The Forever Tree NPCs/M&M2e

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Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Forever Tree NPCs/M&M2e

Post by Yojimbo » Wed Nov 22, 2017 2:15 am

The power names are so evocative and badass, but these guys aren't all that powerful. Yet. I presume you'll be editing up to full PL 10 goodness.

I like the idea of Yggdrasil personified as a kind of Treebeard, swinging swords of light or whips of night.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Wed Nov 22, 2017 2:27 am

Yojimbo wrote:
Wed Nov 22, 2017 2:15 am
The power names are so evocative and badass, but these guys aren't all that powerful. Yet. I presume you'll be editing up to full PL 10 goodness.

I like the idea of Yggdrasil personified as a kind of Treebeard, swinging swords of light or whips of night.
Yes, neither version of Yg is done, yet. I’m gaming offline right now, so I’m holding that off ‘til tomorrow.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-S]Sol Invictus II!

Post by Hoid » Mon Dec 04, 2017 10:53 pm

[Earth-S]Sol Invictus II.
Background Writeup:
Theme Song: “Voice of a New Age” by Miracle of Sound.
PL15/299pp. (The stormbull Skytower Giant ‘god’ of the Roman Legions [neutral].)
Attributes: Strength 50 (+20), Dexterity 14 (+2), Constitution 26 (+8), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 18 (+4). [78pp.]
Combat: BAB (melee +20/ranged +2) melee +20/ranged +2, Defense (12) 12. [0pp.]
Saves: Toughness (+8) +15, Fortitude (+8) +15, Reflex (+2) +0, Will (+2) +3. [14pp.]
Feats: Attack Focus 2 (melee 2), Benefits 4 (organizational ties 2 [the Roman Legions], security clearance 1 [he has access to He Who Strides], status 1 [a ‘god’ to the Romans]), Demonic Glare 2, Equipment 9 (massive suit of armor 9), Fearsome Presence 3, Rage 3, Withstand Damage, Sidekick 1 (attendant priest of Jupiter ‘handler’; built on PL1/15pp). [25pp.]
Skills: Knowledges (+3) [tactics] +15. [3pp.]
Powers: [160pp.]
Earthshaking Punches: Strike 15 (punches; Extras: Penetrating 5). [20pp.] —- [22pp.]
AP: Earthshaking Kicks: Strike 10 (kicks; Extras: Penetrating 10). [1pp.]
AP: Earthshaking Stomps: Environmental Control 10 (seismic effects; Extras: Attacks). [1pp.]
Kinetic Railgun ‘Hammer’: Device 12 (hypertech alien gun disguised as a behemoth hammer; hard to lose; Feats: Restricted 1 [must have Growth 10+]). [47pp.]
Massive Strength: Super-Strength 15 (Feats: Countering Punch). [31pp.] —- [32pp.]
AP: Massive Strength: Immoveable 10 (Extras: Attacks, Unstoppable 10; Feats: Rapid Strike [he slams into everybody in his vicinity]). [1pp.]
Stormbull Skytower Giant: Density 10 (Extras: Duration [continuous]; Flaws: Permanent). [30pp.] Growth 10 (Extras: Duration [continuous]; Flaws: Permanent). [30pp.] —- [60pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
His kinetic railgun ‘hammer’: Device 12.
Powers:
BOOM!: Blast 15 (massive self-propelled arrow-like ammunition; Extras: Area [line], Penetrating 10, Progression 2 [range]; Feats: Homing 3, Incurable). [46pp.]
Reload!: Energy Aura 1 (super-hot steam; Flaws: Triggered [upon every 6th shot of BOOM! Blast]). [3pp.]
Targeting System: Enhanced Feats: Attack Specialization 1 (his kinetic railgun ‘hammer’ 1). [1pp.]
—-/>_-This is a completed kinetic railgun ‘hammer’ Device build.
His massive suit of armor: Equipment 9.
Powers:
Indestructible: Density 6 (Flaws: Permanent). [6pp.] Immunity 15 (bones being broken, mundane Roman-era siege weaponry). [15pp.] Protection 12 (Extras: Impervious 12). [24pp.] —- [45pp.]
—-/>_-This is a completed massive suit of armor Equipment build.
Complications:
A Great and Terrifying Destroyer
Sol Invictus II breaks things—-it is his purpose. Peace is his bane.
Inflexible Mentality
There is the Roman way—-the correct way; then there is the barbarian way—-the incorrect way. It is as simple as that.
Suffers a Severe Lack of Comprehension of Diplomatic Solutions to Interpersonal Problems
Diplomacy is for weaklings. War makes men strong. Ave Imperator!
Quote: ”AVE IMPERATOR!”
—-/>_-This is a completed Sol Invictus II build.

Pontus, priest of Jupiter:
Background Writeup:

Theme Song:
PL1/15pp. (Elderly holy man charged with overseeing a living engine of destructive might [neutral].)
Attributes: Strength 7 (-2), Dexterity 8 (-1), Constitution 9 (-1), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 14 (+2). [-1pp.]
Combat: BAB (melee -2/ranged -1) melee -1/ranged +0, Defense (9) 10. [4pp.]
Saves: Toughness (-1) -2, Fortitude (-1) -2, Reflex (-1) -2, Will (+0) +6. [3pp.]
Feats: Benefit 2 (organizational ties 1 [Rome’s priesthood of Jupiter], status 1 [‘handler’ of a stormbull Skytower Giant]), Fascinate 3 (Bluff, Diplomacy, Perform [oratory]). [5pp.]
Skills: Bluff (+2) +6, Diplomacy (+2) +6, Knowledges (+0) [theology] +2, Perform (+2) [oratory] +6, Professions (+0) [priest of Jupiter]) +2. [4pp.]
Powers: n/a. He’s merely human. [0pp.]
Drawbacks: Sickly (-1pp; -1 to Fortitude checks to resist diseases of any kind).
Complications:
Cynical and World-Weary
Hates Skytower Giants AND Skytower Magi Equally
The gods defeated the titans and imprisoned these wicked progenitor-deities in Tartarus. It seems, however, the titans have gotten loose...this time wearing human skin. For Rome to survive, Saturn’s reincarnated Kin must absolutely be brought under Roman control, or Jupiter will let fly his terrible rage...
Ruthlessly Pragmatic
Quote: ”All things are according to the gods’ design, but...it is up to men to make that into existence. Men such as me.”
—-/>_-This is a completed Pontus build.
Pontus is the father of the cloudspirit Skytower Giantess named Voidstrider. Their familial relationship has since disintegrated under the weight of Pontus’ hatred for the Kindred.
Last edited by Hoid on Thu Feb 01, 2018 3:45 am, edited 12 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]the Monolithic!

Post by Hoid » Tue Dec 05, 2017 2:53 am

The Monolithic are the 12 ur-mutants who lead the Las Vegas Murmur Priesthood as Gnostic saints and serene bodhisattvas. Each Monolith is a huge obsidian figure, vaguely humanoid, frozen In place...but with minds FULL of raw psychic power! Each Monolith was originally a Tumor mutant, ‘til The Purity’s attack on Las Vegas inadvertently led to an EPIC-if-unanticipated metamorphosis into the Monolithic.

The Monolithic are more alike than they are UNalike, so, I’ll be listing a generic Monolith build then post the modifications to this template each Monolith possesses.

[Earth-B]the Monolithic.
Background Writeup:
PL9/200pp. (Massive sessile titans [good].)
Attributes: Strength - (-), Dexterity - (-), Constitution 28 (+9), Intelligence 30 (+10), Wisdom 28 (+9), Charisma 12 (+1). [58pp.]
Combat: BAB (melee -/ranged -) melee -/ranged +9, Defense (10) 10. [18pp.]
Saves: Toughness (+9) +9, Fortitude (+9) +11, Reflex (-) -, Will (+9) +11. [4pp.]
Feats: Sidekick 10 (each Monolith has a single Malignant Tumor mutant ‘interpreter’; built on PL6/150pp), Trance. [11pp.]
Skills: Concentrate (+9) +13, Diplomacy (+1) +5, Knowledges (+10) [noetics] +22, Knowledges (+10) [theology] +22, Professions (+9) [Gnostic Christian priests] +13, Sense Motive (+9) +17. [11pp.]
Powers: [100pp.]
Godlike Telepath: Telepathy 15 (Feats: Dynamic Array). [32pp.] —- [43pp.]
AP: Mental Shielding: Mind Shield 15 (Extras: Impervious 17). [1pp.]
DAP: AWAY!: Mind Blast (Extras: Area [burst]; Flaws: Mental Weapon). [2pp.]
DAP: Cyberkinesis I: Datalink. [2pp.]
DAP: Cyberkinesis II: Machine Animation. [2pp.]
DAP: Psionic ‘Scream’: Mind Blast. [2pp.]
DAP: Your Will is Mine: Mind Control. [2pp.]
Monolith: Growth 10 (Extras: Duration [continuous]; Flaws: Permanent). [30pp.] Immortality. [5pp.] Immunity 9 (full lifesupport). [9pp.] Protection 9 (Extras: Impervious 4) [13pp.] —- [57pp.]
Drawbacks: Disability (-10pp; utterly immobile).
Complications:
Enigmatic Demigods
The Monolithic are like all cosmic entities, in that they are very fond of giving vague, open-to-interpretation pseudo-answers to even the simplist questions.
Silent...Mostly
When a Monolith speaks, it is worthwhile to pay attention.
Utter Hatred of The Purity
Transformed as they were by a super-bomb created by The Purity, the Monolithic loathe and abhor every facet of these anti-mutant fanatics.
—-/>_-This is a completed generic Monolith build.
Each Monolith was, prior to the destruction of Las Vegas, a Malignant Tumor mutant.
Andrew, the first Monolith: the Farwalker.
Theme Song: “Dream of Goodbye” by Miracle of Sound.
PL9/328pp. (Astral sojourner [good].)
Add the following skills:
Knowledges (cosmology) +12. [3pp.]
Add the following powers: [125pp.]
The Farwalker: Astral Form 20 (Extras: Duration [continuous]). [120pp.]
A Voice of All Worlds: Universal Translator (mental). [5pp.]
Add the following complication:
Yearns to be Free of His Sessile Physicality
Being immobile sucks. Andrew will do just about anything to regain his mobility...
Quote: ”AS ABOVE, SO BELOW.”
—-/>_-This is a completed Andrew the Farwalker build.
Prior to his apotheosis, Andrew was a jackal-headed telepath with the ability to turn insubstantial.
Kylie, the second Monolith: the Mythseer.
Background Writeup (the Worlds’ Henge): Heeeeeeeeere!
Theme Song:
PL9/263pp. (‘God’-caller [good].)
Add the following skill:
Bluff +8. [2pp.]
Add the following power:
Summon Pantheons: Summon Minion 20 (thoughtforms resembling deities of human mythology; each is built on PL7/145pp; x11 numbers; Extras: Horde, Progression 3 [number summonable per turn]). [63pp.]
Add the following complication:
Insufferably Arrogant
She’s arrogant, no question about it. She can conjure thoughtforms representing the gods of old. This means it appears that she’s commanding the hosts of Heaven. Though she does know she’s really only controlling various thoughtforms, Kylie’s unique power has begun to go her head.
Quote: ”MYTHOLOGY HAS A REALITY AS VALID AS ANY MUNDANE CORPOREALITY.”
—-/>_-This is a completed Kylie the Mythseer build.
Prior to her apotheosis, Kylie was a woman with seven arms (six of them deformed, useless or vestigial) with the ability to conjure images of mythological figures to entertain and amuse. Post-apotheosis, Kylie’s illusionary powers grossly expanded in scale.

Alone among the Monolithic, Kylie belongs to the multiversal-yet-sessile Worlds’ Henge.
Erin, the third Monolith: the Ancient Astronaut.
Theme Song:
P9/239pp. (‘Alien’-conjuring Gnostic bodhisattva [good].)
Add the following feats:
Leadership, Master Plan. [2pp.]
Add the following skills:
Knowledges (cosmology) +12, Knowledges (technology) +8 (for a total of +18), Pilot +4, Professions (astronaut) +4 for a total +13). [7pp.]
Add the following powers: [30pp.]
Voidconjuration: Summon Minion 10 (a Void-thoughtform; built on PL8/150pp; Extras: Heroic). [30pp.]
Add the following complication:
Relentlessly, Insatiably Curious
She must know! Truth equates to apotheosis! To gain a state higher than Monolith, she must learn as much factual data as if possible, then form correlations between utterly unrelated topics—-thus seeing the divine blueprint and thus...ascending.
Quote: ”’YOU’ AND ‘I’ ARE ILLUSIONARY AND FIGMENTS OF THE DREAMER. WE ARE ALL THAT DREAMER, FOREVER ON THAT CUSP BETWEEN WAKEFULNESS AND DELUSION.”
—-/>_-This is a completed Erin the Ancient Astronaut build.
Erin, pre-apotheosis—-even pre-Ectoplasmic Pollination—-was an astronaut for NASA, and had done several missions. She eventually transformed into a squat, chitinous Tumor who had really long-range telepathy...but, post-apotheosis, that telepathy TRANSFORMED, and now can conjure alien thoughtforms to Earth from millions of lightyears away, to do her bidding.
David, the fourth Monolith: the Oracle’s Voice.
Theme Song:
PL9/212pp. (ESP-gifted Gnostic saint [good].)
Add the following feats:
Fascinate 1 (Perform [poetry]). [1pp.]
Add the following skills:
Perform (poetry) +8, Professions (poet) +8. [2pp.]
Add the following power: [9pp.]
The Voice of the Oracle: Super-Senses 4 (postcognition; Flaws: Check Required [Professions {poet}]). [2pp.] Super-Senses 14 (cosmic awareness, precognition; Flaws: Check Required [Perform {poetry]]). [7pp.] —- [9pp.]
Add the following complication:
Believes Destiny is Fixed and Immutable
Time can’t change. What was, will be forever. What will be, has the impossible weight of the avalanche. And what is, is in the hands of unseen gods. Actions are preordained. Free will is an illusion. We are all puppets; he’s just a puppet who can see his strings...
Quote: ”THE FUTURE IS IMMUTABLE, DO NOT FIGHT IT; LET TEMPORAL INEVITABILITY TAKE ITS DREADFUL COURSE...!”
—-/>_-This is a completed David the Oracle’s Voice build.
Pre-apotheosis, David was a brick literally made out of some strange kind of living bricks.

By way of poetry, David can see into the past and the future, as well as divine events of universal—-or even multiversal—-significance.
Saul, the fifth Monolith: the Implacable.
Theme Song:
PL 9/265pp. (The indestructible bodhisattva [good].)
Add the following feats:
Last Stand. [1pp.]
Add the following powers: [64pp.]
Quasi-Invincible Body: Immunity 80 (all lethal energy damage, all lethal physical damage; Flaws: Limited [half-effect]). [40pp.]
Quasi-Invincible Will: Features 4 false layer of thoughts [+4 to Will Saves vs telepathic effects]). [4pp.] Immunity 10 (the Mind Control power). [10pp.] Immunity 20 (mental effects; Extras: Affects Others; Flaws: Ablative, Limited [half-effect]). [10pp.] —- [24pp.]
Add the following complication:
100% Dedicated Pacifist
Quote: ”I AM SECURE IN THE FORTRESS THAT IS MYSELF.”
—-/>_-This is a completed Saul the Implacable build.
Saul will endure to the end of tine. That is his blessing, that is his curse.
Kevin, the sixth Monolith: the Fury.
Theme Song: “Believer” by Imagine Dragons.
PL10/270pp. (Telekinetic guru [good].)
Modify his combat stats as follows:
BAB melee +6. [12pp.]
Add the following feats:
Attack Specialization 1 (Telekinetic Lash Mind Blast 1). [1pp.]
Add the following powers: [67pp.]
Mega-Telekinesis: Telekinesis 15. [30pp.]
Telekinetic Lash: Mind Blast 9 (Feats: Homing 1; Flaws: Mental Weapon). [19pp.]
Telekinetic Shield: Force Field 9. [18pp.]
Add the following complication:
Easily Angered
Quote: ”THERE IS NO POINT IN AGGRESSION. I CAN ENDURE ANYTHING YOU ATTACK ME WITH. BE CALM. LET US HAVE COMMUNION, AND KNOW PEACE....OR I WILL END YOU.”
—-/>_-This is a completed Kevin the Fury build.
Pre-apotheosis, Kevin was a strange creature, a Malignant Tumor with a grossly swollen head, a tiny, shrunken vestigial body and was blessed with powerful telekinesis such as the ability to levitate even while asleep, unconscious or drugged sonehow.
Alexa, the seventh Monolith: the Judge of All That is Evil.
Theme Song:
PL9/272pp. (Illusionist SO strong she can partially alter reality [good].)
Add the following powers: [72pp.]
Quasi-Omnipotent: Variable Power 9 (any number of traits at once of the ‘Quasi-Real Matter Transformation’ descriptor). ]72pp.]
Add the following complication:
No Longer Sure She’s Waking or Dreaming
Quote: ”...the dream has swallowed me whole...”
—-/>_-This is a completed Alexa the Judge of All That is Evil build.
Alexa is a disorganized schizophrenic with trouble separating fantasy from reality. Her transformation (first into a perfectly translucent ‘living illusion’ Malignant Tumor, then into a Monolith) has set her even further adrift, unlatching Alexa from all mundanity.
Marcus, the eighth Monolith: the Serene Silent Teacher.
Theme Song:
PL9/220pp. (Enigma wrapped in a riddle wrapped in a mystery [good].)
Add the following feats:
Leadership, Taunt. [2pp.]
Add the following powers:
BE SILENT!: Nullify 9 (sound). [18pp.]
Add the following complication:
To Learn, Unlearn
Marcus has the ‘Wise Old Master on the Mountaintop’ schtick down pat; it can be a bit annoying.
Quote: ”TO LEARN, SEEK WITHIN, TO UNDERSTAND, LOOK WITHOUT, TO COMPREHEND, OPEN YOUR EYES. LET US MEDITATE.”
—-/>_-This is a completed Marcus the Serene Silent Teacher build.
SHHHHH!!!
Echo, the ninth Monolith: Who Speaks The Word.
Theme Song:
PL 9/272pp. (She who comprehends the essence of things [good].)
Modify her attributes as follows:
Charisma +6. [6pp.]
Add the following feats:
Connected, Fascinate 2 (Bluff, Diplomacy), Inspire, Leadership, Second Chance 1 (Gather Information checks when dealing with mutants 1), Taunt, Well-Informed. [8pp.]
Add the following skills:
Bluff +4, Diplomacy +8, Gather Information +12, Intimidate +4. [7pp.]
Add the following powers: [51pp.]
Hearing the Word: Features 1 (temporal inertia). [1pp.] Immunity 25 (interaction checks, sonic effects). [25pp.] Mind Reading 20. [20pp.] —- [46pp.]
Speaking the Word: Universal Translator (mental). [5pp.]
Add the following complication:
A Believer in Destiny...Though NOT to the Same Extent as, Say, David the Oracle’s Voice
Quote: ”TIME IS MORE ENDURING THAN FATHER WOULD HAVE US BELIEVE. WHY IS FATHER LYING TO US? WHAT IS FATHER CONCEALING? WHAT DOES THE DREAM MOTH DREAM?”
—-/>_-This is a completed Echo Who Speaks the Word build.
Echo commands the Logos, a thoughtform trapped in her own mind that permits her immense telepathic powers, including the ability to remember erased or altered timelines. Physically, she is immune to sonic-based effects.
Aaron, the tenth Monolith: the Allknowing.
Theme Song:
PL9/252pp. (Aware, theoretically, of EVERYTHING [good].)
Modify his attributes as follows:
Intelligence +12 (for a total of 42 [+16]), Wisdom +12 (for a total of 40 [+15]). [24pp.]
Modify his saves as follows:
Will +5 (for a total of +22 [when Wisdom modifier is also added in]). [5pp.]
Add the following powers: [23pp.]
’In Tune’ With the Whole of the Universe: Super-Senses 18 (acute analytical cosmic awareness, analytical dimension sense, analytical direction sense, analytical tine sense). [18pp.] Universal Translator (mental). [5pp.] —- [23pp.]
Add the following complication:
A Bit of a Smug A*****e
Quote: ”OF COURSE. I KNEW THAT. I KNOW ALL THINGS.”
—-/>_-This is a completed Aaron the Allknowing build.
Pre-apotheosis, Aaron was a Malignant Tumor with a supercomputer literally growing out of his spine, giving him a genius intelligence. Now that he’s a Monolith, this ‘computer’ has consumed his entire body, gifting Aaron with potential omniscience!
Cale, the eleventh Monolith: the Seeing-Inward.
Thene Song:
PL9/248pp. (Silent enigma [good].)
Add the following powers: [48pp.]
Joined to the Earth: Immoveable 15. [15pp.]
Silent in Thought: Immunity 25 (all interaction checks, all mental effects). [25pp.]
Silent in Voice: Features 1 (his voice never echoes [+2 to Diplomacy, +2 to Intimidate]). [1pp.]. Immunity 6 (he can’t be compelled to speak if he doesn’t wish to speak, pain effects). [6pp.] —- [7pp.]
Add the following complication:
Will Not Speak to Non-Psychics
Quote: ”...”
—-/>_-This is a completed Cale the Seeing-Inward build.
Pre-apotheosis, Cale was a completely immobile telepathic Malignant Tumor mutant telepath who was virtually catatonic 99% of the time. Post-apotheosis—-well, not much’s changed...!
Christian, the twelfth Monolith: the Blinded Monk.
Theme Song:
PL 9/257pp. (Blind old wise master [good].)
Add the following feats:
Assessment, Speed-of-Thought. [2pp.]
Add the following powers: [28pp.]
Monk’s Chant: Blast 9 (sonic shouts). [18pp.]
Monk’s Insight: Mind Reading 20 (Flaws: Limited [emotions ONLY]). [10pp.]
Add the following Disability:
Disability (-1pp; blind).
Add the following complications:
Fascinated With Ever-Deepening Gnostic Mysteries
Quote: ”TO SEE WITHOUT LOOK WITHIN.”
—-/>_-This is a completed Christian the Blinded Monk build.
Christian, pre-apotheosis, was the only Monolith to be a Benign Tumor—-in other words, Christian was not heavily deformed and looked more-or-less human.
Last edited by Hoid on Sun Mar 18, 2018 4:50 pm, edited 16 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]The Immortuus!

Post by Hoid » Wed Dec 06, 2017 2:13 pm

[Earth-L]the Immortuus!
Background Writeup (himself):
Background Writeup (the Sungods): Here ye go!
Theme Song: “You Died!” by Miracle of Sound.
PL6/130pp. (Benevolent unkillable undead psychic [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution - (-), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 18. [18pp.]
Saves: Toughness (-) +4, Fortitude (-) -, Reflex (+0) +4, Will (+0) +5. [13pp.]
Feats: Equipment 11 (phylactery 2, reality-gun 3, Sungod uniform 6). [11pp.]
Skills: Computer (+0) +4, Concentrate (+0) +8, Crafts (+0) [electronics] +4, Drive (+0) +4, Knowledges (+0) [pop culture] +16, Knowledges (+0) [technology] +4, Languages (native: English; others: Greek), Sense Motive (+0) +12. [14pp.]
Powers: [84pp.]
Hyper-Focused and Super-Specialized Telepathy: Astral Form 2. [10pp.] Variable Power 6 (any number of feats and skills of the ‘Learnable Understanding’ descriptor; Flaws: Source [nearby people to ‘borrow’ the feats and skills from]). [30pp.] —- [40pp.]
Generalized Telekinesis: Super-Strength 3. [6pp.] Telekinesis 2 (Feats: Stacks [onto Generalized Telekinesis Super-Strength]). [4pp.] —- [10pp.]
Generalized Telepathy: Mind Reading 6. [6pp.]
Phylactery-Based Eternal Existence: Immortality (Feats: Innate; Flaws: Medium [his phylactery]). [3pp.] Immunity 30 (all Fortitude saves; Flaws: Medium [his phylactery]). [15pp.] —- [18pp.]
"Slide Me!": Super-Movement 1 (dimensional movement 1 [to Perpendicular-6]; Extras: Portal; Flaws: Medium [must say, in a loud, clear voice, "Slide me!"; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Sungod: Super-Movement 2 (dimensional movement 2 [any parallel-Earth in the entire Forever Tree]; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Drawbacks: n/a. [-0pp.]
Equipment:
His phylactery: Equipment 2.
Powers:
Scanning the Celestial Firmaments: Super-Senses 1 (ranged sight; Extras: Dimensional 3 [anywhere in the Forever Tree]). [4pp.]
Visiting the Celestial Firmaments: Super-Movement 3 (dimensional movement 6 (anywhere in the Forever Tree], temporal movement 3 [anywhen in time]; Flaws: Must Leave His Physical Body Behind). [6pp.]
—-/>_-This is a completed his phylactery Equipment build.
Reality-gun: Equipment 3.
Powers:
Sungod Uniform: Equipment 6.
Powers:
Kinetic Absorbers: Leaping 1. [1pp.] Protection 1 (Extras: Impervious 9). [10pp.] --- [11pp.]
Onboard AI: Enhanced Feats: Eidetic Memory. [1pp.] Enhanced Skills: Knowledges (dimensional) +8. [2pp.] Features 1 (AI advisor). [1pp.] --- [4pp.]
Spun-Out Reality-Pocket: Dimensional Pocket 5. [5pp.]
Standard Sungod Uniform Features: Features 1 (online database). [1pp.] Immunity 4 (temperature extreme). [4pp.] Morph 5 (any set of human clothes from any parallel-Earth). [5pp.] --- [10pp.]
---/::This is a completed Sungod uniform build.
Complications:
Burdened by Murphy’s Law
For the Immortuus, if it can go wrong then it will go wrong!
INTENSE Loathing for all Starvampires and all Tlolkku
They made him the monster he is, today.
Member of the Sungods Superhero Team
Quote: ”...lovely. What else can go wrong, today?!!”
—-/>_-This is a completed the Immortuus build.
THIS is the Immortuus, aka Clancy Argo. Not a Demiogre, the Immortuus was, until recently, a baseline magus, or, to say, a psychic utterly unaffected by Ogresymbiosis. However, the Starvampires of Earth-L got their talons into him, broke him psychically, then recast him as a lich. He was then forced to serve his Night House for many years, until, finally—-blessedly!—-the Immortuus was rescued by the Sungods.

Slowly rebuilt psychologically by the Sunsphinx, the Immortuus now harbors an INTENSE loathing of all Starvampires—-and, by default, all Tlolkku.
Last edited by Hoid on Sat Jun 23, 2018 3:05 pm, edited 8 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]the Orbital Man!

Post by Hoid » Fri Dec 08, 2017 2:22 pm

[Earth-B]the Orbital Man:
Image
...the Orbital Man, in all his wicked glory...
Background Writeup (himself): Here ye goeth!
Background Writeup (the Orbitals):
Theme Song: “Super Villain” by Powerman 5000.
PL9/230pp. (Evil Supermanalogue, trapped in Low-Earth Orbit [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 20 (+5), Wisdom 12 (+1), Charisma 14 (+2). [16pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 10. [2pp.]
Saves: Toughness (+0) +5, Fortitude (+0) +4, Reflex (+0) +1, Will (+1) +4. [12pp.]
Feats: Ambidexterity, Benefit 3 (organizational ties 1 [the Mars Colonization Bordering Polity Project Team], reputation 1 [the only mutant trapped in outer space], status 1 [founding member of the Hegemony’s Bordering Polity]), Fearsome Presence 4, Leadership.[9pp.]
Skills: Concentrate (+0) +16. [4pp.]
Powers: [161pp.]
The Orbital Effect: see below for details. [0pp.]
The Orbital Man: Immunity 9 (full lifesupport). [9pp.] Flight 7. [14pp.] Super-Senses 3 (analytical ranged sight, radio hearing; Extras: Progression 6 [range]). [9pp.] —- [32pp.]
The Orbital Man’s Self-Made Armor: Device 2 (low-end power-armor; hard to lose). [8pp.]
The Path of Jupiter: Container 22. [110pp.] —- [121pp.]
AP: The Path of Earth: Container 22. [1pp.]
AP: The Path of Luna: Container 22. [1pp.]
AP: The Path of the Many Talons: Container 22. [1pp.]
AP: The Path of Mars: Container 22. [1pp.]
AP: The Path of Mercury: Container 22. [1pp.]
AP: The Path of Neptune: Container 22. [1pp.]
AP: The Path of Pluto: Container 22. [1pp.]
AP: The Path of Saturn: Container 22. [1pp.]
AP: The Path of Sol: Container 22. [1pp.]
AP: The Path of Uranus: Container 22. [1pp.]
AP: The Path of Venus: Container 22. [1pp.]
Drawbacks: Disability (-9pp; confined movement [trapped in Low-Earth Orbit]).
The Paths of the Orbital Man:
The Path of the Earth: Container 22.
Powers: [110pp.]
Indestructible: Immunity 160 (all lethal energy damage, all lethal physical damage, all non-lethal energy damage, all non-lethal physical damage; Flaws: Limited [half-effect]). [80pp.]
Strength of the Earth: Strike 9 (punches; Extras: Area [line]; Feats: Incurable; Flaws: Full Power). [10pp.] Super-Strength 10. [20pp.] —- [30pp.]
—-/>_-This is a completed Path of the Earth Container build.
The Path of Jupiter: Container 22.
Powers: [110pp.]
A Commandment of the Gods: Immunity 20 (mental effects). [20pp.] Mind Control 15 (Flaws: Sense-Dependent [sight]). [15pp.] —- [35pp.]
A Comprehension of the Gods: Enhanced Skills: Knowledges (behavioral sciences) +8, Perform (oratory) +8, Professions (psychologist) +4. [5pp.] Super-Senses 10 (cosmic awareness). [10pp.] —- [15pp.]
A Voice of the Gods: Enhanced Attributes: Charisma +10. [10pp.] Enhanced Skills: Bluff +12, Diplomacy +12. [6pp.] —- [16pp.]
A Transcendant Physiology: Enhanced Attributes: Strength +10, Dexterity +10, Constititution +10. [30pp.] Quickness 10. [10pp.] —- [44pp.]
—-/>_-This is a compketed Path of Jupiter Container build.
The Path of Luna: Container 22.
Powers:
The Path of the Many Talons: Container 22.
Powers: [110pp.]
Focused TK Blast: Blast 9 (TK beam; Extras: Area [line]). [27pp.]
TK Aura: Flight 2 (Feats: Innate [takes advantage of the frictionless nature of zero-G], Stacks [onto The Orbital Man Flight]). [5pp.]
TK Debris Field: Energy Aura 9 (floating field of razor-sharp debris; Flaws: Source [debris to animate]). [27pp.]
TK Field: Telekinesis 18. [36pp.]
Unfocused TK Blast: Blast 3 (TK ray; Extras: Area [cone]). [9pp.]
—-/>_-This is a completed Path of Many Talons Container build.
The Path of Mars: Container 22.
Powers:
Destructive Fury: Strike 9 (a pair of thunderous one-two punches; Extras: Penetrating 9; Feats: Mighty, Split-Attack). [20pp.]
Incredible Strength: Enhanced Attributes: Strength +20, Constitution +5. [25pp.] Super-Strength 25 (Feats: Countering Punch). [31pp.] —- [56pp.]
The Path of Mercury: Container 22.
Powers: [110pp.]
Fast as Mercury: Enhanced Attributes: Dexterity +2. [2pp.] Enhanced Saves: Reflex +2. [2pp.] Enhanced Feats: Elusive Target, Improved Overrun, Improved Grab, Ninja Run. [4pp.] Immortality (Flaws: Medium [must be running]). [3pp.] Insubstantial 4 (Flaws: Medium [must be running]). [12pp.] Spinning 20. [40pp.] Super-Movement 1 (airwalking). [1pp.] Super-Senses 1 (detect superspeedster). [1pp.] Super-Speed 22. [44pp.] —- [110pp.]
—-/>_-This is a completed Path of Mercury Container build.
The Path of Neptune: Container 22.
Powers: [110pp.]
Alldreaming: Astral Form 4. [20pp.] Dream Travel 4. [4pp.] —- [24pp.]
Allknowings: Super-Senses 10 (cosmic awareness). [10pp.] Super-Senses 12 (analytical postcognition, analytical precognition; Flaws: Uncontrollable]). [6pp.] —- [16pp.]
Allthoughts: Mind Blast 10. [40pp.] Mind Shield 10. [10pp.] Telepathy 10. [20pp.] —- [70pp.]
—-/>_-This is a completed Path of Neptune Container build.
The Path of Pluto: Container 22.
Powers:
Beyond the Grasp of the Grim Reaper: Immortality. [5pp.] Immunity 4 (disease, poison). [4pp.] Protection 10 (Extras: Impervious 10). [20pp.] —- [29pp.]
The Path of Sol: Container 22.
Powers: [110pp.]
Burns as Bright as the Unfiltered Sun at Midday: Dazzle 18 (sight ONLY; Extras: Aura; Flaws: Linked [to Burns as Bright as the Unfiltered Sun at Midday Energy Aura]). [54pp.] Energy Aura 9 (searing hot corona; Flaws: Linked [to Burns as Bright as the Unfiltered Sun at Midday Dazzle]). [36pp.] —- [90pp.]
Scintillating Barrier: Force Field 9. [18pp.] Immunity 2 (the Light Control power, the Radiation Control power). [2pp.] —- [20pp.]
—-/>_-This is a completed Path of Sol Container build.
The Path of Uranus: Container 22.
Powers:
He Becomes the Wind: Immunity 5 (‘Gaseous’ descriptor effects). [5pp.] Insubstantial[/b] 3. [12pp.] Super-Movement 1 (airwalking). [1pp.] —- [18pp.]
He Commands the Winds: Air Control 20 (Flaws: Linked [to He Commands the Winds Spinning]). [20pp.] Spinning 22 (Flaws: Linked [to He Commands the Winds Air Control]). [44pp.] —- [64pp.]
He Harnesses the Winds: Flight 11 (Feats: Stacks [on to The Orbital Man Flight]; Flaws: Source [strong solar ‘wind’]). [11pp.]
The Path of Venus: Container 22.
Powers:
Equipment:
The Orbital Man’s Self-Made Armor: Device 2.
Powers: [10pp.]
Highly Protective: Protection 10. [10pp.]
—-/>_-This is a completed Orbital Man’s self-made armor Device build.
Complications:
MUCH More Multiversally Aware Than One Might Think
Secretly Helping the Multiverse-Spanning Red Sons
World-Class A*****e
Power corrupts, and absolute power can, sometimes, turn someone into a gigantic turdmonger. Never a nice person to begin with, the Orbital Man’s transformation into a Benign Tumor only worsened these noxious personality-traits to the utmost degree. Simply being in contact with the Orbital Man for any significant length is taxing and unpleasant in the extreme.
Quote: ”The gods are real, and I shall join their exalted ranks.”
—-/>_-This is a completed Orbital Man build.
The Orbital Man’s twelve Orbitals:
Earth, an animal rights activist, is given a copy of the Orbital Man’s Path of Earth.
Jupiter, a charismatic televangelist, is given a copy of the Orbital Man’s Path of Jupiter.
The Many Talons, a career criminal, is given a copy of the Orbital Man’s Path of the Many Talons.
...and so on.
Last edited by Hoid on Thu May 10, 2018 5:47 pm, edited 39 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]Tiny Tailor Taylor!

Post by Hoid » Tue Dec 12, 2017 9:10 pm

[Earth-B]Tiny Tailor Taylor!
Background Writeup (himself):
Background Writeup (the Sungods): Here ye are!
Theme Song:
PL1/15pp. (Sunflower-Leaf member of the Sungods [good].)
Attributes: Strength - (-), Dexterity 12 (+1), Constitution - (-), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 14 (+2). [8pp.]
Combat: BAB (melee -/ranged +1) melee -/ranged +1, Defense (11) 14. [6pp.]
Saves: Toughness (-) -, Fortitude (-) -, Reflex (+1) +3, Will (+0) +0. [2pp.]
Feats: Connected, Skill Emphasis 1 (Diplomacy, Knowledges [pop culture], Professions [clothing designer, seamster]), Well-Informed. [3pp.]
Skills: Bluff (+2) +3, Crafts (+1) [artistic] +2, Diplomacy (+2) +3, Knowledges (+2) [pop culture] +3, Professions (+0) +4, [clothing designer], Professions (+0) [seamster] +8. [4pp.]
Powers:
"Slide Me!": Super-Movement 1 (dimensional movement 1 [to Perpendicular-6]; Extras: Portal; Flaws: Medium [must say, in a loud, clear voice, "Slide me!"; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Sungod: Super-Movement 2 (dimensional movement 2 [any parallel-Earth in the entire Forever Tree]; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Sunflower-Leaf: Enhanced Feats: Inspire, Kawaii! 1. [2pp.] Features 1 (photosynthesis). [1pp.] —- [3pp.]
Drawbacks: Leaf (-10pp).
Complications:
Costume-Maker for Superheroes Throughout Earth-B’s Hegemony
Throughout the Hegemony, mutant superheroes know of Tiny Tailor Taylor as the go-to guy for stylish and fashionable costumes. He also gives advice on potential codenames for newbies.
Extremely Easy to Trick
Tiny Tailor Taylor’s waaaaayy too trusting.
Fashionista
Tiny Tailor Taylor is deeply involved in fashion and the fashion industry. He and his husband are fashion icons, not just in the Hegemony, but also beyond the Hegemony too...!

Quote: ”We all must do our part to make the Forever Tree bloom!”
—-/>_-This is a completed Tiny Tailor Taylor build.
Last edited by Hoid on Sun Jul 01, 2018 10:24 pm, edited 2 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Sat Dec 23, 2017 3:44 pm

I offered two of my friends here the opportunity to select whomever in the Forever Tree they wanted to see built next.

The first person requested Earth-M’s Hobgoblin!

The second person requested Earth-G’s Briar-King!
Last edited by Hoid on Sat Dec 23, 2017 11:34 pm, edited 1 time in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-M]Hobgoblin!

Post by Hoid » Sat Dec 23, 2017 3:50 pm

[Earth-M]Hobgoblin!
Background Writeup (himself):
Background Writeup (the Faerie Court of Many Spheres): Here ye go!
Background Writeup (the Sungods): Here ye go!
Theme Song:
PL6/90pp. (Half-fey super-archer [good].)
Attributes: Strength 12 (+1), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 12 (+1). [18pp.]
Combat: BAB (melee +1/ranged +3) melee +4/ranged +6, Defense (13) 15. [10pp.]
Saves: Toughness (+2) +6, Fortitude (+2) +5, Reflex (+3) +8, Will (+1) +3. [14pp.]
Feats: Attack Focus 3 (melee 1, ranged 2), Attack Specialization 2 (the Bow of Unrecorded Dreams 2), Benefit 1 (organizational ties 1 [Court Magus of the Faerie Court of Many Spheres]), Eagle-Eyed, Equipment 6 (Sungod uniform 6), Fascinate 1 (Perform [trick-shot archery]), Ninja Run. [15pp.]
Skills: Acrobatics (+3) +7, Languages (native: English; others: German, Italian), Perform (+1) [trick-shot archery] +9, Professions (+1) [stunt-archer] +8, Ride (+3) +7. [8pp.]
Powers: [35pp.]
Bow of Unrecorded Dreams: Device 6 (psi-resonant oneirokinetic longbow; easy to lose; Feats: Indestructible, Summonable). [20pp.]
Moonborn Physiology: Container 3 (Extras: Duration [continuous]; Flaws: Permanent). [15pp.]
"Slide Me!": Super-Movement 1 (dimensional movement 1 [to Perpendicular-6]; Extras: Portal; Flaws: Medium [must say, in a loud, clear voice, "Slide me!"; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Sungod: Super-Movement 2 (dimensional movement 2 [any parallel-Earth in the entire Forever Tree]; Drawbacks: Power Loss [if his connection to the Temple-at-the-Heart is ever severed]). [0pp.] (This power is free, due to his belonging to the Sungods.)
Drawbacks: Disability (-5pp; can’t enter a house with a horseshoe over the door), Normal Identity (-1pp; if given a full exorcism by a Catholic priest), Vulnerability (-2pp; cold iron), Weakness (-2pp; ringing church bells). [-10pp.]
Equipment:
Bow of Unrecorded Dreams: Device
6.
Powers: [30pp.]
Allradiance: Dazzle 1 (sight ONLY; Extras: Dimensional 1 [the Elfcourts]). [2pp.]
Can Shoot Projectiles Out of the Sky: Protection 10 (Flaws: Limited [vs ranged attacks ONLY]). [5pp.] —- [6pp.]
AP: Arrows Can Be Used As Stabbing Implements: Strike 10 (Flaws: Limited [lethal damage ONLY]). [1pp.]
Oneiric Arrows: Blast 6 (Extras: Dimensional 1 [the Elfcourts]; Feats: Affects Insubstantial). [14pp.] —- [16pp.]
AP: Oneiric Signal Arrow: Summon Minion 5 (centaur thoughtform ‘archer’, built on PL5/75pp; Feats: Heroic, Independent [can give the Arrow out for others to access]). [1pp.]
AP: Oneiric Trick-Shots: Blast 6 (Extras: Dimensional 1 [the Elfcourts]; Feats: Homing 1). [1pp.]
Oneiric Feather: Super-Movement 1 (dimensional movement 1 [the Elfcourts]; Extras: Affects Others; Feats: Independent [a feather tied to the bottom end of the bow]). [4pp.]
Oneiric Sight: Super-Senses 1 (analytical sight; Extras: Dimensional 1 [the Elfcourts]). [2pp.]
—-/>_-This is a completed Bow of Unrecorded Dreams Device build.
Moonborn Physiology: Container 3.
Powers: [15pp.]
...and All the King’s Horses and All the King’s Men: Healing 2. [2pp.]
...and the Cow Jumped Over the Moon: Leaping 2. [2pp.]
...to Fetch a Pail of Water: Water Control 2. [2pp.]
...Ran Away With the Spoon: Speed 3. [3pp.]
...and the Seven Dwarves: Summon Minion 3 (a dwarf thoughtform ‘wizard’; built on PL4/45pp). [6pp.]
—-/>_-This is a completed Moonborn Physiology Container build.
Sungod Uniform: Equipment 6.
Powers:
Kinetic Absorbers: Leaping 1. [1pp.] Protection 1 (Extras: Impervious 9). [10pp] --- [11pp.]
Onboard AI: Enhanced Feats: Eidetic Memory. [1pp.] Enhanced Skills: Knowledges (dimensional) +8. [2pp.] Features 1 (AI advisor). [1pp.]--- [4pp.]
Spun-Out Reality-Pocket: Dimensional Pocket 5. [5pp.]
Standard Sungod Uniform Features: Features 1 (online database). [1pp.] Immunity 4 (temperature extreme). [4pp.] Morph 5 (any set of human clothes from any parallel-Earth). [5pp.] --- [10pp.]
Complications:
Extremely Flighty
Too Talkative
Loose lips sink ships, and Hongoblin has sunk entire fleets. He loves to hear himself talk, and often unconsciously lets drop massive bits of information without even knowing it.
Scatterbrained
Quote: ”I do what’s right because it’s the right thing to do, not because of Elfcourt rewards or the smile of Dreamer noblewomen. I’m not in a f*****g fairytale, no matter what Many Spheres says.”
—-/>_-This is a completed Hobgoblin build.

Centaur thoughtform archer:
PL5/75pp. (‘Centaur’ archer [good].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
CENTAUR!: Additional Limbs 2 (two additional legs). [2pp.] Features 1 (centaur body [+4 to all balance-related checks]). [1pp.] Strike 3 (kicking hooves). [3pp.] —- [6pp.]
Drawbacks:
Complications:
Quote:

This generic centaur thoughtform archer is currently at 6pp out of 75pp total.

Dwarf thoughtform ‘wizard’:
PL4/45pp. (Tiny bearded thoughtform reality-manipulator [good].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complications:
Quote:
This is Hobgoblin, a half-Dreamer (‘Moonborn’) son of Many Spheres and a Moonborn concubine named Phantasmagoria. He belongs to both the Faerie Court of Many Spheres and the multiverse-spanning Sungods!
”Why,” you ask, “are Hobgoblin’s Drawbacks so occult-y? I thought there is no magic?” Yes, magic doesn’t exist, but, being half-Dreamer, Moonborn must tailor themselves to the myths of human stories, to help ‘anchor’ their identities in solid, human permanence—-sort of akin to the same process a thoughtform can use to become human.
Last edited by Hoid on Tue May 15, 2018 1:51 am, edited 34 times in total.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Forever Tree NPCs/M&M2e

Post by Yojimbo » Sat Dec 23, 2017 5:13 pm

I like the Fascinate via trick archery. That's a clever idea.

Looking forward to seeing how the bow works. "Oneirokinetic," eh?

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]The Briar-King!

Post by Hoid » Sun Dec 24, 2017 2:52 am

[Earth-G]The Briar-King.
Background Writeup (himself): Here...
Background Writeup (the Nightmare-Men): ...and here!
Theme Song: “Kidnap the Sandy Claws” by The Nightmare Before Christmas Motion Picture Soundtrack.
PL10/160pp. (Creepy cult-leader of the Nightmare-Men and king of the Nightmare-Carnival [EVIL!].)
Attributes: Strength 10 (+0), Dexterity 22 (+6), Constitution - (-), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 8 (-1). [10pp.]
Combat: BAB (melee +0/ranged +6) melee +5/ranged +11, Defense (16) 18. [14pp.]
Saves: Toughness (-) +10, Fortitude (-) -, Reflex (+6) +6, Will (+0) +1. [11pp.]
Feats: Benefit 2 (organizational ties 1 [the Nightmare-Carnival], reputation 1 [leader of the Nightmare-Men]), Demonic Glare 2, Diehard, Equipment 12 (bag of sadistic ‘toys’ [i.e., torture inplements] 3, a burlap sack as a mask 1, highly poisonous mushrooms growing out of his spine 2, a Medieval hairshirt 2, nonsensical-yet-somehow-functional healing draughts 2, a ritual book made of human skin 1, a sickle 2), Fascinate 2 (Intimidate 1, Perform [contortionism] 1), Fearless, Fearsome Presence 2, Rage 1, Skill Mastery 1 (Acrobatics, Escape Artist, Intimidate, Professions [contortionist]), Ultimate Effort 2 (Escape Artist checks 1, Intimidate checks 1), Withstand Damage. [27pp.]
Skills: Acrobatics (+6) +10, Escape Artist (+6) +13, Intimidate (+0) +8, Perform (-1) [contortionism] +6, Professions (+0) [contortionist] +8. [9pp.]
Powers: [90pp.]
Beasts of the Cold Cold Cold Grave: Summon Minion 6 (a single undead animal, built on PL9/90pp; Flaws: Source [a dead animal to animate]). [6pp.]
Crushing Hands: Strike 3 (Feats: Improved Grab). [4pp.]
Pumpkin-Headed: Enhanced Skills: Intimidate +4. [1pp.] Features 2 (can plant pumpkin seeds harvested from his own head 1, internal compartment 1). [2pp.] —- [3pp.]
Prince of the Briar-Patch: Pocket Dimension 5 (the Briar-Patch; Extras: Portal; Flaws: Linked [to Prince of the Briar-Patch Transmit]). [10pp.] Transmit 9 (medium: thorny bushes and briars; Flaws: Linked [to Prince of the Briar-Patch Pocket Dimension]). [9pp.] —- [19pp.]
Undead: Immunity 40 (aging, all Fortitude effects, full lifesupport). [40pp.]
Drawbacks: Disability (-1pp; mute).
Equipment:
Bag Full of Torture Implements: Equipment 3.
Powers: [15pp.]
It Enlightens!: Nauseate 2 (Feats: Incurable). [3pp.] Pain 10 (Feats: Fearsome Presence 2). [12pp.] —- [15pp.]
—-/>_-This is a completed bag full of torture implements Equipment build.
Burlap Sack for a Mask: Equipment 1.
Powers: [5pp.]
It Empowers!: Enhanced Feats: Benefit 4 (organizational ties 2 [king of the Nightmare-Carnival], reputation 2 [leader of the Nightmare-Men]). [4pp.]
It Terrifies!: Enhanced Skills: Intimidate +4. [1pp.]
—-/>_-This is a completed burlap sack for a mask Equipment build.
Highly-Poisonous Mushrooms Growing Out of His Spine: Equipment 2.
Powers: [10pp.]
It Comprehends!: Confuse 2 (hallucinogenic fungus). [2pp.] Poison 5 (toxic hallucinogenic spores; Extras: Area [cloud]; Flaws: Range [touch]). [5pp.] —- [7pp.]
It Grows!: Plant Growth 3 (Flaws: Limited [fungi ONLY], Range [self]). [3pp.]
—-/>_-This is a completed highly-poisonous mushrooms growing out of his spine Equipment build.
A Medieval Hairshirt: Equipment 2.
Powers: [10pp.]
It Purifies!: Immunity 5 (mundane pain effects). [5pp.]
It Strengthens!: Adrenal Boost 10 (Strength and Constitution; Flaws: Check Required [Toughness save]). [5pp.]
—-/>_-This is a completed Medieval hairshirt Equipment build.
Nonsensical-Yet-Somehow-Still-Functional Healing Draughts: Equipment 2.
Powers: [10pp.]
It Restores!: Healing 10. [10pp.]
—-/>_-This is a completed nonsensical-yet-somehow-still-functional healing draughts Equipment build.
Ritual Book Made Out of Human Skin: Equipment 1.
Powers: [5pp.]
It Prays!: Enhanced Feats: Eidetic Memory, Ultimate Effort (Knowledges [theology] checks). [2pp.] Enhanced Skills: Knowledges (theology) +12. [3pp.] —- [5pp.]
—-/>_-This is a completed ritual book made of human skin Equipment build.
A Sickle: Equipment 2.
Powers: [10pp.]
It Cleaves!: Strike 6. [6pp.]
It Trips!: Snare 2 (Extras: Attacks). [4pp.]
—-/>_-This is a completed sickle build.
Complications:
Men Have No Souls—-So, Howl!
!lwoH !lwoH .lwoh si od nac ew llA .dne eht ni ,evah ew lla si riapseD .eil a si doG .enola era eW
There is No Heaven—-So, Weep!
!nrub lla ll’eW .tuo steg eno oN .stiawa lleH .ediw snway wam ehT .ti ecarbmE
The World is Broken—-So, Laugh!
!uoy nmad ,lwoH .dam oG .niap eht ecarbmE .seil lla stI .erawa eB
Quote: “...”
—-/>_-This is a completed Briar-King build.
”lllits ,repeed seog syawla eloh tibbar ehT .hturt on si erehT .eil a eb ot gniog si uoy gnillet m’I gnihtyrevE”
An undead animal:
PL9/90pp. (Generic undead animal [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complications:
I got messed up on the math, briefly, but I didn’t want to ditch anything, soooo, I bumped up the Briar-King’s points total.
Last edited by Hoid on Wed Feb 21, 2018 10:46 pm, edited 11 times in total.

Thorpocalypse
Posts: 1153
Joined: Fri Nov 04, 2016 8:52 pm

Re: The Forever Tree NPCs/M&M2e

Post by Thorpocalypse » Sun Dec 24, 2017 7:27 pm

Very creative stuff, Hoid. Are you running a game with these builds or is this is a private setting? I could probably figure it out from earlier posts, but I'm getting lazier in my old age, if that was even possible. ;)
Me fail English? That's unpossible. - Ralph Wiggum

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Sun Dec 24, 2017 8:13 pm

Thorpocalypse wrote:
Sun Dec 24, 2017 7:27 pm
Very creative stuff, Hoid. Are you running a game with these builds or is this is a private setting? I could probably figure it out from earlier posts, but I'm getting lazier in my old age, if that was even possible. ;)
Thanks!

Well, it was, briefly, a pair of PbP games, but real life intruded and I had to close both games down. So, right now, all this is just in my head (and now HERE).

MacynSnow
Posts: 2729
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree NPCs/M&M2e

Post by MacynSnow » Sun Dec 24, 2017 11:05 pm

I always liked Hoid's Earth-G setting(i'm a big D&D player,IRL) and was one of his players(specifically,Frenchman Francis Del-Silver).......

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Dec 25, 2017 3:20 am

Merry Christmas, everybody! I hope everyone’s day tomorrow is full of family, happiness and good food!

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