The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-H]Hell’s Prisoner!

Post by Hoid »

[Earth-H]Hell’s Prisoner.
Background Writeup (himself):
Background Writeup (the Worlds’ Henge): Here you go!!!
Theme Song:
Hell’s Prisoner’s undead. Hell’s Prisoner is psychic.
PL9/183pp. (Sessile undead arhat monk [good].)
Attributes: Strength - (-), Dexterity - (-), Constitution - (-), Intelligence 20 (+5), Wisdom 28 (+9), Charisma 10 (+0). [28pp.]
Combat: BAB (melee -/ranged -) melee -/ranged +6, Defense (10) 10. [12pp.]
Saves: Toughness (-) +9, Fortitude (-) -, Reflex (-) -, Will (+9) +11. [11pp.]
Feats: Benefit 1 (organizational ties 1 [the Worlds’ Henge]), Skill Mastery 1 (Concentrate, Knowledges [theology], Professions [Buddhist monk], Sense Motive), Trance. [3pp.]
Skills: Concentrate (-) +12, Knowledges (+5) [history] +9, Knowledges (+5) [noetics] +9, Knowledges (+5) [theology] +13, Professions (+9) [Buddhist monk] +17, Professions (+9) [noetic scientist] +13, Sense Motive (+9) +13. [11pp.]
Powers: [107pp.]
Arhat: Fire Control 9 (Extras: Attacks; Feats: Dynamic Array). [20pp.] —- [29pp.]
BP: Basic Pyrokinesis: Environmental Control 9 (fire). [0pp.]
AP: All Fire Kami are of the House of Amaterasu: Summon Minion 9 (fiery thoughtform, built on PL7/145pp; Flaws: Check Required [Concentrate check]). [1pp.]
DAP: Burn!: Blast (tiny fiery spheres). [2pp.]
DAP: BURN!!!: Blast (Extras: Area [cone]; Flaws: Limited [lethal damage ONLY]). [2pp.]
DAP: Fire is the Shield of the Faithful: Force Field (Extras: Affects Others, Area [burst], Progression 2 [area of effect]; Flaws: Check Required [Concentrate check], Distracting, Only Affects Others). [2pp.]
DAP: My Flesh is the Substance of Fire: Energy Aura (lethal amounts of heat; Flaws: Full Power, Limited [lethal damage, ONLY]). [2pp.]
Arhat: Immunity 20 (‘Fire’ descriptor effects). [20pp.]
Dimensionally-Capable Telepath: Mind Shield 9. [9pp.] Telepathy 10 (Extras: Dimensional 3 [anywhere in the Forever Tree). [23pp.] Universal Teanslator (mental). [5pp.] —- [28pp.]
Undead: Immunity 42 (aging, all Fortitude effects, full lifesuppirt, sleep). [42pp.]
Drawbacks: Immobile (-10pp; literally cannot physically move).
Complications:
Reformed Criminal
The code name “Hell’s Prisoner” is not to insinuate this arhat is demonic or allied with the Apkallu, but rather, that he was once a very unpleasant person who did very unpleasant things—-but who’s now leading a religious life to be a better person. As the Buddha taught, “Life is full of suffering”. So, he will be Hell’s prisoner until the moment enlightenment opens the door to let him out.
Seeks Nirvana and Refuses to Fight
As a devout Buddhist, Hell’s Prisoner refuses to commit violence, either to defend himself or act aggressively. However...he will defend others, especially the downtrodden or those seeking refuge at his temple.
Undead
Being undead and an arhat is quite ideal: you have the powers of an arhat, and literally cannot engage in behaviors that would strip you of your powers. However, this means Hell’s Prisoner has drifted far from his original humanity, and’s best described as a ‘saintly monster’.
Quote: <All sentient beings must seek their own salvation with diligence.>
—-/>_-This is a completed Hell’s Prisoner build.
Hell’s Prisoner’s real name is Saitama Ishida. He only speaks Japanese.

Hell’s Prisoner is a ‘full-body sarira’—-a Japanese Buddhist mummy. Hell’s Prisoner is frozen in a meditative stance for all eternity, sitting in the lotus position.

A reformed criminal, by following the mega-arhat Mahatma’s teachings Hell’s Prisoner was able to turn himself to the path of light. He now serves as an undead ‘saint’ (if you pardon the term) of Japanese Buddhists everywhere.

Hell’s Prisoner believes in the existence of a multiverse, but has no proof a multiverse even exists.
Hell’s Prisoner lives in a Buddhist monastery in the wilds of Okinawa, where he ministers to a VERY large congregation. He’s a devout Zen Buddhist, ands actually clergy.
Last edited by Hoid on Thu Feb 18, 2021 3:27 am, edited 12 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Simshu]Zazu Sha!

Post by Hoid »

THE INFINITE ROOTS
[Simshu]
Zazu Sha.

Background Writeup (himself): Here. Tread carefully, for here there be dragons.
Background Writeup (the Creatorfire):
Theme Song: Nine Inch Nails, “10 Miles High”.
PL10/130pp. (Evil ‘caped crusader’ from a hellish reality [EVIL!].)
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 18 (+4), Wisdom 12 (+1), Charisma 12 (+1). [32pp.]
Combat: BAB (melee +3/ranged +3) melee +8/ranged +8, Defense (13) 16. [16pp.]
Saves: Toughness (+4) +6, Fortitude (+4) +6, Reflex (+3) +9, Will (+1) +9. [20pp.]
Feats: Acrobatic Bluff, Assessment, Benefit 1 (cipher), Diehard, Drive (+3) +7, Eidetic Memory, Equipment 16 (his Hellsphere [vehicle] 6, his vast array of tools and gadgets 10), Fascinate 1 (Intimidate), Fearsome Presence 2, Second Chance (repairing Demimachines), Rage 1, Skill Mastery 1 (Intimidate, Knowledges [behavioral sciences], Knowledges [current events], Sense Motive), Tech Expert (Demimachines), Ultimate Effort 1 (Knowledges [current events]).
Skills: Acrobatics (+3) +7, Bluff (+1) +9, Climb (+3) +5, Computers (+4) +8, Crafts (+3) [electronics) +7, Escape Artist (+3) +7, Knowledges (+4) [behavioral sciences] +12, Knowledges (+4) [biological sciences] +6, Knowledges (+4) [current events] +8, Knowledges (+4) [streetwise] +12, Knowledges (+4) [tactics] +12, Languages (native: English; others: French), Medicine (+3) +5, Pilot (+3) +7, Search (+1) +9, Notice (+1) +5, Sense Motive (+1) +9, Stealth (+3) +7, Swim (+3) +5.
Powers: [13pp.]
Calculations for Doomsday: Super-Senses 14 (cosmic awareness, precognition; Flaws: Check Required [Knowledges {current events} check]). [7pp.]
A Mad Certainty: buys off the blind part of his Disability. [1pp.] Immunity 5 (interaction checks). [5pp.] —- [6pp.]
Drawbacks: Disability (-5pp; blind, has no sense of touch).
Equipment:
Vast Array of Tools and Gadgets: Equipment 10.
Powers:
Vehicles:
His Hellsphere: Equipment 6.
Stats:
Complications:
HIDEOUSLY Disfigured
Scorched by the Creatorfire, yet gaining no boon in recompense, Zazu Sha’s face is a skeletal parody of a human face. The entire front of his face is missing, save for his jaws; his eyes burned away, his visage forever a horrible mockery of suborned biology. It is AWFULLY easy to mistake Zazu Sha for one of the undead.
Mad Leaps of Illogic
Considering the mad, fantastical hell of Simshu, Zazu Sha’s mind does not work remotely like humans in the Forever Tree. He sees connections where there are none, does not ask blazingly obvious questions and often has trouble telling past from present.
Storming the Gates of ‘Heaven’
Quote: ”I have SEEN the face of GOD and He LAUGHS at our misery! But I HAVE FOUND THE WAY UP! Follow me, brothers, sisters! Up! Up! Up to the blinding LIGHT of a HEAVEN that has ABANDONED US!
—-/>_-This is a completed Zazu Sha build.
Below the Forever Tree are the Infinite Roots, a parallel multiverse crushed under and compacted b6 the metaphysical weight of the Forever Tree ABOVE it. In the Infinite Roots, reality breaks down, madness is normality and cause and effect take weird turns.

This is Zazu Sha, a Batman pastiche from the dimension of Simshu. In Simshu, everything defies the laws of physics, even time. Amidst this madness Zazu Sha came to adulthood, until, one fine day, he had an encounter with a strange, shining visitor from the Forever Tree.

Realizing his world was merely a twisted mirror of some MUCH BETTER place made Zazu Sha go mad. He swore he’d ascend to Heaven and murder the gods. A raging nihilist, Zazu Sha wants to end everything, viewing everything and everyone as a sick, demented parody of something that can never be.

Bloat, a miniscule monster also from the Infinite Roots, is a minion of Zazu Sha’s.
Last edited by Hoid on Mon Mar 22, 2021 5:46 pm, edited 17 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B’s Ectoplasmic Containment Zone]Hephaestus!

Post by Hoid »

[Earth-B’s Ectoplasmic Containment Zone]Hephaestus.
Background Writeup (himself):
Background Writeup (the Olympians):
Theme Song:
PL10/150pp. (Pseudo-omnipotent inventor [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 10 (+0). [2pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 13. [6pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +7, Reflex (+0) +2, Will (+1) +5. [17pp.]
Feats: Online Research, Tech Expert (imwid science), Withstand Damage. [3pp.]
Skills: Knowledges (+0) [pop culture] +4, Professions (+1) [self-published author] +5
Powers: [123pp.]
Divine Craftsman: Enhanced Feats: Improvised Tools, Inventor. [2pp.] Enhanced Skills: Computers +16, Crafts (electronics) +12, Crafts (mechanical) +13, Knowledges (technology) +16. [14pp.] Gadgets 10 (easy to lose; Extras: Action [reaction]; Feats: Summonable). [81pp.] —- [97pp.]
Olympian Mutant: Immortality. [5pp.] Immunity 5 (interaction checks). [5pp.] —- [10pp.]
Trapped in the Ectoplasmic Containment Zone: Dimensional Anchor (the Earth-B Resonance known as the Ectoplasmic Containment Zone; Flaws: Permanent). [5pp.] Immunity 11 (being moved through time, having either his Trapped in the Ectoplasmic Zone Dimensional Anchor and/or his Trapped in the Ectoplasmic Containment Zone Immunity Nullified or suppressed). [11pp.] —- ]16pp.]
Drawbacks: Limited Mobility (-5pp; cannot leave the Ectoplasmic Containment Zone nor May he affect anything beyond the boundary of the Ectoplasmic Containment Zone).
Complications:
Devoted to Escaping the Ectoplasmic Containment Zone
Mad Inventor
”Scientific Ethics Are For Weaklings!”
Quote: ”Sure...I can built that for you, but what’s in it for me?”
Notes: ‘Online Research’, ‘Tech Expert’ and ‘Withstand Danage feats’re all from Mecha & Manga.
—-/>_-This is a completed Hephaestus build.

Typical Gadgets Array (easy to lose): Gadgets 10.
Wish-granting power-ring mode:
Wishes Granted Upon Request: Transform 2 (any matter to any matter). [14pp.] Variable Power 4 (any number of traits at once of the ‘Wish-Granting’ descriptor). [36pp.]
—-/>_-This is a completed wish-granting power-ring mode Device build.
Here’s Hephaestus, a second Olympian mutant.

Hephaestus only speaks English.

A few notes:
The Ectoplasmic Containment Zone was an American city where the Dream Moth underwent his apotheosis. Unable to contain all that energy, the Dream Moth shunted 99% of it back into the city’s populace—-as well as the city, itself! This led the entire area becoming a Resonance all its own.
The Olympians are mutants trapped in the Ectoplasmic Containment Zone by the very nature of their powers. Within this cage, Olympian reality-warping powers can do nearly anything—-but they can never leave.

Hephaestus and Ares hate each other.
Last edited by Hoid on Sat Nov 28, 2020 12:08 am, edited 12 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-6]Fool!

Post by Hoid »

[Perpendicular-6]Fool.
Background Writeup (herself):
Background Writeup (the Sungods): Ta-da!
Fool is a Sunsphinx. Fool is a Space Goddess.
Theme Song: “Tiptoe Through the Tulips” by Tiny Tim.
PL12/199pp. (Cosmic-imp-in-training [good].)
Attributes: Strength 10 (+0), Dexterity 18 (+4), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 16 (+3). [22pp.]
Combat: BAB (melee +0/ranged +4) melee -2/ranged +6, Defense (14) 14. [0pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+4) +10, Will (+1) +6. [13pp.]
Feats: Acrobatic Bluff, Assessment, Benefit 1 (cipher), Equipment 8 (clown get-up 2, Sungod uniform 6), Fascinate 2 (Bluff, Sleight-of-Hand), Taunt, Second Chance 1 (using Sleight-of-Hand to steal Devices), Slap Silly. [16pp.]
Skills: Acrobatics (+4) +8, Bluff (+3) +7, Escape Artist (+4) +12, Knowledges (+3) [pop culture] +11, Languages (native: French; others: English, Italian), Sleight-of-Hand (+4) +12. [10pp.]
Powers: [139pp.]
Mild Telekinesis: Telekinesis 5 (Flaws: Limited [circus-themed objects ONLY]). [5pp.]
"Slide Me!": Super-Movement 1 (dimensional movement 1 [to Perpendicular-6]; Extras: Portal; Flaws: Medium [must say, in a loud, clear voice, "Slide me!"; Drawbacks: Power Loss [if her connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to her belonging to the Sungods.)
Space God: Features 1 (temporal inertia). [1pp.] Immunity 10 (aging, full lifesupport). [10pp.] Immutable. [10pp.] --- [21pp.]
Sungod: Super-Movement 2 (dimensional movement 2 [any parallel-Earth in the entire Forever Forever Tree]; Drawbacks: Power Loss [if her connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to her belonging to the Sungods.)
Wearer of the Foolcloak and the Foolmask: Device 10 illusion-casting psionically-reactive cloak; hard to lose). [40pp.] Device 20 (reality-warping Demimachine ‘theatre mask’; hard to lose; Feats: Restricted 1 [must be a Sunsphinx]). [61pp.] —- [101pp.]
Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 2 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). [12pp.]
Drawbacks:
Equipment:
Clown Get-Up: Equipment 2.
Powers:
The Foolcloak: Device 10.
Powers:
For My Next Trick: Summon Minion 4 (a huuuge flood of doves; each cluster of doves built on PL1/15pp; Extras: Horde, Progression 4; Flaws: Medium [clown clothes]). [12pp.]
I am a Master of Misdirection: Protection 6. [6pp.]
Now, Where Did I Put That?: Features 2 (internal compartment 2). [2pp.]
Now You See Me...: Illusion 10 (sight and sound ONLY). [20pp.]
...Now You Don’t: Concealment 4. [4pp.]
Pick a Card, Any Card: Blast 3 (Flaws: Medium [playing cards]). [3pp.]
Think of a Number Between 1 and 100: Mind Reading 6 (Flaws: Medium [must ask the target a relevant question about what Fool is fishing after]). [3pp.]
—-/>_-This is a completed the Foolcloak Device build.
The Foolmask: Device 20.
Powers:
Anything You Can Do I Can Do Better, I Can Do Anything Better Than You: Shapeshift 10 (Extras: Duration [continuous]; Flaws: Medium [must have something or someone nearby to imitate]). [80pp.]
Road Trip: Pocket Dimension 14 (‘the Highway of Life’; Flaws: Linked [to Roadtrip Super-Movement]). [14pp.] Super-Movement 3 (dimensional movement 3 [anywhere in the Forever Tree]; Flaws: Linked [to Roadtrip Pocket Dimension]). [6pp.]
—-/>_-This is a completed the Foolmask Device build.
Sungod Uniform: Equipment 6.
Powers:
Kinetic Absorbers: Leaping 1. [1pp.] Protection 1 (Extras: Impervious 9). [10pp.] --- [11pp.]
Onboard AI: Enhanced Feats: Eidetic Memory. [1pp.] Enhanced Skills: Knowledges (dimensional) +8. [2pp.] Features 1 (AI advisor). [1pp.] —- [4pp.]
Spun-Out Reality-Pocket: Dimensional Pocket 5. [5pp.]
Standard Sungod Uniform Features: Features 1 (online database). [1pp.] Immunity 4 (temperature extreme). (4pp.) Morph 5 (any set of human clothes from any parallel-Earth). [5pp.] --- [10pp.]
—-/>_-This is a completed Sungod uniform Equipment build.
Complications:
An Apprentice of Sorts to Mach Eyrie
Mach Eyrie, a Sunsphinx who evolved even further into a full-fledged higher-order intelligence, has taken a shine to Fool, and sometimes appears to “show her how mischief is done right”.
Quote: ”You realize, of course, this means war.”
Notes: ‘Slap Silly’ is a feat from Mecha & Manga.
—-/>_-This is a completed Fool build.
This is Fool, aka Leanhaun of the Oak. A Sunsphinx, she embodies trickery, tomfoolery and mischief. As a superheroine, Fool’s pranks never get out of hand, and, when aimed at the innocent, are never remotely harmful.

Fool is a member of the multiverse’s greatest superhero team, the Sungods. She is the pleasant face the Sungods present to others, basically being their (dubiously effective) ‘PR guy’.
Last edited by Hoid on Sat Jun 26, 2021 7:25 pm, edited 12 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]The Night’s Mare and The Wither-Man!

Post by Hoid »

[Earth-G]The Night’s Mare.
Background Writeup (herself):
Background Writeup (the Nightmare-Carnival): Come on in, step right up, don’t be shy, now!
Theme Song:
PL10/151pp. (Horse-headed brick [evil].)
Attributes: Strength 28 (+9), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 8 (-1). [14pp.]
Combat: BAB (melee +9/ranged +3) melee +10/ranged +4, Defense (13) 16. [8pp.]
Saves: Toughness (+3) +10, Fortitude (+3) +10, Reflex (+3) +5, Will (-1) +0. [17pp.]
Feats: Attack Focus 1 (melee 1), Attack Specialization 2 (her huge hulking warhammer 2), Benefit 1 (reputation 1 [vicious evil-doer]), Diehard, Endurance, Equipment 2 (huge hulking warhammer 2), Fearsome Presence 1, Improved Grapple, Improved Overrun, Last Stand, Ninja Run, Rage 1, Ultimate Effort 1 (grapple checks), Withstand Damage. [16pp.]
Skills: Handle Animal (-1) +6, Intimidate (+9) +13, Languages (native: English; others: French) [4pp.]
Powers: [82pp.]
Backwards-Bending Legs: Leaping 1. [1pp.] Speed 2. [2pp.] Strike 9 (kicks; Feats: Mighty). [10pp.] —- [13pp.]
Horse-Headed Brute: Density 1 (Extras: Duration [continuous]; Flaws: Permanent). [3pp.] Features 1 (horrifyingly deformed horse-head [Fearsome Presence 1]). [1pp.] Growth 1 (Extras: Duration [continuous]; Flaws: Permanent). [3pp.] Immunity 25 (having her bones broken, bladed weaponry). [25pp.] Super-Senses 1 (acute hearing). [1pp.] Super-Senses 2 (analytical ranged sight; Extras: Progression 4 [range]). [6pp.] —- [39pp.]
Inexorable Strength: Enhanced Attributes: Strength +12, Constitution +10. [22pp.] Super-Strength 4. [8pp.] —- [30pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Her Huge Hulking Warhammer: Equipment 2.
Powers:
It Hits Hard: Strike 10. [10pp.]
—-/>_-This is a completed her huge hulking warhammer Equipment build.
Complications:
Big, Dumb Brute
Illiterate. Unlearned. Willfully ignorant. All three are valid depictions of the Night’s Mare. She is willfully uneducated, and despises intellectuals, scholars and monks to no end, scorning them for their book-learning.
Feels No Real Loyalty to the Nightmare-Carnival
She’s with them more out of boredom and curiosity than some twisted sense of family, she’d betray them in an instant if it were necessary for her own well-being.
Virtually No Impulse-Control
Quote: ”I will break you.”
Notes: ‘Ninja Run’ and ‘Withstand Damage’ are Feats from Mecha & Manga.
—-/>_-This is a completed the Night’s Mare build.
This is the Night’s Mare, a giantess with the hideously deformed head of a horse—-albeit a horse designed by HR Giger or Clive Barker.

Hurting people is her drug of choice and she’s hopelessly addicted.
She lives at the Nightmare Carnival’s proprietary witchlands. Night’s Mare is a non-practicing Anglican Christian. It’s not that she doesn’t believe, just that those beliefs mean nothing; she’ll do as pleases and to Hell with paltry contrivances as eternal damnation.
[Earth-G]The Wither-Man.
Background Writeup (himself):
Background Writeup (the Nightmare-Carnival): Here.
Theme Song: “Freaks & Animals” by Rishloo.
PL10/135pp. (Insectile vampiric horror [evil].)
Attributes: Strength 14 (+2), Dexterity 20 (+5), Constitution 9 (-1), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 8 (-1). [13pp.]
Combat: BAB (melee +2/ranged +5) melee +3/ranged +6, Defense (15) 22. [16pp.]
Saves: Toughness (-1) +4, Fortitude (-1) +10, Reflex (+5) +7, Will (+1) +4. [22pp.]
Feats: Assessment, Demonic Glare 1, Equipment 2 (collection of insectile plague doctor’s masks 1, knife 1), Fascinate 1 (Intimidate), Fearsome Presence 2, Minions 3 (a ‘herd’ of victims to feed off of, each built on PL0/15pp, x2 numbers), Ultimate Effort 1 (Escape Artist checks). [11pp.]
Skills: Escape Artist (+5) +13, Intimidate (+2) +10, Languages (native: Italian; others: English, Spanish), Notice (+1) +13, Medicine (+5) +9, Ride (+5) +9, Search (+1) +13, Sense Motive (+1) +13, Survival (-1) +10. [20pp.]
Powers: [59pp.]
Blood-Drenched Psychopomp: Enhanced Attributes: Strength +0 (Feats: Affects Insubstantial). [1pp.] Hypnosis 10. [10pp.] Super-Senses 2 (detect memetic cores, detect thoughtforms). [2pp.] —- [13pp.]
Insectile: Additional Limbs 1 (prehensile prosboscis). [1pp.] Elongation 2 (Flaws: Limited [his arms only]). [1pp.] Immunity 4 (diisease, poison, radiation). [4pp.] Leaping 4. [4pp.] Super-Movement 1 (wall-crawling). [1pp.] Super-Senses 1 (danger sense). [1pp.] —- [12pp.]
No Rest For the Wicked: Adrenal Boost 6 (Strength and Dexterity). [6pp.] Features 1 (can subsist off drinking blood without the need for any other form of sustenance). [1pp.] Immunity 2 (sleep). [2pp.] —- [9pp.]
Too Flexible to be Human: Enhanced Skills: Escape Artist +8, Sleight-of-Hand +8. [4pp.] Features 1 (has the ability to squeeze through any opening he can fit at least half his head into). [1pp.] —- [5pp.]
Undying Hunger for Blood: Features 1 (his prosboscis acts as a sterile syringe for the purposes of extracting blood; Flaws: Linked [to Undying Hunger Strike]). [1pp.] Regeneration 18 (bruised/injured 9, stunned 9; Flaws: Source [human blood to feast upon]). [9pp.] Strike 10 (prosboscis; Flaws: Linked [to Undying Hunger Features]). [10pp.] —- [20pp.]
Drawbacks: Addiction (-5pp; he’ll die if he doesn’t feed on living human blood once an hour), Normal Identity (-1pp; if his several masks are taken away he loses all powers until he gains them back or creates new ones; his addiction to blood however does not shut down). [-6pp.]
Equipment:
His Collection of Insectile Plague Doctors’ Masks: Equipment 1.
Powers:
Look! A Plague Doctor!: Enhanced Feats: Benefit 1 (reputation 1 [“He’s clearly a doctor!”], security clearance [“Let the doctor in! Let him do his job!”], status 1 [“He’s a doctor! Show some respect!”]). [3pp.] Features 1 (cannot smell noxious odors).[1pp.] Immunity 1 (the Pheremones power). [1pp.] —- [5pp.]
—-/>_-This is a completed his collection of insectile plague doctors’ masks Equipment build.
His Knife: Equipment 1.
Powers:
Keen, Keen Edges: Strike 3 (Extras: Penetrating 2). [5pp.]
—-/>_-This is a completed his knife Equipment build.
Complications:
...Hungry...
Insectile Remorselessness
Never Voluntarily Speaks, Except to His Minions
Quote: ”...”
Notes: ‘Demonic Glare’ is a feat from Mecha & Manga’.
—-/>_-This is a completed the Wither-Man build.
Last edited by Hoid on Thu Feb 18, 2021 3:30 am, edited 9 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-I]Ren, the Incarna of Iron!

Post by Hoid »

[Earth-I]Ren, the Incarna of Iron.
Backgrpund Writeup (himself): Ta-da!
Background Writeup (the Incarnae): Here you go; the Incarnae.
Background Writeup (Wyrmking and Ren’s fifty Disciples):
Background Writeup (the Ir/Maker and Urut-nnil): Look. Here you are.
Theme Song: “Big Guts and Bigger Guns” by Miracle of Sound.
Ren is psychic.
PL15/277pp. (Mind-controlling construct-generating self-aware embodiment of an imperiex [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 20 (+5). [16pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 16. [14pp.]
Saves: Toughness (+0) +5, Fortitude (+0) +4, Reflex (+0) +4, Will (+2) +17. [28pp.]
Feats: Benefit (reputation 2 [one of the city-destroying Incarnae]), Dedicated 1 (to winning the Great Game), Minions 21 (cultists, each is built on PL3/15pp, x20 numbers of cultists), Power Proxy (the Ir/Maker can focus its powers through Ren). [24pp.]
Skills: Bluff (+5) +9, Concentrate (+0) +12, Diplomacy (+5) +9, Intimidate (+5) +13, Languages (native: English; others: Slovak), Perform (+5) [acting] +9, Professions (+2) [actor] +10, Sense Motive (+2) +6. [12pp.]
Powers: [183pp.]
The Avatar of Iron and Aspect of the Ir/Maker: Density 10 (can transform into iron; Extras: Duration [continuous]). [40pp.] Immortality (Flaws: Source [the Ir/Maker must still be alive]). [3pp.] Regeneration 18 (bruised/injured 9, dying 9; Flaws: Source [the Ir/Maker must still be alive]). [9pp.] —- [52pp.]
Disciple-Maker (Immortal Brands): Transform 10 (any mundane human into a Disciple of Ren; Extras: Duration [continuous]; Feats: Independent [an Immortal Brand]; Flaws: Charges [only possesses 50 Immortal Brands], Permanent). [50pp.]
The Weapon of Potentates (Immortal Staff): Cosmic Energy Control 15 (Feats: Variable Descriptor [any ‘Kinetic Physical Force’]). [32pp.] —- [35pp.]
BP: Big-as-Hell Gun: Blast 15. [0pp.]
AP: Big-as-Hell Net: Snare 13 (Extras: Progression 2 [area of effect]). [1pp.]
AP: Giant Fist: Strike 15. [1pp.]
AP: Giant Harpoon: Strike 8 (Extras: Penetrating 5, Progression 2 [range]). [1pp.]
Your Thoughts Betray You: Telepathy 15 (Feats: Dynamic Array). [32pp.] —- [46pp.]
DAP: Devil on Your Shoulder: Possession (Flaws: Must Leave Physical Body Behind). [2pp.]
DAP: I’m Adding You to My Collection: Mental Duplication. [2pp.]
DAP: I Will Walk a Mile in Your Shoes: Mind Switch. [2pp.]
DAP: Mr. Sandman: Dream Control. [2pp.]
DAP: My Mind is Unassailable: Mind Shield. [2pp.]
DAP: Release the Hounds!: Animal Control (Flaws: Limited [canines ONLY]). [2pp.]
DAP: Your Will is Mine: Mind Control. [2pp.]
Drawbacks: n/a. [-0pp.]
Complication:
The Creator of Disciples
Ren has fifty Immortal Brands—-Wyrmking has successfully handed them all out. Thus, Ren’s list of sub-aspects is fully embodied.
The Incarna of Iron
As an aspect of the Ir/Maker, Ren embodies his master’s sense of willpower, determination and tenacity. This makes Ren incredibly bullheaded and unlikely to ever change his opinion on any particular thing.
Out of Control
Quote: ”This is boring...time for a storm of chaos!”
Notes: ‘Power Proxy’ is a feat from M3cha & Manga.
—-/>_-This is a completed Ren (Incarna of Iron) build.
This is Ren, the Incarna of Iron, one of the five extensions of the Ir/Maker, once named George Haddermen. A famous actor, Ren gladly bargained his free will away in return for power, reveling in the destruction he causes or his followers cause.

Ren embodies the Ir/Maker’s unbreakable sense of willpower.

Despite manifesting as a staff resonating with power, Ren’s Weapon of Potentates cannot truly be taken away, as it literally teleports back into his grasp as it’s being stolen, thus qualifying it as a series of powers, and NOT a Device.
[Earth-I]Wyrmking, the Avatar of Ren.
Theme Song:
Wyrmking is a psychic.
PL10/154pp. (Self-aware extension of Ren [evil].)
Attributes: Strength 18 (+4), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [20pp.]
Combat: BAB (melee +4/ranged +1) melee +3/ranged +2, Defense (11) 15. [8pp.]
Saves: Toughness (+3) +4, Fortitude (+3) +10, Reflex (+1) +1, Will (+1) +4. [11pp.]
Feats: Attractive 2, Benefit 4 (reputation 1 [high-profile bodybuilder], status 1 [bodybuilding champion], wealth 2), Dedicated 1 (to protecting and serving Ren), Endurance, Equipment 1 (Kevlar vest 1), Power Proxy (Ren can focus his powers through Wyrmking), Rage 1 (‘roid rage’), Ultimate Effort 1 (Strength checks). [11pp.]
Skills: Concentrate (+3) +11, Knowledges (+0) [pop culture] +4, Knowledges (+0) [streetwise] +4. [4pp.]
Powers: [49pp.]
Avatar of Ren: Communication Link 9 (mental, Ren). [10pp.] Immortality (Flaws: Source [Ren must still be alive]). [3pp.] Regeneration 8 (bruised/injured 7, dying 1; Flaws: Source [Ren must still be alive]). [4pp.] Toubleseeker 10 (Flaws: Triggered [whenever Ren is in danger]). [5pp.] —- [22pp.]
Generalized Telepath: Mind Blast 10. [40pp.] Mind Shield 6. [6pp.] Telepathy 9. [18pp.] —- [24pp.]
Vestigial Telekinetic: Protection 1 (tactile telekinetic skintight shield; Extras: Impervious 1; Flaws: Action [sustained]). [1pp.] Super-Strength 1 (tactile telekinesis). [2pp.] —- [3pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Bulletproof Vest: Equipment 1.
Powers:
Made of Kevlar: Protection 5. [5pp.]
—-/>_-This is a completed bulletproof vest Equipment build.
Complications:
Always Sees Everything as ‘For Him’ or ‘Against Him’, No Matter the Situation
Blindly Loyal to Ren
Can No Longer Exist Without Ren...Literally
Quote: ”Hero? You’re no hero, just another fool with grandiose delusions. Here...let me educate you!”
—-/>_-This is a completed Wyrmking build.
This is Wyrmking, aka, Joshua Alan, a sub-aspect of the Ir/Maker and lesser self of Ren. Once a famous bodybuilder ruined by the revelations of him using performance-enhancing drugs, Wyrmking now exists as a mere extension of Ren, having foolishly given away his free will, in return for mere superpowers.

Wyrmking only speaks English.
[Earth-I]Ren’s fifty Disciples.
Theme Song:
Ren’s fifty Disciples are psychic.
PL10/112pp. (Bearers of Ren’s Immortal Brands [varied].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +4/ranged +4, Defense (10) 15. [18pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +3, Reflex (+0) +5, Will (+0) +3. [14pp.]
Feats: Dedicated 1 (to protecting and serving Ren), Teamwork. [2pp.]
Skills: Handle Animal (+0) +12. [3pp.]
Powers:
Bulletproof Mook: Immunity 20 (cutting/slicing attacks [unbreakable skin]). [20pp.] Protection 5 (unbreakable skin; Extras: Impervious 5). [10pp.] —- [30pp.]
Disciple of Ren: Animal Control 2 (Feats: Mental Link). [5pp.] Enhanced Feats: Animal Empathy. [1pp.] Enhanced Skills: Handle Animal +8. [2pp.] Mind Shield 4. [4pp.] Mental Duplication 1 (Flaws: Limited [non-sentient animals ONLY], Linked [to Disciple of Ren Strike]). [3pp.] Strike 7 (natural weaponry; Flaws: Linked [to Disciple of Ren Mental Duplication]). [7pp.] Telepathy 2. [4pp.] —- [26pp.]
Immortal Brand of Ren: Features 2 (can self-resurrect ONCE then never again, can surround oneself with a phantasmal predatory animal [+4 to Intimidate]). [2pp.]
Whenever Needed...: Communication Link 9 (mental, Ren). [10pp.] Regeneration 2 (injured/bruised 2; Flaws: Source [Ren must still be alive]). [1pp.] Troubleseeker 10 (Flaws: Triggered [whenever Ren is in danger]). [5pp.] —- [16pp.]
Drawbacks: n/a. [-0pp.]
Complication:
Can No Longer Exist Without Ren...Literally
Irregardless of who they were before, after taking an Immortal Brand of Ren they all became THIS, individual names and identities blurring away to nothingness.
They Worship Ren as a Living, Breathing God
Quote: ”Yes, Lord Ren, i’ll see it done MYSELF!”
—-/>_-This is a completed Disciple of Ren build.
These are Ren’s Disciples, the very nature of an Immortal Brand rendering you as exactly the same as the other Disciples of Ren. Individuality no longer exists, as far as Ren’s Disciples are concerned.
[Earth-I]Ren’s mundane human cultists.
Theme Song:
PL3/15pp. (Fanatic believers in Ren’s ‘deific’ position [varied].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 11. [4pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+0) +1, Will (+0) +4. [6pp.]
Feats: Fearless, Interpose, Teamwork. [3pp.]
Skills: Drive (+0) +4, Intimidate (+0) +4. [2pp.]
Powers: n/a. They’re just regular people driven mad by cult indoctrination. [0pp.]
Drawbacks: n/a. [-0pp.]
Complications:
No Room For Compromise
”Praise the Ir/Maker”
”We Live For Ren, We Die For Ren”
Quote: ”For Ren!”
—-/>_-This is a completed Ren’s mundane human cultists build.
These are Ren’s million+ followers, mundane humans slowly transformed into fanatics ready to die for their ‘god’.
Last edited by Hoid on Mon Nov 09, 2020 9:03 pm, edited 8 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-B]The Greenery Man!

Post by Hoid »

[Earth-B]The Greenery Man.
Background Writeup: Here he is!
Theme Song:
PL1/20pp. (Potential savior of the Leaf race [good!].)
Attributes: Strength - (-), Dexterity 12 (+1), Constitution - (-), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 18 (+4). [14pp.]
Combat: BAB (melee -/ranged +1) melee -/ranged +1, Defense (11) 11. [0pp.]
Saves: Toughness autofail, Fortitude autofail, Reflex (+1) +3, Will (+1) +3. [4pp.]
Feats: Benefit 2 (status 2 [non-religious savior of Leaf mutants]).
Skills: Diplomacy (+4) +8.
Powers:
Savior of the Leaf Race:Transform 1 (any Tiny plant to a Leaf infant; Extras: Duration [continuous]). [7pp.]
Strawberry-Leaf: Features 2 (can plant genuinenon-Leaf strawberry plant seeds, naturally buoyant [+4 to Swim checks]). [2pp.]
Drawbacks: Leaf (-10pp).
Complications:
Target for Assassins From The Purity
Used Up All Six Seeds to Gain the Power to Save All Leafs From Extinction
Quote: ”We must all do our part to make this life as fruitful and happy as we can!”
—-/>_-This is a completed the Greenery Man build.
Using all six of his Seeds for one miracle, the Greenery Man gave himself the power to create newborn infant Leafs from Tiny or smaller plants and/or mundane plant seeds. This transformation is permanent, and can be done as often as the Greenery Man sees fit. As a result, nearly 10,000 Leafs over the last ten years owe their very existence to him.
Last edited by Hoid on Sun Dec 06, 2020 8:17 pm, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Multiverse-wide]Dominic Kesses!

Post by Hoid »

[Multiverse-wide]Dominic Kesses.
Background Writeup (himself):
Background Writeup (The Pact):
Theme Song: “Sympathy for the Devil”, The Rolling Stones.
Dominic Kesses is psychic. Dominic Kesses is a thoughtform.
PL10/338pp. (Malevolent wish-granting cosmic imp [evil].)
Attributes: Strength - (-), Dexterity - (-), Constitution - (-), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 26 (+8). [28pp.]
Combat: BAB (melee -/ranged -) melee -/ranged -, Defense - (-). [0pp.]
Saves: Toughness (-) -, Fortitude (-) -, Reflex (-) -, Will (+3) +6. [3pp.]
Feats: Fascinate 1 (Bluff). [1pp.]
Skills: Bluff (+8) +16, Diplomacy (+8) +16, Intimidate (+8) +16. [6pp.]
Powers:
Faustian Cosmic Imp: Variable Power 20 (any number of traits at once of the “Monkey’s Paw-Style Wish-Fulfilnent” descriptor; Extras: Affects Corporeal, Affects Others, Duration [continuous]; Flaws: Only Affects Others). [200pp,]
’Satanic’ Sol Thoughtform: Flight 1 (Flaws: Levitation). [1pp.] Fire Control 10 (ghostflames; Extras: Aura). [40pp.] Immunity 15 (aging, fatigue, mundane fire, radioactivity, sleep). [15pp.] Insubsrantial 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [17pp.] —- [73pp.]
Universal Tempter: Universal Translator (mental). [5pp.]
Walks Hidden Roads: Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in the Forever Tree]). [12pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Addicted to Causing Misery by Granting Faustian-Style Pacts
Causing misery by granting corrupted wishes is like a drug, to Dominic Kesses, better than any other high. Twisting hopes and dreams is his great high.
Leads the Evil Sect Known as The Pact
A servant of the Burningman, Dominic Kesses in turn leads The Pact. Ultimately, following the chain of command, Dominic owes final allegiance to Perpendicular-2’s Hod.
’Satanic’ Sol Thoughtform of Unusual Stability
Something is keeping Dominic as a Luciferan trickster stable and coherent, an outside force unrelated to either the Court of Hod or The Pact. Dominic is very curious about what this entity is, and’s worried it may hold some sway over him.
Quote:Just sign on the dotted line, and it’ll all be yours...
—-/>_-Thus is a completed Dominic Kesses build.
Dominic Kesses is a minion of the Burningman, as well as serves as himself the leader of The Pact.
Last edited by Hoid on Sat Sep 04, 2021 3:39 pm, edited 4 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Multiverse-wide]Sol Invictus I!

Post by Hoid »

[Multiverse-wide]Sol Invictus I.
Background Writeup:
Theme Song: “Catalyst” by Linkin Park.
Sol Invictus I is a Space God.
PL50/896pp. (THE Supermanalogue of the Forever Tree [good?].)
Attributes: Strength 32 (+11), Dexterity 20 (+5), Constitution 32 (+11), Intelligence 22 (+6), Wisdom 14 (+2), Charisma 14 (+2). [74pp.]
Combat: BAB (melee +11/ranged +5) melee +22/+16, Defense (15) 20. [32pp.]
Saves: Toughness (+11) +22, Fortitude (+11) -, Reflex (+5) +18, Will (+2) +18. [43pp.]
Feats: Assessment, Benefit 3 (reputation 3 [the most powerful paragon in the entire Forever Tree]), Eidetic Memory, Fascinate 1 (Intimidate), Fearless, Inspire, Leadership, Ultimate Effort 1 (Strength checks).
Skilks: Concentrate (+11) +27, Diplomacy (+2) +6, Intimidate (+11) +30, Knowledges (+6) [noetics] +26, Languages (native: English; others: Italian), Professions (+2) [noetic scientist] +22. [22pp.]
Powers:
Concentrated Power of a Billion Billion Suns: Container 30 (solar-powered body; Extras: Duration [continuous]; Flaws: Source [yellow sunlight]). [150pp.] Device 1 (travel-based power-ring; hard to lose; Flaws: Source [yellow sunlight powers the ring]). [3pp.] —- [153pp.]
Distort-Powered Cosmic-Level Enigma Carapace: Device 33 (power-amplifying power-armor with a godlike fuel-source; hard to lose; Feats: Indestructible, Restricted 2 [must be a Supermanalogue], Summonable). [136pp.]
Higher-Order Intelligence: Immortality. [5pp.] Immunity 42 (all Fortitude effects, fatigue, full lifesupport, sleep). [42pp.] Super-Movement 2 (dimensional movement 1 [to the Beyond and back again], temporal movement 1 [to the moment he plugged the Distort into his Enigma Carapace power-armor]; Extras: Portal). [6pp.] —- [53pp.]
Memory Palace: Enhanced Feats: Eidetc Memory (Flaws: Linked [to Memory Palace Pocket Dimension]). [1pp.] Pocket Dimension 16 (Flaws: Linked [to Memory Palace Enhanced Feats], Must Leave Physical Body Behind). [8pp.] —- [9pp.]
Sunwitch: Features 2 (eyes glow like flashlights, is photosynthetic [skin is golden and NOT green]). (2pp.) Flight 1 (Flaws: Levitation). (1pp.) --- [3pp.]
Supreme Paragon Physicality: Enhanced Attributes: Strength +30, Constitution +30. [60pp.] Flight 15. [30pp.] Protection 22 (indestructible physical form; Extras: Impervious 22). [44pp.] Space Flight 15. [15pp.] Strike 22 (punches and kicks; Extras: Penetrating 22). [44pp.] Super-Strength 50. [100pp.] —- [249pp.]
Supreme Paragon Senses: Blast 22 (optic blasts; Extras: Penetrating 22; Feats: Incurable). [45pp.] Cold Control 10 (freezing breath; Extras: Area [cone]). [20pp.] Super-Senses 5 (acute analytical ranged sight, analytical ranged hearing; Extras: Progression 20 [range]). [25pp.] —- [90pp.]
Drawbacks: Vulnerability (-1pp; mild vulnerability to telepathic effects).
Alternate Configurations:
Solar Powered Body: Container 30.
When powered by the sun, Sol Invictus I, already powerful, becomes much moreso.
Powers:
Enhanced Optic Blasts: Blast 4 (optic blasts; Feats: Stacks [onto Supreme Paragon Senses Blast]; Flaws: Distracting). [4pp.]
Godlike Durability: Immunity 60 (‘Fire’ descriptor effects, projectile weaponry, slashing weaponry). [60pp.]
Highly-Empowered Paragon Physicality: Enhanced Attributes: Strength +10, Dexterity +10. [20pp.] Super-Speed 18. [36pp.] Super-Strength 15 (Feats: Stacks [onto Supreme Paragon Physicality Super-Strength]). [30pp.] —- [86pp.]
—-/>_-This is a completed solar-powered body Container build.
Equipment:
Distort-Powered Cosmic-Level Enigma Carapace: Device 33.
Enigma Carapaces are, on average, THE most powerful form of power-armor. Hooking it up with a Distort fuel cell should have resulted in cataclysm—-but, in this solitary instance, didn’t, causing the armor to undergo billions of spontaneous upgrades.
Powers:
Vast Cosmic Power: Adrenal Boost 15 (Strength and Constitution). [15pp.] Boost 20 (Supreme Paragon Physicality Strike and Supreme Paragon Senses Blast). [20pp.] Variable Power 15 (any number of traits at once of the ‘Supermanalogue’ descriptor). [130pp.] —- [165pp.]
—-/>_-This is a completed Distort-powered cosmic-level Enigma Carapace Device build.
Travel-Based Power-Ring: Device 1.
This power-ring contains a miniaturized black hole, and’s a prime piece of Demimachinery.
Powers:
Quantum Shielding: Features 1 (temporal inertia). [1pp.] Immunity 1 (the Banish power). [1pp.] —- [2pp.]
Quantum Tunneling: Super-Movement 3 (dimensional movement 3 [anywhere in the entire Forever Tree]; Flaws: Limited [cannot reach Resonances]). [3pp.]
—-/>_-This is a completed travel-based power-ring Device build.
Complications:
Considers the Solar Lion a Personal Archrival
When you’re this indescribably powerful, petty rivalries can have apocalyptic consequences. The Solar Lion passed over Sol Invictus I as the new imperiex if Earth-A, instead choosing Earthstone. This ‘personal slight’ has led to over a decade of bad blood between both higher-order intelligences. (Sol Invictus I isn’t fond of Earthstone, either!)
Drifted Far From His Human Origins
It’s so hard, sometimes, to remember others are so weak compared to himself. Sol Invictus I has destroyed entire alien civilizations by getting too caught up in the battle to notice the sheer, raw destruction he’s causing.
Inconceivably Powerful
Quote: IT’S OVER. YOUR EVIL ENDS NOW. I HAVE HAD QUITE ENOUGH OF YOU AND YOUR WICKED DEEDS.
—-/>_-This is a completed Sol Invictus I build.
Sol Invictus I is insanely powerful, ands second only to the imperiex in power. He’s taken on cosmic entities and higher-order Intelligences and won. Entire evil galactic empires have crumbled at his hands.

He once briefly met Zazu Sha, an act that will—-eventually!—-have multiverse-wide consequences!.
Last edited by Hoid on Fri Aug 27, 2021 5:03 pm, edited 42 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-B’s Ectoplasmic Containment Zone]]Apollo and Artemis!

Post by Hoid »

[Earth-B]Apollo and Artemis.
Apollo.
Background Writeup (himself):
Background Writeup (the Olympians):
Theme Song: Nine Inch Nails, “In Two”.
PL12/234pp. (Olympian mutant disease-spreading biokinetic/pyrokinetic [wildly neutral].)
Attributes: Strength 20 (+5), Dexterity 20 (+5), Constitution 20 (+5), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 18 (+4). [46pp.]
Combat: BAB (melee +5/ranged +5) melee +10/ranged +10, Defense (15) 16. [12pp.]
Saves: Toughness (+5) +10, Fortitude (+5) +10, Reflex (+5) +8, Will (+1) +3. [15pp.]
Feats: Attack Focus 2 (ranged 2), Attack Specialization 1 (Radiant Bow of Plagues Device 1), Bishonen 1. [4pp.]
Skilks: Pilot (+5) +9, Professions (+1) [commercial pilot] +9. [3pp.]
Powers:
Biokinetic Carrier of Countless Pathogens: Disease 10 (Flaws: Linked [to Biokinetic Carrier of Countless Pathogens Shapeshift]). [10pp.] Shapeshift 2 (Flaws: Limited [body weaponry ONLY], Linked [to Biokinetic Carrierof Countless Pathogens Disease]). [14pp.] —- [24pp.]
Olympian Mutant: Immortality. [5pp.] Immunity 5 (interaction checks). [5pp.] —- [10pp.]
Powered by the Sun: Alternate Form 20 (solar-powered body; Flaws: Source [direct sunlight]). [80pp.] Flight 2 (Drawbacks: Winged). [3pp.] Morph 1 (an eagle; Flaws: Source [must be in direct sunlight]). [1pp.] —- [84pp.]
Radiant Bow of Plagues: Device 9 (his ectoplasmically forged longbow; easy to lose; Feats: Restricted 3 [Apollo ONLY]). [30pp.]
Trapped in the Ectoplasmic Containment Zone: Dimensional Anchor (the Earth-B Resonance known as the Ectoplasmic Containment Zone; Flaws: Permanent). [5pp.] Immunity 11 (being moved through time, having either his Trapped in the Ectoplasmic Zone Dimensional Anchor and/or his Trapped in the Ectoplasmic Containment Zone Immunity Nullified or suppressed). [11pp.] —- ]16pp.]
Drawbacks: Involuntary Transformation (-5pp; into Artemis at every sundown), Limited Mobility (-5pp; cannot leave the Ectoplasmic Containment Zone nor may he affect anything beyond the boundary of the Ectoplasmic Containment Zone). [-10pp.]
Alternate Configurations:
Solar-Powered Body: Alternate Form 20.
When allowing sunlight to flood his cells for a limited duration, Apollo’s eff3ctively omnipotent.
Powers:
Crimson Omnipotence: Features 1 (can emit a soft crimson glow enough to read by). [1pp.] Shapeshift 1 (Flaws: Limited [elemental forms ONLY]). [7pp.] Transform 10 (any to any; Feats: Variable Descriptor [any ‘Pyrokinetic Transmutation”]). [92pp.] —- [100pp.]
—-/>_-This is a completed solar-powered body Alternate Form build.
Equipment:
Ectoplasmically Forged Longbow: Device 9.
Powers:
Disease-Carrying Arrows: Blast 10 (Feats: Variable Descriptor [any ‘Infected Wounds’]; Flaws: Linked [to Disease-Carrying Arrows Disease]). [22pp.] Disease 4 (Flaws: Linked [to Disease-Carrying Arrows Blast]). [4pp.] —- [26pp.]
Disease-Purging Arrows: Immunity 2 (disease; Extras: Affects Others, Area [line], Range [perception]; Feats: Independent [an arrow fired from this bow]; Flaws: Only Affects Others). [7pp.]
Doors to Uttermost Madness: Troubleseeker 4 (to the Rotgarden of Himself; Extras: Portal; Feats: Independent [arrow fires from his bow]). [9pp.]
Light Up the Sky!: Dazzle 3 (sight ONLY; Extras: Area [line]; Flaws: Distracting). [3pp.]
—-/>_-This is a completed ectoplasmically forged longbow Device build.
Complications:
Dissociative Identity Disorder
Utterly Devoted to Artemis
Wildly Unpredictable
Quote: ”I am the sun! The divine fire is mine!”
—-/>_-This is a completed Apollo build.
Apollo is the male personality of Jereome Shelley. Jerome becomes Apollo during the day.

Apollo hates Hades with an undying passion.

Apollo only speaks English.
Artemis.
Background Writeup (herself):
Background Writeup (the Olympians):
Theme Song: Nine Inch Nails, “In Two”.
PL12/234pp. (Olympian mutant animal-shifter biokinetic [evil].)
Attributes: Strength 16 (+3), Dexterity 22 (+6), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [26pp.]
Combat: BAB (melee +3/ranged +6) melee +6/ranged +9, Defense (16) 16. [6pp.]
Saves: Toughness (+2) +5, Fortitude (+2) +5, Reflex (+4) +12! Will (+1) +4. [17pp.]
Feats: Attack Focus 2 (ranged 2), Attack Specialization 1 (Radiant Bow of Beasts Device 1), Bishojo 1. [4pp.]
Skilks: Notice (+1) +9, Professions (+1) [big game hunter] +5, Search (+1) +9, Stealth (+6) +14, Survival (+6) +14.
Powers: [182pp.]
Olympian Mutant: Immortality. [5pp.] Immunity 5 (interaction checks). [5pp.] —- [10pp.]
Powered by the Earth: Alternate Form 20 (geokinetically empowered body; Flaws: Medium [must be in contact with solid ground]). [80pp.]
Protean Physical Form: Animal Mimicry 6. [46pp.]
Radiant Bow of Beasts: Device 9 (her ectoplasmically forged longbow; easy to lose; Feats: Restricted 3 [Artemis ONLY]). [30pp.]
Trapped in the Ectoplasmic Containment Zone: Dimensional Anchor (the Earth-B Resonance known as the Ectoplasmic Containment Zone; Flaws: Permanent). [5pp.] Immunity 11 (being moved through time, having either her Trapped in the Ectoplasmic Zone Dimensional Anchor and/or her Trapped in the Ectoplasmic Containment Zone Immunity Nullified or suppressed). [11pp.] —- ]16pp.]
Drawbacks: [-10pp.]
Involuntary Transformation (-5pp; into Apollo every sunrise), Limited Mobility (-5pp; cannot leave the Ectoplasmic Containment Zone nor may she affect anything beyond the boundary of the Ectoplasmic Containment Zone). [-10pp.]
Alternate Configurations:
Geokinetically Empowered Body: Alternate Form 20.
Powers:
Mistress of the Earth: Blast 12 (Extras: Aura; Flaws: Source [unworked stone to animate]). [36pp.] Earth Control 12 (Extras: Attacks; Flaws: Full Power, Limited [lethal damage ONLY]). [12pp.] Plant Control 3. [3pp.] —- [51pp.]
One With the Earth: Density 2 (Extras: Duration [continuous]; Flaws: Medium [must be touching solid ground]). [6pp.] Growth 2 (Extras: Duration [continuous]; Flaws: Medium [must be touching solid ground]). [6pp.] Super-Movement 1 (permeate [unworked stone]; Feats: Insidious 2). [3pp.] —- [15pp.]
Queen Among Beasts: Animal Control 3 (Flaws: Limited [canines ONLY]). [3pp.] Animal Mimicry 9 (Feats: Stacks [onto Protean Physical Form Animal Mimicry]). [81pp.] —- [84pp.]
—-/>_-This is a completed geokinetically empowered body Alternate Form build.
Equipment:
Ectoplasmically Forged Longbow: Device 9.
Powers:
Killing Arrows: Blast 5 (Extras: Progression 5 [range]; Flaws: Action [full-round action], Distracting). [5pp.]
Polymorphic Arrows: Animal Mimicry 4 (Extras: Affects Others, Area [line], Attacks; Flaws: Action [full-round action], Distracting). [40pp.]
—-/>_-This is a completed ectoplasmically forged longbow Device build.
Complications:
Dissociative Identity Disorder
To quote the lyrics of a Korn song, “Which one of you are into me, which one of me is into you, we are Schizophrenic I fear, say how many voices you hear”. Her internal psyche is a fractured mess, to put politely.
Sadist
Utterly Devoted to Apollo
Quote: ”The strong, alone, shall prosper.”
—-/>_-This is a completed Artemis build.
Artemis is the female personality of Jerome Shelley, which he assumes every night.

Artemis only speaks English.
Last edited by Hoid on Sun Dec 27, 2020 8:44 pm, edited 10 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-3]Aeon!

Post by Hoid »

[Perpendicular-3]Aeon.
Background Writeup (herself):
Background Writeup (the Creatorfire):
Theme Song:
PL12/200pp. (Flame-empowered power-ring-wearing Supermanalogue /stage 1/ good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +5/ranged +5, Defense (10) 16. [22pp.]
Saves: Toughness (+0) +5, Fortitude (+0) +1, Reflex (+0) +1, Will (+0) +5. [12pp.]
Feats: Benefit 1 (status 1 [current bearer of the Creatorfire]), Equipment 1 (spacesuit 1), Tech Expert (Demimachines). [3pp.]
Skills: Computers (+0) +12, Concentrate (+0) +8, Crafts (+0) [electronics] +12, Knowledges (+0) [technology] +12.
Powers: [154pp.]
Partially Contains Strands of Creatorfire Inside Her Brain: Blast 12 (optic beams; Extras: Penetrating 2). [24pp.] Enhanced Attributes: Intelligence +10. [10pp.] Enhanced Saves: Will +6. [6pp.] —- [40pp.]
Partially Contains Strands of Creatorfire in Her Lungs: Immunity 9 (full lifesupport). [9pp.]
Partially Contains Strands of Creatorfire in Her Muscles and Skeleton: Immoveable 6 (Extras: Unstoppable 2). [8pp.] Strike 12 (punches and kicks; Feats: Mighty). [13pp.] —- [21pp.]
Wearer of the Creatorfire Power-Ring: Enhanced Attributes: Strength +20, Dexterity +15, Constitution +10. [40pp.] Leaping 10. [10pp.] Protection 12 (Extras: Impervious 2). [14pp.] Super-Strength 10. [20pp.] —- [84pp.]
Drawbacks: Normal Identity (-2pp; if the Creatorfire is ever removed [a difficult feat indeed] then she’ll become powerless and merely human), One-Way Transformation (-1pp; upon attained stage 2). [-3pp.]
Complications:
/...cannot access 99% of the creatorfire’s power...\
The Creatorfire is psychic fire, kindled into existence by He-who-is-now-Dead, and which survived that entity’s violent (and mysterious) demise. Potentially apocalyptic in scope, while inside the power-ring, 99% of the Creatorfire lies dormant and unreachable—-even by Aeon herself!
/...has sole possession of the creatorfire...\
On its long journey through both the Forever Tree AND the Infinite Roots—-both in its pure form AND contained in a power-ring—-the Creatorfire was a defining factor in many superbeings’ growth and evolution...which may’ve been its intended purpose all along. Many of these people still obsessively hunt for the Creatorfire for further empowerment—-which will eventually turn ugly, when Aeon’s possession of it becomes multiversal information.
/...was given the creatorfire by an unknown benefactor...\
Someone from outside Perpendicular-3 manifested before her as a blinding being of light and gave Aeon the Creator, contained inside a power-ring. Aeon could not make any details of the being and it’s voice was strangely genderless. It promised one day, return, and tell Aeon the purpose the gift. This was ten years ago, the being’s yet to reappear.
Quote: ”Don’t get too close. I might burn you, mutate you, or worse.”
Notes: All of Aeon’s powers have the ‘Flame’ descriptor, even when it seems contrary to the power or powers in question. This applies to all three stages.
—-/>_-This is a completed stage 1 Aeon build.
This is Aeon, aka Myshka Ven, a soldier of Welrul’s ‘planet’ of Khaea and the inheritor of the Creatorfire power-ring.

A note about the Creatorfire: though it IS a power-ring, removing it from Aeon is nigh-impossible. She’s psychically bonded to it now down to her memetic core—-her very soul. Taking the ring off her finger isn’t enough. She can simply keep channeling it from any distance, through both space and time. Thus, its not treated as a Device. It can be done, just not easily.
Stage 2
Add the following to the above character:
PL14/248pp.
Powers:
Add 10 ranks to her Wearer of the Creatorfire Power-Ring Super-Strength. [20pp.]
Add to her Wearer of the Creatorfire Power Ring Enhanced Attributes: Constitution +10. [10pp.]
Give Aeon Flight 9. [18pp.]
Add two ranks to her Partially Contains Strands Of Creatorfire in Her Muscles and Skeleton Strike.
Drawbacks: Involuntary Transformation (-1pp; into stage 3 whenever she’s knocked unconscious).
Complications:
/—-mildly mutagenic aura—-\
/—-vastly more aggressive—-\
—-/>_-This is a completed stage 2 Aeon build.

Stage 3
Add the following to stages 1 and 2 of the above character:
PL16/287pp.
Powers:
Add 2 ranks to Partially Contains Strands of the Creatorfirein Her Brain Blast, along with 5 ranks of Penetrating. [7pp.]
Add 10 ranks of Impervious to Wearer of the Creatorfire Power-Ring Protection. [10pp.]
Ahe gains the following entirely new powers:
Partially Contains Strands of Creatorfire in Her Heart and Circulatory System: Energy Aura 1 (boiling blood; Flaws: Triggered [upon being wounded ONLY]). [3pp.] Immunity 1 (heart-failure). [1pp.] Super-Speed 8 (Feats: Rapid Strike, Wall Running). [18pp.] —- [22pp.]
Drawbacks: Altered Mentality (-5pp; can no longer discern friend from foe and goes on a murderous rampage until reduced back to stage 1).
Complications:
/—-completely out of control—-\
/—-wildly mutagenic aura—-\
—-/>_-This is a completed stage 3 Aeon build.
Last edited by Hoid on Wed Mar 20, 2019 9:51 pm, edited 5 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-1][Resonances]The Stormfather’s family!

Post by Hoid »

[Perpendicular-1][Resonances]The Stormfather’s family.
Ask. The First Man.
Background Writeup (himself):
Background Writeup (the First Ancestors): Here...
Theme Song: “Somewhere Else to Be” by VAST.
PL10/150pp. (The ‘god’ of war [evil].)
Attributes: Strength 14 (+2), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 10 (+0). [30pp.]
Combat: BAB (melee +2/ranged +4) melee +5/ranged +7, Defense (14) 16. [10pp.]
Saves: Toughness (+3) +6, Fortitude (+3) +6, Reflex (+4) +12, Will (+3) +6. [26pp.]
Feats: Acrobatic Bluff, Attack Focus 2 (melee 1, ranged 1), Benefit 12 (reputation 3 [greatest ‘god’ of Lulultulul], status 2 [a ‘god’ of Lulultulul], wealth 7 [Ask’s portion of Ymir’s hoard]), Dedicated 1 (to keeping Ymir locked away), Equipment 15 (Ask’s City of Bronze In the First Lands Resonance [HQ] 15), Skill Mastery 1 (Acrobatics, Concentrate, Intimidate, Professions [soldier]). [32pp.]
Skilks: Acrobatics (+4) +16, Concentrate (+3) +7, Drive (+4) +8, Intimidate (+2) +10, Knowledges (+3) [history] +11, Knowledges (+3) [tactics] +11, Languages (native: Qengah; others: ?, ?, ?, ?), Pilot (+4) +8, Professions (+3) [soldier] +16
Powers: [52pp.]
Leastscale Omniarmor: Gadgets 1 (hard to lose; Feats: Insidious 2 [no matter how points are spent it always resembles cybernetic armor], Summonable). [9pp.]
Mediumscale Omniweapon: Gadgets 6 (easy to lose; Feats: Insidious 2 [no matter how points are spent it always resembles a cybernetic sword], Summonable). [38pp.]
Rendered Immortal Pharmaceutically: Immortality. [5pp.]
Drawbacks: n/a. [-0pp.]
HQs:
The City of Bronze in the First Lands: Equipment 15.
Stats:
Complications:
Arrogant and Bloodthirsty
Extremely Envious of the Stormfather’s Much Greater Powers
Ask has become extremely envious of living in his youngest son’s proverbial shadow. Once the direct ruler of millions upon millions of terrified worshippers, Ask was slowly shoehorned by the Stormfather into giving up his primacy and turning to guard Ymir’s Door. The Stormfather has since skyrocketed in power, while Ask metaphorically marches in place now for millennia. This anger at his youngest son’s ‘trickery’ burns brighter and brighter as years turn to decades turn to centuries.
Lives in Terror Ymir Will Escape
Perhaps fortunately, Ask’s fears of Ymir’s escape overwhelm his jealousy at the Stormfather’s ascent, and he never acts on this bitterness towards his youngest son. Ask refuses to leave Ymir’s Door (which itself is physically within Ask’s palace in the City of Bronze), guarding against the First One’s potential return!
Quote: ”It is I who should sit upon the Yggdrasil Throne...”
—-/>_-This is a completed Ask build.

Typical Gadgets Array (easy to lose):

Typical Gadgets Array (hard to lose):
THIS is Ask, father of the Stormfather and only surviving son of the cosmic entity named Ymir. Given the same immortality potion drank by Embla, Ask sired three powerful sons, overthrew Ymir, and saw his youngest son go 9n to truly cosmic heights of might.
Embla. The First Woman.
Background Writeup (herself):
Background Writeup (the First Ancestors): ...you...
Theme Song:
Embla is technically psychic.
PL10/150pp. (The ‘goddess’ of agriculture [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 18 (+4), Charisma 18 (+4). [16pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 18. [16pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +5, Reflex (+0) +2, Will (+4) +10. [16pp.]
Feats: Animal Empathy, Benefit 12 (reputation 3 [greatest ‘goddess’ of Lulultulul], status 2 [a ‘god’ of Lulultulul], wealth 7 [Embla’s portion of Ymir’s hoard]), Dedicated 1 (to keeping Ymir locked away), Equipment 14 (Embla’s bronzepunk horseless carriage [vehicle] 3, Embla’s City of Quicksilver in the First Lands Resonance [HQ] 10, Embla’s godmind 1), Online Research, Skill Mastery 1 (Diplomacy, Handle Animal, Knowledges [biological sciences], Professions [farmer]). [30pp.]
Skilks: Computer (+0) +4, Crafts (+0) [bronzepunk] +4, Diplomacy (+4) +12, Drive (+0) +4, Handle Animal (+4) +12, Knowledges (+0) [biological sciences] +8, Pilot (+0) +4, Professions (+4) [farmer] +20, Ride (+0) +4, Sail (+0) +4. [17pp.]
Powers: [77pp.]
Caduceus of Life: Device 10 (cybernetic staff with entwining serpent-like glowing runes adorning it; easy to lose; Feats: Indestructible, Summonable). [32pp.]
Crown of the Vast Blue Sky’s Wrath: Device 3 (psi-resonant crown; easy to lose; Feats: Indestructible). [10pp.]
Imperishable Flesh: Regeneration 17 (bruised/injured 9, stunned 6, disabled/unconscious 2). [17pp.]
Raiment of the Vast Blue Sky’s Mercy: Device 3 (flowing robes interlaced with psi-resonant microcircuitry; hard to lose; Feats: Restricted 1 [wearer must be female]). [13pp.]
Rendered Immortal Pharmaceutically: Immortality. [5pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Caduceua of Life: Device 10.
Crafted by alfar-artisans of the Stormfather, the Caduceus of Life channels raw biokinetic and photok8netic energy.
Powers:
Blessing of Life, I: Life Control 10. [40pp.] —- [41pp.]
AP: Blessing of Life, II: Healing 10 (Extras: Aura). [1pp.]
Blessing of Light, I: Dazzle 2 (sight ONLY). [2pp.] —- [3pp.]
AP: Blessing of Light, II: Features 2 (eyes like flashlights, luminescent skin). [1pp.]
Blessing of Wrath: Blast 6 (Extras: Penetrating 6; Flaws: Full Power, Limited [non-lethal damage ONLY]). [6pp.]
—-/>_-This is a completed Caduceus of Life Device build.
Crown of the Vast Blue Sky’s Wrath: Device 3.
Once worn by Ymir, this crown has been put to more neveolent usage by Embla. With it, she can weaponize the weather.
Powers:
Weaponized Weather: Weather Control 5 (Extras: Attacks). [15pp.]
—-/>_-This is a completed Crown of the Vast Blue Sky’s Wrath Device build.
Godmind: Equipment 3.
A godmind is a mildly psychic, hand-sized bronzepunk computer.
Powers:
Inner God-Consciousness: Enhanced Attributes: Intelligence +3. [3pp.] Enhanced Feats: Eidetic Memory. [1pp.] Enhanced Skills: Computer +4, Crafts (electronics) +4, Crafts (structural) +8, Knowledges (technology) +4, Professions (engineer) +4. [6pp.] Features 1 (can plug in to any Internet or Internet-like computer network). [1pp.] —- [11pp.]
Projected God-Consciousness: Datalink 1. [1pp.] Machine Animation 1. [2pp.] Mind Reading 1. [1pp.] —- [4pp.]
—-/>_-This is a completed godmind Equipment build.
Raiment of the Vast Blue Sky’s Mercy: Device 3.
Once worn by Ymir, these robes have been put to more benevolent usage by Embla. With it, she can control the weather.
Powers:
Aerokinesis: Air Control 4. [4pp.]
Mastery of the Skies: Weather Control 5. [10pp.] —- [11pp.]
BP: Basic Weatherwitchery: Environmental Control 5 (the weather). [0pp.]
AP: Weather Warwitchery: Blast 5 (lightning; Extras: Area [line]; Flaws: Full Power). [1pp.]
—-/>_-This is a completed Raiment of the Vast Blue Sky’s Mercy Device build.
HQs:
The City of Quicksilver in the First Lands: Equipment 10.
Stats:
Vehicles:
Bronzepunk Horseless Carriage: Equipment 3.
Powers:
Complications:
Blindly Loyal to Her Son the Stormfather’s Rulership of Lulultulul
She’s so full of pride and maternal love for her youngest son that Embla will move heaven and earth to help the Stormfather maintain his dominion over Lulultulul—-even when logic and sanity both dictate this might not be what’s best for Perpendicular-1. Embla’s impervious to any arguments not in favor of the Stormfather.
Highly Suspicious of Ve and Vili
In contrast, Embla sees her two other sons as schemers and manipulators. She keeps tabs on them as best she can, and Embla always looks for hidden motives with Ve and Vili.
Lives in Terror Ymir Will Escape
Quote: ”My youngest son is my success; his two older brothers are my failures. Even gods can fall short, it seems.”
—-/>_-This is a completed Embla build.
Embla only speaks Qengah, the first language of Lulultulul—-Which is ironically is no longer spoken by 99% of the people of Perpemdicular-1.
Ve. The First Son.
Background Writeup (himself):
Background Writeup (the First Ancestors): ...go...
Theme Song:
Ve is technically psychic.
PL10/150pp. (The ‘god’ of commerce [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 22 (+6), Wisdom 22 (+6), Charisma 20 (+5). [34pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 20. [20pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +3, Reflex (+0) +1, Will (+6) +10. [11pp.]
Feats: Benefit 11 (reputation 2 [a mighty ‘god’ of Lulultulul], status 2 [a ‘god’ of Lulultulul], wealth 7 [Ve’s portion of Ymir’s hoard]), Connected, Dedicated 1 (to keeping Ymir locked away), Equipment 10 (Ve’s City of Clay in the First Lands Resonance [HQ] 10), Skill Mastery 1 (Bluff, Diplomacy, Knowledges [finance], Professions [trader]), Well-Informed. [25pp.]
Skilks: Bluff (+5) +9, Diplomacy (+5) +13, Knowledges (+6) [finance] +14, Professions (+6) [trader] +14
Powers: [53pp.]
Bronzepunk Brain-Implants: Boost 10 (Bronzepunk Brain-Implants Enhanced Attributes and Bronzepunk Brain-Implants Mind Reading; Flaws: Tiring). [5pp.] Enhanced Attributes: Intelligence +10 (parasitic telepathy; Extras: Affects Others; Flaws: Action [sustained], Linked [to Bronzepunk Brain-Inplants Mind Reading]). [10pp.] Mind Reading 4 (parasitic telepathy; Flaws: Linked [to Bronzepunk Brain-Implants Enhanced Attributes]). [4pp.] Mind Shield 3. [3pp.] Quickness 2 (Flaws: Limited [mental tasks ONLY]). [1pp.] Universal Translator (mental). [5pp.] —- [28pp.]
Bronzepunk Wealth-Accruing Probability-Implants: Enhanced Feats: Benefit 3 (Wealth 3) (Feats: Subtle 2 [money slowly-but-inevitably ends up in Ve’s coffers]). [5pp.]
Naturally Ageless: Immunity 1 (aging). [1pp.]
The Tempest: Device 4 (cybernetic tower-shield; hard to lose; Feats: Indestructible, Restricted 1 [wielder must be male], Summonable). [19pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
The Tempest: Device 4.
Crafted for him by the dvergr-artisans of the Stormfather, the Tempest is a bronzepunk tower-shield connected via delicate cabling to Ve’s left arm.
Powers:
Shredding Psychok8netic Aura: Energy Aura 5 (psychokinetic energy). [20pp.]
—-/>_-This is a completed the Tempest Device build.
HQs:
The City of Clay in the First Lands: Equipment 10.
Stats:
Complications:
Lives in Terror Ymir Will Escape
Mildly Afraid of the Stormfather
The Stormfather intimidates Ve greatly.
Naively Chaitable
Quote: ”Trade makes men civilized.”
—-/>_-This is a completed Ve build.
Ve only speaks Qengah.
Vili. The Second Son.
Background Writeup (himself):
Background Writeup (the First Ancestors): ...peoples.
Theme Song: “Dull Boy” by Mudvayne.
PL10/150pp. (The ‘god’ of endurance and strength [evil].)
Attributes: Strength 32 (+11), Dexterity 18 (+4), Constitution 30 (+10), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 14 (+2). [54pp.]
Combat: BAB (melee +11/ranged +4) melee +6/ranged +9, Defense (14) 18. [8pp.]
Saves: Toughness (+10) +10, Fortitude (+10) +12, Reflex (+4) +8, Will (-1) +1. [8pp.]
Feats: Benefit 11 (reputation 2 [a mighty ‘god’ of Lulultulul], status 2 [a ‘god’ of Lulultulul], wealth 7 [Vili’s portion of Ymir’s hoard]), Equipment 13 (Vili’s City of Stone in the First Lands Resonance [HQ] 13), Fearless, Skill Mastery 1 (Acrobatics, Climb, Concentrate, Swim). [26pp.]
Skilks: Acrobatics (+4) +8, Climb (+11) +13, Concentrate (+10) +18, Languages (native: Qengah; others: ?, ?), Swim (+4) +16. [10pp.]
Powers: [57pp.]
Bronzepunk Artificial Heart: Immunity 4 (fatigue, heart disease, sleep). [4pp.] Immunity 2 (poison, suffocation; Flaws: Limited [half-effect]). [1pp.] —- [5pp.]
Bronzepunk Muscle-Implants, Offensive Mode: Super-Strength 6 (Feats: Shockwave, Thunderclap). [14pp.] —- [15pp.]
AP: Bronzepunk Muscle-Implants, Defensive Mode: Protection 6 (Extras: Aura, Impervious 6; Feats: Affects Insubstantial [protective psychic microcircuitry], Independent [muscle-fibers can be extracted and ‘loaned’ to others]; Flaws: Action [sustained], Distracting). [13pp.]
Chaos’ Bloody Maw: Device 4 (Tlolkku firearm; easy to lose). [12pp.]
Naturally Ageless: Immunity 1 (aging). [1pp.]
Warhammer of the Vast Blue Sky’s Hatred: Device 3 (huge bronzepunk warhammer; easy to lose; Feats: Indestructible, Summonable). [11pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Chaos’ Bloody Maw: Device 4.
A typical Tlolkku firearm, it was given a grandiose name by megalomaniacal Vili. It’s an alien-made gun, nothing more.
Powers:
Bang! Bang!: Blast 10 (Extras: Penetrating 9; Feats: Incurable; Flaws: Charges [12 shots and then must be reloaded]). [20pp.]
—-/>_-This is a completed Chaos’ Bloody Maw Device build.
Warhammer of the Vast Blue Sky’s Hatred: Device 3.
Once wielded by Ymir, Vili was given this mallet by Ymir’s mortal priesthood. Vili intends on keeping it, even once Ymir is free—-an assumption that may well get him killed by a furious Titan!
Powers:
Electrokinesis, Mode I: Strike 5 (electrified touch; Extras: Area [line]). [10pp.] —- [13pp.]
AP: Electrokinesis, Mode II: Blast 5 (lightning bolt). [1pp.]
AP: Electrokinesis, Mode III: Energy Aura 2 (lightning-field; Feats: Incurable, Indirect [can erupt from nearby electronics]). [1pp.]
AP: Electrokinesis, Mode IV: Flight 5 (Extras: Area [tail]; Flaws: Medium [powerlines to glide along]). [1pp.]
Machine-Interface: Datalink 1. [1pp.] Enhanced Skills: Computer +4. [1pp.] —- [2pp.]
—-/>_-This is a completed Warhammer of the Vast Blue Sky’s Hatred Device build.
HQs:
The City of Stone in the First Lands: Equipment 13.
Stats:
Complications:
Is Quite Open in His Contempt for the Stormfather
That the Stormfather effortlessly outclasses Him aggravates Vili to no end.
Secretly Loyal to Ymir’s Mortal Priesthood
Ymir’s mortal priesthood has promised a great many things to Vili, only some of these promise are they able to keep even once Ymir is free. Vili is Blind to this, however, so blinding is his ambition.
Treacherous, Extremely, Extremely Treacherous
Trusting Vili is a bad, bad idea.
Quote: ”My grandfather sees my worth, and he will reward once I set him free!”
—-/>_-This is a completed Vili build.
Last edited by Hoid on Thu Mar 25, 2021 4:05 pm, edited 9 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-A]Moriarty and Holmes!

Post by Hoid »

[Earth-A]James Moriarty.
Background Writeup: Read the works of Arthur Conan Doyle.
Thene Song:
PL10/135pp. (The Napoleon of Crime [evil!].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 26 (+8), Wisdom 18 (+4), Charisma 18 (+4). [32pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged +2, Defense (10) 13. [10pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +2, Will (+4) +8. [8pp.]
Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (pistol 1), Benefits (Alternate ID [the mysterious Napoleon of Crime], organizational ties 1 [the Blood Lords of Europe], organizational ties 1 [the Court of Hod], status 1 [resoected scientist], status 2 [criminal mastermind], wealth 3), Contacts, Eidetic Memory, Equipment 6 (binoculars 1, hardened vest 1, knife 1, pistol 2, pocketwatch 1), Fascinate 2 (Bluff 1, Intimidate 1), Fearsome Presence 2, Leadership, Master Plan, Minions 10 (hordes of criminal underlings, each built on PL4/30pp, x8 numbers), Skill Mastery 2 (Bluff, Crafts [mechanical], Intimidate, Knowledges [physical sciences], Knowledges [technology], Professions [mathematician], Sense Motive, Stealth), Ultimate Effirt 3 (Intimidate 1, Knowledges [streetwise] 1, Sense Motive 1), Well-Informed. [35pp.]
Skills: Bluff (+4) +12, Concentrate (+0) +16, Crafts (+0) [mechanical] +4, Diplomacy (+4) +12, Gather Information (+4) +20, Intimidate (+4) +12, Knowledges (+8) [behavioral sciences] +16, Knowledges (+8) [noetics] +10, Knowledges (+8) [physical sciences] +12, Knowledges (+8) [pop culture] +10, Knowledges (+8) [streetwise] +16, Knowledges (+8) [technology] +12, Languages (native: English; others: Dutch, French, Italian, two others of the GM’s pick), Notice (+4) +12, Professions (+4) [crime boss] +14, Professions (+4) [mathematician] +8, Search (+4) +8, Sense Motive (+4) +20, Sleight-of-Hand (+0) +4
Powers: [15pp.]
Access Key: Device 1 (a ‘gift” key from the Court of Hod; easy to lose; Feats: Restricted 2 [must belong to the Court of Hod]). [5pp.]
A Slippery Mind: Immunity 10 (interaction checks, mundane pain effects; Flaws: Limited [half-effect]). [5pp.] Immunity 10 (Telepathy; Flaws: Action [sustained]). [5pp.] —- [10pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Access Key: Device 1.
Powers:
A Petition to Hod: Communication Link 1 (Hod himself, mental; Extras: Dimensional 1 [Perpendicular-2]). [2pp.]
Walking Door to the Court of Hod: Super-Movement 1 (dimensional movement 1 [Perpendicular-2]; Extras: Portal). [3pp.]
—-/>_-This is a completed Access Key Device build.
Complications:
Criminally Insane Sociopath
“‘Morality’? Ha! A thin shell of weakness, ‘morality’ masks the innate monstrosity of the human condition. Have not the dreadfully dull Blood Lords shown us, without a doubt, how morality impedes our strength? I am not a moral man, for there is no morality, no right and wrong. There is only strength and weakness. Nothing more.”
A Cultured Sadist
“The misery of others is such a sweet necter, is it not? To watch like Zeus on Mt. Olympus as lesser men scuttle to and fro, merely existing, too placid and willfully stupid to realize the potential for greatness within. It is my great joy to tear down what others have built. I will set the world on fire and play my very own violin.”
Greatly Respects His Archnemesis Sherlock Holmes
“Life was so dreadfully boring before Mr. Holmes made his debut on the London scene. I confess I’d begun to give up hope, finding someone worthy of being my adversary. These ‘Starvampires’ are decidedly inept as masterminds. It is refreshing, for a change, to actually have my intellectual faculties challenged. I very much enjoy my game with Mr. Holmes. It will be a sad day, when I finally kill him. A sad day indeed.”
Quote: “In the end, all we are is a savage animal. Some animals have learned to walk upright. That is the human condition, to be a wild beast. I am no evil force, I merely intend to give mankind what it so clearly desires: destruction.”
—-/>_-This is a completed James Moriarty build.
THIS version of Moriarty belongs to the Court of Hod, and’s a mover-and-shaker In said cult.

Prof. Moriarty hates Fu Manchu, regarding his fellow mastermind as a dangerous irritant.

Prof. Moriarty has, as an unwilling servant, a young Sunwitch named Randolph Carter. The Napoleon of Crime keeps the boy loyal by holding Carter’s entire family hostage at a secret lair somewhere far from Carter.
[Earth-A]Sherlock Holmes.
Background Writeup: Read the works of Arthur Conan Doyle.
Theme Song:
PL10/150pp. (The world’s greatest detective [good!].)
Attributes: Strength 18 (+4), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 26 (+8), Wisdom 20 (+5), Charisma 12 (+1). [48pp.]
Combat:
Saves:
Feats: Assessment, Connected, Eidetic Memory, Second Chance 3 (Knowledges [behavioral aciences], Knowledges [forensics], Knowledges [streetwise]), Skill Mastery 1 (Gather Information, Knowledges [forensics], Professions [detective], Sense Motive), Ultimate Effort 3 (Gather Information checks, Professions [detective] checks, Sense Motive checks), Well-Informed (the Baker Street Boys). [11pp.]
Skills:
Powers:
Drawbacks:
Complications:
Refuses to Take Cases From Starvampires
Still Grieving the Death of His Dearest Friend
Quote:

Sherlock Holmes is currently at 57pp out of 150pp total.
Last edited by Hoid on Tue Jul 06, 2021 1:57 am, edited 31 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-J]The Ibis That Reads the Scroll of the Sky!

Post by Hoid »

[Earth-J]The Ibis That Reads the Scroll of the Sky.
Background Writeup (himself):
Background Writeup (the Greenpriests):
Theme Song: “Harlequin” by Rishloo.
The Ibis That Reads the Scroll of the Sky is psychic.
PL12/152pp. (Precognitive ‘bird-headed giant’ [neutral].)
Attributes: Strength 18 (+4), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 28 (+9), Wisdom 10 (+0), Charisma 12 (+1). [40pp.]
Combat: BAB (melee +4/ranged +3) melee +8/ranged +7, Defense (13) 16. [14pp.]
Saves: Toughness (+3) +10, Fortitude (+3) +5, Reflex (+3) +10, Will (+0) +5. [21pp.]
Feats: Assessment, Eidetic Memory, Equipment 4 (ritual paraphernalia 2, top-of-the-line laptop 2), Improvised Tools, Trance. [8pp.]
Skills: Computer (+9) +13, Concentrate (+3) +7, Knowledges (+9) [pop culture] +13, Knowledges (+9) [theology] +17, Languages (native: English; others: Greek, Latin, Sanskrit, Tibetan), Pilot (+3) +7.
Powers: [60pp.]
Feathered Armor and Helm: Device 4 (memetic bird-themed armor; hard to lose; Feats: Restricted 3 [the Ibis That Reads the Scroll of the Sky ONLY]; Flaws: Phantasmal). [7pp.] Device 2 (memetic bird-themed helmet; hard to lose; Feats: Restricted 3 [the Ibis That Reads the Scroll of the Sky]; Flaws: Phantasmal). [5pp.] —- [12pp.]
Ibis-Headed Sidhe Diverhost: Features 4 (gripping claws [+4 to Climb], insulating feathers, much less need for food and drink, much less need for sleep; Flaws: Phantasmal). [2pp.] Flight 4 (‘wings’ made of cloth; Flaws: Gliding, Medium [elaborate ‘winged’ cape to act as a primitive hang glider]). [2pp.] Strike 6 (shearing talons; Extras: Progression 2 [range]; Flaws: Phantasmal). [4pp.] —- [8pp.]
’Gargantuan’ Stature: Density 4 (Extras: Area [burst], Duration [continuous]; Flaws: Permanent, Phantasmal). [8pp.] Growth 4 (Extras: Area [burst], Duration [continuous]; Flaws: Permanent, Phantasmal). [8pp.] —- [16pp.]
Oracle Mirror: Device 2 (Sunsphinx timescanner in mirror shape; easy to lose). [6pp.]
Sidhe Diverhost Fangs: Strike 4 (bite). [4pp.]
Spear of Solidified Starlight: Device 5 (memetic longspear, easy to lose; Extras: Penetrating 3; Feats: Restricted 3 [the Ibis That Reads the Scroll of the Sky ONLY], Summonable; Flaws: Phantasmal). [12pp.]
Undonning the Oneiric Raiment: Morph 1 (mundane human shape; Feats: Metamorph). [2pp.]
Drawbacks: Normal Identity (-1pp; upon reverting to human form he loses all powers save for Oracle Mirror Device and Sidhe Diverhost Fangs Strike).
Equipment:
Feathered Armor: Device 4.
Elaborately sculpted and bone white, this magnificent armor bears a striking resemblance to a humanoid swan. Made of dreamstuff, it lacks solidity, being rather than actual armor a manifestation of the Ibis’ telepathy.
Powers:
Deflective Aura: Enhanced Combat: Defense +4 (Flaws: Action [sustaibed]). [4pp.] Enhanced Saves: Reflex +8 (Flaws: Action [sustained]). [4pp.] Immunity 20 (mental effects; Flaws: Limited [half-effect]). [10pp.] —- [18pp.]
Ensnaring Sleeves: Snare 2. [2pp.]
—-/>_-This is a completed feathered armor Device build.
Feathered Helm: Device 2.
Powers:
Shaman’s Eyes: Super-Movement 2 (dimensional movement 2 [any Resonance connected to Earth-J]; Flaws: Must Leave Physical Body Behind). [2pp,] Super-Senses 3 (detect astral, detect minds, detect psionics). [3pp.] —- [5pp.]
Shaman’s Voice: Banish 10 (‘animist’ thoughtforms; Flaws: Sense-Dependent [hearing]). [5pp.]
—-/>_-This is a completed feathered helm Device build.
Oracle Mirror: Device 2.
A Sunsphinx timescanner masqueraded as a tiny mirror, the Oracle Mirror Can Peter Down the lanes of time with the slightest of mental concentration, by the user.
Powers:
Sees Into Tomorrow With Surprising Clarity: Super-Senses 6 (acute analytical precognition; Feats: Insidious 2 [inly the user sees the future reflected in the mirror], Subtle 2 [can easily masquerade as a mundane handheld piece of glass]). [10pp.]
—-/>_-This is a completed oracle mirror Device build.
Ritual Paraphenalia: Equipment 2.
Powers:
Helps Him Get Into the Proper Mindset: Enhanced Saves: Will +4 (Extras: Impervious 2). [6pp.] Enhanced Skills: Concentrate +8, Knowledges (theology) +8. [4pp.] —- [10pp.]
—-/>_-This is s completed ritual paraphernalia Equipment build.
Spear of Solidified Starlight: Device 5.
Powers:
Can Be Used to Block: Enhanced Combat: Defense +10 (Flaws: Limited [melee Combat ONLY]). [10pp.] —-[11pp,]
AP: Can Be Used to Cement Himself to One Spot: Immoveable 10. [1pp.]
Can Be Used to Polevault: Leaping 4 (Flaws: Distracting). [2pp.] —- [3pp.]
AP: Can Be Used as a Climbing Piton: Enhanced Skills: Climbing +8, Professions (rockclimber) +8 (Flaws: Distracting). [1pp.]
Can Be Used to Disable: Enhanced Feats: Improved Trip. [1pp,]
Spearthrow: Blast 8 (Flaws: Distracting, Full Power). [4pp.]
STABBITY!: Strike 10 (Flaws: Full Power). [5pp.] —- [6pp.]
AP: STABBITYSTABBITY!: Strike 10 (Extras: Penetrating 9; Feats: Incurable; Flaws: Full Power, Noticeable [an explosive of brightly-colored light and dissonant music]). [1pp.]
—-/>_-This is a completed spear of solidified starlight Devic3 build.
Top-of-the-Line Laptop: Equipment 2.
Powers:
Data Storage: Enhanced Feats: Eidetic Memory, Online Research. [2pp.] Enhanced Skills: Computer +4, Gather Information +4. [2pp.] Features 1 (hundreds of gigs of memory). [1pp.] —- [5pp.]
Net-Capable: Datalink 3. [3pp.]
Complications:
Deeply, Deeply Schizophrenic
A Sidhe Diverhost
So Powerfully Precognitive He Sonetimes Loses Track of the Present
Quote:
—-/>_-This is a completed the Ibis That Reads the Scroll of the Sky build.
This is the Ibis That Reads the Scroll of the Sky, a sidhe diverhost with a ‘bird’ motif. His real name is Edward Brandon.

Like all sidhe, the Ibis is of two radically different minds: the placid, docile human identity, and the ravenous, elegant, but bestial Oneiric Raiment form. Each form has a personality radically different from the other personality.

As Edward Brandon, the Ibis is a kind, gentle soul, a New Ager with a very fluffy/happy neopagan belief system. He would’ve made an awesome hippie, had he lived in the ‘70s. Edward couldn’t hurt a fly, not having a violent bone in his body.

As the Ibis, Edward’s personality becomes feral, with a hunger for ‘the hunt’. He hunts for his food, and is not averse to eating longpork. The Ibis prefers the wilderness, where his peaceful neopaganism becomes something very different. (“Blood for the blood god!”) Ritual overtakes him, and the Ibis conducts unnecessary blood sacrifices and rites of self-inflicted pain to peer into the future. He’s angelically beautiful when wearing his Oneiric Raiment, but the Ibis’ feral wildness repels more than it attracts, hence the lack of either Attractive and/or Bishonen.

The Ibis is a Greenpriest, though not a particularly devoted clergyman.
Last edited by Hoid on Sun Apr 04, 2021 5:31 pm, edited 10 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-S]Magna Mater!

Post by Hoid »

[Earth-S]Magna Mater (‘the Great Mother’).
Background Writeup:
Theme Song:
PL18/446pp. (Creator of hordes [neutral].)
Attributes: Strength - (-), Dexterity - (-), Constitution - (-), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 20 (+5). [26pp.]
Combat: BAB (melee -/ranged -) melee +0/ranged +18, Defense (10) 18. [64pp.]
Saves: Toughness (-) -, Fortitude (-) -, Reflex (-) -, Will (+4) +8. [4pp.]
Feats: Benefit 5 (reputation 2 [she is the mightiest cloudspirit Skytower Giant], status 3 [civic ‘deity’ of the city of Rome]), Conspiracy Theorist 2, Equipment 12 (her temple in the city of Rome which doubles as her physical body [HQ] 12), Environmental Adaptation 1 (stormy skies), Fascinate 1 (Perform [dancing] 1), Favored Environment 1 (stormy skies), Fearsome Presence 4, Inspire, Leadership, Rage 4. [31pp.]
Skills: Diplomacy (+5) +13, Intimidate (+5) +13, Knowledges (+4) [civics] +12, Knowledges (+4) [finance] +8, Knowledges (+4) [theology] +2, Languages (native: Latin; others: Aramaic, Greek), Perform (+5) [dancing] +9, Perform (+5) [insanely elaborate public rites] +9, Stealth (-) +2. [12pp.]
Powers: [255pp.]
Aerial Apocalypse: Summon Minion 18 (cloud-themed thoughtforms, each built on PL2/15pp, x17 numbers; Extras: Horde; Flaws: Linked [to Aerial Apocalypse Super-Movement]). [54pp.] Super-Movement 2 (permeate [storms]; Flaws: Linked [to Aerial Apocalypse Summon Minion]). [2pp.] —- [56pp.]
The Sky Has Become Alive: Features 1 (a very strong breeze accompanies Magna Mater wherever she goes). [1pp.] Flight 1. [2pp.] Growth 20 (Extras: Duration [continuous]; Flaws: Permanent). [60pp.] Immunity 61 (all Fortitude effects, all Reflex effects, starvation/thirst). [61pp.] Insubstantial 3 (Extras: Duration [continuous]; Flaws: Permanent). [12pp.] —- [136pp.]
The Storm Has Become Hers: Weather Control 18 (Extras: Affects Corporeal; Feats: Dynamic Array). [56pp.] —- [63pp.]
BP: Basic Weather Manipulation: Environmental Control 18 (inclimate weather; Extras: Affects Corporeal). [0pp.]
AP: Weaponized Weather: Weather Control 18 (Extras: Affects Corporeal, Attacks; Flaws: Full Power). [1pp.]
DAP: Concealing Fog/Mist: Concealment. [2pp.]
DAP: Wall of Wind: Force Field (Extras: Affects Corporeal, Deflection). [2pp.]
DAP: Wind Mastery: Air Control (Extras: Affects Corporeal). [2pp.]
Drawbacks:
Complications:
Believes Herself Genuinely Divine
With such power and such a literal stature, how can she not be a god? Or, at least, that’s her line of reasoning.
Is the Pupil of He Who Strides
Magna Mater is the only Skytower Giant in discipleship with He Who Strides. This is a source of immense pride to the Great Mother!
Temper-Tantrums
With the emotional maturity of a spoiled six year old, Magna Mater must be skillfully manipulated by Emperor Hadrian , unless he wishes disaster to inevitably strike the Eternal City!
Quote: ”I am a goddess. I and Rome are one. I sit at the right hand of the Supreme God. Therefore, Rome is destined to rule all things under the sun.”
—-/>_-This is a completed Magna Mater build.
Magna Mater is a cloudspirit Skytower Giant.

Magna Mater is worshipped as the civic goddess of the city of Rome, itself, making her of immense propaganda potential. In fact, she received this position because she is the sole Skytower Giant to be a direct pupil of He Who Strides.
Last edited by Hoid on Thu Nov 12, 2020 3:35 am, edited 3 times in total.
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