The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Post Reply
Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

Re: [Multiverse-wide]The Tlolkku Observer-Generals!

Post by Yojimbo » Thu Oct 19, 2017 7:18 pm

Hoid wrote:
Thu Oct 19, 2017 6:33 pm
Rather than starting out each one individually (which would be mentally exhausting), I’m following a practice Jab uses a lot—create a generic template for a group with great similarities then simply list the variations for individual members. This will save me a lot of time. (Thanks, Jab!)
I just started doing this myself... it is a great idea.

Jabroniville
Posts: 8371
Joined: Fri Nov 04, 2016 8:05 pm

Re: The Forever Tree NPCs/The rebirth!

Post by Jabroniville » Thu Oct 19, 2017 8:46 pm

heh- thanks. It was really born out of laziness sometimes, though some groups (including huge ones like The Lilin) kind of require it. Some groups also look best all laid out at once, especially if they're not major characters.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]the Horror That Walks on Teeth!

Post by Hoid » Sun Oct 22, 2017 6:11 pm

[Earth-L]the Horror That Walks on Teeth!
Background Writeup (itself):
Background Writeup (the Gathering of the Mighty):
Theme Song: “Pilgrimage” by Nine Inch Nails.
PLX/1264pp. (The Ogrestructure-of-Ogrestructures and Earth-L’s imperiex [neutral].)
Attributes: Strength 400 (?)/variable depending on ranks of Growth currently activated, Dexterity 10 (+0), Constitution X (+X), Intelligence 1 (-5), Wisdom 6 (-3), Charisma 6 (-3). [383pp.]
Combat: Variable. [0pp.]
Saves: Toughness (+X) +X, Fortitude (+X) +X, Reflex (+0) +1, Will (-3) +26. [23pp.]
Feats: Fearsome Presence 30 (yes really), Minions 30 (its Mandragora, each built on PL4/15pp; x29 numbers). [60pp.]
Skills: n/a. [0pp.]
Powers:
Hollow on the Inside: Features 20 (internal compartment 20 [the Horror’s Hollow; this space is huge). [20pp.]
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- (25pp.)
Larger Than Ever Believed Possible: Growth X (Flaws: Limited [restricted to whatraver rank of Growth the next largest living or undead thing in its presence is +40 ranks on top of that [meaning the Horror That Walks on Teeth is always the biggest organism around no matter where it goes]). [Xpp.]
Mountain-Leveling Stomp: Strike 100 (crushing stomps; Feats: Mighty). [101pp.]
Planet-Destroying Bolt of Psionically-Generated Lightning: Blast 100 (apocalyptic bolts of lightning; Extras: Area [line]; Flaws: Full Power). [200pp.]
Rumble of the Demiogres: Summon Minion X (Demiogres of all kinds; Flaws: Limited [only Demiogres born of the DNA-template of Ogrestructures and ONLY Ogrestructures]). [Xpp.]
Unstoppable Juggernaut: Immoveable 50 (Extras: Unstoppable X). [50pp.] Super-Strength 100 (Feats: Groundstrike, Super-Breath). [202pp.] — [252pp.]
Vomits Up Entirely New Biomes: Transform 20 (any mundane biome to any Giger-esque alien landscape; Extras: Area [cone], Attacks, Duration [continuous]). [200pp.]
Drawbacks: n/a. [-0pp.]
Complications:
A Blind Idiot Lovecraftian Entity
HUNGER. FEED. TRANSFORM. MUTATE. HUNGER. FHTHAGHN.
An Imperiex
By its very essence, the Horror That Walks on Teeth metaphorically and metaphysically holds the multiverse up and keeps it from collapsing. Though it’s not consciously aware of doing this, the Horror That Walks on Teeth instinctually acts to uphold its Solar Lion-given duty...
Watched Very Carefully by the Manifold Giants of Earth-K
Though the Ogrefather would NEVER admit it, he is the brother of the Horror That Walks on Teeth, both born to the same monstrous set of unknowable chthonic parents. The Ogrefather feels immense pride his sibling is ALSO an imperiex, and so has his ‘little brother’ under constant surveillance. Should the Horror That Walks on Teeth ever find itself in genuine trouble—-an unlikely proposition, at best!—-seven or eight Manifold Giants would erupt from hiding and fight on its behalf.
Quote: nnnnnnRAaAw
—/>_-This is a completed Horror That Walks on Teeth build.
Behold! The Horror That Walks on Teeth—the apocalyptic Ogrestructure imperiex of Earth-L! It’s Mandragora servants are called Divs, and’re rapacious semi-sentient eating machines!

More a blind idiot Lovecraftian Great Old One than anything else, the Horror That Walks on Teeth knows only hunger and primitive contentment!

The Horror That Walks on Teeth is unstoppable. Huge beyond belief (literally!), it cannot be slowed or slain or reasoned with. Wherever it goes, Earth is radically reshaped into bizarre new biomes and geographic formations. The ground shakes as it passes and it’s bellows dwarf any sound heard by mundane human ears.
Divs: the Mandragora of the Horror That Walks on Teeth.
Theme Song: “Rampage” by Miracle of Sound.
PL4/15pp. (Massively obese walking stomachs [neutral].)
Attributes: Strength 12 (+1), Dexterity 10 (+0), Constitution 12 (+1), Intelligence 7 (-2), Wisdom 7 (-2), Charisma 8 (-1). [-4pp.]
Combat: BAB (melee +1/ranged +0) melee +2/ranged -1, Devense (10) 11. [2pp.]
Saves: Toughness (+1) +2, Fortitude (+1) +3, Reflex (+0) +0, Will (-2) -1. [4pp.]
Feats: Fearless, Fearsome Presence 1, Ninja Run, Rage 1. [4pp.]
Skills: Climb (+1) +5, Survival (+1) +5, Swim (+0) +4. [3pp.]
Powers: [7pp.]
Massively Obese: Features 3 (cast-iron stomach, greatly increased mass x2). [3pp.]
Powerful Snapping Jaws: Strike 2 (bite; Extras: Penetrating 1; Feats: Incurable). [4pp.]
Drawbacks: Disability (-1pp; mute), Weakness (-0pp; they die if forced to turn on the Horror That Walks on Teeth).
—-/>_-This is a completed div build.
Like ALL Mandragora, Divs are created from the very tissues of their imperiex (i.e., the Horror That Walks on Teeth). They instinctually serve and obey their imperiex, and they explosively disintigrate if forced to fight their maker.
The inhabitants of the Horror’s Hollow include:
The Cognizant. A male Matroishka Ogredoll. A hypergenius telekinetic!
The Dionysian. A female Ogresymbiont.
Doomsday. A male Ogresymbiont. A member of the Fallen Ones, a multiversal supervillain team!
The Horseheaded Centurion. A female Ogresymbiont.
The Wanderer.
Last edited by Hoid on Mon May 28, 2018 8:01 pm, edited 26 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]Eibon!

Post by Hoid » Thu Nov 02, 2017 3:33 pm

[Earth-C]Eibon!
Background Writeup (himself):
Background Writeup (Anu’s Divine Court):
Theme Song:
PL10/92pp. (‘Questor ‘wizard’ with a fully-functional Changecube [evil].)
Attributes: Strength 9 (-1), Dexterity 9 (-1), Constitution 9 (-1), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 10 (+0). [6pp.]
Combat: BAB (melee -1/ranged -1) melee +3/ranged +3, Defense (9) 10. [12pp.]
Saves: Toughness (-1) -1, Fortitude (-1) -2, Reflex (-1) -2, Will (+2) +12. [8pp.]
Feats: Assessment, Benefit 3 (status 1 [court ‘wizard’ to Anu], wealth 2), Equipment 1 (‘grimoire’ [Changecube repair manual]), Fascinate 1 (Knowledges [theology]), Skill Mastery 1 (Concentrate, Crafts [artistic], Knowledges [theology], Professions [sculptor]). [7pp.]
Skills: Concentrate (-1) +6, Crafts (-1) [artistic] +6, Knowledges (+2) [theology] +12, Languages (native: Babylonian; others: Akkadian, Egyptian, Hebrew), Professions (+2) [sculptor] +10. [12pp.]
Powers: [47pp.]
Changecube: Device 12 (a copy of a fully-assembled Changecube; easy to lose; Feats: Indestructible). [37pp.]
Power-Staff: Device 2 (energy-weapon shaped like a staff; easy to lose). [6pp.]
Reflectionrobe: Device 1 (a reflectionrobe; hard to lose). [4pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
A Changecube: Device 12.
Powers: [60pp.]
Manipulation of Reality on a Quantum Scale: Variable Power 10 (any number of powers at once of the 'Matter/Energy Restructuring' descriptor). [60pp.]
—/>_-This is a completed Changecube Device build.
A ‘Grimoire’: Equipment 1.
Powers: [5pp.]
Changecube Technical Data: Enhanced Attributes: Intelligence +2 (Flaws: Limited [concerning Demimachinery ONLY]). [1pp.] Enhanced Feats: Improvised Tools, Tech Expert (Demimachinery) (Flaws: Limited [Changecubes ONLY]). [1pp.] Enhanced Skills: Computer +8, Crafts (electronics) +8, Knowledges (technology) +8 (Flaws: Limited [Changecube CPUs ONLY]). [3pp.] — [5pp.]
—/>_-This is a completed Changecube technical manual ‘grimoire’ Equipment build.
A Power-Staff: Device 2.
Powers: [10pp.]
Energy Weaponry: Blast 4 (Feats: Variable Descriptor [any ‘Energy’]). [10pp.]
—/>_-This is a completed power-staff Device build.
A Reflectionrobe: Device 1.
Powers: [5pp.]
Forceshields: Force Field 2 (Extras: Impervious 1). [5pp.]
—/>_-This is a completed reflectionrobe Device build.
Complications:
Extremely Elderly
Far Too Arrogant for His Own Good
Magical Thinking
Eibon lives in the heyday of ancient Mesopotamia; as such, he thinks in terms of superstition and the occult. Science would be easily misidentified as wizardry. This can be used against him, as Eibon will COMPLETELY misunderstand more hi-tech heroes and make very bad judgment-calls in battle.
Quote: ”My magic is the equal of any divine gift! Test me and find out for yourself!”
—/>_-This is a completed Eibon build.
This is Eibon, a questor ‘archwizard’ from Babylon. As Earth-C is set in the height of Ancient Mesopotamia’s glory-days, superhumans are referred to as gods or demigods, and owning a mighty Changecube turns you into a ‘spellcaster’. No, the ‘gods’ of Earth-C are NOT genuine deities, being ‘merely’ superpowered humans, and Eibon isn’t really a mage.

Nevertheless, Eibon believes he’s a wizard, and so he acts like a traditional wizard. His ‘grimoire’ is actually a technical manual on operating and maintaining a Changecube, translated into Babylonian by a friendly alien.

Eibon’s greatest ally is Oneironaut, a tcho-tcho mutant from Earth-E.
Last edited by Hoid on Thu Feb 01, 2018 3:53 am, edited 9 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-A]the three ‘gods’ of Duat!

Post by Hoid » Sun Nov 05, 2017 3:22 pm

[Earth-A]the three ‘gods’ of Duat!
Background Writeups:
Duat is an Earth-A Resonance, molded by human thought into a false afterlife. Earth-A memetic cores normally go to the Primordial Deep, but sometimes, just sometimes, they’re instead seized at the moment of death by the three mar thoughtforms ruling Duat who have assumed mythological identities to further their evolution as sentient entities.

[Earth-A]Anubis.
Theme Song: “Beast Loose in Paradise” by Lordi.
PL10/150pp [outside of Duat] or PL12/200pp [within Duat]. (Jackal-headed undead thoughtform [neutral].)
PL10/150pp. (While outside Duat.)
Attributes: Strength 16 (+3), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 9 (-1), Wisdom 16 (+3), Charisma 9 (-1). [16pp.]
Combat: BAB (melee +3/ranged +1) melee +6/ranged +4, Defense (11) 15. [16pp.]
Saves: Toughness (+2) +10, Fortitude (+2) +8, Reflex (+1) +2, Will (+3) +4. [16pp.]
Feats: Animal Empathy, Attack Focus 1 (melee 1), Benefit 1 (Alternate ID 1 [masquerades as a Starvampire from Egypt]), Connected, Diehard, Endurance, Fearsome Presence 3, Last Stand, Rage 3, Withstand Damage. [15pp.]
Skills: Intimidate (+3) +11, Knowledges (-1) [theology] +6, Medicine (+1) +9, Professions (+3) [embalmer] +11. [8pp.]
Powers: [67pp.]
Death-Oracle: Super-Senses 4 (precognition; Flaws: Check Required [Medicine]). [2pp.]
Father of Monstrosities: Environmental Control 12 (swarms of insects; Extras: Damaging; Flaws: Triggered [upon being injured]). [12pp.] — [14pp.]
AP: Fashioner of Homunculi: Summon Minion 6 (a single homunculus; built on PL6/90pp). [1pp.]
AP: Lord of Sphinxes: Summon Minion 6 (a single mythological sphinx; built on PL8/90pp). [1pp.]
Ferryman of the Dead: Super-Movement 1 (dimensional movement 1 [Duat]; Extras: Affects Others, Portal; Flaws: Medium [a reed boat to carry the souls of the dead to Duat in]). [3pp.]
Mummified ‘Flesh’: Protection 6 (Extras: Impervious 6). [12pp.]
Thoughtform: Immortality. [5pp.] Insubstantial 4 (Extras: Affects Corporeal). [20pp.] — [25pp.]
Wicked Fangs and Talons: Strike 4 (fangs; Feats: Improved Grapple). [5pp.] Strike 5 (claws; Feats: Incurable). [6pp.] — [11pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Driven to Perform the Test of Ma’at
Has no Mercy...but no Cruelty, Either
Savage and Bestial
—/>_-This is a completed Anubis (outside Duat) build.
PL12/200pp. (While within Duat.)
Modify the above as follows:
Raise the following attributes thusly:
Strength +2. [2pp.]
Add the following feat:
Fearless. [1pp.]
Add the following skill:
Professions (+3) [deity of death] 15. [3pp.]
Add the following powers:
Command Legions of the Dead: Summon Minion 12 (‘zombie’ mar thoughtforms; each is built on PL6/30pp; x10 numbers; Extras: Horde, Progression 8 [number of summonable thoughtforms]). [44pp.]
—/>_-This is a completed Anubis (within Duat) build.
Quote: ”...in the end, EVERYTHING is as ash.”
—/>_-This is a completed Anubis build.

Anubis’ homunculus thoughtform:
Theme Song:

PL6/90pp. (Tiny thoughtform servants [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Jackal-Headed: Strike 2 (bite; Feats: Improved Grab). [3pp.] Super-Senses 4 (acute smell, analytical ranged hearing, analytical sight). [4pp.] —- [7pp.]
Drawbacks:

Anubis’ mythological sphinx thoughtform:
Theme Song:

PL8/90pp. (A sphinx-thoughtform straight out of Greek myth [neutral].
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
A Mind of Riddles: Immunity 5 (interaction checks; Drawbacks: Power Loss [-2pp; when presented with a riddle]). [3pp.]
Sphinx-Bodied Thoughtform: Alternate Form 5 (her sphinx-shape; Extras: Duration [continuous]; Flaws: Permanent). [25pp.]
Drawbacks: Disability (-4pp; no hands).
Complications:
Extremely Vain
Insufferably Arrogant
Obsessed, Naturally, With Riddles

This mythological sphinx thoughtform is currently at 24pp out of 90pp total.

Anubis’ zombie thoughtforms:
Theme Song:

PL6/30pp. (Flesh-eating, non-sentient ‘undead’ thoughtforms [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
’Zombies’: Immunity 30 (all Fortitude saves; Flaws: Source [braaaaaiiiins!]). [15pp.]
Drawbacks:
Originally in the metaphysical ‘form’ of a carrion mar thoughtform, the once-nameless ‘undead’ entity entered Duat obeying an urge it could not understand. There, it devoured the long-abandoned mien of a ‘death-god’—metamorphosing It into a facsimile of Anubis!
[Earth-A]Hades.
Theme Song:
PL10/150pp [outside Duat] or PL12/200pp [within Duat]. (Unhappy faux lord of the Dead [neutral].)
PL10/150pp. (While outside Duat.)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 20 (+5), Intelligence 16 (+3), Wisdom 20 (+5), Charisma 10 (+0). [30pp.]
Combat: BAB (melee +1/ranged +1) melee +1/ranged +1, Defense (11) 14. [6pp.]
Saves: Toughness (+5) +10, Fortitude (+5) +11, Reflex (+1) +1, Will (+5) +8. [14pp.]
Feats: Benefit 7 (wealth 7), Equipment 7 (‘enchanted’ [psionic] riches 7), Fearless, Leadership, Sidekick 1 (his female aspect Persephone; built on PL2/15pp). [17pp.]
Skills: Concentrate (+5) +9, Diplomacy (+0) +4, Knowledges (+3) [earth sciences] +7, Knowledges (+3) [finance] +11. [5pp.]
Powers:
Dis Pater (‘Father Wealth’): Enhanced Feats: Benefit 10 (wealth 10; Feats: Summonable). [11pp.] — [12pp.]
AP: Pax Mortuus (‘Peace of the Dead’): Enhanced Feats: Equipment 10 (a huuuuuge array of mundane bronze melee weaponry; Feats: Summonable). [1pp.]
Psi-Resonant Trident: Device 5 (psi-resonant war-trident; easy to lose). [15pp.]
Thoughtform: Immortality. [5pp.] Insubstantial 4 (Extras: Affects Corporeal). [20pp.] Telepathy 1. [2pp] — [27pp.]
Waters of Lethe: Mental Transform 6 (any memory to amnesia; Flaws: Medium [target must drink water given to them by Hades]). [24pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
His Psi-Resonant Treasures: Equipment 7.
Powers: [35pp.]
Can Be Formed into a Majordomo: Summon Minion 2 (a single majordomo made of animated treasure; built on PL0/30pp). [2pp.]
Can Be Telekinetically Shot Like Arrows: Blast 8. [16pp.]
Can Be Wielded as Melee Weaponry: Strike 10 (Feats: Variable Descriptor [any ‘Ancient Mediterranean Melee Weaponry’]). [12pp.]
Can Be Worn Like Armor: Protection 10 (Flaws: Ablative). [5pp.]
—/>_-This is a completed psi-resonant treasures Equipment build.
His War-Trident: Device 5.
Powers: [25pp.]
The Earth Shall Shake: Environmental Control 4 (seismic activity; Extras: Area [shapeable], Progression 4 [area of effect]). [12pp.] — [14pp.]
AP: The Sea Shall Churn: Water Control 6. [1pp.]
AP: The Sky Shall Shudder: Weather Control 6. [1pp.]
Summon the ‘Birds’ of Dis: Environmental Control 11 (massive clouds of insects). [11pp.]
—/>_-This is a completed war-trident Device build.
Complications:
Cannot Leave Duat Without First Naming a Regent to Rule While He’s Gone
Hades must maintain a psychic connection to Duat, a weakness his two peers don’t share. Normally, in order to vacate Duat, Hades must name a lesser servant-thoughtform as his regent while he’s gone. Should this regent successfully lead a coup d’etat or suffer a coup d’etat, Hades’ link to Duat is irrevocably shattered, and he will die shortly thereafter.
Melancholy
Hades realizes his own essence, and understands what it all entails. The knowledge that he will again inevitably undergo massive change (both physically and psychologically) depresses Hades greatly. What Hades wants is Stability and Permanence, Which are damnably hard for thoughtforms to come by.
Trapped in His Assumed Role
—/>_-This is a completed Hades (outside Duat) build.
PL12/200pp. (While within Duat.)
Modify the above as follows:
Add the following powers: [50pp.]
Endurance of the Stone: Enhanced Attributes: Constitution +8. [8pp.] Enhanced Combat: Defense +4 (for a total Defense of 18). [8pp.] Enhanced Saves: Toughness +8. [8pp.] Enhanced Feats: Diehard, Endurance, Last Stand, Withstand Damage. [4pp.] Immoveable 10. [10pp.] Protection 8 (Extras: Impervious 4). [12pp.] — [50pp.]
—/>_-This is a completed Hades (within Duat) build.
Quote: ”How tedious, this wait, this lethargy before change consumes me. What will I be next? How can I stay myself? Perhaps—-there IS no answer...”
—/>_-This is a completed Hades build.

Hades’ aspect, Persephone:
Theme Song:
PL2/15pp. (An Alternate Independent ‘self’ of Hades [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [4pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 10. [0pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+0) +0. Will (+1) +3. [3pp.]
Feats: Attractive 2, Fascinate 1 (Bluff). [3pp.]
Skills: Knowledges (+0) [life sciences] +4, Professions (+1) [farmer] +9. [3pp.]
Powers: [15pp.]
Embodies Despair: Emotion Control 2 (Flaws: Limited [depression and despair ONLY]). [2pp.] Immunity 1 (Emotion Control powers that induces happiness and hope). [1pp.] —- [3pp.]
Embodies Harvests: Enhanced Feats: Animal Empathy, Plant Empathy. [2pp.] Plant Control 3. [3pp.] —- [5pp.]
Embodies Winter: Blast 2 (ice-arrows). [4pp.] Cold Control 3. [3pp.] —- [7pp.]
Drawbacks: Disability (-3pp; ‘blind’ [she refuses to open her eyes and gaze at her miserable surroundings]), Disability (-10pp; ceases to exist when Greece experiences spring and summer them returns to existence when Greece experiences autumn and winter).
Complications:
Gloomy and Melancholy
Petty and Spiteful
Seeks Independence From Hades
A sign of Hades’ growing discontent with us new-found role is that his female aspect, Persephone (after the Greek myth) is openly scheming to replace Hades, or else subsume him. As this is another manifestation of a thoughtform’s morphing self-identity, Hades is more-or-less powerless to stop Persephone’s plans.
Quote: ”I shall never escape this hell. Let the world feel my despair!”
—-/>_-This is a completed Persephone (aspect of Hades) build.

Hades’ majordomo, made out of animated treasure:
PL0/30pp. (Treasure-‘golem’ [neutral].)
Attributes: Strength 1 (-5), Dexterity 10 (+0), Constitution 1 (-5pp), Intelligence 2 (-5), Wisdom 4 (-4), Charisma 12 (+2). [-28pp.]
Combat: BAB (melee -5/ranged +0) melee -5/ranged +0, Defense (10) 10. [0pp.]
Saves: Toughness (-5) -7, Fortitude (-5) -7, Reflex (+0) +0, Will (-4) -2. [-2pp.]
Feats: Inspire, Taunt. [2pp.]
Skills: Knowledges (-5) [business] -4, Notice (-4) +0, Professions (-4) [majordomo] -2, Search (-4) +0, Sense Motive (-4) +0, Stealth (+0) +1. [4pp.]
Powers:
A Bejeweled Doll: Enhanced Feats: Benefit 1 (wealth 1 [he’s worth several million dollars to the right buyer], Kawaii! 1 (he’s a tiny bejeweled doll). [2pp.] Leaping 3. [3pp.] Shrinking 16 (Extras: Duration [continuous]; Flaws: Permanent). [48pp.] —- [53pp.]
Knows ALL the Secret Doors Into and Out of Duat: Super-Movement 1 (dimensional movement [Earth to Duat ONLY]). [2pp.] Transmit 3 (medium: buildings). [3pp.] —- [5pp.]
Drawbacks: One-Way Transformation (-5pp; to a mundane doll when around people).
Complications:
Adorably Creepy
His Speech Can’t be Discerned by Others Just Manifesting as Meaningless Squeaks
It’s no use translating it, as it’s not really speech...just cute little noises.
Separation Anxiety
Being parted from Hades is very stressing to the majordomo’s tiny image of self-esteem. Without Hades, the majordomo falls apart fairly quickly.
Quote: *tiny squeaking noises*
—-/>_-This is a completed Hades’ majordomo made of treasure Minion build.

[Earth-A]Hel.
Theme Song: “Hell to Pay” by Miracle of Sound.
PL10/150pp [outside Duat] or PL12/200pp [within Duat]. (Grim hoarder of stolen memetic cores [evil].)
PL10/150pp. (While outside Duat.)
Attributes: Strength 5 (-3), Dexterity 9 (-1), Constitution 6 (-3), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 4 (-4). [-2pp.]
Combat: BAB (melee -3/ranged -1) melee -1/ranged +1, Defense (9) 10. [6pp.]
Saves: Fortitude (-3) -1, Fortitude (-3) -1, Reflex (-1) +1, Will (+2) +6. [8pp.]
Feats: Attractive 2, Connected, Fascinate 2 (Intimidate, Professions [deity of death]), Minions 6 (Human cultists; each cultist is built on PL3/15pp; x5 Numbers), Well-Informed. [12pp.]
Skills: Intimidate (-3) +0, Professions (+2) [‘deity’ of the dead] +10, Medicine (-1) +10, Swim (-1) +2. [7pp.]
Powers: [125pp.]
Carving Off Portions of Herself to ‘Summon’ (Create) Valkyrie Thoughtforms: Summon Minion 9 (a single eku Valkyrie thoughtform born of Hel’s own essence; built on PL9/145pp; Extras: Heroic; Flaws: Save Required [Toughness]). [18pp.] — [21pp.]
AP: Calling Forth the Winter Wolf: Summon Minion 9 (a single wolf wer thoughtform; built on PL9/145pp). [1pp.]
AP: Conjuration of the Death Raven: Blast 8 (a blast resembling a raven made of shadows/fire/smoke; Feats: Homing 2). [1pp.]
AP: Invoking the Devil on Your Shoulder: Mind Reading 8 (Extras: Area [cone]; Feats: Homing 1, Indirect [a mar ‘devil’ thoughtform on a nearby person’s shoulder]). [1pp.]
Doomcloak: Container 5 (cloak and cape containing huge chunks of her powers). [25pp.]
’Jotun’: Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.]
Low-Tier Necrokinesis: Variable Power 3 (any number of traits at once of the ‘Necrokinesis’ descriptor; Feats: Variable Descriptor [any ‘Memetic Core’]; Flaws: Check Required [Medicine]). [23pp.]
Queen of the Cowardly Dead: Dream Control 3 (Flaws: Limited [nightmares ONLY]). [6pp.] Enhanced Feats: Fearsome Presence 3. [3pp.] Super-Senses 3 (radius ranged detect cowardice). [3pp.] — [12pp.]
Thoughtform: Immortality. [5pp.] Insubstantial 4 (Extras: Affects Corporeal). [20pp.] — [25pp.]
Drawbacks: n/a. [-0pp.]
’Equipment’:
her Doomcloak: Container 5.
Powers: [25pp.]
Great Durability of the Jotnar: Enhanced Attributes: Constitution +10. [10pp.] — [11pp.]
AP: Great Durability of the Jotnar: Protection 10 (Extras: Impervious 10; Flaws: Distracting). [1pp.]
Great Strength of the Jotnar: Enhanced Attributes: Strength +12, [12pp.] — [14pp.]
AP: Great Strength of the Jotnar: Super-Strength 6. [1pp.]
AP: Searing Cold of the Jotnar: Blast 6 (freezing bolts). [1pp.]
—/>_-This is a completed Hel’s Doomcloak Container build.
Complications:
Greedy in the Extreme
Seeks Apotheosis into a Cosmic Entity
Untrustworthy
—/>_-This is a completed Hel (outside Duat) build.
PL12/200pp. (While within Duat.)
Modify the above as follows:
Add the following powers: [50pp.]
Necrokinetic Mastery: Immunity 1 (her own powers). [1pp.] Transform 7 (any corpse to any undead; Extras: Duration [continuous]; Flaws: Triggered [upon the death of a nearby sentient being). [49pp.] — [50pp.]
—/>_-This is a completed Hel (within Duat) build.
Quote: ”I don’t care about your petty morality, hero. Death IS. It’s that simple, its that uncomplicated.”
—/>_-This is a completed Hel build.

Hel’s human cultists:
PL3/15pp. (Mad mundane human worshippers of Hel [evil].)
Attributes:
Combat:
Saves:
Feats: Connected, Dedicated 2 (to Hel 1, to Starvampire supremacy 1), Fearless. [4pp.]
Skills:
Powers: n/a. [0pp.]
Drawbacks:

Valkyrie thoughtform:
PL9/145pp. (A ‘female’ thoughtform-warrior [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
On Wings of Gravedust: Flight 3 (Drawbacks: Winged). [5pp.] Super-Movement 1 (dimensional movement 1 [Earh-A and Duat]). [2pp.] —- [7pp.]
With a Prayerful Hymn of Ash: Energy Aura 1 (fire; Flaws: Linked [to With a Prayerful Hymn of Ash Super-Movement]). [3pp.] Super-Movement 3 (temporal movement 3 [anywhen in time]; Flaws: Limited [extinct timelines {‘timeghosts’} only], Linked [to With a Prayerful Hymn of Ash Energy Aura])). [3pp.] —- [6pp.]
Drawbacks:

This Valkyrie thoughtform is currently at 13pp out of 145pp total.

Wolf thoughtform:
PL9/145pp. (A ‘male’ wolf thoughtform [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Shaped into its current identity by a wandering evil Sunsphinx (the Pneumathief), ‘Hel’ has become aware she is protean and changeable, and she wishes to take control of this process. Hel allied With Hades to try to seize Duat from Anubis; this plan failed, but only partially so.

Hel has ALSO willingly allied with Earth-A’s Starvampires and courts their aid in her long-delayed seizure of total power in Duat. So far, the Starvampires’ve been cagey about anything truly committed, preferring to play deadly games of treachery and favors due.
Last edited by Hoid on Tue Feb 20, 2018 4:33 pm, edited 47 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]Annunaki!

Post by Hoid » Mon Nov 06, 2017 9:16 pm

[Earth-C]Annunaki!
Background Writeup:
Theme Song:
PL10/150pp. (Ancient Astronaut and creator of gods and demigods [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 32 (+11), Wisdom 20 (+5), Charisma 14 (+2). [36pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged +2, Defense (10) 12. [8pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+0) +2, Will (+5) +12. [10pp.]
Feats: Benefit 10 (alternate ID [as the Egyptian supergenius Imhotep], diplomatic immunity 1 [anywhere in Mesopotamia], reputation 3 [creator of the gods], status 2 [father of the gods], wealth 3), Equipment 21 (his apotheosis surgical tools 9, his surgical uniform 1, his laboratoryship [vehicle] 11), Inventor, Master Plan, Second Chance (apotheosis surgery Medicine checks), Skill Mastery 1 (Crafts [chemical], Knowledges [life sciences], Medicine, Professions [genetic engineer]). [34pp.]
Skills: Crafts (+0) [chemical] +4, Knowledges (+11) [life sciences] +19, Languages (native: Ikgarr-t-surrt; others: Akkadian, Babylonian, Canaanite, Egyptian, Sumerian), Medicine (+0) +12, Professions (+5) [genetic engineer] +17. [14pp.]
Powers: [48pp.]
Chemically-Induced Immortality: Features 1 (cast-iron stomach). [1pp.] Immunity 3 (aging, disease). [3pp.] — [4pp.]
Father of Demigods: Summon Minion 10 (superpowered demigod version of a mundane human; built on PL9/150pp; Extras: Duration [continuous]; Feats: Insidious 2 [inhabits the body of the original subject]). [32pp.]
Psychic: Telepathy 5. [10pp.] — [12pp.]
AP: Psychic: Fire Control 5. [1pp.]
AP: Psychic: Telekinesis 5. [1pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Apotheosis Surgical Tools: Equipment
9.
Powers:
Surgical Suit: Equipment 1.
Powers:
Complications:
Quote: ”Come. Take my hand and become something more than nature ever intended for you.”
—/>_-This is a completed Annunaki build.
Annunaki’s full name is An-An-Nu-Ki, which the average Mesopotamian pronounces as Annunaki.

Annunaki is an alien of the qo o-uet species, a very human-like species with milky white skin and raven-black hair. Annunaki is young and rebellious by qo o-uet standards and is considered recklessly impulsive.

Annunaki is powerfully psychic, especially with biokinesis.
Last edited by Hoid on Tue Dec 26, 2017 8:39 pm, edited 3 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-E]Oneironaut!

Post by Hoid » Tue Nov 07, 2017 5:09 pm

[Earth-E]Oneironaut!
Background Writeup:
Theme Song: “Path Vol II” by Apocalyptica.
PL6/135pp. (Tcho-tcho mutant able to control dreams [EVIL!].)
Attributes: Strength 12 (+1), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 16 (+3). [26pp.]
Combat: BAB (melee +1/ranged +4) melee -2/ranged +7, Defense (14) 16. [4pp.]
Saves: Toughness (+1) +3, Fortitude (+1) +6, Reflex (+4) +6, Will (+3) +8. [14pp.]
Feats: Acrobatic Bluff, Assessment, Benefit 1 (status 1 [tcho-tcho high priest]), Dedicated 1 (to mastery over dreams, nightmares and sleep), Fascinate 1 (Acrobatics), Second Chance 1 (resisting Mind Control while asleep 1), Ultimate Effort 1 (Will saves 1). [7pp.]
Skills: Acrobatics (+4) +12, Bluff (+3) +7, Diplomacy (+3) +7, Concentrate (+1) +9, Knowledges (+1) [behavioral sciences] +5, Knowledges (+1) [noetics] +13, Knowledges (+1) [theology] +5, Languages (native: Aklo; others: English, Hindi, Japanese, Mandarin Chinese, Sanskrit, Tibetan), Perform (+3) [religious ceremonies] +11, Professions (+3) [bloodsoaked high priest of the Cthulhu Mythos] +7. [20pp.]
Powers: [65pp.]
Oneirokinesis: Astral Form 4. [20pp.] Dream Control 6. [18pp.] Features 1 (100% lucid dreamer [Immunity to the Dream Control power of others]). [1pp.] Telepathy 9 (Flaws: Limited [target must be asleep]). [9pp.] — [48pp.]
Tcho-Tcho: Features 2 (cast-iron stomach, longevity). [2pp.] Immunity 2 (the Confuse power and the Nauseate power). [2pp.] Shrinking 4 (Extras: Duration [continuous]; Feats: Innate]; Flaws: Permanent). [13pp.] — [17pp.]
Drawbacks: n/a. [-0pp.]
Complications:
FHTHAGHN.
Ikwil t tu btlka wag’l fhthaghn. Cthulhu hadbshqri la.
help me can anybody hear me please
NO ONE HEARS YOU

Ia! Ia! Cthulhu tekeli-li!
Qrooqe masu’N da fhthaghn ra-h looquu.
i don’t know where i am or whose voice is talking
IT IS YOU YOU HEAR

Shteq nu-lu hatrii lla!
Qawe qra iztschu Azatotha ma.
its dark and i don’t even know where I am
YOU ARE WITH US. YOU ARE US.

Quote: ”Time is rstlzi imwa urttt la folded inwards to the outer bngja mlol of the gravitic curve. You will understand better, when I show you the secret geometry that aswygji fhthaghn mind.”
—/>_-This is a completed Oneironaut build.
The tcho-tcho are a human offshoot species originating from Perpendicular-5, and have settled partially in Tibet, on Earth-E, in a nightmare kingdom of monastic madness known as the Plateau of Leng. Worshipping the Cthulhu Mythos and practicing deviant, bloodsoaked rites of utterly terrifying nature, the tcho-tcho of Earth-E have, to a very limited extent, successfully interbred with Earth-E’s mutants. Oneironaut is one such hybrid, and is a psychic dream-manipulator of some skill.

i’m not a tcho-tcho i’m human please

YOU DECEIVE YOURSELF.


Oneironaut’s greatest ally is Eibon, from Earth-C.

stay away from me stay away stay away

HE IS AS WITH US AS WE ARE WITH YOU.


Knowledges (noetics) is the study of superhuman powers.

eeeeeeeeeeeee

MADNESS CANNOT SAVE YOU. WE ARE IN YOU. WE ARE YOU. WE HAVE ALWAYS BEEN YOU.
Last edited by Hoid on Thu Feb 08, 2018 5:08 pm, edited 10 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-H]PILLAR!

Post by Hoid » Fri Nov 10, 2017 4:00 pm

[Earth-H]PILLAR.
Background Writeup:
Theme Song: “Fires Fade” by Miracle of Sound.
PL11/162pp. (Arhat merged with a fiery thoughtform [evil].)
Attributes: Strength 10 (+0), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 16 (+3), Wisdom 18 (+4), Charisma 10 (+0). [28pp.]
Combat: BAB (melee +0/ranged +3) melee +3/ranged +6, Defense (13) 14. [8pp.]
Saves: Toughness (+4) +5, Fortitude (+4) +10, Reflex (+3) +6, Will (+4) +6. [12pp.]
Feats: Assessment, Benefit 1 (organizational ties [the Cloudkingdom] 1), Fascinate 1 (Diplomacy 1), Trance. [4pp.]
Skills: Computer (+3) +7, Concentrate (+4) +16, Diplomacy (+0) +4, Knowledges (+3) [theology] +11, Languages (native: Hindi; others: English, Tibetan), Professions (+3) [Buddhist monk] +11, Ride (+4) +8. [11pp.]
Powers: [99pp.]
Arhat: Fire Control 11. [11pp.] Immunity 20 (all ‘Fire’ descriptor effects). [20pp.] — [31pp.]
Merged With a Sol Thoughtform: Alternate Form 11 (molten gold body; Extras: Duration [continuous]). [66pp.] — [68pp.]
AP: Sol Burst: Energy Aura 11 (fiery aura; Extras: Area [burst], Penetrating 11). [1pp.]
AP: Sol Shield: Force Field 11 (Extras: Affects Others, Area [shapeable], Attacks, Impervious 11). [1pp.]
Drawbacks: n/a. [-0pp.]
Alternate Shapes:
Molten Gold Body: Alternate Form 11.
Powers: [55pp.]
Body of Gold: Enhanced Attributes: Strength +5. [5pp.] Enhanced Feats: Benefit 1 (wealth 1). [1pp.] Enhanced Skills: Diplomacy +4. [1pp.] Protection 5. [5pp.] — [11pp.]
Molten Form: Blast 10 (molten spittle). [20pp.] Energy Aura 6 (blistering heat). [24pp.] — [44pp.]
—/>_-This is a completed molten gold body Alternate Form build.
Complications:
Entirely Celibate
To maintain his powers, PILLAR must abstain from all sexual activity. Should he break this vow, PILLAR’s powers will slowly fade to final extinction, and the thoughtform inside of him shall abandon him.
Extreme Ascetic
To maintain his powers, PILLAR must engage in extreme asceticism. He is skeletal to the point of appearing a mummy, and looks like death warmed over. Should he abandon his asceticism, PILLAR’s powers will slowly fade to final extinction, and the thoughtform inside of him shall abandon him.
Vow of Poverty
To maintain his powers, PILLAR must embrace a life of poverty. He may own only the robes of his religious office, prayer beads, a small Buddhist religious text, an alms-bowl and a single Fyreassist. (He currently has no Fyreassist, nor does PILLAR seem interested in seeking one out.) Should he give up this austerity, PILLAR’s powers will slowly fade to final extinction, and the thoughtform inside of him shall abandon him.
Quote: ”With stillness, the inner voice of permanence and salvation shines through. Listen for it, be enlightened! Embrace denial of the self!”
—/>_-This is a completed PILLAR build.
As an arhat, PILLAR is psychic by default. Normally only mildly talented, after absorbing the Wheel-of-eyes (a fiery sol thoughtform), PILLAR’s powers GREATLY increased.
Last edited by Hoid on Wed Nov 29, 2017 12:00 am, edited 5 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]Katy Katydid!

Post by Hoid » Tue Nov 14, 2017 5:37 pm

[Earth-B]Katy Katydid!
Katy Katydid:
Background Writeup (herself):
Background Writeup (the Mighty Four!): Here ye go!
Theme Song:
PL0/9pp. (Katydid-riding micro-sized pinecone-Leaf [good].)
Attributes: Strength - (-), Dexterity 14 (+2), Constitution - (-), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 14 (+2). [8pp.]
Combat: BAB (melee -/ranged +2) melee -/ranged +0, Defense (12) 14. [0pp.]
Saves: Toughness (-) -, Fortitude (-) -, Reflex (+2) +4, Will (+0) +1. [3pp.]
Feats: Animal Empathy (insects ONLY), Skill Mastery (Handle Animal, Professions [spokesleaf], Ride, Stealth). [2pp.]
Skills: Handle Animal (+2) +6, Professions (+0) [spokesleaf] +4, Ride (+2) (+6). [3pp.]
Powers:
Pinecone-Leaf: Immunity 2 (forest fire). [2pp.] Immunity 2 (cold; Flaws: Limited [half-effect]). [1pp.] —- [3pp.]
Drawbacks: Leaf (-10pp.)
Complications:
Dedicated to Equality Between Humans and Mutants
A Dedicated Pacifist
“Violence is wrong.”
Expecting Sproutlings
Katy Katydid is pregnant, and will soon plant several saplings. She and her husband (a Leaf named Micro Michael) cannot be any happier.

Quote: ”In victory, lets be the better people! Equal rights is for everyone not just mutants!”
—-/>_-This is a completed Katy Katydid build.
This is Katy Katydid, a member-in-good-standing of the Mighty Four, a ‘superhero’ team that engages in speaking tours and charity events for human/mutant equality in the mutant-ruled Earth-B. Katy rides a katydid, but that doesn’t really count as either a Minion OR a Sidekick, and so doesn’t require any points spent on it!

Yes, Katy Katydid has her own costume.
Last edited by Hoid on Tue Dec 12, 2017 2:17 pm, edited 17 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-E/Perpendicular-5]Randolph Carter!

Post by Hoid » Tue Nov 14, 2017 5:45 pm

[Earth-E][Perpendicular-5]Randolph Carter!
Background Writeup:
Theme Song:
PL10/136pp. (Astral-bodied servant of Yog-Sothoth [evil].)
Attributes: Strength - (-), Dexterity 12 (+1), Constitution - (-), Intelligence 20 (+5), Wisdom 20 (+5), Charisma 14 (+2). [26pp.]
Combat: BAB (melee -/ranged +1) melee -1/ranged +7, Defense (12) 12. [12pp.]
Saves: Toughness (-) -, Fortitude (-) -, Reflex (+1) +2, Will (+5) +11. [7pp.]
Feats: Speed-of-Thought, Trance. [2pp.]
Skills: Concentrate (+0) +16, Knowledges (+5) [behavioral sciences] +13, Knowledges (+5) [cosmology] +13, Knowledges (+5) [the Cthulhu Mythos] +9, Knowledges (+5) [noetics] +13, Languages (native: English; others: Akko), Perform (+2) [mentalism] +10, Professions (+5) [mentalist] +9, Sense Motive (+5) +9. [16pp.]
Powers: [70pp.]
His Spirit Cast Adrift by Yog-Sothoth: Astral Form 9 (Extras: Duration [continuous]; Flaws: Permanent). [45pp.] Features 1 (his physical body needs no air or sustenance as long as he’s astrally projecting). [1pp.] Super-Movement 1 (dimensional movement 1 [Earth-E and Perpendicular-5]; Flaws: Must Leave Physical Body Behind). [1pp.] —- [47pp.]
Powerfully Telepathic: Telepathy 10. [20pp.] —- [23pp.]
AP: Defensive Telepathy: Mind Shield 8 (Extras: Affects Others, Progression 4 [number of targets]). [1pp.]
AP: Offensive Telepathy: Mind Blast 5. [1pp.]
AP: Psychic Parasitism: Possession 10 (Extras: Duration [continuous]). [1pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Addicted to the Mind-Blasting Mysteries of the Cthulhu Mythos
“I have dreamt too far to wake up now. I must see it through to the end.”
Seeks Self-Annihilation by Being Consumed by His God
“There is salvation! It lies at the end of the path...where all roads become as one.”
A Slave to the Will of Yog-Sothoth
“Icarus reached too high and could not stand the marvels of the uppermost Subtle realms; his wings caught fire and he fell, back into mundanity. Better Icarus’ fate, I say, then to lose sight of the ground entirely!”
Quote: ”He Who has seen as I have seen knows the Great Secret: all is but a facet of the Key, the Way and the Door. Seek not the path, lest the path consume you. This Great Secret I learned too late...”
—-/>_-This is a completed Randolph Carter build.
A spiritualist (a type of mad superhuman found in Perpendicular-5), Randolph Carter is powerfully telepathic.
Last edited by Hoid on Wed Jul 04, 2018 3:22 pm, edited 7 times in total.

Yojimbo
Posts: 658
Joined: Tue Aug 22, 2017 8:31 pm

Re: The Forever Tree NPCs/M&M2e

Post by Yojimbo » Tue Nov 14, 2017 7:22 pm

That's an interesting Randolph Carter build. I would have put him in that alien-bug body and included his Swami Chandraputra identity. A sad end to a great dreamer in any case - slave to the will of Yog-Sothoth? Ouch.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Tue Nov 14, 2017 7:31 pm

Yojimbo wrote:
Tue Nov 14, 2017 7:22 pm
That's an interesting Randolph Carter build. I would have put him in that alien-bug body and included his Swami Chandraputra identity. A sad end to a great dreamer in any case - slave to the will of Yog-Sothoth? Ouch.
He can possess people at will. I may later on add a few bodies for him to have ‘in storage’, but not quite yet.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Sat Nov 18, 2017 4:20 am

I have done a ton of work on earlier entries, finishing a bunch, adding background stuff, even beginning to stat out Minions and Sidekicks, so, feel free to peruse!

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]Qishshut!

Post by Hoid » Tue Nov 21, 2017 2:41 pm

[Earth-L]Qishshut, ‘Mother’ of Monsters!
Background Writeup (himself): Ia! Ia! Cthulhu fhthaghn!
Background Writeup (the unknowing minions of KORE):
Theme Song:
PL10/120pp. (Ogresymbiont ‘mother’ of monsters [neutral].)
Attributes: Strength 9 (-1), Dexterity 9 (-1), Constitution 9 (-1), Intelligence 9 (-1), Wisdom 9 (-1), Charisma 9 (-1). [-6pp.]
Combat: BAB (melee -1/ranged -1) melee +2/ranged +2, Defense (9) 11. [10pp.]
Saves: Toughness (-1) +0, Fortitude (-1) +0, Reflex (-1) +0, Will (-1) +0. [4pp.]
Feats: Environmental Adaptation 1 (Earth-L’s Hibernating Realms 1), Favored Environment 1 (Earth-L’s Hibernating Realms 1), Thoughtform Empathy, Trance. [4pp.]
Skills: Stealth (-1) +14. [4pp.]
Powers: [104pp.]
Bioconnected to Urizen: Transmit 5 (medium: Urizen the Ogrestructure Ogre]). [5pp.]
Glacially-Slow Shapeshifting: Adaptation 1 (Flaws: Linked [to Glacially-Slow Shapeshifting Nemesis and to Glacially-Slow Shapeshifting Shapeshift]; Drawbacks: Action 10 [yes, really]). [8pp.] Nemesis 1 (Flaws: Linked [to Glacially-Slow Shapeshifting Adaptation and to Glacially-Slow Shapeshift]; Drawbacks: Action 10 [yes, really]). [8pp.] Shapeshift 10 (Flaws: Limited [living forms ONLY], Linked [to Glacially-Slow Shapeshifting Adaptation and to Glacially-Slow Shapeshifting Nemesis]; Drawbacks: Action 10 [yes, really]). [60pp.] —- [78pp.]
Mild Regeneration: Features 1 (longevity). [1pp.] Regeneration 9 (bruised/injured 5, stunned 4). [9pp.] —- [10pp.]
Parasitic ‘Tumor’: Strike 8 (Flaws: Range [self], Triggered [upon the successful conclusion of a single use of Parasitic ‘Tumor’ Summon Minion). [2pp.] Summon Minion 6 (a single Small size monstrosity, built on PL9/90pp; Extras: Action [reaction], Duration [sustained]; Feats: Heroic; Flaws: Noticeable [right before the tumor explodes and releases the monstrosity he looks heavily pregnant]; Drawbacks: Action 10 [it takes the tumor many months to grow from a tiny node to a massive bulk]). [9pp.] —- [11pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Haunted by the Swimmer of Deepnothing’s Lobotomy
Qishshut’s unwillingness to defend the Swimmer of Deepnothing from KORE tragically resulted in the Swimmer of Deepnothing’s lobotomization by said cosmic entity. The man Qishshut loves is now a drifting catatonic, unable to escape from Urizen’s subconscious’ Hibernating Realms’s non-Euclidean confines.
Hunted Psychically by KORE
KORE, an oneiric cosmic entity native to the Earth-L universe, once encountered Qishshut. Qishshut’s sanity was shattered in the process, and KORE ‘marked’ him as a potential avenue for it to manifest itself in the Waking Realms. It hunts him even now!
Willfully Mute
After encountering the cosmic entity known as KORE, Qishshut has chosen to never utter another word. Though he’s still quite capable of talking, Qishshut willfully refuses to do so, terrified of drawing KORE’s attentions to himself, once more!
Quote: ”...”
—-/>_-This is a completed Qishshut ‘Mother’ of Monsters build.

[Earth-L]Qishshut’s parasitic ‘offspring-tumor’:
Background Writeup (themselves): FHTHAGHN.
Background Writeup (the unknowing minions of KORE):
Theme Song:
PL9/90pp. (Hideous offspring of the ‘Mother’ of Monsters [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Impossible to Kill: Regeneration 20 (bruised/injured 9, stunned 9: dying/unconscious 2). [20pp.]
Tiny Tumorous Monstrosity: Leaping 2. [2pp.] Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Speed 2. [2pp.] —- [17pp.]
Drawbacks:

This horrid little monster is currently at 37pp out of 90pp total.
This is Qishshut, and he is the infamous ‘mother of monsters’ as well as the ‘captain’ (so to speak) of the Swimmer of Deepnothing. Qishshut lives inside the Swimmer of Deepnothing, but is bioconnected to Urizen, an Ogrestructure Ogre.

Qishshut is never actually pregnant, mind you. He has a parasitic growth that, after many many months, finally explosively ruptures, allowing the parasite within to escape. However, before leaving, the parasite lays another egg, thus beginning the process all over again!

Prior to being lobotomized, the Swimmer of Deepnothing and Qishshut were lovers. Now, of course, this is no longer the case, and Qishshut is merely a caretaker for the man he once loved.
[Earth-L]the Swimmer of Deepnothing!
Background Writeup (himself): Tekeli-li! Tekeli-li!
Background Writeup (the unknowing minions of KORE):
Theme Song:
PL11/235pp. (Non-sentient Ogremagus ‘vessel’ floating in the animal consciousness of Urizen [neutral].)
Attributes: Strength 20 (+5), Dexterity 14 (+2), Constitution 20 (+5), Intelligence 2 (-5), Wisdom 6 (-3), Charisma 10 (+0). [12pp.]
Combat: BAB (melee +5/ranged +2) melee +9/ranged +6, Defense (12) 16. [16pp.]
Saves: Toughness (+5) +9, Fortitude (+5) +9, Reflex (+2) +9, Will (-3) -2. [13pp.]
Feats: Sidekick 3 (his Dullmind Ogre Doll Ramsey; built on PL2/45pp). [3pp.]
Skills: Climb (+5) +13, Concentrate (+5) +17, Intimidate (+5) +17, Notice (-3) +0, Search (-3) +0, Stealth (+2) +6, Swim (+2) +10. [13pp.]
Powers: [148pp.]
Great and Bloated Psychic Organism: Features 4 (increased mass, internal compartment 3). [4pp.] Growth 4 (Extras: Duration [continuous]; Flaws: Permanent). [12pp.] Immunity 9 (full lifesupport; Extras: Affects Others; Feats: Innate; Flaws: Linked [to Great and Bloated Psychic Organism internal compartment Feature], Only Affects Others). [10pp.] Mind Shield 10 (Extras: Affects Others; Flaws: Linked [to Great and Bloated Psychic Organism internal compartment Features], Only Affects Others). [10pp.] —- [36pp.]
Ogremagus Explicitly Designed to Flourish in the Hibernating Realms: Enhanced Feats: Critical 1 (Somnolences in the Hibernating Realms 1), Environmental Adaptation 1 (Earth-L’s Hibernating Realms 1), Favored Environment 1 (Earth-L’s Hibernating Realms 1), Favored Opponent 1 (Somnolences in the Hibernating Realms 1), Thoughtform Empathy. [5pp.] Immunity 3 (cold, drowning, high pressure). [3pp.] Super-Movement 2 (dimensional movement 1 [the greater reaches of the Hibernating Realms], temporal movement 1 [the memories of sleeping sentient beings; Extras: Affects Others; Flaws: Must Leave Physical Body Behind]). [4pp.] Super-Senses 1 (detect sleeping minds). [1pp.] —- [13pp.]
Primitive Telepath: Communication Link 4 (with Qishshut; mental). [5pp.] Mind Blast 11 (raw psychic manifested aggression). [44pp.] Mind Reading 2 (tactile telepathy; Flaws: Check Required [grapple]). [1pp.] Mind Shield 11. [11pp.] Mind Shield 4 (Feats: Stacks [onto the OTHER Primitive Telepath Mind Shield]; Flaws: Action [sustained]). [2pp.] —- [63pp.]
Protean Tissue is Made of Useful Oblivion: Animal Mimicry 1 (Flaws: Limited [sea animals ONLY]). [8pp.] Create Object 20 (Extras: Attacks; Flaws: Phantasmal, Save Required [Toughness save]). [20pp.] Plant Mimicry 1 (Flaws: Limited [sea plants ONLY]). [8pp.] —- [36pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Lobotomized by KORE, a Cosmic Entity
Trapped Inside a Resonance
Unable to Perceive the Waking Realms
Quote: <haunting sound akin to whalesong>
—-/>_-This is a completed the Swimmer of Deepnothing build.
Trapped inside the bestial consciousness of the Ogrestructure named Urizen, the Swimmer of Deepnothing was once fully sentient. He could explore the Hibernating Realms—-the oneiric-Resonance connected to Earth-L—-but was unfortunate enough to encounter KORE, a cosmic entity native to Earth-L’s Hibernating Realms, and foolishly thought to challenge her. KORE easily defeated the arrogant Swimmer of Deepnothing, lobotimized him, and then trapped him inside the mind of Urizen, the very Ogrestructure the Swimmer of Deepnothing is bioconnected to!

The Swimmer of Deepnothing is physically quite protean, able to change shape MUCH quicker and in MUCH more spectacular fashion than Qishshut. After lobotomization though the Swimmer of Deepnothing lost all subtlety and control with this power, and now can really only perform crude and highly aggressive alterations, which usually result in him injuring himself grievously, as slashing limbs and biting jaws rip free. THIS is due to a single pellet of Useful Oblivion resting in the Swimmer of Deepnothing’s brain.

Furthermore, the Swimmer of Deepnothing is POWERFULLY psychic.

Prior to his lobotomization, the Swimmer of Deepnothing and Qishshut were a couple.
[Earth-L]Ramsey.
Theme Song: Come. Stare into this abyss and let it stare back.
PL3/45pp. (Aquatic Dullmind Ogre Doll [neutral].)
Attributes: Strength 8 (-1)/4 (-4), Dexterity 12 (+1), Constitution 8 (-1), Intelligence 8 (-1)/17 (+3), Wisdom 10 (+0), Charisma 8 (-1). [-6pp.]
Combat: BAB (melee -1/ranged +1) melee +0/ranged +2, Defense (11) 12. [4pp.]
Saves: Toughness (-1) +0, Fortitude (-1) +0, Reflex (+1) +3, Will (+0) +3. [7pp.]
Feats: Assessment, Benefit 1 (can safely use a geryon diamond 1), Endurance, Equipment 1 (a geryon diamond 1), Favored Environment 1 (the Hibernating Realms 1). [5pp.]
Skills: Concentrate (-1) +10, Survival (-1) +3, Swim (+1) +9 [+13 with fins Feature]. [6pp.]
Powers: [29pp.]
Aquatic Ogre Doll: Features 1 (fins [+4 to Swim checks]). [1pp.] Immunity 3 (cold, drowning, high pressure). [3pp.] Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] —- [17pp.]
Psionically Linked to the Swimmer of Deepnothing: Features 1 (can sense the general location of the Swimmer of Deepnothing at ALL times). [1pp.]
Dullmind Defensive Psychic Powers: Immunity 1 (the Mind Switch power). [1pp.] Mind Shield 3. [3pp.] Mind Shield 2 (Feats: Stacks [onto first Dullmind Defensive Psychic Powers Mind Shield; Flaws: Ablative). [1pp.] —- [5pp.]
Dullmind Offensive Psychic Powers: Mind Blast 1. [3pp.]
Dullmind Utility Psychic Powers: Telepathy 3. [3pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
An enlarged brain physiology: Alternate Form 1.
Powers: [5pp.]
Superior Brainpower: Enhanced Attributes: Strength -4, Intelligence +9. [5pp.]
—-/>_-This is a completed an enlarged brain physiology Alternate Form build.
Equipment:
A geryon diamond: Equipment 1.
Powers: [5pp.]
Amplifies Psychic Powers: Boost 5 (Mind Shield power and the Telepathy power; Drawbacks: Disability [-1pp; without proper training, user goes blind {i.e., the Benefit <can safely use a geryon diamond> feat}]). [4pp.] —- [5pp.]
AP: Amplifies Psychic Powers: Boost 5 (the enlarged brain physiology Alternate Form power and the Mind Blast power]; Drawbacks: Disability [-1pp; without proper training, user becomes deaf {i.e., the Benefit <can safely use a geryon diamond> feat]). [1pp.]
—-/>_-This is a completed geryon diamond Equipment build.
Complications:
Anxiety-Ridden
Tied as he is to the Swimmer of Deepnothing, Ramsey is beside himself with anxiety over his ‘greatersourceself’s’ injury. Emotion Control that amplifies anxiety and fear work especially easily on little Ramsey!
Col. Blinky
Ramsey takes solace in his ‘friend’ Col. Blinky. Actually a ‘Duke’ GI Joe action figure, Col. Blinky has become a ‘comfort object’ to poor Ramsey, who clings to the toy with fierce determination. Losing Col. Blinky would be very distressing to Ramsey’s fragile psyche.
Very Timid
Also, Ramsey is now extremely shy about confrontations of any kind.
Quote: ”Greatersourceself is injured. Render aid?”
—-/>_-This is a completed Ramsey build.
Last edited by Hoid on Fri Jul 27, 2018 3:06 am, edited 16 times in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-M]Yg (the World Tree)!

Post by Hoid » Tue Nov 21, 2017 8:42 pm

Yg—-one entity, split in twain. Yg is a Sentry in the multiversal-yet-sessile Worlds’ Henge.

[Earth-M]Yg (the World Tree)! Sun Yg.
Background Writeup (himself):
Background Writeup (the Faerie Court of Many Spheres): Look thee within.
Background Writeup (the Worlds’ Henge): Heeeeeeeeeeere!
Theme Song: “True Friends” by Bring Me the Horizon.
PL10/150pp. (Oneirofloral tree-Dreamer of the faerie court of Many Spheres [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 10 (+0). [4pp.]
Combat:
Saves:
Feats: Animal Empathy, Benefit 2 (organizational ties 1 [Court Guardsman of the Faerie Court of Many Spheres]: status 1 [high-ranking member of the Faerie Court of Many Spheres]), Fascinate 1 (Diplomacy 1), Skill Mastery 1 (Diplomacy, Handle Animal, Professions [farmer], Survival). [5pp.]
Skills:
Powers:
All Forests are My Roads: Super-Senses 1 (detect city parks). [1pp.] Transmit 9 (medium: trees). [9pp.] —- [10pp.]
Dreamer of Noble Bloodline: Features 1 (may call upon a Royal Assemblage). [1pp.] Immunity 1 (aging). [1pp.] —- [2pp.]
I am Strong and Hale: Features 1 (photosynthesis). [1pp.] Growth 4 (Extras: Duration [continuous]; Flaws: Source [sunlight]). [12pp.] —- [13pp.]
I am the Tree of Life: Healing 10. [10pp.]
I Bring Hope to Man: Emotion Control 2 (Extras: Aura; Flaws: Limited [positive emotions ONLY]). [4pp.]
I Have Many Limbs: Additional Limbs 3 (eight additional fully-functional arms). [3pp.]
I Wield Swords of Light: Strike 7 (Extras: Penetrating 5). [12pp.]
My Crown Brings Radiance: Device 10 (a oneiric crown-Device; easy to lose; Feats: Restricted 3 [Sun Yg ONLY]). [33pp.]
My Mind is Open to All Other Minds: Telepathy 10 (Flaws: Uncontrolled). [10pp.]
Drawbacks: Involuntary Transformation (-5pp; into Moon Yg, every night).
Equipment:
His radiant crown: Device 10.
Powers: [50pp.]
Mastery Over Dreaming: Dazzle 10 (all five senses; Flaws: Medium [must be inside a dream]). [40pp] Dream Control 1. [3pp.] Dream Travel 1. [1pp.] —- [43pp.]
Mastery Over Sleeping: Features 1 (can meditate instead of sleep with no ill effects whatsoever). [1pp.] Immunity 1 (the Dream Control power of others). [1pp.] Super-Senses 1 (detect sleeping biological organisms). [1pp.] —- [3pp.]
Oneiric Awareness: Super-Movement 2 (dimensional movement 2 [all dream-Realms throughout the multiverse; Extras: Affects Others; Flaws: Must Leave Physical Body Behind). [4pp.]
—-/>_-This is a completed radiant crown Device build.
Complications:
I am the Dawn

I am What You Hope Me to Be
I Can See No Evil
All beings have good in them.”
Quote: ”Hope is alive. Hope is real.”

Sun Yg is currently at 102pp out of 150pp total. His Involuntary Transformation Drawback is already factored in.

[Earth-M]Yg (the World Tree)! Moon Yg.
Background Writeup (himself):
Background Writeup (the Faerie Court of Many Spheres): Look thee within.
Background Writeup (the Worlds’ Henge): Heeeeeeeeeere!
Theme Song (himself): “True Friends” by Bring Me the Horizon.
PL10/150pp. (Undead oneirofloral petrified tree-Dreamer of the faerie court of Many Spheres [evil].)
Attributes: Strength 14 (+2), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [4pp.]
Combat:
Saves:
Feats: Benefit 2 (organizational ties 1 [Court Guardsman of the Faerie Court of Many Spheres], status 1 [high-ranking member of the Faerie Court of Many Spheres]), Fascinate 1 (Intimidate 1), Skill Mastery 1 (Crafts [chemcal], Intimidate, Professions [toxicologist], Survival), Undead Empathy. [ 5pp.]
Skills:
Powers:
All Graves are My Roads: Super-Senses 1 (detect unmarked graves). [1pp.] Transmit 9 (medium: marked graves). [9pp.] —- [10pp.]
Dreamer of Noble Bloodline: Features 1 (may call upon a Royal Assemblage). [1pp.] Immunity 1 (aging). [1pp.] —- [2pp.]
I am the Tree of Death: Disease 10. [10pp.]
I am Weak and Sickly: Features 1 (immune to the negative effects of engaging in cannibalism). [1pp.] Shrinking 4 (Extras: Duration [continuous]; Flaws: Source [must drink human blood]). [12pp.] —- [13pp.]
I Bring Despair to Man: Emotion Control 2 (Extras: Aura; Flaws: Limited [negative emotions ONLY]). [4pp.]
I Have Many Thorns: Strike 2 (thorn-covered limbs; Feats: Split-Attack). [3pp.]
I Wield Whips Made of Night: Snare 5 (Flaws: Linked [to I Wield Whips Made of Night Strike]). [5pp.] Strike 5 (Feats: Homing 1, Improved Grab; Flaws: Linked [to I Wield Whips Made of Night Snare]). [7pp.] —- [12pp.]
My Crown Brings the Night: Device 10 (an oneiric crown-Device; easy to lose; Feats: Restricted 3 [Moon Yg ONLY]). [33pp.]
My Mind is Closed to all Other Minds: Immunity 20 (mental effects; Flaws: Permanent). [10pp.]
Drawbacks: Involuntary Transformation (-5pp; into Sun Yg, every day).
His night-infused crown: Device 10.
Powers:
Lord of the Night: Darkness Control 10. [10pp.] Emotion Control 12 (Flaws: One Emotion Only [fear]). [6pp.] Light Control 1. [1pp.] Transmit 9 (medium: shadows). [9pp.] —- [26pp.]
Complications:
I am the Night

I am What You Fear Me to Be
I Can See No Goodness
All beings are selfish, at the core.”
Quote: ”Hope is dead. There is no hope.”

Moon Yg is currently at 102pp out of 150pp total. His Involuntary Transformation Drawback is already factored in.
When Yg came into Being, he split himself into two: one half to the sun, one half to the moon, and he sang, “I see everywhere, and everywhere sees me. Trapped together, we are, by perception’s chains.”
Last edited by Hoid on Fri Mar 02, 2018 6:29 pm, edited 21 times in total.

Post Reply