The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Jul 02, 2018 10:22 pm

Demon’s Souls—-an awesome game, and the foundation of all the Souls-games that followed—-had an interesting enemy as one of the final bosses. I’m going to be using this boss’ image and imagery for a Perpendicular-2 character, but only the visuals. No story elements are being carried over.

The boss is bizarre looking, to be sure, but it was evocative enough I feel compelled to create a character around it. This boss is known in Demon’s Souls as ‘the Old Monk’. Yes, he’s weird as hell, but visually he fits so easily into the Bowl of Uruku I can’t not use it...

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]Son of the Sun!

Post by Hoid » Mon Jul 02, 2018 10:30 pm

[Perpendicular-2]Son of the Sun.
Background Writeup:
Theme Song: “Track 1” by The Cell Soundtrack.
Son of the Sun is psychic.
PL12/200pp. (Martial artist god of unknown type [evil].)
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 14 (+2). [42pp.]
Combat: BAB (melee +4/ranged +4) melee +9/ranged +9, Defense (14) 19. [20pp.]
Saves: Toughness (+3) +9, Fortitude (+3) +9, Reflex (+4) +12, Will (+4) +9. [25pp.]
Feats: Attack Focus 3 (melee 2, ranged 1), Attack Specialization 2 (unarmed attacks 2), Benefit 9 (reputation 2 [god of immense wisdom], status 3 [holiest god in all Linntuuu], wealth 4 [all tied up in his temple]), Break the Style, Equipment 20 (massive ornately-decorated temple 20 [HQ]), Fearless, Ninja Run. [37pp.]
Skills: Concentrate (+3) +15, Knowledges (+4) [history] +6, Knowledges (+4) [physical sciences] +6, Knowledges (+4) [theology] +16, Medicine (+4) +8, Notice (+4) +8, Professions (+4) [monk] +8, Professions (+4) [theologian] +12, Sense Motive (+4) +8, Sleight-of-Hand (+4) +8, Stealth (+4) +8. [15pp.]
Powers:
God of the Moon: Enhanced Feats: Skill Mastery 1 (Notice, Sense Motive, Sleight-of-Hand, Stealth). [1pp.] Enhanced Skills: Stealth +8. [2pp.] —- [3pp.]
God of Unknown Appearance: Device 3 (bizarre elaborate head-wrappings; hard to lose). [12pp.]
Holiest of all Gods: Enhanced Feats: Inspire, Leadership, Skill Mastery 1 (Concentrate, Knowledges [theology], Medicine, Professions [theologian]). [3pp.]
Master of Psychic Martial Arts: Chi 10 (healing). [10pp.] Pain 12 (Flaws: Linked [to Master of Psychic Martial Arts Strike]). [12pp.] Strike 12 (unarmed attacks; Flaws: Linked [to Master of Psychic Martial Arts Pain]). [12pp.] —- [34pp.]
Tactile Telekinesis: Protection 9 (Extras: Impervious 9; Flaws: Action [sustained]). [9pp.]
Drawbacks: Disability (-0pp; ‘blind’; though he could easily take the head-wrappings off and see with his own perfectly functional eyes, Son of the Sun never willingly takes the thing off, even in battle), Disability (-0pp; ‘mute’; though perfectly capable of talking, Son of the Sun has forsworn speech as an obstacle to spiritual growth, as, even in the direst of situations, he never willingly utters a word). [-0pp.]
Equipment:
Bizarre elaborate head-wrappings: Device 3.
Made by sMyth (a turtle-god and fellow priest), these wrappings are layered in psychically-reactive sap, gifting a low-key ESP to the wearer...! Bright yellow in color, these wrappings, when properly folded, extended, fold FAAAR above Son of the Sun’s head, terminating in a bright sun-colored horizontal disc. The wrappings smell a bit off, thanks to the special sap. Unfortunately, Hod tainted the process, turning the sap used into an extension of HIMSELF...!
Powers:
Psychically Attuned to the Wearer: negates the Disability (-5pp; blind) Drawback. [5pp.]
Vessel of the Green Sun: Communication Link 9 (with Hod the Green Sun, mental). [10pp.]
—-/>_-These are a completed bizarre elaborate head-wrappings Device build.
Complications:
Alien and Contemplative
Driven by possibly delusional visions of a blazing green sun eating all things, Son of the Sun follows an extremely esoteric form of conceptualization—-more appropriately named as madness. He is terrible and serene and utterly without mercy, but his malevolence is guided by a bizarre unbending, inflexible code others find mystifying.
For Reasons Unclear Has Never Revealed What Animal He’s a God Of
The burns aren’t enough to explain why Son of the Sun hides his totemic essence with those headwrappings. That he’s a god is undeniable, but of what animal, no one can say.
Hideously Scarred by Fire
To gain mastery of psychic martial arts, Son of the Sun plunged his face into the Creatorfire. Hideously marred by the Creatorfire, Son of the Sun nevertheless never uttered a single complaint. The pain must be immense even after all this, but the holiest of gods bears it in Silent stoicism.
Quote: ”...”
Notes: Break the Style and Ninja Rin are from Mecha & Manga.
—-/>_-This is a completed Son of the Sun build.
He was born pIllgrem; ‘Son of the Sun’ is his ecclesiastical title, NOT a proper name.

Son of the Sun is a priest in the employ of Pharaoh kRaah of the Black Land’s city-state of Khemri. Son of the Sun has a fierce rivalry with the Wise over who influences kRaa’h the most.

Son of the Sun is a moon-god (the moon being a ‘lesser light’ to the sun’s ‘greater light’).
Last edited by Hoid on Wed Oct 24, 2018 1:30 pm, edited 11 times in total.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-U]Dr. Arachnos and Shell!

Post by Hoid » Thu Jul 26, 2018 3:09 pm

[Earth-U]Dr. Arachnos and Shell!
[Earth-U]The Incredible Dr. Theo Arachnos!
Background Writeup:
Theme Song:
PL10/150pp. (Adventuring timelost man of SCIENCE! [good].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2). [18pp.]
Combat: BAB (melee +0/ranged +1) melee +5/ranged +6, Defense (11) 15. [18pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +5, Reflex (+1) +5, Will (+2) +5. [16pp.]
Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (The Incredible Patented Aetherpistol! 1), Benefit 2 (wealth 2), Equipment 5 (aether-using tools 3, pistols 2), Fearless, Improvised Tools, Inventor, Trance. [13pp.]
Skills: Bluff (+2) +6, Crafts (+1) [noetic machinery] +9, Knowledges (+4) [history] +8, Knowledges (+4) [noetics] +8, Knowledges (+4) [physical sciences] +12, Knowledges (+4) [technology] +12, Languages (native: English; others: Latin), Medicine (+1) +5, Professions (+2) [memoirist] +10, Professions (+2) [scientist] +6. [15pp.]
Powers:
The Formula for the Legendary Elixir of Life: Features 1 (longevity). [1pp.] Immunity 1 (disease). [1pp.] —- [2pp.]
The Incredible Patented Aetherpistol!: Device 5 (aether-powered raygun; easy to lose). [15pp.]
The Incredible Patented All-Purpose Environsuit!!: Device 2 (environment suit/hazmat suit, fashionably made; hard to lose). [8pp.]
The Incredible Patented Arachno Subdual Netting!: Device 3 (taser-netting, basically; easy to lose). [9pp.]
The Incredible Patented Mechano-Arachnid!: Enhanced Feats: Sidekick 9 (his pet mechanical spider, built on PL9/145pp). [9pp.] —- [10pp.]
AP: The Incredible Patented Arachno-Suit!: Device 2 (steampunk power armor with a spider motif; hard to lose; Feats: Summonable). [1pp.]
The Incredible Patented Thought-Transference Capsule!: Device 2 (tiny orb that permits communication over aether-wave frequencies; easy to lose). [6pp.]
Whately’s Occultech Calculus Tome: Device 6 (tome of eldritch alchemy and forbidden lore; easy to lose; Feats: Restricted 2 [must have both the Artificer feat and the Ritualist feat]). [20pp.]
Drawbacks:
Equipment:
Aether-Using Tools: Equipment 3.
Powers:
Finely-Tuned Tools: Datalink 3. [3pp.] Enhanced Saves: Toughness +5 (Flaws: Affects Objects, Affects Others; Flaws: Only Affects Others). [10pp.] —- [13pp.]
Sentient Tools: Enhanced Feats: Sidekick 2 (the tools’ guiding AI, built on PL1/30pp). [2pp.]
—-/>_-This is a completed aether-using tools Equipment build.
The Incredible Patented Aetherpistol!: Device 5.
Powers:
Solar-Powered: Features 1 (this Device cannot be Nullified while under direct sunlight). [1pp.]
Targeting Systems: Enhanced Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (Zeta Beams, Lethal Setting Blast 1). [2pp.]
Zeta Beams, Lethal Setting: Blast 10 (lightning bolt; Extras: Area [line]; Flaws: Limited [lethal damage ONLY]). [20pp.] —- [22pp.]
AP: Zeta Beams, Stun Setting: Blast 10 (taser-stinger; Extras: Area [burst]; Flaws: Limited [non-lethal damage ONKY]). [1pp.]
AP: Zeta Beams, Tangle Setting: Stun 10 (Extras: Damages). [1pp.]
—-/>_-This is a completed the incredible patented aetherpistol Device build.
The Incredible Patented All-Purpose Environsuit!: Device 2.
Powers:
Built-In Geiger Counter: Super-Senses 1 (detect radiation). [1pp,]
Environmentally Sealed Suit: Immunity 9 (full lifesupport). [9pp.]
—-/>_-This is a completed the incredible patented all-purpose environsuit Device build.
The Incredible Patented Arachno Subdual Netting!: Device 3.
Powers:
Subdual Netting Mesh: Snare 5 (Extras: Area [cloud]). [10pp.]
The Incredible Patented Arachno-Suit!: Device 2.
Powers:
Archnoid Arms: Additional Limbs 3 (six mechanical fully-functional arms). [3pp.] Enhanced Combat: Defense +1. [2pp.] Strike 4 (mechanical punches). [4pp.] Super-Movement 1 (wall-crawling). [1pp.] —- [10pp.]
—-/>_-This is a completed The Incredible Patented Arachno-Suit Device build.
The Incredible Patented Thought-Transference Capsule!: Device 2.
An aid in machine-assisted mesmerism, by way of accessing (entirely theoretical!) aetheric gamma rays on a low-key psychic frequency, The Incredible Patented Thought-Transference Capsule is a wonder of technology, assisted with runes of (supposedly!) Atlantean magics! (In reality, these ‘runes of power’ are merely the Sunsphinx equivalent of a mundane serial number, and they’ve no ‘magic’ to them, at all!) Truly, a marvel of this modern age!
Powers:
Aetheric Cranium-Augmenting Resonator: Mind Shield 3. [3pp.]
Language-Processessing Difference Engine: Communicate 4 (languages; mental). [5pp.]
Prognostication-Enabled Calculation Gearwork: Super-Senses 4 (precognition; Flaws: Tiring). [2pp.]
—-/>_-This is a completed The Incredible Patented Thought-Transference Capsule Device build.
A Pair of Sturdy Pistols: Equipment 2.
Powers:
Bang! Bang!: Blast 5 (Extras: Penetrating 3; Feats: Split Attack; Flaws: Charges [12 shots before reloading becomes necessary], Limited [lethal damage ONLY]). [10pp.]
—-/>_-This is a completed a pair of sturdy pistols Equipment build.
Whately’s Occultech Calculus Tome: Device 6.
Supposedly a translation of a MUCH older text self-published by a country bumpkin named Wilbur Whately, this ‘ancient’ tome is probably a fairly recent book—-but, it contains genuine secret knowledge of Demimachines, noetics and techniques on how to temporarily shed memetic core from fleshy housing.
Powers:
Dire Knowledges of Things Man Was Not Meant to Know: Enhanced Skills: Knowledges (+4) [Demimachines] +8, Knowledges (+4) [noetics] +12. [3pp.]
Dire Subaetheric Hyperdimensional Calculations No One Should Ever Give Voice To: Astral Form 5. [25pp.] Super-Movement 1 (dimensional movement 1 [the Beyond]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 1 (detect psionics). [1pp.] —- [27pp.]
—-/>_-This is a completed Whately’s Occultech Calculus Tome Device build.
Complications:
Easily-Distracted by New Inventions
This modern era is so exciting!, so full of promise and potential!
Recklessly Mixes Science and Psionics With His Inventions
Wild-Eyed Hairbrained Do-Gooder
Quote: “What was once simplistically refered to as ‘sorcery’ or ‘witchcraft’ in olden times was merely a grossly misinterpreted form of SCIENCE!”
—-/>_-This is a completed The Incredible Dr. Theo Arachnos! build.

Now...onto the Devices.
His name is, indeed, Theo Arachnos!

Dr. Arachnos is from the 1890s, and holds some views the modern era would find repugnant.

Dr. Arachnos is the crimefighting partner of Shell!

Whately’s Occultech Calculus Tome is a book, written by the famous Nicholas Flamel but published by a country hick named Wilbur Whately, on that alchemist’s attempts to reverse-engineer a Sunsphinx Gods Template. The mind bending calculations herein permit radical fluctuations in quantum perception, allowing the simulation of various transdimensional powers!
[Earth-U]Shell!
Background Writeup:
Theme Song:
PL10/138pp. (Timelost pulp adventurer with a force field belt [good].)
Attributes: Strength 14 (+2), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2). [22pp.]
Combat: BAB (melee +2/ranged +2) melee +6/ranged +6, Defense (12) 15. [14pp.]
Saves: Toughness (+3) +5, Fortitude (+3) +5, Reflex (+2) +3, Will (+1) +5. [12pp.]
Feats: Attractive 1, Equipment 6 (books full of notes 1, bulletproof vest 2, gun 1, rapier 1), Skill Mastery 1 (Bluff, Climb, Notice, Sense Motive), Improvised Tools, Taunt. [8pp.]
Skills: Acrobatics (+2) +3, Climb (+2) +10, Crafts (+2) [artistic] +6, Drive (+2) +3, Languages (native: English; others: Tibetan), Notice (+1) +9, Professions (+1) [sculptor] +5, Ride (+2) +6, Search (+1) +2, Sense Motive (+1) +5, Swim (+2) +3. [9pp.]
Powers:
Aegis-Belt: Device 10 (force field belt; hard to lose). [40pp.] Device 2 (force field belt amplification-gem; hard to lose; Feats: Stacks [onto FIRST Aegis-Belt Device power). [8pp.] —- [48pp.]
Kukri-Sting: Device 5 (raygun; easy to lose). [15pp.]
Drawbacks:
Equipment:
Force Field Belt: Device 10.
A standard Sunsphinx force field belt, given to Shell from his mentors in Shangri-La.
Powers:
Air-Filtration Field: Immunity (full lifesupport). [9pp.] Immunity 20 (powers with the ‘Gaseous’ descriptor; Flaws: Limited [half-effect]). [10pp.] —- [19pp.]
Generated Force Field: Force Field 10. [20pp.] —- [22pp.]
AP: Destructive Force Field: Energy Aura 5 (disruptive telekinetic barrier). [1pp.]
AP: Shaped Force Field: Force Constructs 10. [1pp.]
Force Field Amplification-Gem: Device 2.
A standard Sunsphinx force field amplification-gem, given to Shell from his mentors in Shangri-La.
Powers:
Force Field Amplification: Boost 10 (Force Constructs and Force Field; Extras: Aura; Flaws: Distracting, Tiring). [10pp.]
—-/>_-This is a completed force field amplificatiom-gem Device build.
Raygun: Device 5.
A standard Sunsphinx raygun, given to Shell from his mentors in Shangri-La.
Powers:
Complications:
Knows the Location of Shangri-La
Actually a Sunsphinx outpost in Tibet on Earth-U, Shangri-La has been the source of several Earth-U superheroes’ powers. Shangri-Lans are withdrew and reclusive: Shell is one of the lucky few to’ve trained with their nigh-supernatural instructors. (It’s also where he learned to speak fluent Tibetan.)
Traditional Hero
The NASCAR-level corporate advertising Earth-U’s superheroes engage in fills Shell with repugnance and disgust.
Quote: “These’re crazy times, and somebody’s got to bing common sense back. Guess that’s me.”
—-/>_-This is a completed Shell build.
His real name is Jedidiah Craine.

Shell is from the 1920s, and holds some views the modern era would consider repugnant.

Shell is the crimefighting partner of Dr. Arachnos!
Last edited by Hoid on Mon Oct 29, 2018 12:58 am, edited 15 times in total.

Hoid
Posts: 718
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[Perpendicular-2]The All-Powerful and the Beautiful!

Post by Hoid » Mon Oct 22, 2018 12:14 am

[Perpendicular-2]The All-Powerful and the Beautiful.
These are the king and queen of the Orichalcum Metropolis!
The All-Powerful.
Background Writeup: Here.
Theme Song:
PL10/184pp. (Mightiest god-king in all Linntuuu [neutral].)
Attributes: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 20 (+5). [34pp.]
Combat: BAB (melee +4/ranged +0) melee +8/ranged +4, Defense (10) 16. [20pp.]
Saves: Toughness (+4) +5, Fortitude (+4) +8, Reflex (+0) +4, Will (+2) +4. [11pp.]
Feats: Benefit 14 (cipher [he seemingly came out of nowhere to conquer the Orichalcum Metropolis], organizational ties 2 [god-king of the Orichalcum Metropolis], status 2 [one of the mightiest gods], wealth 9), Equipment 4 (fabulously wealthy clothing and accoutrements 1, royal regalia 3), Fascinate 1 (Diplomacy), Inspire, Leadership, Master Plan, Minions 10 (his mortal priesthood; each built on PL2/15pp, x9 numbers), Sidekick 10 (tSar, his court ‘wizard’, built on PL4/150pp), Taunt. [43pp.]
Skills: Diplomacy (+5) +13, Diplomacy (+5) +13, Intimidate (+5) +9, Knowledges (+2) [civics] +6, Notice (+0) +2, Sense Motive (+0) +2, Swim (+0) +16. [11pp.]
Powers: [70pp.]
Catfish-God: Battle Form 10 (his bloatform). [40pp.] Features 4 (amphibious, cast-Iron stomach, fins [+4 to Swim checks], longevity). [4pp.] —- [44pp.]
City-God of the Orichalcum Metropolis: Enhanced Feats: Equipment 4 (the Heart of the Gold City [a psi-resonant crystal amulet] 4). [4pp.] Summon Minion 4 (a single red guardsman or a single red guardswoman, built on PL5/60pp; Flaws: Sense-Dependent [hearing]). [4pp.] —- [8pp.]
Master of the Kennels: Device 6 (scepter of the hounds; easy to lose). [18pp.]
Drawbacks: Disability (-1pp; blind [mostly offset by his powers]).
Alternate Configurations:
His bloated warshape: Battle Form 10.
Powers:
Grossly Amplified Durability: Density 4. [12pp.] Protection 8. [8pp.] —- [20pp.]
Grossly Amplified Strength: Enhanced Attributes: Strength +10. [10pp.] Growth 4. [12pp.] Super-Strength 4. [8pp.] —- [40pp.]
—+/>_-This is a completed his bloated warshape Battle Form build.
Equipment:
Fabulously wealthy clothing and accoutrements: Equipment 1.
These clothes and clothing accessories are worth millions of dollars in and of themselves. They’re also grounded, meaning mundane lightning strikes are no longer to be feared!
Powers:
Dazzling to Behold: Immunity 5 (natural lightning; Drawbacks: Power Loss [-1pp; if clothing is ever removed]). [4pp.]
Worth a Small Forrune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed fabulously wealthy clothing and accoutrements Equipment build.
The Heart of the Gold City: Equipment 4.
A gift from his long-dead father, the Heart of the City is a fragment of a much larger gem used by the Titans in the Epoch of Elder Gods. It retains a bit of power, grossly extending the All-Powerful’s senses to psychic levels!
Powers:
Sensory Enhhancement: Super-Senses 9 (acute analytical radius ranged hearing, acute analytical radius ranged scent, analytical taste). [9pp.] Super-Senses 2 (detect nephilim, detect thoughtform; Flaws: Check Required [Will save]). [1pp.] —- [10pp.]
A Stable Mind is Like Unto a Fortress: Mind Shield 10. [10pp.]
—-/>_-This is a completed the Heart of the City Equipment build.
Royal regalia: Equipment 3.
Symbols of his office.
Powers:
The Crown’s Symbolic Aura of Authority: Enhanced Skills: Diplomacy +4, Intimidate +4 (Flaws: Limited [within the Orichalcum Metropolis ONLY]). [1pp.]
Psi-Resonant Jeweled Rings: Immunity 1 (the Mental Duplication power). [1pp.] Mind Shield 2. [2pp.] —- [3pp.]
Robes of Office: Features 1 (loaded with hidden pockets). [1pp.] Immunity 10 (mundane fires; Flaws: Limited [does NOT protect against smoke inhalation]). [5pp.] Protection 1 (Extras: Impervious 1). [2pp.] —- [8pp.]
Signet Ring: Features 2 (carries his royal authority, incredibly difficult to forge). [2pp.]
The Whole Set is Worth a Small Fortune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-These are a completed his royal regalia Equipment build.
Scepter of the hounds: Device 6.
Dogs and wolves in the Orichalcum Metropolis are raised to fear and obey the wielder of this scepter. It’s gem-encrusted and is quite beautiful to look at.
Powers:
Commanding the Kennels: Animal Control 9 (Extras: No Saves; Flaws: Limited [non-sentient canids ONLY]). [18pp.] Enhanced Feats: Benefit 1 (status 1 [commander of the kennels of the Orichalcum Metropolis]). [1pp.] —- [19pp.]
Heavy Enough to be Used as a Melee Weapon: Strike 9 (heavy blunt instrument). [9pp.]
Worth a Small Fortune: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed scepter of the hounds Device build.
Complications:
Carelessly Sloppy With Politics
Drunk With Power
Quote:
—-/%>_-This is a completed the All-Powerful build.
He was born wAhndrir, but gave up his name upon ascending to the throne of the Orichalcum Metropolis.
The Beautiful.
Background Writeup:
Theme Song:
PL7/90pp. (Dazzlingly beautiful god-queen [neutral].)
Attributes: Strength 10 (+0), Dexterity 16 (+3), Constitution 9 (-1), Intelligence 14 (+2), Wisdom 12 (+1), Charisma 18 (+4). [19pp.]
Combat: BAB (melee +0/ranged +3) melee -3/ranged +6, Defense (13) 16. [6pp.]
Saves: Toughness (-1) -2, Fortitude (-1) -2, Reflex (+3) +8, Will (+1) +3. [4pp.]
Feats: Attractive 1, Benefit 7 (organizational ties 2 [god-queen of the Orichalcum Metropolis], wealth 5), Bishojo 1, Equipment 3 (fabulously wealthy clothing and accoutrements 3), Fascinate 1 (Perform [poetry]), Inspire, Minions 9 (her mortal priesthood, each built on PL1/15pp, x8 numbers), Skill Mastery 1 (Diplomacy, Knowledges [pop culture], Perform [poetry], Professions [poet]). [24pp.]
Skills: Diplomacy (+4) 16, Knowledges (+2) [civics] +4, Knowledges (+2) [current events] +4, Knowledges (+2) [moon street lore {the Linntuuu equivalent of streetwise}] +6, Knowledges (+2) [sun street lore {the Linntuuu equivalent of pop culture}] =10, Languages (native: -Ancient Egyptian-; others: -Greek-), Perform (+4) [dancing] +8, Perform (+4) [singing] +8, Perform (+4) [poetry] +8, Professions (+1) [poet] +9, Sleight-of-Hand (+3) +7. [13pp.]
Powers: [26pp.]
Butterfly-Goddess: Features 2 (a bizarre alien beauty [+4 to Intimidate checks], can choose to hibernate in the winter). [2pp.] Flight 2 (Drawbacks: Winged). [3pp.] Super-Senses 2 (analytical scent, ranged taste; Flaws: Noticable [her antennae]). [1pp.] —- [6pp.]
City-Goddess of the Orichalcum Metropolis: Enhanced Feats: Minions 4 (the Court of Divine Handmaidens, each built on PL1/30pp, x2 numbers). [4pp.] Summon Minion 2 (a pair of fly god couriers, built on PL3/15pp; Flaws: Sense-Dependent [hearing]). [2pp.] —- [6pp.]
A Primitive Firearm: Device 4 (17th Century CE pistol; easy to lose). [12pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Fabulously Wealthy Clothing and Accoutrements: Equipment 3.
Treated with the finest perfumes goddesses have available, this elegant dress is, itself, worth millions of dollars.
Powers:
Chemically Treated and Sweetly Perfumed: Immunity 10 (any effects with the ‘Pheremones’ descriptor). [10pp.] Mind Control 1 (Flaws: Sense-Dependent [scent]). [1pp.] —- [11pp.]
Has a Practical Side, Too: Impervious Toughness 1. [1pp.]
Warm in the Winter, Cool in the Summer: Immunity 2 (temperature extremes). [2pp.]
Worth Millions: Enhanced Feats: Benefit 1 (wealth 1). [1pp.]
—-/>_-This is a completed fabulously wealthy clothing and accoutrements Equipment build.
Seventeenth Century CE Pistol: Device 4.
The Beautiful obtained this weapon during a brief sojourn to Earth-A, when the Beautiful was almost chosen as a Sungod...!
Powers:
Bang, Bang!: Blast 4 (pellets; Extras: Penetrating 2; Flaws: Linked [to Bang, Bang! Dazzle], Unreliable). [4pp.] Dazzle 2 (hearing ONLY; Flaws: Linked [to Bang, Bang! Blast]). [2pp.] —- [6pp.]
Can Be Disassembled and/or Hidden Easily: Features 2 (can be easily disassembled, can be easily hidden [+4 to Stealth checks to conceal the pistol]). [2pp.]
FULL of Surprises: Features 3 (can hold up to six pellets at a time, internal compartment 1, waterproof). [3pp.]
Complications:
Quote:
—-/>_-This is a completed the Beautiful build.
She was born fLoww’r, but gave up her name upon ascending to the throne of the Orichalcum Metropolis.
Last edited by Hoid on Mon Oct 29, 2018 12:59 am, edited 25 times in total.

Hoid
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Oct 22, 2018 3:03 am

Well, tomorrow I’ll be touching up a LOT of these builds, finishing as many as I can, while fiddling a bit with the math with a few.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Oct 22, 2018 12:06 pm

Am now done with:
the All-Powerful and the Beautiful;
Dr. Arachnos and Shell;
the Green Knight and the Weaponer;
He Who Conquers;
the Matriarchwolf (thus finishing the monarchs of the Court of All Monsters);
Racer and Sleipnir (thus finally finishing the Faerie Court of Sleipnir);
Saul the Lion-Tamer.

More to come.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-U]The Nuclear Man!

Post by Hoid » Tue Oct 23, 2018 3:42 pm

[Earth-U]The Nuclear Man.
The Nuclear Man is leader of the supervillain team the Frightening Five!

[Earth-U]The Nuclear Man.
Background Writeup (himself):
Background Writeup (the Frightening Five):
Theme Song:
PL16/299pp. (Living nuclear bomb contained in a special suit [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 22 (+6), Wisdom 14 (+2), Charisma 12 (+1). [18pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 14 [14pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +5, Reflex (+0) +3, Will (+2) +8. [17pp.]
Feats: Equipment 22 (Hidden base on the Moon [HQ] 22), Fearless, Inventor, Leadership, Master Plan, Sidekick 8 (his teammate Beansidhe, built on PL10/140pp), Sidekick 10 (his teammate Facimile, built on PL10/150pp), Sidekick 10 (his teammate Iron Fist, built on PL10/150pp), Sidekick 12 (his teammate War, built on PL12/160pp). [56pp.]
Skills: Bluff (+1) +5, Computer (+6) +14, Concentrate (+0) +8, Crafts (+0) [electronics] +8, Crafts (+0) [mechanical] +8, Drive (+0) +2, Intimidate (+1) +9, Knowledges (+6) [physical sciences] +18, Knowledges (+6) [technology] +18, Languages (native: Russian; others: English), Pilot (+0) +2, Professions (+2) [scientist] +6. [20pp.]
Powers: [184pp.]
Containment Suit: Alternate Form 22 (while wearing his containmemt suit; Extras: Duration [continuous]). [136pp.] —- [138pp.]
AP: A State of Critical Mass: Container 22 (his body at peak irradiation; Extras: Area [cloud]). [1pp.]
AP: Unleashed Power!: Container 22 (his body unprotected by a containment suit; Extras: Duration [continuous]). [1pp.]
’God’ of the Apocalypse: Radiation Control 16 (Feats: Dynamic Array, Variable Descriptor [any ‘Radioactivity’]). [40pp.] —- [46pp.]
BP: Radioactive Bombardment: Blast 16. [0pp.]
DAP: Irradiated ‘Toy’ Building-Blocks: Force Constructs (Extras: Attacks). [2pp.]
DAP: Quantum Irradiation: Teleport. [2pp.]
DAP: Shield of Harmful Radioactivity: Energy Aura. [2pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Him at critical mass: Container 22.
Powers:
Tsar Bomba: Energy Aura 16 (BOOOOOOOOOM!; Extras: Progression 15 [area of effect]; Flaws: Linked [to Tsar Bomba Environmental Control and Tsar Bomba Radiation Control]). [79pp.] Environmental Control 16 (seismic events; Flaws: Full Power, Linked [to Tsar Bomba Energy Aura and Tsar Bomba Radiation Control]). [8pp.] Radiation Control 10 (Flaws: Full Power, Linked [to Tsar Bomba Energy Aura And Tsar Bomba Environmental Control]). [10pp.] —- [97pp.]
Him wearing a containmemt suit: Alternate Form 22.
This containment suit, made by the legendary Mister Mystery, acts to severely curtail the Nuclear Man’s personal powers.
Powers:
Channeled Energy: Blast 10 (focused radioactivity). [20pp.] Energy Aura 8 (radioactive haze). [32pp.] —- [42pp.]
Powerful Defensively: Protection 16 (Extras: Impervious 4; Flaws: Ablative). [10pp.]
Powerful Physically: Enhanced Attributes: Strength +20. [20pp.] Leaping 2. [2pp.] Strike 9 (punches and kicks; Extras: Penetrating 9; Flaws: Full Power). [9pp.] Super-Strength 10 (Feats: Super-Breath). [21pp.] —- [52pp.]
Sensory Capabilities: Super-Senses 5 (acute analytical radius ranged detect radiation, detect superbeings). [6pp.]
—-/>_-This is a completed him wearing a containment suit Alternate Form build.
Him without a containmemt suit: Container 22.
Powers:
Complications:
Incapable of Empathy
Raging Nihilist
Walking Nuclear Bomb is a Power-Dampener Suit
Quote: ”Mine is the power of the atom, hero; what can you possibly possess to thwart that?
—-/>_-This is a completed the Nuclear Man build.
Real name is Romanov Constantin.

A former Russian nuclear physicist, the Nuclear Man gained his powers by building a one-use-only reactor, and bombarding his body with it. Though he gained superpowers (as he felt certain he would), the experience drove Romanov mad, as, ever-so-briefly, he was one with his entire universe. This is not an experience one ‘shrugs off’. It changed the Nuclear Man’s psyche forever!

The Nuclear Man leads the Frightening Five:
Beansidhe (a Device-based incorporeal sonic manipulator);
Facimile (who wear special netting allowing him [or is it her?] to appear as any human being desired);
Iron Fist (a time-traveler with a gauntlet-blaster and extremely light power-armor);
the Nuclear Man (ta-da!);
and War (a highly intelligent power-armor brick).
Last edited by Hoid on Mon Oct 29, 2018 12:56 am, edited 7 times in total.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]The Bull of Heaven!

Post by Hoid » Wed Oct 24, 2018 2:55 am

[Earth-C]The Bull of Heaven, imperiex of Earth-C!
Background Writeup (himself):
Background Writeup (the Gathering of the Mighty): See here...!
Theme Song:
PLX/800pp. (Bull-god and imperiex of Earth-C [neutral].)
Attributes: Strength 32 (+11), Dexterity 16 (+3), Constitution 32 (+11), Intelligence 20 (+5), Wisdom 18 (+4), Charisma 16 (+3). [74pp.]
Combat:
Saves: Toughness (+11) +20, Fortitude (-) -, Reflex (+3) +8, Will (+4) +8. [18pp.]
Feats: Attack Focus 4 (melee 4), Attack Specialization 4 (God of Bulls horns Strike 1, World-Destroying Horns and Hooves horns Strike 3), Benefit 3 (organizational ties 1 [the informal circle of superhuman advisors to Anunnaki], reputation 1 [almighty protector of the cosmos], status 1 [husband of Inanna]), Demonic Glare 4, Equipment 2 (his primitive den 2 [HQ]), Fearless, Fearsome Presence 2, Power Attack, Rage 2, Withstand Damage. [24pp.]
Skills: Concentrate (+11) +X.
Powers:
God of Bulls: Density 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Strike 16 (least empowered kicks; Feats: Incurable, Mighty; Flaws: Limited [he can only kick things behind him]). [10pp.] Strike 22 (his horns; Extras: Penetrating; Feats: Incurable, Mighty, Split-Attack). [47pp.]
Hooves That Trod the Heavens: Speed 12. [12pp.] Strike X (greater empowered kicks; Flaws: Charges [may only be used thirteen times in his entire life then this power vanishes forever [he’s already used it TWICE], Limited [he can only kick things behind him]). [Xpp.] Super-Movement 1 (airwalking). [1pp.]
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- (25pp.)
Skin Made of Gold, Bones Made of Bronze, Horns Made of Lapis Lazuli and Hooves Made of Silver: Enhanced Skills: Climb +12 (hooves made of silver). [3pp.] Immunity 40 (all Fortitude effects [bones made of bronze]). [40pp.] Mind Control[/b] 16 (horns made of lapis lazuli; Flaws: Check Required [grapple check]). [32pp.] Protection 20 (skin made of gold; Extras: Impervious 20). [40pp.] —- [115pp.]
Unstoppable Forward Momentum: Immoveable X (Extras: Unstoppable X). [Xpp.] Protection X (Flaws: Limited [must be personally standing still]). [Xpp.]
World-Destroying Horns and Hooves: Strike 8 (his horns; Extras: Area [line], Progression 20 [range {see below}]; Feats: Mighty, Shockwave). [30pp.]
Drawbacks: Disability (-1pp; mute), Disability (-3pp; as a superhuman in the shape of an aurochs the Bull of Heaven no longer has hands; his powers somewhat compensate for this but not totally).
Complications:
Destined to Permanently Die in Battle in His Rematch With Gilgamesh
The nameless weaver in the mysterious, enigmatic Rootthrone spins out destiny like a Lovecraftian blind, idiot god, with little in the way of rhyme or reason. It has decreed, singing in a half-nonsensical warble, that the Bull of Heaven shall die twice by the same hand. The first death would be temporary...the second would be permanent. Gugalanna knows this but, out of fear, keeps this lore hidden.
Married to Inanna
One would think being married to the beautiful goddess of love would be a dream—-but Inanna’s also the goddess of war, and she’s even more confrontational than the Bull of Heaven... She takes mortal offense at the least little things, and causes the Bull of Heaven absolutely no end of trouble.
A Resurrected Imperiex
Quote:
Note: ‘Demonic Glare’ is a feat out of Mecha & Manga.

The Bull of Heaven is currently at 379pp out of 800pp total. His two Disability Drawbacks are already factored in.
It’s time to unveil another imperiex. I bring you—-the Bull of Heaven, imperiex of Earth-C!

His actual name is Gugalanna.

How, you might ask, exactly does His World-Destroying Horns and Hooves horns Strike work? Well, it’s pretty tame, damage-wise, until you consider the insane range Progression Extra it has. Stabbing that into a building goes through not just that building, but the next building and the next building and the next; you get the idea.
Last edited by Hoid on Sat Oct 27, 2018 12:37 am, edited 1 time in total.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Fri Oct 26, 2018 2:13 am

A note: I’ll soon be posting a character from Earth-C Named Dra-Tendora. He’s NOT of my own design. My friend Nytronius created him for a more traditional supers game, and I’ve decided to import the guy into the Forever Tree.

Hoid
Posts: 718
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Tue Nov 13, 2018 12:14 am

A sad day for comic book nerds everywhere, as Stan “The Man” Lee has now gone to whatever mystery lies On The Other Side Of Everything.

Rest In Peace, Mr. Lee, Rest In Peace.

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