent teachings by Stephen Strange. Unless otherwise stated, Doom can cast spells at Remarkable (30) ability. He knows the following spells and magical effects:
  • Crimson Bands of Cyttorak: Remarkable (30) rank grappling attack.
  • Dimension Travel: Limited to travel to Mephisto's realm. He can cast this at Typical (6) level, which weakens the rift between dimensions and needs at least Excellent (20) rank aid to break through the rift.
  • Eldritch Bolts: Amazing (50) rank force or energy.
  • Eldritch Shield: Remarkable (30) rank protection for one area.
  • Summoning: Good (10) ability to summon and control super-natural beings.
Mind Transferal: With minimal preparation, Doom can trigger his Amazing (50) rank ability to switch minds with anyone with three areas who makes eye contact with him. Targets get to make a Psyche FEAT roll against Amazing (50) intensity to resist this power.

EQUIPMENT:
Doom's Armor: Doctor Doom's iron-clad face is instantly recognizable to most of the world's population, a fact attributable to his famous high tech, nuclear powered, computer assisted battle suit. Doom's first (and truly "original") set of armor was magically forged at a hidden monastery in the high mountains of Tibet; since then, his dark plated armor has been enhanced and repaired by normal technological means. Although a skilled practitioner of the mystic arts, Victor Von Doom more often relies upon his armor for most of his powers.
  • Body Armor: The armor is fashioned of a high-strength titanium-alloy of Incredible (40) material strength. It provides Doom with Incredible (40) protection versus physical and energy attacks.
  • Communicator: Built into the right wrist of his armor is a video communicator which can put him in visual contact with technicians at any of his strongholds. The device has a Class 3000 transmitting and receiving range of 10,000 miles. For purposes of building the communicator in the game, its Tech rank is considered Unearthly (100).
  • Electrical Field: To deal with those insignificant fools who would dare to touch Doom, his armor is built to generate an Unearthly (100) Intensity electric shock on command. The shock is so powerful that all characters in the same area as Doom, but not in direct contact with him, suffer an Incredible (40) jolt of energy damage as well. In addition to damage, victims must succeed at either an Unearthly (100) or an Incredible (40) Intensity Endurance FEAT or fall unconscious for 1-10 rounds.
  • Flight: The armor is equipped with twin jetpacks mounted at the waist, enabling the armored monarch to fly at an Excellent (20) air speed (10 areas per turn). Some older suits of armor contain a back-mounted single jetpack which operates at the same speeds.
  • Force Bolts: Doom can fire bolts of concussive force from the gauntlets and faceplate of his armor, inflicting up to Monstrous (75) force damage. The effective range of these force blasts is 10 areas, though their maximum range is 40 areas (-1 CS for every 10 areas beyond effective range). Check attack results on the Force Column of the Battle Effects Table. Note that Doom's mask only generates force blasts when it is not being worn.
  • Force Field: Doom's best defense is the Monstrous (75) force field generated by his armor. With a maximum radius of eight feet, the force field surrounds Doom (and possibly others) and protects him from both physical and energy attacks. However, Doom cannot attack without lowering this force field.
  • Infrared Scanners: This feature of the helmet allows the wearer to detect heat sources at Remarkable (30) rank range and effectiveness, enabling him to see invisible persons of Remarkable or lower rank power.
  • Life Support: Equipped with internal stores and recycling sys-tems for air, food, water, and energy, Doom's armor is self-supporting, allowing it and him to survive lengthy periods of exposure (several weeks) underwater or in outer space at Incredible (40) rank.
  • Optical Scanner: This Monstrous (75) rank function allows the helmet's eyepieces to be used as high-powered telescopes. The wearer can clearly focus on distant targets up to a range of 40 areas, but does not allow bonuses for targeting purposes.
  • Parabolic Ear Amplifiers: These mechanisms are fitted inside the helmet, and allow Doom to detect extremely faint sounds (a whisper across a crowded room, for example) and unusual frequencies within the audible range for humans. The amplifiers function at Remarkable (30) rank range (8 areas).
  • Remote Control: The armor automatically responds to Doom's movements and conscious mental commands. If he is separated from the armor or unable to physically control it, it can respond to either pre-programmed instructions or his remote control at Monstrous (75) rank ability and range (40 areas). The armor, whether Doom occupies it or not, can only be deactivated by attacks of Amazing (50) rank or greater (Shift X (150) attacks if the Force Field is activated).
  • Thermo-Energizer: This feature of the armor allows it to absorb and store solar and heat energy of up to Amazing (50) Intensity, and use that energy to power the armor's other systems. This system can only be used while the Force Field is deactivated, and can only store and use 50 points of energy per round.
TALENTS: Electronics; Engineering; Physics; Robotics; Weapon and Energy Systems; Spacecraft Technology; Superhuman Physiology

CONTACTS: He is a past ally of the Sub-Mariner and Doctor Strange. Doom also has spies planted in every major government across the globe, to keep up with fast breaking political and govern-mental decisions.

HISTORY
Victor von Doom was born in a Romani camp outside Haasenstadt, Latveria. His mother, Cynthia, was killed in a bargain with Mephisto that went wrong. Despite his father's attempts to care for her, a noblewoman died and Werner von Doom fled with a young Victor on a cold winter's night. Victor survived the cold, but unfortunately his father did not. Doom sought to increase his knowledge of both science and magic in order to rescue his mother, whose death he blamed on Mephisto. In his youth, Victor fell in love with a woman named Valeria, but she resisted his advances.

The State University in Hegeman, New York offered Victor a scholarship. While attending classes there, he first met Reed Richards and Ben Grimm. They developed a dislike for each other, leading to Reed Richards committing the first prank he had ever pulled, changing Victor's last name on a trophy to "Doof." Doom became obsessed with developing a machine that could project the astral form of a being into other dimensions, seeing it as a way to free his mother's soul from Mephisto's clutches. Reed pointed out a flaw in Doom's calculations, but Doom arrogantly ignored his warnings, feeling Reed was trying to upstage him, likely due to their dislike for each other. The machine exploded, scarring Doom's face. He was soon expelled for conducting unethical experiments. From then on, he blamed Reed Richards for the destruction of his face as well as his expulsion.

Disgraced and bitter, Doom traveled the world. Eventually he came upon a small Tibetan village of monks who assisted him in creating a suit of armor. He returned to his home-land of Latveria to overthrow the leader and declare himself king. He then began to use his country's resources in order to further his plans of world domination. These schemes led Doom into conflict with the Fantastic Four on many occasions, as well as many other superheroes.

Doom first confronted the Fantastic Four by holding Sue Storm hostage. Doom forced the other members of the team to travel back in time using his time platform to retrieve the mystical Stones of Merlin. Later, he duped Namor into teaming up with him to destroy the team. During the team-up, he was shrunk to sub-atomic size, and ended up in the world of Sub-Atomica, where he quickly took control using his scientific knowledge and began plaguing the Fantastic Four with shrink rays. He was again defeated by the Fantastic Four with the aid of Ant-Man. His next attempt at defeating the Fantastic Four involved using the Terrible Trio, a group of thugs who had been given powers by Doom. This venture ended with him being transported into outer space by a solar wave. He was later found floating in space by Rama-Tut, who revealed to Doom that he was one of his ancestors. Believing that they might in fact be the same person, they decided that Rama-Tut would return to the future after sending Doom back to Earth. Back on Earth, Doom again clashed with the Fantastic Four. This time, they defeated him by hypnotizing him into believing he had destroyed the group.

The hypnotic spell was eventually broken by a Latverian stage magician who had come to Doom's castle to entertain him. Doom, realizing he had been tricked, was furious and traveled to America to take his revenge on the Fantastic Four, who incidentally had lost their powers. Despite the Four having no powers, Doom was again defeated, this time with the aid of Daredevil. His next attack came when he manipulated an army of the world's super-villains to attack the wedding of Reed Richards and Sue Storm.

When Doom battled and defeated the Silver Surfer, he stole the Surf-er's powers and surfboard, becoming one of the most powerful beings on Earth. With these new-found powers, he was able to finally defeat the Fantastic Four. He then began running amok causing havoc all over the world. After another confrontation with the Fantastic Four, Doom was tricked into flying into the barrier Galactus set up around the Earth, and the Surfer's powers and surfboard returned to their rightful owner.

Doctor Doom and Iron Man traveled to Camelot where Stark thwarted Doctor Doom's attempt to solicit the aide of Morgan le Fay and Doctor Doom swore deadly vengeance for that interference, which had to be indefinitely delayed in the interest of returning to the present day.

After reclaiming the Latverian throne from a mad Prince Zorba with the help of the Fantastic Four, Doom took a young Latverian boy named Kristoff Vernard who was orphaned by Zorba's forces under his wing and made him his heir.

Another coup came on Battleworld during the first of the so-called Secret Wars, an event during which the powerful and mysterious Beyonder kidnapped several heroes and villains from the Earth to have them fight with the promise of giving the winners their heart's desire. Doom became the leader of the villains, and after their defeat, es-caped his holding cell and constructed a device out of the body of Klaw, to drain the power of Galactus. Using his stolen power he was able to attack his true target, the Beyonder. Doom lost the battle, but as the Beyonder came closer to dissect and study Doom, he man-aged to activate a device in his chest plate which hovered barely within his reach. Doom drained the Beyonder and became even more powerful. Too powerful, in fact--Doom was unable to rest, lest he destroy the universe with a dream. The Beyonder had however survived. He took possession of Klaw's body and used Klaw's guile to trick Doom into losing control of his stolen power, reclaiming it and defeating him.

As part of a plan to conquer the world, Doom kidnapped Zebediah Killgrave, the mind-controlling supervillain known as Purple Man, and imprisoned him within a gigantic Psycho-Prism which not only bestowed Purple Man's powers on Doom, but also augmented them to a global scale.

Doom demonstrates his willpower by resisting the Purple Man's mind control.

Using this device, Doom manipulated the United Nations and every government to legally name him emperor of the Earth. Under Doom's command, the planet saw prosperity, equality, and the end of war and hunger, but at the cost of every citizen's free will. Additionally, Doom began to feel that his victory was almost meaningless, due to any lack of challenge to achieve or maintain his goal.

One challenger to Doom's rule surfaced in the form of the Avenger Wonder Man, whose unusual physiology rendered him unaffected by Doom's mind-control. After freeing several of his fellow teammates from Doom's control, Wonder Man attacked Doom Island, the location of the Psycho-Prism. Doom's dis-satisfaction caused him to give up on a chance to prevent the heroes from destroying the Psycho-Prism. Thus, the citizens of the Earth broke free from Doom's control, and the Earth soon returned to its status quo.

Doom eventually freed his mother's soul with the assistance of Doctor Strange. Strange had won the Aged Genghis' contest and was obligated to answer the request of the runner-up. The scheme to free his mother required Doom to incur her undying hatred; by volunteering Strange to take her place, Cynthia von Doom was so disgusted at her son that she became too pure to remain in Hell and departed for Heaven. Strange wondered if Doom had been aware of this outcome when he made the deal, but Doom simply mused that his mother's hatred was a price he was willing to pay to en-sure her freedom.

When Franklin Richards was kid-napped by Onslaught, Doom (who saw this as an opportunity to steal the being's powers) joined the Fantastic Four, the Avengers and the X-Men to battle Onslaught in Central Park. An enraged Hulk was able to crack open Onslaught's shell. How-ever, Onslaught remained as pure psionic energy, and separated Hulk and Banner, planning to spread across the planet. Thor plunged into Onslaught, trying to contain him. The Fantastic Four, the majority of Avengers, the Hulk-less Banner, and even Doom (who was grabbed by Iron Man) followed. Thanks to this sacrifice, the X-Men finally managed to destroyed Onslaught.

Doom, the Fantastic Four, and the Avengers and Banner were be-lieved dead, but were instead saved by Franklin, who created a pocket dimension called Counter-Earth to keep them safe. After several months away, the missing heroes returned from Counter-Earth in a massive ship breaching the dimensional barriers. Doom attempted to take over the ship in mid-flight, leading to a battle with Thor which left both men adrift in dimensional space for a time.

Doom's travels took him back to Counter-Earth. He took over the world and moved it from the pocket universe to his original universe with magic and technology, putting it in the same orbit as Earth, only on the opposite side, creating a Counter Earth. Eventually he was over-thrown and returned to his rightful planet.

When Susan Richards experiences problems with her second pregnancy while Reed is away, Johnny contacts Doom for help, correctly guessing that Doom will be unable to pass up a chance to succeed where Reed failed (Due to the com-plex events involving the recent resurrection of Galactus, this pregnancy is a 'repeat' of an earlier one where Sue miscarried). Doom not only saves Sue's daughter, but also cures Johnny of a recent problem with his powers where Johnny was unable to 'flame off' without techno-logical support after becoming overcharged with energy from the Negative Zone, by channeling Johnny's excess energy into Sue to keep her alive. After the birth, Doom's only apparent condition for his aid is that he be allowed to name Sue and Reed's daughter, calling her 'Valeria' after his long-lost love. However, this inspires a new plan where Doom makes Vale-ria his familiar while seeking out her namesake as part of a deal with a trio of demons known as the Hazareth Three; by sacrificing his old lover, Doom is granted magical powers on the level he would possess if he had spent the past years studying sorcery rather than science, beginning with Valeria's skin becoming his new armor. With this new power, Doom traps Franklin in Hell, immobilizes Doctor Strange, and then neutralizes the FF's pow-ers, torturing the other three while taunting Reed by leaving him in his magical library, comparing it to giving a dog a road-map as he concludes that it will be impossible for Reed to master sufficient magical skill to be a threat to him. However, Reed is able to release Doctor Strange's astral self from Doom's traps, allowing Strange to give Reed a sufficient crash-course in magic for Reed to free the rest of the team and trick Doom into angering his demonic benefactors, prompting them to take him to Hell.

Determined to ensure that Doom cannot be a further threat, Reed takes control of Latveria to dismantle all of Doom's equipment, simultaneously subtly driving his family away so that he can trap Doom and himself in a pocket dimension so that he can make sure Doom never threatens anyone again. However, this plan backfires when the rest of the team attempt to rescue Reed, resulting in Doom transferring his spirit into Sue, Johnny and Ben respectively, forcing Reed to kill his best friend to stop his greatest enemy. Doom is returned to Hell, but Reed is later able to use the same machine Doom once tried to create to travel to Heaven and restore Ben to life.

When Mjolnir, the hammer of Thor, fell to Earth, it passed through time and space, momentarily breaching the gateway to Hell and providing Doom with an escape route. Upon his return to Earth, Doom regained control of Latveria, used its military to locate Mjolnir, and attempted to seize its power for himself, believing the hammer had chosen him to be its wielder by freeing him from Hell, but he soon discovered that he was not worthy.

During the superhero Civil War, Reed Richards and several other heroes defeated a Doombot in New York City. Doom himself may or may not have been responsible. In another ploy to gain leverage during this time of disunity, Doom proposed an alliance between Latveria and the Black Panther's country of Wakanda. Black Panther and his new wife, Storm, however, saw through Doom's intrigue.

So Doom sought to align his country with another. Following the destruction of the underwater kingdom of Atlantis, Doctor Doom made Latveria into a refugee camp for the Atlanteans and struck an alliance with Loki in his plot to manipulate Thor to unwittingly release his Asgardian enemies.

Iron Man led S.H.I.E.L.D. forces and the Mighty Avengers to Latveria when it was discovered that one of Doctor Doom's satellites carried the 'Venom Virus' released in New York City. Using time travel, Doctor Doom had been involved in a romantic relationship with Morgan le Fay at the time in exchange for her tutelage in the mystic arts. This arrangement was interrupted when the Mighty Avengers arrested Doc-tor Doom and incarcerated him for crimes against humanity. During the battle, Doctor Doom, Iron Man, and the Sentry stumbled through an open time travel portal, trapping Doctor Doom and his opponents in the past. Doctor Doom and Iron Man managed to return all three to the present.

Doctor Doom was released from prison by the Fantastic Force, a group from a distant future returned to the present. The Fantastic Force kidnapped Doom and the Human Torch to use them as a power source for a time travel device that was made from the dead body of Galactus. The whole plan of the Fantastic Force was led by the future Sue Storm. In the end, Reed Richards and Sue Storm not only found a home for the future refugees, but also freed Doctor Doom and the Human Torch. In what should have been a happy ending, Doctor Doom killed the future Sue Storm, to "restore his honor."

In the aftermath of the Skrull Invasion, Doctor Doom became a member of the Dark Cabal alongside Norman Osborn, Emma Frost, Namor, Loki, and the Hood.

Due to Doom's status, Dracula approached him to secure a non-aggression pact - between both Doom and the Cabal - before attacking Britain. Doom, who loathed Dracula, refused to acknowledge his regal standing.

Morgan le Fay traveled to present day Latveria to punish Doctor Doom for failing to come through on his end of their bargain. The Dark Avengers went to Doctor Doom's aid after Morgan le Fay defeated him in mystical combat. Norman Osborn rescued Doom from mystical paralysis, and they linked their armors to access Doom's time cube in order to go back in time and stop Morgan le Fay. Doom either could not or would not destroy le Fay, despite having the power to do so, because her future was inter-twined with his. Instead, Doom sent her back in time, forcing her to battle her way back to her present, and thereby distracting her from fighting Doom and the Dark Avengers. Doom showed contempt for Osborn and his "ignorance" to the time stream and went back to the present and undid all that le Fay had done to the Dark Avengers. Then Doom magically restored Latveria and rebuilt his castle with use of the time cube.

After his initial capture and release for crimes against humanity, Doom revealed that he had been taught everything by a master, someone that was far more powerful and evil than he himself, and that he would soon be returning. When his master, the Marquis of Death, arrived, he was displeased with what Doom had been doing in the two decades since his departure. He expected Doom to be the vicious ruler of the Earth, not the ruler of a small country constantly defeated by heroes such as the Fantastic Four.

After playing with his mind, he beat Doom and banished him to the Pliocene Age to die. With his new apprentice, the Marquis of Death began to torment the Fantastic Four as punishment, but was defeated by them. When Richards chose not to finish off his defeated foe, the Marquis' Apprentice, revealed to be Doom, did it for him. Dr. Doom waited for years in the past using all his knowledge and sorcery to survive. He then became the Marquis' Apprentice once more and waited for the moment that the Marquis would be weakened enough for him to gain his revenge, and it came when he faced Mr. Fantastic. Doom declared that all rivalries between him and Richards had long been settled to his satisfaction.

When the Asgardians moved from Asgard, which was floating above Broxton, Oklahoma, to Latveria on Loki's suggestion, Doom secretly began capturing Asgardians, experimenting on them to discover what gave them their immortality. He even mutilated some Asgardians by converting them into cyborgs, serving his twisted ambitions. He set these cyborgs loose upon Balder and company. However, Thor came to avenge his people and engaged Doom in combat. After realizing that he could lose, Doom fled and entered the weapon he had been working on: a new version of the Destroyer Armor. He reengaged Thor and began to beat him down, with Thor unable to hurt him. Realizing that Doom's armor was powered by a battery, Thor held off Doom until the suit's power finally ran low, forcing Doom to retreat.

Doom had one last meeting with Norman and his Cabal, but still refused to side with Norman. To show off his power, Norman unleashed his 'secret weapon' on Doom and defeated him. But Doom was obviously prepared for this sort of at-tack, as he had sent a Doombot in his place. The Doombot unleashed advanced technology to attack the Cabal and Norman's Dark Avengers. Doom had made it clear that no one could control him.

When Doom learned of a xenophobic group of Wakandans known as the Desturi, he began his plans for gaining access to the vast amounts of vibranium located in Wakanda. Vibranium has the ability to be magically charged and has infinite power potential, something Doom had figured how to use to make himself virtually unstoppable. Doom developed nanite cameras which were dispersed into all Wakandans, making them unknowing spies for Doom. With all the security information of Wakanda available to him, he was able to gain access to the vault that contained the country's vibranium. In a last ditch effort to stop him, T'Challa rendered all Wakandan vibranium inert and useless.

Long ago, Doom betrayed the Leader and his super-villain group the Intelligencia. The group later reformed and planned to 'lobotomize' their competition and capture eight of Earth's greatest minds, including Doom. Doom was captured by the Intelligencia using the Hulk Robot.

When the Young Avengers helped Magneto find his daughter Wanda, they found her with no memory of her past and betrothed to Doctor Doom. He was revealed to have played a part in increasing the power levels of the Scarlet Witch, leading to the events which disassembled the Avengers and the alteration of reality known as M-Day.

When the Young Avengers traveled back in time with Wanda, they were able to restore her memory, and thus her powers. Back in the present, Doom stole Wanda's powers in an effort to become fully omnipotent. He offered to make perfect the lives of all those present and even revive the dead, only if he became the king of the world. The Young Avengers, the Avengers and the X-Men refused, instead battling him until his new powers overloaded, leaving him powerless again. He escaped, teleporting himself away after taking responsibility for all of Wanda's actions, stating that she was only a puppet, and only he was powerful enough to create that kind of chaos.

After the death of the Human Torch, Doom joined the Future Foundation with the condition that Reed Richards would restore the intelligence he lost at the hands of the Intelligencia. He helped the team search for the Richards' of alternate universes and was kidnapped by "Reed-Alpha", who brought him to Latveria and confronted Kristoff von Doom, who had taken over as ruler. There, with the help of the Future Foundation they rebuilt 616 Reed's "the Bridge", a device that allowed Reed to peer into alternate realities, traveling to them at will. While on the Bridge, "Reed-Alpha" freed Doom to help battle the Mad Celestials. Rather than taking his chance to escape, Doom stayed and fought for Latveria. Ultimately, Doom lost the battle and seemingly died.

With no knowledge as to how he survived the blast from the Mad Celestials, Doom woke up in the middle of the ruins of the Interdimensional Council of Reeds, where Valeria had left him a present: the full army of lobotomized Doctor Dooms from alternate realities who were previously captured by the Council, along with two Infinity Gauntlets from other universes. With these resources, Doom created the Parliament of Doom. He later returned to again rule Latveria, and was targeted by Lucia von Bardas and the Red Ghost, who wanted to get revenge on Doom for past indiscretions.

Doom journeyed to the universe that one of his Infinity Gauntlets had belonged to, which was now empty and desolate, and used the gauntlet to breathe life into it anew. He separated magic and science, creating the basic rules for their existence, created new lifeforms and made himself their ruler. On a world where science and magic were wed, his creations turned on him and six rulers divided Doom's Infinity Gems between them. Reed and Nathaniel Richards entered this universe to save Doom after being told by Valeria that he was in grave danger. They managed to convince five of the rulers to pardon Doom and managed to escape the clutches of the sixth, bringing Doom back to their universe. Upon their return, Doom declared that he and Richards were even again.

After his return, Latveria became the site of an incursion, a collision between Earth and one of its alter-nate universe counterparts. This incursion was different however, in that it was controlled by a mysterious group known as the Mapmakers, who had rigged the other Earth to explode and wished to mark Doom's Earth for potential expansion. Doom fought off the Mapmakers with the help of his adopted son Kristoff Vernard, whilst unbeknownst to him, the Illuminati blew up the other Earth. After the incursion ended, Doom was alerted to a rock that had fallen from the sky, which was in truth the Mapmakers' beacon. Doom contacted Reed Richards and Stephen Strange in order to confront them about the Illuminati's presence in Latveria and the incursion, but to his fury, they refused to give him answers and Reed warned him not to contact him in regard to the incursions again.

After imprisoning Loki due to the manipulations of an older Loki, Doom discovered that his people were fighting one another and rallying against him. After beginning to have bad thoughts himself, Doom realized that Latveria was under a telepathic attack. He used a spell to protect himself, and discovered that the Red Skull had been responsible for this attack. Meanwhile in Castle Doom, Loki had been freed by Valeria, who used his truth sword Gram to release a "truth wave" which stopped the telepathic influence over Latveria. Soon after, Magneto arrived in Castle Doom to recruit Doom into a team of villains to stop the Red Skull, who had now be-come the "Red Onslaught".

Doom journeyed to Genosha with the rest of the villains that were recruited by Magneto. They destroyed one of the Skull's Stark Sentinels, which was keeping some of the heroes who had defied the Skull captive. Doom and the Scarlet Witch began to cast an inversion spell to alter the moral compass of the Skull in order to defeat him. The spell was successful, but it accidentally also affected everyone else on the island. After the island was covered by the spell, all of the villains disappeared without a trace, including Doom.

Doom returned to Latveria, changed into a selfless and kind man due to the spell, ready to make amends for his past sins. Knowing that the (now-inverted) Scarlet Witch would come to Latveria for revenge on Doom due to his past manipulations, Doom created a device capable of channeling a portion of the Witch's powers. With the help of an Avengers team assembled by Vale-ria, Doom managed to get hold of a portion of the Scarlet Witch's powers, which he used to make right one of his past misdeeds, the murder of Cassie Lang, and bring her back to life.

Wanda managed to finally confront Doom, who was saved by Magneto and Quicksilver. While Magneto and Pietro tried to convince Wanda not to cross the line and take Doom's life, Doom fled to another dimension, where he made a pact with a demigod to bring Doctor Voodoo back to life. Voodoo's brother Daniel possessed Scarlet Witch in order to make her cooperate and help Doom cast a re-inversion spell. After teleporting to New York, where the inverted heroes and villains were fighting, the inverted Red Skull helped Doom and Daniel cast the spell, which successfully brought almost everyone back to normal, including Doom.

Victor took advantage of the confusion brought by the re-inversion and abducted the Red Skull to Latveria, for experimentation.

Over the following months, Victor worked with a team of scientists to reverse-engineer one of the pieces of a Mapmaker he gathered from the incursion that took place in Latveria. The Mad Thinker successfully managed to map their entire net-work. Doom planned to use the Molecule Man, whose energy frequency matched with the beacon's, to oppose whatever was the origin of the incursions and the decay of the multiverse. The Molecule Man took Doom elsewhere, a blank void from where they subsequently traveled backwards through the mists of time and the various planes of reality.

Doom and the Molecule Man travelled twenty-five years into the past to an alternate reality to witness the origin of said reality's Molecule Man. The journey affected Molecule Man's mind, restoring it from its chaotic state, and he told Doom of his origins. The Molecule Man was a singularity across every single universe, a "bomb" created by the Beyonders to detonate across the entire multiverse at once. If a Molecule Man died, his universe died with him. If every Molecule Man died at the same time, every universe died simultaneously with them, and that was the Beyonders' goal. The Molecule Man killed his counterpart, which set off the early death of his counterpart's universe, and caused the incursions. The Molecule Man convinced Doom that in order to thwart the plans of the Beyonders, he had to embark in a mission to kill Molecule Men.

Even if Doom's actions resulted in a similar result to the Beyonders' plans, the destruction of realities, Doom's course of action attempted to save all that he could from the destruction, as setting off some of the Molecule Men earlier would diminish the charge of the explosion the Beyonders had planned. Doom would also capture Molecule Men from other universes in order to create an even greater bomb with which he would destroy the Beyonders.

Eight years after the beginning of his journey, when Doom had killed thousands of Molecule Men, he encountered one who would be the first of his Black Swans, a cult he would form around the religious concept of himself, under the identity of "Rabum Alal" (the "Great Destroyer"). A group of Black Swans rebelled against Doom, and sought a different path. They destroyed other Earths during incursions as an offering to Rabum Alal and to buy more time for other universes (for every Earth destroyed during an incursion two universes and one of the Earths were saved).

In the present, when Doctor Strange and the Black Priests traveled to the Library of Worlds to find Rabum Alal, who had been believed to be one of the main causes of the decay of the multiverse, Doctor Doom presented himself. Doom informed Strange of his origins as Rabum Alal, and revealed his ultimate plan to defeat them: the different Molecule Men he had captured. In a last ditch attempt to save the multiverse, Doom took Strange and the Molecule Men to confront the Beyonders. He was able to destroy them and harness all of their power using his universe's Molecule Man as a conduit. However, Doom's accomplishment cost the death of thousands of universes, leaving only a dozen.

When the multiverse finally perished in the final incursion between Earth-616 and Earth-1610, Doom used the power of the Beyonders to salvage the remains of several realities and build a patchwork planet named Battleworld, which was ruled under his iron fist, with the help of Stephen Strange, who was Battle-world's sheriff. Molecule Man continued empowering God Emperor Doom, and remained hidden in a chamber. During the early days of this planet, Doom encountered an alternate version of the Fantastic Four, one in which Reed Richards didn't exist. Their Sue Storm fell in love with Victor, and they had two children, Franklin and Valeria.

As eight years went by, Doom and Strange managed to twist the memories of their inhabitants, to the point they would no longer remember what had existed before Battle-world. Even though he was an omnipotent ruler, Victor ultimately felt he was failing his duty as a god, he thought he wasn't capable of properly inspiring his people, and even though Battleworld was the perfect world he wanted, he considered himself its only flaw.

The relative monotony of Doom's reign was interrupted with the discovery of an empty vessel in the domain known as Utopolis, a life raft that had been built by the survivors of Earth-1610, the villainous Maker and the Cabal. The vessel kept them in suspended animation for the eight years that passed, and had allowed them to survive the end of the multiverse and end up on Battleworld.

Sheriff Strange recognized the design of the raft, which was that of a similar vessel he had found three years earlier and had kept hidden in his Isle of Agamotto. When Strange investigated the vessel of his proprietary, he freed its occupants, the survivors of Earth-616, among which were Mr. Fantastic, Namor and Black Panther.

After being informed of the nature of Battleworld and its ruler, the survivors of Earth-616 helped Sheriff Strange confront the Maker and the Cabal, who had been finally pinned down by Battleworld's police force, the Thor Corps. Doom remained unwilling to take part in the conflict, until he saw Mr. Fantastic in the scene, which is when he immediately teleported to Utopolis, and stopped the fray, demanding the newcomers to recognize his authority. To prevent Doom from prejudicial acting upon the interlopers, Stephen used his magic to teleport them away. Following the disappearance of the Cabal and the he-roes from Earth-616, Doom con-fronted Strange for disobeying him, and ultimately killed him after Stephen accused him of being afraid of Richards.

Doom later commanded Valeria and the department of science of Battleworld, the Foundation, to find the interlopers, pinning Strange's murder on them. Three weeks later, Battleworld was in disarray, with disorder having escalated into open rebellion in several domains, with somebody called "the Prophet" forming an army against Doom. The Prophet, who was later revealed to be none other than the Cabal's Maximus the Mad, and his army marched forward to Castle Doom. Some of Doom's allies started fighting against him, namely the Thor Corps, who had been convinced to fight against their god by the Thor survivor of Earth-616.

When he decided to step into the fight, Doom was confronted by Black Panther and Namor, with the former having acquired an Infinity Gauntlet from Sheriff Strange's sanctuary. After a battle that took them through the different planes of reality, Doom bested Black Panther, but he soon realized the fight was a distraction. He teleported to Molecule Man's chamber, which had been found by Mister Fantastic. The Molecule Man partially stripped Doom from his power in order to allow a fair fight. During the furious confrontation, Doom accused Richards of believing he could've done better had he had Doom's power, and when Reed conceded he did, so did Doom. On the grounds that both agreed, Molecule Man gave Doom's power to Reed, destroying Battleworld in the process.

With the power he had received from Molecule Man, and with help from his revived family, Mister Fantastic began to restore the Multiverse, including Earth-616. After accepting that Doom was going to eternally resent him, Reed decided to alter Victor's memories so he believed he was dead, on the hopes that Victor could become a better man if he no longer pursued ultimate power and believed his biggest rival was gone. In addition to altering Victor's memories, Reed cured him of his scars before re-turning him to Latveria.

The feeling of being unfulfilled left in Victor during his tenure as a deity prompted him to look for other ways to find personal realization. While rethinking his life, Doom was ultimately struck with the notion that if the selfish act of ultimate power wasn't his calling, maybe the opposite could hold true. Thus he set out to become a force of good in the world. This new perspective also led Doom to abdicate his throne and leave his kingdom behind. Be-fore departing Latveria, Victor ap-pointed the top military mind in the country, General Karadick, as temporary head of state so he could help Latveria transition into a free state.

In order to make more apparent his transition to the side of the angels, the now-unarmored Victor decided to become an ally to Tony Stark, a man he had always secretly admired and deemed as an equal. Iron Man first encountered this new version of Victor when he was fol-lowing the the trail of Madame Masque. Doom revealed his intentions to turn over a new leaf, and eventually helped Stark exorcise the demon-possessed Masque. Doom remained on high alert, in case new demonic incursions appeared.

During the second Civil War, Doom tried to help Stark regain his composure following the tragic loss of his best friend Jim Rhodes and the destruction of the Stark Tower. When this conflict ended with Stark falling into a coma, Doom saw Stark's fall as a message that directed the form his penance would need to take, and he decided to pick up the mantle of Iron Man. Mephisto objected to Doom's attempt at redemption, and tried to torment him using a simulacrum of his dead mother. At the same time, S.H.I.E.L.D. attempted to capture Doom for his past crimes. In the middle of this gauntlet, Victor found solace in a reluctant ally, Tony Stark's ex-girlfriend Amara Perera, whom Victor impregnated. In the end, Mephisto was banished, and Doom started slowly gaining S.H.I.E.L.D.'s trust.

Doom's sudden turn against the supervillain community sparked grievances that resulted in a group of villains led by The Hood joining forces to take down Victor. After the villains besieged Doom several times, the final battle occurred when The Hood attempted to take over Stark Industries, which happened not long after Stark had secretly recovered from his injuries. Tony confronted The Hood and stumbled into Victor. Doom took on The Hood and the demon possessing him one-on-one, and his face was severely burned by the demon in the process. Following the villains' defeat, Victor retreated to the ruins of Castle Doom.

During Victor's seclusion, the country fell under a tyrant regime. The leader of the resistance, Zora Vukovic, infiltrated Castle Doom to confirm the rumors of Doom's return and beg for his help. Though he was initially unwilling, Zora's words inspired Victor to pull himself together and confront the despotic forces causing pain to Latveria's citizens, refusing to use any assistance or even his armor.
Last edited by Sidious on Sat Nov 20, 2021 4:23 pm, edited 3 times in total.
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Dr Light

Post by Sidious »

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Doctor Light I

STATISTICS
F: EX(20)
A: EX(20)
S: PR(4)
E: EX(20)
R: RM(30)
I: RM(30)
P: EX(20)

Health: 64
Karma: 80
Resources: GD (10)
Popularity: -30

BACKGROUND
Real Name: Arthur Light
Occupation: Professional criminal, scientist
Legal Status: Citizen of the United States with a criminal record
Identity: Public
Other Known Aliases: None
Place of Birth: United States
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Secret Society of Super-Villains, Fearsome Five, Suicide Squad, Injustice Gang, Injustice League, Injustice League Unlimited
Present Group Affiliation:

KNOWN POWERS:
Light Control: Doctor Light has the Amazing (50) ability to freely control and manipulate light for a variety of purposes.
  • Energy Solidification – Light: Amazing (50)
  • Flight: Remarkable airspeed
  • Force Field: Incredible (40)
  • Holograms: Remarkable (30)
    • Self-Duplication: Remarkable (30)
  • Light Blast: Amazing (50)
  • Shadowcasting: Incredible (40) to 1 area
TALENTS: Engineering; Optics; Physics

CONTACTS: Suicide Squad, Underworld

HISTORY
Doctor Arthur Light was a minor but persistent foe of a number of heroes. He first fought the Justice League and, when he failed to defeat that group, he fought their side-kicks and former sidekicks, the Teen Titans. He then founded the Fearsome Five, but they were later defeated by the Titans. Light was violently expelled from the Five by his teammates. Each criminal caper led to Light's defeat, often humiliating him in the process. Light's most ignominious defeat was likely his defeat by Little Boy Blue and the Blue Boys.

Eventually, Light tried to murder Superman using a magical staff he created, but he was stopped by the combined forces of Superman and Batman. Despite his defeat, Light returned and allied himself with a terrorist group in order to take control of a satellite which he attempted to use as a weapon against Gotham City. Light's plan was thwarted when Batman and Supergirl joined forces against him.

Driven by self-doubt and guilt, thanks in part to Jacob Finlay's ghostly presence, he volunteered for the Suicide Squad. As a Squad member, he was less than successful in exonerating himself morally. On a mission against the Force of July, he killed Sparkler, the Force's youngest member and only a child.

Finally, Finlay's ghost convinced Light to attempt a heroic turn, and was consequently killed by Parademons on Apokolips. Light was thus sent to Hell, where he was physical-ly reunited with Finlay. Both men were released from Hell and re-turned to life, only to soon die again: Arthur Light suffocated while still inside his grave, while the desiccated Finlay clawed his way out of his own grave but was killed by a family of religious vigilantes. Light was again returned to life, and bare-ly survived a great fall that his demonic tormentors may have intend-ed to be fatal.

Doctor Light, freed of his ex-partner's haunting, attempted to rejoin the Suicide Squad, but his appeal was summarily rejected by Amanda Waller. He was briefly trapped in the Green Lantern's power battery, and as a consequence was temporarily trans-formed into living light. He later joined a short-lived incarnation of the Injustice Gang, in which he assisted Lex Luthor in building holographic duplicates of the JLA.

It was revealed that Doctor Light was a serial rapist. After he attacked Sue Dibny the League resolved to alter his mind through the use of Zatanna's magic so that Light would no longer pose a threat to their loved ones. In the process, they accidentally gave him a partial lobotomy (thus explaining how he fell from being a plausible foe of the Justice League to a punching bag for the Teen Titans). He later recovered his memories and intellect, and vowed revenge against the Justice League.

First he kidnapped Green Arrow, using him as bait so he could initiate his revenge on the Teen Titans. When the Titans responded to his call and landed at Light's position, he attacked savagely and nearly killed them all. However, when every available hero who had ever been a Titan appeared, he suffered another defeat. Batman and Batgirl appeared to take him to prison, but revealed themselves to be Deathstroke and Ravager, who offered him a place in the new Secret Society of Super Villains, a large villainous organization headed by Lex Luthor. Doctor Light, hungry for vengeance and power, readily accepted.

As a Society member, he was able to help Merlyn and Deathstroke defeat Green Arrow in Star City. Doctor Light then attacked and absorbed a great deal of the other Doctor Light's power, Kimiyo Hoshi, later referring to his treatment of her as raping her. However, she eventually regained the powers he drained from her. He hired Killer Frost and Mirror Master to distract Green Arrow and Black Lightning while he attacked Green Arrow's family, Mia Dearden and his son Connor Hawke, killing a large number of students at Mia's high school in the process. When Black Lightning and Green Arrow caught up to Doctor Light, he trapped Black Lightning, Speedy and Conner inside their new apartment building after Deathstroke blew up the last one. Light then led Green Arrow on a chase through Star City until they both ended up in the park and Green Arrow faced off against Merlyn in a duel with bows and arrows.

Light was then a member of Luthor, Joker and Cheetah's Injustice League Unlimited. During a battle with the Justice League, Cheetah betrays him and slashes him in the back because of her hatred of rapists. Shortly after, the Injustice League are captured and deported to an alien world by the Suicide Squad.

After returning to Earth, Light be-came a member of Libra's Secret Society of Super Villains. He and Mirror Master were then sent by Libra to recover Metron's Mobius Chair, in which they were briefly challenged by Empress, Sparx and Mas y Menos, but defeat them easily by combining Light's beams with Mirror Master's mirrors. Light later participated in the murder of the Martian Manhunter, assisting the Human Flame and Libra. Later however, The Spectre judges Doctor Light (who was in the middle of a mock superhero rape orgy with various women dressed as Teen Titans), and burns him to death by turning him into a candle and using his head for the wick. The Spectre, in his characteristically ironic fashion, chose this punishment because of Light's abuse of his ability to manipulate light.
Last edited by Sidious on Sat Nov 20, 2021 4:41 pm, edited 4 times in total.
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Frank Drake - Nightstalkers - Midnight Sons

Post by Sidious »

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Drake, Frank

STATISTICS
F: GD(10)
A: EX(20)
S: GD(10)
E: GD(10)
R: RM(30)
I: EX(20)
P: EX(20)

Health: 50
Karma: 70
Resources: IN (40)
Popularity: 20

BACKGROUND
Real Name: Franklin Drake
Occupation: Occult investigator, private investigator; former vampire hunter, playboy
Legal Status: Citizen of the United States
Identity: No Dual Identity
Other Known Aliases: None
Place of Birth: Rochester, NY
Marital Status: Married
Known Relatives: Dracula, Vlad Tepulus (ancestors), Marlene McKenna-Drake (wife), Jeanie (fiance, deceased)
Base of Operations: Boston, Massachusetts; formerly London, England; New York City, New York
Past Group Affiliations: Formerly Nightstalkers; The Nine; affiliate of the Midnight Sons
Present Group Affiliation:

EQUIPMENT:
Exorcist: Frank Drake used the last of his waning fortune to commission the development of the Exorcist Gun, which he nicknamed, "Linda" (after Linda Blair, the film star from the 1973 film, The Exorcist). Using Nanotechnology, the Exorcist Gun tracks and targets the unique energy signature given off by supernatural entities.
  • Material Strength: Remarkable (30)
  • Detect Supernatural: Amazing (50), the Exorcist has a unique targeting system that can identify supernatural energies.
  • Adaptive Weapon System: The Exorcist can analyze a super-natural foe with Remarkable (30) ability and adapt its energy blast to effect it, regardless of any protections the being may possess. It takes 2 rounds to analyze a target. If the target is analyzed and hit by the plasma burst, the target takes Shift Z (500) damage.
  • Plasma Blast: Incredible (40) energy damage. 5 shots.
Insulated Clothing: Frank’s cloths have been specially insulated. They provide Poor (4) protection from physical and energy damage, but Excellent (20) protection against electricity.

TALENTS: Detective; Electronics; Occult Lore; Leadership; Repair / tinkering

CONTACTS: Nightstalkers, Border-line Detective agency, Doctor Strange, Midnight Sons

HISTORY
Frank Drake was a millionaire playboy who had squandered his inheritance and was left with nothing more than an ancestral castle in his assets. Planning to sell it, Drake and friends traveled to Transylvania where the castle was located. It was discovered that this was the castle of Count Dracula, though Drake never truly believed in the Dracula legends. Drake and his friends stumbled upon the skeleton of Dracula and accidentally resurrect him. Drake narrowly escaped death when Dracula recognized Drake as a descendant. Drake eventually relocated to London.

Broke and in despair, Drake attempted to commit suicide but was saved by Rachel van Helsing and Taj Nital, two vampire hunters. Through them, Drake met Quincy Harker, a descendant of Jonathan Harker, whose tale had been told in Bram Stoker's novel. Rachel of course was a great granddaughter of Abraham van Helsing. Drake learned that Dracula had eventually caused the death of Jonathan Harker and Abraham van Helsing some years after they had defeated him in the book's events. Quincy, Rachel, and Taj (whose family had been killed by vampires) were dedicated to killing Dracula and his vampiric followers.

Frank Drake joined Quincy Harker's band of vampire hunters under the close tutelage of Rachel van Helsing and Quincy Harker. Other allies included Blade, with whom Drake constantly clashed but who eventually became a valued friend and vampire detective, and Hannibal King, whom Drake came to trust because of Blade. Although a close friendship grew between Drake and van Helsing, their potential for romantic involvement remained shaky due to Frank's lack of self-confidence and Rachel's fear of intimacy. This resulted in him temporarily leaving Harker's group and almost being killed when he was lured to Brazil by his old friend Danny Summers, who had been hired by Dracula to dispose of Drake. Drake was saved by Brother Voodoo and then rejoined Harker's group just in time to witness Dracula's death at the hands of Doctor Sun and his assassin Juno.

Quincy Harker eventually made the ultimate sacrifice by detonating a bomb concealed in his wheelchair, which also destroyed Dracula and much of the castle in which they had met for the last time. Quincy's final letter to Rachel and Frank urged the two of them to grow closer together and discover what they all knew was there all the time. As a result, Frank and Rachel did at-tempt a romance but due to Frank's later account, Rachel was an empty shell without Dracula to fight and the two shortly parted but not with-out deep regrets. Rachel was eventually turned into a vampire herself and died mercifully at the hands of X-Man Wolverine. Frank, upon hearing of Rachel's death realized that Dracula was back and teamed up with Blade, Hannibal King, and Doctor Strange to fight his return from the grave. Drake, King, Blade and Strange were responsible for casting the Montesi Formula, which destroyed Dracula along with every vampire in existence and banished vampirism from Earth. Drake, King (cured of vampirism and the only vampire to survive the Montesi spell), and Blade decided to remain together and become private investigators, founding the firm of King, Drake, and Blade (aka Borderline Investigations). They investigated a number of strange and not so strange cases, including a battle with the Darkholders.

Drake, wishing for a more normal life, eventually left the firm. Apparently, the friendship between King, Drake, and Blade had soured. Drake moved to Washington D.C. and married Marlene McKenna, a woman he had met sometime after parting ways with Rachel. During this time, Marlene seemed to come under the power of Dracula and scarred her face to resemble Rachel's facial scars. Drake reluctantly called a hostile Blade and the two, assisted by Blade's friend Katinka, eventually aborted Dracula's resurrection again. This resulted in Blade's nervous breakdown and institutionalization. Drake, determined to live a normal life with Marlene, declined an invitation from Katinka, to stay in touch. Katinka suspected that things were only beginning.

With the weakening of the Montesi spell, Dr. Strange realized that not only were vampires returning, but also an increased occurrence of supernatural invasions. With this revelation, Strange arranged for the release of Blade, and for Drake (whose wife Marlene had again mysteriously fallen ill), to meet him and King back at their old Borderline offices. Neither of them were glad to see the other, but with each having their reasons for getting back together, they formed the Nightstalkers; by day, they were private investigators, by night, they fought a number of supernatural villains. Drake, armed with an anti-supernatural nanotech gun named Linda (after Linda Blair of The Exorcist) fought alongside Blade and King against such enemies as the Lilin, and D.O.A.

The Lilin were children of Lilith, an ancient demonic being, and their appearance drew the attention of the Nightstalkers, and ultimately drew the trio to other vigilantes and groups aligned against the dark forces. Together, this new assemblage, including the duo of Ghost Rider and Blaze, and Michael Morbius among others, fought together loosely against Lilith and her brood, and were successful in stopping the demon queen from bringing more Lilin to Earth despite their differences with the other parties present. With the immediate threat taken care of, the Nightstalkers found themselves mystically transported away from the scene before they could confront the others. Unknown to them at the time, the gathering and separation had been due to transportation spells cast by Dr. Strange.

Frank and his Nightstalker comrades had a further encounter with this informal group, and were more formally inducted into the ranks of the Order of the Midnight Sons. Frank himself could not be branded with the mark of the Midnight Sons, as he was not an inherently supernatural being himself, but he continued to associate closely with this group as a team with his two Nightstalker comrades. In one of the many adventures involving this group, Drake helped deal with Blade, who temporarily went insane due to the use of the Darkhold.

Eventually, the Nightstalkers fought against the Atlantean vampire Varnae in which Drake overloaded Linda causing an explosion that was thought to destroy him and Varnae (King having attempted to sacrifice himself by plunging a metal stake through his heart while fighting off Varnae's mental control). Blade escaped believing them to be dead but eventually ran into King in New Orleans who explained that Drake also survived but was left horribly scarred and crippled in both body and mind and would probably remain only a shell of his former self.
Last edited by Sidious on Sat Nov 20, 2021 5:19 pm, edited 3 times in total.
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The Durlan - L.E.G.I.O.N.

Post by Sidious »

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The Durlan

STATISTICS
F: GD(10)
A: GD(10)
S: TY(6)
E: TY(6)
R: GD(10)
I: GD(10)
P: TY(6)

Health: 32
Karma: 26
Resources: IN (40)
Popularity: 20

BACKGROUND
Real Name: Ren Daggle
Occupation: Billionaire, ambassador
Legal Status: Citizen of the United Planets, 31st century
Identity: Public
Other Known Aliases: R.J. Brande
Place of Birth: Durla
Marital Status: Widowed
Known Relatives: Reep Daggle (Chameleon Boy, son), Liggt Daggle (son), Zhay Daggle (wife, deceased), Theg (brother-in-law), Ji (sister in-law), R'Aesha (sister)
Base of Operations: R.J. Brande's Planetoid, Mercury, 31st Century formerly Cairn, Durla, 20th Century
Past Group Affiliations: Legion of Super-Heroes, L.E.G.I.O.N.
Present Group Affiliation:

KNOWN POWERS:
Shape Change - defunct: Am/50
  • Animal Transformation – Self: Am/50
  • Self-Vegetation: In/40
  • Body Adaptation: In/40
LIMITATION:
Yorggian Fever: He contracted Yorggian Fever which trapped him the form he was in at the time. He now appears as a human with all the strengths and weaknesses this form provides.

TALENTS: Diplomacy; Busi-ness/Finance; Nuclear Physics; Persuasion

CONTACTS: Various

HISTORY
Ren Daggle was a Durlan, born in the 20th Century, who originally served on the intergalactic police force L.E.G.I.O.N., which he also helped found. He is most well known though for his advocacy and immense financial support of the Legion of Super-Heroes, who he came in contact with after being transported 1000 years into the future.

Ren Daggle was born on the planet Durla, his people exist as non-humanoid shape-shifters. In Durlan society, it was not common for individuals to take their own names. Off the planet they are regarded with great suspicion because of their abilities.

Ren Daggle was very different from other Durlans and left his people in search of adventure, but soon crash landed on the planet Colu. He did not find adventure but he was forced in to a life of slavery under the evil Brainiac. Brainiac was the lead scientist of the Coluans, where emotion had long forgotten in favor of science and logic. Brainiac's cloned son Vril Dox II was also treated like a slave, and so the Durlan took the young boy under his wing.

Over time the Durlan and Vril Dox II became friends. At times, the Durlan would take a more humanoid form, which his people find puts humanoid more at ease.

Brainiac was then over thrown and banished from the planet by the Computer Tyrants. The young Vril Dox II is given to the Dominators by the Computer Tyrants as a gesture of good faith in their Invasion of the planet Earth. The Durlan stowed away in Vril's body to help his friend.

He was detained in the Starlag prison, where he befriended some other prisoners such as Stealth and Captain Comet.

Along with Lyrissa Mallor, Garryn Bek and Strata, he helped to defeat the Dominators.

After their victory, the group went with Vril Dox II to his home planet of Colu. They were successful in shut-ting down the Computer Tyrants who had conquered his people. But without the Computer Tyrants to guide it, Coluans society practically self-destructed.

Vril Dox II became a messiah to his people, which gave him the idea to form a new police force to replace the former Green Lantern Corps. The others were hesitant to join, but ultimately decided that it might be a good idea to stick around, to keep an eye on Vril Dox II.

The band then journeyed to Cairn to take out Kanis-Biz, then they turned the entire police force into the group called L.E.G.I.O.N.. The Durlan remained with the team as an adviser, but he aided the team as a medical technician. After Stealth went into a mating rage and attacked Dox, the Durlan informed her she was pregnant with Dox's child. While Vril Dox II was still in recovery, the Durlan disappears without explanation and was replaced with Phase a woman claiming to be from the 30th Century with Phasing powers.

Ren Daggle found himself in the 30th Century, lost and confused he returns home to Durla. Ren met and married Zhay Daggle. The couple had two boys named Reep Daggle and Liggt Daggle. Ren gave birth to one child and Zhay the other.

Due to the warlike tendencies of the Durlans the planet entered a world war which culminated in the Six Minute War when Reep was only young. The planet was left a nuclear wasteland. The people were forced to survive in the wreckage, but due to their powers they were able to adapt to their surroundings.

Zhay died when the children were small and their father abandoned them afterward to be raised by Zhay and Theg's sister, Ji.

Ren Daggle contracted Yorggian Fever and left the planet, trapped in the guise of a Human. After being frozen in a human form, he amassed a vast fortune by making stars, using advanced technology to create suns for clients. He became one of the richest men in the galaxy, and bought a private planetoid where he built his mansion. In human form, Daggle has taken on the name René Jacques Brande, more commonly shortened to "R.J. Brande".

On a trip to Earth R.J. Brande meet three young heroes; Cosmic Boy, Lightning Lad and Saturn Girl. They save his life from an assassination attempt. R.J. Brande then uses his vast fortune to help fund the young heroes to create the Legion of Super-Heroes.

He was eventually assassinated by his arch-rival, Leland McCauley, during the events of Final Crisis: Legion of 3 Worlds.
Last edited by Sidious on Sat Nov 20, 2021 5:26 pm, edited 3 times in total.
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The Extremists - Earth-8

Post by Sidious »

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The Extremist

Background:
As a result of the aftermath of the Infinite Crisis, the Extremists are a group of villains from Earth-8 who have refused to comply with the Meta-human Act, a government ordinance mandating that all meta-humans need to register with the government. This pitted the Extremists against the government sponsored team, the Meta Militia. After their fight against the Meta Militia, the Extremists gain control of the country of Slovekia. The Extremists were later encountered by Donna Troy, Jason Todd, "Bob" the Moni-tor, and Kyle Rayner during the heroes' search for Ray Palmer. They captured the group, but were interrupted by the arrival of Bob's overzealous brethren and native Monitor of Earth-8, Solomon, and at the same time, Monarch and Fore-runner. In the confusion, the heroes escaped, and the Extremists were offered a place in Monarch's army. Lord Havok refused, attacking Monarch, and one of the Extremists, Barracuda, was killed by Jason Todd.

After Havok's refusal, Monarch begins destroying places of great importance to the Extremists, which Havok dismissed as "acceptable losses", much to the chagrin of the Extremists. Extremists member Doctor Diehard attempted to convince his Extremists allies in over-throwing Havok's leadership in the face of the Meta Militia's invasion of Slovekia, but was overpowered and killed by his teammates. After the Meta Militia while assisted by Monarch's forces attacked the Extremists' headquarters, Havok reveals his trap: he had purposefully let the attacking meta-humans into the base to lure them into a power-nullifying chamber. After decimating all but Monarch and Americommando (who is apprehended by Bluejay, whom he re-belled against the Meta-Militia), Havok agreed to join Monarch's forces - but only because to gain knowledge of the Multiverse.

The Extremists later battled on Earth-51. When Superman-Prime ripped open Monarch's armor, causing an explosion that eradicates all of Earth-51, Lord Havok used a tiny portion of Monarch's power, stolen during their first encounter, to tele-port himself and the Extremists safely to their reality and settled in a base hidden on Angor's moon.

Members: Lord Havok, Dreamslayer, Gorgon, Tracer, Carny (deceased), Doctor Diehard, Barracuda (deceased)

LORD HAVOK
STATISTICS
F: IN(40)
A: IN(40)
S: AM(50)
E: AM(50)
R: IN(40)
I: RM(30)
P: IN(40)

Health: 180
Karma: 110
Resources: AM (50)
Popularity: -40

BACKGROUND
Real Name: Alexi Nikolai
Occupation: Conqueror
Legal Status: Citizen of Russia, Earth-8
Identity: Public
Other Known Aliases: None
Place of Birth: Russia, Earth-8
Marital Status: Single
Known Relatives: Czar Nikolai III (father, deceased)
Base of Operations: Mobile, Earth-8
Present Group Affiliation:

KNOWN POWERS:
Hyper-Invention: He has Monstrous (75) Reason when it comes to devising or building new devices.

EQUIPMENT:
Havok’s Armor: Havok’s nuclear-powered armor are as follows:
  • Body Armor: Incredible (40) protection versus physical and energy attacks.
  • Electrical Field: Unearthly (100) Intensity energy attack with touch, those in the same area as Havok take Incredible (40) energy damage. Unearthly (100) or Incredible (40) Intensity Endurance FEAT or fall unconscious for 1-10 rounds.
  • Flight: Excellent (20) air speed (10 areas per turn).
  • Force Bolts: Monstrous (75) force damage, range of 10 areas.
  • Force Field: Monstrous (75) force field vs. physical and energy attacks, maximum radius of eight feet.
  • Infrared Scanners: Remarkable (30) rank.
  • Life Support: Incredible (40) rank.
  • Optical Scanner: Monstrous (75) rank vision, range of 40 areas. Parabolic Ear Amplifiers: Remarkable (30) rank range of 8 areas.
  • Thermo-Energizer: Absorb and store solar and heat energy of Amazing (50) Intensity.
TALENTS: Electronics; Engineering; Physics; Robotics; Weapon and Energy Systems; Spacecraft Technology; and Superhuman Physiology

CONTACTS: Extremists

HISTORY
Havok was born as Alexi Nikolai, the son of Czar Nikolai III of Russia. There were complications in the delivery, and he was born disfigured. His father, disgusted by his son, attempted to kill him, but was stopped by his wife, who later sent Alexei away to escape the czar's wrath. As he grew, Alexi developed a talent for designing machines and androids, and in college even created a malleable liquid-metal skin that he could control with his mind. Sometime later, Alexi's father discovered that his wife had been sending Alexi money to finance his study, and killed her. Angered at the loss of the one person who he loved, Alexi returned to his home-land, and used his new technology to kill his father. He then gives the Russian people 24 hours to evacuate before massive devices of his own invention eradicate Russia.

After he destroyed Russia, Lord Havok's actions are unknown (save that he assisted Gorgon, Tracer, Doctor Diehard and Dreamslayer). However, when Tin Man tried to bring together all of Angor's meta-humans, he brought his associates together to form an alliance. On this day, the Extremists were founded - to fight the foes no one of them could withstand. Lord Havok's role in the organization was to act as chief planner. Their first action was the assassination of President Tin Man, which established the group as renegades. Months later, Lord Havok decided to strike again. He and his Havokoids attacked the Eastern European nation of Slovekia, killing its royal family and, apparently, attempting to establish the Extremists as a member of the global community. However, this plan was halted by the unexpected arrival of the "Challengers from Be-yond" and the Monarch's army. After a brief fight, the Extremists impressed Monarch enough to make him offer them membership in his army... but Lord Havok declined. Fuming, Monarch departed with his forces, vowing not to leave such a powerful force free to attack his vanguard.

Lord Havok continued with his inscrutable plans, which involved leaving the Extremists sitting around the castle in the capital of Slovekia, waiting. When Monarch returned, with his army augmented by the Meta Militia, the Extremists fought until they were overwhelmed. Monarch led his forces into the room that Lord Havok has barely left since he took Slovekia. They don't know what to expect, and were a little surprised to find a large empty room containing one chair. Monarch's forces gathered around - and Lord Havok fatally punched Herr Superman in the chest, killing him. Havok then revealed that the room is a power-negation chamber, and this was all part of his master plan. With their powers lost, they cannot leave, and the entire army is swiftly butchered by the Extremists, who are specifically not negated by the room. With Monarch at his mercy, Lord Havok made an offer - he will join his great army as a second-in-command. Monarch accepted, and Lord Havok gives the army its powers back - or so it seemed.

Weeks later, when Monarch's army met its final end on Earth-51, Lord Havok revealed that he had kept back a small portion of Monarch's unbridled quantum powers, and used it to teleport the Extremists out of the danger zone to a prepared base on the near side of Angor's Moon. Now aware of the multiverse, Lord Havok planned to follow in Monarch's footsteps as a trans-universal conqueror.

DREAMSLAYER
STATISTICS
F: TY(6)
A: TY(6)
S: PR(4)
E: GD(10)
R: IN(40)
I: IN(40)
P: IN(40)

Health: 26
Karma: 120
Resources: NA
Popularity: -30

BACKGROUND
Real Name: Louise Marino
Occupation: former Nun
Legal Status: None
Identity: No dual identity
Other Known Aliases: None
Place of Birth: Unknown
Marital Status: Single
Known Relatives: Louis Marino (brother)
Base of Operations: Mobile, Earth-8
Present Group Affiliation:

KNOWN POWERS:
Possessing Entity: Dreamslayer is an incorporeal demonic entity. As such he needs a host to possess to gain corporeal form. He may possess people with Incredible (40) ability. His nature also provides the following natural abilities:
  • Detect Magic: Incredible (40) ability to sense the presence of magic.
  • Flight: Amazing (50)
Sorcery: Dreamslayer is a master level practitioner of Chaotic magic. He may use any listed Power as a spell. He uses these abilities at the Incredible (40) rank, unless other-wise noted as Power stunts. If he casts a spell outside of his established power stunts, he must pay a cost in Karma equal to the rank of the effect he wishes to simulate. In addition, Dreamslayer regularly uses the following spells:
  • Dimensional Travel: Incredible (40)
  • Eldritch Beams/Bolts: Incredi-ble (40)
  • Mystic Shield: Incredible (40)
  • Matter Manipulation: Amazing (50)
  • Mind Probe: Remarkable (30)
  • Mental Blast: Remarkable (30)
  • Telepathy: Remarkable (30)
TALENTS: Leadership; Occult Lore; Mystic Background

CONTACTS: Extremists

HISTORY
Louise Marino was a nun, dedicating her life in service to Deity (the Angorian representation of the Presence). She was contacted by her brother, Louis, a thief who found religion in prison: Dreamology. He attempted to turn her to this new religion, which was dedicated to a demonic entity known as Dreamslayer. Louise dismissed the church as mere idolatry, but unbeknownst to her, Dreamslayer was real and working to re-enter the world, using her brother as a vessel. However, she was contacted by Lord Havok, who asked for her help in dealing with Dreamslayer. He taught her several mental exercises, so that when Dreamslayer came for her brother, he was forced into her. With the powers of Dreamslay-er locked away within her, Louise Marino had incredible power and joined the Extremists. Here, she formed a relationship with Tracer. When Monarch's Army allied with the Meta Militia against the Extremists, she fought ably against them. Now with the rest of the Extremists, she is based at a high-tech facility on Angor's Moon, ready to follow Lord Havok in his attempt to con-quest the Multiverse.

GORGON
STATISTICS
F: GD(10)
A: GD(10)
S: RM(30)
E: RM(30)
R: EX(20)
I: RM(30)
P: GD(10)

Health: 80
Karma: 60
Resources: NA
Popularity: -20

BACKGROUND
Real Name: Mortimer (last name unrevealed)
Occupation: Terrorist, scientist
Legal Status: Unknown
Identity: Secret
Other Known Aliases: Doctor Gorgon
Place of Birth: Unknown
Marital Status: Widowed
Known Relatives: Susan (wife, deceased)
Base of Operations: Mobile, Earth-8
Present Group Affiliation:

KNOWN POWERS:
Transformation: Mortimer has the power to switch between his normal human form and a second, more monstrous form.

Tentacles x5: Mortimer has 5 tentacles growing from his head. They may stretch up to Incredible (40) distance away and have a Remarkable (30) strength for grappling. One the end of each is a mouth which may bite for Remarkable (30) edged damage.

TALENTS: Biology; Chemistry

CONTACTS: Extremists

HISTORY
A scientist researching mutation at the Experiment House in New York, Dr. Mortimer lived for his research and his beautiful wife Susan. His main subject was a mutation which would cause an organism, when threatened, to develop a fearsome secondary form, along with a new personality to make it attack. His world was secure until the arrival of Dr. Leonard Grant, alias the hero known as Wandjina. As his wife began spending more and more time with Grant, Mortimer slipped into depression and feelings of in-adequacy. Finally, when in a telephone message his wife referred to Grant as "Lenny", Mortimer blacked out for an extended period, only to come home and discover his wife dead. Blaming Grant, he took on a fearsome red form with four strong tentacles. He would become the Gorgon and attacked Experiment House, but he was met by Lord Havok, who told him that he was incorrect. Grant was a homosexual, interested in Susan only as a friend, and Susan had been killed by Mortimer himself, under the influence of his deadlier, monstrous persona.

When Lord Havok formed the Extremists, Gorgon was recruited as his eyes and ears within the scientific establishment, as he nursed his grudge against Wandjina. This state of affairs continued until around the time Monarch began assembling his army, when events forced the Extremists into the open. Gorgon fought Wandjina - only to be swiftly knocked back by the hero's axe. He was captured by the Meta Militia, but almost immediately escaped, and was able to defeat and kill the now powerless Wandjina by devouring him. He followed Lord Havok into the Monarch's Army, and out of it again afterwards. Presently he and his fellow Extremists are poised to conquer the Multiverse.

TRACER
STATISTICS
F: IN(40)
A: RM(30)
S: EX(20)
E: RM(30)
R: TY(6)
I: RM(30)
P: RM(30)

Health: 120
Karma: 66
Resources: GD (10)
Popularity: -20

BACKGROUND
Real Name: Vincent Cade
Occupation: Assassin, former soldier
Legal Status: Citizen of the United States, Earth-8
Identity: Secret
Other Known Aliases: None
Place of Birth: Unknown
Marital Status: Unknown
Known Relatives: Unknown
Base of Operations: Mobile, Earth-8
Present Group Affiliation:

KNOWN POWERS:
Animal Senses: Cade has enhanced senses:
  • Heightened Senses: Tracer's senses of direction, smell, hearing, and taste are all at Amazing (50) rank. He can detect illusions and track at Amazing (50) ability.
  • Infravision: Though he lacks color vision, Tracer has Remarkable (30) ability to see in the dark.
Atavism: Tracer is a pronounced predator:
  • Claws: Cade’s claws can rend objects of up to Incredible (40) material strength and inflict Remarkable (30) edged damage.
  • Fangs: He can inflict Remarkable (30) edged damage to a grappled opponent, and can rend objects of up to Incredible (40) material strength with his teeth.
Healing Factor:
  • Recovery: He regains one lost Endurance rank per day.
  • Regeneration: At Remarkable (30) rank, Tracer can recover 3 points of Health each turn.
  • Resistances: Tracer has Unearthly (100) resistance to toxins and disease.


LIMITATIONS: Catastrophic Rage: When angered or in combat, Creed needs to make a red psyche FEAT or suffer a berserk episode.

TALENTS: Athletics; Espionage; Military; Stealth; Survival

CONTACTS: Extremists

HISTORY
Vincent Cade was formerly a soldier from New York City during the Second Gulf War. Having had enough of the war he attempted to desert his post. However, he was caught by a military police patrol and was critically wounded in a enemy surprise attack. Cade was taken to Experiment House as a perfect specimen for the United States government's research and devel-opment for a super soldier. As a result of experimentation, Cade was given the codename Tracer and gifted with incredible animalistic abilities. He was also forced to endure hours of violent images and subliminal audio telling him to kill. He was implanted with a chip which could induce pain; as a means of control, which was first tested by having Vincent forcefully kill a young girl. However, when Tracer was first deployed (alongside Americommando and his regular partner the Eagle), he killed the Eagle and had to be subdued. Just as his masters were about to use the chip to shut him down, Lord Havok arrived, removed the chip, and offered Tracer his friendship. At Havok's command, Tracer works as an assassin-for-hire for organized crime, gaining valuable information on them for his master. He also began a relationship with Louise Marino, the woman known as Dreamslayer.

He was attacked and badly beaten by members of Monarch's followers; only his enhanced healing power kept him from dying. After Lord Havok convinced Monarch of his ability, Havok was appointed second-in-command and Tracer joined Monarch's forces. In the wake of the quantum incident which ended Monarch's campaign, Lord Havok led Tracer and the rest of the Extremists to a secret facility on Angor's Moon, from which he plans to lead them to conquer the Multiverse.

DOCTOR DIEHARD
STATISTICS
F: RM(30)
A: RM(30)
S: GD(10)
E: GD(10)
R: RM(30)
I: RM(30)
P: RM(30)

Health: 80
Karma: 90
Resources: NA
Popularity: -30

BACKGROUND
Real Name: Hans Leckter
Occupation: Headmaster of the Academy for Advanced Children
Legal Status: Citizen of the United States, Earth-8
Identity: Secret
Other Known Aliases: None
Place of Birth: Unknown, Earth-8
Marital Status: Widowed
Known Relatives: Anna Leckter (daughter, deceased), Jack Leckter (son, deceased)
Base of Operations: Mobile, Earth-8
Past Group Affiliations: formerly the Zen-Men
Present Group Affiliation:

KNOWN POWERS:
Magnetic Control: Monstrous (75) ability to manipulate iron and iron-based alloys. He has used this ability in a number of power stunts:
  • He can assemble complex machinery in one round.
  • Inflict up to Monstrous (75) damage to mechanical constructs.
  • Manipulate ferrous objects up to Monstrous (75) range.
  • Attack a target by levitating and throwing metallic objects with Monstrous (75) accuracy, inflicting damage up to the strength of the material the objects are made of.
  • Ensnare an opponent with metal objects at the strength of the material the objects are made of.
  • Force Field: Monstrous (75) protection for himself, Amazing (50) for one area, and -1CS for each additional area (maximum three areas). The force field stops all physical, energy, and psionic attacks.


Levitation: Typical (6) air speed and control.

Energy Control: Doctor Diehard can also control a number of energy forms, including heat, light, ultra-violet, and gamma radiation, up to Incredible (40) damage to a target within 10 areas, and Amazing (50) damage on touch.

Magnetic Detection: Lecktor can detect movement within magnetic lines of force, and has Monstrous (75) ability to detect invisible or disguised creatures.

Telepathic Projection: Typical (6) ability.

Astral Projection: Poor (4) ability.

EQUIPMENT:
Costume: Diehard’s costume provides Excellent (20) body armor and Unearthly (100) resistance to psionics

TALENTS: Engineering; Guns; Nuclear Science; Physics

CONTACTS: Extremists

HISTORY
Hans Lecktor decided to form a school for young meta-humans known as the Academy for Advanced Children, where they could be trained in the use of their powers. Some of his students even formed a super-team: the Zen Men. Building a surrogate family for him-self and his two children (Anna and Jack), he had no interest in the wider world.

But the election of Tin Man as U.S. President changed this with the passing of the Meta-human Act. The school, as a collection of meta-humans, was faced with a choice: sign up and become government agents, or be outlawed. Lecktor refused to compromise his pacifistic ideals, and even though the Zen Men sided with the government, most of the school followed Lecktor. The response was swift: they were rounded up and placed in conditions similar to a concentration camp, with chip implants to prevent them from using their powers. Despite conditions, Lecktor refused to respond with violence, even in the face of hardship - not even at the insistence of his son Jack. But when a riot ended in the brutal deaths of Anna and Jack, Lecktor was despondent. One-Eye, the leader of the Zen Men, purposely deactivated his former mentor's chip and urged him to act as he thought best; in which Lecktor led a rebellion that almost failed without the intervention of Lord Havok. Lecktor then vowed to fight Tin Man's administration with every means possible.

Relocating to West Germany, Leckter (now using the name "Doctor Diehard") founded a new school for "gifted youngsters". He trained his students hard, trying to insure that they would never blindly follow authority as his previous students had. In gratitude for Havok's assistance, Leckter became affiliated with the Extremists.

When Monarch tried to recruit the Extremists for his interdimensional army, Lecktor tried to talk Lord Havok into taking the offer that would greatly benefit the Extremists against the Meta Militia. Lord Havok refused for his own reasons, and this was the beginning of a rift between the two men. When the Academy for Advanced Children was destroyed (in circumstances designed to implicate Lecktor) and his Zen Men killed in the process by Monarch, it was the last straw. Lecktor tried to convince his fellow Extremists into turning against Lord Havok, but only to be killed by his own allies at Havok's order for unwilling to let down his rebellion.

DEATH BAT
STATISTICS
F: EX(20)
A: RM(30)
S: EX(20)
E: RM(30)
R: EX(20)
I: GD(10)
P: EX(20)

Health: 100
Karma: 50
Resources: EX (20)
Popularity: -10

BACKGROUND
Real Name: Unknown
Occupation: Conqueror
Legal Status: Citizen of the United States, Earth-8
Identity: Secret
Other Known Aliases: None
Place of Birth: Unrevealed
Marital Status: Unrevealed
Known Relatives: unnamed grandsons (deceased)
Base of Operations: Kravian, Earth-8
Past Group Affiliations: None
Present Group Affiliation:

KNOWN POWERS:
Chiropteran Formula Enhancement:
  • Resistance – Blunt Force Trauma: Ex/20
  • Accelerated Healing: Ex/20; she cannot regenerate removed tissue
  • Enhanced Hearing: In/40
Hellfire Generation: Rm/30, She can generate hellfire either as a breath weapon or as fireballs she can throw up to 2-areas away.

EQUIPMENT:
Giant Bat:
  • F: Rm A: RM S: RM E: RM R: Fe I: RM P: Pr
  • Health: 120, Karma: 36
  • Flight: Ex/20
  • Claws & Fangs: Rm/30 edged damage
HISTORY
Death Bat's past is unknown, save that she has the power to generate hellfire. She says she sacrificed mightily for her grandsons, who apparently betrayed her to a hospice home to be vivisected. She claims she burned her family to death for this betrayal.

Her jealous grief led her to distrust heroics, and so she joined Lord Havok's Extremists team.
Last edited by Sidious on Sun Nov 21, 2021 3:41 pm, edited 6 times in total.
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Fearsome Five

Post by Sidious »

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Fearsome Five

Background:
The Fearsome Five is a group of villains gathered by Doctor Light to defeat the Teen Titans. The founding members were: Doctor Light, Gizmo, Shimmer, Mammoth and Psimon. Psimon took the lead after Doctor Light was defeated by the Titans, and broke Jinx and Neutron out of prison to add them to the team - Jinx stayed with the team, but Neutron did not.

After Psimon's apparent death in the Crisis, The Fearsome Five encountered Superman with a new lineup: Mammoth, Gizmo, Shimmer, Charger, and Deuce. The team disbanded shortly after that.

Sometime later, Psimon returned from certain death and systematically sought revenge on his former teammates: Gizmo, Mammoth and Shimmer. Mammoth barely survived although his sister Shimmer seemingly perished. Gizmo later resurfaced alive. Doctor Sivana gathered the team - Psimon, Mammoth, Gizmo and Jinx - and was able to successfully restore Shimmer to life. The revamped Fearsome Five is a deadly team, if they can keep from killing each other!

After the Crime Syndicate supposedly killed the Justice League, the Fearsome Five were assembled at Happy Harbor and invited to join the Secret Society.

When the Rogues opposed the Crime Syndicate, the Fearsome Five were among the villains beamed to their location to apprehend them but were sent packing back by the band of thieves. Once back in Happy Harbor, the Fearsome Five fought the Metal Men before the Crime Syndicate was taken down by the Injustice League.

Members: Gizmo, Jinx, Mammoth, Psimon, Shimmer

GIZMO
STATISTICS
F: Ex/20
A: Rm/30
S: Pr/4
E: Ty/6
R: Rm/30
I: Rm/30
P: Rm/30

Health: 60
Karma: 90
Resources: Excellent
Popularity: -10

BACKGROUND
Real Name: Mikron O’Jeneus
Occupation: Professional Criminal, inventor, businessman
Legal Status: Citizen of the United States with a criminal record
Identity: Public
Other Known Aliases: None
Place of Birth: United States
Marital Status: Divorced
Known Relatives: Francine O'Hara O'Jeneus (ex-wife); Gizmo II (son); Sean O'Jeneus (brother); Mary Anna O'Jeneus (sister)
Base of Operations: New Jersey
Past Group Affiliations: Fearsome Five
Present Group Affiliation:

KNOWN POWERS:
Hyper-invention: Rm/30

EQUIPMENT:
Jet Pack: Good (10) flight

TALENTS: Engineering, Electronics, Repair/ Tinkering, Military, Thief

HISTORY
A brilliant midget weapons maker who has the incredible ability to convert anything into machinery which can perform almost endless varieties of tasks. In his hands, an ordinary fire extinguisher can become a deadly weapon, a flying jet harness, or even a low-yield nuclear device.

JINX
STATISTICS
F: EX(20)
A: EX(20)
S: TY(6)
E: TY(6)
R: EX(20)
I: EX(20)
P: EX(20)

Health: 52
Karma: 60
Resources: TY (6)
Popularity: -5

BACKGROUND
Real Name: Unknown
Occupation: Criminal
Legal Status: Unknown
Identity: Secret
Other Known Aliases: None
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Fearsome Five; formerly Secret Society
Present Group Affiliation:

KNOWN POWERS:
Sorcery: Jinx is an adept level sorcerer. She may use any listed Power as a spell. She uses these abilities at the Incredible (40) level, unless otherwise noted as Power stunts. If she casts a spell outside of her established power stunts, she must pay a cost in Karma equal to the rank of the effect she wishes to simulate.
  • Animate Objects: Rm/30
  • Earth Control: Rm/30
  • Magic Blast: In/40
  • Transmutation: In/40
TALENTS: Mystic Background

HISTORY
Jinx is an Indian sorceress whose powers include the ability to command elements such as air, the manipulation of magical energy that she can manifest as offensive force bolts and green flame, the ability to dissolve matter, and create ground tremors.

She first encountered the Fearsome Five when that group attacked a research facility that belongs to S.T.A.R. Labs where Jinx and another criminal, Neutron were being incarcerated. The Five were defeated by the Teen Titans, but Jinx and Neutron decided to join the Fearsome Five. Jinx remained with the group even after Neutron subsequently left it. When the team returned they fought Superman alongside new members Deuce and Charger, the group disbanded, and Jinx was incarcerated in the meta-human prison on Alcatraz, along with her teammates Mammoth and Gizmo.

Later, Doctor Sivana freed Jinx, Mammoth and Gizmo from Alcatraz. Having summoned teammate Psimon and having brought her teammate Shimmer back to life after she had been turned into glass and shattered, Sivana put the team to work for him in a scheme to short sell Lexcorp stock by having them steal its accounts from its corporate building in Metropolis, and then driving down the stock by killing all the people in the building. He also had them destroy two other Lexcorp properties. At the latter of the two, a microchip processor factory of Lexcorp's subsidiary, Kellacor, the Five were confronted by the Outsiders. After escaping, the criminally unsophisticated Five urged Sivana to take Lexcorp's nuclear missile facility near Joshua Tree, California. When Sivana refused, Psimon asserted that they would take it anyway, and in response, Sivana killed Gizmo with a laser blast to the head, and severed relations with the remaining four, warning them that he would kill them if they ever crossed his path again. The Five decided to enact their plan to take the facility and fire a nuclear missile at Canada, but were defeated by the Outsiders. Mammoth was returned to Alcatraz, but Jinx and the other members of the Five got away.

MAMMOTH
STATISTICS
F: RM(30)
A: EX(20)
S: AM(50)
E: AM(50)
R: PR(4)
I: GD(10)
P: GD(10)

Health: 150
Karma: 24
Resources: GD (10)
Popularity: -10

BACKGROUND
Real Name: Baran Flinders
Occupation: Professional Criminal
Legal Status: Citizen of Australia
Identity: Public
Other Known Aliases: None
Place of Birth: Australia
Marital Status: Single
Known Relatives: Selinda Flinders (Shimmer, sister)
Base of Operations: Markovia
Past Group Affiliations: Injustice League Unlimited, The Fearsome Five, H.I.V.E., The Society
Present Group Affiliation:

KNOWN POWERS:
Body Resistance: Incredible (40) resistance to physical and energy attacks.

HISTORY
Mammoth first appeared as one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman, and the Outsiders. He is highly devoted to his sister Selinda (a.k.a. Shimmer), also a founding member of the Fearsome Five. A towering hulk of a man with immense physical strength and durability, Mammoth is intellectually and emotionally underdeveloped (so much so that he was once tricked into surrendering to a Superman whose powers had recently been lost thanks to Lex Luthor's use of Mister Mxyzptlk's red kryptonite), and he lacks skill as a hand-to-hand combatant.

PSIMON
STATISTICS
F: GD(10)
A: GD(10)
S: PR(4)
E: GD(10)
R: EX(20)
I: RM(30)
P: IN(40)

Health: 34
Karma: 90
Resources: GD (10)
Popularity: -20

BACKGROUND
Real Name: Dr Simon Jones
Occupation: Physicist
Legal Status: Citizen of the United States with a criminal record.
Identity: Public
Other Known Aliases: None
Place of Birth: United States
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Injustice League Unlimited, The Fearsome Five, The Society
Present Group Affiliation:

KNOWN POWERS:
  • Telepathy: In/40
  • Linguistics: Rm/30
  • Life Detection: Ex/20
  • Mental Blast: In/40
  • Mind Probe: Ex/20
  • Radar Sense: Rm/30
Matter Manipulation: In/40

Telekinesis: In/40
  • Force Field: In/40

TALENTS: Physics, Engineer, Leadership

CONTACTS: Trigon

HISTORY
Dr. Simon Jones, alias Psimon was working on experiments in contacting other dimensions when he was contacted in turn by the demon Trigon the Terrible, the father of Teen Titan Raven. Trigon used his abilities to transform Jones into a powerful psychic with telepathic and telekinetic powers, and told him to destroy the Earth. Finding an ad by the psychopathic Dr. Light in the Underworld Star, Jones, now calling himself Psimon, joined Light's new group, the Fearsome Five, hoping to fulfill his mission. He usurped Light's role as the team's leader during their first battle against the Teen Titans, in which he telepathically planted the suggestion in their minds to kill the Justice League. The plan failed, however, and the Five were defeated.

Trigon, growing impatient with Psimon's lack of progress, banished his psychic minion to another dimension. The remaining members of the Five attacked the Titans at their new headquarters, Titans Tower, and used their dimensional transmitter to return their teammate to Earth, but they were subsequently imprisoned.

Psimon's teammate Gizmo eventually broke the team out of prison, and Psimon, now acting as team leader, led the Five in kidnapping Dr. Helga Jace in order to force her to make them an army of "Mud Men" to aid them in their battles. They were again defeated, this time by the combined forces of Batman, the Outsiders, and the Teen Titans.

Psimon later allied himself with the immortal dimensional traveler known as the Monitor during the Crisis on Infinite Earths. During this, the rest of the Five, feeling betrayed by Psimon, turned on him, apparently killing him. Psimon was rescued by Brainiac and the Earth-One Lex Luthor, saved from the Anti-Monitor's Shadow Demons and recruited for their multi-world-conquering Villain Army. He became suspicious of the two villains' plans, and learning that they were going to take over the worlds by themselves once the heroes and villains were wiped out, attacked the two. He apparently destroyed Brainiac and went to finish off Luthor, only to have his brain blasted away by a recreated Brainiac.

He later turned up alive, cutting a swath of destruction through another star system far from Earth, devastating the planets of Kallas and Talyn (home of Jarras Minion). He returned to Earth to seek revenge on those who wronged him. Finding his former teammates Mammoth and Shimmer at a Tibetan monastery, having renounced a life of crime, he attacked them, driving a spear through Mammoth's head, and turning Shimmer into glass and then shattering her. When he found Gizmo, he shrunk the diminutive inventor down to subatomic size. He then attacked and psychically tortured the Teen Titans, but was defeated and placed in the custody of the Darkstars, and later imprisoned in The Slab, after which his powers were apparently diminished.

He managed to engineer a massive prison breakout and escape, when Brother Blood took over the prison in an attempt to activate a global satellite system.

Psimon later joined up with frequent Captain Marvel archenemy Dr. Sivana, who freed Psimon's former teammates Mammoth, Gizmo and Jinx from prison, and was able to successfully restore Shimmer's shattered form, returning her to life. Despite lingering animosity between Psimon and Mammoth, Sivana put the team to work for him in a scheme to short sell Lexcorp stock by having them steal accounts from its corporate building in Metropolis, and then driving down the stock by killing all the people in the building, and destroying two other Lexcorp properties. At the latter of the two, a microchip processor factory of Lexcorp's subsidiary, Kellacor, the Five were confronted by the Outsiders.

After escaping, the Five urged Sivana to take Lexcorp's nuclear missile facility near Joshua Tree, California. When Sivana refused, Psimon asserted that they would take it anyway, and in response, Sivana killed Gizmo with a laser blast to the head, and severed relations with the remaining four, warning them that he would kill them if they ever crossed his path again. The Five decided to initiate the plan themselves, but were defeated before they could obliterate Canada. Mammoth was returned to the Metahuman prison on Alcatraz Island, but Psimon and the others escaped.

Most recently, he was seen among the new Injustice League. When numerous villains are exiled to a savage alien world, he attempts to convince his fellow super-villains that escape is impossible, and then proceeds to lay down plans for beginning a new civilization. He was interrupted by the Joker, who murdered him by smashing his brain in with a rock repeatedly.

SHIMMER
STATISTICS
F: TY(6)
A: TY(6)
S: PR(4)
E: TY(6)
R: GD(10)
I: GD(10)
P: GD(10)

Health: 22
Karma: 30
Resources: GD (10)
Popularity: -10

BACKGROUND
Real Name: Selinda Flinders
Occupation: Professional criminal
Legal Status: Citizen of Australia with a criminal record
Identity: Secret
Other Known Aliases: None
Place of Birth: Australia
Marital Status: Single
Known Relatives: Baran Flinders (Mammoth, brother)
Base of Operations: Markovia
Past Group Affiliations: Fearsome Five
Present Group Affiliation:

KNOWN POWERS:
Transmutation: Incredible (40), Shimmer is a meta-human with ability to transmute any element or compound into any other.

HISTORY
Selinda Flinders and her brother Baran Flinders are natives of Australia. They were teased by their fellow classmates for being different. As children, they both used their powers to fight their tormentors. Because of this, they were driven out of town by the angry and frightened parents. Selinda and Baran's parents sent them off to the country of Markovia, where they were put in the care of scientist Dr. Helga Jace. While Dr. Jace tried to teach the young mutants a sense of morality, the two instead turned to a life of crime.

As Shimmer, Selinda was one of the founding members of the Fearsome Five, which she joined after answering an advert placed in the Underworld Star by Doctor Light. Shimmer and the Fearsome Five fought with the Teen Titans on numerous occasions, as well as Superman, but never successfully. Shimmer eventually renounced her criminal life and retired, along with Baran, to a Tibetan monastery. However, her peaceful existence ended when her former teammate Psimon tracked her down. Using his psychic powers, Psimon turned Shimmer's body into glass and shattered it.

Selinda has returned to life. Dr. Sivana assembled a new version of the Fearsome Five and was able to recruit Mammoth by promising to resurrect his sister.
Last edited by Sidious on Sun Nov 21, 2021 4:23 pm, edited 3 times in total.
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Gargoyle - Christians - Defenders

Post by Sidious »

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Gargoyle

STATISTICS
F: EX(20)
A: PR(4)
S: RM(30)
E: IN(40)
R: GD(10)
I: TY(6)
P: GD(10)

Health: 94
Karma: 26
Resources: PR (4)
Popularity: 4

BACKGROUND
Real Name: Isaac Christians
Occupation: Adventurer, Super-Hero, butler, restaurateur; former soldier, mayor
Legal Status: Citizen of the United States
Identity: Public
Other Known Aliases: None
Place of Birth: Christiansboro, Virginia
Marital Status: Single
Known Relatives: Ezekiel (father, deceased), Mary (mother, deceased), Jeremiah (brother, deceased)
Base of Operations: New York City; Formerly Defenders Mansion, Rocky Mountains, Colorado
Past Group Affiliations: Initiative recruit; formerly Heroes For Hire, agent of the Six-Fingered Hand, Defenders
Present Group Affiliation:

KNOWN POWERS:
Body Armor: Isaac’s thick hide gives him Excellent (20) protection from physical damage.

Flight: While the small wings on his back are not powerful enough to grant him true flight, Gargoyle can still fly by manipulating bio-mystical energies, letting him move 3 areas per round.

Regeneration: The same bio-mystical force that powers his flight lets Gargoyle regenerate damage at an Amazing (50) rate. In addition, he may regain lost body parts through regeneration, and he is immune to the effects of disease and normal aging.

Bio-Physical Life Force Manipulation: Gargoyle can manipulate the bio-mystical life force of others, allowing him to remove up to an Incredible (40) amount of Health from a target on touch. This loss of Health lasts only 2 rounds, being quickly regenerated, but if a victim’s Health drops below 0 as a result of such an attack, the victim will die (with resultant Karma losses for Gargoyle). Gargoyle can control how much Health he will take from a victim, but must announce before the attack the amount of Health to be taken (e.g., a Typical attack would remove 6 points of Health).
  • Force Bolts: Gargoyle can also redirect his own bio-mystical life force into force bolts that can do up to Incredible (40) damage, but as many points will be removed from his Health as were used in the bolt attack. This loss of Health will last for 2 rounds.
  • Anti-Magical Force Field: Isaac may also manipulate his personal life force to project a force field giving him protection from magical energies and at-tacks. This force field functions at the Monstrous (75) level and costs 10 of Isaac’s Health points for each round of operation. Health lost by using the force field may only be healed in the normal manner.
TALENTS: None

CONTACTS: Defenders; Derwydden, last of the druids

HISTORY
Isaac Christians, a veteran from World War I, eventually became mayor of Christianboro, Virginia, a town principally built up by his father. In recent years, though, Christianboro was tottering on the brink of economic ruin. Christians had studied the occult and decided to use it to save the town. He contact-ed the demon Avarrish, a member of the Six-Fingered Hand.

Christians agreed to allow his spirit to inhabit the body of a gargoyle temporarily and to do the bidding of the Six-Fingered Hand for that time in exchange for the solution to Christianboro's ills. Christians' spirit was placed in the body of the Gargoyle himself, and Christian was assigned to aid in capturing Patsy Walker, who as Hellcat was a member of the Defenders. However, Isaac could not bring himself to fulfill the Hand's wishes, and turned against them to aid the Defenders.

As the Gargoyle, Isaac became a regular member of the Defenders for months. He remained with the team when Beast reorganized them into a more official roster.

In her final clash with the Defenders, using power granted her by the Beyonder, Moondragon withdrew Christians' spirit from the Gargoyle's body and transformed it into a gigantic, even more grotesque from that was filled with the power of the malevolent being called the Dragon of the Moon. When four of the Defenders defeated Moondragon and the Dragon of the Moon, the Gargoyle's body was apparently carbonized, becoming a statue of dust and also ashes.

Christians found refuge for his spirit in a crystal and through it exerted a mental influence over a man in order to find Pamela Douglas, the cousin of Moondragon whom Moondragon was using as a vessel for her own spirit. The man wearing the crystal plagued Moondragon's life until Moondragon persuaded, repentantly, Pamela to have her carry the crystal back to the moon colony of Titan, where Moondragon was preparing to have a new body grown from cloned samples of her tissue.

During the course of their journey to Titan, Pamela was revealed to have immense psychic powers of her own. After Moondragon received her new body, the three journeyed back to Earth along with the Titan Dameityr, who was growing fond of Pamela.

After a fight with Moondragon, Pamela's full extent of her powers was revealed by the sentient galaxy and former Defender Cloud. Cloud also created a new body for Christians out of some of her matter, giving him the ability to change forms from his human to his Gargoyle one. Gargoyle, Pamela (now Sundragon) and Demeityr continued to travel through space. Eventually, Christians returned home and parted ways with Sundragon amicably.

The Gargoyle somehow ended up imprisoned on the laboratory world of the alien known as the Stranger but was released when Quasar visited the Stranger's World. Returning to Earth as part of a 'caravan' of refugees, the Gargoyle apparently went to look up his former friend Dolly Donahue only to learn that she had died. With nowhere else to go, he entered the service of former Defender Daimon Hellstrom, acting as his butler for a time.

More recently, he was a member of the Initiative, training young super-humans at Camp Hammond, and since then has apparently opened a restaurant as Isaac Christians. He still keeps in touch with fellow former Defenders Hellcat and Night-hawk.
Last edited by Sidious on Sun Nov 21, 2021 6:59 pm, edited 3 times in total.
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The Gatherers

Post by Sidious »

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The Gatherers

Background:
The last of their reality, the Gather-ers are a team of former Avengers of various alternate realities who survived their world's destruction. Tricked into believing that their world's Sersi was to blame, Proctor united them in their common hatred, giving them a foe, the "prime" Sersi of Earth-616. But for them to carry out their vengeance, each member had to kill their Earth-616 counter-part (an act called "gathering") with-in a certain amount of time or face a cellular breakdown that would cause their deaths. Unknown to the members of the Gatherers, their leader Proctor was responsible for each world's destruction as he drove that world's Sersi into mad-ness, causing her to lash out and destroy everything around her.

Members: Proctor, Anti-Vision, Cassandra, Coal Tiger, Jocasta, Korg, Magdakene, Rik, Silver, Sloth, Swordsman, Tabula, Tarkas,

CASSANDRA
STATISTICS
F: PR(4)
A: TY(6)
S: TY(6)
E: EX(20)
R: GD(10)
I: EX(20)
P: IN(40)

Health: 36
Karma: 70
Resources:
Popularity: 0

BACKGROUND
Real Name: Unknown
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Telepathic Suggestion: Cassandra has an Ex (20) rank telepathic power that makes her opponents underestimate her (any susceptible mind within one area that fails a Psyche FEAT against her power’s rank). This typically manifests itself with a bit of role-playing on Cassandra’s part, when people believer she is no more than a harmless old woman.

Telepathy: Cassandra has Ex (20) rank telepathic power to read people’s memories. She can also use this mental power in ways similar to Proctor’s "Chemical Control" power.

Eye blasts: Cassandra’s most po-tent power is her psionic eyebeams, usually kept hidden behind a wide red visor. Am (50) force damage, 2 area range. Effects living beings’ brains and central nervous systems, causing victims to suffer as if hit by both force and energy attacks. After exposure, victims’ FASE -1 CS (-2 if End FEAT failed) for 1-10 turns. Non humans do not incur this effect. Focus attack on single individual or fire widely, effecting all targets in her area and one adjacent area of her choice at -2 CS.

HISTORY
Presumably Cassandra, like the rest of the Gatherers, was the last Avenger of an alternate reality Earth destroyed by its version of Sersi, but her true origin has never been revealed. At some point she was recruited by Proctor for his Gatherers and worked to recruit other members, actively "gathering" Coal Tiger and Swordsman from their destroyed home realities alongside her teammates. She fought along-side the Gatherers during their confrontations with the Avengers. Her current whereabouts and fate after the last battle remain unrevealed.

COAL TIGER
STATISTICS
F: AM(50)
A: IN(40)
S: EX(20)
E: RM(30)
R: GD(10)
I: RM(30)
P: EX(20)

Health: 140
Karma: 60
Resources: PR (4)
Popularity: 0

BACKGROUND
Real Name: T’Challa
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Infravision: The Black Panther can see perfectly in all but absolute darkness. His Excellent (20) infravision allows him normal sight on moonless nights.

Tracking: The Panther's keen sens-es grant him Amazing (50) Tracking abilities. He can follow an outdoor/wilderness trail for up to 12 hours after it was made. Within an urban environment, he can track a scent for up to six hours.

TALENTS: Electronics; Physics; Acrobatics; Martial Arts: A, B, C, E; Tumbling

HISTORY
Originally recruited by the Gatherers after they found him to be the last surviving person on his planet. He died due to a chronal imbalance that could only be remedied by killing his Earth-616 counterpart, which he refused to do.

JOCASTA
STATISTICS
F: GD(10)
A: EX(20)
S: IN(40)
E: UN(100)
R: GD(10)
I: PR(4)
P: GD(10)

Health: 170
Karma: 24
Popularity: 0

BACKGROUND
Real Name: Jocasta
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Robotic Construction:
  • Body Armor: Amazing (50) protection from physical and energy attacks.
  • Resistances: Incredible (40) resistance to cold, fire, heat, and radiation
  • Invulnerabilities: Class 1000 resistance to disease and toxins
  • Detection: Amazing (50) rank mutant and energy detection (20 area range)
  • Enhanced Senses: Remarkable (30) hearing and vision
  • Force Blasts: Jocasta can change or exchange her hand into a gun which fires Monstrous (75) force blasts at a range of five areas.
  • Flight: Good (10)
KORG
STATISTICS
F: RM(30)
A: TY(6)
S: AM(50)
E: AM(50)
R: TY(6)
I: PR(4)
P: TY(6)

Health: 136
Karma: 16
Popularity: 0

BACKGROUND
Real Name: Benjamin Grimm
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Body Armor: Incredible (40) protec-tion from physical and fire attacks, Excellent (20) protection from ener-gy attacks.

Hyper-Breath: Korg can exhale an Excellent (20) intensity windstorm with a range from 20 feet to 2 are-as.

Protected Senses: hearing

Energy Blasts: Blasts of Cosmic Energy of Incredible (40) rank and range.

TALENTS: Martial Arts B, Wrestling

HISTORY
One of the second batch of Gatherers, Korg is used by Proctor in his ongoing assault on the Avengers. Nothing is ever truly revealed about Korg's origin, however, as with most of the Gatherers, he was most likely from an alternate (unidentified) reality. In fact, his rocky appearance and permutation of a familiar battle cry may very well indicate he is somehow analogous to The Thing. Like all of the other Gatherers as well, he is also likely a surviving Avenger on his world, escaping the ravages of his Earth's mad Sersi.

Upon the Gatherers' final conflict with The Avengers, Korg's fate remains unknown.

MAGDALENE
STATISTICS
F: GD(10)
A: EX(20)
S: AM(50)
E: MN(75)
R: TY(6)
I: TY(6)
P: GD(10)

Health: 155
Karma: 22
Popularity: 0

BACKGROUND
Real Name: Unknown
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

Equipment:
Cybernetic armor: Magdalene wears a silver and gold modular suit of advanced technological armor and wields a large lance of similar technologies. Together, they seem to be the focus of Magdalene’s power. The capabilities of Magdalene’s armor and lance are as follows:
  • Body Armor: Magdalene’s armor provides her with Remarkable (30) protection from physical, force, and energy attacks.
  • Energy Shield: Magdalene can erect a 1-area diameter wall of energy that provides Monstrous (75) protection against all physical, force, and energy attacks from one direction. The shifting energy pulses that make up this Shield effectively act as a force screen to equally repel any objects or people away from the field.
  • Living Circuitry: In some unknown way, Magdalene’s body, power, and equipment are intimately linked in such a way as to preclude any external manipulation. This gives Magdalene’s armor and lance Monstrous (75) resistance to attacks which affect machines or inanimate matter; this includes any manipulation on a molecular level. This effectively counters the matter-manipulating powers of Avengers like Sersi or Dr. Pym.
  • Sensor Array: Magdalene’s armor contains some portable sensor ar-rays that detect the following ener-gies with Excellent (20) ability: heat, kinetic (movement), and life.
Power Lance:
  • Force Bolt: Magdalene’s force bolts are projected through her lance. Her Amazing (50) rank force bolts have a range of 8 areas.
  • Shock Pulse: On contact with her target, Magdalene can release a Monstrous (75) burst of energy through her lance. Her gloves (or some unknown cybernetics) insulate her from the effects of the energy. It is unknown if this can be generated along the surface of her armor, or whether she can release such energy without her lance.
  • "Slashway" teleportation: This power generates a Shift X (150) rank teleportation field. She controls the destination of the "slashway" and she partially controls the duration; with a green Psyche FEAT roll, Magdalene can maintain or instantly shut down a slashway.
Weaknesses:
It presently seems that much of Magdalene’s power is directed through her lance. If she were to be separated from her lance, it is possible that her offensive capabilities would be reduced (her Energy shield, Force bolt, Shock pulse, and Teleportation abilities are lost along with the lance.) It may even cause a reduction in her physical statistics (-1 CS to Agility, -2 CS to Endurance and Strength).

HISTORY
Magdalene served on her world's Avengers until the team was destroyed through the manipulations of Proctor. She felt a strong attraction to her savior, unaware he had caused her world's Sersi to go insane.

However, when their next mission ended with Swordsman joining, she soon fell in love with him instead.

When the Gatherers arrived on Earth-616, Magdalene's counterpart Marissa Darrow was murdered and 'gathered' by Proctor. As Javert began to lose trust in Proctor, so did Magdalene. She eventually left the Gatherers with Swordsman and became an associate member of the Avengers.

She and Javert assisted the Avengers on missions although they still felt they did not belong on this world. They declined Avengers membership and sought to find a new home for themselves. With the assistance of Iron Man, Magdalene used her lance to open a portal to a new dimension; both left and sought to make a new life for themselves.

RIK
STATISTICS
F: GD(10)
A: EX(20)
S: GD(10)
E: GD(10)
R: TY(6)
I: GD(10)
P: TY(6)

Health: 50
Karma: 22
Popularity: 0

BACKGROUND
Real Name: Rick Jones
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

EQUIPMENT:
Body Armor: Excellent (20) protection from physical and energy attacks.
  • Life Support: Excellent (20)
  • Protected Senses: Hearing
  • Energy Generation: Energy, Force, or Stun Bolts of up to Monstrous (75) rank and range.
TALENTS: Martial Arts A, B, E, Performer (Sing, Guitar, Harmonica), Resist Domination, Guns.

HISTORY
Nothing is known of the man referred to only as "Rik" prior to his joining Proctor's pan-dimensional revenge crusade against the Avengers of the "prime reality". It can be presumed that he, like his fellow Gatherers, is a surviving Avenger from world-ending devastation brought on by his reality's mad Sersi.

SILVER
STATISTICS
F: RM(30)
A: RM(30)
S: GD(10)
E: RM(30)
R: TY(6)
I: GD(10)
P: GD(10)

Health: 100
Karma: 26
Popularity: 0

BACKGROUND
Real Name: Unknown
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

EQUIPMENT:
Spiked Apparel: Wears bracers equipped with retractable spikes made of Excellent (20) material strength materials that can do Ex-cellent (20) edged damage.

TALENTS: Sharp Weapons, Martial Arts B, E, Acrobatics, Military.

HISTORY
Nothing is known of the woman referred to only as "Sliver" prior to her joining Proctor's pan-dimensional revenge crusade against the Avengers of the "prime reality". It can be presumed that she, like her fellow Gatherers, is a surviving Avenger from world-ending devastation brought on by her reality's mad Sersi.

Following the Gatherers' final conflict with The Avengers, Sliver's fate remains unknown.

SLOTH
STATISTICS
F: RM(30)
A: IN(40)
S: AM(50)
E: MN(75)
R: TY(6)
I: GD(10)
P: GD(10)

Health: 195
Karma: 26
Popularity: 0

BACKGROUND
Real Name: Unknown
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Bestial Appearance: 9’ tall brown furred creature. +1 CS to be hit. However, he slouches under a metal harness, bringing his height to 7’, with no bonus to be hit.

Body Armor: Good (10) resistance to physical, force, and cold attacks.

Claws: Incredible (40) material strength claws on his feet and hands. Can inflict Incredible (40) edged damage.

HISTORY
Sloth is a large, powerful humanoid beast with fur and claws. He speaks with a slight accent, suggesting a Scottish or Irish background. He seems congenial and polite, with a kind but loyal manner that belies his bestial appearance. He does not fight in anger, but with calculation and skill, using just enough force to get the job done. He also seems to have close bonds with Cassandra, due to their long relationship with the Gatherers.

SWORDSMAN
STATISTICS
F: RM(30)
A: EX(20)
S: GD(10)
E: EX(20)
R: TY(6)
I: TY(6)
P: TY(6)

Health: 80
Karma: 18
Popularity: 0

BACKGROUND
Real Name: Philip Javert
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

EQUIPMENT:
Weapon, Makluan Sword: The sword is made of Monstrous (75) strength material. In the Swords-man's hands, it inflicts 10 points Edged Attack damage or 16 points Blunt damage (with the fiat of the blade). Various other weapons are installed in it, fired by a button on the hilt. All of these affects have a range of 2 areas:
  • Force Beam: Remarkable (30)
  • Disintegrator: Remarkable (30), has no effect on living targets, requires 20 minutes to recharge.
  • Flame Blast: Remarkable (30) Intensity
  • Electrical Bolt: Remarkable (30) Energy
  • Stun-Gas: Remarkable (30) Intensity
TALENTS: The Swordsman is a Weapon Specialist with his sword (+2 CS to all attacks) and has Sharp Weapon skill (+1 CS with all other blade weapons). He also has Military talent.

HISTORY
Philip Javert, as the Swordsman, had been a member of his world's Avengers. Like the Earth-616 Swordsman, Philip had a history with Hawkeye and was championed for membership in the group by Thor.

When his world was destroyed, Swordsman was then was recruited by Proctor to serve as one of his Gatherers. Swordsman joined, unaware that Proctor himself was responsible for the damage as part of his mad campaign to murder every existing counterpart of the Eternal Sersi.

When Proctor's forces reached Earth-616, Javert and another Gatherer, Magdalene, began to doubt their leader. Swordsman was captured by the Avengers, but treated with respect. Magdalene wanted him rescued, but Proctor wanted to renew his old relationship with her, so he sent the Anti-Vision to infiltrate the Avengers and assassinate Javert. The Gatherer failed and soon both Swordsman and Magdalene fully abandoned Proctor and became honorary associates of the Avengers.

"Kang" (Immortus)'s forces attacked Javert and attempted to replace him with a Space Phantom (who previously impersonated the Elder Cotati Swordsman) after taking him to what appeared to be the Cotati garden.

After assisting the Avengers on several missions, Javert and Magdalene left Earth with the help of Iron Man, seeking to find a new home for themselves in another dimension.

TABULA RASA
STATISTICS
F: GD(10)
A: EX(20)
S: GD(10)
E: EX(20)
R: GD(10)
I: EX(20)
P: EX(20)

Health: 60
Karma: 50
Popularity: 0

BACKGROUND
Real Name: Unknown
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Artificial Construction: Tabula appears to be an artificial being, closer to a Life Model Decoy or the original Adaptoid than an independent artificial lifeform. Its base form has no identifiable features, being a blank humanoid shape with no face or secondary characteristics. It is unknown whether Tabula is susceptible to mental attacks.
  • Blending: Tabula can alter its surface coloration to blend in to an area with Excellent (20) ability. If Tabula does not move, this power acts as Excellent (20) rank invisibility
.
  • Elongation: Tabula possesses Excellent (20) rank stretching power. In addition, Tabula gains a +1 CS on his Strength score when engaged in grappling combat.
  • Imitation: Tabula’s primary power is its Incredible (40) rank Imitation power, which allows it to alter its own body to appear to be someone else. Tabula can alter its body size up to 30% when using this power, but cannot change to any body structure other than that of a bipedal humanoid.
HISTORY
By its own nature, Tabula’s charac-ter is what it needs to be for the shape it is wearing. It acts almost flawlessly like the person it imitates, fooling all but the most perceptive of observers. Its base personality has a few discernible traits, such as an insatiable curiosity and a subsequent disregard for Proctor’s authority. Tabula was only recently released from stasis, a punishment meted out by Proctor for some past transgression. Still, despite its chastisement, Tabula may be a weak link in Proctor’s Gatherers.

TARKAS
STATISTICS
F: EX(20)
A: GD(10)
S: IN(40)
E: AM(50)
R: TY(6)
I: PR(4)
P: TY(6)

Health: 155
Karma: 16
Popularity: 0

BACKGROUND
Real Name: Unrevealed
Base of Operations: Citadel in the Himalayas, Earth-616
Past Group Affiliations: Gatherers
Present Group Affiliation:

KNOWN POWERS:
Body Armor: Incredible (40) protec-tion from physical and energy at-tacks.

Prehensile Tail: Can be used to grapple or make blunt attacks with Amazing (50) strength.

HISTORY
Nothing is known of the reptilian humanoid referred to only as "Tarkas" prior to his joining Proctor's pan-dimensional revenge crusade against the Avengers of the "prime reality". It can be presumed that he, like his fellow Gatherers, is a surviving Avenger from world-ending devastation brought on by his reality's mad Sersi.

Upon the Gatherers' final conflict with The Avengers, Takas's fate remains unknown.
Last edited by Sidious on Sun Nov 21, 2021 7:00 pm, edited 3 times in total.
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Sidious
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Ghost Rider - Jones

Post by Sidious »

Image

Ghost Rider VI

STATISTICS
F: RM(30)
A: RM(30)
S: RM(30)
E: IN(40)
R: GD(10)
I: EX(20)
P: RM(30)

Health: 130
Karma: 60
Resources: FE (2)
Popularity: 0

BACKGROUND
Real Name: Alejandra Jones
Occupation: Spirit of Vengeance, adventurer; former cultist
Legal Status: Dual citizenship Mexican and American
Identity: Secret
Other Known Aliases: None
Place of Birth: Mexico
Marital Status: Single
Known Relatives: Jones (father)
Base of Operations: Mobile
Past Group Affiliations: Spirits of Vengeance
Present Group Affiliation:

KNOWN POWERS:
Alter Ego: Alejandra may transform at will between her normal human form and that of Ghost Rider.
  • F: Ty A: Ty S: Pr E: Gd R: Gd I: Ty P: Gd
  • Health: 26 Karma: 26
  • Damage does not carry over between the 2 bodies
Invulnerabilities:
  • Fire, Heat Poisons, Radiation: CL 1000
  • Body Resistance: Am/50
Sin Detection: Amazing (50); this is a limited form of mind reading re-stricted to knowing an individual’s guilt or innocence and what sins they have committed.

Hellfire: Am/50; Ghost Rider’s body is covered in hellfire. Only her riding leathers keep it in check. If some-one uses an edged weapon against him and scores a Red result an explosion of Am/50 intensity occurs and effects everyone within the area including Ghost Rider.
  • Infusion: Alejandra can cause hellfire to channel through objects increasing the amount of damage they do by +1cs
  • Create walls of flame: Am/50
  • Fireballs: Am/50
  • Regeneration: Incredible (40), Alejandra is capable of using hellfire to reconstruct her form if injured.
  • Hellfire Gateway: Am/50 ability to open a portal to travel through.
  • Penance Stare: If Ghost Rider successfully grapples someone for one round and forces the other to look into her eyes. The victim must make a Psyche Feat roll or permanently lose 1 rank in Psyche. Additionally, the must then make another Psyche Feat versus Am/50 in-tensity or pass out for 1-100 rounds.
VULNERABILITIES:
  • Certain Mystical Attacks (like Hellfire), negate Ghost Riders Body Resistance
EQUIPMENT:
Mystic Scythe:
  • Material Strength: Un/100
  • Damage: Incredible (40)
  • Elongation: Fe/2, allows it to reach 1 area away
  • The Scythe may be thrown and return to Ghost Rider
Hellfire Motorcycle: Ghost Rider rides a daemonic looking motorcycle, when in her normal human form it resembles a normal highend street bike.
  • Control: In Speed: Am Body: In
  • Alter Ego: Control: Ty Speed: Ex Body: Pr
  • Mental Control: 10 Area range
  • If destroyed will reform within 1-10 rounds
  • Defy Gravity: May travel in any direction so long as a surface is available
TALENTS: Motorcycle; Weapon Specialist: Scythe

CONTACTS: Blaze

HISTORY
Alejandra Jones is the daughter of an American human trafficker and an unknown Mexican woman. Like her brothers and sisters, Alejandra was sold by her father and ended up with Adam in Nicaragua, where she and other orphans were trained within the confines of a temple to become the next Ghost Rider.

Adam was later able to convince Johnny Blaze, the current Ghost Rider, to give up the curse. Adam then resurrected the Seeker to choose the next Ghost Rider. Alejandra was chosen and was sent to Dayton, Ohio to fight Skadi, the daughter of the Red Skull and the Serpent's loyal subject. Alejandra put up a good fight but was ultimately defeated.

Meanwhile, Johnny Blaze learned from Mephisto that Adam's ultimate goal was to wipe all sin from humanity, effectively turning humanity into mindless, emotionless beings. Blaze, feeling guilty for selfishly giving up the curse, agreed to help him separate the Ghost Rider from Adam.

Shortly after Alejandra and Adam returned to the temple, he ordered her to extinguish the sin from her fellow students. When she refused, Adam enslaved her. When Blaze arrived, he and the Seeker, who disagreed with Adam's plans, joined sides to stop him. Adam turned Alejandra into a bomb of sorts that, after exploding, wiped the sin out of everyone in Nicaragua, save for Blaze and the Seeker, who grabbed Blaze and used his ability to nullify the Ghost Rider's power to protect him from the blast.

Adam then took the Ghost Rider to Cape Canaveral to board a space shuttle and flew to a space station. Onboard, Adams told her that he wanted her to focus all her power and magnify it through the space station's camera lens so that it could reach across the Earth.

Johnny Blaze, having made a deal with Mephisto for a bike he could fly into space, took the Seeker up with him to the space station. But, realizing he was going to use her as a weapon, he jettisoned him from the bike, sending him back to Earth.

Blaze was too late to stop Adam from forcing Alejandra to release all of her power but tried to get her to take control of it. His words touched her and she was able to overcome Adam's influence and blew up the space station. Alejandra saved Blaze, and they returned to Earth. Seeking to give the Nicaraguans their souls back, Alejandra drove off without Blaze, not wanting another person telling her what to do.

After working solo for a while, Alejandra asked the Seeker for help in finding a way to restore the Nicaraguan souls. He told her that their sin could be found in Hell and that Blaze could help her since he was in contact with Mephisto.

But Adam had survived the space station explosion and called on Steel Wind and her dead sister Steel Vengeance for help in bringing the Ghost Rider to him.

While tracking Blaze down, Alejandra found that he was being hunted by Hawkeye, who thought that Blaze was to blame for the situation in Nicaragua. Alejandra came to his aid but they were both transported to Japan via a portal. Steel Wind and Steel Vengeance came after them but instead of grabbing the Ghost Rider, they made off with Blaze, wanting vengeance. As Alejandra prepared to chase after them, Hawkeye struck her in the chest with an arrow with an amulet attached to it that could neutralize magic. Hawkeye went after the sisters to help Blaze but only ended up getting captured by them as well. Alejandra was able to pull the arrow out of her chest and defeated them both.

Blaze decided to join Alejandra and teach her how to handle being the Ghost Rider, taking the amulet that paralyzed her with him just in case.

As Blaze tried to tutor Alejandra in the ways of being the Ghost Rider, Blackheart, the son of Mephisto, schemed to bring Hell to Earth through a portal. Alejandra, sensing the anguished souls that he used to create the portal, foolishly went against Blaze's orders and journeyed to Las Vegas, the site of the portal, while he was calling Daimon Hellstrom to alert him about the situation.

There, she found Blackheart's portal that would open the doorway to Hell. She tried to reverse its direction by riding around it, but by doing so she instead activated it, effectively opening the portal. To make matters worse, if she stopped riding, the doorway would reverse and drag Earth into Hell.

Blaze followed after her and placed the amulet he took from Hawkeye onto the entrance to Las Vegas, stopping the spread of Hell across Earth. After that, he found Alejandra still riding around the doorway and told her he would take her place so that she could stop Blackheart.

Meanwhile, Venom, Red Hulk, and X-23, all in Vegas for different reasons, went after Blackheart and, along with Ghost Rider, converged on him. Using a mirror, he created their antitheses, beings that are the opposite of who they are.

Blackheart sent his girlfriend, a gargoyle, after whatever was stopping Hell from spreading. As Ghost Rider chased after her, Blackheart offered her the Nicaraguan souls if she joined him.

Ghost Rider's antithesis Ichor, an angel that represented retribution, followed behind her and tried to kill her. She was able to defeat him and he turned back into a human. As she pondered Blackheart's deal, she continued to chase after the gargoyle.

Alejandra was ultimately killed among the rest of the four by Encephalon, and before dying, against her will, she destroyed Blaze's amulet that prevented Hell from spreading to Earth. In Hell, Mephisto offered the heroes a new chance to live in exchange for defeating Blackheart. They managed to get the Spirit of Vengeance, which had been trapped by Blackheart, and wanted to get it to Blaze, so he would become Ghost Rider again. During the battle, Red Hulk and Venom were thrown away by Blackheart, Flash Thompson gave the symbiote to Red Hulk and it bonded with him as well as the Spirit, thus becoming the new Ghost Rider.

Blackheart betrayed Alejandra after offering to restore the souls of the innocents she destroyed in ex-change of helping him. Ultimately he was defeated when Ghost Rider used the mirror which created his Antithesis. Meanwhile, Flash and X-23 were trying to help Johnny Blaze to return Hell from the dimensional portal and destroy it. When Las Vegas returned to normal, Red Hulk returned the symbiote to Flash and the Spirit of Vengeance to Alejandra. Before the Secret Avengers arrived, Alejandra left the scene with a new quest: to drag those souls of the innocents out of hell by any means necessary.

She forced Adam to give her more power so she could erupt in Hell and save those souls. After she threatened Mephisto to destroy Hell by destroying his heart, Mephisto was forced to bring her the souls. But when she was about to destroy Mephisto's heart, Blaze turned his contract with Mephisto into a bullet, which he shot to Alejandra, making her fall over the edge. Blaze man-aged to hold her hand, but after realizing she used the Spirit for self-ish purposes, she allowed herself to fall into lava, passing the Spirit of Vengeance back to Blaze. Johnny, now as the Ghost Rider again, saved a burning Alejandra, who survived by still having a part of the Spirit in her. After going to Nicaragua and showing what she had achieved, Alejandra stated that she was still mad at him for everything he put her through and rode away, declaring that his actions deserved vengeance. They both rode off in their own separate directions.
Last edited by Sidious on Sun Nov 21, 2021 7:47 pm, edited 2 times in total.
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Joined: Sat Dec 22, 2018 11:08 am

Re: Sidious' FASERIP Builds: NEW New Builds

Post by Guild »

Great stuff. From the looks of it, you’ll eventually have stats for everyone in the DC and Marvel encyclopaedia. The real game will be finding a character who you haven’t made stats for.
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Sidious
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Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: NEW New Builds

Post by Sidious »

Guild wrote: Tue Jan 01, 2019 8:01 pm Great stuff. From the looks of it, you’ll eventually have stats for everyone in the DC and Marvel encyclopaedia. The real game will be finding a character who you haven’t made stats for.
Eventually that's the goal but it's a LONG way off.

Plus I want to do a few Freedomverse and Malibu builds.
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