Prodigyduck Builds

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Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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BULLETMAN and BULLETGIRL (PL 7)
Real Name:
James "Jim" Barr / Susan Kent
Bodycast: George Wallace / Aline Towne
Occupation: Adventurers
Base of Operations: Fawcett City
Affiliation: Justice Society of America
Height: 6'4" (Jim); xx (Susan)
Weight: 177 lbs. (Jim); xx (Susan)
Eyes: Blue (Jim); Brown (Susan)
Hair: White (Jim); Brown (Susan)

Strength 6/3*, Stamina 3, Agility 1, Dexterity 1
Fighting 3, Intellect 2, Awareness 2, Presence 3

POWERS
Gravity Regulator Helmet:
40 points; Removable (-8 points)
* Electromagnetic Field: Enhanced Advantage 2 (Evasion, Move-By Action); Enhanced Strength 3; Immunity 5 (Ballistic Damage); Protection 4 - 17 points
* Enhanced Senses: Senses 3 (Extended Vision, Extended Ultra-Hearing) - 3 points
* Super-Sonic Flight: Flight 10 (2,000 mph) - 20 points

ADVANTAGES
Inventor
Enhanced: Evasion, Move-By Action

SKILLS
Expertise (Ballistics) 6 (+8), Insight 2 (+4), Investigation 2 (+4), Perception 6 (+8), Technology 6 (+8)

OFFENSE
Initiative
+1
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
7, Parry 5, Toughness 7
Fortitude 9, Will 4

POWER POINTS
Abilities 36 + Advantages 1 + Defenses 16 + Powers 32 + Skills 11 = 96 Total

COMPLICATIONS
Motivation:
Justice!
Power Loss: If submerged in water, Bulletman's gravity regulator helmet becomes powerless until it dries out.
Relationship: Jim Barr and Susan Kent are both crime-fighting partners and romantic partners.
Both have the same powers, so I did not bother to give them separate character sheets.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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WOTAN (PL 10)
Real Name:
Unknown
Bodycast: Varies
Occupation: Sorcerer
Base of Operations: Mobile
Affiliation: Independent
Height: 5'10"; Weight: 151 lbs.
Eyes: Black; Hair: Green

Strength 3, Stamina 4, Agility 4, Dexterity 4
Fighting 3, Intellect 7, Awareness 7, Presence 4

POWERS
Mystical Powers:
Array (34 points)
* Astral Projection: Remote Sensing 10 (Mental, Hearing, Visual; Dimensional 2 [mystical realms], Limited [physical body is helpless], Subtle 2) - 34 points
* Mystical Levitation: Flight 8 (500 mph); Dynamic - 2 points
* Mystical Shield: Impervious Protection 10 (Sustained); Dynamic - 2 points
Sorcery: Array (22 points)
* Eldritch Blast: Ranged Damage 10 (Affects Incorporeal 2) - 22 points
* Dimensional Travel: Movement 3 (Dimensional Travel 3) - 1 point
* Shape-Shifting: Morph 4 - 1 point
Soul Absorption: Perception Ranged Affliction 11 (Transformed); Resisted and Overcome by Will; Insidious, Limited to Third Degree, Side Effect (target's mind controls Wotan's body), Subtle; Linked Variable 11 (powers of possessed target); Limited to Afflicted Target - 90 points
Supernatural Senses: Senses 6 (Cosmic Awareness, Detect Magic, Precognition [Limited to cosmic events]) - 4 points
Reincarnation: Immortality 1 (Feature1 [Reincarnation; may redistribute points]) - 3 points

ADVANTAGES
Artificer, Benefit 2 (Wealth 2), Inventor, Ritualist, Trance

SKILLS
Expertise (History) 2 (+9), Expertise (Magic) 6 (+13), Expertise (Science) 6 (+13), Intimidation 6 (+10), Perception 2 (+9), Ranged Combat (Eldritch Blast) 6 (+10), Technology 6 (+13)

OFFENSE
Initiative
+4
Eldritch Blast +10 (Ranged, Damage 10)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
6, Parry 5, Toughness 14
Fortitude 10, Will 9

POWER POINTS
Abilities 72 + Advantages 6 + Defenses 12 + Powers 159 + Skills 17 = 266 Total

COMPLICATIONS
Enemy:
Doctor Fate.
Motivation: Power!
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Re: Prodigyduck Builds

Post by Prodigyduck »

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DOCTOR FATE I (PL 12)
Real Name:
Nabu (Kent Nelson)
Bodycast: Harrison Ford
Occupation: Archaeologist
Base of Operations: Salem, Massachusetts
Affiliation: Justice Society of America
Height: 6'2"; Weight: 197 lbs.
Eyes: Blue; Hair: Brown

Strength 10/1, Stamina 6/3, Agility 2, Dexterity 2
Fighting 9/2, Intellect 7/4, Awareness 9/3, Presence 11/4
*as Kent Nelson

POWERS
Helmet of Nabu:
217 points; Removable (-44 points)
* Immortality: Immunity 1 (Aging) - 1 point
* Invulnerability: Impervious Toughness 10; Protection 4 - 14 points
* Levitation: Flight 9 (1,000 mph) - 18 points
* Lord of Order: Enhanced Abilities 26 (Awareness 6, Fighting 7, Intellect 3, Presence 7, Stamina 3); Enhanced Advantage 7 (Artificer, Fearless, Ranged Attack 4, Ritualist); Enhanced Skill 14 (Expertise [Magic; Awareness] 8, Treatment 6) - 64 points
* Magical Spells: Variable 12 (Move Action) - 96 points
* Mystical Awareness: Senses 8 (Cosmic Awareness, Magic Awareness [acute, analyze], Precognition [limited to cosmic events]) - 6 points
* True Sight: Senses 20 (Detect Emotional and Physical State [analyze, ranged, visual and mental sense], Vision [counters all concealment, counters illusion, dimensional 3, penetrates concealment]) - 20 points
Telekinetic Magic: Array (20 points)
* Telekinesis: Move Object 10 - 20 points
* Telekinetic Levitation: Flight 6 (120 mph) - 1 point
* Telekinetic Strength: Enhanced Strength 9 - 1 point

EQUIPMENT
Tower of Fate:
Headquarters (Size: Medium; TGH 20; Features: Defense System, Dimensional Portal, Dual Size [Awesome], Library, Living Space, Sealed, Secret [DC 30], Self-Repairing, Workshop) - 24 points

ADVANTAGES
Equipment 5, Languages 3, Trance
Enhanced: Artificer, Fearless, Ranged Attack 4, Ritualist

SKILLS
Expertise (Archaeology) 6 (+13/+10*), Insight 6 (+15/+9*), Intimidation 6 (+17/+10*), Investigation 2 (+9/+6*), Perception 2 (+11/+5*), Persuasion 2 (+13/+6*)
Enhanced: Expertise (Magic) (+18), Treatment (+13)

OFFENSE
Initiative
+2
Magical Attack +6 (Ranged, Affliction or Damage 12)
Unarmed +9 (Close, Damage 10)

DEFENSE
Dodge
4, Parry 11/4*, Toughness 10/3*
Fortitude 8/5*, Will 15/9*
*as Kent Nelson

POWER POINTS
Abilities 42 + Advantages 9 + Defenses 12 + Powers 194 + Skills 12 = 269 Total

COMPLICATIONS
Overbearing Helmet:
The Helmet of Nabu demands to be worn and protect the world from chaos. The longer one wears the helmet, the more their personality or overcome by that of Fate.
Kent Nelson is brave and caring. As Doctor Fate, he is distant, cold, and almost inhuman.
Relationship: Kent is married to Inza Nelson. Billy Batson is his adopted son.
Responsibility: As a Lord of Order, Fate is dedicated to protecting Earth form the powers of evil and chaotic magic.
Secret Identity: Kent Nelson.
HISTORY
1904, January 17:
Kent Nelson is born.
1920: Archaeologists Kent Nelson (16) and his father, Sven, discover an underground pyramid in Mesopotamia, unearthing the Helmet of Nabu. Sven is killed by a pocket of poisonous gas. The artifacts to the pyramid are packaged and sent to Harvard University.
1934: Kent Nelson (30) and Inza Cramer (18) are married.
1940, May 31: The immortal sorcerer Wotan kidnaps Inza Kramer (24), with the intention of transferring his spirit into a new body. To protect Inza, Kent Nelson (36) dons the Helmet of Nabu, becoming Doctor Fate.
Upon discovering Captain Marvel is actually a 10-year-old boy, Kent Nelson adopts Billy Batson.
1941, January: Doctor Fate joins the JSA.
1945: Inza convinces Kent Nelson (41) that there is more to life than being a hero and he stops putting on the Helmet of Fate. Kent continues his life as a superhero though, fashioning himself a new helmet that covers only half his face, but has no connection to Nabu. He uses his own mystical knowledge and the powers absorbed when he wore the helmet, but they are nowhere near his old level.
1951: The JSA disbands. Kent Nelson (47) retires from crime fighting.
1977, August: Kent Nelson (73) dies protecting the Helmet of Fate from being stolen by Klarion the Witch-Boy and Abra Kadabra.
1977, November: The Helmet of Fate is donned by Giovanni Zatara.
Last edited by Prodigyduck on Fri Jan 12, 2018 4:31 pm, edited 1 time in total.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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SPIRIT (PL 7)
Real Name:
Dennis "Denny" Colt Jr.
Bodycast: Gabriel Macht
Occupation: Police Officer
Base of Operations: Central City
Affiliation: Independent
Height: x; Weight: x lbs.
Eyes: Blue; Hair: Black

Strength 4, Stamina 6, Agility 2, Dexterity 2
Fighting 6, Intellect 2, Awareness 4, Presence 3

EQUIPMENT
Autoplane:
Vehicle (Size Huge; Str 5; Speed Flight 6 (120 mph); Defense 8; TGH 8; Feature Morph 1 [car form; Metamorph]) - 16 points

ADVANTAGES
All-Out Attack, Attractive, Defensive Attack, Diehard, Equipment 4, Great Endurance, Improved Critical (Unarmed), Power Attack, Takedown

SKILLS
Athletics 6 (+10), Close Combat (Unarmed) 2 (+8), Deception 2 (+5), Expertise (Police Officer) 6 (+8), Insight 6 (+10), Investigation 6 (+8), Perception 2 (+6), Ranged Combat (Pistols) 2 (+4), Vehicles 2 (+4)

OFFENSE
Initiative
+2
Unarmed +8 (Close, Damage 4/19-20)

DEFENSE
Dodge
8, Parry 8, Toughness 6
Fortitude 8, Will 6

POWER POINTS
Abilities 58 + Advantages 12 + Defenses 12 + Powers 0 + Skills 17 = 99 Total

COMPLICATIONS
Enemy:
Octopus.
Relationship: Denny has a habit of attracting beautiful women to him. However, he is a bit awkward around beautiful women. Denny is in love with Sand Saref.
Secret Identity: Denny Colt.
HISTORY
1940, June 2:
Young Central City police detective Denny Colt is killed by Doctor Cobra. Not dead -- merely driven into a coma-like state by Dr. Cobra's poison -- Denny Colt awakens in the morgue and begins fighting crime as The Spirit.
1946, July: The Spirit discovers a vast criminal empire in Central City operated by the Octopus.
1951, November 25: The Spirit destroys the criminal empire of Octopus.
1952, October 5: The Spirit retires from crime fighting.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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SPECTRE (PL 7)
Real Name:
James Brandon "Jim" Corrigan
Bodycast: Clive Owen
Occupation: Police detective
Base of Operations: Metropolis
Affiliation: Justice Society of America
Height: 6'1"; Weight: 184 lbs.
Eyes: Blue; Hair: Red

Strength 3, Stamina 4, Agility 3, Dexterity 3
Fighting 4, Intellect 3, Awareness 6, Presence 4

EQUIPMENT
Pistols:
Array (12 points)
* Pistol Barrage: Ranged Multiattack Damage 4 - 12 points
* Pistol Shot: Ranged Damage 4 (Split) - 1 point
* Pistol Whip: Strength-based Damage 2 - 1 point

ADVANTAGES
Daze (Intimidation), Equipment 3, Fascinate (Intimidation), Hide in Plain Sight, Skill Mastery 2 (Intimidation, Stealth), Startle

SKILLS
Athletics 6 (+9), Deception 2 (+4), Expertise (Law Enforcement) 6 (+9), Insight 6 (+12), Intimidation 6 (+10), Investigation 6 (+9), Perception 2 (+8), Persuasion 2 (+6), Ranged Combat (Pistols) 6 (+9), Stealth 6 (+9), Vehicles 2 (+5)

OFFENSE
Initiative
+3
Pistol +9 (Ranged, Damage 4)
Pistol Whip +4 (Close, Damage 5)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
9, Parry 10, Toughness 4
Fortitude 6, Will 8

POWER POINTS
Abilities 60 + Advantages 9 + Defenses 16 + Powers 0 + Skills 25 = 110 Total

COMPLICATIONS
Motivation:
Justice.
Secret Identity: Jim Corrigan
HISTORY
??, January 3:
James Brandon "Jim" Corrigan is born to Reverend Jebediah Corrigan, a traveling preacher.
??: Jim Corrigan joins the MCPD; becoming known for rarely showing mercy or compassion to anyone breaking the law.
??: Jim Corrigan is engaged to socialite Clarice Winston.
1940, February: Jim Corrigan is kidnapped by mobster Gat Benson; throwing Corrigan in the Hudson River in a barrel filled with cement. The cement was not yet dry and Corrigan was able to escape.
1940, July 23: Believed to be dead, police detective Jim Corrigan begins fighting crime as The Spectre.
1941, January 29: The Spectre joins the JSA.
1941, December: The Spectre is killed in a Nazi ambush led by Vandal Savage and Cheetah; betrayed by Ozymandias.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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MANHUNTER (PL 7)
Real Name: Paul Kirk
Bodycast: x
Occupation: Adventurer
Base of Operations: Mobile
Affiliation: Justice Society of America
Height: 5'11"; Weight: 191 lbs.
Eyes: Blue; Hair: Brown

Strength 4, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 3, Awareness 3, Presence 4

EQUIPMENT
Arsenal:
Array (10 points)
* Shotgun: Ranged Damage 5 - 10 point
* Katar: Strength-Based Damage 2 (Improved Critical) - 1 point
* Mauser Pistol: Ranged Damage 3 - 1 point

ADVANTAGES
Benefit 3 (Wealth 3), Defensive Roll 2, Diehard, Equipment 3, Great Endurance, Track

SKILLS
Athletics 6 (+10), Expertise (Survival) 6 (+9), Insight 6 (+9), Perception 6 (+9), Ranged Combat (Firearms) 6 (+8), Stealth 6 (+10)

OFFENSE
Initiative
+4
Katar +6 (Close, Damage 6/19-20)
Pistol +8 (Ranged, Damage 3)
Shotgun +8 (Ranged, Damage 5)
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 8, Toughness 6/4*
Fortitude 6, Will 5
*without Defensive Roll

POWER POINTS
Abilities 60 + Advantages 11 + Defenses 8 + Powers 0 + Skills 18 = 97 Total

COMPLICATIONS
Motivation:
Thrill-seeker. Paul is always on the lookout for the next "big hunt." The more dangerous the better!
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Re: Prodigyduck Builds

Post by Prodigyduck »

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KILLER MOTH (PL 6)
Real Name:
Drury Walker
Bodycast: Joel Moore
Occupation: Criminal Consultant
Base of Operations: Gotham City
Affiliation: Injustice Society
Height: 6'2"; Weight: 210 lbs.
Eyes: Brown; Hair: Brown

Strength 4, Stamina 4, Agility 4, Dexterity 6
Fighting 6, Intellect 6, Awareness 4, Presence 4

EQUIPMENT
Mothline Gun:
Array (12 points)
* Mothline: Ranged Affliction 4 (Hindered and Vulnerable, Defenseless and Immobile); Resisted by Dodge, Overcome by Damage; Cumulative, Extra Condition, Limited to Two Degrees - 12 points
* Swingline: Movement 2 (Safe Fall, Swinging) - 1 point
Mothmobile: Vehicle (Car; Feature: Smoke Screen [Cloud Area Visual Concealment Attack 2]) - 18 points
Moth Wings: Flight 4 (30 mph; Gliding) - 4 points

ADVANTAGES
Benefit 3 (Cipher, Wealth 2), Connected, Contacts, Equipment 7, Inventor, Well-Informed

SKILLS
Acrobatics 2 (+6), Close Combat (Unarmed) 2 (+8), Deception 6 (+10), Expertise (Gotham City) 6 (+12), Expertise (Streetwise) 6 (+12), Insight 2 (+6), Investigation 6 (+12), Perception 2 (+6), Persuasion 6 (+10), Ranged Combat (Guns) 2 (+8), Stealth 6 (+10), Technology 6 (+12), Vehicles 2 (+8)

OFFENSE
Initiative
+4
Mothline +8 (Ranged, Affliction 4)
Unarmed +8 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 8, Toughness 4
Fortitude 6, Will 6

POWER POINTS
Abilities 76 + Advantages 14 + Defenses 8 + Powers 0 + Skills 27 = 125 Total

COMPLICATIONS
Infamy:
Mothman is known in the criminal underworld as a crime consultant.
Motivation: Greed.
Secret: Drury Walker.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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STARMAN I (PL 9)
Real Name:
Theodore Henry "Ted" Knight
Bodycast: Gregory Peck
Occupation: Scientist
Base of Operations: Opal City
Affiliation: Justice Society of America
Height: 6'0"; Weight: 177 lbs.
Eyes: Brown; Hair: Brown

Strength 3, Stamina 4, Agility 2, Dexterity 4
Fighting 3, Intellect 6, Awareness 6, Presence 3

POWERS
Star Rod:
46 points; Easily Removed (-18 points)
Armor: Impervious Protection 3 - 6 points
Cosmic Energy Control: Array (22 points)
* Attraction/Repulsion: Move Object 11 - 22 points
* Cosmic Blast: Ranged Damage 11 - 1 point
* Deflection: Deflect 11 (Reflect) - 1 point
Gravity Flight: Flight 8 (500 mph) - 16 points

ADVANTAGES
Benefit 3 (Wealth 3), Inventor

SKILLS
Expertise (Astronomy) 6 (+12), Expertise (Equestrian) 2 (+8), Expertise (Physics) 6 (+12), Perception 2 (+8), Persuasion 2 (+5), Technology 6 (+12)

OFFENSE
Initiative
+2
Energy Blast +4 (Ranged, Damage 11)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
4, Parry 5, Toughness 7
Fortitude 6, Will 8

POWER POINTS
Abilities 62 + Advantages 4 + Defenses 8 + Powers 28 + Skills 12 = 115 Total

COMPLICATIONS
Fame:
Ted Knight is the founder of STAR Labs.
Obsession: Science!
Relationship: Ted is married to Doris Lee until her tragic death in 1951. Their son is Jack.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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DOCTOR MID-NITE (PL 6)
Real Name:
Charles McNider
Bodycast: Kwesi Amayaw
Occupation: Surgeon
Base of Operations: Metropolis
Affiliation: Justice Society of America
Height: 6'0"; Weight: 180 lbs.
Eyes: Brown; Hair: Black

Strength 4, Stamina 2, Agility 3, Dexterity 3
Fighting 4, Intellect 3, Awareness 4, Presence 4

POWERS
Night Vision:
Senses 2 (Darkvision) - 2 points

EQUIPMENT
Blackout Bombs:
Ranged Cloud Area Visual Concealment 4 (Attack) - 20 points
Costume: Protection 4 - 4 points
Goggles: Feature 1 (allows McNider to see in the light); Immunity 2 (Visual Dazzles) - 3 points

ADVANTAGES
Benefit 3 (Wealth 3), Equipment 6, Second Chance (Acrobatics checks with Tumbling)

SKILLS
Acrobatics 6 (+9), Athletics 6 (+10), Close Combat (Unarmed) 2 (+6), Expertise (Chemistry) 6 (+9), Expertise (Surgeon) 6 (+9), Insight 2 (+6), Intimidation 2 (+6), Investigation 2 (+5), Perception 2 (+6), Persuasion 2 (+6), Stealth 6 (+9), Technology 2 (+5), Treatment 6 (+9)

OFFENSE
Initiative
+3
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
5, Parry 6, Toughness 6
Fortitude 4, Will 6

POWER POINTS
Abilities 54 + Advantages 10 + Defenses 8 + Powers 2 + Skills 25 = 99 Total

COMPLICATIONS
Disability:
Without the use of his specially-created goggles, Charles McNider is Visually Unaware in brightly-lit areas.
Motivation: Justice.
Prejudice: Charles is a black man in the 1940s.
Secret Identity: Charles McNider.
HISTORY
xx:
Charles McNider is born.
xx: While performing surgery on a key witness to testify against Mafia boss "Killer" Maroni, a hitman throws a hand grenade into the surgery room. The explosion kills everyone except McNider. Shards of glass fly into Charles McNider's eyes, robbing him of sight.
1941, April: Charles McNider discovers he can only see in the dark. He begins fighting crime as Doctor Mid-Nite.
1941, Early December: After discovering Professor Elba has created an insanity serum, Doctor Mid-Nite enlists the aid of the JSA. Defeating Elba, the JSA offer Mid-Nite a place on their roster.
After allowing a black man onto the team, Vigilante leaves the JSA.
1941, Late December: Doctor Mid-Nite is slain in a Nazi ambush.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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PHANTOM LADY (PL 6)
Real Name:
Sandra "Sandy" Knight
Bodycast: Bettie Page
Occupation: Adventurer, Model
Base of Operations: Federal City, DC
Affiliation: Justice Society of America
Height: 5'6"; Weight: 129 lbs.
Eyes: Blue; Hair: Black

Strength 2, Stamina 4, Agility 4, Dexterity 6
Fighting 4, Intellect 4, Awareness 6, Presence 4

POWERS
Phantom Ray Projector:
Burrowing 5 (Penetrating, Reversible); Easily Removable (-4 points) - 11 points

ADVANTAGES
Attractive 2, Fascinate (Deception), Grabbing Finesse, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 2

SKILLS
Acrobatics 6 (+10), Close Combat (Unarmed) 2 (+6), Deception 6 (+10), Expertise (Fashion) 6 (+10), Expertise (Modeling) 6 (+10), Insight 6 (+12), Perception 2 (+8), Persuasion 6 (+10), Sleight of Hand 6 (+12), Stealth 6 (+10)

OFFENSE
Initiative
+6
Unarmed +6 (Close, Damage 2/19-20)

DEFENSE
Dodge
6, Parry 6, Toughness 4
Fortitude 6, Will 8

POWER POINTS
Abilities 68 + Advantages 9 + Defenses 8 + Powers 6 + Skills 25 = 116 Total

COMPLICATIONS
Fame:
Sandra Knight is a popular fashion and erotic fetish model.
Motivation: Thrill-Seeker.
Relationship: Sandy is the cousin of Ted Knight. Sandra has had many lovers and romantic partners in her early life. After retiring as Phantom Lady, she "settles down" and marries U.S. Marine officer Hank Haywood (aka Steel).
HISTORY
(Sandra Knight fills the role of Bettie Page in this version of the DC Universe)
1923, January 7: Sandra “Sandy” Knight is born.
1941, August: Sandra Knight (18) steals Ted Knight’s phantom ray projector and begins adventuring as Phantom Lady.
1941, October: Edward Blake (17) sexually assaults Sandy Knight. He is stopped by Hooded Justice, who nearly beats the Comedian to death. Edward Blake is expelled from the Justice Society of America.
1941, December 8: Silhouette and Phantom Lady do pinup shoots to inspire American soldiers.
1946, November: Phantom Lady kills the Liquidator and retires from costumed adventuring.
1947: Sandra Knight (24) marries Hank Haywood.
1953, September 22: Karen Haywood is born to Hank and Sandra Knight-Haywood.
1955: Sandra Knight-Haywood (32) is "Miss January 1955" for Playboy Magazine.
1959: Sandra Knight-Haywood (36) retires from modeling.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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LIBERTY BELLE (PL 6)
Real Name:
Elizabeth "Libby" Lawrence
Bodycast: Charlotte Flair
Occupation: Athlete, Secretary
Base of Operations: Metropolis
Affiliation: Justice Society of America
Height: 5'6"; Weight: 140 lbs.
Eyes: Blue; Hair: Platinum Blonde

Strength 4, Stamina 4, Agility 4, Dexterity 4
Fighting 6, Intellect 3, Awareness 3, Presence 4

POWERS
Olympic Swimmer:
Movement 1 (Environmental Adaptation [aquatic]); Swimming 3 - 5 points
Strong Legs: Leaping 1; Speed 1 (4 mph) - 2 points

ADVANTAGES
Benefit 2 (Wealth 2), Great Endurance, Skill Mastery (Athletics)

SKILLS
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat (Unarmed) 2 (+8), Expertise (Journalism) 2 (+5), Insight 2 (+5), Investigation 6 (+9), Perception 2 (+5), Persuasion 6 (+10), Stealth 2 (+6)

OFFENSE
Initiative
+4
Unarmed +8 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 8, Toughness 4
Fortitude 6, Will 5

POWER POINTS
Abilities 56 + Advantages 4 + Defenses 8 + Powers 7 + Skills 17 = 92 Total

COMPLICATIONS
Disability:
Libby is near-sighted.
Fame: Libby Lawrence is an Olympic athlete and radio personality.
HISTORY
xx:
Elizabeth "Libby" Lawrence is born to James Lawrence.
1936: Libby Lawrence becomes a member of the United States' team at the Olympics in Berlin, where she wins gold medals for competitive swimming.
1939, September 1: While evacuating Poland, Major James Lawrence is killed in an air raid by Nazi fighter planes. Libby -- who had been the secretary for her father -- is smuggled out of Poland and taken to Amsterdam by Rick Cannon.
1940, May 10: Libby Lawrence is placed on a boat heading to England. The boat is sunk by a German Stuka. Libby Lawrence swims the breadth of the English Channel. After reporting in, she is hailed as "The Miracle of Dunkirk."
Libby is finally sent back to the United States. She is greeted by a ticker-tap parade on Metropolis' Fifth Avenue and shortly afterwards given a job as a radio reporter.
1941, September: While visiting the Liberty Bell, Libby overhears the plans of a pair of Fifth Columnists. Deciding to take matters into her own hands, she fashions a colorful costume and overcomes the saboteurs as Liberty Belle.
1941, December 8: After President Roosevelt forms the All-Star Squadron, Liberty Belle volunteers her service. As one of the few heroes without a secret identity, she attracts the attention of Hank Haywood (Steel).
1941, Late-December: Betrayed by Ozymandias, Liberty Belle is slain in a Nazi ambush led by Cheetah and Vandal Savage.
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Re: Prodigyduck Builds

Post by Prodigyduck »

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SHINING KNIGHT (PL 9)
Real Name:
Sir Ystin "Justine"
Bodycast: Gwendoline Christie
Occupation: Warrior
Base of Operations: England, Themyscira
Affiliation: All-Star Squadron
Height: 6'1"; Weight: 185 lbs.
Eyes: Blue; Hair: Blonde

Strength 4, Stamina 6, Agility 3, Dexterity 6
Fighting 4, Intellect 4, Awareness 3, Presence 3

POWERS
Caliburn:
Strength-Based Damage 5 (Feature [can only be drawn from its scabbard by one who is pure of heart], Improved Critical 4, Penetrating 9); Senses 1 (Magic Awareness); Easily Removable (-8 points) - 12 points
Enchanted Armor: Impervious Toughness 9; Protection 3; Removable (-2 points) - 10 points
Themysciran Aura: Immunity 3 (Aging, Cold, Disease) - 3 points

ADVANTAGES
Accurate Attack, Defensive Attack, Diehard, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2 (Greek, Latin [English is native]), Power Attack, Sidekick 20 (Winged Victory), Taunt

SKILLS
Athletics 2 (+6), Close Combat (Sword) 2 (+6), Deception 2 (+5), Expertise (Equestrian) 6 (+10), Expertise (History) 6 (+10), Perception 2 (+5), Persuasion 6 (+9), Stealth 6 (+9)

OFFENSE
Initiative
+7
Sword +6 (Close, Penetrating Damage 9/16-20)
Unarmed +4 (Close, Damage 4)

DEFENSE
Dodge
9, Parry 6, Toughness 9
Fortitude 8, Will 9

POWER POINTS
Abilities 66 + Advantages 32 + Defenses 16 + Powers 25 + Skills 16 = 155 Total

COMPLICATIONS
Honor:
Dame Justine keeps the code of the Knights of Camelot close to her heart.
Prejudice: Justine is a pseudo-hermaphrodite; being born a woman with male characteristics.
Relationship: Shortly after returning to 1940s England, Justine began a romantic relationship with Danette Reilly (Firebrand).
Secret: Justine hid her gender during her years as a Knight of Camelot.

WINGED VICTORY (PL 9)
Strength
6, Stamina 9, Agility 4, Dexterity 0
Fighting 3, Intellect 3, Awareness 2, Presence 2
POWERS Pegasus Physiology: Growth 3 (Innate, Permanent [-1 active defenses included]); Immunity 1 (Cold); Regeneration 2; Pegasus Senses: Senses 8 (Detect Bonded Rider [extended 3, ranged mental sense], Extended Hearing, Extended, Low-Light Vision); Wings: Flight 8 (500 mph), AE - Hooves: Speed 4; ADVANTAGES Favored Environment (Aerial), Great Endurance, Move-By Action; SKILLS Athletics 6 (+12), Expertise (Survival) 6 (+9), Insight 6 (+8), Perception 6 (+8); OFFENSE Initiative +4, Unarmed +3 (Close, Damage 6); DEFENSE Dodge 5, Parry 8, Toughness 9, Fortitude 11, Will 4
POWER POINTS Abilities 46 + Advantages 3 + Defenses 12 + Powers 27 + Skills 12 = 100 Total
COMPLICATIONS Disability: Winged Victory cannot speak and has no hands.
HISTORY
7th Century AD:
Sir Ystin is given the sword Excalibur and tasked by Merlin to hide the blade until Arthur returns. Ystin travels the world, eventually discovering Paradise Island, where she is granted sanctuary by the Amazons.
1941, September: After learning of the plight of Great Britain, Dame Justine leaves Themyscira on the back of the pegasus Winged Victory. She begins fighting the Axis as Shining Knight.
1945, October: During the World's fair in Atlanta, Georgia, Firebrand is killed when blocking a shot by the Dragon King meant for her lover Shining Knight. Dame Justine runs the Dragon King through with her magic sword.
1948, January: The Shining Knight disappears from Man's World, returning to Themyscria.
Prodigyduck
Posts: 214
Joined: Sun Nov 06, 2016 4:27 pm

Re: Prodigyduck Builds

Post by Prodigyduck »

Image

MIST (PL 5)
Real Name:
Kyle Nimbus
Bodycast: Leonard Cimino
Occupation: Chemist, criminal
Base of Operations: Opal City
Affiliation: Independent
Height: 5'7"; Weight: 145 lbs.
Eyes: Blue; Hair: White

Strength 2, Stamina 3, Agility 2, Dexterity 2
Fighting 4, Intellect 4, Awareness 2, Presence 3

POWERS
Mist Chemical:
Visual Concealment 4; Immunity 2 (Critical Hits); Insubstantial 2 - 20 points

ADVANTAGES
Set-Up, Skill Mastery (Stealth), Taunt

SKILLS
Deception 6 (+9), Expertise (Chemistry) 6 (+10), Perception 2 (+4), Stealth 6 (+8), Technology 6 (+10), Treatment 2 (+6)

OFFENSE
Initiative
+2
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
4, Parry 6, Toughness 3
Fortitude 5, Will 4

POWER POINTS
Abilities 44 + Advantages 3 + Defenses 8 + Powers 20 + Skills 14 = 89 Total

COMPLICATIONS
Enemy:
Starman.
Weakness: While in mist form, Nimbus is subject to powerful winds.
Prodigyduck
Posts: 214
Joined: Sun Nov 06, 2016 4:27 pm

Re: Prodigyduck Builds

Post by Prodigyduck »

Image

VIGILANTE (PL 8)
Real Name:
Gregory "Greg" Sanders
Bodycast: Nathan Fillion
Occupation: Adventurer, musician
Base of Operations: Wyoming
Affiliation: Justice Society of America
Height: x; Weight: x lbs.
Eyes: Brown; Hair: Brown

Strength 4, Stamina 6, Agility 4, Dexterity 4
Fighting 6, Intellect 4, Awareness 6, Presence 4

EQUIPMENT
Motorcycle:
Vehicle - 10 points
Weapons: Array (12 points)
* Six-Shooter Barrage: Ranged Multiattack Damage 4 - 12 points
* Single Shot: Ranged Damage 4 - 1 point
* Lasso: Move Object 4 (Limited to Pulling) - 1 point

ADVANTAGES
Benefit 3 (Wealth 3), Equipment 5, Improved Aim, Improved Critical (Pistols) 2, Improved Initiative, Power Attack, Precise Attack 2 (Ranged; Concealment and Cover)

SKILLS
Athletics 2 (+6), Close Combat (Unarmed) 2 (+8), Expertise (Equestrian) 6 (+4), Expertise (Singing) 6 (Pre; +10), Intimidation 2 (+6), Investigation 6 (+10), Perception 2 (+8), Persuasion 2 (+6), Ranged Combat (Pistols) 6 (+10), Vehicles 6 (+10)

OFFENSE
Initiative
+8
Lasso +4 (Ranged, Grab 4)
Pistol +10 (Ranged, Multiattack Damage 4/18-20)
Unarmed +8 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 8, Toughness 6
Fortitude 8, Will 8

POWER POINTS
Abilities 76 + Advantages 15 + Defenses 8 + Powers 0 + Skills 20 = 119 Total

COMPLICATIONS
Fame:
Greg Sanders is a famous country music singer and western movie actor.
Prejudice: Greg Sanders has all the traits of a southern "good ol' boy." He is misogynistic and racist.
Secret Identity: Greg Sanders.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Prodigyduck Builds

Post by Jabroniville »

Neat! A whole new series of guys! I'm digging your alternative history.
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