The following two characters are broodkin and’re bioconnected to the Horror That Walks on Teeth, Earth-L’s Mythos-like imperiex. Though the Horseheaded Centurian has biotechnological armor in
addition to being a Demiogre, she’s
not a biosculpt!
[Earth-L]The Dionysian.
Background Writeup:
Theme Song: “Burn it to the Ground” by Nickelback.
The Dionysian is psychic. The Dionysian is Titanblooded.
PL10/150pp. (Living font of alcohol and chaos in Demiogre form [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 16 (+3). [18pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 18. [22pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +12, Reflex (+0) +0, Will (+1) +3. [14pp.]
Feats: Benefit 3 (organizational ties 1 [the Horror Hollow’s Organbinder Committee], status 2 [one of the Horror Hollow’s seven mayors]), Fascinate 1 (Bluff), Ninja Run. [5pp.]
Skills: Bluff (+3) +7, Diplomacy (+3) +11, Knowledges (+1) [behavioral sciences] +3, Knowledges (+1) [civics] +9, Knowledges (+1) [current events] +13, Languages (native: English; others: aQaKel, French, kGar), Sense Motive (+1) +3, Professions (+1) [brewer] +5, Professions (+1) [politician] +9. [15pp.]
Powers: [89pp.]
Bioconnected to the Horror That Walks on Teeth: Transmit 5 (medium: the Horror That Walks on Teeth). [5pp.]
BURN!!!: Blast 10 (fiery spittle; Extras: Area [line]; Flaws: Source [beer inside her Hollow Ogresymbiont Features internal compartment]). [20pp.]
Energy Aura 10 (fiery blood; Extras: Action [reaction]; Flaws: Medium [must be injured before BURN!!! Energy Aura activates]). [40pp.] —- [60pp.]
Hollow Ogresymbiont: Features 4 (decreased mass, internal compartment 3). [4pp.]
Immunity 5 (critical hits [as she literally has no internal organs to damage]). [5pp.] —- [9pp.]
Living Alcohol Distillery: Features 3 (can intoxicate others alcoholically by way of blood transfusions, can successfully subsist on alcohol alone, unfolds like a bizarre living piece of origami to allow retrieval of stored alcohol). [3pp.]
Immunity 2 (alcohol poisoning, getting drunk). [2pp.]
Transform 10 (water into beer; Flaws: Medium [transmutation must occur inside her hollow body]). [10pp.] —- [15pp.]
Taken by the Spirits: Mind Reading 8 (Flaws: Limited [only on those who are drunk]). [4pp.] —- [5pp.]
AP:
Giver of Spirits: Communicate 3 (mental). [1pp.]
Drawbacks: Disability (-0pp; as she has no internal organs she therefore cannot become pregnant), Disability (-3pp; due to the overwhelming stench of booze always surrounding her the Dionysian fails most Stealth checks), Weakness (-5pp; as she contains alcohol throughout her hollow body the Dionysian is
critically vulnerable to fire descriptor attacks). [-8pp.] —- [-8pp.]
Complications:
Always Mildly Tipsy
Though she cannot actually get drunk, the Dionysian is always ‘buzzed’ or ‘tipsy’, and’s usually goofy and irresponsible.
”Care for a drink?”
Being ever-so-friendly, the Dionysian will
happily give out liberal amounts of alcohol—-
irregardless of the situation
or the appropriateness of handing out booze.
Life of the Party
The Dionysian is a hedonist, though she’s less about carnal pleasures and more about having good drinks, socializing and making a public spectacle out of herself with her semi-drunken antics.
Quote: ”This clearly calls for a drink...!”
Notes: ‘AQaKel’ and ‘kGar’ are Demiogre languages, thus having no Earthly counterparts.
—-/>_-This is a completed the Dionysian build.
The Dionysian is broodkin to the Cognizant, Doomsday and the Horseheaded Centurion, linked by their mutual bioconnection to
the Horror That Walks on Teeth.
Thankfully, the Dionysian has no Ogre Dolls.
And yes, she can breath fire, but is not immune to her own powers
and is
vulnerable to fire. You can see how these powers might not be so ideal in battle. Add in her constant state of mild inebriation, and, well...yeah.
Boom!
[Earth-L]The Horseheaded Centurion.
Background Writeup:
Theme Song: “The Lucky Ones” by Miracle of Sound.
The Horseheaded Centurion is Titanblooded.
PL10/150pp. (Horseheaded Demiogre wearing biotechnological power-armor [good].)
Attributes: Strength 22 (+6), Dexterity 20 (+5), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [42pp.]
Combat: BAB (melee +6/ranged +5) melee +10/ranged +9, Defense (15) 18. [14pp.]
Saves: Toughness (+4) +10, Fortitude (+4) +8, Reflex (+5) +8, Will (+2) +3. [14pp.]
Feats: Accurate Attack, Attack Focus 1 (melee 1), Benefit 1 (wealth 1 [Sunsphinx gold]), Equipment 1 (Sunsphinx jewelry 1), Power Attack, Sidekick 1 (her Dullmind Ogre Doll, Samson; built on PL0/15pp), Sidekick 2 (her Dullmind Ogre Doll, Ashton; built on PL1/30pp), Sidekick 3 (her Dullmind Ogre Doll, Patches; built on PL2/45pp). [11pp.]
Skills: Climb (+6) +10, Notice (+2) +6, Search (+2) +10, Swim (+5) +9. [5pp.]
Powers: [62pp.]
Armored Cranium and Spine: Immunity 5 (her spinal column cannot be broken [preventing her from ever being paraplegic and/or quadriplegic]). [5pp.]
Immunity 20 (armored cranium [immune to mental effects]; Flaws: Limited [half-effect]). [10pp.] —- [15pp.]
Bioarmor: Device 3 (biotechnological power armor; hard to lose; Feats: Remote Control, Summonable). [9pp.]
Bioconnected to the Horror That Walks on Teeth: Transmit 5 (medium: the Horror That Walks on Teeth). [5pp.]
Horseheaded Ogresymbiont: Enhanced Feats: Eagle Eyed, Fearsome Presence 1, Improved Overrun. [3pp.]
Strike 1 (bite; Feats: Mighty). [2pp.] —- [5pp.]
Ridiculously Long Neck and Arms: Elongation 12 (Extras: Duration [continuous]; Flaws: Limited [neck ONLY], Permanent). [3pp.]
Elongation 16 (Extras: Duration [continuous]; Flaws: Limited [arms ONLY], Permanent). [4pp.]
Enhanced Skills: Climb +16. [4pp.]
Strike 9 (punches; Extras: Area [line]; Feats: Mighty; Flaws: Full Power). [10pp.] —- [21pp.]
Stinging Prehensile Tail: Additional Limbs 1 (prehensile tail). [1pp.]
Strike 6 (stinger on the end of her prehensile tail). [6pp.] —- [7pp.]
Swift as the Wind: Super-Speed 8 (Feats: Rapid Strike). [17pp.]
Drawbacks: Disability (-5pp; no hands). [-5pp.]
Equipment:
Biotechnological Power Armor: Device 3.
This living suit of power armor was a gift from Owtsyder, the secretly morally reformed Observer-General of Earth-L.
Powers:
Boosted Reflexes: Quickness 3 (Feats: Stacks [onto Swift as the Wind Super-Speed]). [3pp.]
Quickness 6 (Feats: Stacks [onto Boosted Reflexes Quickness]; Flaws: Limited [climbing, only]). [3pp.] —- [6pp.]
Plates of Articulated Bioengineered Muscle: Enhanced Attributes: Constitution +6. [6pp.]
Enhanced Saves: Fortitude +3. [3pp.] —- [9pp.]
—-/>_-This is a completed biotechnological power armor Device build.
Sunsphinx Jewelry: Equipment 1.
Powers:
Photokinetic Redirectiom: Blast 5 (solar beams; Flaws: Source [natural sunlight]). [5pp.]
—-/>_-This is a completed Sunsphinx jewelry Equipment build.
Complications:
Idealistic, But Not Naively So
The Horseheaded Centurion wants a better world with all her heart and soul—-but, this yearning for a better world is bordered on all sides withba healthy pragmatism. Thus, she never
entirely trusts ex-R’yletists. She’ll move subtly to counter them, and never ‘takes their word for it’. This may one day turn around and lead to the Horseheaded Centurion’s downfall.
Saw the Heart of the Wurmoroboros
Seeing the Ogre Progenitor turned the Horseheaded Centurion away from the R’yletist faith—-with a fervor. The Horseheaded Centurion fears Ogres and will board one only under the direst circumstances.
Violently Opposes the R’yletist Religion
Though herself only mildly religious, the Horseheaded Centurion firmly understands the alien threat posed by the R’yletist religion and so she opposes it with vehemence.
Quote: ”The R’yletists say ‘Change, or die.” I agree, change is necessary; unrestricted growth, however, is more properly referred to as ‘cancer’. Change, like all things, is best in moderation.”
—-/>_-This is a completed the Horseheaded Centurion build.
[Earth-L]Ashton.
Theme Song:
Ashton is Titanblooded.
PL1/30pp. (Semi-sentient mobile living Ogre Doll backpack [neutral].)
Attributes: Strength 10 (+0), Dexterity 3 (-4), Constitution 10 (+0), Intelligence 6 (-3), Wisdom 6 (-3), Charisma 10 (+0). [-15pp.]
Combat: BAB (melee +0/ranged +4) melee -4/ranged +0, Defense (14) 20. [4pp.]
Saves: Toughness (+0) -1, Fortitude (+0) +2, Reflex (-4) -2, Will (-3) -4. [-3pp.]
Feats: Dedicated 1 (to carrying things for greatersourceself), Second Chance 1 (Strength checks for carrying things), Ultimate Effort 1 (Strength checks). [3pp.]
Skills: Languages (native: English; others: aQaKel), Swim (-4) +0. [2pp.]
Powers: [45pp.]
Can Become Searing-Hot: Blast 1 (fiery spit). [2pp.]
Energy Aura 1 (intense heat). [4pp.]
Immunity 10 (mundane fire/heat; Flaws: Limited [half-effect]). [5pp.]
Strike 1 (tiny little kicks). [1pp.] —- [12pp.]
Cavernous Stomach: Features 4 (cast-iron stomach, internal compartment, internal furnace [acts as insulating feathers], naturally buoyant). [4pp.]
Telekinesis 2 (Flaws: Limited [can only ‘inhale’ inanimate objects small enough to fit in Ashton’s internal compartment]). [2pp.] —- [6pp.]
Dullmind Ogre Doll: Shrinking 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.]
Extremely Mild Telepathy: Communication Link 2 (with the Horseheaded Centurion; mental). [3pp.]
Mind Blast 1 (‘unicorn horn’; Extras: Penetrating 1; Feats: Incurable; Flaws: Mental Weapon). [5pp.] —- [8pp.]
Drawbacks: Disability (-4pp; has no arms), Limitation (-2pp; automatically fails all Sense Motive checks). [-6pp.]
Complications:
CarryCarryCarryCarry
Ashton carries things for his greatersourceself. This makes Ashton very proud, to be so helpful to his greatersourceself. Sadly, this is really all Ashton
can do. More complicated orders make Ashton very confused.
Quote: ”You have for carry? Lessersourceself carry! Let lessersourceself carry!”
—-/>_-This is a completed Ashton build.
[Earth-L]Patches.
Theme Song:
Patches is psychic. Patches is Titanblooded.
PL3/45pp. (Mildly telepathic humanoid ‘grey alien’ Ogre Doll [neutral].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 9 (-1), Intelligence 7 (-3), Wisdom 10 (+0), Charisma 10 (+0). [-5pp.]
Combat: BAB (melee -1/ranged +0) melee +1/ranged +2, Defense (10) 10. [4pp.]
Saves: Toughness (-1) +1, Fortitude (-1) +0, Reflex (+0) +1, Will (+0) +0. [4pp.]
Feats: Toughness (-1) +4, Fortitude (-1) +2, Reflex (+0) +3, Will (+0) -1. [11pp.]
Skills: Bluff (+0) +4, Diplomacy (+0) +8, Knowledges (-3) [behavioral sciences] +0. [4pp.]
Powers: [25pp.]
Dullmind Ogre Doll: Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.]
Wordbreaker: Confuse 5. [5pp.] —- [12pp.]
AP:
Wordbuilder: Enhanced Skills: Diplomacy +4, Perform [ventriloquism] +8, Professions [poet] +8. [1pp.]
AP:
Wordguardian: Mind Shield 4 (Extras: Impervious 1). [1pp.]
AP:
Wordkiller: Mind Blast 1 (Extras: Penetrating 1). [1pp.]
AP:
Wordknife: Mind Blast 2 (Feats: Incurable; Flaws: Mental Weapon). [1pp.]
AP:
Wordmaker: Universal Translator (mental). [1pp.]
AP:
Wordreader: Mind Reading 5. [1pp.]
AP:
Wordsmasher: Nauseate 5. [1pp.]
Drawbacks: Disability (-0pp; mute; negated by her powers).
Complications:
Makes Words for Greatersourceself
Patches is a telepathic universal translator. She soaks up languages like a sponge, learning new tongues with impossible ease. Sadly, this is all Patches
can do. Outside of translation duties, Patches is useless and easily confused.
Quote: [<Violence is wrong. Let us talk, instead.>]
—-/>_-This is a completed Patches build.
[Earth-L]Samson.
Theme Song:
Samson is Titanblooded.
PL0/15pp. (‘Emotional Support Animal’ in Ogre Doll form [good].)
Attributes: Strength 2 (-5), Dexterity 5 (-3), Constitution 5 (-3), Intelligence 4 (-2), Wisdom 6 (-2), Charisma 12 (+1). [-18pp.]
Combat: BAB (melee -5/ranged -4) melee -5/ranged -3, Defense (7) 8. [2pp.]
Saves: Toughness (-3) -5, Fortitude (-3) -4, Reflex (-3) -4, Will (-2) +0. [-2pp.]
Feats: Kawaii!!! 2. [2pp.]
Skills: Diplomacy (+1) +5, Notice (-2) +2. [2pp.]
Powers: [35pp.]
Empathic: Telepathy 10 (Flaws: Limited [emotions ONLY]). [10pp.]
Empathic Healer: Healing 5. [5pp.]
Dullmind Ogredoll: Features 1 (decreased mass). [1pp.]
Shrinking 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.] —- [20pp.]
Drawbacks: Disability (-4pp; cannot move from place to place under his own power), Limitation (-2pp; automatically fails all Sense Motive checks). [-6pp.]
Complications:
Has No Comprehension of Language
Though most assuredly
not mute, Samson cannot truly understand sapient languages. He’s purely an emotional creature, and the noises he makes solely indicate his frame of mind.
Stubby Arms and Crippled Legs
Samson’s arms are vestigial and his legs are badly warped, necessitating the Horseheaded Centurion carrying him everywhere, usually in a papoose.
Quote: *adorable untranslatable gentle noises*
Notes: ‘Kawaii!!!’ is a feat from Mecha & Manga.
—-/>_-This is a completed Samson build.
This is the Horseheaded Centurion, aka, Kimberly Kane. She’s a champion for the Horror’s Hollow, and fights endlessly against groundling insurgents and wyldmen alike without mercy.
The Horseheaded Centurion is broodkin to the Cognizant, the Dionysian and Doomsday, linked by their mutual bioconnection to
the Horror That Walks on Teeth.
The Horseheaded Centurion has
three Ogre Dolls: Ashton, Patches and Samson.
The Horseheaded Centurion only speaks English.