The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
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Location: The Forever Tree

[Earth-G]Michael Archangel!

Post by Hoid »

As per MacynSnow’s request....

^**^Earth-G^**^Michael Archangel
Background Writeup:

Theme Song: “Beyond These Walls” by Miracle of Sound.
PL15/325pp. (Winged Supermanalogue [neutral].)
Attributes: Strength 22 (+6), Dexterity 18 (+4), Constitution 22 (+6), Intelligence 18 (+4), Wisdom 10 (+0), Charisma 10 (+0). [40pp.]
Combat: BAB (melee +6/ranged +4) melee +12/ranged +10, Defense (14) 20. [24pp.]
Saves: Toughness (+6) +15, Fortitude (+6) +10, Reflex (+4) +8, Will (+0) +3. [20pp.]
Feats: Fearless, Xeno Empathy. [2pp.]
Skills: n/a. [0pp.]
Powers:
^**^Impossible Power^**^: Strike 15 (Extras: Penetrating 15). [30pp.] Super-Strength 20 (Feats: Super-Breath). [41pp.] —- [71pp.]
^**^Invulnerable Flesh^**^: Immunity 80 (all lethal physical damage, all non-lethal physical damage, Full life-support). [90pp.] Immunity 80 (all lethal energy damage, all non-lethal energy damage; Flaws: Limited [half-effect]). [40pp.] —- [130pp.]
^**^Winged God^**^: Flight 20 (Drawbacks: Winged). [39pp.] Space Flight 10 (Drawbacks: Winged). [9pp.] —- [48pp.]
Drawbacks: n/a. [-0pp.]
Complications:
^**^Full of Despair^**^
^**^A Godlike Being in a Low-Powered Universe^**^
^**^Has Abandoned Earth and Its Struggles^**^
Quote: ”All this power...and nothing would really change.”
—-/>_-This is a completed Michael Archangel build.
Earth-G is a low-powered universe, with characters rarely getting higher than PL10/150pp. Most Earth-G superhumans are substantially weaker than this. So, with this in mind, how is it Michael Archangel is so over-the-top?

Well, it’s a complicated answer, but it boils down to: his father was a mundane human, but his mother is an ascended Stonebuilder. A race of godlike aliens that recently ascended to the status of minor cosmic entities, Stonebuilders have chosen humanity to be their heirs. The Green Star, Though sent to Earth by the Great Imperium, was done so at the secret behest of Stonebuilders. Michael Archangel was to be the bridge between Starborn and Stonebuilder.

Of course, it didn’t work that way.

He only speaks Italian. Michael is Roman Catholic.

He is unaware of a larger multiverse, barely comprehending how vast ONE universe can be!
Last edited by Hoid on Tue Apr 06, 2021 6:47 pm, edited 5 times in total.
MacynSnow
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Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree NPCs/M&M2e

Post by MacynSnow »

What caused it to fail Hoid? Given the timeframe Earth-G is in, an Angelic being could definitely get some good pull...
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

Michael himself broke. He saw how much power he had, and realized he’d either be worshipped as a god, or else become a dictator. He chose neither destiny, and flew off into deep space. Tis why he has Xeno Empathy as a feat. He finds it easier relating to aliens than to his fellow human beings.
MacynSnow
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Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree NPCs/M&M2e

Post by MacynSnow »

....
Good Job Michael !
Let's Finish this! Husk, i choose you! ;)
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-E]Husk!

Post by Hoid »

[Earth-E]Husk
Background Writeup:
Theme Song:
Husk is technically psychic. Husk is technically Titanblooded.
PL10/150pp. (Summoner of herself [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +5/ranged +5, Defense (10) 15. [20pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +2, Reflex (+0) +3, Will (+0) +2. [10pp.]
Feats: Assessment, Attractive 1, Bishojo 1, Eidetic Memory, Equipment 1 (hi-tech glasses 1), Jack-of-All-Trades. [6pp.]
Skills: Acrobatics (+0) +1, Climb (+0) +1, Computer (+0) +2, Drive (+0) +4, Knowledges (+0) [biological sciences] +1, Knowledges (+0) [history] +2, Knowledges (+0) [technology] +2, Knowledges (+0) [trivia] +2, Languages (native: French; others: English), Medicine (+0) +3, Pilot (+0) +4, Stealth (+0) +1, Swim (+0) +1. [7pp.]
Powers: [103pp.]
I am Everyone of Me: Shapeshift 9 (Extras: Duration [continuous];;Flaws: Limited [parallel versions of herself summoned from the Beyond ONLY]). [72pp.]
I am Everywhere and I am Everywhen: Astral Form 5 (Flaws: Linked [to I am Everywhere and I am Everywhen Super-Movement]). [25pp.] Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in the Forever Tree]; Flaws: Linked [to I am Everywhere and I am Everywhen Astral Form], Must Leave Physical Body Behind). [6pp.] —- [31pp.]
I am Immortal: Immortality. [5pp.]
Drawbacks: Disability (-1pp; nearsighted; easily correctable with glasses).
Complications:
Her Blood Can Be Used To Culture TEGS Samples, Despite NOT Being Titanblooded
Though she is not Titanblooded, several versions of Husk ARE, and thus, to a certain extent, they ALL are. This makes Husk’s blood VERY toxic.
Mentally Ill
Though not mentally ill in the transitional sense, due to the nature of her powers Husk is in continuous vestigial telepathic contact with alternates of herself in the Beyond. The end result is something virtually identical to Multiple Personality Disorder.
Stable Conduit to the Beyond
The Beyond has more than just the Cthulhu Mythos in it, much more, chief among which is a substance called Useful Oblivion. A cosmic ‘stem cell’, Useful Oblivion can be shaped into virtually anything. Husk directly taps Useful Oblivion for her powers to function. As a result, a great many factions on Earth-E would give anything to have Husk on their side!
Quote: ”We never travel alone.”
A mutant superheroine of Earth-E, Daphne Jayne, aka ‘Husk’, has the ability to ‘draw into herself’ parallel versions of herself from the temporary alternate timelines of the Beyond—-thus, as the Beyond is infinite, so too, theoretically, are Husk’s powers.

Husk lives and adventures full-time in Detroit, Michigan, USA, which, on Earth-E, is still a prosperous city with a healthy, thriving economy and culture. She married to a mundane man named Derek Jayne, and has a five year old son, Johnny, who himself has begun to manifest strange abilities.

She now an American citizen, but was born and raised in Quebec, Canada. Husk is a neopagan, of the Gardnerian Wiccan persuasion. She believes her powers are a blessing from the Horned God and the Triple goddess.

Because of the very nature of her abilities, Husk is very aware of a wider multiverse.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]KORE!

Post by Hoid »

<[Earth-L]>KORE
Background Writeup (herself):
Background Writeup (her unwitting pawns):
Background Writeup (the Gnostic Trio):
Theme Song: “The Devil Within” by Digital Daggers.
KORE is an Ogresymbiont-turned-thoughtform. KORE is Titanblooded. KORE is psychic (focused on oneirokinesis).
PL28/666pp. (Oneiric cosmic entity with Armageddon on her mind [evil!].)
Attributes: Strength x (-), Dexterity - (-), Constitution - (-), Intelligence 34 (+13), Wisdom 50 (+20), Charisma 30 (+10). [84pp.]
Combat: BAB (melee -/ranged -) melee +15/ranged +15, Defense (10) 22. [54pp.]
Saves: Toughness (-) +10, Fortitude (-) -, Reflex (-), Will (+20) +30. [10pp.]
Feats: Fearless, Fearsome Presence 3, Thoughtform Empathy, Undead Empathy. [6pp.]
Skills: Bluff (+10) +22, Concentration (-) +16, Diplomacy (+10) +14, Knowledges (+13) [behavioral sciences] +17, Knowledges (+13) [cosmology] +17, Knowledges (+13) [noetics] +21, Knowledges (+13) [Ogresciences] +21, Professions (+20) [noeticist] +24, Professions (+20) [Ogrescientist] +28
Powers:
//..Cosmic Awareness: Enhanced Feats: Assessment, Beginner’s Luck, Eidetic Memory, Jack-of-All-Trades. [4pp.] Enhanced Skills: Notice +16, Search +16, Sense Motive +16. [12pp.] Super-Senses 10 (cosmic awareness). [10pp.] —- [26pp.]
//..Cosmic Ghost: Flight 1. [2pp.] Immortality. [5pp.] Immunity 70 (all Fortitude effects, all Reflex effects, all mental effects). [70pp.] Immunity 80 (all lethal energy damage, all non-lethal energy damage; Flaws: Limited [half-effect]). [40pp.] Immutable. [10pp.] Insubstantial 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [17pp.] —- [144pp.]
//..Manipulation of Physical Substances by Altering Her Own Perception of Things: Transform 20 (any matter to any matter; Extras: Affects Corporeal; Flaws: Check Required [Knowledges {noetics}], Tiring). [120pp.]
//..Massively Telepathic: Mind Shield 10 (Extras: Impervious 20). [30pp.] Telepathy 20 (Extras: Dimensional 3 [anywhere in the Forever Tree]). [43pp.] —- [73pp.]
//..Oneiric Goddess: Dream Control 30 (Feats: Dynamic Array). [122pp.] —- [132pp.]
AP: //..Oneiric Devourer: Dream Control (Extras: Affects Corporeal, Attacks). [2pp.]
AP: //..Oneiric Sword: Mind Blast (Extras: Affects Corporeal; Flaws: Mental Weapon). [2pp.]
AP: //..Oneiric Talons: Strike (Extras: Affects Corporeal; Flaws: Alternate Save [Will]). [2pp.]
AP: //..Oneiric Tendril: Snare (Extras: Affects Corporeal). [2pp.]
AP: //..Oneiric Voyager: Dream Travel (Feats: Dimensional 3 [anywhere in the Forever Tree]). [2pp.]
Drawbacks: n/a. [-0pp.]
Complications:
//..Inhabits the Primal Subconscious of the Horror That Walks on Teeth
//..Seeks to Subjugate the Multiverse
//..Was Once an Ogresymbiont
Quote:
—-/>_-This is a completed KORE build.
Once a regular Ogresymbiont on Earth-L, a strange series of events seemingly straight out of HR Giger’s fever-dreams led to KORE, originally Katherine Beel, becoming a cosmic entity.

Fleeing to the Hibernating Realms, a dream-Resonance entirely within the mind of Earth-L’s imperiex—-the Horror That Walks on Teeth—-KORE’s ambition has only grown since her apotheosis. She desires even greater powers, and recognizes that, as cosmic entities go, she’s still a small fish in a very big pond.

Using her powers to link specific minds across the multiverse together, KORE slowly weaves the cocoon that will enable her second grand chrysalis. This is an arduous process and many mistakes can be made that would fatally taint the whole procedure. So, KORE creeps, making absolutely certain of each and every step she takes on the road to greater deityhood. If she successfully attains her long-sought-after dream, KORE will turn Earth-L is a Hell without exit or end, infecting eveeything living in her entire home universe with both Ogresymbiosis and/or TEGS.
Last edited by Hoid on Sun Jun 27, 2021 12:29 am, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]Mr. Capuchino!

Post by Hoid »

[Earth-B]Mr. Capuchino
Background Writeup:

Theme Song:
PL1/12pp. (High-ranking Hegemonic diplomat [good].)
Attributes: Strength - (-), Dexterity 9 (-1), Constitution - (-), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 16 (+3). [7pp.]
Combat: BAB (melee -/tanged -1) melee -/ranged -1, Defense (9) 10. [2pp.]
Saves: Toughness autofail, Fortitude autofail, Reflex
Feats: Benefit 4 (diplomatic immunity, status 1 [Hegemonic diplomat], wealth 2). [4pp.]

Skills: Bluff (+3) +7, Diplomacy (+3) +7, Gather Information (+3) +7, Knowledges (+1) [finance] +5, Knowledges (+1) [politics] +5, Professions (+0) [diplomat] +4.
Powers:
Capuchino Bean Leaf: Enhanced Skills: Stealth +8 (Flaws: Limited [can only be used among lots of coffee beans]). [1pp.] Features 2 (can turn water into coffee by soaking in it, pleasant and inviting aroma [+4 to Gather Information]). [2pp.] —- [3pp.]
Drawbacks: Leaf (-10pp).
Complications:
Diplomatic Envoy to a Great Many Rivals of the Hegemony
People-Pleaser

Quote:
—-/>_-This is a completed Mr. Capuchino build.
Last edited by Hoid on Sun Mar 21, 2021 8:54 pm, edited 5 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]The Nanite!, Leaf of Adventure!

Post by Hoid »

The Nanite!, Leaf of Adventure!
Background Writeup:

Theme Song:
PL2/19pp. (Tiny caped crusader [good].)
Attributes: Strength - (-), Dexterity 16 (+3), Constitution - (-), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [10pp.]
Combat: BAB (melee -/ranged +3) melee -1/ranged +4, Defense (13) 14. [4pp.]
Saves: Toughness autofail, Fortitude autofail, Reflex (+3) +4, Will (+1) +3. [3pp.]
Feats: Benefit 1 (status 1 [member of The Mighty Four!]), Equipment 1 (costume and tiny ittybitty fencing foil 1), Fearless. [3pp.]
Skills: Acrobatics (+3) +4, Climb (-) +1, Stealth (+3) +4, Swim (+3) +4. [1pp.]
Powers:
Appleseed-Leaf: Features 1 (photosynthesis). [1pp.] Plant Growth 1 (Flaws: Limited [extremely tiny apple trees ONLY]). [2pp.] —- [3pp.]
Flying Board: Device 1 (easy to lose; Feats: Restricted 2 [must be a Leaf]). [5pp.]

Drawbacks: Leaf (-10pp).
Equipment:
Tiny Costume and Tiny Ittybitty Fencing Foil: Equipment 1.
Breathing Apparatus: Features 1 (holds upwards of an hour of carbon dioxide]). [1pp.]
Cape: Concealment 2 (Flaws: Limited [only with a forest backdrop]). [1pp.] Flight 1 (Flaws: Gliding). [1pp.] —- [2pp.]
Fencing Foil: Enhanced Feats: Taunt (it’s very irritating to get stabbed with; Flaws: Linked [to Fencing Foil Enhanced Skills]). [1pp.] Enhanced Skills: Bluff +4 (Flaws: Linked [to Fencing Foil Enhanced Feats]). [1pp.] —- [2pp.]
—-/>_-This is a completed costume and tiny ittybitty fencing foil Equipment build.

Complications:
Never Give Up! Never Lose Hope!
Quote: "This looks like a job for...The Nanite!"
—-/>_-This is a completed the Nanite!, Leaf of Adventure! build.
Last edited by Hoid on Sun Mar 14, 2021 8:39 pm, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]Eden’s Flower!

Post by Hoid »

[Earth-B]Eden’s Flower
Background Writeup:

Theme Song:
Eden’s Flower is psychic.
PL0/11pp. (Sunflower-Leaf Christian missionary [good].)
Attributes: Strength - (-), Dexterity 10 (+0), Constitution - (-), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). [2pp.]
Combat: BAB (melee -/ranged +0) melee -/ranged +0, Defense (10) 10. [0pp.]
Saves: Toughness autofail, Fortitude autofail, Reflex (+0) +2, Will (+0) +2. [4pp.]
Feats: Benefit 1 (status 1 [Turning Over Anew Ministries missionary]), Equipment 1 (ittybitty briefcase full of religious materials 1), Inspire. [3pp.]
Skills: Diplomacy (+1) +5, Knowledges (+0) [theology] +5. [2pp.]
Powers:
Broadcasting Empath: Emotion Control 4 (Extras: Aura, Duration [continuous]; Flaws: One Emotion [happiness]). [8pp.]
Sunflower-Leaf: Features 2 (happy face [+2 to Bluff, +2 to Diplomacy], photosynthesis). [2pp.]

Drawbacks: Leaf (-10pp).
Equipment:
Complications:
Charged With Spreading the Word of Jesus Christ

This is a duty she takes very seriously.
On The Purity’s Hitlist
To say Our Father hates this woman is an understatement...
Quietly Pious
Sword point conversions never work, and it is hypocritical to spread the Gospel of the Lamb of God through war and tyranny.

Quote: ”Let us hear now the Good Word of our Lord and Savior, Jesus Christ, who died for our sins...”
—-/>_-This is a finished Eden’s Flower build.
Last edited by Hoid on Sun Mar 21, 2021 8:52 pm, edited 2 times in total.
Hoid
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Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

Thus ends my trilogy of Leaf characters! Yay, me!
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]Knightrider and Kit!

Post by Hoid »

[Earth-G]Knightrider.
Background Writeup:

Theme Song:
He’s Dreamerfey, albeit a very human one.
PL10/150pp. (Dreamerfey riding a gigantic quadrupedal knight in shining armor [good].)
Attributes: Strength 16 (+3), Dexterity 14 (+2), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 20 (+5). [30pp.]
Combat: BAB (melee +4/ranged +2) melee +6/ranged +4, Defense (12) 14. [8pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +9, Reflex (+2) +3, Will (+0) +2. [12pp.]
Feats: Attack Focus 2 (melee 2), Bishonen 1, Equipment 1 (longsword 1), Inspire, Leadership, Reverse Sidekick 20 (Kit; built on PL15/300pp). [36pp.]
Skills: Professions (+0) [mercenary] +8, Ride (+2) +8. [4pp.]
Powers:
Bound to Kit: Communication Link 1 (Kit, mental). [2pp.]
Dreamerfey: Immunity 1 (aging). [1pp.]
Knightdream: Alternate Form 10 (his armored shape; Extras: Duration [continuous]). [60pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Knightdream: Alternate Form 10.
Powers:
Armor: Device 3 (heavy armor; hard to lose). [16pp.]
Crown: Device 1 (crown; easy to lose). [3pp.]
Great Beauty: Enhanced Feats: Attractive 1. [1pp.]
Sword: Device 10 (longsword; easy to lose). [30pp.]
—-/>_-This is a completed knightdream Alternate Form Build.
Equipment:
Armor: Device 3.
Powers:
Heavily Armored: Protection 10 (Extras: Impervious 5). [15pp.]
—-/>_-This is a completed armor Device build.
Crown: Device 1.
Powers:
Psi-Shielded: Mind Shield 2 (Extras: Impervious 3). [5pp.]
—-/>_-This is a completed crown Device build.
Sword: Device 10.
Powers:
Infinitely Sharp: Strike 10 (Extras: Penetrating 10). [20pp]
Tongue of the Wyrm: Blast 5 (fire). [10pp.{
Usable for Parrying: Enhanced Combat: Defense +10. [20pp.]
—-/>_-This is a completed sword Device build.
Complications:
Honorable, to a Fault
Pious Lutheran Christian
The Catholic Church has fallen from God’s Grace through the vehicle of ample corruption. Blessedly, God sent Martin Luther to correct Rome’s evils!
Somewhat Too Trusting
Like it says on the tin.
Quote: ”Kit—-let’s show the, no mercy!”
—-/>_-This is a completed Knightrider build.
Knightrider speaks only German.
Kit
Background Writeup:

Theme Song:
He’s a Dreamerfey.
PL15/300pp. (Quadrupedal Dreamerfey knight [good].)
Attributes: Strength 32 (+11), Dexterity 10 (+0), Constitution 32 (+11), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 8 (-1). [38pp.]
Combat: AB (melee +11/ranged +0) melee +15/ranged +4, Defense (10) 18. [26pp.]
Saves: Toughness (+11) +15, Fortitude (+11) +15, Reflex (+0) +1, Will (-1) +0. [10pp.]
Feats: Fearless, Fearsome Presence 2, Reverse Sidekick 10 (Knightrider; built on PL10/150pp). [13pp.]
Skills: Climb (+11) +15, Handle Animal (-1) +18, Knowledges (-1) [civics] +6, Languages (native: German; others: Dutch, English), Professions (-1) [gardener] +2, Swim (+0) +4. [12pp.]
Powers:
Bound to Knightrider: Communication Link 1 (Knightrider, mental). [2pp.] Immunity 5 (interaction checks; Drawbacks: Power Loss [-2pp; vs Knights of German descent]). [3pp.]
Dreamerfey: Immunity 1 (aging). [1pp.]
Left Hand oF Power: Blast 10 (psychic ectoplasmic ghostfire; Extras: Area [line], Duration [continuous], Penetrating 5). [45pp.]
Steeddream: Device 15 (massive suit of specially-crafted armor; hard to lose; Feats: Restricted 1 [must be a quadruped], Summonable). [62pp.] Variable Power 5 (any number of traits at once of the ‘Equine’ descriptor). [40pp.]
Stomping Limbs: Immoveable 15 (Feats: Unstoppable 5). [25pp.] Leaping 10. [10pp.] Strike 15 (Extras: Penetrating 14; Feats: Split-Attack). [30pp.]
Drawbacks: Disability (-4pp; blind), Disability (-3pp; deaf), Disability (-1pp; mute), Limitation (-1; must go on all fours). [-9pp.]
Equipment:
Massive Suit of Specially-Crafted Armor: Device 15.
Powers:
Greatly Enhances the Wearer’s Strength: Enhanced Attributes: Strength +20. [20pp.] Immunity 5 (fatigue, sleep). [5pp.] Super-Strength 10. [20pp.] —- [45pp.]
Hidden Weaponry: Blast 2 (arrows; Extras: Penetrating 3). [5pp.] Blast 4 (cannon; Extras: Area [burst], Penetrating 4). [12pp.] Strike 10 (blades; Feats: Subtle 2, Variable Descriptor [any ‘Bladed Melee Weapon’]). [16pp.] —- [36pp.]
Hideously Heavy: Density 5 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [16pp.] Features 1 (weighs nothing to the wearer). [1pp.] Protection 2 (Extras: Impervious 13). [15pp.] —- [31pp.]
Submersible: Immunity (high pressure, low pressure). [4pp.]
—-/>_-This is a complete massive suit of specially-crafted armor Device build.
Complications:
Absolutely Loyal to Knightrider
He’d sooner suffer a permanent death than betray Knightrider.
Doesn’t Understand the Human Comdition
Humans are so messy, so frail, so contradictory.
Has Secret Knowledge of the Forever Tree Multiverse
As a Dreamerfey, Kit is instinctually aware others like himself exist, and that most of them domso on versions of Earth very different than his own.
Quote: ”...”
—-/>_-This is a completed Kit build.
Last edited by Hoid on Fri Mar 19, 2021 5:08 pm, edited 2 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]Aaxguu!

Post by Hoid »

<EARTH-G>|||<Aaxguu>
Background Writeup (itself):
Background Writeup (the Daemon Sultan’s Court):
Background Writeup (the Nightmare-Men): Step right up, ladies and gentlemen! Come on in!
Theme Song:
Aaxguu is a thoughtform. Aaxguu is technically psychic. Aaxguu is a larval Great Old One of the Cthulhu Mythos.
PL10/150pp. (Flautist of Azathoth that’s joined the Nightmare-Men [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 3 (-4), Wisdom 10 (+0), Charisma 10 (+0). [-4pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 20. [20pp.]
Saves: Toughness (+0) +6, Fortitude (+0) +6, Reflex (+0) +6, Will (+0) -. [18pp.]
Feats: Fascinate 2 (Perform [music], Professions [flautist]), Fearsome Presence 1, Rage 1. [4pp.]
Skills: Perform (+0) [music] +20, Professions (+0) [flautist] +20. [10pp.]
Powers: [102pp.]
Amorphous Body: Elongation 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [2pp.] Insubstantial 1 (Extras: Affects Corporeal, Duration [continuous]; Feats: Innate; Flaws: Permanent). [6pp.] —- [8pp.]
Flautist of Azathoth: Device 10 (Aaxguu’s flute; easy to lose; Feats: Indestructible). [31pp.]
Member of the Daemon Sultan’s Court: Flight 1 (Flaws: Levitation). [1pp.] Immortality. [5pp.] Immunity 39 (all Will effects, full lifesupport). [39pp.] Super-Movement 1 (dimensional 1 [Earth-G and the Daemon Sultan’s Court]). [2pp.] Super-Senses 10 (cosmic awareness: Flaws: Unreliable). [5pp.] —- [53pp.]
Psychic Awareness: negates it’s blind Disability and it’s deaf Disability. [10pp.]
Drawbacks: Disability (-0pp; blind; negated by powers), Disability (-0pp; deaf; negated by powers), Disability (-0pp; mute; negated by powers). [-0pp.]
Equipment:
Aaxguu’s Flute: Device 10.
Powers:
Cosmic Dissonance: Blast 10. [20pp.] Emotion Control 4. [4pp.] —- [24pp.]
Conjuration of a Comrade: Summon Minion 10;(a generic flautist of Azathoth; built on PL9/150pp). [20pp.]
Music Speaks: negates mute Disability. [1pp.] Universal Translator (mental). [5pp.] —- [6pp.]
—-/>_-This is a completed Aaxguu’s flute Device.
Complications:
Esh-f Nula Nulamwa.
MaKiNg MuSiC iS eCsTaCy. JoIn Us In OuR rEvElRy.
Mesaauoun Fhthaghn.
To PlAy FoR aZaThOtH iS dIvInE.
Nocoloor-te Apsala-Li.
EvErYtHiNg Is MeAnInGlEsS.

Quote: “CoMe. JoIn. DaNcE. cHeEr. CrY. sOb. SmIlE. bE.”
—-/>_-This is a completed Aaxguu build.
One day, a flautist of Azathoth named Aaxguu appeared at the Nightmare-Carnival and simply moved in, pitching tent and spreading the gospel of the Outer Gods and the Great Old Ones. The other Nightmare-Men seemed appeased, finding out the Divine was madness and alien to natural existence, and so no one opposed Aaxguu’s residency in the witchland.
Last edited by Hoid on Sun Jun 06, 2021 9:31 pm, edited 2 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-E]The Ivory Ram!

Post by Hoid »

[Earth-E]The Ivory Ram
BACKGROUND WRITEUP:
THEME SONG: “Lies of the Beautiful People”, by Sixx AM.
The Ivory Ram is a non-Supernal wildling. The Ivory Ram is psychic (focused on biokinesis).
PL10/146pp. (Biokinetic healing angelic and androgynous ram-feral [good].)
ATTRIBUTES: [24pp.]
..../?~~~Strength 16 (+3), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 16 (+3). [24pp.]
COMBAT: [16pp.]
..../?~~~BAB (melee +3/ranged +1) melee +6/ranged +4, Defense (11) 17. [16pp.]
SAVES: [25pp.]
..../?~~~Toughness (+1) +9, Fortitude (+1) +10, Reflex (+1) +4, Will (+2) +8. [25pp.]
FEATS: [8pp.]
..../?~~~Attractive 2, Benefit 4 (status 1 [registered and licensed doctor], wealth 3), Bishonen 2. [8pp.]
SKILLS: [9pp.]
..../?~~~Bluff (+3) +4, Concentrate (+1) +5, Diplomacy (+3) +4, Gather Information (+3) +4, Knowledges (+2) [biological sciences] +10, Medicine (+1) +9, Professions (+2) [doctor] +14, Sense Motive (+2) +3. [9pp.]
POWERS: [64pp.]
..../?~~~Angelic Wings: Enhanced Combat: Defense +2 (Flaws: Action [sustained]). [2pp.] Enhanced Feats: Inspire. [1pp.] Flight 9 (Drawbacks: Winged). [17pp.] —- [20pp.]
..../?~~~Biokinetic Healer: Features 1 (cannot be infected with undeath). [1pp.] Healing 10. [10pp.] Life Control 3. [12pp.] —- [23pp.]
..../?~~~Human-Like Ram-Feral: Leaping 3. [3pp.] Protection 2 (iron-hard pelt). [2pp.] Speed 1. [1pp.] Strike 2 (head butt). [2pp.] Strike 8 (hoofkicks/ Extras: Penetrating 2). [10pp.] —- [18pp.]
..../?~~~Wilding: Features 1 (longevity). [1pp.] Immunity 2 (disease, poison). [2pp.] —- [3pp.]
DRAWBACKS: n/a.
COMPLICATIONS:
..../?~~~Not Entirely a Pacifist~~~?\....
Though devoted to peace and holding pacifism in high regard, the Ivory Ram will beat the living s**t out of you in defense of the innocent.
..../?~~~Son of an Imperiex~~~?\....
Enemies of the Forever Tree as a Whole seek to injure the Spiralhorns by harming his two sons, one of them being the Ivory Ram.
..../?~~~World-Renowned Psychic Healer~~~?\....
With psychic control over life processes, combined with a genuine license to practice medicine, the Ivory Ram is well-respected wherever he goes.
QUOTE:
..../?~~~”It doesn’t have to be this way—-howabout we talk this out, instead of beating each other to pulp?”~~~?\....
—-/>_-This is a completed the Ivory Ram build.
The Ivory Ram (no nonheroic identity!) is one of two sons of the Spiralhorns and a mortal woman. Whereas the Ebony Goat embodies temptation and evil urges, the Ivory Ram represents hope and stability.

Blessed with the power to heal, as a non-Supernal wildling the Ivory Ram will live for several centuries. He intends on devoting those hundreds of years of life to helping as many people as is physically possible.

As a wildling, any children the Ivory Ram father’s will be the Earth-E strain of mutants.
Last edited by Hoid on Sat Sep 04, 2021 3:48 pm, edited 4 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-E]The Ebony Goat!

Post by Hoid »

[EARTH-E]The Ebony Goat
BACKGROUND WRITEUP:
THEME SONG: “Bad Intentions” by Digital Daggers.
The Ebony Goat is a non-Supernal wildling. The Ebony Goat is psychic (focused on empathy and pyrokinesis).
PL10/150pp. (Tactile pyrokinetic goat-feral brick [evil].)
ATTRIBUTES: [16pp.]
..../?~~~Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 22 (=6). [16pp.]
COMBAT: [24pp.]
..../?~~~BAB (melee +0/ranged +0) melee =6/ranged +6, Defense (10) 16. [24pp.]
SAVES: [18pp.]
..../?~~~Toughness (+0) +2, Fortitude (+0) +2, Reflex (+0) +6, Will (+1) +10. [18pp.]
FEATS: [10pp.]
..../?~~~Attractive 2, Conspiracy Theorist 2, Fascinate 2 (Bluff, Diplomacy), Fearless, Rage 2, Skill Mastery 1 (Bluff, Diplomacy, Gather Information, Sense Motive). [10pp.]
SKILLS: [22pp.]
..../?~~~Bluff (+6) +14, Computer (+1) +5, Concentrate (+0) +12, Diplomacy (+6) +14, Gather Information (+6) +10, Intimidate (+6) +14, Knowledges (+1) [cosmology] +5, Knowledges (+1) [theology] +5, Languages (native: English; others: French), Perform (+6) [oratory] +26, Sense Motive (+1) +13. [22pp.]
POWERS: [59pp.]
..../?~~~Empathic Sponge: Strike 10 (Flaws: Dependent [on the number of people he’s actively manipulating]). [10pp.] Super-Strength 10 (Flaws: Dependent [on the number of people he’s currently actively manipulating]). [10pp.] —- [20pp.]
..../?~~~Goat Feral: Features 3 (backwards-bending legs [Climb +4], insulating fur, small horns [unarmed attacks do lethal damage]). [3pp.]
..../?~~~Silver Tongued: Enhanced Attributes: Charisma +6 (Flaws: Limited [only while telling lies]). [3pp.] Enhanced Skills: Bluff +8. [2pp.] —- [5pp.]
..../?~~~Tactile Pyrokinetic: Energy Aura 6 (fire; Extras: Impervious 2). [26pp.] Strike 4 (fiery fists and hooves; Feats: Incurable). [5pp.] —- [31pp.]
DRAWBACKS: [-0pp.]
..../?~~~n/a. [-0pp.]
COMPLICATIONS:
..../?~~~Desires to Replace His Father as Earth-E’s Imperiex
The Spiralhorns carelessly told his two youngest sons about the imperiex and the imperiex-essence. For th3 Ivory Ram, this wasn’t an issue. The Ebony Goat, on the other hand, immediately began calculating the necessary steps to kill his father and be chosen by the Solar Lion as the natural ‘heir to the throne’.
..../?~~~Extremely Manipulative
Other people are toys to him. He feels he can do whatever he wants with them.
..../?~~~Sociopath
Right and wrong are meaningless to the Ebony Goat.
QUOTE:
..../?~~~”I understand. Life can be so hard, sometimes. Let me help take some of that burden away...”
—-/>_-This is a completed the Ebony Goat build.
This is the Ebony Goat, brother of the Ivory Ram and one of the two youngest sons of the Spiralhorns. The Ebony Goat’s a wildling, but is NOT a Supernal, as his mother’s merely a human being.

‘Cursed’ with a mere human lifespan, bitterness took root in the Ebony Goat’s heart and he grew up to be a cunning sociopath. Now a minor-league supervillain, the Ebony Goat finds himself the minion of various supervillain masterminds.

As a wildling, any children the Ebony Goat sires will be the Earth-E strain of mutants.
Last edited by Hoid on Sun Jun 27, 2021 12:31 am, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[The Infinite Roots/The Shadow of Erekhthaaq]Bloat!

Post by Hoid »

[The Infinite Roots/The Shadow Of Erekhthaaq]Bloat
Background Writeup:
Theme Song:
Bloat is undead.
PL6/74pp. (Tiny undead horror [evil].)
Attributes: Strength 2 (-4), Dexterity 2 (-4), Constitution - (-), Intelligence 6 (-2), Wisdom 6 (-2), Charisma 3 (-4). [-31pp.]
Combat: BAB (melee -4/ranged -4) melee -2/ranged -2, Defense (6) 4. [0pp.]
Saves: Toughness (-) +6, Fortitude (-) -, Reflex (-4) -3, Will (-2) +0. [9pp.]
Feats: Fearless. [1pp.]
Skills: Stealth (-4) +0, Survival (-) +20. [6pp.]
Powers: [94pp.]
Tiny Undead Parasite: Immunity 41 (aging, all Fortitude effects). [41pp.] Regeneration 10 (bruised/injured 2, stunned 2, disabled unconscious 2, dying 4; Flaws: Linked [to Tiny Undead Parasite Strike]). [10pp.] Shrinking 12 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [37pp.] Strike 0 (fangs; Extras: Penetrating 6; Flaws: Linked [to Tiny Undead Parasite Regeneration]). [6pp.] —- [94pp.]
Drawbacks: Vulnerability (-5pp; severe allergy to direct sunlight).
Complications:
Fears the Sun
Nigh Mindless
Ravenous
Quote: ”EEEEEEEEEEEEEEEEEE”
—-/>_-This is a completed Bloat build.
The Shadow Of Erekhthaaq is a plane of the Infinite Roots, the underbelly of the multiverse crushed into jagged bits by the metaphysical weight of the Forever Tree, and is dimensionally ‘beneath’ a plane known simply as Erekhthaaq.

In the Shadow of Erekhthaaq, nothing, not even life!, is complete on its own, requiring the parasitization of some other thing to survive. Diseases and parasites are the norm, and most creatures—-including the human natives!—-bear tiny ecologies of parasites!

Bloat is a tiny, horrid little thing, a typical example of the ‘humans’ found in the Shadow of Erekhthaaq. The size of an apple, with twisted, deformed arms and legs, he has sharp fangs, and can turn the spinal fluid of others into either sustenance or regeneration. He is a squawling, unholy little beast, and millions more like him exist.

Bloat is the minion of Zazu Sha, and Bloat eagerly assists the faceless caped crusader in Sha’s mad quest to burn the Forever Tree to nothing but ashes.
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