The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
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Location: The Forever Tree

Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Tue Apr 18, 2017 5:04 pm

Updated some characters, as well as finally finishing a few of them!

Hoid
Posts: 475
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[Earth-B]The Abyssal!

Post by Hoid » Tue Apr 25, 2017 10:48 pm

[Earth-B]The Abyssal.
Background Writeup:
Theme Song:
PL12/154pp. (Darkness-wielding Heavenshadow mutant [good].)
Attributes: Strength 14 (+2), Dexterity 9 (-1), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1). [14pp.]
Combat: BAB (melee +2/ranged -1) melee +8/ranged +5, Defense (9) 10. [14pp.]
Saves: Toughness (+2) +8, Fortitude (+2) +8, Reflex (-1) -2, Will (+3) +4. [12pp.]
Feats: Eagle-Eyed, Fearsome Presence 1, Rage 1. [3pp.]
Skills: Bluff (-1) +2, Diplomacy (-1) +2, Knowledges (+1) (theology) +5, Languages (native: English; others: Irish Gaelic, Welsh), Professions (+3) (Wiccan priestess) +7, Sleight-of-Hand (-1) +2. [7pp.]
Powers: [110pp.]
A Body of Empty Oblivion: Alternate Form 5 (living nothingness). [25pp.] --- [26pp.]
AP: A Body of Solid Oblivion: Alternate Form 5 (a human-sized humanoid singularity). [1pp.]
Heavenshadow: Density 4 (Flaws: Permanent). [8pp.] Energy Aura 2 (scalding heat; Flaws: Permanent). [6pp.] Flight 6 (Drawbacks: Winged). [11pp.] Growth 1 (Flaws: Permanent). [2pp.] Protection 4 (Extras: Impervious 4; Flaws: Action [sustained]; Flaws: Winged). [3pp.] --- [30pp.]
Listens to the Wind: Super-Senses 4 (acute analytical radius ranged hearing; Flaws: Medium [it must be a windy day]). [2pp.]
Metalclad Feathers: Blast 1. [2pp.] Strike 5 (Extras: Penetrating 4; Feats: Incurable). [10pp.] --- [12pp.]
Razor-Sharp Talons: Strike 6 (Extras: Penetrating 1). [7pp.] --- [8pp.]
AP: Crushing Fists: Strike 6 (Feats: Incurable). [1pp.]
Speech of the Night: Universal Translator (mental; Flaws: Medium [darkness]). [4pp.]
Wielder of the Outer Darkness: Darkness Control 10 (Feats: Dynamic Array). [12pp.]
BP: Aegis of the Night: Environmental Control 10 (darkness and shadows). [0pp.]
AP: Shielding Darkness: Force Field 5. [1pp.]
DAP: Awareness in the Void: Super-Senses (echolocation). [2pp.]
DAP: Shrieking Raptor in the Void: Blast (manifested 'bird' of living night with shearing talons; Feats: Homing, Indirect). [2pp.]
DAP: Sword of the Night: Strike (noctblade). [2pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
A Human-Sized, Humanoid Singularity: Alternate Form 5.
Powers:
HEAVY!: Density 20 (Feats: Innate; Flaws: Permanent). [16pp.]
Omnidirectional Locomotion: Super-Movement 2 (airwalking, wall-crawling). [2pp.]
Out-of-Synch With Causal Reality: Kinetic Control 2. [4pp.]
BP: Gravimetric Mastery: Telekinesis 2. [0pp.]
AP: Gravimetric Lensing: Immunity 2 (the Gravity Control power; Extras: Affects Objects, Affects Others; Flaws: Action [sustained]). [1pp.]
AP: Gravitational Warping: Teleport 2 (Extras: Portal; Flaws: Distracting). [1pp.]
AP: Mild Spatial Manipulations: Spatial Control 2 (Extras: Affects Others, Attacks; Flaws: Only Affects Others). [1pp.]
---/>_-This is a completed Humanoid Human-Sized Singularity Alternate Form build.
Body of Living Nothingness: Alternate Form 5.
Powers:
A Quantum Shadow: Insubstantial 4 (Extras: Affects Corporeal, Duration [continuous]; Flaws: Permanent). [20pp.]
Quantum Tunneling: Transmit 5 (medium: reflective surfaces). [5pp.]
---/>_-This is a completed Body of Living Nothingess Alternate Form build.
Equipment/Gear: n/a. [0pp.]
Complications:
Blind to Her Own Failings
Disdainful of Mundane Humans
Obsessive Perfectionist
Quote:
Notes: 'Eagle-Eyed' is a feat from Mecha & Manga.
---/>_-This is a completed the Abyssal build.
This is the Abyssal (real name Aimilee ‘Jazz’ Underbridge), a Wiccan priestess from Earth-B's tiny micro-polity of Gardenia (which is located in the northernmost parts of Alaska). Turned verdant year-'round by the work of its seven Heavenshadow leaders, Gardenia is considered by neopagan mutants to be of incredible holiness.

Of course, Gardenia only accepts humans and Heavenshadows: all others needn't bother to even apply.
Last edited by Hoid on Tue Nov 07, 2017 2:47 am, edited 16 times in total.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Thu Apr 27, 2017 11:38 pm

Testing...
Testing...
One,
Two,
Three.

User avatar
Skaramine
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Re: The Forever Tree NPCs/The rebirth!

Post by Skaramine » Fri Apr 28, 2017 12:18 am

We hear you loud and clear! Are you getting enough oxygen?
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Fri Apr 28, 2017 2:25 am

Skaramine wrote:
Fri Apr 28, 2017 12:18 am
We hear you loud and clear! Are you getting enough oxygen?
Having posting issues, actually...as in, making new posts keeps sending me to an 'error 403' page.

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Skaramine
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Re: The Forever Tree NPCs/The rebirth!

Post by Skaramine » Fri Apr 28, 2017 2:31 am

I can understand that. So far, so good.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Hoid
Posts: 475
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Mon May 01, 2017 6:28 pm

Added a new character. (I'm sure I f****d up on the math.)

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Sun Aug 27, 2017 9:25 pm

Finally got around to finishing a few builds. Plus, I touched-up a whole bunch of other builds...!

Hoid
Posts: 475
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[Earth-B]Plaguedog.

Post by Hoid » Sat Sep 23, 2017 2:18 am

[Earth-B]Plaguedog.
Background Writeup: Here ye go!
Theme Song: “Stay by My Side” by Miracle of Sound.
PL1/21pp. (Canine Cyst mutant riddled with disease and infirmity [good].)
Attributes: Strength 4 (-4), Dexterity 5 (-4), Constitution 6 (-3), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0). [-9pp.]
Combat: BAB (melee -4/ranged -4) melee -4/ranged -4, Defense (6) 6. [0pp.]
Saves: Toughness (-3) -4, Fortitude (-3) -5, Reflex (-4) -5, Will (+2) +5. [-1pp.]
Feats: Benefits 3 (reputation 1 [power-behind-the-throne], security clearance 1 [the entire Hegemony], status 1 [chief advisor to the Dream Moth]), Dedicated 1 (to the Dream Moth's vision of a peaceful mutant utopia), Inspire, Ultimate Effort 1 (Diplomacy checks). [6pp.]
Skills: Bluff (-+0) +4, Computer (+1) +5, Diplomacy (+0) +4, Gather Information (+0) +4, Languages (native: English; others: French), Professions (+2) [diplomat] +6, Sense Motive (+2) +6. [7pp.]
Powers: [18pp.]
Avatar of Diseases and Pestilences: Energy Aura 1 (cloud of disease; Extras: Area [cloud]; Flaws: Permanent). [4pp.] Features 1 (Typhoid). [1pp.] Immunity 2 (disease). [2pp.] --- [7pp.]
Canine Monstrosity: Features 1 (can go on all fours quite easily [+4 to Climb checks]). [1pp.] Super-Senses 2 (acute hearing, analytical scent). [2pp.] --- [3pp.]
Fragile...Yet Eternal: Anatomical Separation 6 (Flaws: Triggered [upon receiving damage]). [3pp.] Immortality [5pp.] --- [8pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Cyst Tumor Mutant
As a Tumor, Plaguedog is deformed. As a Cyst, Plaguedog's mutations are crippling and hideous beyond what most Tumors ever experience.
Dangerous to Be Around
As he is THE Typhoid-carrier, just being close to Plaguedog is insanely dangerous.
Unrequited Love
Plaguedog is desperately in love with the Dream Moth, but he cannot bring himself to act on it.
Quote:
---/>_-This is a completed Plaguedog build.
This is Plaguedog, aka Charlie Cast, the primary advisor to the Dream Moth.

A Cyst Tumor mutant, Plaguedog's mutations are curses rather than blessings: resembling a hideously deformed, crippled and sickly humanoid dog---almost undead-seeming---Plaguedog carries every disease known to man inside his flesh.

Plaguedog knew the Dream Moth prior to the Ectoplasmic Pollination, and was in love with him, then, too. This unrequited love has survived well into the modern era.
Last edited by Hoid on Mon Oct 23, 2017 9:17 pm, edited 22 times in total.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Sat Sep 23, 2017 2:22 am

My net connection is slow as all f**ck tonight. This build is going to be much more annoying to post than it should be.

Nevermind, it just proved me a liar. Sigh.

Hoid
Posts: 475
Joined: Fri Nov 04, 2016 7:52 pm
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[Perpendicular-5]Graceful Masked Ibis!

Post by Hoid » Sun Sep 24, 2017 1:14 pm

[Perpendicular-5]Graceful Masked Ibis.
Graceful Masked Ibis:
Background Writeup:
Theme Song: “Replica” by Miracle of Sound.
PL10/151pp. (Power-ring-wearing Giger-esque horror [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 30 (+15), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 10 (+0). [28pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged +2, Defense (10) 11. [6pp.]
Saves: Toughness (+15) +15, Fortitude (+15) +15, Reflex (+0) +6, Will (+2) +10. [14pp.]
Feats: Benefit 3 (reputation 2 [avatar of Dead Cthulhu], status 1 [bearer of the Brand of Rl'yeh]), Conspiracy Theorist 2, Inventor. [6pp.]
Skills: Bluff (+0) +2, Concentrate (+15) +23, Crafts (+0) [structural] +8, Diplomacy (+0) +2, Intimidate (+0) +8, Knowledges (+2) [noetics] +6, Knowledge (+2) [theology] +6, Languages (native: Akko; others: English, Russian, Ukrainian), Pilot (+0) +4, Professions (+2) [priest of the Cthulhu Mythos] +10. [15pp.]
Powers: [87pp.]
The Brand of Rl'yeh: Device 15 (power-ring containing the slumbering intelligence of Dead Cthulhu; hard to lose; Feats: Indestructible, Restricted 3 [Graceful Masked Ibis ONLY]). [64pp.]
The Skull of the Ibis-king: Device 6 (skull-helm of a bird-like Mythos entity; easy to lose; Feats: Indestructible, Restricted 3 [Graceful Masked Ibis ONLY]). [23pp.]
Drawbacks: Normal Identity (-5pp all powers, if the Brand of Rl'yeh and/or the Skull of the Ibis-King is ever taken off).
Equipment:
The Brand of Rl'yeh: Device 15 (power-ring).
Powers: [70pp.]
The Brand of Multiplicity: Additional Limbs 4 (20 extra arms plus a prehensile tail). [4pp.] Features 1 (long, long tail [+4 to balance-related checks]). [1pp.] --- [5pp.]
The Brand of Transmutation: Shapeshift 5 (Flaws: Limited [Mythos-shapes ONLY]). [35pp.] Transform 5 (any living to any living; Flaws: Check Required [Knowledge {noetics}]. [30pp] --- [65pp.]
---/>_-This is a completed Brand of Rl'yeh Device build.
The Skull of the Ibis-king: Device 6 (helm).
Powers: [30pp.]
Eyes of Dead Cthulhu: Mind Reading 3 (Extras: Area [cone]; Flaws: Sense-Dependent [sight]). [3pp.]
Mind of Dead Cthulhu: Mind Shield 7. [7pp.]
Speech of Dead Cthulhu: Blast 10 (Extras: Area [cone]; Flaws: Sense-Dependent [hearing]). [20pp.]
---/>_-This is a completed Skull of the Ibis-king Device build.
Complications:
Avatar of Dead Cthulhu
Cthulhu is the ring. Cthulhu wears the ring. Cthulhu is in the ring. Graceful Masked Ibis wears the ring. He wears Cthulhu. He is Cthulhu. Cthulhu wears Graceful Masked Ibis. FHTHAGHN.
Corrodes Reality Just by Existing
Space/tine is soft. It melts. Pitiful 4-dimensional existence; how...limited. I will not be restrained! Tekeli-li! Tekeli-li!
Mad, Mad, Mad, Mad
everythingisgoingtobeokipromiseitsalljustadreamaterribleterribleterribledream
Quote: "Magwagl ib nashut rCu Cthulhu. Fhthaghn!"
---/>_-This is a completed Graceful Masked Ibis build.
is sentient parallel to inward perception///
eeeeeeeeeeeee///
help me i'm drowning in my own flesh///
TherE IS NO EscapE-LISTENLETTHEWALLSCURVEINWARDS///
Everything is fine.///
Everything is perfectly fine.///
I am still the man you know.///
All this...'change'...is illusionary.///
I am still me.///
I promise.///
I promise.///
I promise.///
Knowledges (noetics) is the study of superhuman powers.
Last edited by Hoid on Tue Nov 14, 2017 7:26 pm, edited 3 times in total.

Hoid
Posts: 475
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[Perpendicular-2]sUt!

Post by Hoid » Wed Sep 27, 2017 1:56 pm

[Perpendicular-2]sUt!
SUt:
Background Writeup:
Theme Song:
PL10/150pp. (Alchemical turtle-god [neutral].)
Attributes: Strength 16 (+3), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 12 (+1). [24pp.]
Combat: BAB (melee +3/ranged +0) melee +6/ranged +3, Defense (10) 14. [14pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +12, Reflex (+0) -1, Will (+2) +12. [21pp.]
Feats: Benefit 8 (reputation 1 [god of alchemy], status 2 [king of the roaming Mminggu Tribe in the Bowl of Uruku], wealth 5), Eidetic Memory, Endurance, Inventor, Skill Mastery 1 (Crafts [chemical], Knowledges [physical sciences], Medicine], Professions [alchemist]), Ultimate Effort 2 (Crafts [chemical], Professions [alchemist]). [14pp.]
Skills: Crafts (+0) [chemical] +8, Knowledges (+2) [earth sciences] +6, Knowledges (+2) [physical sciences] +6, Medicine (+0) +8, Professions (+2) [alchemist] +10, Professions (+2) [king] +6. [9pp.]
Powers: [68pp.]
God of Alchemy: Enhanced Feats: Enhanced Skills: Crafts [chemical] +4, Knowledges [biological sciences], Knowledges [physical sciences] +4, Professions [alchemist] +4 (Drawbacks: Power Loss [-1pp; without monthly alchemical infusions]). [3pp.]
Living Vessel of Alchemy: Enhanced Feats: Improvised Tools, Ultimate Effort 1 (Medicine checks) (Flaws: Triggered [upon being wounded]). [1pp.] Features 5 (cast-iron stomach, hollowed-out body [internal compartment 4]). [5pp.] Immunity 20 (effects with the 'Scientific Chemistry' descriptor). [20pp.] Poison 5 (sprayed from his mouth; Extras: Area [line]). [10pp.] Poison 2 (his alchemically-charged blood; Extras: Aura; Flaws: Triggered [upon being wounded]). [4pp.] --- [40pp.]
Spiked Armor and Spiked Mace: Device 2 (hi-tech spiked armor; hard to lose). [8pp.] Device 3 (hi-tech spiked mace melee weapon; easy to lose; Feats: Mighty). [10pp.] --- [18pp.]
Turtle-God: Enhanced Feats: Environmental Adaptation 1 (water), Favored Environment 1 (water). [2pp.] Features 1 (can withdraw his limbs and his head into his shell [+4 to Toughness saves]). [1pp.] Protection 4 (his shell). [4pp.] --- [7pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Hi-Tech Spiked Armor: Device 2.
Powers:
Protective Hide: Communication Link 3 (with his father's orbiting shuttle). [3pp.] Protection 2 (Extras: Impervious 1; Feats: Stacks [on Turtle-God Protection]). [3pp.] Strike 1 (spikes; Extras: Aura, Penetrating 1). [4pp.] --- [10pp.]
---/>_-This is a completed Hi-Tech Spiked Armor Device build.
Hi-Tech Spiked Mace: Device 3.
Powers:
A'Clobberin' We Shall Go!: Strike 6 (Extras: Penetrating 2; Feats: Incurable). [9pp.]
Projectile Spikes: Blast 10 (Flaws: Charges [8 shots, then must he reloaded]). [5pp.]
Warhound: Mind Reading 2 (Flaws: Limited [his chosen bodyguards]). [1pp.]
---/>_-This is a completed Hi-Tech Spiked Mace Device build.
Complications:
BOOM!
Extremely Physically Toxic
Relentless in His Quest to Understand
Quote: "As above, so below. This is THE most fundamental truth of the Great Work. I will use my knowledge to become the perfect warrior."
---/>_-This is a completed sUt build.
Behold!, sUt, turtle-god of alchemy and savage king of the human Mminggu Tribe!

SUt has an internally-hollow body, the result of careful Tlolkku biochemical alterations, allowing him to store equipment inside his own body; it's also replaced his blood and spittle with toxic substances! Furthermore, Tlolkku-made medicines artificially boost sUt's intellect, making him even smarter than he normally is!

You see...sUt is a halfbreed, the progeny of a Tlolkku father and a turtle-goddess mother. SUt is loyal to his father's people, and serves as their agent on this Perpendicular. (This way, the Tlolkku skirt the Ban that mysteriously keeps most Demimachines from functioning on-planet!)
Last edited by Hoid on Sun Oct 29, 2017 5:01 pm, edited 1 time in total.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Thu Sep 28, 2017 12:34 am

For the sanity of people following along the bizarre Forever Tree storyline:
The Forever Tree is the multiverse.
Idrifaulo is the genuinely omnipotent overgod of the Realms of Idrifaulo, and, long ago, he was once a superhero!
The imperiex are the only PLX entities in the multiverse. They act more than guardians of reality than gods, however.
The Infinite Roots is the crushed understructure of the multiverse. Things That Should Not Be lurk here amidst the ruins of eternity. It is the Outer Darkness, the thin-shelled labyrinth crushed by infinite weight, the base upon which the Forever Tree stands. Directly above the Infinite Roots is the Primordial Deep, the afterlife for those beings that are not cosmic in scope.
Perpendiculars are non-parallel-Earth dimensions accessible from anywhere in the multiverse.
The Primordial Deep is the rather alien afterlife of most sentient Entities in the Forever Tree. Directly above the Primordial Deep are the Forever Tree’s parallel-Earths, Perpendiculars and Resonances. Directly beneath the Primordial Deep are the strangenesses of the Infinite Roots.
The Realms of Idrifaulo are the distant, distant future of the Forever Tree, after genuine magic appears, radically reshaping the multiverse!
Resonances are non-parallel-Earth dimensions attached to specific parallel-Earths.
The Rootthrone is the superstructure upon which the Forever Tree rests.
Starvampires are Tlolkku that have become hideous, undead, blood-drinking immortals. Starvampires and Tlolkku do NOT get along, at ALL.
The Sunsphinx are my Fourth World New Gods pastiches.
The Tlolkku are evil, amoral reptilian alien scientists.
Useful Oblivion is unformatted existence, ‘potential matter and energy’ yet to be shaped into solid ‘selfness’. Useful Oblivion is very rare, these days.
Last edited by Hoid on Wed Nov 08, 2017 8:13 pm, edited 6 times in total.

Hoid
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[Earth-G]Steiner, the Many-Winged Devil!

Post by Hoid » Tue Oct 17, 2017 2:45 pm

[Earth-G]Steiner, the Many-Winged Devil:
Background Writeup: Here ye go!
Theme Song:
PL9/149pp. (Winged hunter of heretics [evil].)
Attributes: Strength 5 (-3), Dexterity 30 (+10), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [27pp.]
Combat: BAB (melee -3/ranged +0) melee +0/ranged +6, Defense (10) 10. [12pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +4, Will (+2) +3. [7pp.]
Feats: Dedicated 1 (to hunting other Starborn in the name of Holy Mother Church 1), Fascinate 1 (Knowledge 1 [theology]). [2pp.]
Skills: Knowledges (+2) [theology] +6, Languages (native: German; others: Dutch, Latin), Professions (+2) [Roman Catholic priest] +6. [4pp.]
Powers: [94pp.]
Countenance of Wrath: Enhanced Feats: Fearsome Presence 3. [3pp.] Enhanced Skills: Intimidate +4. [1pp.]
A Crown of Fire: Blast 6 (lash of fire; Extras: Affects Corporeal; Flaws: Linked [to A Crown of Fire Energy Aura]). [18pp.] Energy Aura 4 (a ‘crown’ of fire; Extras: Affects Corporeal; Flaws: Check Required [Knowledge {theology}], Limited [head only], Linked [to A Crown of Fire Blast], Tiring). [8pp.] —- [26pp.]
Gossamer Substance: Illusion 1 (all five senses; Flaws: Range [self]). [4pp.] Insubstantial 1 (he’s actually made of hundreds of small organisms united under one sentient mind; Extras: Duration [continuous]; Flaws: Permanent). [4pp.] — [8pp.]
A Great Plethora of Wings: Additional Limbs 20 (millions of fragmentary wings and wing-like metallic debris; Flaws: Linked [to A Great Plethora of Wings Growth]). [20pp.] Flight 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent; Drawbacks: Winged). [2pp.] Growth 10 (Extras: Duration [continuous]; Flaws: Linked [to A Great Plethora of Wings Additional Limbs], Permanent). [30pp.] —- [52pp.]
The Sword of Logos: Blast 2 (a levitating ‘sword’ made out of solidified light; Feats: Indirect). [5pp.] —- [7pp.]
AP: The Crown of Righteousness: Mind Shield 2 (Extras: Impervious 2; Feats: Independent [can be ‘loaned’ out in the form of a pebble imbued with Steiner’s powers]). [1pp.]
AP: The Shield of Faith: Force Field 2 (a ‘shield’ made of solidified light; Extras: Impervious 2; Feats: Independent [can be ‘loaned’ to another in the form of a pebble imbued with Steiner’s powers]; Flaws: Limited [protects Steiner’s front ONLY]). [1pp.]
Drawbacks:
Complications:
Extreme Religious Zealot, Even by the Standards of the Late Middle Ages
Hunted by the Very Church He Adores
A Hunter of His Fellow Starborn
Quote: ”Lord, let my damnation be a sacrifice upon Your altar for the salvation of all...”
——/>_-This is a completed Steiner the Many-Winged Devil build.
Steiner’s full name is Steiner Ein, and he’s a Starborn superhuman empowered by the Green Star.

He hunts other Starborn, considering all superhumans to be witches and sinners in need of salvation by the Holy Word of Almighty God.
Last edited by Hoid on Tue Nov 07, 2017 3:13 am, edited 9 times in total.

Hoid
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[Multiverse-wide]The Tlolkku Observer-Generals!

Post by Hoid » Thu Oct 19, 2017 6:33 pm

[Multiverse-wide]the Tlolkku Observer-Generals!
Generic Tlolkku Observer-General:
PL10/136pp. (Alien scientists monitoring the multiverse [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 24 (+7), Wisdom 14 (+2), Charisma 8 (-1). [16pp.]
Combat: BAB (melee +0/ranged +0) melee +5/ranged +5, Defense (10) 15. [20pp.]
Saves: Toughness (+0) +2, Fortitude (+0) +2, Reflex (+0) +1, Will (+2) +6. [9pp.]
Feats: Benefit 2 (alternate ID 1 [as a native superhuman], organizational ties 1 [the Tlolkku Observer-Generals]), Connected, Equipment 3 (everyday Tlolkku tech 3), MInions 4 (helper robots; built on PL1/15pp; x3 Numbers), Sidekick 4 (bodyguard robot; built on PL6/60pp), Speed-of-Thought, Well-Informed. [12pp.]
Skills: Drive (+0) +2, Knowledges (+7) [cosmology] +8, Knowledges (+7) [behavioral sciences] +8, Knowledges (+7) [biological sciences] +8, Knowledges (+7) [history] +15, Knowledges (+7) [physical sciences] +8, Languages (native: their native Tlolkku language-variant; others: the two most dominant tongues in their designated universe’s core world [which is usually Earth]), Pilot (+0) +2, Professions (+2) [data analyst] +6. [7pp.]
Powers: [72pp.]
Agile Tails: Additional Limbs 2 (3 prehensile tails). [2pp.]
Enigmakey: Device 4 (a single enigmakey; easy to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [13pp.]
Gauntlets: Device 3 (left-handed energy-generating power-gauntlet; hard to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [13pp.] Device 3 (right-handed omnicapable power-gauntlet; hard to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [13pp.] — [26pp.]
Genetically 'Perfected': Features 1 (will ALWAYS be in tip-top physical condition). [1pp.] Immunity 3 (aging, temperature extremes). [3pp.] --- [6pp.]
Omnivisor: Device 2 (omnicapable sight-amplifying visor head-set; hard to lose). [8pp.]
Quantum-Linked to Central Tlolkku Vast-Yard: Super-Movement 1 (dimensional movement 1 [Earth-A ONLY]; Extras: Portal). [3pp.]
Quantum-Linked to Central Tlolkku Webbrain-Yard: Datalink 12 (Extras: Dimensional 1 [Earth-A]; Flaws: Limited [Central Tlolkku Webbrain-Yard ONLY]). [12pp.]
Winged, and Able to Fly: Flight 2 (Drawbacks: Power Loss [-1pp; if wings're bound]). [3pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Enigmakey: Device 4.
Powers:
Dimensional Quantum Tunneling: Super-Movement 3 (dimensional movement 3 [anywhere in the Forever Tree]; Extras: Portal). [9pp.] — [11pp.]
AP: Locational Quantum Tunneling: Teleport 4 (Feats: Change Direction). [1pp.]
AP: Temporal Quantum Tunneling; Super-Movement 3 (temporal movement 3 [anywhen in time]; Extras: Portal). [1pp.]
Emergency Active Transit: Teleport 8 (Flaws: Tiring). [8pp.] — [9pp.]
AP: Emergency Passive Transit: Teleport 8 (Flaws: Must Leave Physical Body Behind). [1pp.]
—/>_-Thus is a completed Enigmakey Device build.
Left-Handed Gauntlet: Device 3.
Powers:
Beams of Damaging Light: Blast 6 (Extras: Area [line]; Flaws: Full Power). [12pp.] — [14pp.]
AP: Cone of Incapacitating Light: Blast 6 (Extras: Area [cone]; Flaws: Limited [non-lethal damage ONLY]). [1pp.]
AP: Protective Shielding: Force Field 6 (Extras: Impervious 6; Flaws: Ablative). [1pp.]
Energy-Diffusion Procedures: Immunity 1 (to the Left-Handed Gauntlet’s own powers). [1pp.]
—/>_-This is a completed Left-Handed Gauntlet Device build.
Omnivisor: Device 2.
Dimensional Shift Awareness: Super-Senses 10 (cosmic awareness). [10pp.]
—/>_-This is a completed Omnivisor Device build.
Powers:
Right-Handed Gauntlet: Device 3.
Powers:
Omnimachine-Equipped: Datalink 5. [5pp.] — [6pp.]
AP: Omnimachine-Equipped: Machine Animation 5 (Flaws: Distracting). [1pp.]
Omnitool-Equipped: Enhanced Feats: Eidetic Memory, Improvised Tools, Tech Expert (their posting’s native tech). [3pp.] Enhanced Skills: Computer +8, Crafts (electronics) +8, Knowledges (technology) +4. [5pp.] Features 1 (leaves no electronic trail [+4 to hide uses of Computer skill]). [1pp.] — [9pp.]
—/>_-This is a completed Right-Handed Gauntlet Device build.
Complications:
Arrogant in the Extreme
The Tlolkku believe they’re the supreme organism in the evolutionary ladder. Yes, humanity may have considerably more and more powerful superbeings, but the Tlolkku are intellect personified, and, in the end, intelligence is the only superpower worth having.
Cowardly
Sworn to Non-Interference in all Non-Tlolkku Affairs
....except when they aren’t. Tlolkku are massive hypocrites, and their oath of non-intervention applies only as long as it is convenient or expedient that it remains so.
—/>_-This is a completed generic Tlolkku Observer-General build.

Observer-General bodyguard-robots:
PL6/60pp. (Combat-capable barely-sentient bodyguard-robots [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:

Observer-General helper-robots:
PL1/15pp. (Barely-sentient personal assistant-robots [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
This is a generic Tlolkku Observer-General. Rather than starting out each one individually (which would be mentally exhausting), I’m following a practice Jab uses a lot—create a generic template for a group with great similarities then simply list the variations for individual members. This will save me a lot of time. (Thanks, Jab!)
Observer-General A: Sollune!
PL10/151pp. (Photokinetic Observer-General of Earth-A [evil].)
Add the following skills:
Knowledges (+7) [life sciences] +11, Medicine (+0) +8. [3pp.]
Add the following power:
Starryeyes Gem: Device 4 (sunlight-generator crystal; easy to lose). [12pp.]
Powers:
Aura of Glorious Life-Giving Light: Dazzle 10 (sight only; Extras: Damaging; Flaws: Limited [only vs the undead]). [10pp.] — [13pp.]
AP: Aura of Glorious Life-Ending Light: Energy Aura 2 (searing light; Feats: Affects Insubstantial, Incurable). [1pp.]
AP: Photokinetic Geometry: Force Constructs 10 (Flaws: Limited [geometric shapes ONLY]). [1pp.]
AP: Pyrokinesis: Blast 10 (bolts of fire; Flaws: Limited [lethal damage ONLY]) [1pp.]
Many-Splendorous Arms of Solidified Light: Additional Limbs 3 (6 extra fully-functional arms; Feats: Indirect [arms actually spring from the starryeyes gem]). [4pp.]
Memetic Shield of Psychic Light: Mind Shield 3. [3pp.]
—/>_-This is a completed starryeyes gem build.
Add the following complication:
Vast Hatred of Starvampires
Traumatic incidents throughout his life has impressed on Sollune one valuable lesson: all Starvampires must die. There can be no exceptions. THEY. ALL. MUST. DIE! In this, Sollune would even betray the Tlolkku as a whole.
—/>_-This is a completed Sollune build.
Sollune is a first cousin of Supreme Scientist Lirunaur and gained his appointment as Earth-A’s Observer-General and his starryeyes gem from blatant nepotism.

Starryeyes gems work in every parallel-Earth and most Resonances, but they cease functioning in the six Perpendiculars.
Observer-General B: Metamorphilosopher!
PL10/175pp. (Pharmaceutically-empowered shapeshifting Observer-General of Earth-B [evil].)
Modify her attributes:
Increase her Dexterity by +1 and her Constitution by +4. [5pp.]
Add the following feats:
Acrobatic Bluff, Skill Mastery 1 (Acrobatics, Bluff, Sense Motive, Sleight-of-Hand). [2pp.]
Add the following skills:
Acrobatics +8, Bluff +4, Diplomacy +4, Escape Artist +8, Perform (acting) +8, Sense Motive +4, Sleight-of-Hand +4. [10pp.]
Add the following powers: [22pp.]
The Distilled Defensive Essence of Metamorphilosophy: Adaptation 1 (Flaws: Charges [must be renewed every two uses with new Distilled Essence injections]). [8pp.]
The Distilled Generalized Essence of Metamorphilosophy: Shapeshift 1 (Flaws: Charges [must be renewed every two uses with new Distilled Essence injections], Limited [living Shapes ONLY]). [6pp.]
The Distilled Essence of Offensive Metamorphilosophy: Nemesis 1 (Flaws: Charges [must be renewed every two uses with new Distilled Essence injections]). [8pp.]
Add the following complication:
Obsessed With Capturing and Vivisecting the Dream Moth
—/>_-This is a completed Metamorphilosopher build.
Metamorphilosoper belongs to a secret order of Tlolkku biokinetics, of whom Supreme Scientist Lirunaur is the secretive patron of. The drug metamorphilosophy is this nameless order’s greatest triumph, and it allows the user, after years of harrowing training, to alter their bodies in an incredible array of biologies and physiologies.

Currently, only the Tlolkku have any amount of stored metamorphilosophy. It’s quite rare, for everywhere and everyone else!
Observer-General C: ELL!
PL10/175pp. (Nigh-omnipotent Observer-General of Earth-C [evil].)
Add the following feat:
Benefit 1 (alternate ID 1 [masquerades as a minor Akkadian deity]). [1pp.]
Add the following skill:
Knowledges (theology) +4. [1pp.]
Add the following power:
Changecube: Device 12 (a copy of a fully-assembled Changecube; easy to lose; Feats: Indestructible). [37pp.]
Powers:
Manipulation of Reality on a Quantum Scale: Variable Power 10 (any number of powers at once of the 'Matter/Energy Restructuring' descriptor). [60pp.]
—/>_-This is a completed Changecube Device build.
Add the following complication:
Actively Plays the Role of a Divinity, Much to the Disdain of His Fellow Tlolkku
—/>_-This is a completed ELL build.
ELL frequently masquerades as a minor Akkadian sky-god.
Observer-General D: Bloodywulf!
PL10

Observer-General E: Cipher!
PL10/169pp. (Master of disguise [evil].)
Add the following skills:
Medicine +2, Sleight-of-Hand +2. [1pp.]
Add the following powers: [12pp.]
Enigmavestment: Device 2 (an Enigmavestment; hard to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [9pp.]
Powers: [10pp.]
Enigma Attack (s.One): Nauseate 2 (Extras: Area [cone]). [4pp.]
Enigma Attack (s.Two): Poison 1. [1pp.]
Enigma Field (s.One): Blur 2. [4pp.]
Enigma Field (s.Two): Features 1 (leaves no scent). [1pp.]
—/>_-This is a completed Enigmavestment Device build.
Mildly Biokinetic by Way of Extensive Alien Tissue-Grafts: Morph 1 (a single human form). [1pp.] — [3pp.]
AP: Biokinetic Attack: Life Control 1 (Flaws: Check Required [Sleight-of-Hand]). [1pp.]
AP: Biokinetic Defense: Immunity 2 (sleep; Action [sustained]). [1pp.]
Add the following complication:
Reclusive to the Point of Rampant Paranoia
—/>_-This is a completed Cipher build.
Cipher is sneaky as can be, and frequently spies on gatherings of Earth-E superheroes.

As for Enigmavestments, they are an example of Tlolkku technology but only a rare few Enigmavestments have ever been made down millions of years...
Observer-General F: Raptor!
PL10/159pp. (Telepathic Observer-General of Earth-F [evil].)
Add the following feat:
Trance. [1pp.]
Add the following skill:
Knowledges (theology) +4. [1pp.]
Add the following power:
Telepathhelm: Device 5 (psi-amplifying helmet; hard to lose; Feats: Restricted 1 [must be either a Tlolkku or a Starvampire]). [21pp.]
Powers: [25pp.]
Psi-Amplification: Boost 9 (Mind Shield and Telepathy). [9pp.]
Telepathy Induction: Immunity 1 (the Mind Switch power). [1pp.] Immunity 2 (Starvampire Mind Control; Flaws: Limited [half-effect]). [1pp.] Mind Shield 8. [8pp.] Telepathy 3. [6pp.] — [16pp.]
—/>_-This is a completed Telepathhelm build.
Add the following complication:
Routinely Underestimates His Foes
—/>_-This is a completed Raptor build.
Though NOT herself a telepath, Raptor wears a Tlolkku-made helm that activates latent parts of her brain, granting her powerful-but-artificial telepathy.
Observer-General G: Deiphyla!
PL10/151pp. (Plant-controlling Observer-General of Earth-G [neutral].)
Add the following feat:
Animal Empathy. [1pp.]
Add the following skills:
Handle Animal (-1) +3, Profession (+2) [gardener] +10. [3pp.]
Add the following power:
Staff of the Allgardener’s Art: Device 3 (a florakinetic power-staff; easy to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire], Summonable). [11pp.]
Powers: [15pp.]
Florakinetic Power-Staff: Growth 1 (Extras: Affects Objects; Feats: Contagious; Flaws: Limited [plants ONLY], Only Affects Objects). [3pp.] Plant Control 6. [12pp.] — [15pp.]
—/>_-This is a completed Staff of th3 Allgardener’s Art Device build.
Add the following complication:
Would Much Rather Study Horticulture Than Commit Atrocities
—/>_-This is a completed Deiphyla build.
Deiphyla (‘god-plant’) is something of an oddity among the Tlolkku: Deiphyla is not innately vicious, isn’t innately ambitious and is not a sociopath. This isn’t to say she’s benevolent—it’s more accurate Deiphyla is indifferent and MUCH more interested in horticulture than ‘traditional’ Tlolkku interests!
Observer-General H: She Who Comprehends!
PL10/154pp. (Super-genius Observer-General of Earth-H [evil].)
Modify her attributes as follows:
Intelligence +4, Wisdom +2, Charisma +1. [7pp.]
Add the following feat:
Equipment 1 (Tlolkku datakey). [1pp.]
Add the following power:
Infininaut Neural-Implant: Enhanced Feats: Connected [via databases], Online Research. [2pp.] Features 1 (online database [+4 to Knowledge {history}]). [1pp.] Quickness 10 (Flaws: Mental Tasks Only). [5pp.] Telepathy 1. [2pp.] — [10pp.]
Add the following complication:
Feels She Knows Everything of Value Already
—/>_-This is a completed She Who Comprehends build.
A Tlolkku technology, infininaut neural-implants stimulate psionic capability in the host, artificially turning one into a psychic of some sort—in this case, a weak telepath with enhanced mental capacity.
Observer-General I: Osseus Shell!
PL10

Observer-General J: Skiesserene!
PL10

Observer-General K: Gigantomorph!
PL14

Observer-General L: Owtsydr!
PL10/156pp. (Power-rings-wielding Observer-General of Earth-L [neutral].)
Add the following feat:
Conspiracy Theorist 2. [2pp.]
Add the following powers: [18pp.]
Starbless’d Ring: Device 4 (power-ring that alters time; hard to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [17pp.] — [18pp.]
Powers;
Advanced Temporal Alterations: Time Control 3 (Feats: Rapid Strike, Water-Running; Flaws: Distracting). [5pp.]
Basic Temporal Alterations: Super-Movement 3 (temporal movement 3 [anywhen in time]). [6pp.]
Basic Temporal Senses: Super-Senses 2 (detect temporal disturbance, time sense). [2pp.]
Standard Temporal Alterations: Features 1 (temporal inertia; Extras: Affects Others, Progression 3 [number of recipients]). [5pp.]
Standard Temporal Senses: Features 2 (historical database [+4 to Profession {historian} checks], flawless memory for history [Eidetic Memory feat but ONLY for historical data]). [2pp.]
AP: Starcurse’d Ring: Device 4 (power-ring that alters space; hard to lose; Feats: Restricted [must be a Tlolkku or a Starvampire]). [1pp.]
Powers:
Einstein-Rosenthal Bridge-Generation: Spatial Control 16 (Extras: Portal; Flaws: Full Power, Limited [inhabited planets only]). [8pp.]
Femtoscale Singularity: Gravity Control 2 (Flaws: Limited [‘attraction’ ONLY]). [2pp.]
Heisenberg Uncertainty Field: Teleport 2 (Extras: Action [reaction]). [10pp.]
—/>_-This is a completed Starbless’d Ring Device build.
—/>_-This is a completed Starcurse’d Ring Device build.
Add the following complication:
In Love With an Ogresymbiont
Once a ‘standard’ Tlolkku concerned only with science and the advancement of his cruel species, Owtsydr had committed the ultimate sin, according to his people—he fell in love. Love is a weakness, the Tlolkku tell themselves. But Owtsydr no longer cares. He has become entranced with an Ogresymbiont named Omut, and thoughts of her fill Owtsydr with unexpected feelings: warmth, happiness—contentment. That she returns these feelings has only strengthened this issue in Owtsydr’s mind. To the Tlolkku, Owtsydr has become weak. But he no longer cares. He has Omut, and she may very well be propelling down a path no Tlolkku has ever tread before—compassion, empathy and a conscience!
—/>_-This is a completed Owtsydr build.
Owtsydr is the Tlolkku’s Earth-L Observer-General.
Observer-General M: Morphean!
PL13/238pp.
Modify his saves as follows:
Will +6 (for a total of Will +12). [6pp.]
Add the following power: [96pp.]
Telepathyring: Device 20 (power-ring that grants the wielder mighty telepathy; hard to lose; Feats: Restricted 1 [must a Tlolkku or a Starvampire]). [81pp.]
Powers: [100pp.]
Astral Supremacy: Astral Form 5. [25pp.] — [26pp.]
AP: Consciousness-Projection: Possession 5 (Extras: Affects Others, Area [shapeable], Attacks, Progression 5 [number of targets]). [1pp.]
Mildly Oneirokinetic: Dream Control 3. [9pp.] Immunity 1 (the Mind Switch power). [1pp.] — [10pp.]
Strong Empathy: Emotion Control 15. [30pp.] — [31pp.]
AP: Crippling Lash of Self-Doubt: Confuse 15 (Extras: Area [line]). [1pp.]
Strong Telepathy: Telepathy 15. [30pp.] — [33pp.]
AP: Telepathic Bullets: Mind Blast 4 (Drawbacks: Power Loss [-1pp; if used against a Tlolkku or a Starvampire]). [1pp.]
AP: Telepathic Shield: Mind Shield 0 (Extras: Impervious 15; Feats: Stacks [onto A Trained Mind Mind Shield]). [1pp.]
AP: Telepathic Sword: Mind Blast 15 (Flaws: Mental Weapon). [1pp.]
—/>_-This is a completed telepathyring Device build.
A Trained Mind: Mind Shield 15. [15pp.]
Telepathic Language: Universal Translator (mental). [5pp.]
Add the following complication:
Directly Related to the Current Tlolkku Supreme Scientist
—/>_-This is a completed Morpheus build.
This is Morphean, and he’s the Tlolkku Observer-General of Earth-M.
Observer-General N: Romularus!
PL10/148pp. (Huntsman Observer-General of Earth-N [evil].)
Add the following feat:
Sidekick 7 (biomechanical vaguely lupine horror; built on PL9/100pp). [7pp.]
Add the following power: [5pp.]
Linked to His Pet’s Psyche: Communication Link 4 (mental; his Sidekick). [5pp.]
Add the following complication:
Politically Outcast
—/>_-This is a completed Romularus build.

Vaguely-lupine biomechanical horror:
PL9/100pp. (Literal killing-machine [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
This is Romularus, the Tlolkku’s Earth-N Observer-General.

Observer-General O: Der Hexengeist!
PL10

Observer-General P: 4-Saykinh!
PL10/164pp. (Truly immortal Observer-General of Earth-P [evil].)
Modify his attributes as follows:
Constitution +10. [10pp.]
Add the following feats:
Diehard, Endurance, Last Stand, Withstand Damage. [4pp.]
Add the following powers: [15pp.]
Exiled by His Fellow Tlolkku: Dimensional Anchor (Flaws: Permanent). [5pp.] Immunity 5 (powers with the ‘Time Travel’ descriptor). [5pp.] — [10pp.]
Unable to Die: Immortality. [5pp.]
Add the following complication:
Deliberately Exiled by His Peers
—/>_-This is a completed 4-Saykinh build.
4-Saykinh is the mad undying Observer-General Tlolkku of Earth-P.
Observer-General Q: Nemesis/Sun!
PL10

Observer-General R:

Observer-General S: Gargant!
PL12/195pp. (Disembodied brain Observer-General of Earth-S with a variety of mechanical bodies [evil].)
Add the following feats:
Improvised Tools, Inventor. [2pp.]
Add the following powers:
A Huge Variety of Mechanical Bodyframes: Shapeshift 10 (Flaws: Action [full-round action], Limited [machine shapes ONLY]; Drawbacks: Disability [-3pp; helpless during reallocation of Shapeshift points]). [57pp.]
Add the following complication:
Disdainful of and Overconfident Against Biologically-Based Enemies
—/>_-This is a completed Gargant build.

Observer-General T:

Observer-General U: Antaeus!
PL10/150pp. (Spacefaring Observer-General of Earth-U [evil].)
Modify his saving throws as:
Reflex +2, Will +1. [3pp.]
Add the following feat:
Acrobatic Bluff. [1pp.]
Add the following skill:
Acrobatics +8. [2pp.]
Add the following powers:
Eterniite Boots: Device 1 (boots made of eterniite; hard to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [5pp.]
Powers:
Eterniite Aura: Features 1 (suffers no ill effects from long-term zero-G habitation). [1pp.] Leaping 4. [4pp.] — [5pp.]
—/>_-This is a completed Eterniite Boots build.
Genetically Engineered to be Light on His Feet: Features 1 (weighs only half of what his physique suggests [+2 to Acrobatics and +2 to Swim]). [1pp.] Quickness 2 (Flaws: Limited [physical tasks only]). [1pp.] Speed 1. [1pp.] — [3pp.]
Add the following complication:
Desires Metamorphosis into a Thoughtform
—/>_-This is a completed Antaeus build.

Observer-General V: That Which Stands Apart From all the Others!
PL10/160pp. (Disembodied brain of the Observer-General of Earth-V [evil].)
Eliminate its Strength, Dexterity and Constitution scores. [-0pp.]
Add the following feats:
Equipment 2 (antigravity canister [vehicle]), Speed-of-Thought, Trance. [12pp.]
Add the following skill:
Concentrate +8. [2pp.]
Add the following power:
Unleashed Mental Power: Mind Shield 6 (Extras: Impervious 4). [10pp.] Telepathy 10. [20pp.] — [30pp.]
Add the following Drawback:
Disability (-10pp; no body [is a disembodied brain]).
Add the following complication:
Possesses SEVERE Delusions of Grandeur
—/>_-This is a completed That Which Stands Apart build.

Observer-General W: Bahamoath!
PL10

Observer-General X:

Observer-General Y:

Observer-General Z: Udaeus!
Image
...Udaeus confronts a foolish Gorridland interloper...
PL12/169pp. (Weapon-summoning Observer-General of Earth-Z [evil].)
Add the following feats:
Assessment, Attack Focus 1 (melee), Power Attack. [3pp.]
Add the following power:
Summonable Demimachine Weaponry: Gadgets 6 (Demimachine melee weaponry; easy to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire], Summonable; Flaws: Limited [melee weaponry ONLY]). [30pp.]
Add the following complication:
Eager to Gain Swift Advancement up the Tlolkku ‘Chain of Being’
—/>_-This is a completed Udaeus build.

Observer-General One: ’Copperbones’!
PL10/198pp. (Tlolkku ‘barbarian’ [evil].)
Add the following powers: [62pp.]
An Assembler-Cornucopia: Gadgets 9 (various Devices drawn from a bronze-cast assembler-horn; easy to lose; Feats: Restricted 1 [must be a Tlolkku or a Starvampire]). [46pp.]
A Partially Reverse-Engineered Stormblessed Armor: Device 4 (considerably substandard Stormblessed armor; hard to lose). [16pp.]
Powers:
Electrokinetic Field: Energy Aura 2 (electricity; Flaws: Linked [to Electrokinetic Field Flight]). [8pp.] Flight 2 (Flaws: Linked [to Electrokinetic Field Energy Aura]). [4pp.] — [12p.]
Ferrokinetic Field: Magnetic Control 3. [6pp.] — [8pp.]
BP: Ferrokinesis: Move Object3 (Flaws: Limited [metal ONLY]). [0pp.]
AP: Ferrokinetic Blast: Blast 3 (Extras: Penetrating 3; Flaws: Medium [metal to fling telekinetically as weaponry]). [1pp.]
AP: Ferrokinetic Shield: Force Field 3 (Extras: Impervious 3; Flaws: Medium [metal to telekinetically intercept attacks with]). [1pp.]
—/>_-This is a completed partially reverse-engineered Stormblessed armor Device build.
Add the following complication:
Extremely Prone to Utilize Brute Force in Even the Subtlest of Situations
—-/>_-This is a completed ‘Copperbones’ build.

Observer-General Two: sUt!
As he’s not a pureblood Tlolkku, sUt does not use the above template, and he differs substantially from his Observer-General peers!
Here ye go!

Observer-General Three: Ixion!
PL10/144pp. (War-robot-commanding Observer-General of Perpendicular 3 [evil].)
Add the following feat:
Minions 18 (war-robots; built on PL5/30pp each; x16 numbers). [18pp.]
Add the following complications:
Falsely Believes Himself a Strategic and Tactical Genius
—/>_-This is a completed Ixion build.

War-robots:
PL5/30pp. (Battle-hardened robot soldiers [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
This is a Ixion, Welrul’s Tlolkku Observer-General.
Observer-General Four: Necronaut!
PL10

Observer-General Five: the Forsaken Disciple!
PL10/196pp. (Possessed Observer-General of Perpendicular-5 [evil].)
Modify his saving throws as follows:
Fortitude +4, Will +6. [10pp.]
Add the following feats:
Fearless, Rage 1. [2pp.]
Add the following skills:
Perform (music) +8, Profession (musician) +12. [5pp.]
Add the following powers: [38pp.]
Attendant to Azathoth: Summon Minion 10 (a single Lesser Outer God Musician of the Daemon Sultan of the Universe; built on PL10/150pp). [20pp.]
The Music of the Spheres: Telepathy 9. [18pp.]
Add the following complication:
Hidden Traitor to all Tlolkku
—/>_-This is a completed Forsaken Disciple build.

Lesser Outer God musician of Azathoth:
PL10/150pp. (Crazed blind idiot atonal musician/deity [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:

Observer-General Six:
There is no Observer-General Six, as the Sunsphinx would swiftly destroy any Tlolkku That DARED to try such a thing!

Observer-General Beyond: Cosmothought!
PL13/223pp. (Reality-warping Observer-General of the Beyond [evil].)
Add the following skills:
Concentrate +12, Knowledges (noetics) +12, Professions (noetic researcher) +4. [7pp.]
Add the following power: [80pp.]
Manipulation of the Beyond: Variable Power 10 (any number of traits at once of the ‘Reality-Warping’ descriptor; Extras: Duration [continuous]; Flaws: Check Required [Knowledge {noetics}], Medium [the unsubstance of the Beyond]). [80pp.]
Add the following complication:
Frustratingly Enigmatic Even to His Fellow Tlolkku
—/>_-This is a completed Cosmothought build.
Last edited by Hoid on Fri Nov 17, 2017 6:24 pm, edited 157 times in total.

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