The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Jul 02, 2018 10:22 pm

Demon’s Souls—-an awesome game, and the foundation of all the Souls-games that followed—-had an interesting enemy as one of the final bosses. I’m going to be using this boss’ image and imagery for a Perpendicular-2 character, but only the visuals. No story elements are being carried over.

The boss is bizarre looking, to be sure, but it was evocative enough I feel compelled to create a character around it. This boss is known in Demon’s Souls as ‘the Old Monk’. Yes, he’s weird as hell, but visually he fits so easily into the Bowl of Uruku I can’t not use it...

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]Son of the Sun!

Post by Hoid » Mon Jul 02, 2018 10:30 pm

[Perpendicular-2]Son of the Sun.
Background Writeup (himself):
Background Writeup (the Creatorfire):
Theme Song: “Track 1” by The Cell Soundtrack.
Son of the Sun is psychic.
PL12/200pp. (Martial artist god of unknown type [evil].)
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 14 (+2). [42pp.]
Combat: BAB (melee +4/ranged +4) melee +9/ranged +9, Defense (14) 19. [20pp.]
Saves: Toughness (+3) +9, Fortitude (+3) +9, Reflex (+4) +12, Will (+4) +9. [25pp.]
Feats: Attack Focus 3 (melee 2, ranged 1), Attack Specialization 2 (unarmed attacks 2), Benefit 9 (reputation 2 [god of immense wisdom], status 3 [holiest god in all Linntuuu], wealth 4 [all tied up in his temple]), Break the Style, Equipment 20 (massive ornately-decorated temple 20 [HQ]), Fearless, Ninja Run. [37pp.]
Skills: Concentrate (+3) +15, Knowledges (+4) [history] +6, Knowledges (+4) [physical sciences] +6, Knowledges (+4) [theology] +16, Medicine (+4) +8, Notice (+4) +8, Professions (+4) [monk] +8, Professions (+4) [theologian] +12, Sense Motive (+4) +8, Sleight-of-Hand (+4) +8, Stealth (+4) +8. [15pp.]
Powers: [61pp.]
God of the Moon: Enhanced Feats: Skill Mastery 1 (Notice, Sense Motive, Sleight-of-Hand, Stealth). [1pp.] Enhanced Skills: Stealth +8. [2pp.] —- [3pp.]
God of Unknown Appearance: Device 3 (bizarre elaborate head-wrappings; hard to lose). [12pp.]
Holiest of all Gods: Enhanced Feats: Inspire, Leadership, Skill Mastery 1 (Concentrate, Knowledges [theology], Medicine, Professions [theologian]). [3pp.]
Master of Psychic Martial Arts: Chi 10 (healing). [10pp.] Pain 12 (Flaws: Linked [to Master of Psychic Martial Arts Strike]). [12pp.] Strike 12 (unarmed attacks; Flaws: Linked [to Master of Psychic Martial Arts Pain]). [12pp.] —- [34pp.]
Tactile Telekinesis: Protection 9 (Extras: Impervious 9; Flaws: Action [sustained]). [9pp.]
Drawbacks: Disability (-0pp; ‘blind’; though he could easily take the head-wrappings off and see with his own perfectly functional eyes, Son of the Sun never willingly takes the thing off, even in battle), Disability (-0pp; ‘mute’; though perfectly capable of talking, Son of the Sun has forsworn speech as an obstacle to spiritual growth, as, even in the direst of situations, he never willingly utters a word). [-0pp.]
Equipment:
Bizarre elaborate head-wrappings: Device 3.
Made by sMyth (a turtle-god and fellow priest), these wrappings are layered in psychically-reactive sap, gifting a low-key ESP to the wearer...! Bright yellow in color, these wrappings, when properly folded, extended, fold FAAAR above Son of the Sun’s head, terminating in a bright sun-colored horizontal disc. The wrappings smell a bit off, thanks to the special sap. Unfortunately, Hod tainted the process, turning the sap used into an extension of HIMSELF...!
Powers:
Psychically Attuned to the Wearer: negates the Disability (-5pp; blind) Drawback. [5pp.]
Vessel of the Green Sun: Communication Link 9 (with Hod the Green Sun, mental). [10pp.]
—-/>_-These are a completed bizarre elaborate head-wrappings Device build.
HQs:
Massively Ornately Decorated Temple: Equipment 20.
Stats:
Complications:
Alien and Contemplative
Driven by possibly delusional visions of a blazing green sun eating all things, Son of the Sun follows an extremely esoteric form of conceptualization—-more appropriately named as madness. He is terrible and serene and utterly without mercy, but his malevolence is guided by a bizarre unbending, inflexible code others find mystifying.
For Reasons Unclear Has Never Revealed What Animal He’s a God Of
The burns aren’t enough to explain why Son of the Sun hides his totemic essence with those headwrappings. That he’s a god is undeniable, but of what animal, no one can say.
Hideously Scarred by Fire
To gain mastery of psychic martial arts, Son of the Sun plunged his face into the Creatorfire. Hideously marred by the Creatorfire, Son of the Sun nevertheless never uttered a single complaint. The pain must be immense even after all this, but the holiest of gods bears it in Silent stoicism.
Quote: ”...”
Notes: Break the Style and Ninja Rin are from Mecha & Manga.
—-/>_-This is a completed Son of the Sun build.
He was born pIllgrem; ‘Son of the Sun’ is his ecclesiastical title, NOT a proper name.

Son of the Sun is a priest in the employ of Pharaoh kRaah of the Black Land’s city-state of Khemri. Son of the Sun has a fierce rivalry with the Wise over who influences kRaa’h the most.

Son of the Sun is a moon-god (the moon being a ‘lesser light’ to the sun’s ‘greater light’).
Last edited by Hoid on Wed Mar 20, 2019 10:22 pm, edited 16 times in total.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-U]Dr. Arachnos and Shell!

Post by Hoid » Thu Jul 26, 2018 3:09 pm

[Earth-U]Dr. Arachnos and Shell!
[Earth-U]The Incredible Dr. Theo Arachnos!
Background Writeup:
Theme Song:
PL10/150pp. (Adventuring timelost man of SCIENCE! [good].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2). [18pp.]
Combat: BAB (melee +0/ranged +1) melee +5/ranged +6, Defense (11) 15. [18pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +5, Reflex (+1) +5, Will (+2) +5. [16pp.]
Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (The Incredible Patented Aetherpistol! 1), Benefit 2 (wealth 2), Equipment 5 (aether-using tools 3, pistols 2), Fearless, Improvised Tools, Inventor, Trance. [13pp.]
Skills: Bluff (+2) +6, Crafts (+1) [noetic machinery] +9, Knowledges (+4) [history] +8, Knowledges (+4) [noetics] +8, Knowledges (+4) [physical sciences] +12, Knowledges (+4) [technology] +12, Languages (native: English; others: Latin), Medicine (+1) +5, Professions (+2) [memoirist] +10, Professions (+2) [scientist] +6. [15pp.]
Powers: [70pp.]
The Formula for the Legendary Elixir of Life: Features 1 (longevity). [1pp.] Immunity 1 (disease). [1pp.] —- [2pp.]
The Incredible Patented Aetherpistol!: Device 5 (aether-powered raygun; easy to lose). [15pp.]
The Incredible Patented All-Purpose Environsuit!!: Device 2 (environment suit/hazmat suit, fashionably made; hard to lose). [8pp.]
The Incredible Patented Arachno Subdual Netting!: Device 3 (taser-netting, basically; easy to lose). [9pp.]
The Incredible Patented Mechano-Arachnid!: Enhanced Feats: Sidekick 9 (his pet mechanical spider, built on PL9/145pp). [9pp.] —- [10pp.]
AP: The Incredible Patented Arachno-Suit!: Device 2 (steampunk power armor with a spider motif; hard to lose; Feats: Summonable). [1pp.]
The Incredible Patented Thought-Transference Capsule!: Device 2 (tiny orb that permits communication over aether-wave frequencies; easy to lose). [6pp.]
Whately’s Occultech Calculus Tome: Device 6 (tome of eldritch alchemy and forbidden lore; easy to lose; Feats: Restricted 2 [must have both the Artificer feat and the Ritualist feat]). [20pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Aether-Using Tools: Equipment 3.
Powers:
Finely-Tuned Tools: Datalink 3. [3pp.] Enhanced Saves: Toughness +5 (Flaws: Affects Objects, Affects Others; Flaws: Only Affects Others). [10pp.] —- [13pp.]
Sentient Tools: Enhanced Feats: Sidekick 2 (the tools’ guiding AI, built on PL1/30pp). [2pp.]
—-/>_-This is a completed aether-using tools Equipment build.
The Incredible Patented Aetherpistol!: Device 5.
Powers:
Solar-Powered: Features 1 (this Device cannot be Nullified while under direct sunlight). [1pp.]
Targeting Systems: Enhanced Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (Zeta Beams, Lethal Setting Blast 1). [2pp.]
Zeta Beams, Lethal Setting: Blast 10 (lightning bolt; Extras: Area [line]; Flaws: Limited [lethal damage ONLY]). [20pp.] —- [22pp.]
AP: Zeta Beams, Stun Setting: Blast 10 (taser-stinger; Extras: Area [burst]; Flaws: Limited [non-lethal damage ONKY]). [1pp.]
AP: Zeta Beams, Tangle Setting: Stun 10 (Extras: Damages). [1pp.]
—-/>_-This is a completed the incredible patented aetherpistol Device build.
The Incredible Patented All-Purpose Environsuit!: Device 2.
Powers:
Built-In Geiger Counter: Super-Senses 1 (detect radiation). [1pp,]
Environmentally Sealed Suit: Immunity 9 (full lifesupport). [9pp.]
—-/>_-This is a completed the incredible patented all-purpose environsuit Device build.
The Incredible Patented Arachno Subdual Netting!: Device 3.
Powers:
Can Be Used For Climbing: Enhanced Skills: Climb +8. [2pp.] —- [3pp.]
AP: Cab Be Used as a Diving Suit: Immunity 2 (cold, drowning). [1pp.]
Subdual Netting Mesh: Snare 5 (Extras: Area [cloud]). [10pp.] —- [12pp.]
AP: All-Out Subdual Mode: Nemesis 1 (Extras: Area [burst]; Feats: Homing 1; Flaws: Distracting, Limited [non-lethal damage or no damage at all]). [1pp.]
AP: Taser Mode: Blast 5 (electricity; Extras: Penetrating 5). [1pp.]
—-/>_-This is a completed the incredible patented capture-netting Device build.
The Incredible Patented Arachno-Suit!: Device 2.
Powers:
Archnoid Arms: Additional Limbs 3 (six mechanical fully-functional arms). [3pp.] Enhanced Combat: Defense +1. [2pp.] Strike 4 (mechanical punches). [4pp.] Super-Movement 1 (wall-crawling). [1pp.] —- [10pp.]
—-/>_-This is a completed The Incredible Patented Arachno-Suit Device build.
The Incredible Patented Thought-Transference Capsule!: Device 2.
An aid in machine-assisted mesmerism, by way of accessing (entirely theoretical!) aetheric gamma rays on a low-key psychic frequency, The Incredible Patented Thought-Transference Capsule is a wonder of technology, assisted with runes of (supposedly!) Atlantean magics! (In reality, these ‘runes of power’ are merely the Sunsphinx equivalent of a mundane serial number, and they’ve no ‘magic’ to them, at all!) Truly, a marvel of this modern age!
Powers:
Aetheric Cranium-Augmenting Resonator: Mind Shield 3. [3pp.]
Language-Processessing Difference Engine: Communicate 4 (languages; mental). [5pp.]
Prognostication-Enabled Calculation Gearwork: Super-Senses 4 (precognition; Flaws: Tiring). [2pp.]
—-/>_-This is a completed The Incredible Patented Thought-Transference Capsule Device build.
A Pair of Sturdy Pistols: Equipment 2.
Powers:
Bang! Bang!: Blast 5 (Extras: Penetrating 3; Feats: Split Attack; Flaws: Charges [12 shots before reloading becomes necessary], Limited [lethal damage ONLY]). [10pp.]
—-/>_-This is a completed a pair of sturdy pistols Equipment build.
Whately’s Occultech Calculus Tome: Device 6.
Supposedly a translation of a MUCH older text self-published by a country bumpkin named Wilbur Whately, this ‘ancient’ tome is probably a fairly recent book—-but, it contains genuine secret knowledge of Demimachines, noetics and techniques on how to temporarily shed memetic core from fleshy housing.
Powers:
Dire Knowledges of Things Man Was Not Meant to Know: Enhanced Skills: Knowledges (+4) [Demimachines] +8, Knowledges (+4) [noetics] +12. [3pp.]
Dire Subaetheric Hyperdimensional Calculations No One Should Ever Give Voice To: Astral Form 5. [25pp.] Super-Movement 1 (dimensional movement 1 [the Beyond]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 1 (detect psionics). [1pp.] —- [27pp.]
—-/>_-This is a completed Whately’s Occultech Calculus Tome Device build.
Complications:
Easily-Distracted by New Inventions
This modern era is so exciting!, so full of promise and potential!
Recklessly Mixes Science and Psionics With His Inventions
Wild-Eyed Hairbrained Do-Gooder
Quote: “What was once simplistically refered to as ‘sorcery’ or ‘witchcraft’ in olden times was merely a grossly misinterpreted form of SCIENCE!”
—-/>_-This is a completed The Incredible Dr. Theo Arachnos! build.

Now...onto the Devices.
His name is, indeed, Theo Arachnos!

Dr. Arachnos is from the 1890s, and holds some views the modern era would find repugnant.

Dr. Arachnos is the crimefighting partner of Shell!

Whately’s Occultech Calculus Tome is a book, written by the famous Nicholas Flamel but published by a country hick named Wilbur Whately, on that alchemist’s attempts to reverse-engineer a Sunsphinx Gods Template. The mind bending calculations herein permit radical fluctuations in quantum perception, allowing the simulation of various transdimensional powers!
[Earth-U]Shell!
Background Writeup:
Theme Song:
PL10/138pp. (Timelost pulp adventurer with a force field belt [good].)
Attributes: Strength 14 (+2), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2). [22pp.]
Combat: BAB (melee +2/ranged +2) melee +6/ranged +6, Defense (12) 15. [14pp.]
Saves: Toughness (+3) +5, Fortitude (+3) +5, Reflex (+2) +3, Will (+1) +5. [12pp.]
Feats: Attractive 1, Equipment 6 (books full of notes 1, bulletproof vest 2, gun 1, rapier 1), Skill Mastery 1 (Bluff, Climb, Notice, Sense Motive), Improvised Tools, Taunt. [8pp.]
Skills: Acrobatics (+2) +3, Climb (+2) +10, Crafts (+2) [artistic] +6, Drive (+2) +3, Languages (native: English; others: Tibetan), Notice (+1) +9, Professions (+1) [sculptor] +5, Ride (+2) +6, Search (+1) +2, Sense Motive (+1) +5, Swim (+2) +3. [9pp.]
Powers: [63pp.]
Aegis-Belt: Device 10 (force field belt; hard to lose). [40pp.] Device 2 (force field belt amplification-gem; hard to lose; Feats: Stacks [onto FIRST Aegis-Belt Device power). [8pp.] —- [48pp.]
Kukri-Sting: Device 5 (raygun; easy to lose). [15pp.]
Drawbacks:
Equipment:
Force Field Belt: Device 10.
A standard Sunsphinx force field belt, given to Shell from his mentors in Shangri-La.
Powers:
Air-Filtration Field: Immunity (full lifesupport). [9pp.] Immunity 20 (powers with the ‘Gaseous’ descriptor; Flaws: Limited [half-effect]). [10pp.] —- [19pp.]
Generated Force Field: Force Field 10. [20pp.] —- [22pp.]
AP: Destructive Force Field: Energy Aura 5 (disruptive telekinetic barrier). [1pp.]
AP: Shaped Force Field: Force Constructs 10. [1pp.]
Telekinetic ‘Whammy!’: Strike 9 (tactile telekinetic ‘unarmed’ punch or kick).
—-/>_-This is a completed force field belt Device build.
Force Field Amplification-Gem: Device 2.
A standard Sunsphinx force field amplification-gem, given to Shell from his mentors in Shangri-La.
Powers:
Force Field Amplification: Boost 10 (Force Constructs and Force Field; Extras: Aura; Flaws: Distracting, Tiring). [10pp.]
—-/>_-This is a completed force field amplificatiom-gem Device build.
Raygun: Device 5.
A standard Sunsphinx raygun, given to Shell from his mentors in Shangri-La.
Powers:
PEW! PEW! PEW!: Blast 6 (laserpistol shots). [12pp.]
Pilot Light: Super-Senses 1 (Extras: Area [cloud]; Flaws: Action [sustained]). [1pp.]
Keeps You Warm, But Don’t Get Burned!: Immunity 1 (cold; Extras: Area [cloud]; Flaws: Distracting). [1pp.] —- [2pp.]
AP: Welding Tool: Features 1 (can be used as an utterly-safe-to-use welding machine). [1pp.]
—-/>_-This is a completed raygun Device build.
Complications:
Knows the Location of Shangri-La
Actually a Sunsphinx outpost in Tibet on Earth-U, Shangri-La has been the source of several Earth-U superheroes’ powers. Shangri-Lans are withdrew and reclusive: Shell is one of the lucky few to’ve trained with their nigh-supernatural instructors. (It’s also where he learned to speak fluent Tibetan.)
Traditional Hero
The NASCAR-level corporate advertising Earth-U’s superheroes engage in fills Shell with repugnance and disgust.
Quote: “These’re crazy times, and somebody’s got to bing common sense back. Guess that’s me.”
—-/>_-This is a completed Shell build.
His real name is Jedidiah Craine.

Shell is from the 1920s, and holds some views the modern era would consider repugnant.

Shell is the crimefighting partner of Dr. Arachnos!
Last edited by Hoid on Wed Jan 30, 2019 7:02 pm, edited 28 times in total.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]The All-Powerful and the Beautiful!

Post by Hoid » Mon Oct 22, 2018 12:14 am

[Perpendicular-2]The All-Powerful and the Beautiful.
These are the king and queen of the Orichalcum Metropolis!
The All-Powerful.
Background Writeup: Here.
Theme Song:
PL10/184pp. (Mightiest god-king in all Linntuuu [neutral].)
Attributes: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 20 (+5). [34pp.]
Combat: BAB (melee +4/ranged +0) melee +8/ranged +4, Defense (10) 16. [20pp.]
Saves: Toughness (+4) +5, Fortitude (+4) +8, Reflex (+0) +4, Will (+2) +4. [11pp.]
Feats: Benefit 14 (cipher [he seemingly came out of nowhere to conquer the Orichalcum Metropolis], organizational ties 2 [god-king of the Orichalcum Metropolis], status 2 [one of the mightiest gods], wealth 9), Equipment 4 (fabulously wealthy clothing and accoutrements 1, royal regalia 3), Fascinate 1 (Diplomacy), Inspire, Leadership, Master Plan, Minions 10 (his mortal priesthood; each built on PL2/15pp, x9 numbers), Sidekick 10 (tSar, his court ‘wizard’, built on PL4/150pp), Taunt. [43pp.]
Skills: Diplomacy (+5) +13, Diplomacy (+5) +13, Intimidate (+5) +9, Knowledges (+2) [civics] +6, Notice (+0) +2, Sense Motive (+0) +2, Swim (+0) +16. [11pp.]
Powers: [70pp.]
Catfish-God: Battle Form 10 (his bloatform). [40pp.] Features 4 (amphibious, cast-Iron stomach, fins [+4 to Swim checks], longevity). [4pp.] —- [44pp.]
City-God of the Orichalcum Metropolis: Enhanced Feats: Equipment 4 (the Heart of the Gold City [a psi-resonant crystal amulet] 4). [4pp.] Summon Minion 4 (a single red guardsman or a single red guardswoman, built on PL5/60pp; Flaws: Sense-Dependent [hearing]). [4pp.] —- [8pp.]
Master of the Kennels: Device 6 (scepter of the hounds; easy to lose). [18pp.]
Drawbacks: Disability (-1pp; blind [mostly offset by his powers]).
Alternate Configurations:
His bloated warshape: Battle Form 10.
Powers:
Grossly Amplified Durability: Density 4. [12pp.] Protection 8. [8pp.] —- [20pp.]
Grossly Amplified Strength: Enhanced Attributes: Strength +10. [10pp.] Growth 4. [12pp.] Super-Strength 4. [8pp.] —- [40pp.]
—+/>_-This is a completed his bloated warshape Battle Form build.
Equipment:
Fabulously wealthy clothing and accoutrements: Equipment 1.
These clothes and clothing accessories are worth millions of dollars in and of themselves. They’re also grounded, meaning mundane lightning strikes are no longer to be feared!
Powers:
Dazzling to Behold: Immunity 5 (natural lightning; Drawbacks: Power Loss [-1pp; if clothing is ever removed]). [4pp.]
Worth a Small Forrune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed fabulously wealthy clothing and accoutrements Equipment build.
The Heart of the Gold City: Equipment 4.
A gift from his long-dead father, the Heart of the City is a fragment of a much larger gem used by the Titans in the Epoch of Elder Gods. It retains a bit of power, grossly extending the All-Powerful’s senses to psychic levels!
Powers:
Sensory Enhhancement: Super-Senses 9 (acute analytical radius ranged hearing, acute analytical radius ranged scent, analytical taste). [9pp.] Super-Senses 2 (detect nephilim, detect thoughtform; Flaws: Check Required [Will save]). [1pp.] —- [10pp.]
A Stable Mind is Like Unto a Fortress: Mind Shield 10. [10pp.]
—-/>_-This is a completed the Heart of the City Equipment build.
Royal regalia: Equipment 3.
Symbols of his office.
Powers:
The Crown’s Symbolic Aura of Authority: Enhanced Skills: Diplomacy +4, Intimidate +4 (Flaws: Limited [within the Orichalcum Metropolis ONLY]). [1pp.]
Psi-Resonant Jeweled Rings: Immunity 1 (the Mental Duplication power). [1pp.] Mind Shield 2. [2pp.] —- [3pp.]
Robes of Office: Features 1 (loaded with hidden pockets). [1pp.] Immunity 10 (mundane fires; Flaws: Limited [does NOT protect against smoke inhalation]). [5pp.] Protection 1 (Extras: Impervious 1). [2pp.] —- [8pp.]
Signet Ring: Features 2 (carries his royal authority, incredibly difficult to forge). [2pp.]
The Whole Set is Worth a Small Fortune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-These are a completed his royal regalia Equipment build.
Scepter of the hounds: Device 6.
Dogs and wolves in the Orichalcum Metropolis are raised to fear and obey the wielder of this scepter. It’s gem-encrusted and is quite beautiful to look at.
Powers:
Commanding the Kennels: Animal Control 9 (Extras: No Saves; Flaws: Limited [non-sentient canids ONLY]). [18pp.] Enhanced Feats: Benefit 1 (status 1 [commander of the kennels of the Orichalcum Metropolis]). [1pp.] —- [19pp.]
Heavy Enough to be Used as a Melee Weapon: Strike 9 (heavy blunt instrument). [9pp.]
Worth a Small Fortune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed scepter of the hounds Device build.
Complications:
Carelessly Sloppy With Politics
Drunk With Power
Quote: “Am I not the greatest of gods? Heaven and earth obey my whims, wars are dictated by my will alone. Gaze upon my magnificence and know awe.”
—-/%>_-This is a completed the All-Powerful build.

tSar.
PL4/150pp. (The All-Powerful’s rhinoceros beetle god ‘court wizard’ [evil].)
Attributes: Strength 32 (+11), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 18 (+4). [40pp.]
Combat: BAB (melee +11/ranged +1) melee +11/ranged +1, Defense (11) 15. [8pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +6, Reflex (+1) +4, Will (+2) +3. [14pp.]
Feats: Benefit (cipher [a wanderer from the wastes], reputation 1 [fearsome ‘spellcaster’], status 1 [court ‘wizard’ of the All-Powerful], wealth 1), Equipment 4 (alchemical potions 1, ‘grimoire’ 1, ritual apparel 1, ‘wizard’s’ staff 1), Dedicated 1 (to the ‘magic’ he genuinely believes he can cast), Fake Expert (‘real magic’), Fearsome Presence 1, Skill Mastery 1 (Bluff, Intimidate, Knowledges [theology], Perform (‘magic ceremonies’]). [12pp]
Skills: Bluff (+4) +12, Intimidate (+11) +15, Knowledges (+2) [theology] +6, Languages (native: ?; others: ?, ?, ?), Medicine (+1) +9, Perform (+4) [‘magic ceremonies’] +12, Professions (+2) [astrologer] +6, Sense Motive (+2) +10. [14pp.]
Powers: [64pp.]
A Decrepit Hulk: Enhanced Attributes: Strength +20 (Flaws: Tiring). [10pp.] Leaping 2. [2pp.] Super-Strength 12 (Flaws: Distracting, Tiring). [6pp.] —- [18pp.]
God of Rhinocerus Beetles: Additional Limbs 2 (boasts four arms). [2pp.] Features 1 (cast-iron stomach). [1pp.] Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Immunity 20 (radioactivity). [20pp.] Protection 2 (chitinous armorplating; Flaws: Ablative). [1pp.] Strike 4 (rhinocerus beetle horn). [4pp.] Super-Movement 1 (wallcrawling). [1pp.] Super-Senses 2 (analytical tremorsense). [2pp.] —- [44pp.]
Huge Massively Thick But Intricately Braided Beard: Features 1 (internal compartment 1). [1pp.]
’Magic’: Confuse 3 (Extras: Area [cone]; Flaws: Limited [believers, ONLY], Phantasmal). [1pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Alchemical Potions: Equipment 1.
Better living through chemistry!
Powers:
Enhancing Draughts, Physical: Boost 2 (Strength and Constitution). [2pp.] —- [3pp.]
AP: Enhancing Draughts, Mental: Boost 2 (Intelligence and Wisdom). [1pp.]
Healing Draughts: Healing 2. [2pp.]
—-/>_-This is a completed alchemical potions Equipment build.
His ‘Grimoire’: Equipment 1.
A book of ‘spells’, this grimoire contains no powers whatsoever, merely being full of lunatic ravings and nonsensical ‘formulae’. Still, tSar cherishes it as his most valued possession, and would move heaven and earth to get it back, if lost, or stolen.
Powers:
Tome of ‘Ancient Wisdom’: Enhanced Skills: Knowledges (history) +4, Knowledges (theology) +4, Medicine 4, Perform (ceremonial ‘magic’) +4, Professions (shaman) +4.
—-/>_-This is a completed his ‘grimoire’ Equipment build.
His ritual paraphernalia: Equipment 1.
Props for his ‘spellcasting’.
Powers:
Contains Healing Ampoules: Healing 2. [2pp.]
Frightning to the Superstitious: Enhanced Feats: Fearsome Presence. [1pp.] Enhanced Skills: Intimidate +4. [1pp.] —- [2pp.]
Mnemonic Learning Tools: Enhanced Skills: Eidetic Memory. [1pp.]
—-/>_-This is a completed his ritual paraphernalia Equipment build.
His ‘wizard’s’ staff: Equipment 1.
A combat-ready walking stick, carved with ‘occult runes of power’.
Powers:
He Can Attack With It: Strike 4 (Feats: Mighty). [5pp.]
—-/>_-This is a completed his ‘wizard’s’ staff Equipment build.
Complicatioms:
Genuinely Believes He Casts Spells
Requires Hideously Expensive Props For His ‘Magic’
So Occult-Focused It’s a Bit Embarassing
Quote: “Do not meddle with forces beyond your comprehension, mortal!”
Notes: ‘Dedicated’ and ‘Fake Expert’ are Feats from Mecha & Manga.
—-/>_-This is a completed tSar build.

His red guard.
PL5/60pp. (Human soldiers raised from birth for blind loyalty to the monarch of the Orichalcum Metropolis [neutral].)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 20 (+5), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). [16pp.]
Combat: BAB (melee +1/ranged +1) melee +5/ranged +5, Defense (11) 14. [10pp.]
Saves: Toughness (+5) +5, Fortitude (+5) +5, Reflex (+1) +3, Will (+0) +1. [3pp.]
Feats: Acrobatic Bluff, Attack Focus 1 (melee 1), Dedicated 1 (to the protection of the All-Powerful 1), Equipment 4 (hoplite armor 1, kukri blade 1, longspear 1, primitive firearms 1), Rage 1, Teamwork, Withstand Damage. [10pp.]
Skills: Acrobatics (+1) 5, Intimidate (+1) +5, Knowledges (+0) [tactics] +8, Pilot (+1) +3, Ride (+1) +3, Survival (+5) +9, Swim (+1) +5
Powers: [8pp.]
Mild Alchemical Augmentations: Leaping 2. [2pp.] Super-Speed 2. [4pp.] Super-Strength 1. [2pp.] —- [8pp.]
Drawbacks: Suicidally Loyal (-0pp).
Equipment:
Hoplight Armor: Equipment 1.
Standard-issue Greek-Style hoplite protective armor.
Powers:
Protective: Features 1 (increased mass). [1pp.] Protection 4. [4pp.] —- [5pp.]
—-/>_-This is a completed hoplite armor Equipment build.
Kukri Blade: Equipment 1.
A weapon issued in the Orichalcum Metropolis solely to war-gods and the mortal red guardsmen.
Powers:
Slices and Dices!: Strike 4 (Extras: Penetrating 1). [5pp.]
—-/>_-This is a completed kukri blade Equipment build.
Longspear: Equipment 1.
A standard longspear.
Powers:
Stabbity!: Strike 3 (Extras: Progression 2 [range]). [5pp.]
—-/>_-This is a completed longspear Equipment build.
Primitive Firearm: Equipment 1.
Firearms’re one of the many miracles the Orichalcum Metropolis is world-renowned for.
Powers:
”This is My Boomstick!”: Blast 5 (Extras: Penetrating 5; Flaws: Charges [must be reloaded after every two shots], Full Power). [5pp.]
—-/>_-This is a completed primitive firearm Equipment build.
Complicatioms:
Conditioned to Brutal Training
Loyal to the Point of Willingly Obeying Suicidal Orders
NO Mercy Whatsoever
Quote: “As the All-Powerful commands...!”
—-/>_-This is a completed generic red guardsman build.

His mortal priesthood (Minion 1 each):
PL2/15pp. (Fanatical human holy men sworn to the All-Powerful [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [0pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged -2, Defense (10) 11. [2pp.]
Saves:Toughness (+0) +0, Fortitude (+0) +0, Reflex (+0) +0, Will (+0) +2. [2pp.]
Feats: Dedicated 1 (to the All-Powerful), Equipment 1 (heavy holy tome 1). [2pp.]
Skills: Knowledges (+0) [theology] +8, Languages (native: ?; others: ?), Perform (+0) [oratory] +4. [4pp.]
Powers: [5pp.]
Fanatical Holy Men: Immunity 5 (social interaction checks). [5pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Heavy Holy Tome: Equipment 1.
A big, fat book, with metal covers, that detail the mythology and theology of the various gods/goddesses of the Orichalcum Metropolis...
Powers:
Definitely a Holy Book: Enhanced Skills: Knowledges (theology) +8. [2pp.]
So Heavy You Can Beat People to Death With It: Strike 3. [3pp.]
—-/>_-This is a completed heavy holy tome Equipment build.
Complicatioms:
Everything the All-Powerful Does is Absolutely Justified
”Fear of the All-Powerful is the Beginning of Wisdom.”
The Self Must be Annihilated to Join Mystically With the All-Powerful
Quote: “Believe in him. Through him, miracles may be brought forth, illnesses cured and demons cast out!”
Notes: ‘Dedicated’ is a feat from Mecha & Manga.
—-/>_-This is a completed mortal priests of the All-Powerful build.
The All-Powerful was born wAhndrir, but gave up his name upon ascending to the throne of the Orichalcum Metropolis.
The Beautiful.
Background Writeup:
Theme Song:
PL7/90pp. (Dazzlingly beautiful god-queen [neutral].)
Attributes: Strength 10 (+0), Dexterity 16 (+3), Constitution 9 (-1), Intelligence 14 (+2), Wisdom 12 (+1), Charisma 18 (+4). [19pp.]
Combat: BAB (melee +0/ranged +3) melee -3/ranged +6, Defense (13) 16. [6pp.]
Saves: Toughness (-1) -2, Fortitude (-1) -2, Reflex (+3) +8, Will (+1) +3. [4pp.]
Feats: Attractive 1, Benefit 7 (organizational ties 2 [god-queen of the Orichalcum Metropolis], wealth 5), Bishojo 1, Equipment 3 (fabulously wealthy clothing and accoutrements 3), Fascinate 1 (Perform [poetry]), Inspire, Minions 9 (her mortal priesthood, each built on PL1/15pp, x8 numbers), Skill Mastery 1 (Diplomacy, Knowledges [pop culture], Perform [poetry], Professions [poet]). [24pp.]
Skills: Diplomacy (+4) 16, Knowledges (+2) [civics] +4, Knowledges (+2) [current events] +4, Knowledges (+2) [moon street lore {the Linntuuu equivalent of streetwise}] +6, Knowledges (+2) [sun street lore {the Linntuuu equivalent of pop culture}] =10, Languages (native: -Ancient Egyptian-; others: -Greek-), Perform (+4) [dancing] +8, Perform (+4) [singing] +8, Perform (+4) [poetry] +8, Professions (+1) [poet] +9, Sleight-of-Hand (+3) +7. [13pp.]
Powers: [26pp.]
Butterfly-Goddess: Features 2 (a bizarre alien beauty [+4 to Intimidate checks], can choose to hibernate in the winter). [2pp.] Flight 2 (Drawbacks: Winged). [3pp.] Super-Senses 2 (analytical scent, ranged taste; Flaws: Noticable [her antennae]). [1pp.] —- [6pp.]
City-Goddess of the Orichalcum Metropolis: Enhanced Feats: Minions 4 (the Court of Divine Handmaidens, each built on PL1/30pp, x2 numbers). [4pp.] Summon Minion 2 (a pair of fly god couriers, built on PL3/15pp; Flaws: Sense-Dependent [hearing]). [2pp.] —- [6pp.]
A Primitive Firearm: Device 4 (17th Century CE pistol; easy to lose). [12pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Fabulously Wealthy Clothing and Accoutrements: Equipment 3.
Treated with the finest perfumes goddesses have available, this elegant dress is, itself, worth millions of dollars.
Powers:
Chemically Treated and Sweetly Perfumed: Immunity 10 (any effects with the ‘Pheremones’ descriptor). [10pp.] Mind Control 1 (Flaws: Sense-Dependent [scent]). [1pp.] —- [11pp.]
Has a Practical Side, Too: Impervious Toughness 1. [1pp.]
Warm in the Winter, Cool in the Summer: Immunity 2 (temperature extremes). [2pp.]
Worth Millions: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed fabulously wealthy clothing and accoutrements Equipment build.
Seventeenth Century CE Pistol: Device 4.
The Beautiful obtained this weapon during a brief sojourn to Earth-A, when the Beautiful was almost chosen as a Sungod...!
Powers:
Bang, Bang!: Blast 4 (pellets; Extras: Penetrating 2; Flaws: Linked [to Bang, Bang! Dazzle], Unreliable). [4pp.] Dazzle 2 (hearing ONLY; Flaws: Linked [to Bang, Bang! Blast]). [2pp.] —- [6pp.]
Can Be Disassembled and/or Hidden Easily: Features 2 (can be easily disassembled, can be easily hidden [+4 to Stealth checks to conceal the pistol]). [2pp.]
FULL of Surprises: Features 3 (can hold up to six pellets at a time, internal compartment 1, waterproof). [3pp.]
Complications:
Quote: “I’m bored...”
Notes: ‘Bishojo’ is a feat from Mecha & Manga.
—-/>_-This is a completed the Beautiful build.

Her Court of Divine Handmaidens.
Divine handmaidens of the Beautiful are psychic.
PL1/30pp. (Highly vain young goddesses who attend the Beautiful’s every whim [neutral].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 9 (-1), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 14 (+2). [4pp.]
Combat: BAB (melee -1/ranged +0) melee +0/ranged +1, Defense (10) 11. [4pp.]
Saves: Toughness (-1) -1, Fortitude (-1) -1, Reflex (+0) +1, Will (+0) +0. [1pp.]
Feats: Benefit 2 (organizational ties 1 [BFFs of the city’s queen], wealth 1), Fascinate 2 (Bluff, Diplomacy), Skill Mastery 1 (Bluff, Diplomacy, Intimidate, Knowledges [current events]). [5pp.]
Skills: Bluff (+2) +3, Diplomacy (+2) +3, Intimidate (+2) +3, Knowledges (+0) [current events] +1. [1pp.]
Powers: [15pp.]
Deer-Goddesses: Leaping 2 (Flaws: Tiring). [1pp.] Speed 4 (Flaws: Tiring). [2pp.] Strike 1 (hoof-kicks). [1pp.] —- [4pp.]
Goddesses of Gossip: Telepathy 3. [6pp.] Universal Translator (mental). [5pp.] —- [11pp.]
Drawbacks: n/a. [-0pp.]
Complicatioms:
Cowards at Their Innermost Heart
High-Functioning Sociopaths
Vain and Casually Cruel
Quote: “How pathetic. You think our mistress cares what you have to say?”
—-/>_-This is a completed divine handmaiden of the Beautiful build.

Her priestesses.
PL1/15pp. (Fanatical human holy women devoted to the Beautiful [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 12 (+1). [6pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged -1, Defense (10) 10. [0pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +0, Reflex (+0) +0, Will (+1) +2. [1pp.]
Feats: Assessment, Equipment 2 (ornate and expensive holy robes 1, small holy texts 1), Fascinate 1 (Diplomacy 1), Second Chance 1 (Diplomacy checks in the direct service of the Beautiful), Ultimate Effort 1 (Diplomacy checks). [6pp.]
Skills: Bluff (+1) +3, Diplomacy (+1) +3, Knowledges (+1) [theology] +3, Sense Motive (+1) +3. [2pp.]
Powers: n/a. They’re merely human. [0pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Ornate and Expensive Holy Robes: Equipment 1.
Powers:
Small Holy Text: Equipment 1.
Powers:
Contains a Hidden Syringe of Poison: Poison 4 (Flaws: Linked [to Contains a Hidden Syringe of Poison Strike]). [4pp.] Strike 1 (Flaws: Linked [to Contains a Hidden Syringe of Poison Poison]). [1pp.] —- [5pp.]
—-/>_-This is a completed small holy text Equipment build.
Complicatioms:
Death Before Dishonor...Except When It Isn’t
Known to be Part of the Orichalcum Metropolis’ Intelligence-Network
Ruthlessly Pragmatic
Quote: “She is my mother. She is my savior. She is my light.”
—-/>_-This is a completed mortal priestess of the Beautiful build.

Her two fly god couriers.
PL3/15pp. (Tiny winged messengers [neutral].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). [4pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (11) 12. [2pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+1) +1, Will (+0) +0. [1pp.]
Feats: Conspiracy Theorist 1, Online Research (see below for an explanation). [2pp.]
Skills: Knowledges (+0) [streetwise] +4. [1pp.]
Powers: [15pp.]
Fly-Gods: Flight 2 (Drawbacks: Winged). [3pp.] Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [12pp.] —- [15pp.]
Drawbacks: Disability (-2pp; sickly [-1 to all Fortitude Saves to resist disease]), Limitation (-6pp; frail [can’t use Hero Points for Strength checks or Strength-based skills]), Limitation (-2pp; tires easily [-1 to all Fortitude saves where physical exertion is involved]). [-10pp.]
Complicatioms:
Quote: “We bring you tidings, mistress!”
—-/>_-This is a completed generic fly-god messenger build.
The Beautiful was born fLoww’r, but gave up her name upon ascending to the throne of the Orichalcum Metropolis.
Last edited by Hoid on Tue Mar 19, 2019 5:40 pm, edited 79 times in total.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Oct 22, 2018 3:03 am

Well, tomorrow I’ll be touching up a LOT of these builds, finishing as many as I can, while fiddling a bit with the math with a few.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Oct 22, 2018 12:06 pm

Am now done with:
the All-Powerful and the Beautiful;
Dr. Arachnos and Shell;
the Green Knight and the Weaponer;
He Who Conquers;
the Matriarchwolf (thus finishing the monarchs of the Court of All Monsters);
Racer and Sleipnir (thus finally finishing the Faerie Court of Sleipnir);
Saul the Lion-Tamer.

More to come.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-U]The Nuclear Man!

Post by Hoid » Tue Oct 23, 2018 3:42 pm

[Earth-U]The Nuclear Man.
The Nuclear Man is leader of the supervillain team the Frightening Five!

[Earth-U]The Nuclear Man.
Background Writeup (himself):
Background Writeup (the Frightening Five):
Theme Song: “Blackened” by Metallica.
PL16/299pp. (Living nuclear bomb contained in a special suit [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 22 (+6), Wisdom 14 (+2), Charisma 12 (+1). [18pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 14 [14pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +5, Reflex (+0) +3, Will (+2) +8. [17pp.]
Feats: Equipment 22 (Hidden base on the Moon [HQ] 22), Fearless, Inventor, Leadership, Master Plan, Sidekick 8 (his teammate Beansidhe, built on PL10/140pp), Sidekick 10 (his teammate Facimile, built on PL10/150pp), Sidekick 10 (his teammate Iron Fist, built on PL10/150pp), Sidekick 12 (his teammate War, built on PL12/160pp). [56pp.]
Skills: Bluff (+1) +5, Computer (+6) +14, Concentrate (+0) +8, Crafts (+0) [electronics] +8, Crafts (+0) [mechanical] +8, Drive (+0) +2, Intimidate (+1) +9, Knowledges (+6) [physical sciences] +18, Knowledges (+6) [technology] +18, Languages (native: Russian; others: English), Pilot (+0) +2, Professions (+2) [scientist] +6. [20pp.]
Powers: [184pp.]
Containment Suit: Alternate Form 22 (while wearing his containmemt suit; Extras: Duration [continuous]). [136pp.] —- [138pp.]
AP: A State of Critical Mass: Container 22 (his body at peak irradiation; Extras: Area [cloud]). [1pp.]
AP: Unleashed Power!: Container 22 (his body unprotected by a containment suit; Extras: Duration [continuous]). [1pp.]
’God’ of the Apocalypse: Radiation Control 16 (Feats: Dynamic Array, Variable Descriptor [any ‘Radioactivity’]). [40pp.] —- [46pp.]
BP: Radioactive Bombardment: Blast 16. [0pp.]
DAP: Irradiated ‘Toy’ Building-Blocks: Force Constructs (Extras: Attacks). [2pp.]
DAP: Quantum Irradiation: Teleport. [2pp.]
DAP: Shield of Harmful Radioactivity: Energy Aura. [2pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Him at critical mass: Container 22.
Powers:
Tsar Bomba: Energy Aura 16 (BOOOOOOOOOM!; Extras: Progression 15 [area of effect]; Flaws: Linked [to Tsar Bomba Environmental Control and Tsar Bomba Radiation Control]). [79pp.] Environmental Control 16 (seismic events; Flaws: Full Power, Linked [to Tsar Bomba Energy Aura and Tsar Bomba Radiation Control]). [8pp.] Radiation Control 10 (Flaws: Full Power, Linked [to Tsar Bomba Energy Aura And Tsar Bomba Environmental Control]). [10pp.] —- [97pp.]
Him wearing a containmemt suit: Alternate Form 22.
This containment suit, made by the legendary Mister Mystery, acts to severely curtail the Nuclear Man’s personal powers.
Powers:
Channeled Energy: Blast 10 (focused radioactivity). [20pp.] Energy Aura 8 (radioactive haze). [32pp.] —- [42pp.]
Powerful Defensively: Protection 16 (Extras: Impervious 4; Flaws: Ablative). [10pp.]
Powerful Physically: Enhanced Attributes: Strength +20. [20pp.] Leaping 2. [2pp.] Strike 9 (punches and kicks; Extras: Penetrating 9; Flaws: Full Power). [9pp.] Super-Strength 10 (Feats: Super-Breath). [21pp.] —- [52pp.]
Sensory Capabilities: Super-Senses 5 (acute analytical radius ranged detect radiation, detect superbeings). [6pp.]
—-/>_-This is a completed him wearing a containment suit Alternate Form build.
Him without a containmemt suit: Container 22.
Powers:
Atomic Metamorphosis: Transform 10 (one element on the Periodic Table to another element on the Periodic Table; Extras: Area [line], Area [trail], Damages; Flaws: Action [full action], Limited [lethal damage ONLY]). [80pp.]
Gravimetric Distortion: Flight 10. [20pp.] Space Flight 10. [10pp.]
—-/>_-This is a completed him without a containment suit Container build.
HQs:
His Hidden Lunar Base: Equipment 22.
Stats:
Complications:
Incapable of Empathy
Others exist to be used. People are objects, toys. He’ll break them if he decides to break them.
Raging Nihilist
Existence as a living nuclear reactor is pain; only destroying large amounts of property and killing huge masses of people makes the pain bearable. This, he’s more than happy to do.
Walking Nuclear Bomb is a Power-Dampener Suit
The Nuclear Man is a walking nuclear bomb, and is considered a top-tier threat by every nation on Earth. Even rogue nations are reluctant 5o let the Nuclear Man inside their borders.
Quote: ”Mine is the power of the atom, hero; what can you possibly possess to thwart that?
—-/>_-This is a completed the Nuclear Man build.
Real name is Romanov Constantin.

A former Russian nuclear physicist, the Nuclear Man gained his powers by building a one-use-only reactor, and bombarding his body with it. Though he gained superpowers (as he felt certain he would), the experience drove Romanov mad, as, ever-so-briefly, he was one with his entire universe. This is not an experience one ‘shrugs off’. It changed the Nuclear Man’s psyche forever!

The Nuclear Man leads the Frightening Five:
Beansidhe (a Device-based incorporeal sonic manipulator);
Facimile (who wear special netting allowing him [or is it her?] to appear as any creature or object desired);
Iron Fist (a time-traveler with a gauntlet-blaster and extremely light power-armor);
the Nuclear Man (ta-da!);
and War (a highly intelligent power-armor brick).
His Sidekick, Beansidhe:
[Earth-U]Beansidhe.
PL10/150pp. (User of quasi-real sonic gear and weaponry [evil].)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 14 (+2). [18pp.]
Combat: BAB (melee +1/ranged +1) melee +7/ranged +7, Defense (11) 14. [20pp.]
Saves: Toughness (+1) +3, Fortitude (+1) +3, Reflex (+1) +4, Will (+1) +4. [10pp.]
Feats: Attack Focus 1 (ranged), Attack Specialization 2 (her phasesword 1, her sonic pistol 1), Demonic Glare 1, Fearless, Rage 1. [6pp.]
Skills: Computer (+3) +7, Crafts (+1) [electronics] +5, Drive (+1) +5, Knowledges (+3) [pop culture] +7, Knowledges (+3) [streetwise] +11, Knowledges (+3) [technology] +7, Languages (native: English; others: German, Russian), Perform (+2) [music] +10, Pilot (+1) +9, Professions (+1) [guitarist] +9. [9pp.]
Powers: [78pp.]
Flight Ring and Sonic Harness: Device 2 (her antigravity power-ring; hard to lose; Feats: Summonable). [9pp.] Device 10 (her sound-manipulating power armor; hard to lose; Feats: Summonable). [41pp.] —- [50pp.]
Sonic Weaponry: Device 5 (her phasesword; easy to lose; Feats: Summonable). [16pp.] Device 5 (her sonic pistol; easy to lose). [15pp.] —- [31pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Her Flight Ring: Device 2.
Powers:
Creates an Antigravity Field and Provides Propulsion: Flight 5. [10pp.]
—-/>_-This is a completed flight ring Device build.
Her Phasesword: Device 5.
Powers:
Can Theoretically Cut Anything: Disintigrate 9 (Flaws: Linked [to Can Theoretically Cut Anything Strike]). [5pp.] Strike 5 (molecule-thin blade; Extras: Penetrating 10; Feats: Incurable; Flaws: Linked [to Can Theoretically Cut Anything Disintigrate]). [16pp.] —- [25pp.]
—-/>_-This is a completed her phasesword Device build.
Her Sonic Harness: Device 10.
Powers:
Gathers Sound for Destructive Effects: Blast 10 (Flaws: Source [ambient sound]). [10pp.] —- [11pp.]
AP: Gathers Lots of Sound for Destructive Purposes: Blast 10 (Extras: Penetrating 10; Flaws: Check Required [Will save], Source [ambient sound]). [1pp.]
Gathers Sound for Psychokinetic Effects: Force Constructs 10 (Flaws: Source [ambient sound]). [10pp.] Protection 10 (Extras: Impervious 10; Flaws: Action [sustained], Source [ambient sound]). [5pp.] —- [15pp.]
Her Sonic Pistol: Device 5.
Powers:
Complications:
Quote: ”SHREEEEEEEEEEEE!”
Notes: ‘Demonic Glare’ is a feat from Mecha & Manga.
—-/>_-This is a completed Beansidhe build.

His Sidekick, Fascimile:
[Earth-U]Facimile.
Theme Song: “Ditto” by Miracle of Sound.
Facsimile is technically psychic.
PL10/150pp. (Low-tier ‘shapeshifter’ [evil].)
Attributes: Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 10 (+0). [8pp.]
Combat: BAB (melee +0/ranged +0) melee +5/ranged +5, Defense (13) 16. [16pp.]
Saves: Toughness (+0) +2, Fortitude (+0) +2, Reflex (+3) +10, Will (+0) +3. [14pp.]
Feats: Assessment, Master Plan, Second Chance 1 (convincing people she’s the person she’s imitating with Bluff), Skill Mastery 1 (Bluff, Diplomacy, Sense Motive, Stealth), Ultimate Effort 1 (Sleight-of-Hand). [5pp.]
Skills: Bluff (+0) +12, Concentrate (+0) +8, Crafts (+3) [artistic] +11, Diplomacy (+0) +4, Drive (+3) +7, Knowledges (+1) [behavioral sciences] +5, Knowledges (+1) [streetwise] +5, Languages (native: English; others: Russian), Notice (+0) +8, Pilot (+3) +7, Search (+0) +4, Sense Motive (+0) +8, Sleight-of-Hand (+3) +11, Stealth (+3) +11. [22pp.]
Powers:
Cybernetic Polymorphic Bodysuit Netting: Shapeshift 10 (holographic display; Flaws: Phantasmal). [60p.]
Exterior Polymorphic Bodysuit Netting: Device 1 (hologram-generating bodysuit; hard to lose). [4pp.]
Neural Implant Fight Computer: Enhanced Combat: BAB +4 (Flaws: Limited [melee only]). [4pp.] Enhanced Feats: Break the Style, Skill Mastery 1 (Climb, Intimidate, Stealth, Swim). [2pp.] —- [6pp.]
Neural Implant Language Database: Comprehend 4 (languages; verbal). [4pp.]
Telepathic Cybernetic Implants In Her Cortex: Mind Reading 10 (Flaws: Limited [emotioms, only]). [5pp.]
Telepathic Cybernetic Implants in Her Fingertips: Mind Reading 4 (Flaws: Range [touch]). [2pp.]
Drawbacks: Normal Identity (-1pp; if her cybernetics are removed she becomes merely human).
Complicatioms:
Quote: ”We all hide behind masks. My mask is just more pliable than yours.”
Notes: ‘Break the Style’ is a feat from Mecha & Manga.

Facsimile is currently at 134pp out of 150pp total. Her Normal Identity Drawback is already factored in.

His Sidekick, Iron Fist:
[Earth-U]Iron Fist.
PL10/150pp. (Power-armored time-traveler [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers: [94pp.]
Tesseract Armor: Device 10 (time-manipulating power-armor; hard to lose). [40pp.]
Tesseract Implant: Container 10 (time-manipulating cerebral implant). [50pp.]
Tesseract Ring: Device 1 (time-manipulating power-ring; hard to lose). [4pp.]
Drawbacks:
Complicatioms:
Quote:

Iron Fistis currently at 94pp out of 150pp total.

His Sidekick, War:
[Earth-U]War.
PL12/160pp. (Supergenius power-armored brick [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complicatioms:
Quote:
Last edited by Hoid on Tue Mar 19, 2019 5:44 pm, edited 44 times in total.

Hoid
Posts: 758
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]The Bull of Heaven!

Post by Hoid » Wed Oct 24, 2018 2:55 am

[Earth-C]The Bull of Heaven, imperiex of Earth-C!
Background Writeup (himself):
Background Writeup (the Gathering of the Mighty): See here...!
Theme Song: “Ode to Fury” by Miracle of Sound.
The Bull of Heaven is psychic.
PLX/502pp. (Bull-god and imperiex of Earth-C [neutral].)
Attributes: Strength 32 (+11), Dexterity 16 (+3), Constitution 32 (+11), Intelligence 20 (+5), Wisdom 18 (+4), Charisma 16 (+3). [74pp.]
Combat: BAB (melee +11/ranged +3) melee +20/ranged +12, Defense (13) 15. [22pp.]
Saves: Toughness (+11) +20, Fortitude (-) -, Reflex (+3) +8, Will (+4) +8. [18pp.]
Feats: Attack Focus 4 (melee 4), Attack Specialization 4 (God of Bulls horns Strike 1, World-Destroying Horns and Hooves horns Strike 3), Benefit 3 (organizational ties 1 [the informal circle of superhuman advisors to Anunnaki], reputation 1 [almighty protector of the cosmos], status 1 [husband of Inanna]), Demonic Glare 4, Equipment 2 (his primitive den 2 [HQ]), Fearless, Fearsome Presence 2, Power Attack, Rage 2, Withstand Damage. [24pp.]
Skills: Concentrate (+11) +X.
Powers:
God of Bulls: Density 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Strike 16 (least empowered kicks; Feats: Incurable, Mighty; Flaws: Limited [he can only kick things behind him]). [10pp.] Strike 22 (his horns; Extras: Penetrating; Feats: Incurable, Mighty, Split-Attack). [47pp.] —- [181pp.]
Hooves That Trod the Heavens: Speed 12. [12pp.] Strike X (greater empowered kicks; Flaws: Charges [may only be used thirteen times in his entire life then this power vanishes forever [he’s already used it TWICE], Limited [he can only kick things behind him]). [Xpp.] Super-Movement 1 (airwalking). [1pp.] —- [13pp.]
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- [25pp.]
Mighty Mind: Mind Blast 18. [72pp.] Mind Shield 10. [10pp.] Super-Senses 1 (detect minds). [1pp.] Telepathy 9. [18pp.] —- [111pp.]
Skin Made of Gold, Bones Made of Bronze, Horns Made of Lapis Lazuli and Hooves Made of Silver: Enhanced Skills: Climb +12 (hooves made of silver). [3pp.] Immunity 40 (all Fortitude effects [bones made of bronze]). [40pp.] Mind Control 16 (horns made of lapis lazuli; Flaws: Check Required [grapple check]). [32pp.] Protection 20 (skin made of gold; Extras: Impervious 20). [40pp.] —- [115pp.]
Unstoppable Forward Momentum: Immoveable X (Extras: Unstoppable X). [Xpp.] Protection X (Flaws: Limited [must be personally standing still]). [Xpp.]
World-Destroying Horns and Hooves: Strike 8 (his horns; Extras: Area [line], Progression 20 [range {see below}]; Feats: Mighty, Shockwave). [30pp.]
Drawbacks: Disability (-1pp; mute), Disability (-3pp; as a superhuman in the shape of an aurochs the Bull of Heaven no longer has hands; his powers somewhat compensate for this but not totally).
HQs:
His Primitive Den: Equipment 2.
Powers:
Complications:
Destined to Permanently Die in Battle in His Rematch With Gilgamesh
The nameless weaver in the mysterious, enigmatic Rootthrone spins out destiny like a Lovecraftian blind, idiot god, with little in the way of rhyme or reason. It has decreed, singing in a half-nonsensical warble, that the Bull of Heaven shall die twice by the same hand. The first death would be temporary...the second would be permanent. Gugalanna knows this but, out of fear, keeps this lore hidden.
Married to Inanna
One would think being married to the beautiful goddess of love would be a dream—-but Inanna’s also the goddess of war, and she’s even more confrontational than the Bull of Heaven... She takes mortal offense at the least little things, and causes the Bull of Heaven absolutely no end of trouble.
A Resurrected Imperiex
When an imperiex dies, the Solar Lion normally gathers up the now-released imperiex-essence to distribute it to someone new. When the Bull of Heaven died, the Solar Lion strangely did not do this; after the Bull was resurrected, the Solar Lion simply reimbued him. That the other imperiex are angry is an understatement.
Quote: ”NO ONE DEFIES THE MANDATE OF ENLIL. NO ONE.”
Note: ‘Demonic Glare’ is a feat out of Mecha & Manga.
—-/>_-This is a completed the Bull of Heaven build.
It’s time to unveil another imperiex. I bring you—-the Bull of Heaven, imperiex of Earth-C!

His actual name is Gugalanna. The only language he speaks is Sumerian.

How, you might ask, exactly does His World-Destroying Horns and Hooves horns Strike work? Well, it’s pretty tame, damage-wise, until you consider the insane range Progression Extra it has. Stabbing that into a building goes through not just that building, but the next building and the next building and the next; you get the idea.
Last edited by Hoid on Wed Jan 30, 2019 7:08 pm, edited 11 times in total.

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Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Fri Oct 26, 2018 2:13 am

A note: I’ll soon be posting a character from Earth-C Named Dra-Tendora. He’s NOT of my own design. My friend Nytronius created him for a more traditional supers game, and I’ve decided to import the guy into the Forever Tree.

Hoid
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Tue Nov 13, 2018 12:14 am

A sad day for comic book nerds everywhere, as Stan “The Man” Lee has now gone to whatever mystery lies On The Other Side Of Everything.

Rest In Peace, Mr. Lee, Rest In Peace.

Hoid
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Jan 07, 2019 10:23 pm

Did a whole bunch:
more or less completely done with the All-Powerful and the Beautiful and their servants;
worked a bit on the Ancient Staggod’s minions;
did some work on Anubis’ ‘zombie’ thoughtform minions;
created the Olympian, Ares;
finished the Bull of Heaven;
created the Burningman;
worked on the Court of All Monsters;
did a tiny bit of work on the thoughtform minions of the Devil in the Red Mask;
worked on the roadkill zombie bodies worn by Echowylfe;
am mostly done with the Four Earthly Kings;
did some work on Hobgoblin’s thoughtform minions;
worked on the Bot minions of Jax the Sleeping King;
did some work on the interpreters of the Monolithic;
finished the Nuclear Man;
did a lot on the teammates of the Nuclear Man, having more or less finished Beansidhe and am close to finishing Fascimile;
finished the Signaldreamer ha-Dahkahtkuuv;
and
created Siredam the Progenitor.
Last edited by Hoid on Sat Jan 26, 2019 5:09 pm, edited 7 times in total.

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[Perpendicular-1]The Four Earthly Kings!

Post by Hoid » Tue Jan 08, 2019 8:38 pm

[Perpendicular-1]The Four Earthly Kings!
The Four Earthly Kings jointly rule the Dominion, the sole remaining opposition to the Stormfather on Lulultulul.

[Perpendicular-1]Glome.
Background Thread (himself):
Background Thread (the Four Earthly Kings):
Background Thread (the Dominion):
Theme Song:
PL10/150pp. (Bioarmor-wearing brick [evil].)
Attributes:Strength 28 (+9), Dexterity 10 (+0), Constitution 20 (+5), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 8 (-1). [34pp.]
Combat: BAB (melee +9/ranged +0) melee +10/ranged +1, Defense (10) 11. [4pp.]
Saves: Toughness (+5) +10, Fortitude (+5) +10, Reflex (+0) +1, Will (+2) +3. [12pp.]
Feats: Benefit 2 (organizational ties 2 [the Brotherhood of the Beetle]), Fearsome Presence 1, Leadership. [4pp.]
Skills: Intimidate (+9) +13. [4pp.]
Powers: [103pp.]
Hulking Bioarmor: Device 20 (bioarmor; hard to lose; Feats: Restricted 3 [specifically to Glome]). [83pp.]
Massively Obese Yet Incredibly Strong: Density 5 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [16pp.] Growth 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [4pp.] —- [20pp.]
Drawbacks: Normal Identity (-5pp; if the bioarmor is ever taken off), Special Requirement (-1pp; must eat five times the normal amount each day to survive), Vulnerability (-3pp; to environmental toxins, a relatively common occurrence in Perpendicular-1).
Equipment:
Hulking Bioarmor: Device 20.
Grown for him by the Court of Hod.
Powers:
Incredible Durability: Protection 10 (Extras: Impervious 10). [20pp.]
Incredible Strength: Immoveable 10 (Extras: Unstoppable 10). [20pp.] Leaping 5. [5pp.] Strike 10 (crushing punches; Feats: Incurable). [11pp.] Super-Strength 22. [44pp.] —- [80pp.]
—-/>_-This is a completed hulking bioarmor Device build.
Complications:
The Heavy-Handed Enforcer of the Four Earthly Kings
His duties include hurting people and destroying things on behalf of the Dominion, as you might expect this makes Glome immensely feared, even hated. He has few friends and no allies beyond the borders of the Dominion.
Husband to Paroseme
Renegade Son of the Stormfather
Quote: “You have offended the Four Earthly Kings. Surrender. Or perish.”
—-/>_-This is a completed Glome build.
This is Glome, full name Irkalla Glome. He heads the Dominion’s Brotherhood of the Beetle (an elite all-male lodge of hardened warriors renowned for their heavy-handed, blunt battle plans), and is one of the Dominion’s four monarchs.

Glome’s bioarmor was grown for him by the Court of Hod (which is native to Perpendicular-2, but has agents throughout the Forever Tree).
[Perpendicular-1]Ifrit.
Background Thread (himself):
Background Thread (the Four Earthly Kings):
Background Thread (the Dominion):
Theme Song:
PL10/150pp. (Bioarmor-wearing pyrokinetic [evil].)
Attributes: Strength 9 (-1), Dexterity 9 (-1), Constitution 26 (+8), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 9 (-1). [13pp.]
Combat: BAB (melee -1/ranged -1) melee +10/ranged +10, Defense (9) 12. [28pp.]
Saves: Toughness (+8) +10, Fortitude (+8) +6, Reflex (-1) +0, Will (+0) +6. [7pp.]
Feats: Benefit 2 (organizational ties 2 [the Brotherhood of the Moth]), Fearless, Fearsome Presence 1. [4pp.]
Skills: Intimidate (-1) +10, Knowledges (+0) [current events] +4, Knowledges (+0) [history] +4, Languages (native: ?; others: ?, ?), Medicine (-1) +7, Professions (+0) [healerpriest] +8, Professions (+0) [painpriest] +8, Survival (+8) +12. [13pp.]
Powers: [89pp.]
Burnt Beyond All Recognition: Features 1 (unidentifiable [Benefit {cipher} feat]). [1pp.] Immunity 5 (his flesh may scorch and his hair catch fire but Ifrit never actually takes damage from fire or smoke inhalation). [5pp.] —- [6pp.]
Chemically Unstable Bioarmor: Device 20 (bioarmor; hard to lose; Feats: Restricted 3 [specifically to Ifrit]). [83pp.]
Drawbacks: Normal Identity (-5pp; if the bioarmor is ever taken off).
Equipment:
Chemically Unstable Bioarmor: Device 20.
Grown for him by the Court of Hod.
Powers:
A Beast of the Apocalypse: Features 1 (can drink gasoline as if it were water and even gain sustenance from it). [1pp.] Immunity 5 (mundane acidic liquids). [5pp.] —- [6pp.]
ACID and FIRE!!!: Blast 6 (acidic spit). [12pp.] Blast 10 (fiery breath; Extras: Area [cone]). [30pp.] Energy Aura 10 (wreathed in fire). [40pp.] —- [82pp.]
’Blessed’ by the Creatorfire: Enhanced Feats: Rage 2. [2pp.]
Flammable Vitae: Features 1 (when armored up Ifrit’s blood is a combustible material). [1pp.]
Winged Monstrosity: Flight 10 (Drawbacks: Winged). [19pp.]
—-/>_-This is a completed chemically unstable biosrmor Device build.
Complications:
The Chief Interrogator of the Four Earthly Kings
Husband to Ondine
Related to the Stormfather by Marriage
Quote: ”YOU WANT FIRE? I’LL F*****G GIVE YOU FIRE!”
—-/>_-This is a completed Ifrit build.
This is Ifrit, full name Namtaru Ifrit. He’s the head of the Brotherhood of the Moth (an elite all-male lodge of warriors renowned for their utter disregard for their own safety), and’s one of the Dominion’s four monarchs.

Ifrit’s bioarmor was grown for him by the Court of Hod (which is native to Perpendicular-2, but has agents throughout the Forever Tree).
[Perpendicular-1]Ondine.
Background Thread (herself):
Background Thread (the Four Earthly Kings):
Background Thread (the Dominion):
Theme Song:
PL10/150pp. (Aquatic bioarmor-wearer [neutral].)
Attributes: Strength 16 (+3), Dexterity 22 (+6), Constitution 16 (+3), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 20 (+5). [36pp.]
Combat: BAB (melee +3/ranged +6) melee +5/ranged +9, Defense (16) 16. [4pp.]
Saves: Toughness (+3) +4, Fortitude (+3) +6, Reflex (+6) +12, Will (+1) +3. [12pp.]
Feats: Acrobatic Bluff, Attractive 1, Benefit 2 (organizational ties 2 [the Sisterhood of the Scorpion]), Fascinate 2 (Diplomacy, Intimidate), Second Chance 1 (Stealth while completely or mostly submerged), Skill Mastery 1 (Acrobatics, Climb, Stealth, Swim), Ultimate Effort (Swim checks). [9pp.]
Skills: Acrobatics (+6) +10, Climb (+3) +7, Stealth (+6) +10, Survival (+3) +7, Swim (+6) +18
Powers: [86pp.]
Piscene Bioarmor: Device 20 (bioarmor; hard to lose; Feats: Restricted 3 [specifically to Ondine]). [83pp.]
Symbiotically-Attached Gill-Organisms: Immunity 3 (cold, drowning, high pressure). [3pp.]
Drawbacks: Normal Identity (-5pp; if the bioarmor is ever taken off).
Equipment:
Piscene Bioarmor: Device 20.
Grown for her by the Court of Hod.
Powers:
Angler Fish Lure: Dazzle 3 (sight ONLY). [3pp.] Features 1 (can emit a soft glow from her forehead). [1pp.] —- [4pp.]
Cleaving Talons: Strike 8 (claws; Extras: Penetrating 2). [10pp.]
Designed for the Deepest of Waters: Dazzle 10 (sight only). [10pp.] Enhanced Feats: Environmental Adaptation 1 (sea water), Favored Environmrnt 1 (sea water). [2pp.] Features 2 (can go months between meals, is bioluminescent). [2pp.] Super-Senses 1 (sonar). [1pp.] —- [15pp.]
High-Level Metamorphic Bodyform: Animal Mimicry 5 (Flaws: Limited [sea life ONLY]). [40pp.] Enhanced Feats: Animal Empathy, Skill Mastery 1 (Concentrate, Handle Animal, Knowledges [life sciences], Professions [deep-sea diver]). [2pp.] Enhanced Skills: Concentrate (+3) +11, Handle Animal (+5) +13, Knowledges [life sciences] (+0) +4, Professions [deep-sea diver] (+1) +9. [7pp.] —- [49pp.]
Impenetrable Scales: Protection 10. [10pp.]
Poison Spine-Quills: Energy Aura 4 (massively hyper-reactive poison-tipped spinal quills; Flaws: Limited [only along her spine]). [12pp.]
—-/>_-This is a completed piscene bioarmor Device build.
Complications:
Chief Diplomat of the Four Earthly Kings
Renegade Daughter of the Stormfather
Wife to Ifrit
Quote: “Violence, while useful, should be a last recourse.”
—-/>_-This is a completed Ondine build
This is Ondine, full name Namtaru Ondine, a monarch of the Dominion and head of the Dominion’s Sisterhood of the Scorpion (an all-female corps of diplomats and spies).

Ondine’s bioarmor was grown for her by the Court of Hod (which is native to Perpendicular-2, but has agents throughout the Forever Tree).
[Perpendicular-1]Paroseme.
Background Thread (herself):
Background Thread (the Four Earthly Kings):
Background Thread (the Dominion):
Theme Song:
PL10/150pp. (Bioarmor-wearing winged huntress [evil].)
Attributes: Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2). [30pp.]
Combat:
Saves:
Feats: Benefit 4 (organizational ties 2 [the Sisterhood of the Spider], status 1 [leader of the Four Earthly Kings], wealth 1), Instant Up, Interpose, Leadership, Master Plan, Taunt, Teamwork. [10pp.]
Skills:
Powers:
Helmet Organism-Apparatus: Immunity 2 (suffocation). [2pp.]
Hollow Bones: Features 1 (decreased mass). [1pp.]
Winged Bioarmor: Device 20 (bioarmor; hard to lose; Feats: Restricted 3 [specifically to Paroseme]). [83pp.]
Drawbacks: Normal Identity (-5pp; if the bioarmor is ever taken off).
Equipment:
Winged Bioarmor: Device 20.
Grown for her by the Court of Hod.
Powers:
Complications:
The First Amongst Equals of the Four Earthly Kings
Wife to Glome
Quote:

Paroseme is currently at 121pp out of 150pp total. Her Normal Identity Drawback is already factored in.
This is Paroseme, full name Irkalla Paroseme. She heads the Sisterhood of the Spider (an all-female corps of explorers and huntresses), and is one of the four monarchs of the Dominion.

Paroseme’s bioarmor was grown for her by the Court of Hod (which is native to Perpendicular-2, but has agents throughout the Forever Tree).
Last edited by Hoid on Tue Mar 19, 2019 5:46 pm, edited 9 times in total.

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[Multiverse-wide]The Burningman!

Post by Hoid » Wed Jan 09, 2019 2:57 am

[Multiverse-wide]The Burningman!
Background Thread:
Theme Song: Nine Inch Nails, “The Great Destroyer”.
PL16/444pp. (Multiversal threat and flying pyrokinetic brick [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 20 (+5), Wisdom 20 (+5) Charisma 18 (+4). [28pp.]
Combat: BAB (melee +0/ranged +0) melee +8/ranged +8, Defense (10) 16. [28pp.]
Saves: Toughness (+0) +16, Fortitude (+0) +16, Reflex (+0) +2, Will (+5) +10. [39pp.]
Feats: Benefit 6 (reputation 2 [multiversal mega-villain], wealth 4), Equipment 40 (gadgets upon gadgets upon gadgets 20, interdimensional spaceship [vehicle] 20), Fearless, Improved Grab, Inspire, Master Plan
Skills: Knowledges (+5) [noetics] +16. [4pp.]
Powers:
Apocalyptic Aura: Dazzle 16 (sight ONLY). [16pp.] Energy Aura 16 (stellar fire; Extras: Area [cloud]). [80pp.] Flight 16 (gravitational distortion fields; Extras: Aura, Duration [continuous]). [80pp.] —- [176pp.]
Burns Like a Star in the Heavens: Immunity 11 (aging, full lifesupport, his own powers). [11pp.]
Directed Gravitational Lensing: Spatial Control 20 (Extras: Action [reaction]). [60pp.] Super-Movement 3 (dimensional movement 3 [anywhere in the entire Forever Tree]). [6pp.] —- [66pp.]
Miniature Sun Caught in a Power-Ring: Device 12 (sun-containing power-ring; hard to lose; Feats: Indestructible, Restricted 3 [the Burningman, ONLY]). [49pp.]
Drawbacks: Unique (-1pp; registers on Geiger counters), Weakness (-5pp; crippling weakness against Gravity Control or Spatial Control).
Equipment:
Sun-Containing Power-Ring: Device 12.
Containing a shrunken yellow sun as it’s ‘diamond’, magnetically harnessed, this power-ring is a perfect example of Tlolkku super-science!
Powers:
Burst Micro-EMP: Nullify 2 (electronics). [10pp.]
Gravimetric Beam: Gravity Control 16 (Extras: Area [line]; Flaws: Distracting). [32pp.] —- [33pp.]
AP: Gravimetric Anomoly: Spatial Control 16 (Extras: Attacks; Flaws: Check Required [Fortitude save], Limited [non-lethal damage, ONLY]). [1pp.]
Magnetic Beam: Telekinesis 16 (Extras: Area [line]; Flaws: Distracting). [32pp.] —- [33pp.]
AP: Disassembly Beam: Disintigrate 16 (Extras: Area [line]). [1pp.]
Neutron Beams: Blast 16 (solar fire; Extras: Area [line], Area [trail]; Flaws: Full Power, Limited [lethal damage ONLY]). [32pp.] —- [33pp.]
AP: Gravitational Rotation Beams: Spinning 16 (Extras: Attacks; Flaws: Distracting, Tiring). [1pp.]
Personal Feedback Protection: Immunity 1 (the user can’t be harmed by the ring’s own powers). [1pp.]
—-/>_-This is a completed sun-containing power-ring Device build.
Complications:
Quote: ”To create, one must first destroy.”
—-/>_-This is a completed the Burningman build.
This is the Burningman, an Exotic from Earth-A, of IMMEASURABLE power, now graduated to the level of a multiversal threat.

His real name is Joshua Ambrose, and he was born a slave to Earth-A’s Blood Lords. The Tlolkku may’ve turned Ambrose into an anti-Starvampire uber-weapon, but the Burningman sets his own agendas and quickly fled Tlolkku control.

The Burningman belongs to the Court of Hod. Dominic Kesses and Dra-Tendora are servants of the Burningman.
Last edited by Hoid on Tue Mar 19, 2019 5:47 pm, edited 6 times in total.

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[Earth-L]Siredam the Progenitor!

Post by Hoid » Thu Jan 24, 2019 11:00 am

[Earth-L]Siredam the Progenitor.
Background Writeup (itself):
Background Writeup (the Behemoth Mechanism):
Theme Song:
PL10/133pp. (Sentient carrier of Ogresymbiosis [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 16 (+3). [6pp.]
Combat: BAB (melee +0/ranged +0) melee +6/ranged +6, Defense (10) 13. [18pp.]
Saves: Toughness (+0) +10, Fortitude (+0) +10, Reflex (+0) +3, Will (+0) +5. [28pp]
Feats: Animal Empathy, Endurance. [2pp.]
Skills: Handle Animal (+3) +11, Survival (+0) +8. [4pp.]
Powers:
’Cape’ of Spores: Protection 10 (Extras: Area [cloud]; Flaws: Limited [only areas covered by the ‘cape’). [10pp.] —- [12pp.]
AP: ’Cape’ of Arms: Additional Limbs 9 (nearly 100 grasping hands; Feats: Improved Grab). [1pp.]
AP: ’Cape’ of Knives: Strike 10 (Extras: Area [cloud]; Flaws: Limited [lethal damage only]). [1pp.]
Carrier of Ogresymbiosis: Immortal (the Ogresymbiosis in its body will restore Siredam given enough time). [5pp.] Transform 10 (mundane human into either Ogremagus OR Ogresymbiont; Extras: Duration [continuous]; Flaws: Permanent). [70pp.]. —- [75pp.]
Siredam: Features 1 (can shift gender). [1pp.] Morph 1 (a perfectly mundane human woman). [1pp.] —- [2pp.]
Drawbacks: Massive Size (-4pp; all the drawbacks of being Large but none of the benefits).
Complications:
Crazed R’lyhetist
Untrustworthy
Wildly Irrational
Quote: ”INfecTion BRingS us CLoseR to THe ULtimAte REwarD: GOdhoOd. THe ENd-poInt of EVoluTion. THe PUrpoSe to WHich we WEre BOrn. DOn’t THink of THis as a DIsfiGuremenr, LOok at it, INsteAd as an OPortUnity to SUcceD WHere so MAny OTherS ROutiNely FAil. THis is THe GIft of OGreSymbiosis...EMbraCe it, be REborN!
—-/>_-This is a completed Siredam the Progenitor build.
This is Siredam the Progenitor, an Ogresymbiont who, along among its kind, can infect others with Ogresymbiosis. (Normally, Ogres are the vectors for Ogresymbiosis, not Demiogres.) Hulkingly huge, deceptively huge, Siredam is actually no stronger than a normal person, and others can quickly pick this up: its spine is warped, its arms are weak and trembling and she tires easily...at least, compared to other Demiogres.

Siredam has no Ogre Dolls. Though infected by Qthulku, it has no bioconnection to its maker. Siredam is broodkin to Knightwings, Omut and Shade.

Siredam can create either Ogremagi or Ogresymbionts, at its whim.
Last edited by Hoid on Thu Jan 24, 2019 3:11 pm, edited 2 times in total.

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[Earth-B’s Ectoplasmic Containmemt Zone]Ares!

Post by Hoid » Thu Jan 24, 2019 2:28 pm

[Earth-B’s Ectoplasmic Containmemt Zone]Ares.
Background Writeup (himself):
Background Writeup (the Olympians):
Theme Song:
PL15/212pp. (Destructive reality-warping lunatic [evil].)
Attributes: Strength 30 (+10), Dexterity 18 (+4), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 10 (+0). [36pp.]
Combat: BAB (melee +10/ranged +5) melee +15/ranged +10, Defense (14) 18. [18pp.]
Saves: Toughness (+4) +15, Fortitude (+4) +6, Reflex (+4) +6, Will (+0) +10. [25pp.]
Feats: Acrobatic Bluff, Accurate Attack, Assessment, Attack Specialization 4 (melee 2, ranged 2), Attack Specialization 2 (Ectoplasmically-Forged Device longspear 2), Dodge, Fearless, Power Attack, Rage 3.
Skills: Acrobatics (+4) +8, Sense Motive (+0) +8. [3pp.]
Powers:
Destructive Reality-Distortion Aura: Energy Aura 2 (area of ‘melting’ space/time). [8pp.] Transform 7 (any to any; Extras: Attacks; Flaws: Full Power, Limited [lethal damage ONLY]). [49pp.]
Ectoplasmically-Forged Longspear: Device 10 (longspear made of an unknown psychically reactive substance; easy to lose; Feats: Indestructible, Restricted 2 [an Earth-B Olympian], Summonable). [34pp.]
Olympian Mutant: Immortality. [5pp.] Immunity 5 (interaction checks). [5pp.] —- [10pp.]
Trapped in the Ectoplasmic Containment Zone: Dimensional Anchor (the Earth-B Resonance known as the Ectoplasmic Containment Zone; Flaws: Permanent). [5pp.] Immunity 11 (being moved through time, having either his Trapped in the Ectoplasmic Zone Dimensional Anchor and/or his Trapped in the Ectoplasmic Containment Zone Immunity Nullified or suppressed). [11pp.] —- ]16pp.]
Drawbacks: Limited Mobility (-5pp; cannot leave the Ectoplasmic Containment Zone nor May he affect anything beyond the boundary of the Ectoplasmic Containment Zone).
Equipment:
Ectoplasmically-Forged Longspear: Device 10.
Powers:
Deadly Point: Strike 12 (Extras: Progression 2 [range]). [14pp.] —- [15pp.]
AP: Can Be Thrown: Blast 7. [1pp.]
Power-Enhancer: Transform 5 (any to any; Extras: Attacks; Feats: Stacks [upon Destructive Reality-Distortion Aura Transform]; Flaws: Full Power, Limited [lethal damage ONLY]). [35pp.]
—-/>_-This is a completed ectoplasmically-forged longspear Device build.
Complications:
Extremely Delusional
Olympian Mutant Trapped in the Ectoplasmic Containment Zone
Outright Sociopath
Quote: ”It’s all just a dream, my dream. I’ll do whatever I damn well feel like doing! None of you are real, anyway! So what does it matter?!”
—-/>_-This is a completed Ares build.
At last, we have stats for an Olympian mutant.

A few notes:
The Ectoplasmic Containment Zone was an American city where the Dream Moth underwent his apotheosis. Unable to contain all that energy, the Dream Moth shunted 99% of it back into the city’s populace—-as well as the city, itself! This led the entire area becoming a Resonance all its own.
The Olympians are mutants trapped in the Ectoplasmic Containment Zone by the very nature of their powers. Within this cage, Olympian reality-warping powers can do nearly anything—-but they can never leave.
Last edited by Hoid on Thu Jan 24, 2019 7:19 pm, edited 1 time in total.

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