The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid » Mon Jul 02, 2018 10:22 pm

Demon’s Souls—-an awesome game, and the foundation of all the Souls-games that followed—-had an interesting enemy as one of the final bosses. I’m going to be using this boss’ image and imagery for a Perpendicular-2 character, but only the visuals. No story elements are being carried over.

The boss is bizarre looking, to be sure, but it was evocative enough I feel compelled to create a character around it. This boss is known in Demon’s Souls as ‘the Old Monk’. Yes, he’s weird as hell, but visually he fits so easily into the Bowl of Uruku I can’t not use it...

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]Son of the Sun!

Post by Hoid » Mon Jul 02, 2018 10:30 pm

[Perpendicular-2]Son of the Sun.
Background Writeup:
Theme Song: “Track 1” by The Cell Soundtrack.
PL12/200pp. (Martial artist god of unknown type [evil].)
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 14 (+2). [42pp.]
Combat: BAB (melee +4/ranged +4) melee +9/ranged +9, Defense (14) 19. [20pp.]
Saves: Toughness (+3) +9, Fortitude (+3) +9, Reflex (+4) +12, Will (+4) +9. [25pp.]
Feats: Attack Focus 3 (melee 2, ranged 1), Attack Specialization 2 (unarmed attacks 2), Benefit 9 (reputation 2 [god of immense wisdom], status 3 [holiest god in all Linntuuu], wealth 4 [all tied up in his temple]), Break the Style, Equipment 20 (massive ornately-decorated temple 20 [HQ]), Fearless, Ninja Run. [37pp.]
Skills: Concentrate (+3) +15, Knowledges (+4) [history] +6, Knowledges (+4) [physical sciences] +6, Knowledges (+4) [theology] +16, Medicine (+4) +8, Notice (+4) +8, Professions (+4) [monk] +8, Professions (+4) [theologian] +12, Sense Motive (+4) +8, Sleight-of-Hand (+4) +8, Stealth (+4) +8. [15pp.]
Powers:
God of the Moon: Enhanced Feats: Skill Mastery 1 (Notice, Sense Motive, Sleight-of-Hand, Stealth). [1pp.] Enhanced Skills: Stealth +8. [2pp.] —- [3pp.]
God of Unknown Appearance: Device 3 (bizarre elaborate head-wrappings; hard to lose). [12pp.]
Holiest of all Gods: Enhanced Feats: Inspire, Leadership, Skill Mastery 1 (Concentrate, Knowledges [theology], Medicine, Professions [theologian]). [3pp.]
Master of Psychic Martial Arts: Chi 10 (healing). [10pp.] Pain 12 (Flaws: Linked [to Master of Psychic Martial Arts Strike]). [12pp.] Strike 12 (unarmed attacks; Flaws: Linked [to Master of Psychic Martial Arts Pain]). [12pp.] —- [34pp.]
Tactile Telekinesis: Protection 9 (Extras: Impervious 9; Flaws: Action [sustained]). [9pp.]
Drawbacks: Disability (-0pp; ‘blind’; though he could easily take the head-wrappings off and see with his own perfectly functional eyes, Son of the Sun never willingly takes the thing off, even in battle), Disability (-0pp; ‘mute’; though perfectly capable of talking, Son of the Sun has forsworn speech as an obstacle to spiritual growth, as, even in the direst of situations, he never willingly utters a word). [-0pp.]
Complications:
Alien and Contemplative
Driven by possibly delusional visions of a blazing green sun eating all things, Son of the Sun follows an extremely esoteric form of conceptualization—-more appropriately named as madness. He is terrible and serene and utterly without mercy, but his malevolence is guided by a bizarre unbending, inflexible code others find mystifying.
For Reasons Unclear Has Never Revealed What Animal He’s a God Of
Hideously Scarred by Fire
Quote: ”...”
Notes: Break the Style and Ninja Rin are from Mecha & Manga.
—-/>_-This is a completed Son of the Sun build.
Son of the Sun is a priest in the employ of Pharaoh kRaah of the Black Land’s city-state of Khemri.

Son of the Sun is a moon-god (the moon being a ‘lesser light’ to the sun’s ‘greater light’).
Last edited by Hoid on Sun Sep 09, 2018 3:06 pm, edited 1 time in total.

Hoid
Posts: 674
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-U]Dr. Arachnos and Shell!

Post by Hoid » Thu Jul 26, 2018 3:09 pm

[Earth-U]Dr. Arachnos and Shell!
[Earth-U]The Incredible Dr. Theo Arachnos!
Background Writeup:
Theme Song:
PL10/150pp. (Adventuring timelost man of SCIENCE! [good].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2). [18pp.]
Combat: BAB (melee +0/ranged +1) melee +5/ranged +6, Defense (11) 15. [18pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +5, Reflex (+1) +5, Will (+2) +5. [16pp.]
Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (The Incredible Patented Aetherpistol! 1), Benefit 2 (wealth 2), Equipment 5 (aether-using tools 3, pistols 2), Fearless, Improvised Tools, Inventor, Trance. [13pp.]
Skills: Bluff (+2) +6, Crafts (+1) [noetic machinery] +9, Knowledges (+4) [history] +8, Knowledges (+4) [noetics] +8, Knowledges (+4) [physical sciences] +12, Knowledges (+4) [technology] +12, Languages (native: English; others: Latin), Medicine (+1) +5, Professions (+2) [memoirist] +10, Professions (+2) [scientist] +6. [15pp.]
Powers:
The Formula for the Legendary Elixir of Life: Features 1 (longevity). [1pp.] Immunity 1 (disease). [1pp.] —- [2pp.]
The Incredible Patented Aetherpistol!: Device 5 (aether-powered raygun; easy to lose). [15pp.]
The Incredible Patented All-Purpose Environsuit!!: Device 2 (environment suit/hazmat suit, fashionably made; hard to lose). [8pp.]
The Incredible Patented Arachno Subdual Netting!: Device 3 (taser-netting, basically; easy to lose). [9pp.]
The Incredible Patented Mechano-Arachnid!: Enhanced Feats: Sidekick 9 (his pet mechanical spider, built on PL9/145pp). [9pp.] —- [10pp.]
AP: The Incredible Patented Arachno-Suit!: Device 2 (steampunk power armor with a spider motif; hard to lose; Feats: Summonable). [1pp.]
The Incredible Patented Thought-Transference Capsule!: Device 2 (tiny orb that permits communication over aether-wave frequencies; easy to lose). [6pp.]
Whately’s Occultech Calculus Tome: Device 6 (tome of eldritch alchemy and forbidden lore; easy to lose; Feats: Restricted 2 [must have both the Artificer feat and the Ritualist feat]). [20pp.]
Drawbacks:
Equipment:
Aether-Using Tools: Equipment 3.
Powers:
The Incredible Patented Aetherpistol!: Device 5.
Powers:
Solar-Powered: Features 1 (this Device cannot be Nullified while under direct sunlight). [1pp.]
Targeting Systems: Enhanced Feats: Attack Focus 1 (ranged 1), Attack Specialization 1 (Zeta Beams, Lethal Setting Blast 1). [2pp.]
Zeta Beams, Lethal Setting: Blast 10 (lightning bolt; Extras: Area [line]; Flaws: Limited [lethal damage ONLY]). [20pp.] —- [22pp.]
AP: Zeta Beams, Stun Setting: Blast 10 (taser-stinger; Extras: Area [burst]; Flaws: Limited [non-lethal damage ONKY]). [1pp.]
AP: Zeta Beams, Tangle Setting: Stun 10 (Extras: Damages). [1pp.]
—-/>_-This is a completed the incredible patented aetherpistol Device build.
The Incredible Patented All-Purpose Environsuit!: Device 2.
Powers:
Built-In Geiger Counter: Super-Senses 1 (detect radiation). [1pp,]
Environmentally Sealed Suit: Immunity 9 (full lifesupport). [9pp.]
—-/>_-This is a completed the incredible patented all-purpose environsuit Device build.
The Incredible Patented Arachno Subdual Netting!: Device 3.
Powers:
The Incredible Patented Arachno-Suit!: Device 2.
Powers:
Archnoid Arms: Additional Limbs 3 (six mechanical fully-functional arms). [3pp.] Enhanced Combat: Defense +1. [2pp.] Strike 4 (mechanical punches). [4pp.] Super-Movement 1 (wall-crawling). [1pp.] —- [10pp.]
—-/>_-This is a completed The Incredible Patented Arachno-Suit Device build.
The Incredible Patented Thought-Transference Capsule!: Device 2.
An aid in machine-assisted mesmerism, by way of accessing (entirely theoretical!) aetheric gamma rays on a low-key psychic frequency, The Incredible Patented Thought-Transference Capsule is a wonder of technology, assisted with runes of (supposedly!) Atlantean magics! (In reality, these ‘runes of power’ are merely the Sunsphinx equivalent of a mundane serial number, and they’ve no ‘magic’ to them, at all!) Truly, a marvel of this modern age!
Powers:
Aetheric Cranium-Augmenting Resonator: Mind Shield 3. [3pp.]
Language-Processessing Difference Engine: Communicate 4 (languages; mental). [5pp.]
Prognostication-Enabled Calculation Gearwork: Super-Senses 4 (precognition; Flaws: Tiring). [2pp.]
—-/>_-This is a completed The Incredible Patented Thought-Transference Capsule Device build.
A Pair of Sturdy Pistols: Equipment 2.
Powers:
Bang! Bang!: Blast 5 (Extras: Penetrating 3; Feats: Split Attack; Flaws: Charges [12 shots before reloading becomes necessary], Limited [lethal damage ONLY]). [10pp.]
—-/>_-This is a completed a pair of sturdy pistols Equipment build.
Whately’s Occultech Calculus Tome: Device 6.
Supposedly a translation of a MUCH older text self-published by a country bumpkin named Wilbur Whately, this ‘ancient’ tome is probably a fairly recent book—-but, it contains genuine secret knowledge of Demimachines, noetics and techniques on how to temporarily shed memetic core from fleshy housing.
Powers:
Dire Knowledges of Things Man Was Not Meant to Know: Enhanced Skills: Knowledges (+4) [Demimachines] +8, Knowledges (+4) [noetics] +12. [3pp.]
Dire Subaetheric Hyperdimensional Calculations No One Should Ever Give Voice To: Astral Form 5. [25pp.] Super-Movement 1 (dimensional movement 1 [the Beyond]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 1 (detect psionics). [1pp.] —- [27pp.]
—-/>_-This is a completed Whately’s Occultech Calculus Tome Device build.
Complications:
Easily-Distracted by New Inventions
This modern era is so exciting!, so full of promise and potential!
Recklessly Mixes Science and Psionics With His Inventions
Wild-Eyed Hairbrained Do-Gooder
Quote: “What was once simplistically refered to as ‘sorcery’ or ‘witchcraft’ in olden time’s was merely a grossly misinterpreted form of SCIENCE!”
—-/>_-This is a completed The Incredible Dr. Theo Arachnos! build.

Now...onto the Devices.
Whately’s Occultech Calculus Tome is a book, written by the famous Nicholas Flamel but published by a country hick named Wilbur Whately, on that alchemist’s attempts to reverse-engineer a Sunsphinx Gods Template. The mind bending calculations herein permit radical fluctuations in quantum perception, allowing the simulation of various transdimensional powers!
[Earth-U]Shell!
Background Writeup:
Theme Song:
PL10/150pp. (Timelost pulp adventurer with a force field belt [good].)
Attributes: Strength 14 (+2), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2). [22pp.]
Combat:
Saves:
Feats: Attractive 1, Equipment 6 (books full of notes 1, bulletproof vest 2, gun 1, rapier 1), Skill Mastery 1 (Bluff, Climb, Notice, Sense Motive), Improvised Tools, Taunt. [8pp.]
Skills: Acrobatics (+2) +3, Climb (+2) +10, Crafts (+2) [artistic] +6, Drive (+2) +3, Languages (native: English; others: Tibetan), Notice (+1) +9, Professions (+1) [sculptor] +5, Ride (+2) +6, Search (+1) +2, Sense Motive (+1) +5, Swim (+2) +3. [9pp.]
Powers:
Aegis-Belt: Device 10 (force field belt; hard to lose). [40pp.] Device 2 (force field belt amplification-gem; hard to lose; Feats: Stacks [onto FIRST Aegis-Belt Device power). [8pp.] —- [48pp.]
Kukri-Sting: Device 5 (raygun; easy to lose). [15pp.]
Drawbacks:
Complications:
Knows the Location of Shangri-La
Actually a Sunsphinx outpost in Tibet on Earth-U, Shangri-La has been the source of several Earth-U superheroes’ powers. Shangri-Lans are withdrew and reclusive: Shell is one of the lucky few to’ve trained with their nigh-supernatural instructors. (It’s also where he learned to speak fluent Tibetan.)
Traditional Hero
The NASCAR-level corporate advertising Earth-U’s superheroes engage in fills Shell with repugnance and disgust.
Quote:

Shell is currently at 112pp out of 150pp total.

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