Sidious' FASERIP Builds: Vengeance, Vixen, Void, Voodoo!

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Sidious
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Sidious' FASERIP Builds: Vengeance, Vixen, Void, Voodoo!

Post by Sidious » Fri Sep 29, 2017 3:40 am

Hey guys! I've been doing a bunch of builds for the old Marvel Superheroes RPG lately and have been combining those with builds I've had for... well.. longer than I care to recall. ;) So I combined then all into a huge file. I shared them to the FB group but as Facebook's limit is 100 megs for a file, and I have somewhere around 500 builds in the file alone, I thought I'd put them up in a thread. Now not to worry I wont be doing it all at once but I will be putting them up in some blocks.

Also since photobucket has became a pita, I'll be linking through flicker. hopefully they wont kill it.


Notes:
Mayfair DC to Classic Marvel Superheroes

Equipment:
Medallion of Power
Ultimate Mjolnir

-----------------------------------------------------------------
Marvel & DC: Your place to find the builds (listed alphabetically).

A:
---------------------

Acroyear
Aleta
Amazing Man I
Amazo
American Dream
American Son
Amethyst
Anarky
Andrew Bennett
Andromeda
Angel II
Angel IIb
Anti Monitor
Anti-Vision
Aquaman
Archangel
Arcturus Rann
Ares
Argent
Argo the Mighty
Arsenal
Atlas
Atom I
Atom II
Atom Smasher
Azazel
Azrael

B:
---------------------

Barda
Baron Blitzkrieg
Baron Blood I
Baron Blood II
Baron Blood III
Baron Karza
Baroness Blood
Bat-Man
Batman
Batman I(pre-Crisis Earth 2)
Batman II (Nu52 Earth2)
Batwoman
Beast I
Beast II
Beast Boy
Black Adam
Black Canary I
Black Canary II
Black Lightning
Black Zero
Blackbat Aka: Batgirl III, Orphan
Blackfire
Blackout
Blackwing
Blade
Blaze
Blink
Blok
Bloodscream
BloodStorm
Bloodwynd
Blue Beetle I
Blue Beetle II
Blue Marvel
Booster Gold
Brainiac 1a
Brainiac 1b
Brainiac 2
Brainiac 5
Brainwave II
Brother Blood X
The Brute II
Bug
Bumblebee

C:
---------------------

Captain Atlas
Captain Atom
Captain Comet
Captain Marvel
Captain Marvel Jr
Captain Nazi
Chameleon Boy
Cheetah II
Cheetah III
Cheshire
Comet
Commander Steel
Cosmic Boy
Cosmic King
Count Nefari
Criti Noll
Cyborg
The Cyborg - Henshaw
Cyclone
Cyclops II

D:
---------------------

Dagon
Dan the Dynamite
Darkhawk
Darkseid
Dawnstar
Deadman
Death's Head II
Deathlok
Deathstroke
Deathwing
The Demons Three
Dev-Em
Divine
Doctor Druid
Dr. Fate I
Dr. Fate II
Dr. Fate IV
Dr. Fate V (Nu52 Earth 2)
Dr. Light II
Dr. Mid-Nite I
Dr. Midnight
Dr. Mid-Nite III
Dr. Minerva
Dr. Octopus
Dr. Spectrum IV
Donar
Doomsday
Dracula
Dream Girl
Dyna Man

E:
---------------------

Earth Man
Elongated Man
Eltro Gand
Emerald Empress
Eradicator
Eternal Warrior
Die Eule
Extant

F:
---------------------

The Fallen
Faora Hu-Ul
Faust
Fenris Wolf
Ferro Lad
Firebrand II
Firestar
Firestorm II (Raymond)
Firestorm III(Stein)
Flare
Flash I (Garrick)
Flash Ib (Nu52 Earth 2)
Flash III(West)
Fledermaus
The Fly(Impact)
Flying Fox
Frankenstein
The Fury I
Fury II

G:
---------------------

Galactus
The General
General Zod
Geoforce
Ghost Rider I (Blaze/Zarathos)
Ghost Rider II (Ketch/Kale)
Ghost Rider III (Blaze)
Ghost Rider IV (Ketch)
Gizmo
Golden Eagle
Green Arrow I
Green Lantern I (Alan Scott)
Green Lantern Ib (Nu52 Earth 2)
Green Lantern II (Jordan)
Green Lantern III (Stewart)
Green Lantern IV (Gardner)
Green Lantern V (Rayner)
Grifter
Grodd
Guardian I
Guardian II
Guardians of the Universe
Gudra
Guy Gardner (yellow power ring)
Gypsy

H:
---------------------

Halo
Hannibal King
Harbinger
Hawk
Hawkgirl I
Hawkgirl III
Hawkgirl IIIb (Nu52 Earth2)
Hawkman I
Hawkman II
Hawkman III
Hawkman IV
Horus
Hourman I
Hourman II
Hulkling
Huntaar
Huntress I
Huntress II
Hyperion I
Hyperion II
Hyperion III (King Hyperion)
Hyperion IV

I:
---------------------

Ice Man II
Icon
Inferno
Iron Lad II
Iron Munro

J:
---------------------

J2
Jade
Jaguar
Jericho
Jinx
Johnny Quick I
Johnny Quick II (Earth 3)
Johnny Thunder & Thunderbolt
Jubilee
Justice

K:
---------------------

Karate Kid
Katana
Kestrel
Kid Devil
Kid Flash (Bart)
KiloWat
Korath
Kly'bn
Knightress (Kate Bishop)
Krona
Kryptonians

L:
---------------------

Lady Quark
Laurel Kent
Lex Luthor
Liberty Belle I
Lightning Lad
Lightning Lass
Lightning Lord
Lilith (Dracula's Daughter)
Lobo
Looker
Lord Emp

M:
---------------------

Major Force
Major Victory
Mainframe
Maker
Mammoth
Manhunter III
Mano
Mantis
Marionette
Martians - Green & White
Martian Manhunter I
Martian Manhunter II (Earth 3)
Marvel Girl I
Marvel Girl II
Marvel Girl III (von Doom)
Mary Marvel
Master Man I
Master Menace
Maul
Maxima
Mephisto
Mimic II (Exiles)
Mirage (DC)
Miss Martian
Mister Bones
Mister Majestic
Mister Mind
Mister Terriffic I
Mister Terriffic II
Mon El
Monarch
Monitor
Moon Knight
Moondragon
Moonstar
Morbius
Morg
Morph
Ms Fantastic

N:
---------------------

Namorita
Nathaniel Richards
Nemesis Kid
Neptune Perkins
Nighthawk I (Squadron Supreme)
Nighthawk II (Defenders)
Nighthawk III (Squadron Sinnister)
Nightshade
Nightthrasher
Nightwing
Nobilus
Nocturne
Non
Northwind I
Northwind II
Nova I
Nova II
Nuklon

O:
---------------------

Obsidian
Ocean Master
Ol-Vir
Omen
Onslaught
Orion
Owlman I (Earth 3)
Owlman II

P:
---------------------

Paibok
Parasite
Pariah
Patriot
Peacemaker
Persuader
Phantom Girl
Phase
Phoenix
Pink Pearl
Plastic Man
Post
Power Girl I
Power Princess I
Power Ring I (Earth 3)
Power Ring II (Cruz)
Prime
Protocide
Psi-Lord
Psimon
Psycho Pirate

Q:
---------------------

Question I
Quicksilver I (Max Mercury)
Quicksilver II

R:
---------------------

Rancor
Ravage
Ravager II
Raven
Raze
Red Hulk
Red Raven
Red Robin
Red She-Hulk
Red Tornado II
Red Wing
Richard Kent Shakespeare
Risk
Robin (Earth 2)
Robin I (Greyson)
Robin II (Todd)
Robin III (Drake)
Robin IV (Brown)
Robin V (Wayne)
Robotman I
Rocket Raccoon
Rogue
Rom

S:
---------------------

Sabretooth
Sand
Sandman I
Sasquatch II
Satana
Saturn Girl
Saturn Queen
Savant
Sensor Girl
The Sentry
Shade
Shadow Demons
Shadow Lass
Shadow Man (Boniface)
Shatterax
The Shield I (Roger Higgins)
The Shield II (Joe Higgins)
The Shield III (Barnes)
Shift
Shinning Knight
Silver Scarab
Sinestro
Skrull-X
Skrullian Skymaster
Slaughter
Solar
Solomon Grundy
Spartan
The Spectre I
The Spectre II (Jordan)
Speed Demon
Spidergirl
Superior Spiderman (Octavius)
Sprite
Spoiler
Star Sapphire
Star Girl
Starhawk
Starman I
Starman IV
Starman V
Starfire
Stature
Steel I
Steel II
Stinger
Strange
Sun Boy
Superboy (Conner)
Superboy Prime
Supergirl I
Superman I (pre-Crisis Earth 2)
Superman II
Superman III (Nu52 Earth 2)
Superwoman I (Earth 3)
Superwoman II

T:
---------------------

Tarantula I
Tempest
Terra I
Terra II
Thanos
Tharok
The Thing
Thor I
Thor Odinson
Thor II (Masterson)
Thor III (Dargo)
Thor IV (Foster)
Thor-Girl
Thunderstrike I (Eric)
Thunderstrike II (Kevin)
Thunderstrike IIb (MC2)
Thundra
Tigress I
Tigress II
Timber Wolf
Tornado (Elemental)
Triumph
Troia (Donna Troy)
Tsunami

U:
---------------------

Ultra Boy
Ultra Girl
Ultra-Humanite (Dolores Winters)
Ultra-Humanite (mutated ape body)
Ultraman I (Earth 3)
Ultraman II
Ultimus

V:
---------------------

Validus
Vampirella
Vampire by Night
Vampire Templet
Vandal Savage
Varnae
Vengeance
Vibe
Violet
Vixen
Void
Voodoo



Werewolf


Freedom City: I've even converted some of M&M guys over. I will be doing more of these.


Live Action: Movies, TV, ETC will be going here.
Batman '66
Captain America (1970's movies Cap)
The Crow
Maximillian (Vampire in Brooklyn)
Robin '66
Wonder Woman '77

Homegrown Builds: Over the decades (yes really) I've built and played some fun characters. I'll be putting them here.
Last edited by Sidious on Mon Jan 01, 2018 8:59 pm, edited 214 times in total.

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 3:42 am

Reserved for space

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 3:42 am

Reserved for space

RUSCHE
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Re: Sidious' FASERIP Builds: It begins!

Post by RUSCHE » Fri Sep 29, 2017 1:24 pm

Looking forward to this, my first Rpg games were Marvel and Star Frontiers. 1984 was a good year. 😀

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 3:18 pm

Image

The Atom II:
Ray Palmer
Team Affiliation: Justice League
F: Ex/20
A: Ex/20
S: Ty/6
E: Rm/30
R: In/40
I: Ex/20
P: Ex/20
Health: 76
Karma: 80
Resources: Excellent
Popularity: 35
Powers:

Shrinking: CL 1000, The Atom can shrink to the size of atomic particles

Mass Increase: Rm/30 can increase his density to deliver Rm/30 strength punches

Teleportation: Remarkable, through phone lines.

Talents: Acrobatics, Detective, Martial Arts B, E, Blunt Weapons, Physics, Chemistry

Contacts: Justice League, Ivy Town University, Teen Titans

-Wanted to start off with a little test (dad joke. get it?)

-The Atom has been around FOREVER. He's a silver age character that has weathered the changing times and comic tastes. He's been a silver age science hero, a sword and sorcery hero, been replaced, came back, fled to a different universe... he's been through it all.

- Power wise he's pretty good. shrinking is one of those over looked powers, IMHO. When you can get down to atomic size and smaller things get interesting. Heck shrinking down to cell size can provide a whole lot of opportunities, if the user is smart. And Ray is smart. He built his own powers, he teaches physics at a university, he's the JLA's go to science guy... heck, he's BATMAN's go to science guy.

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 3:30 pm

Image

Barda:
Team Affiliation: The Furies, New Gods, Justice Society
F: In/40
A: Ex/20
S: In/40
E: In/40
R: Ex/20
I: In/40
P: Rm/30
Health: 140
Karma: 90
Resources: Good
Popularity: 35
Powers:

Armor Skin: Ex/20

Equipment:

Armor: Amazing (50) material strength
  • Body Armor: Am/50
Mega-rod:
  • Material Strength: Amazing
  • Blunt Damage: Am/50
  • Energy Blast: Am/50
  • Flight: Rm/30
  • Gravity Increase: In/40
  • Gateway: Shift-Y/200
Talents: Repair/Tinkering, Martial Arts A, B, D, Military, Pilot, Weapon Specialist: Mega-rod

Contacts: Apokolips Underground, JLA, New Genesis

- Barda's a New God, one of Kirby's inventions. She once was one of Darkseid's warriors, even lead his Female Furies. Then found Tew Wuv with Mr Miracle and renounce Apokolips for wedded bliss.

- Barda had been a long time friend of the JLA joining during Morrison's Pantheon era. She took the Athena spot. She can be a bit hot headed, but is a capable fighter.

Yojimbo
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Re: Sidious' FASERIP Builds: It begins!

Post by Yojimbo » Fri Sep 29, 2017 5:42 pm

I'm fuzzy on my FASERIP, but I think Barda should be a little stronger and a little better at fighting. I'm trying to remember, Thing had Monstrous/75 strength, maybe? Barda should be at least Thing class, although DC's scale is vastly different from Marvel's. Still, she's at least comparable (in the same general league) as Wonder Woman and Martian Manhunter.

Fighting, she's an elite hand to hand combatant, one of the best Apokalips ever produced. What's Captain America's F rating? Or maybe Daredevil would be a closer approximation.

Anyway, just some thoughts, from a brain that hasn't looked at that game system in many, many years.

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Re: Sidious' FASERIP Builds: It begins!

Post by catsi563 » Fri Sep 29, 2017 6:17 pm

I'm good on the Inc fighting for Barda that seems solid But yeah I agree she should be amazing minimum on her strength and End monstrous top end, she was easily up there brick wise

and with that said I LOVE FASERIP builds so looking forward to more :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Catsi stories

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 8:46 pm

I hear ya guys. at the time this was written, She was supposed to be just under Wonder Woman in strength. At that time WW had Amazing str (converted stats from the DC game, she had an 18 str). So Barda's strength of 10 in DC worked out to be Incredible (40) in Marvel.

Now that Wonder Woman has gone up to at min Monstrous (75) (Conservatively, Unearthly if you are being looser in interpretation). She should be around Amazing NOW.

Mind you this is an old build so it reflects that point in time. I certainly have nothing against raising her to Amazing, I just dislike a lot of power creep.

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 8:48 pm

Yojimbo wrote:
Fri Sep 29, 2017 5:42 pm
I'm fuzzy on my FASERIP, but I think Barda should be a little stronger and a little better at fighting. I'm trying to remember, Thing had Monstrous/75 strength, maybe? Barda should be at least Thing class, although DC's scale is vastly different from Marvel's. Still, she's at least comparable (in the same general league) as Wonder Woman and Martian Manhunter.

Fighting, she's an elite hand to hand combatant, one of the best Apokalips ever produced. What's Captain America's F rating? Or maybe Daredevil would be a closer approximation.

Anyway, just some thoughts, from a brain that hasn't looked at that game system in many, many years.
Amazing (50) strength allows a bench of 50 tons. that's pretty much the max I'd give her.

Cap's fighting is Amazing, Daredevil's is Incredible. Incredible is what her stat conversion worked out to be so I'm going to stay with that.

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Re: Sidious' FASERIP Builds: It begins!

Post by Jabroniville » Fri Sep 29, 2017 8:51 pm

Oh cool! Nice to see another RPG represented, even though I can never remember the delineations of FASERIP :).

PS... did that line ever have an official name? People always call it "FASERIP" after the power settings and how they appeared on the graph, but did it have a regular name beyond that?

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 9:04 pm

So I made mention of it before and figured I'd post it here. These are my Mayfair DC (2nd & 3rd ed, Also Blood of Heroes) conversion rules to Marvel Superheroes.

1 - Feeble (2)
2 - Poor (4)
3 - Typical (6)
4 - Good (10)
5 - Excellent (20)
6 - 8 - Remarkable (30)
9 - 12 - Incredible (40)
13 - 18 - Amazing (50)
19-23 - Monstrous (75)
24 - 26 - Unearthly (100)
27 - Shift X (150)
28 - Shift Y (200)
29 - Shift Z (500)
30-39 - CL 1000 (or shift x depending on character)
40 - 49 - CL 3000 (or shift y, depending on character)
50 + Cl 5000 (or shift z depending)

Body rating:

ap 6 - rm/30 end
ap 7 - rm/30 end, gd/10 resistance
ap 8 - rm/30 end, ex/20 resistance
ap 9 - in/40 end, rm/30 resistance
ap 10 in/40 end, in/40 resistance

after 10 ap's it follows the above chart. Also the body resistance is only dependent on the character, if they've never shown a resistance then they don't get one.

Fighting: equal to or +/-1 cs to dex
agility: same as fighting
Strength: obvious
Endurence: equal to body or strength which ever is more appropriate

Reason: Int + Aura + Mind /3, follow above chart
Intuition: Initative/3, super speedsters take the higher number
Psyche: Infl + Will + Spirit/3


usually all these numbers even out, as for the fighting see if the character is more of a brawler or more of an acrobat. things are subject to revision if the character doesn't make anysense but generally it works out right.

For First Edition DC:
ok this one is a bit more complex as many of the powers do not translate well without using a bit of imagination. the first Ed DC game had less thought put into it and wasn't bad for a first ed but the later ones were the real gems.

more or less things are the same as the conversion for the later system. The only difference begins when you reach around 20 aps.

20 - 30 Incredible
31 - 40 Amazing
41 - 48 Monsterous
49 - 50 Unearthly

The old system requires a bit more free thinking and willingness to play fast and loose with the rules a bit.

this edition also was a pre-crisis version of the game, meaning that they had all the alternate worlds that many of us grew up with. With that revision, the power levels also went down leaving very few characters with any ability over 30 much less in the 50's.

Lots of name changes abound as well, the origonal powers also need name changes, things like Bio-energy Blast and Starbolt being basically identical.

what all this boils down to is that the person doing the conversions have to be less ridged and more willing to play with the system. They also have to accept that some stats will come out a bit skewed and need revision after more information is available. It's definitly a system for the creative mind to explore and play with.

For a more accurate and (marvel) realistic system i would reccomend converting the 2nd & 3rd editions of the game. the Third being the more reliable of the 3. Along with the Who's Who guides and the source books available for those systems there shouldn't be to hard a time finding stats for almost anyone.
Last edited by Sidious on Fri Sep 29, 2017 9:10 pm, edited 1 time in total.

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 9:09 pm

Jabroniville wrote:
Fri Sep 29, 2017 8:51 pm
Oh cool! Nice to see another RPG represented, even though I can never remember the delineations of FASERIP :).

PS... did that line ever have an official name? People always call it "FASERIP" after the power settings and how they appeared on the graph, but did it have a regular name beyond that?
Most call it the Classic Marvel Superhero RPG or CMSH. Jeff Grubb created it and, as far as I know, it hasn't been used for another system nor given a specific name.

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Sidious
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Re: Sidious' FASERIP Builds: It begins!

Post by Sidious » Fri Sep 29, 2017 9:25 pm

Image

Bloodwynd:
Team Affiliation: Justice League
F: Rm/30
A: Ex/20
S: In/40
E: In/40
R: Ex/20
I: Rm/30
P: Rm/30
Health: 130
Karma: 80
Resources: Typical
Popularity: 10
Powers:

Invulnerabilities: Being of the Skrull Eternal Race, he has the following Resistances.
  • Body Resistance: In/40 resistance to all attacks
  • Cold, Radiation, Toxins & Disease: CL 1000
  • Life Support: CL 1000, he has no need to eat or breathe while exposed to an abundant source of cosmic energy.
Cosmic Energy Manipulation: Martians can channel cosmic energy like any other Eternal. Bloodwynd has developed several power stunts.
  • Shape Shifting: Rm/30, he has complete control over the molecules of his body and may reorganize them at will.
  • Phasing: In/40
Psionics: The Martian mind possesses several powers common among Eternals.
  • Flight: ShX/150
  • Telepathy: Am/50
  • Invisibility - Telepathic: In/40
Limitations:
Psychological Weakness to Fire, Power Negation at a range of 6 in to a match, 3 ft to a torch, 10 ft to a bonfire, 20 ft to larger fires. Also suffers from Incapacitation if set on fire directly, Takes normal damage from fire and loses all resistances.

Talents: Intimidation, Occult Lore, Pilot - space

Contacts: JLA

-So this guy was a member of the JLA for a blink and you'll miss it time in the early 90's.

- He's a heroic Necromancer... yeah. On his debut he was actually a prisoner in that gem on his neck and being impersonated by the Martian Manhunter. As him being a Martian is just slightly better than him being a heroic Necromancer... I went with that.

- some of you may be scratching your heads at the "Skrull Eternals" bit. I try to have a one universe view of things and try to get them to fit as best I can. Hence you'll be seeing Kryptonians and Daxamites as Eternals as well as their powers fit the classic Eternal mold rather perfectly. I promise I'll elaborate on it at some point in the future, for now just go with it, pls.

RUSCHE
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Re: Sidious' FASERIP Builds: It begins!

Post by RUSCHE » Fri Sep 29, 2017 9:39 pm

Love this. Thanks for conversion chart.

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