scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Brutale!!

Where in all of your character write ups will go.
scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Rosie!!

Post by scc » Sun Aug 27, 2017 9:17 pm

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Scoopshovel
PL 6

Abilities
Strength 3, Stamina 3, Agility 1, Dexterity 3, Fighting 6, Intellect 0, Awareness 0, Presence 2

Powers
Hydraulic Shovel Arm:
Removable (-1 points)
Strike 3 [Strength-based; Reach]
Alt: Lifting: Power-Lifting 2 [Limited (Left Arm Only)]
Alt: Shield: Enhanced Trait 2 [Enhanced Dodge & Parry]

Equipment
Construction Gear: Protection 2 [Hardhat, Heavy Duty Pants, Steel Toed Boots; Unreliable]
Heat Resistant Gloves: Immunity 5 [Heat; Limited 3(Hands Only); Quirk (Up to Heat Rank 6)]

Advantages
Equipment 1
Languages 1 [English, Base: Spanish]

Skills
Athletics 3 (+6), Deception (+2), Expertise: Jai Alai 5 (+8), Expertise: Mercenary 3 (+3), Intimidation 1 (+3), Persuasion (+2), Stealth (+1)

Offense
Initiative +1
Hydraulic Shovel Arm +6, Damage 6, Reach
Unarmed +6, Damage 3

Defense
Dodge 5 (6), Parry 6 (7)
Toughness 5, Fortitude 5, Will 2

Power Points
Abilities 36 + Powers 5 + Advantages 2 + Skills 6 + Defenses 8 = Total 57

Design Notes
This is Scoopshovel a member of the Demolition Team. Offensively he is PL 6 using his Hydraulic Shovel Arm. Defensively he is PL 6 due to Parry using his Hydraulic Shovel Arm and Toughness. He is a top Jai Alai player and works for Rosie on the side as part of the Demolition Team. When fighting Predator his hydraulic lines were cut on his arm and he was knocked out by his own scoopshovel. He seemingly died along with the rest of the Demolition Team against an OMAC.

Jabroniville
Posts: 5100
Joined: Fri Nov 04, 2016 8:05 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Scoopshovel!!

Post by Jabroniville » Sun Aug 27, 2017 10:01 pm

Sweet- more of these dinks.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Scoopshovel!!

Post by scc » Tue Sep 19, 2017 10:40 pm

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Steamroller
PL 8

Abilities
Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 0, Awareness 0, Presence 1

Equipment
Construction Gear: Protection 2 [Hardhat, Heavy Duty Pants, Steel Toed Boots; Unreliable]
Heat Resistant Gloves: Immunity 5 [Heat; Limited 3(Hands Only); Quirk (Up to Heat Rank 6)]
Steamroller
Size: Medium Strength: 4 Speed: 4 Defense: 10 Toughness: 9 Modifiers: Durable (Suffers damage like a character rather than normal equip) Powers: Armor (Immunity Slam Damage limited to half effect, Impervious 9), Slam (Damage 3 limited to slamming damage)

Advantages
Benefit 1 [No penalties while driving with one hand.]
Defensive Roll 1
Equipment 5 [Steamroller with Durable Modifier]
Equipment 1 [Construction Gear]


Skills
Athletics 2 (+5), Deception (+1), Expertise: Stunt Cyclist 6 (+6), Expertise: Mercenary 3 (+3),Intimidation 2 (+3), Stealth (+2), Vehicles: Limited to Land Based Vehicles 7 (+9)

Offense
Initiative +2
Steamroller Ramming +9, Damage 7
Unarmed +5, Damage 3

Defense
Dodge 5, Parry 5
Toughness 6 (Def Roll 1), Fortitude 5, Will 2

Power Points
Abilities 32 + Powers 0 + Advantages 13 + Skills 9 + Defenses 7 = Total 61

Design Notes
This is Steamroller a member of the Demolition Team. Offensively he is PL 8 when he rams opponents with the Steamroller. Defensively he is PL 5.5. According to Rosie he is a famous motorcycle stunt-rider. He was defeated by Predator along with the rest of the Demolition Team. He seemingly died along with the rest of the Demolition Team against an OMAC.

I had to read up a little bit for how to use vehicles in M&M. Steamroller's vehicle uses the Durable modifier from the Vehicle's Gadget Guide. It doubles the cost of the equipment advantage not the equipment itself. But costs end up the same either way. The vehicle really does not provide him any protection except for maybe when he rams something but that all depends on the situation. But reading up on that since he gets no cover or concealment but can make attacks himself with no penalty. So maybe it is a wash though I could see saving a point on the vehicle's cost. He uses his vehicle skill to ram opponents and other things with the Steamroller. He has the highest PL due to the Steamroller and he gave Predator the hardest time. Though I am not sure why Predator just didn't knock him off his vehicle. He also seems like the only member Demolition Team willing to kill.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Steamroller!!

Post by scc » Tue Oct 24, 2017 9:26 pm

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Hardhat
PL 6.5

Abilities
Strength 3, Stamina 3, Agility 0, Dexterity 1, Fighting 5, Intellect -2, Awareness -1, Presence -1

Powers
Hardhat Harness:
Removable (-4 points)
Charge: Strike 2 [Strength-based; Penetrating 5; Limited (Charging & Slam Attacks Only)]
Enhanced Strength 3
Protection 3 [Impervious 7; Unreliable], Immunity 2 [Own Slam Damage]

Equipment
Construction Gear: Protection 2 [Hardhat, Heavy Duty Pants, Steel Toed Boots; Unreliable]

Advantages
All-out Attack
Equipment 1
Move-by Action

Skills
Athletics 2 (+5), Expertise: Boxing 4 (+2), Intimidation 4 (+3)

Offense
Initiative +0
Charge +5, Damage 8
Unarmed +5, Damage 6

Defense
Dodge 3, Parry 5
Toughness 8, Fortitude 5, Will 1

Power Points
Abilities 16 + Powers 16 + Advantages 3 + Skills 5 + Defenses 7 = Total 47

Complications
Disability: Hardhat has memory loss due to too many blows to the head when he was a boxer and sometimes has a hard time putting sentences together.

Design Notes
This is Hardhat a member of the Demolition Team. Offensively he is PL 6.5 when he charges. Defensively he is PL 6.5 due to Toughness and Parry. Hardhat is a former heavyweight contender in boxing and is still involved in the sport. He was defeated by Predator along with the rest of the Demolition Team. He seemingly died along with the rest of the Demolition Team against an OMAC.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Hardhat!!

Post by scc » Mon Nov 06, 2017 10:28 pm

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Jackhammer
PL 5.5

Abilities
Strength 3, Stamina 3, Agility 0, Dexterity 1, Fighting 5, Intellect 0, Awareness 0, Presence 0

Powers
Jackhammer:
Easily Removable (-4 points)
Damage 6 [Penetrating]

Equipment
Construction Gear: Protection 2 [Hardhat, Heavy Duty Pants, Steel Toed Boots; Unreliable]
Heat Resistant Gloves: Immunity 5 [Heat; Limited 3(Hands Only); Quirk (Up to Heat Rank 6)]

Advantages
Equipment 1

Skills
Athletics (+3), Expertise: Oil Rig Wildcatter 6 (+6), Expertise: Mercenary 2 (+2), Intimidation 2 (+2), Stealth (+0)

Offense
Initiative +0
Jackhammer +5, Damage 6, Penetrating
Unarmed +5, Damage 3

Defense
Dodge 4, Parry 5
Toughness 5, Fortitude 5, Will 2

Power Points
Abilities 24 + Powers 8 + Advantages 1 + Skills 5 + Defenses 8 = Total 46

Design Notes
This is Jackhammer a member of the Demolition Team. Offensively he is PL 5.5 using his Jackhammer. Defensively he is PL 5 due to Parry and Toughness. Jackhammer is a oil wildcatter by trade and decided to be a mercenary after Superman apprehended his brother. He was defeated by Predator along with the rest of the team. He seemingly died along with the rest of the Demolition Team against an OMAC.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Jackhammer!!

Post by scc » Mon Nov 06, 2017 10:31 pm

Well I finally got through that jobber team. Not sure why it took me so long. A fun team to throw at some low power level PCs.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Demolition Team's Jackhammer!!

Post by scc » Thu Dec 07, 2017 11:14 pm

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Brutale
PL 6.5

Abilities
Strength 1, Stamina 2, Agility 2, Dexterity 4, Fighting 7, Intellect 0, Awareness 1, Presence 0

Standard Equipment
Costume (Protection 1), Knives, Throwing Blades

Advantages
Defensive Roll 1, Equipment 2 [Costume, Knives], Improved Critical 1 [Knives], Improved Initiative 1, Languages 1 [English, Base: Spanish], Move-by Action, Quick Draw

Skills
Acrobatics 2 (+4), Athletics 3 (+4), Close Combat: Knives 3 (+10), Deception 2 (+2), Expertise: Interrogation 6 (+6), Expertise: Mercenary 6 (+6), Expertise: Torture 7 (+7), Intimidation 4 (+4), Perception 4 (+5), Persuasion (+0), Ranged Combat: Throwing Blades & Knives 7 (+11), Stealth 4 (+6)

Offense
Initiative +6
Knives +10, Damage 2, Improved Critical (18-20)
Throwing Blades +11, Damage 1, Multiattack Improved Critical (19-20)
Unarmed +7, Damage 1

Defense
Dodge 9, Parry 9
Toughness 4 (Def Roll 1), Fortitude 5, Will 4

Power Points
Abilities 34 + Powers 0 + Advantages 8 + Skills 24 + Defenses 15 = Total 81

Complications
Enemy: Nightwing
Fugitive: Brutale is a fugitive from Hasaragua and can face execution if sent back there.
Psychological Disorder: Masochist.

Design Notes
This is Brutale a Nightwing enemy. Offensively he is PL 6 using knives. Defensively he is PL 6.5 due to Dodge/Parry and Toughness. Guillerno Barrera served on the secret police as an interrogator for a Cuban-backed Marxist regime in the Central American country of Hasaragua. He gained a notorious reputation for his unusual use of surgical implements and blades when interrogating his victims. When the government fell he fled Hasaragua fearing the judgement to come for his horrible atrocities. He became a freelance mercenary when he came to the United States and called himself Brutale.

Jabroniville
Posts: 5100
Joined: Fri Nov 04, 2016 8:05 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Brutale!!

Post by Jabroniville » Fri Dec 08, 2017 12:38 pm

Nightwing seems like a very good source of Jobber Villains- the writers seemed to have their own little pocket in which to play, and that freedom led to the creation of a lot of newbies.

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Brutale!!

Post by scc » Sat Dec 09, 2017 2:15 am

The Nightwing comics that introduced these characters were a lot of fun. I remember first seeing Brutale in the DC Universe RPG Gotham Sup. I thought he looked cool and perhaps he was a badass. But then I read the comic and found out he was just a jobber. That being said I wasn't disappointed.

Jabroniville
Posts: 5100
Joined: Fri Nov 04, 2016 8:05 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Brutale!!

Post by Jabroniville » Thu Dec 14, 2017 12:05 pm

Nice. PS: I've been re-reading the Speedball Revenge Squad builds- they're pretty funny. I think I'll just throw down a Template for my own builds of them, but refer people to these, since they're way more detailed, since you seen to have read the actual issues :).

scc
Posts: 141
Joined: Sun Nov 06, 2016 11:13 pm

Re: scc's 3rd Edition Thread of the Goofy, Bad, and Obscure: Jobbermania - Brutale!!

Post by scc » Thu Dec 14, 2017 11:28 pm

No problem. I look at a lot of people's builds when I stat a character to see if they came up with something I might have missed. But these guys I only had the comics for the most part. Actually writeups.org had some info on them.

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