The Forever Tree NPCs/The rebirth!

Where in all of your character write ups will go.
Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

The Forever Tree NPCs/The rebirth!

Post by Hoid » Fri Nov 04, 2016 7:57 pm

All my Forever Tree NPCs will be posted here.

Thanks, Ares!

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Fri Nov 04, 2016 8:19 pm

[The Forever Tree]Sunward
Welcome to the Forever Tree NPC-gallery! Every single character herein belongs to my Forever Tree setting, and're all created using Mutants & Masterminds 2nd Edition.

Table of Contents (multiverse-wide):
Aum. Avatar of a benevolent higher-order intelligence!
The Homestead. Avatar of a benevolent higher-order intelligence!
The Huntsman and his Wild Hunt. THE big-game hunters!
Lirunaur and Lunaur. Tlolkku supervillains!
Network. Member of the Star Corps!
The Skydoor. Nascent higher-order intelligence!

Table of Contents (parallel-Earths):
[Earth-A]
Dr Blaire N Fernis. Evil Starvampire-worshipping haematologist.
StarHag. A hideously deformed and physically crippled reality-warping Sunwitch.
The SUN Wolfe. A Sunwitch 'lycanthrope' ascended to cosmic entity-status.
The Three Siblings of Cosmic Harmony and Celestial Dissonance. Plus LifeformDeathform, as well!
The Wizard. A...'wizard''?

[Earth-B]
The Abyssal. Darkness-wielding Heavenshadow mutant!
The Amoebic Sea. The physically largest mutant on Earth-B, as well as a Tiamat Atlantean mutant!
The Dream Moth. The imperiex of Earth-B, and mightiest of the imperiex.
Dr. Leopold Wynters. An evil non-mutant maharaja psychic and chief henchman of the nefarious Orbital Man!
Dr. Microbe. THE tiniest Leaf of all!
Mr. Capuchino. A coffee bean-Leaf and high-ranking Hegemonic diplomat!
The Orbital Man. An evil Supermanalogue trapped in orbit around Earth, and the Orbital Exemplar.
Our Father. Leader of The Purity. Greatest foe of mutantkind. The Sentry!
Plaguedog. A Cyst Tumor mutant in love with someone he can never have.
Sara Farron. Supporting NPC to Angwa's PC in my Green Star game. NOT my own creation!

[Earth-C]
Anu. God of the heavens.
Enki. Fish-feral god of wisdom, literacy and water.
Enkidu. Ape-feral demigod.
Enlil. God of storms.
Ereshkigal. Necrokinetic goddess of the dead.
Gilgamesh. Demigod king of Uruk-of-the-Four-Walls.
Humbaba. Demigod giant living in the Cedar Forest.
Inanna. Goddess of love and war.
Marduk. King of the gods.
Nanna-Sin. Goddess of the moon.
Nergal. Necrokinetic god of disease.
Shamash. God of cities, law and the sun.
Tammuz. The ever-resurrecting god of vegetation and renewal.

[Earth-D]

[Earth-E]
The Amoebic Creator. A Supernal wildling of raw, idiotic creation.
Lady Pyrrha. YIMIR's ex-wife, herself a superhero. NOT my creation!
The Spiralhorns. The wildling Exemplar.
Wyrdling. Mistress of prophecy and probability. A mutant!
YIMIR. MacynSnow's PC for my unfortunately short Star Corps Play-by-Post! NOT of my creation!

[Earth-F]

[Earth-G]
The Ancient Staggod (and Charybdis and Gyre). The herald of a new age (and his two Sidekicks). A Starbeast!
The Angel of Wolves. A would-be superhuman messiah. A Starborn!
Erzsebet Fekete. Moira's PC in my unfortunately short Green Star Play-by-Post! NOT my creation!
Jacque D'Atagnan. MacynSnow's PC for my unfortunately short Green Star Play-By-Post! NOT my creation!
James Rhodes. My offline friend Nytronius' Green Star PbP PC. NOT my creation!
Maryanne Ready. Kanly's PC in the Green Star campaign! NOT my own creation!
Simon Luther. Savior...?...or destroyer...? A Starborn!
Steiner, the Many-Winged Devil. A self-hating Starborn who hunts other Starborn!
The Woman in Glass. Fragile and blinding. A Starborn!

[Earth-H]
Epona. A centaur-bodied gorgon superhuman!
Fallen-wyrm. A dragon-bodied gorgon superhuman!

[Earth-I]

[Earth-J]

[Earth-K]
Ebonsmith. A Manifold Giant inventor/architect/doctor.
Jack the Giantslayer. Mighty slayer of Godgiants. A mundane human!
The Ogrefather. The Earth-K imperiex. The Manifold Giant!
The Ogremother. Cruel wife of the Ogrefather. A Manifold Giantess!
The Sleeping Maiden. An oneirikinetic Half-Giantess trapped in the worlds of dreams!
The Swanqueen. A Half-Giantess saboteur fighting on behalf of humanity!
The Woodsman. A 'wolf-feral' Half-Giant!

[Earth-L]
Behmuth. An Ogrestructure.
Division. An Ogremagus with no Ogredolls. Native to Lilit.
Levthhan. THE physically largest Ogreleviathan.
Lilit. A huge Ogrestructure.
Qthulku. An Ogreleviathan.
Shade. An Ogresymbiont Demiogre superhuman of some power, with two Ogredolls, Edward and Lawrence. Native to Lilit.
Timat. An Ogreleviathan.
The Tomorrow-Herald, and Impure William. A vastly charismatic mundane human cult-leader, and his brainwashed tormented Ogresymbiont servant.

[Earth-M]
Many Spheres. A higher-order intelligence that was once a Dreamer. THE oneirikinetic!
The Rhyming Beast. He-who-commands-color. A Dreamer!
Titan. 'Infinitely' tall? A Dreamer!

[Earth-N]
Arhat Monster. A Sunwolf 'giant'!
Kronos. A Sunwolf entirely of the modern era. Also a time-traveler!
Pangaea. A Moonwolf older than any else of her kind!
Void-Gunner. Killer of 'lycanthropes'. A cyborg!

[Earth-O]

[Earth-P]
Eidolon-prime. The bringer of madness. A Demimachine, AI-equipped robot!
Insecta. An immortal Cthulhoid entity...that was once human!

[Earth-Q]

[Earth-R]

[Earth-S]
Daemon. Champion of the people of Rome. A skytreader Skytower Giant!
MOLOCH. The greatest evil of his world. A devil-Apkallu!

[Earth-T]

[Earth-U]
Battery. A power-armored brick with 19 fully-functional artificial arms and a berserker rage.
Graven Idol. Heroic thoughtform-turned-human.
Loki and Sif. Once close...but now the direst of enemies! Gadget-wielding 'superhumans'!
Omniguardian. The most beloved and trusted superhero of Earth-U.
Omnipresent. A power-ring-wearing teleporter!
Thor. Tatsuie's character for my unfortunately short Star Corps PbP campaign. NOT my creation!

[Earth-V]
The Beast. The Arcaninaut. A seven-headed nine-armed brick!
Dani 'Starborn' Reyes. A Tempestineer marksman.
Jax the Sleeping King. He who wrecked Paradise.

[Earth-W]
Cerberus. Three-headed necrokinetic. A giant superhuman!
The Ring-Bearer. Bearer of a powerful Demimachine power-ring. A giant superhuman!
The Vainglory of Feathers. She's famous...for being famous. A giant superhuman!
The Weaver. She has immense Probability Control powers. A giant superhuman!

[Earth-X]

[Earth-Y]

[Earth-Z]
Ascendancy. A top-tier Supermanalogue with TEN(!) power-rings. An almost-Star God!
The original earth haunt. Mightiest of the earth haunts.
Supremacy. A brick who draws power from the four Classical Greek elements, as well as by devouring electricity. An almost-Star God!
The Unstoppable Force. A deceptively powerful brick. An almost-Star Goddess!

Table of Contents (Perpendiculars):
[Perpendicular-1]
The Engine-Mammoth. Bronzepunk cyborg warrior-royal. A Stormblessed cyborg!
The Patriarch of Lightning. Bronzepunk gadget-wielding psychic holy man. A godlineage psychic!

[Perpendicular-2]
The Almighty. King among gods. A catfish-god!
The Beautiful. Queen among gods. A butterfly-goddess!
BhEast. Would-be god of the sun. A lion-god!
Crimson Ayla. A mortal warrior-woman with few equals!
The God-in-Gold-and-Gems-and-Feathers. A lesser god of war. A crocodile-god!
Radiant Peacock. Adventuring god of mischief.
SUt. A half-Tlolkku/half-god. A turtle-god, embodying alchemy!

[Perpendicular-3]
Syntax. THE code-breaker, unmatched ANYWHERE in the Forever Tree. A mundane human!

[Perpendicular-4]
Disembodied. A nsingular ecrokinetic thoughtform imitating three ghosts chained together.
The Flower Beast. A beautiful and bizarre animalistic Supermanalogue.

[Perpendicular-5]
The Black Pharaoh. An avatar of Nyarlathotep.
The Ebon Goat of the Woods with a Thousand Young. An embodiment of monstrous fertility.
Exponential Cancer. A sickness upon the entire Perpendicular, embodied in humanoid shape!
Graceful Masked Ibis. Wielder of a power-ring containing the slumbering mentality of almighty Cthulhu! Ia! Ia! Cthulhu fhthaghn!
The King in Yellow. An avatar of Hastur!
Randolph Carter. Body-hopping psychic servant of Yog-Sothoth!

[Perpendicular-6]
Ashamon the Invincible. A Sunsphinx Space God!
Monitor. A nigh-omniscient Sunsphinx gadgeteer!
Skymonk. A Sunsphinx martial artist!

[The Rootthrone]
The nameless weaver. That which spins destiny.

[The Primordual Deep]
Gatekeeper. Guardian of the afterlife.

[The Outer Shell and the Beyond]
The Beyonder (and Tiny Mote). She sees farther than any other.
LEVIATHAN. A starship possessed by an insanely evil thoughtform.
Vast. A Thing That Should Not Be.

_-/\>_.|

[The Infinite Roots]Moonward.
Table of Contents (the Core Darkness):
Core-wide:
The Lunaric. A vast, protean, genderbending higher-order intelligence. An ur-shapeshifter!
The Solaric. A vast, complex genderless machine/higher-order intelligence. An ur-pyrokinetic!

Arhuttu: a realm of absolute equality.
Adssar Qhi. An adventurer and archaeologist. A mundane human!
Arhuttu. The One Who Shines. A goldform embodying democracy and liberty! His soul is in the Solaric's caretaking.
Silas Weaver. A reality-manipulating cyborg. A 'sorcerer' (ha!)!

Baatuthruaq: a realm of geometric perfection.
Baatuthruaaq. The One Who Imagines. A goldform embodying singular genius! Their souls are in the Lunaric's caretaking.
Rocoldi Manssrii. A Tarot-reading psychic. A sumblessed superhuman!

Erekhthruaaq: a realm of harmonious symbiosis.
Erekhthruaq. The One Who Produces. A goldform embodying fertility and the harvest!
Es tAwru sRaa. A gun-wielding swordsman. A moonborn superhuman!

Msil: a realm of raw imagination.
Maqqoo'a. Telepathic superspeedster. A sumblessed superhuman!
Msil. The One Who Innovates. A goldform embodying practicality and technology!

Nu: a realm of cybernetics and social idealism.
Atum-Ra. A fearless photokinetic. A sumblessed superhuman!
Nu. The One Who Designs. A goldform embodying progress and science!

Shu: a realm of friendship and memory.
Nniraarsh Wel. A thoughtform-turned-human. A moonborn superbeing!
Shu. The One Who Protects. A goldform embodying stasis and tradition!

Simshu: a realm of possibilities unfettered.
Simshu. The One Who Prays. A goldform embodying mental perfection!
Zazu Sha. A 'bad-ass normal' caped crusader. A mundane human!

Table of Contents (the Inner Darkness):
Throughout the Inner Darkness:

The Shadow of Arhuttu: a realm of psionic supremacy.
Ahr-Arhuttu. The Caster of His Shadow. An ironform embodying imperialism, descended from the Solaric.
Cale Stormbrow. THE native psychic. A sunseared superhuman!

The Shadow of Baatuthruaq: a realm of non-Euclidean parallels.
Ahr-Baatuthruaq. The Caster of Their Shadows. An ironform embodying duality and madness, descended from the Lunaric.
Shining Eidolon. He who subsumed the sun, the moons and the stars. A gadget-wielding mundane human!

The Shadow of Erekhthaaq: a realm of parasitic infestations.
Ahr-Erekhthaaq. The Caster of His Shadow. An ironform embodying disease and famine, descended from the Lunaric.
Bloat. A tiny undead horror.

The Shadow of Msil: a realm of oneiric madness.
Ahr-Msil. The Caster of Her Shadow. An ironform embodying dreams and possibility, descended from the Lunatic.
Mkar. A sibilant superspeedster. A moonscarred djinni!

The Shadow of Nu: a realm of cybernetic titans and technodream shamans.
Ahr-Nu. The Caster of Her Shadow. An ironform embodying Demimachinery, as a whole, descended from the Solaric.
Malcolm the Minister. Preacher of the Unutterable Symbol. A moonscarred superhuman!

The Shadow of Shu: a realm of mnemonic tyranny.
Ahr-Shu. The Caster of Its Shadow. An ironform embodying motion and telekinesis, descended from the Solaric.
Poison. An Earth-B Leaf possessed by an ultimus shade. An Earth-B mutant, independent of either the Lunaric or the Solaric!

The Shadow of Simshu: a realm of painfully brilliant perfection.
Ahr-Simshu. The Caster of Their Shadows. An ironform embodying physical perfection.
Bur-aQ-kOr. Alien and bizarre Supermanalogue. A sunseared Tlolkku superbeing!

Table of Contents (the Outer Darkness):
Throughout the Outer Darkness:

The Echo of Arhuttu: a realm of mindless superpowered animals.
Se-Arhuttu. The Gnawer of His Legs. A stoneform embodying animalistic dominance-displays.

The Echo of Baatuthruaq: a realm of nonsensical impossibilities.
Se-Baatuthruaaq. They Who Writhe and Scream. A stoneform embodying multiplicity and unreliability.

The Echo of Erekhthaaq: a realm of undead flesh, without sentience.
Se-Erekhthaaq. He Who Reaps the Stillness of the Dead. A stoneform embodying corpses and the physical side of death.

The Echo of Msil: a realm of catatonic oblivion.
Se-Msil. The Stabber of Her Own Eyes. A stoneform embodying confusion and madness.

The Echo of Nu: a realm of ever-silent architectural buildings/organisms.
Se-Nu. The Knower of Her Own Demise. A stoneform embodying incomprehension and the lack of tool-usage.

The Echo of Shu: a realm without free will.
Se-Shu. It is Its Own Adversary. A stoneform embodying blindness and omnipresence.

The Echo of Simshu: a realm of physical corrosion and crippling infirmity.
Se-Simshu. They That Eat That Which Displeases Them. A stoneform embodying corporeal disfigurements.

_-/\>_.|

[The Realms of Idrifaulo]Earthward.
Idrifaulo, pre-ascension. Before He reshaped the multiverse...
Indrifaulo, post-ascension. After He reshaped the multiverse...
Last edited by Hoid on Sun Sep 24, 2017 5:32 pm, edited 111 times in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]Simon Luther

Post by Hoid » Fri Nov 04, 2016 8:24 pm

Simon Luther: Would-be savior of superhumanity.
PL3/80pp. (ESP-capable Starborn visionary [good].)
Background Writeup: Here!!!
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 14 (+2). (16pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 10. (0pp.)
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +1, Will (+3) +5. (5pp.)
Feats: Benefit 4 (status 1 [directly related to the English throne], wealth 3 [yes, Simon is filthy rich]), Dedicated 1 (to the harmonious interaction of human and those touched by the Green Star), Equipment 6 (Sungod uniform 6), Favored Opponent 2 (the Kinfolk [of the Angel of Wolves], the Red Hand), Jack-of-all-Trades. (14pp.)
Skills: Knowledge (+3) (astronomy) +4, Knowledge (+3) (current events) +4, Knowledges (+3) (theology and philosophy) +5, Languages (English [native]; German). (2pp.)
Powers: (42pp.)
Angelic 'Wings' of Light: Dazzle 2 (sight, only [magnificent holographic wings]). (2pp.) Features 1 (magnificent holographic wings [Inspire feat]). (1pp.) --- (3pp.)
Hearing with the Ears of a Pagan God: Super-Senses 5 (acute analytical ranged hearing, analytical echolocation; Extras: Dimensional 1 [the collective unconsciousness], Progression 9 [range]). (15pp.)
Seeing with the Eyes of a Pagan God: Super-Senses 3 (acute analytical ranged sight; Extras: Dimensional 1 [the collective unconsciousness], Progression 20 [range]). (24pp.)
"Slide Me!": Super-Movement 1 (dimensional movement 1 [to Perpendicular-6]; Extras: Portal; Flaws: Medium [must say, in a loud, clear voice, "Slide me!"; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). (This power is free, due to his belonging to the Sungods.)
Sungod: Super-Movement 2 (dimensional movement 2 [any parallel-Earth in the entire Forever Tree]; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). (This power is free, due to his belonging to the Sungods.)
Drawbacks: n/a. (-0pp.)
Equipment:
Sungod Uniform: Equipment 6.
Kinetic Absorbers: Leaping 1. (1pp.) Protection 1 (Extras: Impervious 9). (10pp.) --- (11pp.)
Onboard AI: Enhanced Feats: Eidetic Memory. (1pp.) Enhanced Skills: Knowledges (dimensional) +8. (2pp.) Features 1 (AI advisor). (1pp.) --- (4pp.)
Spun-Out Reality-Pocket: Dimensional Pocket 5. (5pp.)
Standard Sungod Uniform Features: Features 1 (online database). (1pp.) Immunity 4 (temperature extreme). (4pp.) Morph 5 (any set of human clothes from any parallel-Earth). (5pp.) --- (10pp.)
---/::This is a completed Sungod uniform build.
Complications:
Atheist
Though he hides it well, Simon has seen too much of the Forever Tree, and could no longer sustain his medieval Christian worldview. Being an atheist in medieval Europe is dangerous, however, necessitating keeping it very quiet.
Has Immense Secret Knowledge of the Multiverse
This may not seem bad, but Earth-G is a place where too much knowledge disagreeing with religious authorities gets you burned at the stake.
Technologically Inept
Again, this may not seem like all that big a deal in medieval Europe, but, as a Sungod, Simon Luther could theoretically call upon massive hi-tech resources. He chooses not to do so, mainly because he, as a medieval person, is hopelessly inept with such things. Thus, Simon is considerably weaker than he should be...!
Quote: "Together we CAN make the world a much better place!"
Notes: 'Dedicated' is a feat drawn from Mecha & Manga.
---/::This is a completed Simon Luther of Earth-G build.

Hopefully my math is ok...
Simon Luthor is from Earth-G. Simon Luthor is a member of the Sungods, a multiverse-wide superhero team working directly for the Solar Lion, a higher-order intelligence from Perpendicular-6.

Simon's chief goal is to obtain peaceful cohabitation between mundane humanity and those metamorphosed by the Green Star.

Yes, Simon's eyesight is good to read the fine print on a newspaper 11 billion lightyears away. It's his main power, after all.

His hearing cannot penetrate the void of outer space---obviously!---but he can hear anywhere on Earth!

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Multiverse-wide]the Skydoor

Post by Hoid » Fri Nov 04, 2016 8:26 pm

The Skydoor: Deus ex Machina.
Image
...the Skydoor ponders his own essential riddle...
PL10/150pp. (Living, sentient dimensional/temporal portal [neutral].)
Background Writeup:
Attributes: Strength 9 (-1), Dexterity 9 (-1), Constitution 9 (-1), Intelligence 9 (-1), Wisdom 9 (-1), Charisma 14 (+2). (-1pp.)
[Combat: BAB (melee -1/ranged -1) melee +1/ranged +1, Defense (9) 11. (8pp.)
Saves: Toughness (-1) +0, Fortitude (-1) +0, Reflex (-1) +0, Will (-1) +2. (6pp.)
Feats: Fascinate 2 (Perform [fire-eating], Perform [jugglings]), Ninja Run, Skill Mastery (Perform [fire-eating], Perform [juggler], Profession [fire-eater], Profession [juggler]). (4pp.)
Skills: Concentrate (-1) +10, Languages (English [native]; French, German), Perform (+2) (fire-eating) +6, Perform (+2) (juggling) +6, Profession (-1) (fire-eater) +6, Profession (-1) (juggler) +6. (11pp.)
Powers: (122pp.)
Can Summon Any Object: Create Object 5. (10pp.)
Light Itself is His Road: Flight 2 (Flaws: Platform). (2pp.)
Living Tear in Space/Time: Immunity 81 (aging, lethal physical damage, non-lethal physical damage). (81pp.)
Skydoor: Super-Movement 6 (dimensional movement 3 [anywhere in the entire Forever Tree], temporal movement 3 [anywhen in the entire timeline]; Extras: Portal). (18pp.) --- (21pp.)
AP: Combat-Capable Skydoor: Super-Movement 6 (dimensional movement 3 [anywhere in the entire Forever Tree], temporal movement 3 [anywhen in the timeline]; Extras: Attacks). (1pp.)
AP: Combat-Capable Teleportation: Teleport 9 (Extras: Attacks; Flaws: Check Required [Perform {juggling}]). (1pp.)
AP: Generic Teleportation: Teleport 9. (1pp.)
Skydoor: Super-Senses 4 (acute analytical radius detect space/time rift). (4pp.)
Telepathic Communication: Communicate 4 (mental; languages). (4pp.)
Drawbacks: n/a. (-0pp.)
Complications:
Uncaring...But Not Cruel
The Skydoor is just as happy to work for villains as for heroes, but there is a certain line he will never cross. A wise villainous employer will simply use the Skydoor as a means of transportation.
Unknowable
The Skydoor is an enigma, even to his employers.
Utterly Mercenary...But How You Pay is Unclear
The Skydoor has worked for just about every major entity and/or faction in the Forever Tree; he seems to show no favoritism. However...no one knows why he does what he does, as genuine, meaningful communication with the Skydoor is a maddening exercise in frustration...!
Quote: <(Yes. The way is clear. Go!)>
Notes: The 'Ninja Run' feat is from Mecha & Manga.
---/::This is a completed Skydoor build.
The Skydoor is originally from the Rootthrone. He has a 'son' named Khaos (who works with the Epimetheans [a band of dimensional art-thieves]) and a 'daughter' named Stasis (who works with the Red Sons [an anti-hero team devoted to upkeeping the multiverse no matter the cost]). As both Khaos and Stasis were conceived asexually and're also living tears in space/time, the Skydoor feels zero parental concern for his accidentally-spawned children.

The Skydoor is a living Deus ex Machina, existing to facilitate multiverse-wide explorations. He's not native to any specific reality, and is, in fact, a special creation of the Worldfather. He is also not affiliated with any multiversal faction, having worked for just about everybody down his long epochs of life.

What is the Skydoor's goal? Why, that's up to the individual GM to decide. In my Forever Tree capaigns, he's secretly looking for a specific cosmic entity, but...YMMV.
Last edited by Hoid on Thu Apr 27, 2017 6:16 pm, edited 1 time in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]the Woman in Glass

Post by Hoid » Fri Nov 04, 2016 8:28 pm

Earth-G character:
The Woman in Glass: Scarred by her era.
PL8/79pp. (Fire-absorbing glass 'golem' [good].)
Background Writeup:
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). (4pp.)
Combat: BAB (melee +0/ranged +0) melee +1/ranged +6, Defense (10) 11. (9pp.)
Saves: Toughness (+0) +1, Fortitude (+0) +3, Reflex (+0) +3, Will (+1) +3. (9pp.)
Feats: Demonic Glare 2, Fearsome Presence 1, Rage 1. (4pp.)
Skills: Bluff (+1) +5, Knowledge (+0) (current events) +1, Knowledge (+0) (history) +1, Knowledges (+0) (politics) +1, Knowledge (+0) +1, Intimidate (+1) +9, Languages (French [native]; English, Hebrew, Italian), Ride (+0) +4, Sense Motive (+1) +5. (9pp.)
Powers: (44pp.)
Disfiguring Gaze: Transform 1 (any beautiful human being to any horridly hideous human being; Extras: Area [cone]; Flaws: Sense-Dependent [sight]). (6pp.)
Fire, Healing Fire: Immortality (Flaws: Source [fire]). (4pp.) Immunity 20 (fire effects). (20pp.) --- (24pp.)
Inner Psychic Labyrinth: Confuse 9 (Flaws: Linked [to Inner Psychic Labyrinth Mind Shield]). (9pp.) Mind Shield 1 (Flaws: Linked [to Inner Psychic Labyrinth Confuse]). (1pp.) --- (10pp.)
Made of Living Glass: Dazzle 8 (sight, only; Flaws: Source [bright light to reflect]). (4pp.)
Drawbacks: n/a. (-0pp.)
Complications:
Angry, So, So, So Very Angry
Anger defines the Woman in Glass and motivates her in her desire to see the persecution of the Starborn come to a halt.
Jew in Medieval Europe
Though anti-Semitism is disgusting and vile, sadly, in medieval Europe, it was rather commonplace. As a result, the Woman in Glass was persecuted by her fellow Europeans well before becoming a Starborn...
Obviously Superhuman
There is no way for the Woman in Glass to hide her Starborn nature, so that alone brings hostility her way..
Quote: "G-d give me strength..."
Notes: 'Demonic Glare' is a feat from Mecha & Manga.
---/::This is a completed Woman in Glass build.

Angelique turned out to have a lower point-total than I had originally alloted!
The Woman in Glass' real name is Felicity Steinman.

The Woman in Glass is from Earth-G. Though they kept it as hidden as is possible (for a HUGE variety of reasons), both Simon Luthor and the Woman in Glass are involved in a very torrid affair, that'll probably end badly for both of them.

She's immortal??!

Well...kind of. You see, without fire to prompt it, the Woman in Glass is just as vulnerable to death as the rest of the cosmos. However, as has just been discovered in the PbP game, fire is effective with Angelique even after her death. Thus, Immortality rather than Regeneration...

Furthermore, though no one (even Angelique!) knows it, her mind contains a 'telepathic maze' that confounds psychics attempting to contact the mind of the Woman in Glass!
Last edited by Hoid on Tue Jan 31, 2017 11:03 pm, edited 1 time in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Multiverse-wide]Aum, the Monk at the Center of all Existence

Post by Hoid » Fri Nov 04, 2016 8:30 pm

Aum, the Monk at the Center of all Existence, is a higher-order intelligence larger than the Milky Way Galaxy. So, rather than statting that monstrosity up, Aum has a much lesser avatar, Om (the Monk who Transcends Self).
Om, the Monk who Transcends Self:
Image
...Om scans the many universes of the Forever Tree vigilantly...
PL12/200pp. (Tiny, limited fragment of a much mightier entity [good].)
Background Writeup: Here!!!
Attributes: Strength 14 (+2), Dexterity 20 (+5), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 10 (+0). (28pp.)
Combat: BAB (melee +2/ranged +5) melee +5/ranged +8, Defense (15) 16. (8pp.)
Saves: Toughness (+2) +8, Fortitude (+2) +4, Reflex (+5) +8, Will (+4) +8. (15pp.)
Feats: Equipment 2 (a Genius-Scar 2), Trance. (2pp.)
Skills: Computer (+1) +2, Concentrate (+5) +17, Crafts (+5) (electronics) +6, Crafts (+5) (mechanical) +6, Crafts (+5) (Genius-tech) +17, Knowledges (+1) (technology) +5, Pilot (+5) +6, Professions (+5) (monk) +9. (9pp.)
Powers: (157pp.)
Allspeech: Universal Translator. (5pp.)
Avatar: Features 1 (temporal inertia). (1pp.) Immunity 1 (aging). (1pp.) --- (2pp.)
Cosmic Body: Immunity 10 (the Mimic power). (10pp.) --- (11pp.)
AP: Cosmic Flesh: Protection 10. (1pp.)
Cosmic Mind: Immunity 10 (the Mind Control power). (10pp.) --- (11pp.)
AP: Cosmic Thoughtshield: Mind Shield 10 (Feats: Stacks [on Telepath Mind Shield]). (1pp.)
Gauntlet of Power: Device 10 (psi-resonant gauntlet; hard to lose; Feats: Restricted 1 [cosmic entities, Starvampires and Tlolkku, only]). (41pp.)
Genius-Assisted Telepath: Variable Power 10 (any number of traits of the 'Telepathy' descriptor; Flaws: Medium [a Genius-Scar]). (70pp.) --- (71pp.)
AP: Genius-Generated Telekinetic: Variable Power 10 (any number of traits at once of the 'Telekinesis' descriptor; Flaws: Medium [a Genius-Scar]). (1pp.)
Holder of a Genius: Immunity 1 (Genius-theft). (0pp, a free power due to the Star Corps.)
Telekinetic: Telekinesis 2. (4pp.)
Telepath: Mind Shield 8. (8pp.) Telepathy 2. (4pp.) --- (12pp.)
Drawbacks: Avatar (-0pp; Aum may dissolve Om at any time, for any reason).
Gear:
The Gauntlet of Power: Device 10.
A right-handed Demimachine-gauntlet.
Powers:
Brute Telekinetic Force: Blast 6 (Extras: Area [burst]). (18pp.) Energy Aura 2 (telekinetic defenses; Flaws: Limited [non-lethal damage, only]). (6pp.) --- (25pp.)
Highly Technical Telekinetic Mastery: Force Constructs 4 (Flaws: Linked [to Highly Technical Telekinetic Mastery Snare]). (8pp.) Snare 6 (Flaws: Linked [to Highly Technical Telekinetic Mastery Force Constructs]). (6pp.) --- (14pp.)
Surgically Precise Telekinesis: Features 1 (can perform surgery telekinetically [+4 to Medicine rolls]). (1pp.) Strike 5 (telekinetic 'swords'). (10pp.) --- (11pp.)
---/::This is a completed Earth-G Gauntlet of Power build.
A Genius-Scar: Equipment 2.
A staff inlaid with Demimachinery circuitry.
Powers:
Mild Telekinetic Boost: Leaping 2. (2pp.)
Progenitor of Geniuses: Features 1 (can safely handle a Genius in its formless, inert state). (1pp.)
Swift Strikes: Strike 3 (Feats: Mighty). (7pp.)
---/::This is a completed Genius-Scar build.
Complications:
Obsessive
It is EXCEEDINGLY easy for Om to become obsessive on certain topics, as he is not human, never was human and never will be human. The 'flightiness' of others is a major source of concern, to Om...that's just the way things are.
Often Forgets He's Merely an Avatar
As Aum, he may break asunder galaxies on a whim. He sometimes forgets that Om is NOWHERE near as powerful. This makes Om often wildly underestimate his opponents!
Sole Maker of the 'Genius' Psi-Technology
This is a secret Om will never divulge, as Aum will dissolve Om rather than let the process pass to another's craftsmanship.
Quote: "For harmony, we must be ready to lay down our very lives."
---/::This is a completed Om, the Monk who Transcends Self, build.
Om is originally from Earth-G. His 'GreaterI', Aum, is beyond nearly all comprehension.

Om leads the Star Corps, even though he's much weaker than his fellow Star Corpsmen. He's a 'wise old mentor', and guides, instead of leading. He's very 'mystical'. He's also incredibly friendly, unendingly polite and fatherly towards those who follow him. The Star Corps is viewed by Om as family, but he won't ever coddle them.

Om doesn't get along well with the Solar Lion and the Solar Lion's Sungods. An ancient 'misunderstanding' has led to millions of years of frosty barely-civil rivalry.
Last edited by Hoid on Thu Apr 27, 2017 6:17 pm, edited 1 time in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
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[Multiverse-wide]Network

Post by Hoid » Fri Nov 04, 2016 8:31 pm

Multiversal Character:
Network: Living 'switchboard' for the entire Star Corps.
PL10/151pp. (Living switchboard/living transport for the entire Star Corps [good].)
Background Writeup: Here!!!
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 12 (+1). (8pp.)
Combat: BAB (melee +0/ranged +0) melee +0/ranged +5, Defense (10) 14. (13pp.)
Saves: Toughness (+1) +2, Fortitude (+1) +4, Reflex (+0) +1, Will (+0) +2. (7pp.)
Feats: Benefit 1 (cipher 1 [even other Star Corpsmen aren't sure who Network really is]), Connected, Equipment 5 (cosmos-keyboard 4, hi-tech uniform 1), Online Research, Well-Informed. (9pp.)
Skills: Bluff (+1) +5, Computer (+1) +5, Diplomacy (+1) +9, Drive (+0) +4, Gather Information (+1) +5, Knowledges (+1) (cosmology) +9, Knowledges (+1) (trivia) +9, Languages (English [native]; German), Pilot (+0) +4, Ride (+0) +4. (13pp.)
Powers: (110pp.)
Calling up a Wormhole: Super-Movement 3 (dimensional movement 3 [anywhere in the Forever Tree]; Extras: Portal). (9pp.) --- (10pp.)
AP: Calling up a Wormhole: Super-Movement 3 (temporal movement 3 [anywhen in time]; Extras: Portal). (1pp.)
Sunwitch: Features 2 (eyes glow like flashlight, photosynthesis [skin is golden, however, NOT green]). (2pp.) Flight 1 (Flaws: Levitate). (1pp.) Immunity 2 (temperature extremes). (2pp.) --- (5pp.)
Telepathic 'Arrow': Mind Blast 3. (12pp.)
Telepathic 'Barricade': Mind Shield 5 (Extras: Impervious 2). (7pp.)
Telepathic 'Sting': Mind Blast 7 (rending psi-whip; Flaws: Linked [to Telepathic 'Sting' Snare], Mental Weapon). (14pp.) Snare 2 (Flaws: Linked [to Telepathic 'Sting' Mind Blast]). (2pp.) --- (16pp.)
Telepathic Switchboard: Telepathy 9 (Extras: Dimensional 32 [every parallel-Earth AND all six Perpendiculars]). (50pp.)
Drawbacks: n/a. (-0pp.)
Equipment:
Cosmos-Keyboard: Equipment 4.
Powers:
Interface: Enhanced Attributes: Intelligence +4 (Flaws: Limited [technology-related checks, only]). (2pp.)
Linkup via the Homestead: Concealment 2 (Flaws: Limited [online presence, only]). (6pp.) Datalink 10 (Drawbacks: Power Loss [-1pp; if link to the Homestead is ever severed]). (9pp.) Enhanced Skills: Computer +4. (1pp.) --- (16pp.)
Onboard Combat-AI: Enhanced Feats: Master Plan (Flaws: Linked [to Onboard Combat-AI Features]). (1pp.) Features 1 (AI-assisted tactical database; Flaws: Linked [to Onboard Combat-AI Enhanced Feats]). (1pp.) --- (2pp.)
---/::This is a completed cosmos-keyboard build.
Hi-Tech Uniform: Equipment 1.
Powers:
Low-Tier Kinetic Absorbers: Protection 1 (Extras: Impervious 3). (4pp.)
Onboard Data-Storage Capabilities: Enhanced Feats: Eidetic Memory. (1pp.)
---/::This is a completed Earth-H hi-tech uniform build.
Complications:
Deepseated Rivalry with the Red Sons Sect
The Red Sons of Earth-H and Network do NOT get along, as the Red Sons had wanted Network for themselves. Om 'stole' him, however, and the Red Sons tried to kill Network rather than be 'deprived' of him. The relationship between Network and the Red Sons has been extremely frosty, ever since...
The ONLY Star Corpsman WITHOUT a Genius
That he doesn't have a Genius gnaws at Network; it makes him feel like an outsider. As a result, Network is prone to do extremely risky things to 'prove' himself.
Too Valuable to Risk in a Battle
This is a great source of private humiliation to Network; he feels he's not 'carrying his weight' most of the time...!
Quote: "Ok, Corpsmen---let's roll!"
Notes: 'Online Research' is a feat from Mecha & Manga.
---/::This is a completed Network (the Star Corpsman) build.
Network's real name is Franklin Ways.

Network is originally from Earth-A. He's a Sunwitch, meaning he's powered by the sun. He's no paragon, however, instead being very far from being a Supermanalogue.

The Red Sons, a malevolent group devoted to 'protecting' the multiverse by any means necessary, including destroying whole planets, tried to kidnap Network. Om saved Network, however, and as such Network is extremely grateful to the Monk that Transcends Self.

Network is an indespensible part of the Star Corps, as he makes their appointed task all the easier to accomplish. However, as a Sunwitch from Earth-A, Network could not be given a Genius. As a result, he is substantially weaker than every other teammate.
Last edited by Hoid on Thu Apr 27, 2017 6:18 pm, edited 3 times in total.

Hoid
Posts: 408
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[Multiverse-wide]the Homestead

Post by Hoid » Fri Nov 04, 2016 8:33 pm

Multiverse-Wide Character:
the Homestead: ANOTHER avatar of Aum.
PL15/300pp. (Ship-avatar of mighty Aum [good].)
Background Writeup: Here!!!
Attributes: Strength - (-), Dexterity - (-), Constitution - (-), Intelligence 6 (-3), Wisdom 12 (+1), Charisma 10 (+0). (-2pp.)
Combat: BAB (melee -/ranged -) melee -/ranged +6, Defense (-) 10. (32pp.)
Saves: Toughness (-) +15, Fortitude - (-), Reflex - (-), Will (+1) +5. (19pp.)
Feats: n/a. (0pp.)
Skills: Knowledges (-3) (astronomy) +9, Pilot (-) +16. (7pp.)
Powers: (251pp.)
Adaptive Hull: Adaptation 2 (Flaws: Limited [stellar environs, only]). (14pp.) Protection 2 (Extras: Impervious 10). (12pp.) --- (26pp.)
Adaptive Interiors: Adaptation 3 (Extras: Affects Objects, Affects Others; Flaws: Limited [the crew, only], Only Affects Others). (27pp.) --- (28pp.)
AP: Adaptive Security Measures: Nemesis 3 (Extras: Affects Objects; Flaws: Limited [only within Homestead's interior]). (1pp.)
Built to Last: Immunity 1 (aging). (1pp.)
Defense Screens: Force Field 6 (Extras: Impervious 3). (9pp.) --- (10pp.)
AP: Weapons Systems: Blast 12 (Extras: Progression 12 [range]; Feats: Homing 3; Flaws: Check Required [Pilot check], Noticeable [its firing torpedos], Unreliable [must reload torpedos frequently]). (1pp.)
Dimensional Drives: Super-Movement 2 (any parallel-Earth in the entire Forever Tree; Flaws: Unreliable [can only be used once every 48 hours]). (2pp.)
Fighter Bay: Summon Minion 14 (automated fighter-craft; each is built on PL6/25pp; there are x10 of them, meaning there's a huge number of them; Extras: Horde). (42pp.)
FTL-Drives: Space Flight 6. (6pp.)
Immortal Genius: Immunity 1 (Genius-theft). (0pp; this is a free power as a teammember of the Star Corps.)
Sentient Spaceship: Density 20 (Feats: Innate; Flaws: Permanent). (41pp.) Enhanced Feats: Equipment 22 (he is a living modular spaceship; Feats: Variable Descriptor [any 'Spaceship']). (24pp.) Growth 20 (Awesome sized; Feats: Innate; Flaws: Permanent). (41pp.) --- (106pp.)
Sublight-Drives: Flight 16. (32pp.) --- (33pp.)
AP: Heavy Weaponry: Blast 10 (Extras: Penetrating 12, Progression 10 [range]; Flaws: Unreliable [must reload torpedos frequently]). (1pp.)
Drawbacks: Avatar (-0pp; Aum can dissolve the Homestead at any time, and for any reason).
Complications:
A Living Spacecraft
This says it all, basically...!
Avatar of Aum
The Homestead has no independent existence, instead being a lesser aspect of Aum.
Bridge to Every World, Every Realm
Powered by eighteen microsingularities and a single 'dimensionally vivisected' black hole, the Homestead can go to any parallel-Earth he chooses...
Quote: "PREPARING FOR FTL-DRIVE IGNITION IN 10...9...8..."
---/::This is a completed Homestead build.
The Homestead is originally from Earth-G.

The Homestead is another indespensible member of the Star Corps. More a transport than a battleship, the Homestead however lacks the versatility of usefulness of Network; he cannot teleport people, for instance...
Last edited by Hoid on Thu Apr 27, 2017 6:19 pm, edited 2 times in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-B]Dr. Leopold Wynters

Post by Hoid » Fri Nov 04, 2016 8:34 pm

Earth-B character:
Dr. Leopold Wynters: Assistant to a genocidal madman.
PL6/67pp. (Mahahrajah unknowingly posing as a Mentat [evil].)
Background Writeup: Here!!!
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 14 (+2). (14pp.)
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 11. (4pp.)
Saves: Toughness (+0) +2, Fortitude (+0) +2, Reflex (+0) +1, Will (+2) +5. (8pp.)
Feats: Benefit 1 (organizational ties 1 [licensed and accredited Hegemonic Central Polity therapist]), Equipment 3 (cellphone 1, laptop 2), Fascinate (Diplomacy), Second Chance (making a Sense Motive roll with one of his patients), Skill Mastery (Diplomacy, Knowledges [behavioral sciences], Professions [therapist], Sense Motive). (7pp.)
Skills: Bluff (+2) +4, Diplomacy (+2) +4, Knowledges (+3) (behavioral sciences) +7, Languages (English [native]; others: German), Notice (+2) +4, Professions (+2) (therapist) +6, Search (+2) +4, Sense Motive (+2) +6. (6pp.)
Powers: (33pp.)
Combat-Telepath: Mind Blast 4 (Flaws: Mental Weapon). (8pp.) --- (9pp.)
AP: Combat-Telepath: Mind Blast 2. (1pp.)
Extrasensory Perception: Super-Senses 4 (postcognition; Flaws: Medium [an object to sense 'psychic impressions' from]). (2pp.)
Mahahrajah: Super-Senses 4 (analytical danger sense, analytical truth sense). (4pp.)
Skilled Telepath: Mind Shield 4. (4pp.) Telepathy 5 (Feats: Insidious 1). (11pp.) --- (15pp.)
Vestigial Telekinetic: Protection 1 (Extras: Impervious 1; Flaws: Action [sustained]). (1pp.) Super-Strength 1. (2pp.) --- (3pp.)
Drawbacks: Disability (-1pp; nearsighted [easily fixable with prescription eyeglasses]).
Equipment:
Cellphone: Equipment 1.
A cellphone. As in...a cellphone.
Powers:
Online Portable Telephone: Datalink 4. (4pp.) Features 1 (is a mobile telephone). (1pp.) --- (5pp.)
---/::This is a completed Earth-B cellphone build.
Laptop: Equipment 2.
A regular, run-of-the-mill laptop.
Powers:
Online-Capable: Datalink 9. (9pp.) Enhanced Feats: Online Research. (1pp.) --- (10pp.)
----/::This is a completed Earth-B laptop build.
Complications:
Falsely Believes Himself to be a Mentat
As mahahrajahs are so obscure AND so outnumbered by mutant psychics, even Dr. Wynters believes himself to be a Mentat. He is NOT a Mentat, however, and so is perfectly mentally stable. Dr. Wynters believes himself to ill, however...
Prejudice ('Mentat')
Mentats are mentally ill by nature; as people (including Dr. Wynters!) believe Leopold is a Mentat, they treat him as if he were mentally ill. While this sometimes works to Dr. Wynters' advantage, MOST of the time it does NOT.
Willing Co-Conspirator of the Orbital Man
The Orbital Man is an evil paragon trapped in orbit around Earth, but with an unusual 'extra' power: he can lend 1/12th his power to chosen mundane humans---thus creating the artificial superhumans known as 'Orbitals'. Dr. Wynters envies the Orbitals and wishes to become one. As such, the 'good doctor' is now a willing agent of the Orbital Man's wicked schemes!
Quote: "That's very interesting---why do you feel that way?"
---/::This is a completed Dr. Leopold Wynters build.

Dr. Wynters took far fewer points to build than I thought he would!
Dr. Leopold Wynters is from Earth-B. Wynters has grand, impossible dreams, and thinks the Orbital Man is Wynters' key to 'greatness'. Though the Orbital Man just views Wynters as a disposal asset, Wynters has completely misread the situation, thinking himself more important to his master's plans than he actually is.

The Orbital Man is a huge menace of a mastermind---and what is a mastermind, without his nefarious 2nd-in-command?
Last edited by Hoid on Thu Apr 27, 2017 6:20 pm, edited 2 times in total.

Hoid
Posts: 408
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[Perpendicular-2]the God-in-Gold-and-Gems-and-Feathers

Post by Hoid » Fri Nov 04, 2016 8:36 pm

Perpendicular-2 character:
the God-in-Gold-and-Gems-and-Feathers: Hulking warrior-god.
PL14/156pp. (Crocodilian deity [good].)
Background Writeup: Here!!!
Attributes: Strength 22 (+6), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2). (30pp.)
Combat: BAB (melee +6/ranged +2) melee +12/ranged +2, Defense (12) 14. (10pp.)
Saves: Toughness (+3) +6, Fortitude (+3) +10, Reflex (+2) +3, Will (+1) +5. (15pp.)
Feats: Attack Focus 3 (melee 3), Attack Specialization 3 (his gargantuan warhammer 3), Demonic Glare 2, Equipment 10 (absolutely massive maul 5, ceremonial gold-inlaid 'armor' 2, feather headdress 1, twin daggers 2), Fearless, Rage 2, Ultimate Effort 1 (Perform [religious ceremonies]). (22pp.)
Skills: Intimidate (+6) +10, Languages (Tongue of the Black Sands ['ancient Egyptian', native]; Papermakerspeech ['ancient Greek'], Uruspeech ['Sumerian']), Perform (+2) (religious ceremonies) +10, Survival (+3) +7. (6pp.)
Powers: (73pp.)
Crocodile-God: Features 2 (cast-iron stomach, iron lungs [can hold his breath underwater for up to an hour], semi-aquatic [+4 to Swim checks], tail [+4 to balance-related checks]). (4pp.) Protection 4 (thick, leathery hide; Extras: Impervious 4). (8pp.) Strike 6 (bite; Feats: Improved Grab). (13pp.) --- (25pp.)
Divine Reserves of Strength: Power Reserve 10 (to his Strength and his Super-Strength; Flaws: Medium [must activate his Rage feat]). (5pp.)
God: Density 4 (Feats: Innate; Flaws: Permanent). (9pp.) Growth 4 (Feats: Innate; Flaws: Permanent). (9pp.) Immunity 5 (his bones cannot break). (5pp.) --- (23pp.)
God of Wandering Warriors: Adrenal Boost 8. (8pp.) Super-Speed 2 (Flaws: Tiring). (2pp.) Super-Strength 4 (Drawbacks: Power Loss [-1pp; without regular performance of religious ceremonies by the God-in-Gold-and-Gems-and-Feathers]). (7pp.) --- (17pp.)
Lesser God of War: Enhanced Feats: Leadership, Master Plan, Taunt, Teamwork (Drawbacks: Power Loss [-1pp; without regular performance of religious ceremonies by the God-in-Gold-and-Gems-and-Feathers]). (3pp.)
Drawbacks: n/a. (-0pp.)
Equipment:
Ceremonial Gold-Inlaid 'Armor': Equipment 2.
Huge, beautifully made Aztec-style ceremonial armor, etched with holy imagery and scenes of mythological horror.
Powers:
Etched with Hexes: Features 1 (half-carved in imagery depicting human sacrifice and gibbering demons [+4 to Intimidate]). (1pp.)
Etched by History: Features 1 (half-carved in glyphs depicting his familyline's history and mythology [+4 to Diplomacy rolls]). (1pp.)
Megafauna-Skull Helm: Enhanced Feats: Fearsome Presence 2, Improved Overrun, Taunt. (4pp.)
Poison Ampoules: Features 1 (hidden compartments to hide poison ampoules in). (1pp.) Nauseate 1 (Extras: Area [burst, cloud]). (3pp.) --- (4pp.)
---/::This is a completed Perpendicular-2 ceremonial gold-inlaid 'armor' build.
Feathered Headdress: Equipment 1.
A symbolic 'crown' of his divinity.
Powers:
Marked by Destiny: Enhanced Feats: Beginners' Luck, Elusive Target. (2pp.)
Ordained by Heaven: Enhanced Attributes: Charisma +2 (Flaws: Limited [only for Perform [religious ceremonies]). (1pp.) Enhanced Feats: Benefit 1 (status 1 [godpriest]). (1pp.) Enhanced Skills: Intimidate +4. (1pp.) --- (3pp.)
---/::This is a completed Perpendicular-2 feathered headdress build.
Pair of Daggers: Equipment 2.
Deadly curving daggers.
Powers:
Curling Blades: Enhanced Feats: Weapon Bind. (1pp.) Strike 4 (Feats: Split Attack [there're TWO daggers]). (9pp.) --- (10pp.)
----/::This is a completed pair of daggers build.
Truly Gigantic Warmaul: Equipment 5.
This thing is gigantic and heavy.
Powers:
Massive, Gargantuan Hammer: Density 3 (this thing weighs a lot!). (9pp.) Enhanced Feats: Fascinate 1 (Intimidate), Favored Opponent 1 (mooks). (2pp.) Strike 10 (Extras: Progression 2 [reach]; Flaws: Action [full action; swinging this hulking thing is an endeavor, unto itself!]). (12pp.) --- (23pp.)
Mastery over the Earth: Super-Strength 0 (Feats: Groundstrike, Shockwave). (2pp.)
---/::This is a completed Perpendicular-2 truly gigantic warmaul build.
Complications:
Arrogance, Personified
The God-in-Gold-and-Gems-and-Feathers honestly believes in his own divinity, as have generations of Linntuuu's 'gods' before him.
A Benevolent God
Despite his monumental ego and great many self-delusions, the God-in-Gold-and-Gems-and-Feathers is still a good guy. Those he smites are evil-doers: slavers, brigands, cannibal-gods and so forth. The innocent and defenseless have nothing to fear from the god of wandering warriors!
Magical Thinking
As a 'god', the God-in-Gold-and-Gems-and-Feathers honestly believes he has control over the environment and natural phenomena of all kinds. Cognitive dissonance, however, helps him rationalize away why his 'divine powers' are sometimes 'thwarted'.
Quote: "BEHOLD! I AM the god of war!"
Notes: 'Demonic Glare' is a feat from Mecha & Manga.
---/::This is a completed God-in-Gold-and-Gems-and-Feathers build.

Again, he took far less points than I'd originally alloted---go, team!
The God-in-Gold-and-Gems-and-Feathers is from Perpendicular-2. As the god of wandering warriors (in particular) and a lesser god of warfare (in general), the God-in-Gold-and-Gems-and-Feathers has an official priesthood, a lavish temple filled with holy men and temple dancers---none of which he sees more than once or twice every year. Wanderlust is in the God-in-Gold-and-Gems-and-Feathers, and this temple, despite its pleasures and luxuries, is too 'static' for his tastes.

The God-in-Gold-and-Gem-and-Feathers was once named sAuran, but he sacrificed that name to his ancestors, in return for greater strength. Now, he is known only by his title!
Last edited by Hoid on Fri Nov 04, 2016 8:38 pm, edited 1 time in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Multiverse-wide]Lirunar and Lunaur

Post by Hoid » Fri Nov 04, 2016 8:38 pm

Multiverse-Wide Characters:
Lirunaur (Supreme-Scientist of the Tlolkku): The evil scientist in the Forever Tree!
PL10/150pp. (Scientific mastermind [evil].)
Background Writeup:
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitutiom 14 (+2), Intelligence 25 (+8)/29 [database-assisted] (+24)/47 [neutron star-assisted] (+18)/51 [with both database and neutron star assistance] (+20), Wisdom 12 (+1)/22 [neutron star-assisted] (+6), Charisma 8 (-1). (23pp.)
Combat: BAB (melee +1/ranged +1) melee +1/ranged +1, Defense (10) 10. (0pp.)
Saves: Toughness (+2) +2, Fortitude (+2) +2, Reflex (+1) +1, Will (+1) +10. (9pp.)
Feats: Benefit 7 (organizational ties 2 [the Tlolkku's Celestial Knowledge Database], reputation 1 [amoral mad scientist], security clearance 1 [the Tlolkku's Celestial Knowledge Database], status 1 [Supreme-Scientist of the Tlolkku species], wealth 2), Dedicated 1 (to the pursuit of cold hard science), Eidetic Memory, Equipment 25 (laboratory-on-starsails [HQ/vehicle] 10, personalized research gear 5, neutron star computational processor 10), Improvised Tools, Inventor. (36pp.)
Skills: Concentrate (+2) +10, Computer (+8) +12/+28 [database-assisted], Crafts (+1) (electronics) +9/+17 [database-assisted], Knowledges (+8) (chemistry) +12/+20 [database-assisted], Knowledges (+8) (physical sciences) +12/+24 [database-assisted], Knowledges (+8) (technology) +12, Professions (+1) (amoral scientist) +9. (10pp.)
Powers: (64pp.)
Agile Tails: Additional Limbs 2 (3 prehensile tails). (2pp.)
Genetically 'Perfected': Features 1 (will ALWAYS be in tip-top physical condition). (1pp.) Immunity 3 (aging, temperature extremes). (3pp.) --- (6pp.)
Omnitool Swarm: Gadgets 2 (nano-assembler cloud; easy to lose; Extras: Area [burst]). (14pp.)
Winged, and Able to Fly: Flight 2 (Drawbacks: Power Loss [-1pp; if wings're bound]). (3pp.)
Yescube: Device 13 (wish-granting Demimachine handheld cube; easy to lose; Feats: Indestructible, Restricted 1 [must be a Tlolkku OR a Starvampire]). (39pp.)
Drawbacks: n/a. (0pp.)
Equipment:
Neutron Star Computational Processor: Equipment 10.
A tiny, palm-sized magnetically-sealed miniaturized neutron star transformed via Demimachinery into a massively powerful computer.
Powers:
Massive Computational Capability: Enhanced Attributes: Intelligence +22, Wisdom +10. (32pp.) Enhanced Feats: Assessment, Eidetic Memory, Skill Mastery (Computer, Science [astronomy, biology, chemistry, physical sciences]). (3pp.) --- (25pp.)
Spatial-Warping Manuevering: Spatial Control 12. (24pp.)
Wide-Ranging Database: Enhanced Feats: Jack-of-All-Trades. (1pp.)
---/::This is a completed neutron star computational processor build.
Personalized Reseach Gear: Equipment 5.
This stuff is custom, made specifically with Lirunaur in mind.
Powers:
Database: Enhanced Attributes: Intelligence +4. [4pp.] Enhanced Feats: Online Research. [1pp.] Enhanced Skills: Computer +16, Crafts (chemical) +8, Crafts (electronics) +8, Crafts (mechanical) +8, Knowledges (biological sciences) +12, Knowledges (earth sciences) +12, Knowledges (physical sciences) +12, Medicine +4. [20pp.] --- [25pp.]
---/>_-This is a completed Lirunar's personalized research gear build.
Yescube: Device 13.
A Yescube reshapes reality as the holder desires.
Powers:
'Cosmic Power': Illusion 3 (all five senses). (12pp.)
'Scene-Edits': Probability Control 5 (Feats: Insidious 2). (7pp.)
Wish-Granting: Transform 5 (any to any). (45pp.) --- (46pp.)
AP: Wish-Granting: Mental Transform 5 (any to any). (1pp.)
---/::This is a completed Yescube build.
HQs:
A Laboratory-on-Starsails: Equipment 10.
His HQ AND his spacecraft, all rolled into one!
Stats:
Complications:
Omniscience is the Key
Knowledges = power; Lirunar will be omnipotent!
Ruthless, Even With His Own Species
Anything holding back scientific progress must be crushed.
Zeal for Knowledge is WELL Past the 'Mania' Stage
The advancement of comprehension is everything---morality is but a distraction from that simple truth...
Quote: "Fascinating. Bring me ten more subjects. Let us test biological resistance to hard vacuum on amphibians, next. After that, we'll move to radiation-testing..."
Notes: 'Dedicated' is a feat from Mecha & Manga.
---/::This is a completed Supreme-Scientist Lirunaur build.
The brains. Lirunaur is originally from Earth-A, and is a total sociopath. Knowledge is all that matters to Lirunaur and fallout be damned!

Lirunaur only speaks the main Tlolkku language of Ufruthuoo.
Lunaur: Devoted and godlike protector of Lirunaur!
PL15/258pp. (Will-less but godlike robotic guardian [neutral-by-default].)
Background Writeup:
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution - (-), Intelligence 14 (+2), Wisdom 6 (-3), Charisma 6 (-3). (12pp.)
Combat: BAB (melee +4/ranged +4) melee +6/ranged +6, Defense (14) 16. (8pp.)
Saves: Toughness (-) +14, Fortitude (-) -, Reflex (+4) +8, Will (-3) -4. (17pp.)
Feats: Ambidexterity, Assessment, Dedicated 1 (to the safety of the reigning Supreme-Scientist), Instant Up, Interpose, Machine Empathy, Reverse Sidekick 10 (Lirunaur; built on PL10/150pp]), Set-Up, Teamwork. (18pp.)
Skills: n/a. (0pp.)
Powers:
Adaptive Quantum Entanglement: Immunity 1 (the Nullify Teleport power). (1pp.) Teleport 5. (10pp.) --- (11pp.)
Omni-Interface: Datalink 10 (Extras: Affects Others ['memetic apparatuses']; Flaws: Limited [Tlolkku-technology, only]). (10pp.)
Reactive Armored Plating: Protection 4 (Extras: Impervious 4; Feats: Variable Descriptor [any 'Reaction to Damage']). (9pp.)
Reactive Armor-Piercing Talons: Strike 4 (Extras: Penetrating 4; Feats: Variable Descriptor [any 'Adapting to Bypass Armor']). (13pp.)
Tlolkku-Made Robot: Immunity 51 (aging, Fortitude saves, mental effects). (51pp.)
Tlolkku-Made War-Robot (Combat.mode.1): Nemesis 12. (108pp.)
AP: Tlolkku-Made War-Robot (Combat.mode.2): Adaptation 12. (1pp.)
Drawbacks: n/a. (0pp.)
Complications:
Only the Tlolkku Have Lives of ANY Importance!
The Supreme-Scientist MUST Be Protected!
The Will of the Supreme-Scientist MUST Be Obeyed!
Quote: "STEP AWAY FROM THE SUPREME-SCIENTIST! THIS IS YOUR ONLY WARNING!"
Notes: 'Dedicated' is a feat from Mecha & Manga. 'Reverse Sidekick' is a variation on the normal Sidekick feat, in which the more powerful character is the minion of the less powerful character.
---/::This is a completed Lunaur build.
The brawn. Lunaur is originally from Earth-A, and is mindlessly loyal to whomever the lawful Tlolkku Supreme-Scientist happens to be at that moment!

Lunaur only speaks the primary Tlolkku tongue of Ufruthuoo.
Last edited by Hoid on Sun Sep 24, 2017 4:52 pm, edited 8 times in total.

Hoid
Posts: 408
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[Earth-U]Graven Idol

Post by Hoid » Fri Nov 04, 2016 8:39 pm

Graven Idol:
PL12/160pp. (Thoughtform-turned human [good].)
Background Writeup:
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 9 (-1), Intelligence 10 (+0), Wisdom 22 (+6)/23 [bejeweled beard] (+6) Charisma 22 (+6)/23 [bejeweled beard] (+6). (27pp.)
Combat: BAB (melee +1/ranged +1) melee +4/ranged +4, Defense (11) 13. (10pp.)
Saves: Toughness (-1) +0, Fortitude (-1) -2, Reflex (+1) +6, Will (+6) +9. (8pp.)
Feats: Attack Specialization 3 (his Ur-Blade 3), Benefit 1 (cipher [no one even knows who Graven Idol even is), Fascinate 1 (Diplomacy). (5pp.)
Skills: n/a. (0pp.)
Powers: (108pp.)
Armor of the Sphinx: Alternate Form 10 (male sphinx). (50pp.)
Celestial Speech: Universal Translator. (5pp.)
Former Thoughtform: Immortality (Flaws: Source [interesting and novel experiences to lure him back and keep him young]). (4pp.) Immunity 4 (the Dream Control power, fatigue, sleep). (4pp.) --- (8pp.)
Greatly-Lessened Cosmic Power: Cosmic Energy Control 9 (Feats: Dynamic Array). (20pp.) --- (24pp.)
BP: Cosmic Blast: Blast 9. (0pp.)
DAP: Cosmic Barrier: Force Field. (2pp.)
DAP: Cosmic Gear: Force Constructs. (2pp.)
DAP: Cosmic Whip: Snare. (2pp.)
The Ur-Blade/sword mode: Strike 9 (the Ur-Blade can't be taken from him and thus is a power and NOT a Device; Extras: Penetrating 2). (20pp.) --- (21pp.)
AP: The Ur-Blade/wings mode: Flight 9; Extras: Attacks, Area [trail]; Feats: Homing 1, Incurable; Flaws: Distracting, Tiring). (1pp.)
Drawbacks: n/a. (-0pp.)
Alternate Shapes:
A Male Sphinx: Alternate Form 10.
This form is hulking and imperious.
Powers:
Bejewelled Beard: Enhanced Attributes: Wisdom +1, Charisma +1. (2pp.) Enhanced Feats: Attractive 1, Benefit 2 (wealth 2 [his beard is festooned with gems and various precious metals]). (3pp.) --- (5pp.)
Divine Eyes: Super-Senses 3 (acute analytical truth sense). (3pp.)
Majestic Wings: Flight 6 (Flaws: Linked [to Majestic Wings Growth]; Drawbacks: Power Loss [-3pp; if wings're bound]). (9pp.) Growth 12 (Flaws: Limited [wings, only], Linked [to Majestic Wings Flight]). (24pp.) --- (33pp.)
Terrifying Talons: Strike 4 (Extras: Penetrating 4; Feats: Incurable). (9pp.)
---/::This is a completed male shinx shape build.
Complications:
Alien to the Human Experience
Forgetting Himself
No Ability to Lie, Whatsoever
Quote: "Be true to yourself. This IS the GREATEST of truths."
---/::This is a completed Graven Idol build.
Graven Idol is from Earth-U.

As a thoughtform, Graven Idol's self-image was fluid and was subject to slow-but-constant change. Upon becoming human, a trace of this frailty remains, as Graven Idol's low Constitution score, as well as his equally low Fortitude save.

Graven Idol once possessed the Allscepter, but he willingly gave that weapon away to the young hero, Omniguardian, an act of altruism Graven Idol has never once regretted. To be sure, Graven Idol would be significantly stronger if he ever re-acquired the Allscepter, but this is likely to happen only once Omniguardian has died an honorable death facing off against evil.

(With the Allscepter back, however, Graven Idol would become PL13/255pp.)

The Ur-Blade, however, Graven Idol kept for himself...

In sphinx-form, Graven Idol's wings are MONSTROUS in size, rendering them easier to immobilize.
Last edited by Hoid on Sun Aug 27, 2017 8:58 pm, edited 3 times in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-H]Epona

Post by Hoid » Fri Nov 04, 2016 8:41 pm

Epona:
PL10/145pp. (Gorgon able to assume the shape of a centaur [evil].)
Background Writeup:
Attributes: Strength 10 (+0)/15 [gorgon strength] (+2)/30 [super-strength] (+25)/45 [gorgon strength and super-strength] (+17), Dexterity 12 (+1), Constitution 10 (+0)/14 [gorgon strength] (+2), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 12 (+1). (10pp.)
Combat: BAB (melee +0/ranged +1) melee +5/ranged +6/+12 [starhelm ranged bonus], Defense (11) 14/16 [starhelm defense bonus]. (16pp.)
Saves: Toughness (+0) +3, Fortitude (+0) +4, Reflex (+1) +5, Will (+2) +4. (13pp.)
Feats: Diehard, Endurance, Equipment 6 (a pair of kukris 6), Fearsome Presence 2, Last Stand, Withstand Damage. (12pp.)
Skills: Climb (+0) +4, Handle Animal (+1) +9, Intimidate (+1) +5, Knowledges (+1) (business) +5, Languages (English [native]; Greek), Medicine (+2) +6, Professions (+2) (owner of a horse ranch) +6, Ride (+2) +6, Swim (+1) +5. (10pp.)
Powers: (84pp.)
Starhelm: Device 3 (alien-made helmet; hard to lose). (12pp.)
Starspear: Device 4 (alien-made psi-resonant spear; easy to lose). (12pp.)
Gorgon/Centaur: Alternate Form 10 (centaur godform; Extras: Duration [continuous]). (60pp.)
Drawbacks: Disability (blind [-3pp]).
Alternate Shapes:
Centaur Godform: Alternate Form 10.
Powers:
Gorgon Awareness: Buys off the Disability (blind) Drawback; doesn't actually permit sight but rather negates the penalties for being blind; has the 'Psychic Senses' descriptor. (3pp.)
Gorgon Endurance: Protection 2 (Extras: Impervious 5). (7pp.)
Gorgon Strength: Enhanced Attributes: Strength +5, Constitution +4. (9pp.) Leaping 4 (Flaws: Medium [must first get up to full running speed]). (2pp.) Speed 2. (2pp.) Super-Strength 4. (8pp.) --- (21pp.)
Hooves!: Strike 5 (Extras: Penetrating 1). (11pp.)
Lower Body of a Horse: Additional Limbs 3 (four extra legs [as her godform is that of a centaur]). (3pp.) Growth 4 (Flaws: Permanent). (8pp.) --- (11pp.)
---/::This is a completed Centaur Godform build.
Equipment:
A Pair of Kukris: Equipment 6.
Sharp, sharp, sharp!
Powers:
Left-Handed Blade: Strike 2 (Extras: Penetrating 1). [5pp.]
Right-Handed Blade: Strike 1 (Extras: Penetrating 1, Progression 1 [range]). [4pp.]
Two Blades at Once, Sharpened to Perfection and Swift as the Wind: Strike 6 (Extras: Penetrating 3; Feats: Incurable, Mighty, Split Attack). [18pp.]
Starhelm: Device 3.
Not a Demimachine, this Starhelm is nevertheless QUITE impressive!
Powers:
Direct Brain-Downloaded Combat Data: Enhanced BAB: ranged +6, Defense +2. (10pp.) Enhanced Feats: Attack Focus 1 (ranged). (1pp.) --- (11pp.)
Direct Brain-Downloaded Heads-Up Display: Features 1 (tactical database). (1pp.) Super-Senses 3 (danger sense, radius mental awareness). (2pp.) --- (4pp.)
---/::This is a completed Starhelm build.
Starspear: Device 4.
Made by Earth-H's futurians, a dimensionally- and temporally-displaced branch of the human species!
Powers:
Stellar Energy Conduit: Cosmic Energy Control 8. (16pp.)
BP: Stellar Beam: Blast 8. (0pp.)
AP: Stellar Containment Field, v1: Snare 8 (Extras: Progression 2 [range]; Feats: Affects Insubstantial, Selective). (1pp.)
AP: Stellar Containment Field, v2: Force Field 5 (Extras: Affects Others; Feats: Affects Insubstantial). (1pp.)
AP: Stellar Edge: Strike 7 (Extras: Penetrating 1, Progression 1 [reach]). (1pp.)
AP: Stellar Fury: Energy Aura 4 (raging cosmic fire). (1pp.)
---/::This is a completed Starspear build.
Complications:
Sadist
Weaklings deserve to be hurt. It's what they're there for, after all.
Totalitarian
It's her way or the highway.
Zealous
Quote:
Notes: The feats 'Last Stand' and 'Withstand Damage' are from Mecha & Manga.
---/::This is a completed Epona build.
Epona's real name is Charline Somerset.

Epona is from Earth-H.

By ritually blinding themselves, dedicated enough people on Earth-H can draw down 'godforms' from a Resonance known as the Mythsphere. Though their eyesight is forever gone, these 'gorgons' gain VERY powerful Alternate Forms as a result.

Epona (named after a Celtic horse-goddess) can assume the godform of a centaur. She's definitely evil, but in a cool, calm and calculated manner. She is also a religious zealot, fanatically adhering to the gorgon-supremacist faith of Mythspherical Buddhism. (Mythspherical Buddhism postulates that becoming a gorgon is equal to the Buddha's act of enlightenment. To say mainstream Buddhism disagrees with this idea is a massive understatement.)
All of Epona's powers have the 'Mythsphere' descriptor.
Last edited by Hoid on Sun Aug 27, 2017 9:03 pm, edited 8 times in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-U]Loki and Sif

Post by Hoid » Fri Nov 04, 2016 8:42 pm

What follows are not really mythological figures; instead, they're regular people, who lucked out by getting their hands on some very advanced technology. They're appropriated the mythological names/personas, but are not the real Loki and Sif...

These two NPCs are designed to fit into the personal mythos of a 'Thor-lookalike' PC in my 'Star Corps' PbP!

And now...

Loki:
Image
...Loki, in a rare good mood...
PL12/165pp. (Illusion-weaving 'goddess' of strife [evil].)
Background Writeup:
Attributes: Strength 9 (-1), Dexterity 18 (+4), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+0), Charisma 18 (+4). (17pp.)
Combat: BAB (melee -1/ranged +4) melee +1/ranged +6, Defense (14) 18. (12pp.)
Saves: Toughness (+0) +3, Fortitude (+0) +4, Reflex (+4) +9, Will (+0) +6. (18pp.)
Feats: Attack Specialization 4 (A Hurtful Word 4), Benefit 1 (cipher [no one other than Sif and Thor even know who Loki really is), Equipment 7 (cellphone 1, first-aid kit 1, a pair of pistols 4, a long-ass hunting knife 1), Fascinate 1 (Bluff), Master Plan, Minions 3 (AI-piloted fae drone; built on PL2/45pp), Taunt, Ultimate Effort 1 (Bluff checks). (19pp.)
Skills: Bluff (+4) +16, Computer (+0) +2, Gather Information (+4) +12, Knowledges (+0) (trivia) +2, Languages (English [native]; Dutch, German, Norwegian), Notice (+0) +8, Search (+0) +4, Sense Motive (+0) +8, Sleight-of-Hand (+4) +12. (16pp.)
Powers: (66pp.)
Box of Mischief: Device 1 (alien nano-assembler disguised as a small box; easy to lose; Feats: Restricted 1 [must be a mundane human to use]). (4pp.)
Garments of the Trickster: Device 15 (alien-made psi-reactive clothing; hard to lose; Feats: Restricted 1 [must be a mundane human to use]). (61pp.)
Seven-Leagues Boots: Device 4 (alien-made footwear; hard to lose; Feats: Restricted 1 [must be a mundane human to use]). (17pp.)
Slight Genetic Enhancement: Features 1 (longevity). (1pp.)
Drawbacks: n/a. [-0pp.]
Equipment:
Box of Mischief: Device 1.
A miniature nanofabricator in box shape.
Powers:
Nanofabrication: Enhanced Feats: Equipment 3 (Feats: Variable Descriptor [any 'Handheld Equipment']). (5pp.)
---/::This is a completed box of mischief build.
Cellphone: Equipment 1.
A cellphone. As in...a cellphone.
Powers:
Garments of the Trickster: Device 15.
Inlaid with psychic nanocircuitry, the garments of the Trickster work by reflexively activating portions of others' brains concerned with dreams and dreaming.
Powers:
Glamour'd: Features 1 ("A Warding Word", protects against temperature extremes). (1pp.) Morph 6 (any humanoid shape). (6pp.) --- (7pp.)
Greater Glamour: Illusion 10 ("A Hurtful Word", all 5 senses; Extras: Attacks). (50pp.) Spirit Control 5 ("A Compelling Word", thoughtforms). (5pp.) --- (55pp.)
Lesser Glamour: Invisibility 4 ("A Subtle Word"). (4pp.)
Psychic Glamour: Dream Control 2 ("A Guiding Word"). (6pp.) Dream Travel 7 ("A Word of Travel"). (7pp.) --- (13pp.)
---/::This is a completed garments of the Trickster build.
A pair of pistols: Equipment 4.
Powers:
Seven-Leagues Boots: Device 4.
Made by the vastdreamers, in return for a favor Loki once performed on their behalf.
Powers:
Gravimetric Stabilizers: Features 1 (weighs half her normal weight). (1pp.) Immunity 5 (the Gravity Control power). (5pp.) Super-Movement 2 (perfect balance, wall-crawling). (2pp.) --- (8pp.)
Seven Leagues in a Step: Teleport 4. (8pp.)
Walking the Wind: Flight 2 (Flaws: Levitate). (2pp.) Super-Movement 1 (air-walking). (1pp.) --- (3pp.)
Weightless Movement: Features 1 (leaves no footprints even on the softest surfaces). (1pp.)
---/::These are a completed Seven-Leagues Boots build.
Complications:
Bitter and Cynical of EVERYTHING
Delusions of Grandeur
Extremely Jealous
Quote: "Mine, now! Mine, forever!"
---/::This is a completed Loki build.

AI-Piloted Faedrone:
PL2/45pp.

Sif:
Image
...Sif in battle...
PL12/180pp. (Swordswoman neurally enhanced by an alien weapon [good].)
Background Writeup:
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 14 (+2). [24pp.]
Combat:
Saves:
Feats: Attack Focus 1 (melee 1), Attack Specialization 1 (Neural-Enhancer Sword 1), Attractive 1, Benefit 1 (reputation 1 [nationally-recognized cosplayer]), Diehard, Equipment 4 (steed drone [vehicle] 4), Skill Mastery (Bluff, Knowledges [pop culture], Perform [cosplaying], Professions [nationally-recognized cosplayer]). (10pp.)
Skills: Bluff (+2) +6, Concentrate (+2) +6, Diplomacy (+2) +10, Drive (+3) +5, Knowledges (+0) (tactics) +4, Languages (native: English; others: Norwegian), Pilot (+3) +5. [7pp.]
Powers:
Golden 'Hair': Container 3 (golden nano-braids woven into her natural raven-black hair; Feats:Insidious 2 [the Golden 'Hair's' effects are 'masked' by Sif's Neural-Enhancer Sword], Subtle 2 [looks like normal blonde hair]). (19pp.)
Neural-Enhancer Sword: Device 15 (alien-made sword; easy to lose; Feats: Restricted 1 [must be a mundane human to use]). (45pp.)
Skyboots: Device 2 (demimachine boots; hard to lose). [8pp.]
Slight Genetic Enhancement: Features 1 (longevity). (1pp.)
Drawbacks:
Equipment/Devices:
Golden 'Hair': Container 3.
Powers:
Combat-Specific Telepathy: Enhanced Combat: Defense +4. (8pp.) Enhanced Feats: Assessment, Beginners' Luck, Break the Style, Elusive Target. (4pp.) Mind Shield 2 (Extras: Impervious 1). (3pp.) --- (15pp.)
---/::This is a completed golden 'hair' build.
Neural-Enhancer Sword: Device 15.
Powers:
Skyboots: Device 2.
Powers:
Skyjumping: Features 2 (can maneuver in zero-G like a fully-suited astronaut, can skydive without an actual parachute). [2pp.]
Thunderkicks: Strike 2 (kicks; Extras: Penetrating 1). [3pp.] Strike 2 (shockwave-stomps; Extras: Area [burst]). [4pp.] --- [7pp.]
Steed Drone: Equipment 4.
Powers:
Complications:
Quote:
Notes: 'Break the Style' is a feat from Mecha & Manga.

Sif is currently at 114pp out of 180pp total.
Loki's real name is Amanda Serenity. Sif's real name is Deborah Caseyfields.
Both Loki and Sif are from Earth-U.

Loki wears alien-woven clothing embedded with molecule-thin psi-circuitry; as long as she's wearing them, Loki can draw illusions forth from this costume. She also has a nano-assembler disguised as a small portable cube; with this, Loki's petty vindictiveness reaches all-new heights. She's otherwise human.

Sif wields an alien-made sword that can connect to her nervous system by organically 'plugging in' to her nervous system when she holds the blade in her hand. This sword contains a huge combat database, which turns Sif from an ordinary woman into a warrior with few equals. In addition, she has nanofiber braids woven into her hair; these braids stimulate psychic potential for a wide variety of ESP-related effects. (It also makes her appear blonde.)

I wasn't originally going to give Sif Attractive, until it dawned on me that, as a world-famous cosplayer, looks help promote the cosplayer. Ergo...Attractive!
Loki and Sif feuded over Thor's affections; Sif won. Sif is a kind, caring woman, while Loki is a vengeful sociopath. Thor chose Sif, and Loki has never forgiven either Thor or Sif for this 'treachery'.
Last edited by Hoid on Tue Apr 18, 2017 5:03 pm, edited 5 times in total.

Hoid
Posts: 408
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-B]Our Father

Post by Hoid » Fri Nov 04, 2016 8:44 pm

Our Father: Genocidal madman in charge of The Purity.
Image
...Our Father chastizes indolent underlings...
PL13/262pp. (Delusional 'savior' of humanity [evil].)
Background Writeup: Here!!!
Attributes: Strength 20 (+5), Dexterity 20 (+5), Constitution - (-), Intelligence 10 (+0), Wisdom 9 (-1), Charisma 18 (+4). (17pp.)
Combat: BAB (melee +5/ranged +5) melee +7/+7, Defense (15) 18. (10pp.)
Saves: Toughness (-) +11, Fortitude (-) -, Reflex (+5) +9, Will (-1) +6. (23pp.)
Feats: Acrobatic Bluff, Benefit 6 (organizational ties 2 [The Purity 2], reputation 2 [the Butcher of Beakers' Bridge 2], security clearance 1 [the Sentry Program 1], status 1 [Our Father]), Equipment 25 (full suite of state-of-the-art military gear/weaponry 10, the House Our Father Built [HQ] 15), Fascinate 1 (Intimidate 1), Fearsome Presence 3, Improvised Tools, Inspire, Leadership, Minions 22 (soldiers of The Purity; each is built on PL6/50pp; x12 numbers), Second Chance 2 (Reflex saves to avoid being singed by Heavenshadows 1, Will saves to resist Mentat Mind Control 1), Taunt. (64pp.)
Skills: Acrobatics (+5) +9, Climb (+5) +9, Concentrate (-) +12, Intimidate (+5) +9, Knowledges (+0) (tactics) +12, Languages (Italian [native]; English, Greek), Professions (-1) (soldier) +10. (13pp.)
Powers: (139pp.)
Armored Plating: Protection 10 (Extras: Impervious 3). (13pp.)
Built-In Arm-Weaponry: Gadgets 6 (hard to lose; Feats: Attack Focus 3 [melee 1, ranged 2]; Flaws: Limited [arm-mounted weaponry, only]). (43pp.)
Combat Gravimetrics: Gravity Control 10. (20pp.) --- (21pp.)
BP: ]Combat Gravimetrics, Basic Mode: Move Object 10. (0pp.)
AP: Combat Gravimetrics, Advanced Mode: Force Field 10 (gravimetric distortion). (1pp.)
More Machine than Man: Immunity 40 (aging, the Datalink power, Fortitude effects, full lifesuppirt, the Mind Switch power, the Possession power). (43pp.)
Self-Repair Internal Mechanisms: Regeneration 18 (bruised/injured 9, stunned 9). (18pp.)
Drawbacks: Vulnerability (magnetic attacks; -3pp).
Equipment:
Full Suite of Cutting-Edge Military Weaponry/Gear: Equipment 10.
This stuff is frightening and can deal a LOT of damage!
Powers:
Explosives: Blast 5 (Extras: Explosion, Penetrating 6; Feats: Dynamic Array). [23pp.] --- [37pp.]
DAP: Anti-Mutant Depowering Ammunition: Nullify (all powers of the 'Earth-B Mutant' descriptor). [2pp.]
DAP: Anti-Mutant-Scale Bodyarmor: Protection (Extras: Impervious 11). [2pp.]
DAP: Anti-Mutant-Scale Heavy Weaponry: Blast (Extras: Explosion). [2pp.]
DAP: Combat-Beacon: Communication Link (the nearest Sentries; radio). [2pp.]
DAP: High-Powered Sniper Rifle: Blast (Extras: Penetrating 2; Feats: Subtle 1 [the sound of the gun is completely muted]). [2pp.]
DAP: Hi-Tech Stealthsuit: Concealment. [2pp.]
DAP: Sensor Suite of Extreme Precision: Super-Senses acute ranged vision analytical ranged hearing; Feats: Variable Descriptor [any 'Wavelength or Frequency Normally Invisible to Man']). [2pp.]
HQs:
the House Our Father Built: Equipment 15.
Stats:
Complications:
Cult-of-Personality
To be blunt, only Our Father's mania and fanaticism have kept The Purity afloat; if he dies, it's likely The Purity will either politically implode or economically collapse.
Genocidal Lunatic
Messiah-Complex
Our Father's sanity may be questionable, but his zeal is not. Our Father honestly believes God has sent him to exterminate 'the mutant menace'. He feels neither doubt nor pity nor remorse in his genocidal dreams.
Quote: "Truce? There can be no truce with them."
---/::This is a completed Our Father build.
Our Father's real name is Giorgio de Medici. (Yes, really. As in those de Medicis!)
Our Father is the battle-hardened, psychotic commander of The Purity, a genocidal anti-supers nation-state on war-ravaged Earth-B. Driven insane by the horrors he helped perpetuate during the Mutation Wars, Our Father has acquired a god-like messiah complex and has undergone nearly a dozen increasingly-more-dehumanizing cybernetic surgeries.

As he's now more machine than alive, Our Father has neither a Constitution score nor a Fortitude save! He is the Sentry.
Last edited by Hoid on Sun Aug 27, 2017 9:14 pm, edited 5 times in total.

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