Sidious' FASERIP Builds: Now Gargoyles!!!

Where in all of your character write ups will go.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Sidious' FASERIP Builds: Now Gargoyles!!!

Post by Sidious »

Hey guys! I've been doing a bunch of builds for the old Marvel Superheroes RPG lately and have been combining those with builds I've had for... well.. longer than I care to recall. ;) So I combined then all into a huge file. I shared them to the FB group but as Facebook's limit is 100 megs for a file, and I have somewhere around 500 builds in the file alone, I thought I'd put them up in a thread. Now not to worry I wont be doing it all at once but I will be putting them up in some blocks.

Also since photobucket has became a pita, I'll be linking through flicker. hopefully they wont kill it.


Notes:
Mayfair DC to Classic Marvel Superheroes
Benchmarks

Equipment:
The Black Vortex
Darkhold
Kree Tree of Life
Medallion of Power
Mother Box
Spaceknight Creation Rules
Serpent Crown
Soul Gem
Ultimate Mjolnir

-----------------------------------------------------------------
Marvel & DC: Your place to find the builds (listed alphabetically).

A:
---------------------

A-Bomb (Jones)
Abominatrix
Abraxas
Absorbing Man
Acroyear (Micronauts)
Adam Strange
Agamotto
Air-Walker
Aleta
Amazing Man I
Amazing Man II
Amazo
American Dream (MC2)
American Eagle
American Son
Amethyst
Anarky
Andrew Bennett
Andromeda I
Andromeda II (LSH)
Angel II
Angel IIb
Angela
Angrir, Breaker of Souls
Ani-Men
Anole
Anti-Man
Anti Monitor
Anti Monitor (super charged)
Anti-Vision
Apex Luthor
Apocalypse
Apollo
Aquaman
Archangel
Arcturus Rann (Micronauts)
Ares
Argent (Titans)
Argo the Mighty (MC2)
Arion
Aron the Watcher
Arsenal
Ascalon
Atlas
Atom I
Atom II
Atom Smasher
Attuma
Atum
Aurora
Avalanche
Avengers - Stone Age
Axis Amerika
Azazel
Azrael

B:
---------------------

Barda
Barda II (Earth-2)
Baron Blitzkrieg
Baron Blood I (Falsworth)
Baron Blood II (Strange)
Baron Blood III (Crichton)
Baron Karza (Micronauts)
Baron Mordo
Baroness Blood
Basilisk
Bat-Man
Batman
Batman I(pre-Crisis Earth 2)
Batman II (Nu52 Earth2)
Batman III (Greyson, Nu52 Earth2)
Batwing
Batwoman
Beast I
Beast II
Beast Boy
Bedlam (Earth-2)
Belasco
Beyonder
BION
Black Adam Ia
Black Adam Ib
Black Alice
Black Bolt
Black Canary I
Black Canary II
Black Condor
Black Lantern Corps
Black Lightning
Black Panther Ia
Black Panther Ib
Black Swan
Black Zero
Blackfire
Blackout
Blackwing
Blade
Blaze
Blazing Skull
Blindfold
Blink
Blob
Blok
Bloodscream
Bloodstone, Elsa
Bloodstone, Ulysses
BloodStorm I (Mutant X)
BloodStorm II
Bloodwraith
Bloodwynd
Bloody Mary
Blue Beetle I (Garret)
Blue Beetle II (Kord)
Blue Marvel
Blue Shield
Bogeyman
Booster Gold
Box
Brainiac 1a
Brainiac 1b
Brainiac 2 (Vril Dox)
Brainiac 5 (Querl Dox)
Brainwave I
Brainwave II
Brawn (Amadeus Cho)
Brethren
Brother Blood X
Brutaal (Earth-2)
The Brute I (Counter-Earth)
The Brute II (Mutant X)
Bucky I
Bucky II
Bucky III
Bucky IV
Bug (Micronauts)
Bulleteer
Bumblebee

C:
---------------------

Cadaver
The Cadre
Cannonball
Captain America I
Captain Atlas
Captain Atom
Captain Britain I
Captain Britain II
Captain Comet
Captain Marvel I
Captain Marvel II (Batson)
Captain Marvel III (Danvers)
Captain Marvel Jr
Captain Nazi
Captain Universe
Caretaker I
Caretaker II
Carnage
Celestials
Centurious
Cerberus
Cerebro X-Men
Chameleon Boy
Charlie-27
Cheetah II
Cheetah III
Cheshire
Chimaera
Choi, Grace
Chthon
Cipher
Clayface
Clea Strange
Cloud
Colossal Boy
Comet
Commander Steel
Composite Superman
Congorilla
Controllers
Corvus Glaive
Cosmic Boy
Cosmic King
Count Nefari
Creature Commandos
Crimson Commando
Crimson Cowl
Crimson Dynamo
Criti Noll
Crusader
Crystal
Cutter, Jaine
Cyborg
The Cyborg - Henshaw
Cyclone
Cyclops II
Cyclotron
Cypher
Cythonna

D:
---------------------

D'spayre
Dagon
Daken
Dan the Dynamite
Danvers, Linda
Daredevil
Darkhawk
Darkhawk (fraternity of Raptors)
Darkhold Redeemers
Darkseid
Darkseid's Servants of Darkness
Darkstar
Darkstars (group)
Dawnstar
Deacon Frost
Deadman
Deathbolt
Deathlok I
Deathlok II
Death's Head I
Death's Head II
Deathstroke
Deathwing
The Demons Three
Desaad (Earth-2)
Destiny
Destroyer II
Detective Chimp
Dev-Em
Devil-Slayer
Diamond Lil
Dire Wraiths (Race)
Divine
Doctor Doom
Doctor Dredd I
Doctor Dredd II
Doctor Druid
Dr. Fate I (Nelson)
Dr. Fate II (Strauss)
Dr. Fate IV (Hall)
Dr. Fate V (Nu52 Earth 2)
Doctor Light I
Dr. Light II
Dr. Mid-Nite I (McNider)
Dr. Midnight
Dr. Mid-Nite III (Cross)
Dr. Minerva
Dr. Octopus I
Dr. Octopus II
Dr. Spectrum IV
Dr. Strange
Doll Man
Donar
Doomsday
Dove I
Dove II
Dracula
Drake, Frank
Drax I
Drax II
Drax III
Dream Girl
Druid
Drummer
The Durlan
Dyna Man

E:
---------------------

Earth Man
Elasti-Girl
Elektra
Element Lad
Elongated Man
Eltro Gand
Emerald Empress
Emplate
En Flame
Eradicator
Eternal Warrior
Die Eule
Exodus
Extant
Extremists

F:
---------------------

Fafnir
Falcon
The Fallen (Mutant X)
The Fallen One
Fang-Girl
Faora Hu-Ul
Faust
Fearsome Five
Fenris Wolf
Ferro Lad
Firebrand I
Firebrand II
Firelord
Firestar
Firestorm I (Raymond/Stein)
Firestorm II (Raymond)
Firestorm III(Stein)
Flamebird
Flare
Flash I (Garrick)
Flash Ib (Nu52 Earth 2)
Flash III(West)
Fledermaus
The Fly(Impact)
Flying Fox
The Fourth Reich
Frankenstein
Fraternity of Raptors
Furies of Apoklips
The Fury I
Fury II

G:
---------------------

Galactus
Gamora
Gargoyle
Gatherers
The General
General Zod
Geoforce
Ghost Rider I (Blaze/Zarathos)
Ghost Rider II (Ketch/Kale)
Ghost Rider III (Blaze)
Ghost Rider IV (Ketch)
Ghost Rider V (Reyes)
Ghost Rider VI
Ghost-Spider
Giganta
Gizmo
Gladiator
Glob Herman
Goblyn Princess
Goblyn Queen
Golden Eagle
Gorgon
Grail
Grand Director
Graymalkin
Green Arrow I
Green Goblin I
Green Lantern Corps
Green Lantern I (Alan Scott)
Green Lantern Ib (Nu52 Earth 2)
Green Lantern II (Jordan)
Green Lantern III (Stewart)
Green Lantern IV (Gardner)
Green Lantern V (Rayner)
Green Lantern VI (Cruz)
Greithoth, Breaker of Wills
Grey Gargoyle
Grifter
Grodd
Groot
Guardian I
Guardian II
Guardian III
Guardians of the Universe
Gudra
Guyver Bio-Booster Armor
Guy Gardner (yellow power ring)
Gypsy

H:
---------------------

Halo
Hannibal King
Harbinger
Hardcase
Hawk Girl I
Hawk Girl III
Hawk Girl IIIb
Hawk Girl (Nu52 Earth2)
Hawk God
Hawk
Hawkman I
Hawkman II
Hawkman III
Hawkman IIIb
Hawkman IV
Hawkman IVb
H'El
Hellfire
Hellstrom, Daimon
Hollow
Horus
Hourman I
Hourman III
Hulk
Hulkling
Human Bomb
Human Torch I
Human Torch II
Huntaar (Micronauts)
Huntress I (Wayne)
Huntress II (Bertinelli)
Hybrid
Hyperclan
Hyperion I (Squadron Supreme)
Hyperion II (Squadron Sinister)
Hyperion III (King Hyperion)
Hyperion IV (Avengers)

I:
---------------------

Ice Man II
Icon
Inferno
Ink
Interloper
Invisible Woman
Iron Fist
Iron Lad II
Iron Munro
Iron Patriot Armor

J:
---------------------

J2 (MC2)
Jackal II
Jade
Jaguar (Impact!)
Jericho
Jinx
JL-Axis
Johnny Quick I (Golden Age)
Johnny Quick II (Earth 3)
Johnny Thunder & Thunderbolt
Joker
Jubilee
Juggernaut
Justice

K:
---------------------

Kale, Jennifer
Kalibak
Kaluu
Karate Kid
Karnak
Katana
Kestrel
Kherubim
Kid Devil
Kid Flash (Bart)
KiloWat
Klaw
Korath
Kly'bn
Klyntar Symbiotes
Knockout
Knull
Korath the Pursuer
Kosmos
Knightress (Kate Bishop)
Krona
Kryptonians
Kubik
Kuurth, Breaker of Stone

L:
---------------------

Lady Quark
Laurel Kent
Legion of Super-Villains
Lernean Hydra
Lex Luthor
Liberty Belle I
Liberty Belle II
Lightning Force
Lightning Lad
Lightning Lass
Lightning Lord
Lilin
Lilith, Mother of Monsters
Lilith (Dracula's Daughter)
Living Mummy
Llan the Sorcerer
Lobo
Looker I
Looker II
Lord Chaos
Lord Emp
Lyra

M:
---------------------

M
Magnus(Valiant)
Magus
Mainframe
Major Force
Major Victory
Maker
Mammoth
Man-Thing
Manhunter I
Manhunter II
Manhunter III
Manifold
Mano
Manslaughter
Mantis
Marduk Kurios
Marionette (Micronauts)
Marrina
Martian Manhunter I
Martian Manhunter II (Earth 3)
Martians - Green & White
Martinex
Marvel Boy I
Marvel Boy Ib
Marvel Girl I (Jean Grey)
Marvel Girl II (Rachel Summers)
Marvel Girl III (Valaria von Doom)
Mary Marvel
Master Man I
Master Menace
Matrix Supergirl
Maul
Maxima
Maximus
Mechamage
Medusa
Mekanique
Mephisto
Metallo
Midnighter
Mimic II (Exiles)
Mirage (Team Titans)
Miss America
Miss Martian
Mister Bones
Mister Fantastic
Mister Majestic
Mister Miracle
Mister Mind
Mister Terriffic I (Sloan)
Mister Terriffic II (Holt)
Mockingbird
Modred the Mystic
Mokk, Breaker of Faith
Monarch
Mon El
Monitor
Moon Knight
Moondragon
Moonhunter
Moonstar
Morbius Ia
Morbius Ib
Mordru
Morg
Morgan Le Fey
Morlun
Morph
Ms Fantastic
Ms Marvel
Mystique

N:
---------------------

N'astirh
Naga
Namorita
Nathaniel Richards
Negative Man
Nekra
Nemesis (Infinity Gem)
Nemesis Kid
Neptune Perkins
Nerkkod, Breaker of Oceans
Night Girl
Night Shift
Night Terror
Night Thrasher
Nighthawk I (Squadron Supreme)
Nighthawk II (Defenders)
Nighthawk III (Squadron Sinister)
Nightmaster
Nightshade
Nightwing
Nikki
Nite Owl
No-Girl
Nobilus
Nocturne
Nomad
Non
Northstar
Northwind Ia
Northwind Ib
Nova Ia (Rider)
Nova Ib (Rider)
Nova II
Nova III
Nuklon
Nul, Breaker of Worlds

O:
---------------------

Obsidian
Ocean Master
Ol-Vir
Omega Flight
Omen
Onslaught
Orion
Orphan Aka: Batgirl III
Overmind
Owlman I (Earth 3)
Owlman II

P:
---------------------

Paibok
Parademons
Parallax (entity)
Parallax (Jordan)
Parasite
Pariah
Patriot I
Patriot II
Peacemaker
Perpetua
Persuader
Phantom Girl
Phantom Lady
Phantom Rider I(Carter Slade)Phantom Rider II(Lincoln Slade)
Phantom Rider III(Hamilton Slade)
Phase
Phoenix
Pierce, Donald
Pink Pearl
Plastic Man
Post
Power Broker(Organization)
Power Girl I
Power Man III
Power Princess I
Power Ring I (Earth 3)
Power Ring II (Cruz)
Preus
Prime
Prince, Hunter
Prince, Jason
Prince of Orphans
Proctor
Prometheus
Protocide
Proxima Midnight
Psi-Lord
Psimon
Psycho Pirate
Puck
Pym, Henry "Hank"
Pyro

Q:
---------------------

Quasar I
Quasar II
Question I
Quicksilver I (Max Mercury)
Quicksilver II

R:
---------------------

Ragnarok
Rancor
Rao
Ravage
Ravager III
Raven
Ray I
Raze
Red Guardian VII
Red Hood II
Red Hulk
Red Raven
Red Robin
Red Ronin
Red She-Hulk
Red Tornado II
Red Wing
Red X
Richard Kent Shakespeare
Rintrah
Riordan, Dallas
Risk
Robin (Earth 2)
Robin I (Greyson)
Robin II (Todd)
Robin III (Drake)
Robin IV (Brown)
Robin V (Wayne)
Robotman I
Robotman II
Rocket Raccoon
Rockslide
Rogue
Rom
Rorschach
Rune

S:
---------------------

Sabretooth
Salome
Sand
Sandman I
Sasquatch I
Sasquatch II
Satana
Saturn Girl
Saturn Queen
Savant
Savior
Scarlet Spider
Scarlet Spiders
Scarlet Witch
Scout
The Secret Warriors(Group)
Sensor Girl
The Sentry
Sepulchre
The Serpent (Cul)
Set
Shade
Shadow Demons
Shadow Lass
Shadow Man (Boniface)
Shaman
Shaper of Worlds
Shatterax
She-Hulk
The Shield I (Roger Higgins)
The Shield II (Joe Higgins)
The Shield III (Barnes)
The Shield IV
Shift
Shining Knight
Shrinking Violet
Silver Dagger
Silver Scarab
Silver Surfer
Sin
Sinestro Corps
Sinestro
Sister Grimm
Skaar
Skadi, Herald of the Serpent
Skirn, Breaker of Men
Skrull-X
Skrull-X II
Skrullian Skymaster
Skrulls
Slaughter
Slingshot
Smasher
Snowbird
Snow, Elijah
Solar
Solomon Grundy
Spaceknights
Spartan
The Spectre I (Corrigan)
The Spectre II (Jordan)
Spectrum
Speed Demon
Spidergirl
Spiderman III (Miles Morales)
Spiderman IV (Superior,Octavius)
Spirit of '76
Spitfire
Sprite
Spoiler
Star Sapphire
Star Girl
Star Lord
Starbrand I
Starhawk
Stark, Tony
Starman I
Starman III
Starman IV
Starman V
Starfire
Starshine I (Landra)
Starshine II (Clark)
Stature
Steel I
Steel II
Steppenwolf
Stinger II
Stonewall
Strange
Sub-Mariner
Sun Boy
Super Skrull
Super Skrulls
Super-Adaptoid
Superboy I (Conner)
Superboy II
Superboy Prime
Supergirl I
Superman I (pre-Crisis Earth 2)
Superman II
Superman III (Nu52 Earth 2)
Superwoman I (Earth 3)
Superwoman II
Superwoman III
Superwoman IV
Superwoman V
Supremor
Swamp Thing
Swordsman I
S'ym
Szardos, Jimaine

T:
---------------------

Talisman
Talon-R
Talons
Talon
Tarantula I
Tempest
Terminus
Terra I
Terra II
Terrax II
Thanos
Tharok
The Thing
Thor-Girl
Thor I
Thor II (Masterson)
Thor III (Dargo)
Thor IV (Foster)
Thor Odinson
Thunder
Thunderbird I
Thunderstrike I (Eric)
Thunderstrike II (Kevin)
Thunderstrike IIb (MC2)
Thundra
Tigress I
Tigress II
Timber Wolf
Titania
Tornado (Elemental)
Toro
Tribulus
Trigon
Triumph
Troia (Donna Troy)
Tsunami

U:
---------------------

Ultimus
Ultra Boy
Ultra Girl
Ultra-Humanite (Dolores Winters)
Ultra-Humanite (mutated ape body)
Ultraman I (Earth 3)
Ultraman II
Ultraman III
Umar
Uncle Sam
Union Jack II
Union Jack III
Ursa Major

V:
---------------------

Valkyrie I
Valkyrie II
Validus
Vampirella
Vampire Templet
Vampire by Night
Vandal Savage
Varnae
Vengeance
Vibe
Vindicator
Vision II
Vision III
Vision IV
Viv Vision
Vixen
The Void
Void
Voodoo

W:
---------------------

Wagner, Jakita
Warmachine
War Skrulls
Warblade
Adam Warlock I
Adam Warlock II
Adam Warlock III
Warrior Woman I
Warrior Woman II
Warrior Woman III
Wasp I
Wasp II
Waverider
Werewolf
White Tiger III
White Tiger IV
White Witch
Whizzer I
Wiccan
Wild Child
Wild Thing
Wildcat I
Wildcat II
Wildfire
Wildpride
Winter Guard
Winter Soldier
Witchfire
Wizard
Wolf Cub
Wolfsbane
Wolverine I
Wolverine Ib (update)
Wolverine II (clone)
Wolverine III (Jimmy Hudson)
Wonder Girl II
Wonder Man
Wonder Woman I
Wonder Woman II (Artemis)
Wonder Woman III (Hippolyta)
The Worthy
Wotan
The Wrath

X:
---------------------

X-23
X'Hal
X-O Manowar
Xenith
XS

Y:
---------------------

Yondu

Z:
---------------------

Zadkiel
Zarathos
Zaruiel
Zatanna
Zealot
Zeus
Zoom

Palladium Stuff
Endiku Longhair
Hercules the Destroyer
Gilgamesh
Nightspawn setting Info The Olympian Club
Voltaic
Kingu the Chosen


Freedom City: I've even converted some of M&M guys over. I will be doing more of these.
Allies of Freedom
Alpha-Centurion
AlterniTeens
Archer
Argo
Atomic Brain
Black Avenger
Blackbird II
Blackstar
Bolt
Bowman III
Bowman IV
Britannia
Captain Thunder
Centuria
Centurion
Changeling
The Contenders
Crater Apes
Daedalus
Doctor Metropolis
Doctor Simian
Doctor Stratos
Doctor Tomorrow
Eldrich
Elite
Eule II
Eule III
Factor Four
Foreshadow
Galatea
Gunner
Halogen
Horus, the Avenger
Human Tank
Johnny Rocket
Krieg Kommandos
Lady Celtic
Lady Liberty II
Lady Liberty III
Lady Liberty IV
Lady Lunar
Liberty League
Magni
Magni - older
Malador
Mary Minstrel
Mastermind
Medea
Megastar
Meta-Gru
Navagatrix
Nereid
Nightwatch
Omega
Orion the Hunter
Patriot
Pseudo
Ragnarok
Raven I
Raven II
Raven III
Scarab
Schwarzpanzer
Sea King
Shadivan Steelgrave
Star Knight I
Star Knight II
Storm Knight
Superior
Talona
Tom Cypress
Ubermenschen
Ubersoldaten
Whoop-Ant

Malibu's The Protectors:
Air Man
Amazing Man
Arc
Arrow
Aura
Chalice
Eternal Man
The Eye
Ferret
Gravestone
Man of War
Masked Marvel (Night Mask I)
Mighty Man
Night Mask II
Nightmask III
The Witch

Gargoyles:
The Manhattan Clan
Broadway
Bronx
Hudson

Live Action: Movies, TV, ETC will be going here.
Batman '66
Bionic Bigfoot
Bionic Woman
Captain America (1970's movies Cap)
Captain Marvel (SHAZAM!)
The Crow
The Incredible Hulk
KISS
Maximillian (Vampire in Brooklyn)
Robin '66
Six Million Dollar Man
Talon
Wonder Woman '77

Homegrown Builds:
Headless Horseman
Vampry
Last edited by Sidious on Wed Feb 14, 2024 11:13 pm, edited 529 times in total.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

Image


Reserved for space
Last edited by Sidious on Tue Nov 16, 2021 12:58 am, edited 1 time in total.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

Attribute Benchmarks:

Fighting Chart:
  • Feeble (FB) 2 - No training or ability - children, Elderly, Aunt May.
  • Poor (PR) 4 - Average human ability - Normal Humans
  • Typical (TY) 6 - Minimal training or natural ability - Dr Octopus I
  • Good (GD) 10 - Some Formal Training - Police, Doctor Strange
  • Excellent (EX) 20 - Regular formal training - Cyclops, Nightcrawler
  • Remarkable (RM) 30 - Superior talent - Superboy, Spiderman
  • Incredible (IN) 40 - Superior talent with training - Iron Fist, Nightwing, Wolverine
  • Amazing (AM) 50 - Maximum human potential - Captain America, Wonder Woman
  • Monstrous (MN) 75 - Superhuman - Thor (Foster), Angela, Galactus
  • Unearthly (UN) 100 - Superhuman with intensive training - Thor, Hercules
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Agility Chart:
  • Feeble (FB) 2 - Physically limited - Elderly, Disabled
  • Poor (PR) 4 - Clumsy, inaccurate - Children
  • Typical (TY) 6 - Normal human reactions - Mister Fantastic
  • Good (GD) 10 - Some training in dexterity and accuracy - Colossus, Luke Cage
  • Excellent (EX) 20 - Intensive training in dexterity and/or accuracy - Cyclops
  • Remarkable (RM) 30 - Olympic athlete - Robin (Greyson)
  • Incredible (IN) 40 - Olympic gymnast - Captain America, Nightwing, Batman
  • Amazing (AM) 50 - Superhuman sense of dexterity or accuracy - Spiderman, Nightcrawler
  • Monstrous (MN) 75 - Superhuman training in dexterity and accuracy - Silver Surfer
  • Unearthly (UN) 100 - Movement and reactions in a flash, rarely misses - Odin, Celestials
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Strength Chart:
  • Feeble (FB) 2 - Press up to 50lbs - children, Elderly, Aunt May.
  • Poor (PR) 4 - Press up to 100 lbs - Normal Humans
  • Typical (TY) 6 - Press up to 200 lbs - Athletic humans
  • Good (GD) 10 - Press up to 400 lbs - Top Athletes, Daredevil, Nightwing
  • Excellent (EX) 20 - Press up to 800 lbs, Maximum natural human strength - Captain America, Batman
  • Remarkable (RM) 30 - Press up to 2000 lbs (1 ton) - Atom Smasher (normal height), Baron Blood
  • Incredible (IN) 40 - Light Superhuman, Press up to 10 tons - Spiderman
  • Amazing (AM) 50 - Moderate Superhuman, Press up to 50 tons - Martian Manhunter, Nova III (Alexander)
  • Monstrous (MN) 75 - Heavy Superhuman, press up to 75 tons - Wonder Woman, Captain Marvel (Batson), Solomon Grundy
  • Unearthly (UN) 100 - Elite superhuman, press up to 100 tons - Thor, Hulk, Sentry
  • Shift X 150 - Press up to 200 tons - Superman, Thanos, Blue Marvel
  • Shift Y 200 - Press up to 400 tons - Superboy Prime
  • Shift Z 500 - Press up to 800 tons
Endurance Chart:
  • Feeble (FB) 2 - Reduced o impaired ability - Elderly, Disabled
  • Poor (PR) 4 - Minimal ability or exercise - Children
  • Typical (TY) 6 - Occasional exercise - Normal Humans
  • Good (GD) 10 - Moderate regular exercise - Black Knight
  • Excellent (EX) 20 - Regular physical exercise - Daredevil, Iceman
  • Remarkable (RM) 30 - Intensive regular exercise - Captain America, Batman
  • Incredible (IN) 40 - Enhanced abilities - Spiderman, Wolverine
  • Amazing (AM) 50 - Enhanced and trained abilities - She-Hulk, Martian Manhunter
  • Monstrous (MN) 75 - Rarely tires, great fortitude - Wonder Woman, Thing
  • Unearthly (UN) 100 - Never Tires - Thor, Hercules, Sentry
  • Shift X 150 - Superman
  • Shift Y 200 - Superboy Prime
  • Shift Z 500
Reason Chart:
  • Feeble (FB) 2 - Impaired - Hulk, Solomon Grundy
  • Poor (PR) 4 - Limited exposure to technology - Aurora
  • Typical (TY) 6 - Operate common technology - Daredevil
  • Good (GD) 10 - Install current technology, comprehend multiple languages - Luke Cage, Doctor Strange
  • Excellent (EX) 20 - Modify existing technology - Captain America, Superman
  • Remarkable (RM) 30 - Understand advanced technology - Spiderman, Deathstroke
  • Incredible (IN) 40 - Create advanced Terran technology - Iron Man, Swamp Thing
  • Amazing (AM) 50 - Create bleeding edge technology, understand alien technology - Mister Fantastic, Darkseid
  • Monstrous (MN) 75 - Improve advanced alien technology - Brainiac 5
  • Unearthly (UN) 100 - Is, in fact, an alien technology - Brainiac
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Intuition Chart:
  • Feeble (FB) 2 - Unaware of surrounding, limited or impaired senses - Man-Thing
  • Poor (PR) 4 - a little slow - Solomon Grundy
  • Typical (TY) 6 - Normal human senses - normal humans
  • Good (GD) 10 - Above average intuition - Human Torch
  • Excellent (EX) 20 - Fine eye for detail - Nick Fury, Mister Fantastic
  • Remarkable (RM) 30 - Detective skills or background - Martian Manhunter, Spiderman
  • Incredible (IN) 40 - Trained detective, strong empathic sense - Batman, Captain Britain
  • Amazing (AM) 50 - In tune with surroundings - Prof X, Superman
  • Monstrous (MN) 75 - Highly trained and focused senses - Daredevil, Wolverine
  • Unearthly (UN) 100 - Cosmically aware - Watcher
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Psyche Chart:
  • Feeble (FB) 2 - Easily dominated or programmed - Dreadnought
  • Poor (PR) 4 - Young, untrained, hampered in sense of will - Rogue, Aurora
  • Typical (TY) 6 - Normal human willpower - Normal Humans
  • Good (GD) 10 - Resist ordinary mesmerism - Wiccan, Daredevil
  • Excellent (EX) 20 - Some experience with mental control or mystic forces - Wonder Man, Spoiler
  • Remarkable (RM) 30 - Trained in resisting outside will-dominating forces - Saturn Girl, Red Hulk
  • Incredible (IN) 40 - Highly trained, or possessing great strength of will. Minimum to enter the Green Lantern Corps - Zatanna, Spiderman
  • Amazing (AM) 50 - Indomitable willpower - Marvel Girl, Doctor Doom, John Stewart
  • Monstrous (MN) 75 - Intense training in mental powers, experience in wielding those powers - Hal Jordan, Loki
  • Unearthly (UN) 100 - A closed mind, practically uncontrolled by outside forces - Doctor Strange, Darkseid
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Last edited by Sidious on Thu Apr 16, 2020 12:40 pm, edited 1 time in total.
RUSCHE
Posts: 373
Joined: Wed Nov 16, 2016 3:50 pm

Re: Sidious' FASERIP Builds: It begins!

Post by RUSCHE »

Looking forward to this, my first Rpg games were Marvel and Star Frontiers. 1984 was a good year. 😀
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

The Atom II - Palmer

Post by Sidious »

Image

The Atom II:

STATISTICS:
F: Ex/20
A: Ex/20
S: Ty/6
E: Rm/30
R: In/40
I: Ex/20
P: Ex/20

Health: 76
Karma: 80
Resources: Excellent
Popularity: 35

BACKGROUND
Real Name: Raymond “Ray” Palmer
Occupation: Professor, scientist, adventurer
Legal Status: Citizen of the United States
Identity: Public
Other Known Aliases: None
Place of Birth: United States
Marital Status: Divorced
Known Relatives: Jean Loring (ex-wife, deceased), Princess Laethwen (wife, deceased), Danny Palmer (brother, deceased), David Palmer (father), Susan Palmer (mother, deceased), David Palmer (uncle)
Base of Operations: Ivy University, Ivy Town, Connecticut; formerly Morlaidh, Brazil
Past Group Affiliations: Justice League of America; formerly Suicide Squad, Teen Titans, Katarthans
Present Group Affiliation:

KNOWN POWERS:

Shrinking: CL 1000, The Atom can shrink to the size of atomic particles

Mass Increase: Remarkable (30) can increase his density to deliver Rm/30 strength punches

Teleportation: Remarkable (30), through phone lines.

TALENTS: Acrobatics, Detective, Martial Arts B, E, Blunt Weapons, Physics, Chemistry

CONTACTS: Justice League, Ivy Town University, Teen Titans

HISTORY:
Ray Palmer is the Atom, the Mighty Mite, a superhero with the ability to shrink to incredible sizes while retaining his full mass, making him a formidable combatant. He was a member of the original Justice League of America, where he gained a great deal of respect from his peers. Aside from his crime-fighting career, he is also one of the world's top scientific minds, given his background as a brilliant physicist. He is capable of shrinking to subatomic sizes, and explores the universe on a frontier unknown to any other man.

Ray Palmer grew up in Ivy Town, Connecticut where he studied physics at Ivy University, under renowned scientists such as Alpheus P. Hyatt. He began dating law student Jean Loring, eventually becoming exclusive. Both graduating and working in their professions, Ray would frequently ask Jean to marry him, but she would always decline, wanting to establish herself as a lawyer before get-ting married and settling down.

While a physics graduate student, Ray Palmer discovered a tiny fragment of white dwarf star material that had fallen to Earth. Investigating matter compression, Ray theorized that if he were to grind a lens from this fragment and focus ultraviolet light through it, he could shrink anything struck by the light down to a fraction of its original size. Ray rushed off to his laboratory, tried the experiment, and found that it worked exactly as he had imagined but the objects he shrunk became unstable and exploded moments later.

A couple of days later, a disillusioned Ray and some friends became trapped in a cave-in while out spelunking. Ray was forced to risk instability and use the shrinking lens on himself in order to escape the cave and save the lives of his friends. For some reason, however, Ray didn't explode and returned to his normal height. In fact, the shrinking lens worked on his body much better than he had expected, and he developed a set of control devices that gave him limited control over his weight as well as his size. Ray later hypothesized that some unknown "x-factor" in his genetic makeup prevented his atoms from becoming unstable, though many scientists now believe that Ray's ability to shrink was actually made possible by the "Metagene", which is the source of many superhumans' powers.

Keeping his discoveries a secret, even from his Jean, Ray created the identity of the Atom and began a career of crime fighting in Ivy Town. In his first recorded adventure, the Atom stopped the crook Carl Ballard from exploiting the tiny alien Kulan Dar, to commit his crimes. Foiling this plot, the Atom became a trusted hero in Ivy Town, and established a great working relationship with the local police. Next, the Atom defended the wealthy Doctor Gordon Heath from a plot against him orchestrated by his caretaker Bates.

The Atom's heroics made him an ally of the CIA, who sent him overseas to rescue Professor Anton Kraft from foreign spies. Returning home, he stopped crooked newspaper reporter Greg Phillips from stealing valuable chess pieces. The Atom met his first supervillain when battling Jason Woodrue, an exile from the Floral Dimension, who attempted to take over the Earth with specially bred plants. The Atom defeated Woodrue with the help of Maya Queen of the Dryads that live in the Floral Dimension. Atom next stopped jewel thief Bart Tranter with the help of the self-proclaimed Mr. Odd and recaptures Carl Ballard when he masters Kulan Dar's teleportation abilities.

The Atom would next be used in a bizarre plot by Amos Fortune and other villains to destroy the Justice League of America, using a dememorizor ray to pit the Atom against the League. With the aid of the Atom, the team of heroes would defeat Fortune and his minions and elect the Atom as a member of their group. Next, the Atom would have his first clash with Chronos, a criminal obsessed with time.

Reconnecting with Professor Hyatt, Ray would learn of Hyatt's experiments with the Time Pool, a device of Hyatt's creation allowing him to "fish" for items out of a tiny portal that can bring items through time. As the Atom, Ray would travel back time to ancient Middle East where he would help a young boy named Hassan best a group of thieves and bring back a golden Dinar for Hyatt's study. When simultaneous nuclear explosions on Earth-One and a parallel world causes the two to merge, the Atom helps the JLA prevent the inhabitants of that world from destroying three major cities on Earth to prevent the cataclysm and work together to resolve the problem.

When visiting Happy Harbor, Rhode Island to give a lecture as Ray Palmer, the Atom comes to the rescue of Entron Kol a visitor from a sub-atomic world who is trapped on Earth and uses a wish fulfillment device to try to draw help to his plight. Returning to Ivy Town, the Atom foils an attempt by a crooked photographer named Elkins from framing Tom Parks for crimes he did not commit. Ray would next attend a JLA meeting were the team would ponder how to get out of a dangerous scenario posed by one of their fans.

When Ray's colleague, the world-traveling Ted Ralston is turned into diamond by a strange stone he brought back from one of his expeditions, Ray would travel into the microscopic world inside the gem where he would clash with the Atlantean tyrant Karl Jat. Next he would foil jewel thief Fred Harris' plot to rob a lake side community using local folklore to hoax the people into thinking the thefts were perpetuated by a ghost. The Atom would next be targeted with the rest of the JLA by the Tornado Tyrant. In another adventure with the Justice League, Ray would aid the League in liberating the people of the microworld of Starzl, whose three android defenders had turned evil.

Back in Ivy Town, Atom would foil a plot by stage manager Howard Crane from framing former astronaut Peter Venner for crimes he did not commit and in a Time Pool adventure travels back to 18th cen-tury London to foil Dick Turpin from stealing the king's gold. The Atom and the rest of the JLA would next be forced into exile from the planet Earth due to the manipulations of Dr. Density, however the JLA would foil this plot, ending their exile. When preventing an invasion of Earth from the Thalens, the Atom would team up with extraterrestrial lawman Hawkman and his partner Hawkgirl, forming a long lasting partnership between the trio.

On another Justice League case, the Atom and his fellow JLA members would clash with Spaceman X. Later the Atom would be present with the JLA in their first team up with the Justice Society of America, their counterparts from Earth-Two, against the Crime Champions, a group of villains from both universes. While on the home front, Ray would battle an escaped Dr. Light, stop Alfred Trask an art gallery employee working the master-pieces his employer has on display, would battle an evil doppelganger created of himself created out of a lab experiment gone awry and thwart an attempted kidnapping of the king of France during a Time Pool adventure to the year 1609. His next meeting with the JLA would be less eventful with the group relating their battle against Queen Bee while Ray would tell them of his encounter against Dr. Light.

Working with the CIA once again, the Atom would go to Vienna to collect the plans for a new anti-gravity metal, however exposes it as a communist plot to destroy America, and back home foils Doro Briggs' theft scheme involving hoaxing people into believing that she can transform into a swan. The Atom aids his fellow Justice League colleagues in once more defeating and capturing their old foe Kanjar Ro and Kraad the Conqueror, tyrant ruler of a sidereal dimension.

Back home, Ray would attend a Ivy University ten-year reunion, where he would foil Jack Archer's attempt to use hypnosis to steal a priceless Buddha statue, followed by a cruise with Jean Loring where he would stymie invaders from Randath. Next Atom and a number of his fellow JLA members would be rapidly aged by Despero, but later restored to normal following Despero's defeat at the hands of his fellow JLA members who were unaffected.

On the home front, Ray would find his powers being used for crime when he is temporarily the prisoner of a crook who uses his body as a power source for a ray gun and later uses the Time Pool to travel to Baltimore circa 1849 where he helps Edgar Alan Poe solve a mys-tery involving stolen gold coins. Atom would next aid the Flash in stopping an invasion of Earth by Attila-5. Later the Atom and his friends in the Justice League would be manipulated by the ultra-galactic "I", an evil being whose very existence was threatened by the JLA's continued success.

In Ivy Town, Ray would clash once more with Chronos and clear the good name of his civilian identity when he is accused of a crime he did not commit. Back with the Justice League, the Atom is present when Green Lantern relates a solo adventure to the group and would be among the super-powered members of the League to go on "strike" following a UN sanction preventing them from using their powers, all a plot orchestrated by the evil Headmaster Mind. Still with the League, he would be present when a video created by Superman's father Jor-El, regarding the other planets he considered sending his son prior to Krypton's destruction.

Resuming his activities in Ivy Town, Ray would battle his own costume when it briefly gained sentience and aid Doc Magnus in rebuilding the Metal Men and stop the evil Uranium. When visiting his old classmate Ed Thayer, Atom would get caught up in an attempt by foreign spies trying to steal Thayer's Illusion-Maker device and foil the teleporting Hyper-Thief's robberies. Atom is also present when the Justice League invites his ally Hawkman into the group and in attendance of Aquaman's marriage to Mera.

Next, while on vacation the Ray becomes the temporary pawn of criminal inventor Andrew Frost, battles Brain Storm with the JLA, crushes the Hooded Hijackers, and uses the Time Pool to travel to the 19th Century, where he comes to the rescue of writer Jules Verne. Atom would become an unwilling pawn of the Endless One, and is forced to fight some of his fellow JLA members and when restored to normal becomes a victim in one of Dr. Destiny's plots to get revenge against the JLA.

The Atom would have to combat side-effects of his Time Pool adventures when battling the evil Phantom Mask, and spend a brief time thinking he was a flea in a flea circus when spies attempt to replace Ray Palmer with one of their own agents. He would next aid Zatanna search for her missing father on a micro-world ruled by the Druid. Later, joins with the Justice League in once more battling Brain Storm. Going solo, Atom prevents crooks from benefiting from his "stool-pigeon" computer and with the aid of Maya and the Dryads posing as Leprechauns, convince Arthur Ennis to fill a witness report with the police following a robbery. During his next team up with Hawkman, and Hawkgirl against Matter Master, the trio of heroes would trust their secret identities to each other. Atom and his fellow JLA members would team up with the JSA against the evil Johnny Thunder of Earth-One who has manipulated the Thunderbolt into creating Earth-A and the Lawless League, criminal versions of the Justice League.

The CIA once more hires the Atom to stop a group of Russian spies who are attempting to manipulate Jean Loring's father in an attempt to get at the Atom, and on another Time Pool to 18th century London where the Atom prevents one of Professor Hyatt's ancestors from being thrown in debtors' prison. Atom would also aid his fellow JLA members in preventing global disaster and conflict inadvertently created by Andrew Helm's Corti-Conscience machine. Acting solo, he stops a common thug named Eddie Gordon from enslaving the Bat-Knights of the Elvaran people. Atom next helps Batman, Robin, and Elongated Man capture "Numbers" Garvey and his gang.

The Atom also aids the Justice League in defeating the Key during his attack. Returning to Ivy Town, the Atom makes up a story about alien invaders to make the return of a radionball sound like a more exciting adventure and foils a rob-bery plot orchestrated by groundskeeper Billy Knowels. Atom's powers are briefly pilfered by Professor Ivo in a plot against the Flash, when the Flash relates the story to his fellow JLA members including the Atom, they are unaware as they are not using their powers at the time. Next Atom would join the Justice League and Metamorpho in battling the Unimaginable.

After liberating the Floral Dimension and Earth from destruction at the hands of Jason Woodrue, the Atom would join the JLA in curing Batman, Green Lantern, and Flash from a plague infected upon them by the Unimaginable. Atom would return to Ivy Town, to foil a series of robberies orchistrated by Bill Jameson, the so-called "Man in the Ion-Mask". Working with the CIA once more, the Atom would travel to Russia to foil Boris Kalumchuk's plot to poison America with irradiated gold. Ray would next join the Justice League of America in their battle against the Shaggy Man.

Back in Ivy Town, the Atom would earn a new villain in the Bug-Eyed Bandit. During this adventure Jean accepts proposal for marriage for fear that Ray would eventually be-come too absorbed in his work to ask her anymore. When both Earth-One and Earth-Two are threatened by the Anti-Matter Man, the Atom would be one of the Justice League and Justice Society members gathered to combat the threat.

Going solo in Ivy Town once more, the Atom would crush the Panther Gang and going on another Time Pool journey to 18th century France where he foils an assassi-nation attempt against Benjamin Franklin. Returning to the JLA, the Atom would aid them in stopping the Lord of Time from manipulating Vietnam War hero Sgt. Eddie Brent. Returning home, Atom would clash with once more against his old foe Chronos. Later, when the entire population of Ivy Town suddenly shrinks, Ray learns that a chunk of white dwarf star landing in the city water supply is the cause, and cures the people with no ill side effects. Ray would next work together with his Earth-Two counterpart in foiling a plot by the Thinker to rob Earth-One and escape to Earth-Two. At a JLA meeting, Atom, Green Lantern, Hawkman, Batman and Elongated Man would all learn that of Zatanna's success in freeing her father with the help of magical proxies that she created of the heroes following her respective en-counters with each of them.

Ray would return to Ivy Town where he would stumble upon and foil another plot by Eddie Gordon to manipulate the Elvarian Bat-Kights. He is also present when the JLA must face the evil Mastermind, who has turned many of the League member’s weapons against them. Atom would team-up with Hawkman once more to search for the missing Johnny Burns, a reformed crook, to reunite him with his sick mother. During the encounter, they battle Toyboy, Johnny's evil half brought to life when Mrs. Burns is briefly endowed with mental powers follow-ing a scientific accident. Rejoining the JLA, Atom would foil the Royal Flush Gang's attempt to destroy the League.

When paralyzed in a lab accident, Ray manages to get Jean to activate his size-control devices causing him to shrink to microscopic size, freeing him of the paralysis. Before returning to Earth, he would save the sub-atomic people of Palonds from the evil Honds. The Atom would also be present to cheer on a UN-sponsored charity race between Superman and the Flash. He would later team-up with Aquaman against the plankton creature called Galg the Destroyer. After a rematch against the Bug-Eyed Bandit, the Atom would team-up with the Elongated Man against Chronos. After battling the Big Gang, witnessing another race between Superman and the Flash, foiling "Smarts" and his gang, Atom has another Time Pool adven-ture to London to prevent Colonel Tom Blood from stealing the crown jewels from the Tower of London.

The Atom is one of the members of the Justice League enslaved by Queen Bee, until they are saved by Batgirl. In another revenge plot against the Justice League, Dr. Destiny briefly switches the League's bodies with some of their greatest foes. For a time, Atom would be forced to trade bodies with Jason Woodrue, until Dr. Destiny's ultimate defeat. When twin transmitter towers on Earth-One and Earth-Two cause people to rapidly age either forward or back-ward, Earth-Two's Atom would have to briefly battle a young and hot-headed Ray Palmer before destroying the towers and returning everyone back to normal. Atom would next work with Batman in foiling the Cannoneer from robbing the Brotherhood Express. The Atom would also be involved in a Justice League case where the group would get embroiled in a gang war between the Pyrotekniks and the Bulleteers in a complex scheme hatched by mobster Leo Locke.

The Atom would soon gain an un-usual ally in his next adventure, Major Mynah, a mynah bird that he meets foiling a group of Viet Cong soldiers from raiding a Cambodian temple while on an archeological dig in the region. With the bird in-jured in the battle, Atom takes the helpful creature to Hawkman who replaces the bird's broken wings with mechanical ones. Major Mynah becomes Ray's pet, following him in both his civilian and costumed identities. After helping the Atom capture crooks, Major Mynah's involvement almost tips Jean off to Ray's secret identity and so he comes up with a method of dis-guising Mynah for future adven-tures. The Atom would return to the Justice League and foil the Key's plot of using Superman to destroy the JLA and later battle Dr. Anomaly. Ray and Major Mynah would next go into action to stop an invasion from the alien Physalians from feeding on the humans they have captured. The Atom is one of the JLA members seemingly killed by T.O. Morrow, he is restored to life following Morrow's defeat at the hands of the JSA, their new ally Red Tornado and surviving mem-bers of the JLA.

As time would go on, Ray would eventually get involved in less frequent solo adventures, often teaming up with either Hawkman or getting involved in many of the Justice League's cases.

Ray joins Carter and Sheira Hall on vacation in Mexico City and battles Telka and his followers. With the Justice League, the Atom battles the laughable Generalissimo Demmy Gog of Offalia, in a pathetic attempt to conquer the world. The Atom next is hired by the FBI to break up a spy ring. He succeeds thanks to the intervention of Major Mynah. This would mark the Atom's last use of Major Mynah. The bird's ultimate fate is unknown. Atom also finds himself involved in a revenge plot enacted by criminal Jason Madden, who attempts to kill his former accomplice Chuck Wheeler. Atom aids the Justice League in clearing Green Arrow's name in a murder frame-up plotted by Headmaster Mind and the Tattooed Man. Ray is involved in a Justice League investigation of the new costumed vigilante known as the Creeper.

While attending a science convention with Carter Hall, Ray and Carter are attacked by a man re-sembling Carter. This gets them embroiled in a battle against the Shiva, Hindu goddess of destruc-tion, who with her army of Nether-Men is attempting to win back wor-ship of humanity. Through the ef-forts of the Atom, Hawkman and Hawkgirl the plot is thwarted. The Atom would join his fellow Justice League colleagues in traveling to Mars and aiding their comrade Martian Manhunter against the evil Commander Blanx, a battle ends in J'onn J'onzz's resignation from the team. Ray next goes into action as the Atom to foil a plot by rival university professor Horace McByrd to discredit Ray among his peers. Ray next joins the JLA and Hawkgirl in saving Hawkman who has been turned into salt by a group of demons, fighting off their minions a biker gang known as the Gruesome Ghouls in the process. When Professor Heinrich von Rilk is almost assaulted by Ivy Universi-ty students for destroying an electron-microscope, Ray learns that Von Rilk did it to prevent an inva-sion from a microscopic world. Investigating the claims as the At-om, Ray confirms Heinrich's story, and stops the invasion by defeating its vanguard, a creature known as Ag. Atom would be among the members of the Justice League and Justice Society who would ban together to save both universes from the threat of Aquarius, a living star creature bent on revenge for being exiled by his superiors.

When Jean Loring is kidnapped by the people of Jimberen, a microscopic world who believe that she is the descendant of their ruler, Atom and Hawkman team-up to rescue her. However, due to the radiation the people of Jimberen expose Jean to, she is driven insane from the ordeal. With technology on Hawkman and Hawkgirl's homeworld of Thanagar making it possible to cure Jean, Atom would entrust her to the care of Hawkgirl.

Focusing on Justice League business, Atom would be one of the members who would accidentally have an evil duplicate of himself created out of his ego, which would battle new Justice League member Black Canary. When an influential man named John Dough would attempt to turn the United States government against the JLA, manipulating Snapper Carr into betraying the group, the Atom would be involved in the conflict, which would reveal Dough to be none other than the Joker. Atom and the Justice League would soon setup shop in a new base, an orbital sat-ellite above the Earth.

During this time, Atom and the other members of the JLA would team up with the Vigilante against the Doomsters, aliens who threatened to pollute the Earth.

Ray would ultimately learn that Hawkgirl's quest to restore Jean's sanity on Thanagar was met with trouble when both women's souls were stolen by Norch Lor, a scientist from Thanagar who's misguided intention to save the universe from the coming "end of all things" was attempting to collect the souls of all living beings in a Ghenna Box. With the help of Tomar-Re of the Green Lantern Corps, Ray and the Justice League would restore Hawkgirl and Jean's souls to their bodies, Jean however would still remain insane. Atom and Hawkman would travel together enroute to Thanagar to try and get Jean the help she needs, and along the way run into the threat that Norch Lor was attempting to protect them from: The insane Jest-Master, who leaves all those in his path completely mad. With the help of the Justice League, Atom and Hawkman would defeat the Jest-Master. In the aftermath of the battle, Jean's constant exposure to Jest-Master's insanity rays would restore her sanity to normal. Returning to Earth, the Atom would once more join the Justice League and the Justice Society in preventing another threat to both Earth-One and Earth-Two. This time coming from a being called Creator2, whom by utilizing Red Tornado's connection to both realities, would attempt to merge the two universes together, threatening to destroy both. Atom and his colleagues would foil this plot, however the Spectre would seemingly perish in the process.

Ray and Jean's marriage would become strained over time as Jean's law practice and Ray's devotion to both science and super-heroics would take time over their romance.

Soon, Jean would begin an affair with her fellow lawyer Paul Hoben, which Ray would stumble upon one night. Realizing their marriage was on the rocks, Ray would decide to investigate White Dwarf star radiations he detected out of South America and decide to investigate it without Jean. Taking a flight with some drug runners, he would learn too much about an illegal cocaine field and prompting the pilots to attempt to kill Ray. However, the pilot would be shot and Ray would jump ship and shrink down to Atom size. Ray would be struck by lightning trapping him at a height of six inches. The plane would crash, and because one of the men aboard stole one of Ray's rings, the world would presume him dead and Jean would go on with her life and pursue her relationship with Paul. Ray meanwhile would find himself captured by aliens known as the Katarthans—small aliens whose ancestors were left on Earth centuries ago and live in a world of high technology and barbarism. With a revolt immanent, Ray would be captured along with members of a resistance led by Taren.
Forced into gladiator battles, Ray would learn the Katarthans' language and befriend Taren and learn that he hoped to overthrow their leader Caellich and marry princess Laethwen. The two men would become unknowing pawns of Deraegis who would seek to cause the people to revolt against Caellich so that he could rule. To this end, he would blind Taren, causing the people to protest. Taren, Atom, and Laethwen would escape the arena and flee into the jungles where they would reunite with the rebels. Knowing his end is near, Taren would turn over leadership of the rebels to Atom, and perish while the group fled an army of carnivorous ants. Atom and Laethwen would soon fall in love with each other. Atom would lead the warriors on to Moralaidh to launch a revolution. In the final battle, both Caellich and Deraegis would be slain, but not before De-raegis would activate an old star drive powered by a white dwarf star fragment. Attempting to save his newly adopted people, Ray would dive into the plant to try and stop the reactor from exploding. However, the white star radiation would cause him to grow as it irra-diated him and smash his way through. Growing to near human height, Ray would frighten the people away before the reactor exploded. Restored to his normal height and in a delirium caused by radiation exposure, Ray would pass out and be found by rescuers. Waking up in the hospital, Ray would come to realize that he no longer had an interest in returning to his old life and have moved on from Jean. Having learned that Jean had come to South America looking for him he would decide to finalize their divorce and try to find Laethwen again.

Returning to Ivy Town to settle his affairs, Ray would realize that there would be no way to rekindle his romance with Jean. In repairing his size change belt, Ray would find that the process of shrinking would cause him great pain due to his absorption of massive amounts of white dwarf radiation and would fear that constantly changing his size could eventually kill him. Finalizing his divorce from Jean, Ray would put his money on an expedition back into South America, taking along with him writer Norman Brawler to chronicle the experience. The two men would run afoul of drug dealers and Ray would shrink down to Atom, giving up his normal height seemingly for the last time to help destroy the drug operation. Finding the Moralaidh tribe and being reunited with Laethwen, Ray would leave Norman to find his own way back. Norman would publish the tale in a book called Atom's Farewell, which would become a best seller.

Ray would lead Laethwen's people in building a new New Moralaidh and rebuilding the alien societies lost technology, he and Laethwen would become wed as well. However, his past life could not stay away, as when Jean would marry Paul Hoben and when the newlyweds would clear out Ray's lab she would accidentally shrink herself. In order to restore her to her nor-mal height, Paul would have Norman Brawler lead him and Jean to find Ray. However, along the way, Jean would be captured by minions of rebel leader Torgul who had captured many of the Moralaidhian women including Laethwen. Ray would lead a mission to rescue the captured women, which would end in Torgul's death, and the freedom of his people. With Jean restored to her normal height, Ray and Laethwen would wish them farewell, Ray leaving Paul with his old size changing belt.

Ray would remain New Moralaidh's champion but would come at times to aid his old allies in the Justice League of America.

When the evil Anti-Monitor attempted to destroy the entire multiverse, his opposing force the Moni-tor would sacrifice his life to shunt the five surviving realities into limbo, however they were slowly merging together causing chaos on all worlds and threatening their destruction in the process. Alexander Luthor, Jr. of Earth-Three and the Harbinger would gather heroes and villains from all realities in an attempt to rally their support in saving what was left of the multiverse. Atom would be among their numbers and would agree to aid in the effort.

Ray would be called in to examine the Red Tornado, who is recaptured by the heroes following a lengthy captivity under the Anti-Monitor who converted the android into an engine of destruction. However, despite the best efforts of the Atom and T.O. Morrow, the Red Tornado would self-destruct, causing massive damage to the JLA Satellite, and apparently destroying the Red Tornado.

Later on in the Crisis, when a united group of super-villains from each surviving reality would attempt to conquer each earth, Atom would be among a group of super-heroes dispatched to Earth-S to attempt to quell the uprising in that reality. Although the heroes there were made prisoner, the Atom would be part of a counter attack of heroes that were uncaptured, and would succeed in freeing Billy Batson allowing the boy to change into Captain Marvel and turn the tides of battle.

The Katarthans and their village were soon wiped out by a horrible fire and the Atom returned to Ivy Town, only to find that one of his friends had written a book exposing Ray's secret identity in his absence. After battling various foes, such as Strobe, Humbug, and Swarm, Ray learned that a US Government agency had engineered the destruction of the Katar-thans, in order to induce his return to the States. He avenged the Katarthans by permanently reducing the agents responsible for the massacre to six inches in height. Ray returned to Ivy Town just long enough to bid his friends farewell, and then briefly went into hiding.

The shrunken agents, now calling themselves the Micro Squad, vowed revenge on Ray. Ginsburg, one of their number, made an at-tempt on Ray's life, but died in the attempt. Ray approached Amanda Waller, who convinced him to fake his own death and secretly join the espionage unit known as the Suicide Squad. As a part of this mission, Ray went undercover and Adam Cray served in the Suicide Squad as the new Atom. Adam was killed by Blacksnake and Ray resumed the role of the Atom. Later still, he joined the then-current Justice League on a semi-active basis.

Al Pratt, the original Atom, died during a battle against Extant in Zero Hour. During this event, Ray was also hit with a blast of chrono-energy that deaged him into a youth again. He would go on to become a member of the Teen Titans.

In time, Ray and Jean were able to be friends again. In the divorce she had received half of his patents. As a gesture of friendship, Jean decided to sign them back to him. Little did he know that this was but one of many facets to Jean's deadly scheme to win Ray back. Since their divorce, Jean had somehow become seriously deranged and believed that the only way to be reunited with Ray was to force the issue. Incredibly, she devised an elaborate plan to endanger Sue Dibny, wife of Elongated Man Ralph Dibny. Jean was privy to the fact that every year on her birthday, Ralph would be absent solving a custom-tailored mystery devised by Sue. She bypassed the Dibnys' security by shrinking down and traveling via the phone lines into their home. She then entered Sue's body and obstructed the blood flow to her brain. To cover up this evidence, Jean scorched Sue's body.

Jean knew that this event would send all the heroes scrambling to protect their loved ones and—hopefully—drive Ray back into her arms. Jean employed two other schemes to cover her tracks. First, she faked an attempt on her life, then she hired Captain Boomerang to kill Robin's father Jack Drake. She supplied Drake with a gun to defend himself, hoping that Boomerang would be killed and that everyone would believe he was Sue's killer as well. Eventually, Dr. Mid-Nite's autopsy of Sue's body revealed the truth, and the Atom himself elicited a confession from Jean after she inadvertently spilled the beans when asking about a letter sent to Jack along with the gun. Ray managed to put two and two together because Batman had taken the letter away from the crime scene even before the police arrived, so only he and the Leaguers were supposed to know of its existence. She was promptly admitted to Arkham Asylum. With Jean's incarceration, Ray was overwhelmed with despair, and shrank continuously until he vanished completely into a micro-scopic or subatomic world.

Ray's legacy would continue on with Ryan Choi utilizing a version of his costume and shrinking de-vice to become the current Atom for a short time.

During the missing year following the events known as the second Crisis, Palmer's technology is em-ployed by Supernova to shrink and grow in size in order to enter and exit the bottle city of Kandor.

Ray took refuge the Nanoverse, and met a young mystic who told him about the new reformed existence of the Multiverse. He traveled through different realities and ffound himself in Earth-51, where its heroes eradicate supercrime and create a utopian Earth. There he witnesses his Earth-51 counter-part's death and took his role in this reality including marrying this world's Jean Loring.

While there he studies much about his Earth-51 counterpart and dis-cover he never became the Atom and acted as a scientist consultant to the Earth-51 Justice League. Also this Ray gifted with the ability to be immune to all kinds of dis-eases and viruses. Furthermore, the Earth-51 Palmer worked on preventing the deadly Morticoccus Virus, and knowing that in every reality of the Multiverse there is deadly chance that the virus would appear decided to travel the Multiverse and inoculate each inhabitant with his immune system. Realizing the importance of his counterpart's work, Ray carry on Earth-51 Ray's work and travel to differ-ent worlds inoculating each denizen of every Earth with a resistance to the Morticoccus Virus.

Unknowable to Ray the Monitors and the Challengers from Beyond (Kyle Rayner, Donna Troy, Jason Todd and Bob the Monitor) were scouring the reformed Multiverse for him as they believe that he may be the one to prevent a cataclysm known as the Great Disaster. Even-tually the Challengers discover him and learns his history on Earth-51. Shortly afterward Bob reveals his intention in killing Ray. With the Challengers' help, Ray escapes but witness the death of his Earth-51 friends and his alternate wife.

Despite what the Challengers were told by the Monitors, Ray reveals to them that it was the Ray Palmer of Earth-51 who was meant to stop the Great Disaster.

After joining the Challengers, teaming up with Jimmy Olsen, Forager, Harley Quinn, Holly Robinson, Mary Marvel, and Firestorm on Apokolips, Ray discovers that Karate Kid was infected with the Morticoccus Virus. Following the damages to the planet by the Pied Piper and Brother Eye, Ray secretly eavesdropped on Monitor Solomon and Darkseid, learning that Darkseid wanted to remake reality and Solomon wanted the Great Disaster to happen. Alerted by this, Ray returned to the others and was pressured into curing Karate Kid.

Ray and the others were then teleported back to the reconstructed Earth-51 and seek advance medical attention from Project Cadmus; however, once they were at Cadmus Karate Kid was already dead.

Ray helped the scientists at Cadmus in finding a cure to the Morticoccus Virus after the virus was released to the world. Despite everything he has done, the Great Disaster prevailed forcing Ray and his friends to return back to their Earth.

After returning to their world, Jimmy Olsen is kidnapped by Mary Marvel, who has been corrupted by Darkseid. Ray hitches a ride from within Jimmy. When Darkseid takes control of Jimmy's powers, Ray locates and shuts down the control sphere inside Jimmy's brain, but is then swarmed by Apokoliptian antibodies. While es-caping this onslaught, Ray discovers the "battery" containing the New God spirit energies. Ray removes it from Jimmy's head and shatters it, releasing the energies.

Ray later (after much cajoling) joins Donna, Kyle, and Forager in their new mission as border guards to the Multiverse, realizing that there is nothing left for him on New Earth anymore. However, Palmer returns to New Earth one more time, upon realizing that his old nemesis Chronos had taken his identity to mislead a young pretender to his identity, Ryan Choi. After helping his successor to once again save Ivy Town, he returns to the Multiverse with a new sense of fulfillment, leaving his town in the hands of a new, capable hero.

During the Final Crisis, Ray returns to New Earth and works with Choi again to aid in the efforts to evacuate the last free humans.

During the events of the Blackest Night, Ray asks Hawkman to visit his wife Jean Loring's grave to be honored as a fallen member of the community, but Hawkman refuses due to her murdering Sue Dibny. Ray later called Hawkman again, over the phone (unaware that his friend has been killed and resurrected as a Black Lantern). Atom is then invited to visit Carter in order to discuss his heartache over his wife which the deceased Carter planned on killing him.

Arriving at Carter's house, he was attacked by the Black Lantern Hawkman and Hawkgirl, and only escaped by miniaturizing himself and hiding in Carter's Black Lantern Ring. Ray did a thorough exploration of the ring, discovering that it was nothing like Hal Jordan's power ring, instead made of dark matter with micro-wormholes sending energy to an unknown source. Jumping out, he helped Hal and Barry Allen fight off the Black Lantern Justice Leaguers, with his compassion attracting the Black Lantern Dibnys. Ralph mocked Ray for still being love with Jean after she killed Sue, but the two Dibny Lanterns were destroyed by the Indigo Tribe, the wielders of the indigo light of compassion, then teleporting the three living Leaguers to the Hall of Justice, where they met up with Firestorm Jason Rusch and Mera. After Indigo-1, leader of the Indigo Tribe, explained that the Black Lanterns were expressions of darkness which considered the living to be invaders, Barry and Hal pointed out that Ralph and Sue had no reaction to each other’s' attack, leading Ray to conclude that the Black rings were some sort of organic computer that rebooted the body without restoring their essences. Before they could plan a proper counter-attack, the Black Lantern League arrived and attacked, and the Indigo Tribe teleported Hal away, leaving Ray, Barry, and Mera without a means to effectively fight the Black Lanterns. Ray had almost been turned into a Black Lantern by a reanimated Batman but ultimately been protected by an unknown force. Ganthet inducts him into the Indigo Tribe as a deputy for his strong compassion.

Indigo-1 claims that she can teleport the armies of each Lantern Corps onto Earth, if given time to meditate. So, the responsibility falls to Ray to protect her while she does so. Before she enters her trance, she reveals to Ray that the indigo staff and his overwhelming compassion allows him to mimic the other powers of the Lantern Corps; she demonstrates this by temporarily becoming a Red Lantern and vomiting corrosive blood all over an attacking company of Black Lanterns. She then enters her trance, while Ray fights off Black Lanterns Hawkman and Hawkgirl by temporarily becoming an Orange Lantern, loudly proclaiming "I want my friends back!" He then summons two orange energy duplicates of Khufu and Chay-Ara to help him fight off his and Indigo-1's attackers. He is briefly successful. But then Jean shows up to torment him, and she leaps into Indigo-1's ring. Ray follows her. He ends up reliving Sue Dibny's death, and is then attacked by various Black Lantern Morlaidhans, the miniscule race he befriended during his time in the Amazon jungle years before. He fights them off and--summoning the powers of a Green Lantern--destroys Jean. Indigo-1 manages to summon the various armies and thanks Ray for his help. He tells her to keep his involvement in the deployment of the troops a secret, and asks that she help him find a way to legitimately resurrect Hawkman and Hawkgirl.
Last edited by Sidious on Sun Nov 14, 2021 6:58 pm, edited 5 times in total.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Barda Free - JLA

Post by Sidious »

Image

Barda Free:

STATISTICS:
F: In/40
A: Ex/20
S: In/40
E: In/40
R: Ex/20
I: In/40
P: Rm/30

Health: 140
Karma: 90
Resources: Good
Popularity: 35

BACKGROUND
Real Name: Barda Free
Occupation: Adventurer, soldier
Legal Status: Citizen of New Genesis, her existence is generally unknown to the general population of Earth.
Identity: Secret
Other Known Aliases: Big Barda
Place of Birth: Apokolips
Marital Status: Married
Known Relatives: Scott Free (husband), Big Breeda (mother), Highfather (father-in-law)
Base of Operations: Gotham City, New Genesis, formerly Apokolips
Past Group Affiliations: New Gods, formerly Birds of Prey, Justice League of America, Female Furies
Present Group Affiliation:

KNOWN POWERS:
New God Physiology: The beings of New Genesis call themselves Gods and live outside of normal time and space in a realm called the Fourth World.
  • Resistance – aging: Un/100
  • Armor Skin: Ex/20
Equipment:

Armor: Amazing (50) material strength
  • Body Armor: Am/50
Mega-rod:
  • Material Strength: Amazing
  • Blunt Damage: Am/50
  • Energy Blast: Am/50
  • Flight: Rm/30
  • Gravity Increase: In/40
  • Gateway: Shift-Y/200
TALENTS: Repair/Tinkering, Martial Arts A, B, D, Military, Pilot, Weapon Specialist: Mega-rod

CONTACTS: Apokolips Underground, JLA, New Genesis

HISTORY:
Big Barda is a powerful New God from Apokolips who fell in love with Mister Miracle and became a warrior for good. Although she was originally a member of the Female Furies, since leaving her home planet, she has joined the Justice League of America and the Birds of Prey.

Barda was born of the race of New Gods about 250 years ago, on Apokolips. She is a product of Granny Goodness' Home for Orphaned Youth. Granny's motto is "Die for Darkseid" (the planet's evil ruler). Granny grooms Barda to one day lead the Female Fury Battalion, a ferocious pack of women warriors. However, during a raid Barda meets Scott Free, Darkseid's adopted son, and, sensing a peace about him, falls in love.

Barda risks her own safety to help Scott escape from Apokolips. Eventually, Barda turns her back on Granny, and comes to Earth herself. Scott has become an escape artist called Mister Miracle, and is teamed with Oberon, his diminutive manager. Scott and Barda are married by Scott's father, the Highfather of New Genesis.

In a reversal of the stereotype associated with female characters at the time of her creation, Barda is physically more powerful than her husband, is more than willing to use her strength in battle, and is very protective of her husband.

For a number of years, Barda follows Scott and Oberon on tour. Eventually they retire as superhe-roes and move to Bailey, New Hampshire. However, despite their best attempts, a normal life eludes them. Disasters plague them; Barda, Scott, and Oberon leave Bailey and move to a loft in Greenwich Village, New York City. Barda forms a defense-training program for women called the New Female Furies. (During this time, Barda and Superman are captured and mind-controlled by Sleez, who plans to force the two to perform in an adult film. At the last moment they are rescued by Mr. Miracle.)

Though naive regarding Earth customs, Barda relishes her roles of wife and housekeeper. However, when duty calls she never hesitates to assume the posture of a warrior, and when Scott joins the Justice League, Barda participates in several missions. After his time with the JLI, the two leave Earth for New Genesis. However, they soon return to Earth and take up temporary residence aboard the Justice League Refuge. During this period the couple separate briefly due to Scott's lack of consideration for her feelings.

Barda has served as a member of the JLA in her own right: at Takion's order, she and fellow New God Orion are sent as agents of New Genesis to serve on the team. (Takion predicts that the Earth faces a grave threat.) Their mission is to help mobilize Earth's heroes against the omnipotent Mageddon. Once Mageddon is defeated, Barda and Orion resign from the JLA.

Barda and Scott reside in the suburbs of Connecticut and are active adventurers. Barda never hesitates to lend a hand to her friends when her power and expertise are needed.

Barda was in the Suicide Slums in Metropolis when she had her purse snatched. The mugger, who got away, was later killed by an Apokoliptan Ash-Crawler, who brought the purse to the depraved, disgusting, and evil, Sleez. Sleez then found Barda's Mega-Rod in the purse and used it against her when she came for it.

Two days later, he forced Barda to wear a VERY short and skimpy outfit, barefoot and seemingly topless, and dance and perform implied sexual favors for him, while he filmed it all. Just when he was about to rape Barda, Superman arrived and tossed Sleez aside, helping Barda up from the floor, seeing as she had been forced to dance for quite a while. Superman asked who she was, and if she was Wonder Woman under all the make-up. Brad took the distraction to grab the Mega-Rod and blast Superman repeatedly with it. Barda, who thought Superman was just another part in Sleez' scheme, almost killed Superman. But before she could act, Sleez took the Rod from Barda and dropped them both in a pit. Sleez then sold the tape of him and Barda to a store that specializes in 'adult entertainment'. Darkseid's agents somehow got ahold of the tape and Darkseid showed it to Mister Miracle. Mister Miracle then went to find Barda who was, along with Superman, being controlled by Sleez forced to make an 'adult movie' with Superman. Mister Miracle arrived, and Superman went after Sleez, who seemingly perished in an explo-sion.

Barda accompanies Batman, Superman and Wonder Woman to Apokolips to rescue Supergirl from Darkseid's clutches, and accepts an invitation from Oracle to become the heavy-hitter on the Birds of Prey.

In a confrontation with the Secret Six, she engages Knockout, another ex-Fury, in hand-to-hand combat. Although the fight was long and was continued above all other worries, it ended in a draw. Not long after this fight, Barda was killed by Infinity-Man. At the end of Final Crisis, she is seen with a reborn New Genesis, implying that, perhaps, she's not really dead after all.
Last edited by Sidious on Sun Nov 14, 2021 7:51 pm, edited 3 times in total.
Yojimbo
Posts: 666
Joined: Tue Aug 22, 2017 8:31 pm

Re: Sidious' FASERIP Builds: It begins!

Post by Yojimbo »

I'm fuzzy on my FASERIP, but I think Barda should be a little stronger and a little better at fighting. I'm trying to remember, Thing had Monstrous/75 strength, maybe? Barda should be at least Thing class, although DC's scale is vastly different from Marvel's. Still, she's at least comparable (in the same general league) as Wonder Woman and Martian Manhunter.

Fighting, she's an elite hand to hand combatant, one of the best Apokalips ever produced. What's Captain America's F rating? Or maybe Daredevil would be a closer approximation.

Anyway, just some thoughts, from a brain that hasn't looked at that game system in many, many years.
User avatar
catsi563
Posts: 4119
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Sidious' FASERIP Builds: It begins!

Post by catsi563 »

I'm good on the Inc fighting for Barda that seems solid But yeah I agree she should be amazing minimum on her strength and End monstrous top end, she was easily up there brick wise

and with that said I LOVE FASERIP builds so looking forward to more :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

I hear ya guys. at the time this was written, She was supposed to be just under Wonder Woman in strength. At that time WW had Amazing str (converted stats from the DC game, she had an 18 str). So Barda's strength of 10 in DC worked out to be Incredible (40) in Marvel.

Now that Wonder Woman has gone up to at min Monstrous (75) (Conservatively, Unearthly if you are being looser in interpretation). She should be around Amazing NOW.

Mind you this is an old build so it reflects that point in time. I certainly have nothing against raising her to Amazing, I just dislike a lot of power creep.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

Yojimbo wrote: Fri Sep 29, 2017 5:42 pm I'm fuzzy on my FASERIP, but I think Barda should be a little stronger and a little better at fighting. I'm trying to remember, Thing had Monstrous/75 strength, maybe? Barda should be at least Thing class, although DC's scale is vastly different from Marvel's. Still, she's at least comparable (in the same general league) as Wonder Woman and Martian Manhunter.

Fighting, she's an elite hand to hand combatant, one of the best Apokalips ever produced. What's Captain America's F rating? Or maybe Daredevil would be a closer approximation.

Anyway, just some thoughts, from a brain that hasn't looked at that game system in many, many years.
Amazing (50) strength allows a bench of 50 tons. that's pretty much the max I'd give her.

Cap's fighting is Amazing, Daredevil's is Incredible. Incredible is what her stat conversion worked out to be so I'm going to stay with that.
Jabroniville
Posts: 24634
Joined: Fri Nov 04, 2016 8:05 pm

Re: Sidious' FASERIP Builds: It begins!

Post by Jabroniville »

Oh cool! Nice to see another RPG represented, even though I can never remember the delineations of FASERIP :).

PS... did that line ever have an official name? People always call it "FASERIP" after the power settings and how they appeared on the graph, but did it have a regular name beyond that?
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

So I made mention of it before and figured I'd post it here. These are my Mayfair DC (2nd & 3rd ed, Also Blood of Heroes) conversion rules to Marvel Superheroes.

1 - Feeble (2)
2 - Poor (4)
3 - Typical (6)
4 - Good (10)
5 - Excellent (20)
6 - 8 - Remarkable (30)
9 - 12 - Incredible (40)
13 - 18 - Amazing (50)
19-23 - Monstrous (75)
24 - 26 - Unearthly (100)
27 - Shift X (150)
28 - Shift Y (200)
29 - Shift Z (500)
30-39 - CL 1000 (or shift x depending on character)
40 - 49 - CL 3000 (or shift y, depending on character)
50 + Cl 5000 (or shift z depending)

Body rating:

ap 6 - rm/30 end
ap 7 - rm/30 end, gd/10 resistance
ap 8 - rm/30 end, ex/20 resistance
ap 9 - in/40 end, rm/30 resistance
ap 10 in/40 end, in/40 resistance

after 10 ap's it follows the above chart. Also the body resistance is only dependent on the character, if they've never shown a resistance then they don't get one.

Fighting: equal to or +/-1 cs to dex
agility: same as fighting
Strength: obvious
Endurence: equal to body or strength which ever is more appropriate

Reason: Int + Aura + Mind /3, follow above chart
Intuition: Initative/3, super speedsters take the higher number
Psyche: Infl + Will + Spirit/3


usually all these numbers even out, as for the fighting see if the character is more of a brawler or more of an acrobat. things are subject to revision if the character doesn't make anysense but generally it works out right.

For First Edition DC:
ok this one is a bit more complex as many of the powers do not translate well without using a bit of imagination. the first Ed DC game had less thought put into it and wasn't bad for a first ed but the later ones were the real gems.

more or less things are the same as the conversion for the later system. The only difference begins when you reach around 20 aps.

20 - 30 Incredible
31 - 40 Amazing
41 - 48 Monsterous
49 - 50 Unearthly

The old system requires a bit more free thinking and willingness to play fast and loose with the rules a bit.

this edition also was a pre-crisis version of the game, meaning that they had all the alternate worlds that many of us grew up with. With that revision, the power levels also went down leaving very few characters with any ability over 30 much less in the 50's.

Lots of name changes abound as well, the origonal powers also need name changes, things like Bio-energy Blast and Starbolt being basically identical.

what all this boils down to is that the person doing the conversions have to be less ridged and more willing to play with the system. They also have to accept that some stats will come out a bit skewed and need revision after more information is available. It's definitly a system for the creative mind to explore and play with.

For a more accurate and (marvel) realistic system i would reccomend converting the 2nd & 3rd editions of the game. the Third being the more reliable of the 3. Along with the Who's Who guides and the source books available for those systems there shouldn't be to hard a time finding stats for almost anyone.
Last edited by Sidious on Fri Sep 29, 2017 9:10 pm, edited 1 time in total.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Sidious' FASERIP Builds: It begins!

Post by Sidious »

Jabroniville wrote: Fri Sep 29, 2017 8:51 pm Oh cool! Nice to see another RPG represented, even though I can never remember the delineations of FASERIP :).

PS... did that line ever have an official name? People always call it "FASERIP" after the power settings and how they appeared on the graph, but did it have a regular name beyond that?
Most call it the Classic Marvel Superhero RPG or CMSH. Jeff Grubb created it and, as far as I know, it hasn't been used for another system nor given a specific name.
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Bloodwynd

Post by Sidious »

Image

Bloodwynd:

STATISTICS
F: RM(30)
A: EX(20)
S: RM(30)
E: RM(30)
R: EX(20)
I: RM(30)
P: RM(30)

Health: 110
Karma: 80
Resources: Ty/6
Popularity: 5

BACKGROUND
Real Name: Unrevealed
Occupation: Adventurer
Legal Status: Citizen of the United States
Identity: Secret
Other Known Aliases: none
Place of Birth: Unrevealed
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: JLA
Present Group Affiliation:

KNOWN POWERS:
Blood Gem: The Blood Gem is a mystical relic created over one-hundred and sixty years ago.
  • Body Resistance: In/40 resistance to all attacks
  • Death Sense: In/40, he has the power to know where a death has occurred.
  • Flight: Am/50
  • Invisibility - Telepathic: In/40
  • Life Support: CL 1000
  • Phasing: In/40, like a ghost.
  • Post-cognition: Rm/30
  • Resistances - Cold, Radiation, Toxins & Disease: CL 1000
  • Shape Shifting: Rm/30, he may copy the form of any individual that has died.
  • Telepathy: Am/50
TALENTS: Intimidation, Occult Lore

CONTACTS: JLA, Martian Manhunter

HISTORY:
Bloodwynd was the descendant of a group of slaves enslaved by a man named Jacob Whitney. These slaves created the magical Blood Gem and used it to kill Whitney. The Blood Gem was passed down among the slaves' descendants and without them knowing it the Blood Gem was a gateway to an-other dimension, and the demon Rott claimed the souls of those who were killed by the Blood Gem.

In recent times, Rott sucked Bloodwynd into the Blood Gem and mind controlled Martian Man-hunter into wearing Bloodwynd's Blood Gem and impersonating him. Using Bloodwynd's identity, the Manhunter joined the Justice League as one of their more mysterious members. When the JLA fought Doomsday, Superman and Blue Beetle realized Bloodwynd's identity when Bloodwynd was sur-rounded by fire. Once the Manhunter was freed of mental control, the Justice League battled Rott and freed Bloodwynd.

Bloodwynd joined the Justice League America after they freed him from Rott's control. Later, he withheld information from the Justice League about an offer of alliance from the mystical villain Dreamslayer. Bloodwynd didn't join Dreamslayer, though sensing a strange kinship with him, Bloodwynd wouldn't oppose Dreamslayer either.

During Overmaster's invasion, Bloodwynd was strangely inactive, refusing to take action against what he said to be a natural course of events. These two incidents caused Bloodwynd to question his membership in the Justice League. He voluntarily put himself on reserve status.
Last edited by Sidious on Sun Nov 14, 2021 2:46 am, edited 3 times in total.
RUSCHE
Posts: 373
Joined: Wed Nov 16, 2016 3:50 pm

Re: Sidious' FASERIP Builds: It begins!

Post by RUSCHE »

Love this. Thanks for conversion chart.
Post Reply