The Forever Tree NPCs/The rebirth!

Where in all of your character write ups will go.
Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-M]the Rhyming Beast

Post by Hoid » Fri Nov 04, 2016 8:45 pm

[Earth-M]The Rhyming Beast:
PL10/150pp. (Oneirofaun huntsman [evil].)
Background Writeup:
Attributes: Strength 4 (-4), Dexterity 22 (+6), Constitution 8 (-1), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 10 (+0). (8pp.)
Combat: BAB (melee -4/ranged +6) melee -4/ranged +10, Defense (16) 20. (12pp.)
Saves: Toughness (-1) -1, Fortitude (-1) -2, Reflex (+6) +12, Will (+0) +2. (7pp.)
Feats: Ambidexterity, Assessment, Attack Focus 4 (ranged 4), Attack Specialization 4 (Oneirofaun of Clashing Colors Color Control 2, Oneirofaun of Clashing Colors Additional Limb 2), Bishonen 1, Equipment 3 (longspear 2, personalized songbook 1), Favored Environment 1 (the Black Forest of Germany 1), Favored Opponent 2 (mooks of HouseTirin 1, mooks of HouseZyeevveer 1), Improved Critical 3 (Oneirofaun of Clashing Colors Color Control 3), Ninja Run. (21pp.)
Skills: Crafts (+6) (artistic) +10, Knowledges (+2) (art) +6, Knowledges (+2) (chemistry) +6, Perform (+0) (singing) +12, Ride (+6) +10, Stealth (+6) +14, Swim (+6) +10. (10pp.)
Powers: (92pp.)
Dreamer: Immortal (Flaws: Source [dreaming sentient minds to re-kindle himself inside of]). (4pp.)
Mark of Sovereignity: Device 2 (probabilityflux cube; easy to lose). (6pp.)
Oneirofaun: Astral Form 5 (Flaws: Medium [he himself must be asleep]). (20pp.) Dream Travel 9 (Extras: Attacks). (18pp.) --- (38pp.)
Oneirofaun of Clashing Colors: Additional Limbs 1 (prehensile quil-tail; Extras: Attacks). (2pp.) Features 2 (can 'eat' good dreams to survive, insulating feathers). (2pp.) Color Control 10 (Extras: Area [line], Area [trail], Attacks). (40pp.) -- (44pp.)
Drawbacks: n/a. (-0pp.)
Equipment/Gear:
Longspear: Equipment 2.
Stabbity-stab-stab!!!
Powers:
Piercing Weapon: Strike 4 (Extras: Penetrating 2). (10pp.)
----/::This is a completed longspear build.
Personalized Songbook: Equipment 1.
Full of notes, articles and diagrams, most of which revolve around music in all varieties.
Powers:
A History of Song: Enhanced Skills: Knowledges (history) +4, Professions (musician) +4. (2pp.)
Musical Notation: Enhanced Skills: Perform (music) +4, Professions (singer) +4. (2pp.)
Thousands of Songs: Enhanced Feats: Eidetic Memory, Fascinate 1 (Knowledges [art] 1) (Flaws: Limited [songs, only]). (1pp.)
----/::This is a completed personalized songbook build.
Probabilityflux Cube: Device 2.
A probability-manipulating handheld Demimachine cube.
Powers:
Upward Probabilityflux: Enhanced Combat: Defense +1. (2pp.) Enhanced Feats: Beginner's Luck, Jack-of-All-Trades. (2pp.) Enhanced Saves: Toughness +1, Reflex +2. (3pp.) Enhanced Skills: Escape Artist +12. (3pp.) --- (10pp.)
----/::This is a completed probabilityflux cube build.
Complications:
Bound by an Illogical 'Code of Honor'
Like characters in a fairytale, the Rhyming Beast is bound by a twisted and somewhat contradictory internal code. His word is everything to him...but only the letter, and not the spirit of said word. He will not harm those humans following certain superstitions. And so on.
Fragile and Delicate
The Rhyming Beast is beautiful, yes, but he is also delicate and easily physically injured.
Trapped in the Dream He Dreamed for Himself
In order to live, a Dreamer must first dream himself or herself a life---a metaplot they are central to. If a Dreamer does not define themselves, they cease to exist. The Rhyming Beast chose his dream and now it is his entire core of self-image.
Quote:
Notes: 'Bishonen' and 'Ninja Run' are both feats from Mecha & Manga.
---/::This is a completed Rhyming Beast build.
His Dreamname is Anu.
"This is the Rhyming Beast
And precious is he;
Cold and beautiful
And sanity-free.

"He dreamt himself up
And said 'So shall it be!
Forever and ever,
This I choose for me!'"
Last edited by Hoid on Tue Jan 31, 2017 11:15 pm, edited 1 time in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-6]Ashamon the Invincible

Post by Hoid » Fri Nov 04, 2016 8:47 pm

Perpendicular-6 Character: Ashamon the Invincible!
Image
...Ashamon vs the devilstar wyrms of Earth-C...
PL10/150pp. (Sunsphinx primitivist [good].)
Background Writeup:
Attributes: Strength 22 (+6), Dexterity 12 (+1), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). (24pp.)
Combat: BAB (melee +6/ranged +1) melee +10/ranged +1, Defense (11) 13. (12pp.)
Saves: Toughness (+4) +8, Fortitude (+4) +7, Reflex (+1) +0, Will (+0) +1. (7pp.)
Feats: Eidetic Memory, Equipment 3 (a pair of spears 3), Rage 2, Well-Informed. (7pp.)
Skills: Acrobatics (+1) +9, Climb (+6) +10, Survival (+4) +12, Swim (+1) +9. (7pp.)
Powers: (93pp.)
Perpetual Forward Momentum: Force Constructs 8 (Extras: Attacks; Flaws: Linked [to Perpetual Forward Momentum Immoveable]). (26pp.) Immoveable 2 (Extras: Unstoppable 8; Flaws: Linked [to Perpetual Forward Momentum Force Constructs]). (10pp.) --- (36pp.)
Primitive Space God 'Magic': Cold Control 1. (2pp.) Earth Control 2. (4pp.) Fire Control 1. (2pp.) Telekinesis 1. (2pp.) --- (10pp.)
Space God: Features 1 (temporal inertia). (1pp.) Immunity 10 (aging, full lifesupport). (10pp.) Immutable. (10pp.) --- (21pp.)
Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 26 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). (26pp.)
Drawbacks: n/a. (-0pp.)
Equipment:
A pair of spears: Equipment 3.
Powers:
Spear-Fighting: Enhanced Combat: Defense +2. [4pp.] Features 1 (has the Ambidextrous feat when wielding twin spears). [1pp.] Strike 4 (Extras: Penetrating 1; Feats: Split-Attack). [10pp.] --- [15pp.]
---/>_-This is a completed a pair of spears build.
Complications:
Black'n'White Worldview
Good is good---evil is evil---never the twain shall meet.
A Great Proponent of Self-Reliance
Asking for help is extremely hard for Ashamon the Invincible to do.
Technology is Holding Us Back
Quote: "Righteousness does not compromise, and neither do I!"
---/::This is a completed Ashamon the Invincible build.
A powerful-if-highly-specialized telekinetic, Ashamon the Invincible is my take on DC's New God, Lonar. Though he lives in a wildly technologically-advanced civilization, Ashamon lives a deliberately primitive lifestyle.

Ashamon the Invincible lives in Aeion's Spirithaunt Rain Forest, which has a Manydoor leading to the more 'primitive' parallel-Earths---particularly the barbarian-ruled wildernesses of Earth-C!
Last edited by Hoid on Sun Aug 27, 2017 7:29 pm, edited 1 time in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-A]Dr. Blaire N. Fernis

Post by Hoid » Fri Nov 04, 2016 8:48 pm

Earth-A: Dr. Blaire N. Fernis!
PL2/33pp. (Human science-priest of the European Blood Lords [evil].)
Background Writeup:
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 8 (-1). (8pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 11. (2pp.)
Saves: Toughness (+1) +2, Fortitude (+1) +2, Reflex (+0) +1, Will (+1) +3. (5pp.)
Feats: Assessment, Benefit 1 (organizational ties 1 [the science-priesthood]), Equipment 6 (tons of lab equipment 6), Second Chance 1 (Will saves to resist Starvampire mental effects). (9pp.)
Skills: Crafts (+0) (chemical) +8, Knowledges (+3) (chemistry) +11, Languages (English [native]; Portuguese, Spanish), Medicine (+0) +4, Professions (+1) (hematologist) +9. (9pp.)
Powers: n/a. (0pp; he's merely human!)
Drawbacks: n/a. (-0pp.)
Equipment:
Tons of lab equipment: Equipment 6.
Powers:
Blood-Storage: Features 1 (blood may be stored safely for months at a time). [1pp.]
As Complete as is Possible Medical Encyclopedia of Sunwitch-Related Phenomena: Enhanced Attributes: Intelligence +8 (Flaws: Limited [only to Medicine rolls involving Sunwitches]). [4pp.]
Cutting-Edge Surgical Tools: Features 2 (full suite of cutting-edge surgical implements [+8 to all Medicine checks involving surgery]). [2pp.]
A Numerous Catalogue of Testing Equipment: Super-Senses 4 (blood type awareness, detect blood-borne diseases, detect genetic defects, detect poison). [4pp.]
Synthetic Starvampire Bloodserum: Boost 4 (Strength and Super-Strength; Flaws: Tiring). [2pp.]
Complications:
Believes His Service will Eventually be Rewarded with Immortality
Like many willing servants of Europe's Blood Lords, Fernis is deluded into believing one day he will be an immortal undead. He hasn't a single inkling that vampirism is unique solely to the alien Tlolkku.
Money, the REAL Root of all Evil
Greed motives everything Fernis does---greed for money is even greater than his lust to live forever as a vampire. Underneath it all, cold hard CASH is Fernis' deepest desire.
Sniveling Coward
Fernis has yet to encounter an enemy he hasn't run away from.
Quote: "Yes, Master. It shall be as you say, Master. Right away, Master."
---/::This is a completed Dr. Blaire N. Fernis build.

Yet another build that took less points than I'd initially set aside...
Hematology on Earth-A, is viewed as a religious endeavor---considering that Starvampires rule most of Europe. And few hematologists are as valuable to the Blood Lords as Dr. Blaire N. Fernis...!

Dr. Fernis is a toadying asskisser, ever eager to please any and all Blood Lords he may encounter. He is also a rank coward. He is greedy too. All-in-all, Dr. Fernis is a wretched sycophant to a race of undead, immortal monsters...!
Last edited by Hoid on Sun Aug 27, 2017 9:31 pm, edited 4 times in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]Shade

Post by Hoid » Fri Nov 04, 2016 8:50 pm

Earth-L: Shade.
PL9/130pp. (Ogresymbiont guardsman of Lilit [neutral].)
Background Writeup:
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 14 (+2). (18pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +4, Defense (10) 16. (18pp.)
Saves: Toughness (+1) +6, Fortitude (+1) +6, Reflex (+0) -1, Will (+3) +4. (10pp.)
Feats: Benefit 2 (status 1 [ranking Ogresymbiont onboard Lilit], wealth 1), Minion 3 (a single Dullmind Ogre Doll ['Lawrence'], built on PL0/15pp), Power Proxy 1 (the Ogrestructure Lilit 1), Second Chance 1 (Will saves vs mental effects ordering him to harm Lilit), Sidekick 3 (a single Quickmind Ogre Doll ['Edward'], built on PL5/45pp), Skill Mastery (Concentrate, Knowledges [Ogrescience], Knowledges [theology & philosophy], Survival), Trance, Ultimate Effort 2 (Toughness saves, Fortitude saves). (14pp.)
Skills: Concentratw (+1) +3, Knowledges (+4) (business) +8, Knowledges (+4) (Ogrescience) +8, Knowledges (+4) (theology & philosophy) +8, Languages (English [native]; eiLuuruu), Survival (+1) +3. (5pp.)
Powers: (84pp.)
Combatboils: Poison 6 (Extras: Area [burst]; Flaws: Noticeable [its an exploding massive acidic zit!]). (6pp.)
Mutated Ogresymbiont: Additional Limbs 2 (he has four fully-functional human heads [+4 to Search]). (2pp.) Features 4 (all four of his fully-functional human heads are, grostesquely enough, prehensile [yes, even his skulls can warp and slither and bend]). (4pp.) --- (6pp.)
Ogre Dolls: Telelocation 10 (Ogre Dolls; Flaws: Limited [Ogre Dolls linked psychically to Shade, himself {currently only Edward and Lawrence}]). (5pp.)
Ogresymbiont: Concealment 4. (8pp.) Growth 4 (Large sized; Extras: Duration [continuous]; Flaws: Permanent). (12pp.) Insubstantial 2 (Extras: Duration [continuous]; Flaws: Permanent). (8pp.) --- (28pp.)
Psychic Ogresymbiont: Features 1 (psychic 'eye' floating a foot over his heads [+4 to Notice]; Flaws: Linked [to Psychic Ogresymbiont Mind Reading]). (1pp.) Mind Reading 1 (Extras: Area [cone]; Flaws: Linkd [to Psychic Ogresymbiont Features]). (2pp.) Telekinesis 4 (gravimetric manipulations). (8pp.) Teleport 1 (gravimetric micro-singularity). (2pp.) --- (13pp.)
Warden of Lilit: Telelocation 20 (medium: Lilit). (20pp.) Transmit 6 (medium: Lilit). (6pp.) --- (26pp.)
Drawbacks: n/a. (-0pp.)
Complications:
Dependent on His Ogrestructure Just to Keep Living
Shade is hyper-adapted to living within the Ogrestructure known as Lilit: without Lilit, Shade begins to die within a few days.
Increasingly Alien to the Human Way of Thinking and Living
The longer someone is an Ogresymbiont, the less human in thought and deed they become. As an Ogresymbiont now for seven years, Shade has forgotten nearly everything of his pre-Ogresymbiosis life.... It's like a fever-dream...
R'lyehtist
Ia! Ia! Lilit fhthaghn! Lilit fits the Lovecraftian mold of 'blind idiot god' perfectly.
Quote: "Once, I was a man who dreamed he was a god. Now, I can no longer tell if I am asleep or wide awake. Is this madness? I no longer understand the answer...any answer."
Notes: 'Power Proxy' is a feat out of the sourcebook Mecha & Manga.
---/::This is a completed Shade build.
Yes, prehensile heads. He's extremely physically alien and is mostly gelatinous, in a creepy jellyfish kind of way.
Edward:
Edward is a Quickmind Ogre Doll.
PL5/45pp. (Highly aggressive Ogre Doll [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 8 (-1), Wisdom 10 (+0), Charisma 8 (-1). (-4pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 11. (2pp.)
Saves: Toughness (+0) +1, Fortitude (+0) +2, Reflex (+0) +2, Will (+0) -1. (4pp.)
Feats: Interpose, Teamwork. (2pp.)
Skills: Acrobatics (+0) +1, Climb (+0) +1, Concentrate (+0) +1, Languages (eiLuuruu [native]; English), Swim (+0) +1. (2pp.)
Powers:
Ogre Doll: Shrinking 8 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). (17pp.)
Warding Gesture: Force Field 8 (Extras: Affects Others; Impervious 8; Flaws: Gestures). (22pp.)
Drawbacks: n/a. (-0pp.)
Quote: "Please step away from greatersourceself. Organism is too close to greatersourceself."
---/::This is a completed Edward build.

Lawrence:
Lawrence is a Dullmind Ogre Doll.
PL0/15pp. (Pacifist Ogre Doll [neutral].)
Attributes: Strength 8 (-1), Dexterity 10 (+0), Constitution 8 (-1), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 8 (-1). (-10pp.)
Combat: BAB (melee -1/ranged +0) melee -2/ranged -1, Defense (10) 8. (-6pp.)
Saves: Toughness (-1) -2, Fortitude (-1) +0, Reflex (+0) -1, Will (-1) +0. (0pp.)
Feats: Animal Empathy, Plant Empathy, Trance. (3pp.)
Skills: Languages (eiLuuruu [native]; English), Professions (-1) (personal assistant) +2, Sleight-of-Hand (+0) +2, Stealth (+0) +2. (3pp.)
Powers: (27pp.)
Allwordsareallwordsareallwords: Universal Translator (mental). (5pp.)
Dull Psychic Powers: Mind Reading 3 (Feats: Insidious 1, Subtle 1). (5pp.)
Ogre Doll: Shrinking 8 (Extras: Duration [continuous]; Feats: Innate; Flaws: No Defense Increase, Permanent). (17pp.)
Drawbacks: Fragile (-1pp; -1 Toughness to avoid getting his bones broken).
Quote: "For greatersourceself, greetings. Welcoming, all. Let organisms and greatersourceself have discourse."
---/::This is a completed Lawrence build.
Last edited by Hoid on Wed Feb 15, 2017 1:02 am, edited 5 times in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]the Amoebic Sea

Post by Hoid » Fri Nov 04, 2016 8:51 pm

Earth-B: The Amoebic Sea.
PL0/116pp. (Exemplar of the Tiamat Atlanteans [good].)
Background Writeup:
Attributes: Strength 1 (-5), Dexterity 1 (-5), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). (-18pp.)
Combat: BAB (melee -5/ranged -5) melee -6/ranged -6), Defense (5) 4. (-4pp.)
Saves: Toughness (+0) -1, Fortitude (+0) -1, Reflex (-5) -3, Will (+0) +4. (4pp.)
Feats: Ambidexterity, Assessment, Benefit 1 (reputation 1 [largest mutant alive]), Environmental Adaptation 1 (open ocean 1), Fascinate 1 (Bluff 1), Favored Environment 1 (open ocean 1). (6pp.)
Skills: Bluff (+0) +8, Diplomacy (+0) +8, Languages (Spanish [native]; Basque, English, Portuguese), Swim (-5) +6. (10pp.)
Powers: (120pp.)
Atlantean: Additional Limbs 7 (nearly a hundred tentacles; Flaws: Linked [to Atlantean Elongation]). (7pp.) Elongation 22 (Extras: Duration [continuous]; Flaws: Linked [to Atlantean Additional Limbs], Permanent). (22pp.) Features 2 (can breath water NOT air, immune to 'the bends'). (2pp.) Grafting 1 (Flaws: Limited [power only works on other Atlanteans]). (10pp.) Insubstantial 1 (Flaws: Permanent). (3pp.) --- (44pp.)
Crew: Enhanced Feats: Minions 12 (a whole community of kelp-Leafs and plankton-Leafs). (12pp.)
Crew: Enhanced Feats: Fascinate 1 (Diplomacy 1), Plant Empathy (Flaws: Limited [Leafs, only]). (1pp.)
Crew Quarters: Features 9 (crew is immune to 'the bends' 1, internal cavity capable of sustaining his kelp-Leaf and plankton-Leaf crew 8). (9pp.)
Crew Synergies: Enhanced Attributes: Intelligence +10, Wisdom +10 (Flaws: Medium [his crew must be 'aboard' him]). (10pp.)
Largest Mutant of Earth-B: Growth 22 (Colossal sized; Extras: Duration [continuous]; Feats: Innate; Flaws: No Strength Boost, Permanent). (44pp.)
Drawbacks: Disability (-0pp; cannot survive on land; offset by the fact he's geared for life in the sea).
Complications:
Fierce Eco-Preservationist
Great Friend of the Leafs
Physically Largest Mutant in all Earth-B
Despite his utter frailty, fragility and feebleness, the Amoebic Sea is still the physically largest superhuman in the Earth-B universe, dwarfing even New Kaiju in raw size and looming bulk!
Quote: "...to dream...is to see..."
---/::This is a completed Amoebic Sea build.

Again, this character took far less points than I'd originally set aside...
Born an Atlantean, the Amoebic Sea has no human name.

The Amoebic Sea is a huuuuuuge sentient humanoid jellyfish. He can only breathe salt water, and eats plankton and small fish.

And yes, he has a full crew of Leafs aboard him. And yes the Leafs call the Amoebic Sea 'skipper', and defer to him as their captain.
Last edited by Hoid on Thu Feb 02, 2017 5:26 pm, edited 2 times in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-K]the Ogrefather

Post by Hoid » Fri Nov 04, 2016 8:52 pm

Earth-K: The Ogrefather.
Image
...the Ogrefather stands triumphant...
PLX/616pp. (Imperiex [evil].)
Background Writeup:
Attributes: Strength 40/80 (+15), Dexterity 14 (+2), Constitution 38 (+14), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 8 (-1). (60pp.)
Combat: BAB (melee +15/ranged +2) melee +20/ranged +7, Defense (12) 15. (16pp.)
Saves: Toughness (+14) +18, Fortitude (+14) +18, Reflex (+2) +1, Will (+0) +6. (13pp.)
Feats: Attack Focus 3 (melee 2, ranged 1), Attack Specialization 3 (unarmed attacks 3), Benefit 10 (organizational ties 2 [the Gathering of the Most High], status 5 [imperiex], wealth 3), Diehard, Endurance, Equipment 6 (his Slothtablets 5, his huge obsidian mace 1), Equipment X (too many options to accurately reflect with hard numbers), Minions X (too many options to accurately reflect with hard numbers), Rage 3. (27pp.)
Skills: Climb (+15) +19, Intimidate (+15) +19, Languags (Oni [native; English, French, German, Mandarin Chinese, Russian), Swim (+2) +10. (9pp.)
Powers: (486pp.)
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- (25pp.)
Manifold Giant: Density 24 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). (73pp.) Growth 8 (Huge sized; Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). (25pp.) --- (98pp.)
Manifold Giant Brawn: Immoveable 14 (Feats: Variable Descriptor [any 'Spontaneous Temporary Physical Mutation']). (16pp.) Super-Strength 50 (Feats: Groundstrike, Shockwave, Thunderclap). (103pp.) --- (117pp.)
Manifold Giant Imperiex: Super-Strength X (Feats: Superbreath; Flaws: Limited [may ONLY be used for Superbreath]). (Xpp.)
Slothtablet Amplification: Boost X (Slothtablets; Flaws: Distracting, Tiring). (Xpp.)
Tactile Telekinesis: Super-Strength 24 (Feats: Stacks [on Manifold Giant Brawn Super-Strength], Super-Breath). (49pp.)
Telepath: Astral Form 2 (Extras: Dimensional 2 [the two nearest parallel-Earths]; Feats: Insidious 1; Flaws: Medium [must be wearing his Slothtablets]). (11pp.) Mind Shield 24 (Flaws: Ablative). (24pp.) Telepathy 18. (36pp.) --- (70pp.)
Unbreakable Bones: Immunity 10 (his bones cannot break; Feats: Variable Descriptor [any 'Spontaneous Temporary Mutation']). (12pp.)
Unbreakable Sanity: Immunity 10 (any mental effect that would drive him insane). (10pp.)
Unbreakable Skin: Immunity 20 (slashing attacks; Feats: Variable Descriptor [any 'Spontaneous Temporary Physical Mutation']). (22pp.)
When Rooted to the Earth, the Ogrefather is Unassailable and Invincible: Immunity 160 (all lethal energy damage, all lethal physical damage, all non-lethal energy damage, all non-lethal physical damage; Feats: Variable Descriptor [any 'Spontaneous Temporary Physical Mutation']; Flaws: Limited [must remain absolutely still for this power to function at all]). (82pp.) --- (83pp.)
AP: When Rooted to the Earth, the Ogrefather Becomes Stronger than Ever Before: Super-Strength 80 (Feats: Variable Descriptor [any 'Spontaneous Temporary Physical Mutation']; Flaws: Limited [must stand in one spot for duration of this power's usage]). (1pp.)
Wishing up Mirrors: Battle Form X (Mirrors; Feats: Variable Descriptor [any 'Mirrors']). (Xpp.)
Drawbacks: n/a. (-0pp.)
Equipment:
His Huge Obsidian Mace: Equipment 1.
This thing is gargantuan.
Powers:
Huge F******g Mace: Earth Control 2 (Flaws: Limited [earthquakes, only], Medium [only for striking the ground]). (1pp.) Strike 9 (Feats: Mighty; Flaws: Action [full action], Check Required [Strength check], Distracting). (4pp.) --- (10pp.)
---/::This is a completed huge f*****g mace build.
Slothtablets: Equipment 5.
'Tablets are Stonestorm Relics that are unique to the Manifold Giant lords and ladies; they come in a huge variety of options and models.
Powers:
Eater-of-Eaters: Dimensional Pocket 20 (Extras: Attacks, Portal [his giant gaping toothy maw]; Flaws: Check Required [grapple], Range [touch]). (20pp.) Features 1 (cast-iron stomach). (1pp.) Immunity 1 (disease). (1pp.) --- (22pp.)
Slothful Beast-King: Enhanced Feats: Animal Empathy. (1pp.)
Totemic Aspecting: Morph 1 (any shape; Flaws: Limited [shapes must be hugely obese]). (2pp.)
---/::These are a completed Slothtablets build.
Complications:
I am Content with my Kingdom
Unlike most tyrants, the Ogrefather realizes his empire has reached its outermost limits. Ergo, he has turned his ambitions inward, endlessly 'playing' with the hapless humans of Earth-K!
I am the Greatest of all Gods
That being said, the Ogrefather has an ego beyond belief. He is the greatest; the noblest; the cruelest---you get the idea.
Those That Will Not Serve will be Crushed Underfoot
Free will, in the Ogrefather's estimation, belongs only to the STRONG; the WEAK do not deserve it. If the WEAK resist, then the STRONG will crush them to powder and ash.
Quote: "Those who deny me deserve to die."
---/::This is a completed Ogrefather build.
At last, one of the great and terrifying imperiex!

As a giant and and a brick, the Ogrefather is stupidly physically strong. He's also capable of adaptive shapeshifting, his physiology and biology changing to counter whatever attack is thrown his way.

Like all Manifold Giants, the Ogrefather can Wish, transforming himself via the application of Mirrors ('alternate selves'). As an imperiex, this ability is essentially infinite in scope.

Unlike many big dumb brutes, however, the Ogrefather is a remarkably powerful telepath.

Among the more amusingly absurd feats the Ogrefather is capable of:
using his X Superbreath to extinguish a star...or several stars,
OR,
using his X Superbreath to
inhale the atmosphere of Jupiter;
using his X Battle Form to become an 8-million-lightyear-high column of radioactivity that incinerates entire galaxies;
amplifying his Slothtablets to allow himself the ability to gain the powers of those he devours;
burn hotter than the sun, with X Battle Form;
create a black hole with an X Slothtablet, devour it while standing perfectly still, and turn his inner universe into an infinitely-dense singularity.

And so on.
Last edited by Hoid on Mon May 01, 2017 2:11 pm, edited 3 times in total.

Hoid
Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Multiverse-wide]the Huntsman and his Wildhunt

Post by Hoid » Fri Nov 04, 2016 8:54 pm

Multiverse-Wide: the Huntsman and his Wildhunt!
PL12/190pp. (Geneticist obsessed with big game hunting [evil].)
Background Writeup:
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 18 (+4), Wisdom 12 (+1), Charisma 14 (+2). (30pp.)
Combat: BAB (melee +3/ranged +3) melee +10/ranged +10, Defense (13) 16. [20pp.]
Saves: Toughness (+3) +6, Fortitude (+3) +6, Reflex (+3) +7, Will (+1) +4. (13pp.)
Feats: Attack Specialization 4 (Gorilla 1, Lion 1, Tiger 1, Wolf 1), Benefit 2 (reputation 1 [multiversal big game hunter], wealth 1), Equipment 12 (his Chariot of the Wildhunt [vehicle] 10, his Spear of Lightning 2), Fearsome Presence 1, Leadership, Set-Up, Sidekick 8 (his Hound, Gorilla; built on PL8/50pp), Sidekick 8 (his Hound, Lion; built on PL7/50pp), Sidekick 8 (his Hound, Tiger; built on PL7/50p), Sidekick 8 (his Hound, Wolf; built on PL7/50pp), Teamwork. (58pp.)
Skills: Computer (+4) +8, Handle Animal (+2) +6, Professions (+1) (big game hunter) +9, Stealth (+3) +7, Survival (+2) +6. (6pp.)
Powers: [73pp.]
Chariot of the Wildhunt: Enhanced Feats: Remote Control (Extras: Range; Flaws: Limited [his Chariot of the Wildhunt, ONLY]). (1pp.) Super-Senses 5 (acute analytical radius ranged detect Chariot of the Wildhunt; Extras: Range). (10pp.) --- (11pp.)
Hounds of the Wildhunt: Communication Link 4 (mental; his four Hounds). (4pp.) Super-Senses 5 (acute analytical radius ranged detect Hounds of the Wildhunt; Extras: Range). (10pp.) --- (14pp.)
Psi-Resonant Body Armor: Device 10 (powerfully shielded armor; hard to lose). (40pp.)
Tracerhound Spheres: Enhanced Feats: Minions 4 (lesser tracerhounds; each built on PL1/15pp; there are 3 ranks of them). [4pp.] Sidekick 4 (main tracerhound; built on PL3/45pp). [4pp.] --- [8pp.]
Drawbacks: n/a. (-0pp.)
Equipment:
Chariot of the Wildhunt: Equipment 10.
A Tlolkku skycycle, only nominally under the Huntsman's control.
Powers:
Skycycle: Flight 4 (Flaws: Platform). [4pp.] Immunity 9 (full lifesupport). [9pp.] Space Travel 2 (Flaws: Platform). [1pp.] --- [14pp.]
Skycycle Guns: Blast 4 (fires tracerbullets; Feats: Homing 3). [11pp.]
Psi-Resonant Armor: Device 10.
Demimachine-armor.
Powers:
Psi-Blade: Strike 5 (Extras: Penetrating 5, Progression 1 [range]). (16pp.)
AP: Psi-Hammer: Strike 5 (Extras: Explosion; Feats: Knockback). (1pp.)
Psi-Plating, Connected: Force Constructs 2 (Flaws: Save Required [Will save]). (2pp.)
Psi-Plating, Inner Layers: Immunity 1 (the Mind Switch power). (1pp.) Mind Shield 10 (Extras: Impervious 10; Flaws: Action [sustained]). (10pp.) --- (11pp.)
Psi-Plating, Outer Layers: Leaping 4. (4pp.) Protection 8 (Extras: Impervious 4). (12pp.) Super-Strength 2. (4pp.) --- (20pp.)
---/::This is a completed psi-resonant armor build.
Spear of Lightning: Equipment 2.
A simple Demimachine-weapon.
Powers:
Lightning: Blast 4 (Extras: Area [line], Area [trail]; Flaws: Distracting, Save Required [Reflex]). (8pp.) --- (10pp.)
AP: Lightning: Energy Aura 2 (electricity). (1pp.)
AP: Lightning: Strike 4 (Extras: Penetrating 8; Flaws: Distracting, Save Required [Fortitude]). (1pp.)
---/::This is a completed Spear of Lightning build.
Complications:
If it Doesn't Fight Back Then it isn't Worth Hunting
Without a genuine challenge, what's the f*****g point??!
'Owns' a Tlolkku Skycycle
'Owning' any Tlolkku hi-grade technology is a questionable concept, especially since the really good stuff---such as a skycycle---are under the remote control of the Tlolkku Switchboard Godmind, and not the person who thinks he owns it. Eventually, the Huntsman will learn this fact...and it may well be a fatal lesson, for him!
Respect the Environment
Unusual for a cold-blooded killer and even more unusual for a self-avowed big game hunter, the Huntsman is an avid supporter of ecopreservation, recycling and 'clean energy'. In this, the Huntsman has forged an unlikely friendship with the Spawn of the Good Earth, a powerful 'omniferal' plorakimetic on Earth-W.
Quote:
---/>_-This is a completed the Huntsman build.
The Huntsman's real name is Hunter I. Reilly.
The Huntsman is originally from Earth-E, but, after discovering a Tlolkku skycycle, he can now pursue his obsession with big game hunting across the entire Flrever Tree.

NOT the actual mythological figure, the Huntsman is a geneticist who deliberately altered himself to mimic the legend. He has a retrofitted alien skycycle, plus a pack of vaguely canine lab-grown monstrosities---his 'hounds', who can also fly.

Ironically, the Huntsman himself is almost entirely human, with only mild gene-enhancements.
His Hounds of the Wildhunt:

Gorilla:
A 'living bullet' with gravimetric powers, Gorilla was cloned using DNA stolen from Earth-C's Anu (god of the uppermost atmosphere).
PL8/50pp. (Living bullet [evil-by-default].)
Attributes: Strength 22 (+6), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 2 (-4), Wisdom 6 (-2), Charisma 6 (-2). (4pp.)
Combat: BAB (melee +6/ranged +0) melee +6/ranged +0, Defense (10) 10. (0pp.)
Saves: Toughness (+4) +8, Fortitude (+4) +8, Reflex (+0) +2, Will (-2) -2. (10pp.)
Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (overrun attempts 1), Dedicated 1 (to the Huntsman 1), Diehard, Endurance, Improved Overrun. (6pp.)
Skills: n/a. (0pp.)
Powers: (34pp.)
Defensive Plating: Immunity 10 (impact damage). (10pp.)
Gravimetric Bioplating: Flight 6 (Flaws: Linked [to Impossibly Thick Skull Strike]). (12pp.)
Impossibly Thick Skull: Strike 6 (Flaws: Linked [to Gravimetric Bioplating Flight]). (12pp.)
Drawbacks: Disability (-3pp; no hands), Involuntary Transformation (-3pp; during the day, Gorilla transforms into the apehammer). (-6pp.)
---/::This is a completed Gorilla build.

the apehammer: Device 10 (easy to lose).
A living electrokinetic weapon.
Powers:
Thundershield: Energy Aura 2 (electricity; Extras: Impervious 1, Penetrating 1). (10pp.)
Thunderstruck: Electrical Control 10 (Flaws: Linked [to Thunderstruck Strike]). (20pp.) Strike 10 (Flaws: Linked [to Thunderstruck Electrical Control]). (20pp.) --- (40pp.)
---/::This is a completed apehammer build.
Gorilla is pure, dumb, brute force. Despite the name, Gorilla is more akin to a dog than a simian.
Lion:
A vaguely dog-shaped lump of levitating pyroclastic tissue, Lion was cloned using DNA stolen from Perpendicular-2's sOllh (a phoenix-goddess).
PL7/50pp.
Attributes: Strength 10 (+0), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 2 (-4), Wisdom 6 (-2), Charisma 6 (-2). [-11pp.]
Combat: BAB (melee +0/ranged +2) melee +6/ranged +2, Defense (12) 14. [16pp.]
Saves: Toughness (+1) +1, Fortitude (+1) +2, Reflex (+2) +7, Will (-2) -7. [4pp.]
Feats: Dedicated 1 (the Huntsman 1), Rage 3. [4pp.]
Skills: n/a. (0pp.)
Powers: [43pp.]
Pyroclastic Biological Entity: Energy Aura 10 (searing heat). (40pp.)
Pyroclastic Biologically-Generated Flight: Flight 3 (Flaws: Permanent). (3pp.)
Drawbacks: Disability (-3pp; no hands), Involuntary Transformation (-3pp; during the day, Lion transforms into the lionbow). --- [-6pp.]
---/>_-This is a completed Lion build.

the lionbow: Device 10 (easy to lose).
A living gravimetric longbow.
Powers:
Gravity-Bow: Features 1 (as long as the Huntsman is inside a planet's gravity he would never run out of arrows; Feats: Variable Descriptor [any 'Gravimetric']). (3pp.)
Lethal Arrows: Blast 12 (Feats: Variable Descriptor [any 'Pyrokinetic']; Flaws: Linked [to Lethal Arrows Poison]). (24pp.) Poison 12 (Flaws: Linked [to Lethal Arrows Blast]). (12pp.) --- (38pp.)
Psychic Triangulation: Enhanced Combat: BAB ranged +6. (6pp.) Enhanced Feats: Attack Focus 3 (ranged). (3pp.) --- (9pp.)
---/::This is a completed lionbow build.
Lion is a pyrokinetic. Despite the name, Lion is more akin to a dog than a cat.
Tiger:
A vaguely canine-shaped mass of entrail-like tentacles ending in shearing, barbed bone hooks, Tiger was cloned using DNA stolen from the Osseus of Earth-P (a Ruptured-class archon).
PL7/50pp.
Attributes: Strength 20 (+5), Dexterity 18 (+4), Constitution 10 (+0), Intelligence 2 (-4), Wisdom 6 (-2), Charisma 6 (-2). [2pp.]
Combat:
Saves:
Feats: Dedicated 1 (the Huntsman 1). [1pp.]
Skills: n/a. (0pp.)
Powers:
Almost---But Not Quite!---Immortal: Immunity 10 (aging, full lifesupport; Flaws: Limited [half-effect]). [5pp.]
Barbed Tentacles: Additional Limbs 7 (over 100 tentacles). [7pp.] Elongation 4 (Feats: Trip; Flaws: Limited [tentacles only]). [3pp.] Features 1 (its tentacles are prehensile). [1pp.] --- [11pp.]
Drawbacks: Disability (-3pp; no hands), Involuntary Transformation (-3pp; during the day, Tiger transforms into the tigersword). (-6pp.) --- [-9pp.]

Tiger is currently at 7pp out of 50pp total. Its Drawbacks are already factored in.

the tigersword: Device 10 (easy to lose).
A living weapon that generates flesh-searing heat.
Powers:
Searing-Hot Blade: Energy Aura 10 (insane levels of heat; Flaws: Linked [to Searing-Hot Blade Strike]). (40pp.) Strike 5 (Flaws: Linked [to Searing-Hot Blade Energy Aura]). (10pp.) --- (50pp.)
---/::This is a completed tigersword build.
Tiger is a claw-bearing scrapper. Despite the name, Tiger is more akin to a dog than a cat.
Wolf:
The closest to resembling an actual dog, Wolf is nevertheless a laboratory-grown abomination. Cloned using DNA stolen from Earth-N's Dog-Of-Warfare (a Moon spiritwolf).
PL7/50pp.
Attributes:
Combat:
Saves:
Feats: Dedicated 1 (the Huntsman 1).
Skills: n/a. (0pp.)
Powers:
Traveler in the Sidhe Forest: Super-Movement 1 (dimensional movement 1 [the Sidhe Forest]; Flaws: Must Leave Physical Body Behind). [1pp.] --- [3pp.]
AP: Walker Upon the Jotun Mountain: Super-Movement 1 (dimensional movement 1 [the Jotun Mountain]; Flaws: Must Leave Physical Body Behind). [1pp.]
AP: Wise and Mindful of the Well of the Dead: Super-Movement 1 (dimensional movement 1 [the Well of the Dead]; Flaws: Must Leave Physical Body Behind). [1pp.]
Drawbacks: Disability (-3pp; no hands), Involuntary Transformation (-3pp; during the day, Wolf transforms into the wolfspear). (-6pp.)

the wolfspear: Device 10 (easy to lose).
An ectoplasmically-charged living weapon.
Powers:
Deadly Weapon: Strike 8 (Extras: Penetrating 4). (20pp.) --- (22pp.)
AP: Defensive Weapon: Protection 8 (Extras: Impervious 4). (1pp.)
AP: Dimensional Weapon: Strike 8 (Extras: Dimensional 2 [the two nearest parallel-Earths], Penetrating 2). (1pp.)
Ectoportal [Phase 1] Generation: Super-Movement 1 (the Sidhe Forest; Extras: Portal). [3pp.] --- [5pp.]
AP: Ectoportal [Phase 2] Generation: Super-Movement 1 (the Jotun Mountains; Extras: Portal). [1pp.]
AP: Ectoportal [Phase 3] Generation: Super-Movement 1 (the Well of the Dead; Extras: Portal). [1pp.]
Ectopulse: Spirit Control 1 (thoughtforms; Extras: Area [burst], Aura). [4pp.]
AP: Ectowhip: Snare 1 (Extras: Area [line], Aura). [1pp.]
Ectoweaponry: Strike 8 (Feats: Affects Insubstantial). (17pp.) --- (18pp.)
AP: Ectoweaponry: Banish 8 (thoughtforms; Extras: Area [burst], Area [cloud]; Feats: Reversible; Flaws: Range [touch]). (1pp.)
---/>_-This is a completed wolfspear build.
Wolf is an all-around generalist.

Wolf has access to three Resonances:
The Jotun Mountains is an Earth-W Resonance. Here, dreams have the strength of physicality and willpower transforms into pure iron force.
The Sidhe Forest is an Earth-N Resonance. Here, spiritwolves are abducted by alien 'elfin' thoughtforms and are hunted by these thoughtforms for sport.
The Well of the Dead is an Earth-Z Resonance.
His tracerhound spheres:
Main Tracerhound Sphere: Sidekick 4.

Lesser Tracerhound Spheres: Each is Minion 1.
Last edited by Hoid on Sun Aug 27, 2017 7:56 pm, edited 18 times in total.

Hoid
Posts: 404
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[Earth-G]the Angel of Wolves

Post by Hoid » Fri Nov 04, 2016 8:55 pm

This guy was going to be the first big bad of my Green Star PbP. Since that's unfortunately no longer going to happen, I thought it would be fun to post him up, so my players could get a look at Earth-G's 'Magneto' stand-in...

[Earth-G]the Angel of Wolves!
PL12/150pp. (Psychopath with a chip on his shoulder [evil].)
Background writeup: Here!!!
Attributes: Strength 9 (-1), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 18 (+4). (17pp.)
Combat: BAB (melee -1/ranged +1) melee +0/ranged +2, Defense (11) 15. (10pp.)
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+1) +4, Will (+3) +9. (10pp.)
Feats: Attractive 1, Equipment 2 (ceremonial Travelers-made armor 2), Leadership, Master Plan, Minions 8 (x7 numbers; each is built on PL3/15pp [the Kinfolk]), Set-Up, Teamwork. (15pp.)
Skills: Languages (English [native]; Latin), Perform (+4) (oratory) +8, Professions (+4) (guerilla leader) +8, Ride (+1) +3, Sense Motive (+3) +11, Swim (+1) +3. (6pp.)
Powers: (94pp.)
'Angel' of Wolves: Animal Control 6 (Flaws: Limited [canines, only]). (6pp.) Super-Senses 4 (acute darkvision, analytical scent, radius hearing). (4pp.) --- [10pp.]
Backwards-Bending Legs Ending with Hooves: Leaping 2. [2pp.] Speed 2. [2pp.] Strike 3 (hoof-kicks). [6pp.] --- [10pp.]
Ectowolves: Summon Minions 10 (an ectoplasmic wolf; built on PL9/140pp; Extras: Heroic, Horde, Progression 2 [two ectowolves]). [42pp.]
Low-Tier Telepath: Mind Reading 2. [2pp.] Mind Shield 6 (Extras: Impervious 6; Flaws: Ablative). [6pp.] Super-Senses 2 (detect psionics, psionic awareness). (2pp.) --- (10pp.)
Massive-But-Weightless Goat Horns: Enhanced Feats: Improved Trip. (1pp.) Strike 2 (Extras: Progression 2 [reach {yes, these're gargantuan horns}]). (6pp.) --- (7pp.)
Sleek and Angular: Enhanced Feats: Elusive Target, Ninja Run. (2pp.) Enhanced Skills: Escape Artist +12. (3pp.) --- (5pp.)
Vestigial Telekinetic: Enhanced Attributes: Strength +4 (4pp.) Flight 2 (Flaws: Levitation). (2pp.) Super-Strength 4 (Flaws: Limited [must first be levitating]). (4pp.) --- (10pp.)
Drawbacks: Sickly (-1pp; -1 to Fortitude to resist disease).
Equipment:
Ceremonial Travelers-made armor: Equipment 2.
Powers:
Awe-Inspiring Imagery: Enhanced Feats: Inspire. [1pp.]
Pharmaceuticals and Pharmaceutical Delivery-System Provided by the Travelers: Boost 6 (Animal Control and Summon Minion Ectowolves). [6pp.] --- [7pp.]
AP: Pharmaceuticals and Pharmaceutical Delivery System Provided by the Travelers: Nullify 6 (Animal Control and Summon Minion Ectowolves). [1pp.]
Psi-Boosting Helm Provided by the Travelers: Boost 2 (Mind Reading and Mind Shield). [2pp.]
---/>_-This is a completed ceremonial Travelers-made armor build.
Complications:
A Homosexual in Medieval Europe
Sadly, homophobia was rampant in this era, and, unless you were powerful (or had powerful friends), it could easily get you killed.
Angry, Always Angry
Superhuman Supremacist
"New gods are here. Bow low."
Quote: "The time of priests and kings is done. The Age of the Green Star is at hand!"
Notes: 'Ninja Run' is a feat from Mecha & Manga.
---/::This is a completed Angel of Wolves build.
The Angel of Wolves' real name is Daniel of Sherwood.
The Kinfolk are a cult of several hundred peasants, serfs and outlaws---the lowest rungs of medieval society!---that worship Starbeasts and Starborn as reincarnate pagan gods.

There's some small amount of overlap between the Angel of Wolves' Kinfolk and the mad cultists of One-eyed Wotan, but this is tangential, at best.
ectowolves of the Angel of Wolves: Summon Minion 10.
PL9/140pp. (Cannibalistic thoughtform that generates telepathic power via the consumption of living human beings [evil].)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 5 (-3), Wisdom 10 (+0), Charisma 12 (+1). (1pp.)
Combat: BAB (melee +1/ranged +1) melee +6/+1, Defense (11) 15. (18pp.)
Saves: Toughness (+0) +4, Fortitude (+0) +3, Reflex (+1) +3, Will (+0) +5. (14pp.)
Feats: Demonic Glare 2. (2pp.)
Skills: Intimidate (+1) +13. (3pp.)
Powers: (82pp.)
Alien Physiology: Immunity 11 (aging, criticals). (11pp.)
Cannibalistic Omnitelepathic Empowerment: Variable Power 5 (any number of traits at once of the 'Telepathy' descriptor; Extras: Affects Others; Flaws: Medium [for every sentient being devoured by an ectowolf, 1 rank of Variable Power may be employed], Only Affects Others). (35pp.)
Cannibalistic Telepathic Empowerment: Boost 12 (Mind Blast [Mental Weapon Flaw], Telepathy; Extras: Affects Others; Flaws: Medium [for every pound of living flesh consumed, 1 rank of Boost may be employed], Only Affects Others). (6pp.)
Cloud of Free-Floating Memetic Cores: Enhanced Feats: Fearsome Presence 6 (Extras: Area [cloud]). (12pp.)
Rending Teeth: Features 1 (unarmed attacks have Penetrating 1). (1pp.)
Transubstantiated Thoughtform: Insubstantial 4 (Flaws: Linked [to Transubstantiated Thoughtform Super-Movement]). (16pp.) Super-Movement 1 (air-walking; Flaws: Linked [to Transubstantiated Thoughtform Insubstantial]). (1pp.) --- (17pp.)
Drawbacks: n/a. (-0pp.)
Complications:
HUNGRY, FEED
OBEY MASTER
Ectowolves blindly follow the Angel of Wolves; this can be used against them.
PROTECT MASTER
This protective instinct overrides the desire to obey, even should the Angel of Wolves wish otherwise. They will act on their own accord to 'protect' their creator. Given that they're created by a vengeful sociopath, this 'protection' is often exceedingly gory...!
Notes: 'Demonic Glare' is a feat from Mecha & Manga.
---/::This is a completed ectowolf build.
When the ectowolves are being Boosted by the Travelers' chemical-augments, change the above template in this fashion:
Add the following power: Dazzle 1 (sight only). [1pp.]
Cannibalistic Omnitelepathic Empowerment Variable Power goes from 5 ranks to 8 ranks.
Cannibalistic Telepathic Empowerment Boost goes from 12 ranks 15 ranks.
And that's it!
The more death and suffering they cause, the stronger the ectowolves' master becomes telepathically. As this build represents two different ectowolves, each can apply their Boost and Variable Power powers to different things, giving the Angel of Wolves some incredible flexibility...
The memetic cores---souls---of those slain by these two ectowolves cling near the bloody jaws of their murderers, shrouding their heads in a black, tarry smoke. (Somehow, this smoke never impedes their vision, nor coat over the blood spattered all over their snouts.) These ghosts shriek piteously, begging for release, inspiring terror in all who behold them.

Note, please, that while ectowolves are quadrupeds, they do have hands.
The Kinfolk:
The rank-and-file human cultists of the Angel of Wolves.
Each is PL3/15pp. (Mad-eyed mundane cultists [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 8 (-1). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +2, Defense (10) 11. [8pp.]
Saves:
Feats:
Skills:
Powers:
Drawbacks: Vulnerability (-1pp; mild, vs Starborn mental effects). [-1pp.]
Complications:
Quote:

The average Kinfolk cultist is currently at 7pp out of 15pp total. Their Drawback has already been factored in.
Last edited by Hoid on Sun Aug 27, 2017 8:18 pm, edited 10 times in total.

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Posts: 404
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[Earth-W]the Vainglory of Feathers

Post by Hoid » Fri Nov 04, 2016 8:59 pm

[Earth-W] the Vainglory of Feathers!
PL6/60pp. (Beauty and vanity and capriciousness, all rolled into one [neutral].)
Background Writeup: Here!!!
Attributes: Strength 8/53 (-1), Dexterity 12 (+1), Constitution 8 (-1), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 16 (+3). (6pp.)
Combat: BAB (melee -1/ranged +1) melee +1/ranged +3, Defense (11) 12. (6pp.)
Saves: Toughness (-1) +0, Fortitude (-1) -1, Reflex (+1) +3, Will (+0) +3. (6pp.)
Feats: Connected, Well-Informed. (2pp.)
Skills: Bluff (+3) +7, Diplomacy (+3) +7, Knowledges (+1) (finance) +5, Profession (+0) ('famous for being famous') +4, Professions (+0) (style-guru) +4. (5pp.)
Powers: (35pp.)
Beautiful Plummage Absolutely Festooned with Jewelry and Gold: Enhanced Feats: Benefit 4 (wealth 4). (4pp.) Features 1 (insulating feathers). (1pp.) --- (5pp.)
Giantess: Growth 9 (Huge sized; Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). (28pp.)
Talons: Strike 2 (Flaws: Limited [lethal damage, ONLY]). (2pp.)
Drawbacks: n/a. (-0pp.)
Complications:
Must be the Center of Attention
"Why isn't everyone looking at me? Who's upstaging me, here?"
Narcisistic
"I'm so pretty. I'm so talented. I'm so relevent."
Not Evil, Just Profoundly Selfish
Quote: "I don't associate with nobodies."
---/::This is a completed Vainglory of Feathers build.
The Vainglory of Feathers' real name is Wanda Andrews-Talbot.
The Vainglory of Feathers is an insanely beautiful Brood-born giantess of Earth-W, but her nasty, unpleasant demeanor negates any influence her pleasing looks might generate. She's 'famous for being famous', and can literally 'grow' jewelry and gold form her body---meaning, The Vainglory of Feathers will always be fabulously wealthy.

Like all giants of Earth-W, the Vainglory of Feathers has physical traits heavily symbolically reminiscent of an animal: in her case a "male' peacock.
Last edited by Hoid on Sun Feb 12, 2017 3:12 pm, edited 2 times in total.

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Posts: 404
Joined: Fri Nov 04, 2016 7:52 pm
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[Perpendicular-2]bhEast

Post by Hoid » Fri Nov 04, 2016 9:01 pm

[Perpendicular-2] bhEast!
Image
Fear the would-be god of the sun!
PL13/200pp. ('God' of murder [evil].)
Attributes: Strength 22 (+6), Dexterity 20 (+5), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). (42pp.)
Combat: BAB (melee +6/ranged +5) melee +10/ranged +9, Defense (15) 17. (12pp.)
Saves: Toughness (+4) +5, Fortitude (+4) +5, Reflex (+5) +11, Will (+2) +6. (12pp.)
Feats: Assessment, Attack Specialization 3 (assassins' powder 1, cord to strangle with 1, poisoned knives 1), Benefit 4 (cipher [bhEast's origins are highly unclear, even to theologians!], organizational ties 1 [the Black Monastery], status 1 [god of murder], wealth 1), Equipment 3 (assassins' tools-of-the-trade 3), Fascinate 1 (Intimidate 1), Fearsome Presence 2, Inspire, Rage 2, Taunt. (18pp.)
Skills: Handle Animal (+2) +6, Intimidate (+6) +13, Notice (+2) +10, Professions (+2) (beekeeper) +14, Search (+2) +6, Stealth (+5) +9, Survival (+4) +12. (12pp.)
Powers:
Bronze Sword: Device 1 (sword made of bronze; easy to lose). [3pp.]
Fiery Mane: Energy Aura 1 (fire; Flaws: Limited [mane, only], Medium [must be ignited by an outside source]). (2pp.) Features 2 (can breathe his own smoke as easily as he breathes air, see through his own smoke with no difficulty). (2pp.) Immunity 5 (fire). (5pp.) --- (9pp.)
God of Murder: Corrosion 1 (Flaws: Linked [to God of Murder Poison and Lion-God claw Strike]). (1pp.) Poison 9 (Flaws: Linked [to God of Murder Corrosion and Lion-God claws Strike]). (9pp.) --- (10pp.)
Lesser God of Hatred: Device 7 (Hate-artifact Demimachine; hard to lose; Feats: Restricted 1 [animal-centric superbeings, ONLY]). (29pp.) Device 7 (Hate-talisman Demimachine; hard to lose; Feats: Restricted 1 [animal-centric superbeings, ONLY]). (29pp.)
Lion-God: Additional Limbs 1 (prehensile tail). (1pp.) Blast 6 (his frightening roar; Extras: Alternate Save [Will]; Flaws: Limited [non-lethal damage, ONLY]). (12pp.) Strike 1 (bite; Flaws: Limited [lethal damage, ONLY]). (1pp.) Strike 4 (claws; Flaws: Full Power, Linked [to God of Murder Corrosion and God of Murder Poison). (8pp.) Super-Senses 3 (analytical scent, darkvision). (3pp.) --- (25pp.)
Drawbacks:
Equipment:
Assassins' tools of the trade: Equipment 3.
BhEast is VERY well-equipped for the assassins' trade...
Powers:
Poisons: Corrosion 2 (chromered-paste). [2pp.] Death Touch 3 (orangered-ointment). [3pp.] Disease 2 (stonered-draught). [2pp.] Nauseate 2 (stonered-draught). [2pp.] Poison 4 (chromered-paste). [4pp.] --- [15pp.]
---/>_-This is a completed assassins' tools of the trade build.
Bronze Sword: Device 1.
A simple bronze sword carefully maintained.
Powers:
Hefty Chopping Weapon: Strike 5. [5pp.]
---/>_-This is a completed bronze sword build.
Hate-artifact Demimachine right-hand gauntlet: Device 7.
Built for bhEast by sMyth the Godforger, in return for bhEast allowing sMyth to live and flee to safety.
Powers:
Hatetree Manifestation-Visages: Plant Mimicry 5 (Flaws: Limited [only usable when bhEast is feeling icy calm], Phantasmal). (35pp.)
---/::This is a completed Hate-artifact Demimachine right-hand gauntlet build.
Hate-talisman Demimachine left-hand gauntlet: Device 7.
Built for bhEast by sMyth the Godforger, in return for bhEast allowing sMyth to live and flee to safety.
Powers:
Hatebeast Manifestation-Visages: Animal Mimicry 5 (Flaws: Limited [only usable when bhEast is feeling EXTREME anger], Phantasmal). (35pp.)
---/::This is a completed Hate-talisman Demimachine left-hand gauntlet build.
Complications:
Desires to be the God of the Sun
BhEast salivates over devouring sOllh, golden-feathered phoenix-goddess of the sun and thereby becoming the 'deity' of the sun. While this 'elevation' would have absolutely no game mechanic effects (as Linntuuu's 'gods' do not possess anything resembling legitimate godhood), bhEast nevertheless lusts after the position endlessly.
Has Sole Access to the Temple of Ghosts and Gods and Beasts
Seizing it from sMyth the Godforger, bhEast has begun to extort insane tribute from any and all who desire access to the Temple of Ghosts and Gods and Beasts. As this temple is the only place in the ENTIRE Bowl of Uruku where gods and thoughtforms regularly meet and strike bargains, one can easily see how important it is...
Savage, but Pretends at Civility
Chaotic Evil? Definitely Chaotic Evil.
Quote: "You should not have come here, 'hero'. Now, your skull will be my newest drinking cup!"
---/>_-This is a completed bhEast build.
BhEast is the lion-aspected god of murder on Linntuuu, the world of Perpendicular-2, and he is greatly feared. As cats are notorious for playing with their prey, so, too, is bhEast notorious for the cruelties he piles upon those he hunts.
Last edited by Hoid on Tue Apr 25, 2017 3:32 pm, edited 8 times in total.

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[Earth-M]Titan

Post by Hoid » Fri Nov 04, 2016 9:03 pm

[Earth-M] Titan!
PL11/121pp. ('Infinitely' tall 'giantess' [evil].)
Attributes: Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 18 (+4). (16pp.)
Combat: BAB (melee +0/ranged +3) melee +1/ranged +4, Defense (13) 15. (6pp.)
Saves: Toughness (+1) +1, Fortitude (+1) +1, Reflex (+3) +10, Will (+0) +1. (8pp.)
Feats: Fearless, Fearsome Presence 3. (4pp.)
Skills: Climb (+0) +8, Intimidate (+4) +12. (4pp.)
Powers: (83pp.)
'Godlike' Kick: Blast 12 (Feats: Indirect [appears to be a swift kick from impossibly tall legs]). (25pp.)
'Infinitely' Tall Legs: Elasticity 12 (Flaws: Permanent). (6pp.) Illusion 10 (all 5 senses; Flaws: Limited [only to make herself seem infinitely tall with only her legs visible beneath the massive cloud-cover above]). (30pp.)
Oneirofaun: Color Control 4. (4pp.) Immunity 1 (aging). (1pp.) --- (5pp.)
Oneirofaun of 'Infinite' Resilience: Immunity 2 (temperature extremes). (2pp.) Immunity 20 (bullets; Flaws: Limited [half-effect], Tiring). (5pp.) --- (7pp.)
Taller than the Clouds: Features 4 (TONS of clouds obscure her 'upper body' [which doesn't actually exist] [+16 {yes, really} to Intimidate]). (4pp.)
Voice of Storms: Blast 12 (sonic 'shout'; Feats: Indirect [comes from far above where Titan genuinely is]). (12pp.)
Drawbacks: n/a. (-0pp.)
Complications:
'Infinitely' Tall
No matter how high up one goes, Titan seems forever out of reach!
Makes no Attempt at Communication
...
"What IS That Creature, Anyways?!!"
Earth-M is chock-full of weirdness, thanks to Dreamers and their half-human offspring. Still, Titan is something else, entirely...
Quote: "nnnWwwauuur"
---/::This is a completed Titan build.
Her Dreamname is Pazuzu.
When Titan dreamt herself into Being, she sang, 'I am the tallest of them all.' And so it was...kinda.
An explanation:

Titan appears to be an infinitely tall pair of humanoid legs with hooves instead of feet; no matter how high you climb, the rest of her body is still higher up, occluded in the clouds.

This, of course, is an illusion, the 'metaplot' Titan dreamt for herself when she carved herself into Being. If one could see past the oneiric illusion, one would see something very different: a sleek, angular, vaguely human-ish head and torso, with impossibly long arms and legs. Neither pretty nor ugly, Titan is more 'alien' than human in visage.
Last edited by Hoid on Tue Jan 31, 2017 7:07 pm, edited 1 time in total.

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[Earth-A]the Three Siblings of Cosmic Harmony and Celestial Dissonance

Post by Hoid » Fri Nov 04, 2016 9:05 pm

What follows is the Three Siblings of Cosmic Harmony and Celestial Dissonance: a trio of Earth-A Sunwitches that each possess a fragment of a mega-Device, each fragment a Device in its own right. All three Devices must be deployed as a unit, or none will function, at all.

[Earth-A] the Three Siblings of Cosmic Harmony and Celestial Dissonance!
Background Writeups:

the Earthchilde!
PL12/151pp. (Geokinetic Sunwitch/wielder of the Landsoul Engine [good].)
Attributes: Strength 18 (+4), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 18 (+4), Charisma 14 (+2). [38pp.]
Combat: BAB (melee +4/ranged +3) melee +8/ranged +7, Defense (13) 16. [14pp.]
Saves: Toughness (+4) +10, Fortitude (+4) +6, Reflex (+3) +3, Will (+4) +5. [9pp.]
Feats: Ambidexterity, Animal Empathy, Benefit 2 (reputation 2 [student of the LifeformDeathform]), Equipment 2 (revolver [from the 1860s] 2). [6pp.]
Skills: Escape Artist (+3) +7. [1pp.]
Powers: [73pp.]
Landsoul Engine: Device 12 (fragment of the Changecube; easy to lose; Feats: Indestructible; Drawbacks: Power Loss [-4pp; unless the other two fragments are likewise deployed]). [33pp.]
"LifeformDeathform! Come now to our aid!": Summon Minion 8 (the LifeformDeathform; Feats: Stacks [with Starchilde Summon Minion LifeformDeathform AND Voidchilde Summon Minion LifeformDeathform]; Drawbacks: Power Loss [-4pp; unless the other two Summon Minion LifeformDeathform powers are also activated]). [12pp.]
Linked to Her Fellow Disciples: Communication Link 4 (mental, with the Starchilde AND the Voidchilde; Extras: Progression 1 [two targets]). [5pp.]
Sunwitch: Features 2 eyes glow like flashlights, is photosynthetic [skin is golden and NOT green]). (2pp.) Flight 1 (Flaws: Levitation). [1pp.] Immunity 2 (temperature extremes). [2pp.] --- [5pp.]
Terrakinesis: Earth Control 9 (Feats: Dynamic Array). [20pp.] --- [28pp.]
BP: Basic Terrakinesis: Move Object 9 (earth and stone, ONLY). [0pp.]
DAP: The Earth Moves!: Environmental Control (seismic activity; Extras: Area [shapeable], Progression 2 [area of effect]). [2pp.]
DAP: Geo Blasts: Blast (Feats: Indirect, Homing 2; Flaws: Source [nearby earth/stone]). [2pp.]
DAP: Landslide: Vibration Control (Flaws: Medium [loosely packed surface-terrain]). [2pp.]
DAP: Skyisland: Flight (Flaws: Platform). [2pp.]
Drawbacks:
Equipment:
1860s-issue revolver:
Powers:
Landsoul Engine: Device 12.
Powers:
Nature's Bounty: Transform 5 (any carrion to any exquisite feast; Extras: Duration [continuous]). (30pp.) --- [32pp.]
AP: Nature's Balm: Healing 10 (Extras: Aura). [1pp.]
AP: Nature's Bounty: Transform 5 (any rancid water to any fine wine; Extras: Duration [continuous]). [1pp.]
AP: Nature's Bounty: Transform 5 (any rotten greens to any exquisite feast; Extras: Duration [continuous]). [1pp.]
Nature's Voice [Beasts]: Animal Control 1. [2pp.] Communicate 4 (animals; mental). [5pp.] --- [7pp.]
Nature's Voice [Plants]: Communicate 4 (plants; mental). [5pp.] Enhanced Feats: Plant Empathy. [1pp.] --- [6pp.]
Nature's Wrath: Color Control 2 (Extras: Attacks; Flaws: Linked [to Nature's Wrath Corrosion]). [4pp.] Corrosion 10 (Flaws: Linked [to Nature's Wrath Color Control]). [10pp.] --- [14pp.]
Complications:
]][In the End We Will all Return to the Earth's Empty Embrace][[
Quote: "Stand aside, citizen! Leave these undead monstrosities to my fellows and I!"
---/>_-This is a completed the Earthchilde build.
The Earthchilde, herself, is a terrakinetic, with control over stone.
The Landsoul Engine is a fragment of the nigh-omnipotent Changecube; on its own, however, the Landsoul Engine grants the wielder incredible control over the region's ecosystem.
the Starchilde!
Image
...the Starchild confronts his enemies...
PL12/151pp. (Photokinetic Sunwitch/wielder of the Flamesoul Engine [good].)
Attributes:
Combat:
Saves:
Feats: Benefit 2 (reputation 2 [student of the LifeformDeathform]), Equipment 1 (hunting knife 1), Minions 1 (his personal fitness instructor DJ, built on PL1/15pp), Thoughtform Empathy. (5pp.)
Skills:
Powers:
Flamesoul Engine: Device 12 (fragment of the Changecube; easy to lose; Feats: Indestructible; Drawbacks: Power Loss [-4pp; unless the other two fragments are likewise deployed]). (33pp.)
"LifeformDeathform! Come now to our aid!": Summon Minion 8 (the LifeformDeathform; Feats: Stacks [with Earthchilde Summon Minion LifeformDeathform AND Voidchilde Summon Minion LifeformDeathform]; Drawbacks: Power Loss [-4pp; unless the other two Summon Minion LifeformDeathform powers are activated at the same time]). (12pp.)
Photokinesis: Light Control 9 (Feats: Dynamic Array). [20pp.] --- [28pp.]
BP: Basic Photokinesis: Environmental Control 9 (light). (0pp.)
AP: The 77 Veils: Illusion 9 (sight, ONLY). (1pp.)
DAP: Lance of Solidified Light: Blast. (2pp.)
DAP: The Seal of Solomon: Force Field (Flaws: Check Required [Concentrate check]). [2pp.]
DAP: Whip of Solidified Light: Snare. [2pp.]
Sunwitch: Features 2 (eyes glow like flashlights, photosynthetic skin [is gold NOT green-colored]). (2pp.) Flight 1 (Flaws: Levitation). (1pp.) Immunity 2 (temperature extremes). (2pp.) --- (5pp.)
Drawbacks:
Equipment:
Flamesoul Engine: Device 12.
Powers:
The Potter's Clay: Transform 8 (any non-organic to any non-organic). [56pp.]
The Potter's Knife: Strike 2. [4pp.]
---/>_-This is a completed the Flamesoul Engine build.
Hunting knife:
Powers:
Complications:
]][LIGHT!][[
Quote:

The Starchilde is currently at 78pp out of 151pp total.
The Starchilde, himself, may control light, mainly for destructive purposes.
The Flamesoul Engine is a fragment of the nigh-omnipotent Changecube; on its own, however, the Flamesoul Engine bestows upon the wielder the ability to transmute non-living, non-dead matter in any way he or she sees fit.
the Voidchilde!
PL12/161pp. (Aerokinetic Sunwitch/wielder of the Doomsoul Engine [good].)
Attributes:
Combat:
Saves:
Feats: Benefit 2 (reputation 2 [student of the LifeformDeathform]), Equipment 2 (military-issue rifle [from the 1860s] 2), Undead Empathy. (5pp.)
Skills:
Powers:
Doomsoul Engine: Device 12 (fragment of the Changecube; easy to lose; Feats: Indestructible; Drawbacks: Power Loss [-4pp; unless the other two fragments are ALSO utilized]). (33pp.)
"LifeformDeathform! Come now to our aid!": Summon Minion 8 (the LifeformDeathform; Feats: Stacks [with the Earthchilde Summon Minion LifeformDeathform AND the Starchilde Summon Minion LifeformDeathform]; Drawbacks: Power Loss [-4pp; unless the other Summon Minion LifeformDeathform powers are also activated]). (12pp.)
Skycrafting Mastery: Weather Control 9 (Feats: Dynamic Array). (20pp.)
BP: Basic Skycrafting: Environmental Control 9 (meteorological phenomena). (0pp.)
Sunwitch: Features 2 (eyes glow like flashlights, photosynthetic skin [colored gold and NOT green]). (2pp.) Flight 1 (Flaws: Levitation). (1pp.) Immunity 2 (temperature extremes). (2pp.) --- (5pp.)
Drawbacks:
Equipment:
1860s-issue rifle:
Powers:
Doomsoul Engine: Device 12.
Powers:
Braaaaaaiiiiinnnsss!: Summon Minions 4 ('shambler'-zombies; Extras: Horde, Progression 4 [number of minions]; Flaws: Source [corpses to animate]). (12pp.)
Klaatu, Nikto, Barrada: Summon Minions 3 (vampire-like thoughtform; Extras: Affects Corporeal, Heroic; Flaws: Medium [human ash to 'conjure' with]). [9pp.]
Send More Ambulances: Summon Minions 4 ('smart' and fast zombies; Extras: Horde, Progression 4 [number of minions]; Flaws: Source [corpses to animate]). [12pp.]
Complications:
Quote:

The Voidchilde is currently at 63pp out of 161pp total.
The Voidchilde, himself, has immense power over the weather.
The Doomsoul Engine is a fragment of the nigh-omnipotent Changecube; by itself, however, the Doomsoul Engine gifts the wielder phenomenal control over the 'physical' side of death: rot, disease, carrion, you name it.
the LifeformDeathform: the combined powers of the Three Siblings of Cosmic Harmony and Celestial Dissonance!
PL16/360pp. (Primary manifestation of the Everblossoming Guru [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 32 (+11), Charisma 12 (+1). (24pp.)
Combat:
Saves:
Feats: Diehard, Endurance, Last Stand, Withstand Damage. (4pp.)
Skills:
Powers:
Animalistic: Features 3 (cast-iron stomach, insulating blubber, interior compartmen ['pouch']). (3pp.) Super-Speed 4 (Flaws: Medium [must go on all fours to access Speed portion of Super-Speed]). (4pp.) --- (7pp.)
Changecube: Device 12 (the fully-assembled Changecube; easy to lose; Feats: Indestructible). [36pp.]
A Cosmic Eye: Super-Senses 11 (analytical cosmic awareness). (11pp.)
Functionally Omnipotent: Variable Power 14 (any number of traits at once of the 'Biokinesis' descriptor). (112pp.) --- (114pp.)
AP: Functionally Omnipotent: Shapeshift 14. (1pp.)
AP: Functionally Omnipotent: Transform 14 (any matter to any matter). (1pp.)
Whip of Thorns: Snare 6 (Extras: Damaging, Progression 2 [reach]; Feats: Homing 1). (21pp.)
Symbolically Stands at the Center of all Existence: Immoveable 14 (Feats: Innate). (15pp.)
Drawbacks:
Equipment:
Fully-Assembled Changecube: Device 12.
Powers:
Manipulation of Reality on a Quantum Scale: Variable Power 10 (any number of powers at once of the 'Matter/Energy Restructuring' descriptor). [60pp.]
---/>_-This is a completed fully-assembled changecube build.
Complications:
Avatar of a Thoughtform
Fragmented Being
No Solid Sense of 'Self'
Quote:
Notes: 'Last Stand' and 'Withstand Damage' are both feats from Mecha & Manga.

The LifeformDeathform is currently at 231pp out of 360pp total.
Last edited by Hoid on Sun Aug 27, 2017 9:37 pm, edited 20 times in total.

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[Earth-U]Omniguardian

Post by Hoid » Fri Nov 04, 2016 9:07 pm

Earlier in this very thread I introduced you to Graven Idol, a thoughtform-turned-human, who bequeathed an alien 'Allscepter' to a human superhero codenamed Omniguardian. Wellllllll....here's Omniguardian!

[Earth-U]Omniguardian!
Image
...Omniguardian stands ready to combat evil...
PL10/150pp. (Allscepter-wielder [good].)
Attributes: Strength 14 (+2), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 14 (+2). (28pp.)
Combat: BAB (melee +2/ranged +2) melee +3/ranged +8, Defense (12) 15. (13pp.)
Saves: Toughness (+3) +5, Fortitude (+3) +6, Reflex (+2) +3, Will (+4) +6. (8pp.)
Feats: Connected, Improvised Tools. (2pp.)
Sklls: Concentrate (+3) +7, Drive (+2) +6, Notice (+4) +12, Pilot (+2) +10, Search (+4) +8. (7pp.)
Powers: (95pp.)
Allscepter Database: Features 3 (machine database 3 [Crafts {electronics} +4, Knowledge {technology} +4, the Inventor feat]). (3pp.)
the Allscepter/PrimaryModeA0: Force Constructs 15 (quantum-generated objects). (30pp.) --- (31pp.)
AP: the Allscepter/PrimaryModeA1: Blast 15 (quantum particle beam; Extras: Area [line]; Flaws: Unreliable [5 uses then must be recharged]). (1pp.)
the Allscepter/PrimaryModeB0: Force Field 12 (quantum particle barriers; Extras: Affects Others, Area [shapeable]). (48pp.) --- (50pp.)
AP: the Allscepter/PrimaryModeB1: Flight 12 (quantum particle propulsion). (1pp.)
AP: the Allscepter/PrimaryModeB2: Space Flight 12 (quantum-generated man-sized temporary singularity; Extras: Area [trail]). (1pp.)
the Allscepter/Secondary ModeA0: Immunity 9 (skin-tight construct-shell; full lifesupport; Extras: Affects Others; Flaws: Action [sustained]). (9pp.) --- (11pp.)
AP: the Allscepter/SecondaryModeA1: Leaping 9 (construct leg-boosts). (1pp.)
AP: the Allscepter/SecondaryModeA2: Speed 9 (construct leg-boosts). (1pp.)
Drawbacks: Normal Identity (-3pp; loses all powers without the Allscepter).
Complications:
Disdainful of Earth-U's Rampant Commercialism
On the Earth of Earth-U, superheroes are like NASCAR drivers: they have corporate sponsors, and they're not shy about advertising it to the world. Omniguardian is 'oldschool' and refuses to engage in what he sees as the defacing of the noble superhero profession.
An Eternal Optimist
Never give up! Never surrender!
Willing to Give Reformed Badguys a 2nd Chance
Being a huge believer in the power of one to turn oneself around, Omniguardian has sometimes had this belief come 'round and bite him in the ass.
Quote:
---/::This is a completed Omniguardian build.
Omniguardian's real name is Warren Bookster.
Though by far NOT the most powerful superhero of Earth-U, Omniguardian is certainly the most beloved! Having the same popularity-level as DC's Superman or Marvel's Captain America, Omniguardian is friends with just about every fricking hero on his parallel-Earth: hence, the Connected feat, despite the lack of any ranks in Gather Information...

Furthermore, Omniguardian belongs to the multiverse-wide Sungods superhero team, AND leads Earth-U's superhero team, the Prometheans.
Yes, the Allscepter is technically a separate object from Omniguardian, but it teleports back to him if taken from him. Thus, the Allscepter is treated as a set of powers, rather than a Device/Gadgets. However, it is theoretically possible to separate Omniguardian from his weapon...it just takes much greater effort than snatching out of his hand...!
This is Omniguardian as he is normally. Very rarely, however, the planets in the Sol System will assume just the right astral configuration---and Omniguardian temporarily ascends to something akin to cosmic entity-status. These periods only last for upwards of an hour, and cannot be artificially extended.
Last edited by Hoid on Thu Apr 27, 2017 6:13 pm, edited 4 times in total.

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[the Outer Shell]the Beyonder

Post by Hoid » Fri Nov 04, 2016 9:08 pm

Noooo, not the Marvel Comics Beyonder, this Beyonder is drastically less powerful. Originally an Earth-E mutant, the Beyonder could 'see what could not be seen', including dimensional pathways. She went exploring, and she eventually ended up at the Outer Shell. Now, the Beyonder peers out into chaos---the Beyond---which is how she got her codename.

[The Outer Shell]the Beyonder!
PL6/150pp. (The seer of the Beyond [neutral].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 20 (+5), Charisma 12 (+1). (15pp.)
Combat: BAB (melee -1/ranged +0) melee +0/ranged +1, Defense (10) 13. (8pp.)
Saves: Toughness (+0) +0, Fortitude (+0) +2, Reflex (+0) +1, Will (+5) +8. (6pp.)
Feats: Equipment 7 (ancient prayerbook of the Record of Lal 1, Demimachine robes 4, Demimachine scythe 2), Sidekick 2 (Tiny Mote [a pollen-Leaf from Earth-B], built on PL0/30pp), Speed of Thought, Trance. (11pp.)
Skills: Concentrate (+0) +8, Drive (+0) +2, Knowledges (+2) (cosmology) +14, Languages (Italian [native]; English, French, Spanish), Pilot (+0) +8, Professions (+5) (cosmic sojourner) +13, Professions (+5) (sailor) +9, Ride (+0) +2. (13pp.)
Powers: (97pp.)
Connected to the Beyond: Insubstantial 3 (Flaws: Permanent; Drawbacks: Power Loss [-1pp; when in either the Beyond OR the Outer Shell]). (5pp.)
Draws upon the Beyond: Create Object 8 (Drawbacks: Power Loss [-5pp; when not in either the Beyond OR the Outer Shell]). (11pp.) --- (12pp.)
AP: Shapes the Beyond: Transform 2 (any to any; Drawbacks: Power Loss [-5pp; when not in either the Beyond OR the Outer Shell]). (1pp.)
Made up OF the Beyond: Insubstantial 4 (Extras: Affects Corporeal, Duration [continuous]; Drawbacks: Power Loss [-5pp; when not in either the Beyond OR the Outer Shell]). (19pp.)
Manipulates the Beyond: Variable Power 2 (any single power at a time of the 'Reality-Manipulation' descriptor; Extras: Attacks). (10pp.)
OF the Beyond: Features 1 (is never automatically attacked by Antimatterbodies). (1pp.) Immunity 10 (aging, full lifesupport). (10pp.) Super-Movement 2 (air walking, wall-crawling). (2pp.) --- (13pp.)
Sees FAR into the Beyond: Enhanced Feats: Eagle Eyes, Truth Sense. (2pp.) Super-Senses 16 (cosmic awareness, darkvision, detect Outer Shell lane, dimensional boundary awareness, direction sense, temporal awareness, time sense). (16pp.) --- (18pp.)
Speaks ALL Languages...Kinda: Universal Translator (mental; Drawbacks: Power Loss [-3pp; cannot be used on non-telepaths]). (2pp.)
Walks FAR into the Beyond: Super-Movement 6 (dimensional movement 4 [anywhere, even IN the Beyond], temporal movement 2 [any point in her own life]; Extras: Portal; Flaws: Check Required [Professions {cosmic sojourner}]). (12pp.)
Weakly Telekinetic: Telekinesis 2 (Flaws: Range [touch]). (2pp.)
Weakly Telepathic: Telepathy 2 (Flaws: Range [touch]). (2pp.) --- (4pp.)
AP: Weakly Postcognitive: Super-Senses 4 (Flaws: Source [emLal dust to be mixed with tea and drank]). (1pp.)
AP: Weakly Precognitive: Super-Senses 4 (precognition; Flaws: Medium [must activate her Trance feat FIRST]). (1pp.)
Drawbacks: n/a. (-0pp.)
Equipment:
Ancient Prayerbook of the Record of Lal: Equipment 1.
Powers: (5pp.)
A True and Genuine Accounting of Events as They Actually Happened: Immunity 2 (temporal effects; Extras: Affects Others, Progression 2 [area of effect]; Feats: Innate; Flaws: Medium [must read from the prayerbook every sunrise]). (5pp.)
---/::This is a completed ancient prayerbook of the Record of Lal build.
Demimachine Robes: Equipment 4.
Powers: (20pp.)
EmLal Dust-Generation: Features 1 (can produce a single ounce of emLal dust once every 18 hours). (1pp.) Immunity 5 (precognitive and postcognitive powers). (5pp.) --- (6pp.)
EmLal-Fueled Flying: Flight 2 (Flaws: Levitation, Permanent). (1pp.) Flight 2 (Feats: Stacks [on the OTHER EmLal-Fueled Flying Flight]; Drawbacks: Power Loss [-1pp; if wings're bound]). (3pp.) --- (4pp.)
EmLal Particulate 'Shield': Protection 10 (Extras: Impervious 10; Flaws: Action [sustained]). (10pp.)
---/::This is a completed emLal Demimachine robes build.
Demimachine Scythe: Equipment 2.
Powers: (10pp.)
Razor-Sharp Scythe: Strike 3 (Extras: Impervious, Progression 1 [reach]). (10pp.)
---/::This is a completed Demimachine scythe build.
Complications:
I Have Been in the Beyond
The Beyond has explored the Beyond thoroughly, and has made a shocking discovery---there's a second multiverse out there! This knowledge makes the Beyonder dangerous, to higher order intelligences throughout the Forever Tree!
Knows TOO Much of the Cthulhu Mythos (and's Been Driven Insane)
To see space is to bend space is to hold time is to speak reality is to fhthaghn is to understand reality is to tekeli-li.
Mystically-Minded
Quote: "There is more to a forest than a single Tree, no matter how majestic the Tree in question is..."
---/::This is a completed Beyonder build!

Tiny Mote: Sidekick 2.
PL0/30pp. (Happy-go-lucky pollen-Leaf from Earth-B [good].)
Attributes: Strength - (-), Dexterity 10 (+0), Constitution - (-), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 16 (+3). [14pp.]
Combat: BAB (melee -/ranged +0) melee -/ranged -2, Defense (10) 18. [14pp.]
Saves: Toughness automatically fails, Fortitude automatically fails, Reflex (+0) +1, Will (+3) +4. [2pp.]
Feats: Equipment 1 (carefully-updated logbook of past adventures 1). [1pp.]
Skills: Climb (-) +4, Diplomacy (+3) +7, Medicine (+0) +4, Notice (+3) +7, Sail (+0) +4, Search (+3) +7. [6pp.]
Powers: [3pp.]
Leaf: Features 1 (photosynthesis). [1pp.]
Pollen-Leaf: Flight 0 (the winds take Tiny Mote where they will as he cannot direct his motions once airborne; Flaws: Gliding). [1pp.] Nauseate 1 (can induce mild hay-fever). [1pp.] --- [2pp.]
Drawbacks: Leaf (-10pp).
Complications:
Always Ready for the Nest Adventure
Oh my Goodness, its Full of Lights!
Quote: "I can't WAIT to see what happens next!"
---/>_-This is a completed Tiny Mote build.
This is Tiny Mote, faithful Sidekick to the Beyonder in the Beyonder's extremely unusual adventurers! Tiny Mote is useless in a fight, but he is nevertheless the Beyonder's truest friend and confidante.
Last edited by Hoid on Thu Apr 27, 2017 6:14 pm, edited 15 times in total.

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[Earth-P]Insecta

Post by Hoid » Fri Nov 04, 2016 9:10 pm

A word about Earth-P:

A dimensionally 'locked' nanite plague was released throughout the Earth-P universe, originating on Earth. Thankfully unable to spread beyond the limits of Earth-P, the virus still managed to accomplish its primary goal: rendering every single living thing it infected into immortals!

No matter how badly injured an Earth-P native gets, they heal instantly. This can be modeled in a variety of ways, rules-wise. However, ALL Earth-P characters are 'locked' in their universe, due to the very nature of the nanites that drive them.

[Earth-P]Insecta!
PL13/150pp. (Unkillable 'insect goddess' [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 8 (-1). [-2pp.]
Combat: BAB (melee +0/ranged +0) melee +4/ranged -4, Defense (10) 10. [0pp.]
Saves: Toughness (+0) +7, Fortitude (+0) +0, Reflex (+0) -1, Will (+0) +1. [7pp.]
Feats: Assessment, Animal Empathy, Attack Specialization 3 (chaostaff weaponry 3), Diehard, Endurance, Environmental Adaptation 1 (the Vastfield), Favored Environment 1 (the Vastfield), Last Stand, Withstand Damage. [11pp.]
Skills: n/a. [0pp.]
Powers:
Creepycrawly: Additional Limbs 2 (four extra arms). [2pp.] Enhanced Feats: Skill Mastery (Acrobatics, Climb, Escape Artist, Professions [escape artist performer]). [1pp.] Enhanced Skills: Escape Artist +8. [2pp.] --- [5pp.]
Immortality by Way of Nanite Infection: Immortal. (5pp.) Immunity 20 (the Nullify power). [20pp.] --- [25pp.]
Innerhive: Insubstantial 2 (Flaws: Must Leave Physical Body Behind). [6pp.]
Insecta, Homunculus-Mode: Enhanced Feats: Sidekick 20 (Insecta's homunculus shell; built on PL12/300pp). [20pp.] --- [22pp.]
AP: Insecta, Bioarmor-Mode: Alternate Form 4 (her litheform insectoid outershell). [1pp.]
AP: Insecta, Wargiant-Mode: Battle Form 5 (her bloatform insectoid outershell). [1pp.]
Outerhive: Immunity 2 (naturally-occurring radioactivity). [2pp.] Super-Movement 2 (perfect balance, wall-crawling). [2pp.] --- [3pp.]
Quantum-Entangled with Every Brain on Earth: Telepathy 10 (Extras: Progression 9 [range]). [29pp.] --- [30pp.]
AP: Re-Focused Psychic Locality: Telelocation 10 (medium: psychic superhumans; Extras: Affects Others, Area [cloud], Progression 9 [range]; Flaws: Distracting, Tiring). [1pp.]
Twelth-Dimensional Senses: Super-Senses 14 (analytical cosmic awareness, analytical danger sense, detect psionics). [14pp.]
Useful Oblivion: Create Objects 12 (Extras: Duration [continuous]; Flaws: Ablative [created objects grow progressively weak 'til Insecta can gather more Useful Oblivion]). [24pp.]
Drawbacks:
Alternate Configurations:
Her bloatform insectoid outershell: Battle Form 5.
Powers:
Her litheform insectoid innershell: Alternate Form 4.
Powers:
Complications:
A Former Superheroine
....be careful in fighting monsters lest you become a monster yourself....
IT'S ALl JUsT A GAmE, REallY. PAiN IS AT LEasT SOmethinG---A DIstractioN FRoM THe MAddeninG TEdiuM.
Long Ago Went Mad
....and in strange aeons even death may die....
LIfE. ENdlesS, ENdlesS LIfE. NOthinG ENdS, NOthinG. NO ONe EScapeS. NOt YOu. NOt ME. NO ONe. GOd HElP US ALl...
Needlessly Cruel
...quantity has a quality all its own....
LEt US PLaY!
Quote: "i have such sights to show you..."
---/>_-This is a completed Insecta build.
Last edited by Hoid on Sun Aug 27, 2017 9:44 pm, edited 25 times in total.

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