The Forever Tree NPCs/The rebirth!

Where in all of your character write ups will go.
Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Tue Apr 18, 2017 5:04 pm

Updated some characters, as well as finally finishing a few of them!

Hoid
Posts: 424
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[Earth-B]The Abyssal!

Post by Hoid » Tue Apr 25, 2017 10:48 pm

[Earth-B]The Abyssal.
Background writeup:
PL12/154pp. (Darkness-wielding Heavenshadow mutant [good].)
Attributes: Strength 14 (+2), Dexterity 9 (-1), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1). [14pp.]
Combat: BAB (melee +2/ranged -1) melee +8/ranged +5, Defense (9) 10. [14pp.]
Saves: Toughness (+2) +8, Fortitude (+2) +8, Reflex (-1) -2, Will (+3) +4. [12pp.]
Feats: Eagle-Eyed, Fearsome Presence 1, Rage 1. [3pp.]
Skills: Bluff (-1) +2, Diplomacy (-1) +2, Knowledges (+1) (theology) +5, Languages (native: English; others: Irish Gaelic, Welsh), Professions (+3) (Wiccan priestess) +7, Sleight-of-Hand (-1) +2. [7pp.]
Powers: [110pp.]
A Body of Empty Oblivion: Alternate Form 5 (living nothingness). [25pp.] --- [26pp.]
AP: A Body of Solid Oblivion: Alternate Form 5 (a human-sized humanoid singularity). [1pp.]
Heavenshadow: Density 4 (Flaws: Permanent). [8pp.] Energy Aura 2 (scalding heat; Flaws: Permanent). [6pp.] Flight 6 (Drawbacks: Winged). [11pp.] Growth 1 (Flaws: Permanent). [2pp.] Protection 4 (Extras: Impervious 4; Flaws: Action [sustained]; Flaws: Winged). [3pp.] --- [30pp.]
Listens to the Wind: Super-Senses 4 (acute analytical radius ranged hearing; Flaws: Medium [it must be a windy day]). [2pp.]
Metalclad Feathers: Blast 1. [2pp.] Strike 5 (Extras: Penetrating 4; Feats: Incurable). [10pp.] --- [12pp.]
Razor-Sharp Talons: Strike 6 (Extras: Penetrating 1). [7pp.] --- [8pp.]
AP: Crushing Fists: Strike 6 (Feats: Incurable). [1pp.]
Speech of the Night: Universal Translator (mental; Flaws: Medium [darkness]). [4pp.]
Wielder of the Outer Darkness: Darkness Control 10 (Feats: Dynamic Array). [12pp.]
BP: Aegis of the Night: Environmental Control 10 (darkness and shadows). [0pp.]
AP: Shielding Darkness: Force Field 5. [1pp.]
DAP: Awareness in the Void: Super-Senses (echolocation). [2pp.]
DAP: Shrieking Raptor in the Void: Blast (manifested 'bird' of living night with shearing talons; Feats: Homing, Indirect). [2pp.]
DAP: Sword of the Night: Strike (noctblade). [2pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
A Human-Sized, Humanoid Singularity: Alternate Form 5.
Powers:
HEAVY!: Density 20 (Feats: Innate; Flaws: Permanent). [16pp.]
Omnidirectional Locomotion: Super-Movement 2 (airwalking, wall-crawling). [2pp.]
Out-of-Synch With Causal Reality: Kinetic Control 2. [4pp.]
BP: Gravimetric Mastery: Telekinesis 2. [0pp.]
AP: Gravimetric Lensing: Immunity 2 (the Gravity Control power; Extras: Affects Objects, Affects Others; Flaws: Action [sustained]). [1pp.]
AP: Gravitational Warping: Teleport 2 (Extras: Portal; Flaws: Distracting). [1pp.]
AP: Mild Spatial Manipulations: Spatial Control 2 (Extras: Affects Others, Attacks; Flaws: Only Affects Others). [1pp.]
---/>_-This is a completed Humanoid Human-Sized Singularity Alternate Form build.
Body of Living Nothingness: Alternate Form 5.
Powers:
A Quantum Shadow: Insubstantial 4 (Extras: Affects Corporeal, Duration [continuous]; Flaws: Permanent). [20pp.]
Quantum Tunneling: Transmit 5 (medium: reflective surfaces). [5pp.]
---/>_-This is a completed Body of Living Nothingess Alternate Form build.
Equipment/Gear: n/a. [0pp.]
Complications:
Blind to Her Own Failings
Disdainful of Mundane Humans
Obsessive Perfectionist
Quote:
Notes: 'Eagle-Eyed' is a feat from Mecha & Manga.
---/>_-This is a completed the Abyssal build.
This is the Abyssal, a Wiccan priestess from Earth-B's tiny micro-polity of Gardenia (which is located in the northernmost parts of Alaska). Turned verdant year-'round by the work of its seven Heavenshadow leaders, Gardenia is considered by neopagan mutants to be of incredible holiness.

Of course, Gardenia only accepts humans and Heavenshadows: all others needn't bother to even apply.
Last edited by Hoid on Wed Sep 27, 2017 3:00 pm, edited 14 times in total.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Thu Apr 27, 2017 11:38 pm

Testing...
Testing...
One,
Two,
Three.

User avatar
Skaramine
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Re: The Forever Tree NPCs/The rebirth!

Post by Skaramine » Fri Apr 28, 2017 12:18 am

We hear you loud and clear! Are you getting enough oxygen?
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Hoid
Posts: 424
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Fri Apr 28, 2017 2:25 am

Skaramine wrote:
Fri Apr 28, 2017 12:18 am
We hear you loud and clear! Are you getting enough oxygen?
Having posting issues, actually...as in, making new posts keeps sending me to an 'error 403' page.

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Skaramine
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Re: The Forever Tree NPCs/The rebirth!

Post by Skaramine » Fri Apr 28, 2017 2:31 am

I can understand that. So far, so good.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

Hoid
Posts: 424
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Mon May 01, 2017 6:28 pm

Added a new character. (I'm sure I f****d up on the math.)

Hoid
Posts: 424
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Sun Aug 27, 2017 9:25 pm

Finally got around to finishing a few builds. Plus, I touched-up a whole bunch of other builds...!

Hoid
Posts: 424
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[Earth-B]Plaguedog.

Post by Hoid » Sat Sep 23, 2017 2:18 am

[Earth-B]Plaguedog.
Background Writeup: Here ye go!
PL1/21pp. (Canine Cyst mutant riddled with disease and infirmity [good].)
Attributes: Strength 4 (-4), Dexterity 5 (-4), Constitution 6 (-3), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0). [-9pp.]
Combat: BAB (melee -4/ranged -4) melee -4/ranged -4, Defense (6) 6. [0pp.]
Saves: Toughness (-3) -4, Fortitude (-3) -5, Reflex (-4) -5, Will (+2) +5. [-1pp.]
Feats: Benefits 3 (reputation 1 [power-behind-the-throne], security clearance 1 [the entire Hegemony], status 1 [chief advisor to the Dream Moth]), Dedicated 1 (to the Dream Moth's vision of a peaceful mutant utopia), Inspire, Ultimate Effort 1 (Diplomacy checks). [6pp.]
Skills: Bluff (-+0) +4, Computer (+1) +5, Diplomacy (+0) +4, Gather Information (+0) +4, Languages (native: English; others: French), Professions (+2) [diplomat] +6, Sense Motive (+2) +6. [7pp.]
Powers: [18pp.]
Avatar of Diseases and Pestilences: Energy Aura 1 (cloud of disease; Extras: Area [cloud]; Flaws: Permanent). [4pp.] Features 1 (Typhoid). [1pp.] Immunity 2 (disease). [2pp.] --- [7pp.]
Canine Monstrosity: Features 1 (can go on all fours quite easily [+4 to Climb checks]). [1pp.] Super-Senses 2 (acute hearing, analytical scent). [2pp.] --- [3pp.]
Fragile...Yet Eternal: Anatomical Separation 6 (Flaws: Triggered [upon receiving damage]). [3pp.] Immortality [5pp.] --- [8pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Cyst Tumor Mutant
As a Tumor, Plaguedog is deformed. As a Cyst, Plaguedog's mutations are crippling and hideous beyond what most Tumors ever experience.
Dangerous to Be Around
As he is THE Typhoid-carrier, just being close to Plaguedog is insanely dangerous.
Unrequited Love
Plaguedog is desperately in love with the Dream Moth, but he cannot bring himself to act on it.
Quote:
---/>_-This is a completed Plaguedog build.
This is Plaguedog, aka Charlie Cast, the primary advisor to the Dream Moth.

A Cyst Tumor mutant, Plaguedog's mutations are curses rather than blessings: resembling a hideously deformed, crippled and sickly humanoid dog---almost undead-seeming---Plaguedog carries every disease known to man inside his flesh.

Plaguedog knew the Dream Moth prior to the Ectoplasmic Pollination, and was in love with him, then, too. This unrequited love has survived well into the modern era.
Last edited by Hoid on Thu Sep 28, 2017 6:37 pm, edited 20 times in total.

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Sat Sep 23, 2017 2:22 am

My net connection is slow as all f**ck tonight. This build is going to be much more annoying to post than it should be.

Nevermind, it just proved me a liar. Sigh.

Hoid
Posts: 424
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-5]Graceful Masked Ibis!

Post by Hoid » Sun Sep 24, 2017 1:14 pm

[Perpendicular-5]Graceful Masked Ibis.
Graceful Masked Ibis:
Background Writeup:
PL10/151pp. (Power-ring-wearing Giger-esque horror [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 30 (+15), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 10 (+0). [28pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged +2, Defense (10) 11. [6pp.]
Saves: Toughness (+15) +15, Fortitude (+15) +15, Reflex (+0) +6, Will (+2) +10. [14pp.]
Feats: Benefit 3 (reputation 2 [avatar of Dead Cthulhu], status 1 [bearer of the Brand of Rl'yeh]), Conspiracy Theorist 2, Inventor. [6pp.]
Skills: Bluff (+0) +2, Concentrate (+15) +23, Crafts (+0) [structural] +8, Diplomacy (+0) +2, Intimidate (+0) +8, Knowledges (+2) [noetics] +6, Knowledge (+2) [theology] +6, Languages (native: Akko; others: English, Russian, Ukrainian), Pilot (+0) +4, Professions (+2) [priest of the Cthulhu Mythos] +10. [15pp.]
Powers: [87pp.]
The Brand of Rl'yeh: Device 15 (power-ring containing the slumbering intelligence of Dead Cthulhu; hard to lose; Feats: Indestructible, Restricted 3 [Graceful Masked Ibis ONLY]). [64pp.]
The Skull of the Ibis-king: Device 6 (skull-helm of a bird-like Mythos entity; easy to lose; Feats: Indestructible, Restricted 3 [Graceful Masked Ibis ONLY]). [23pp.]
Drawbacks: Normal Identity (-5pp all powers, if the Brand of Rl'yeh and/or the Skull of the Ibis-King is ever taken off).
Equipment:
The Brand of Rl'yeh: Device 15 (power-ring).
Powers: [70pp.]
The Brand of Multiplicity: Additional Limbs 4 (20 extra arms plus a prehensile tail). [4pp.] Features 1 (long, long tail [+4 to balance-related checks]). [1pp.] --- [5pp.]
The Brand of Transmutation: Shapeshift 5 (Flaws: Limited [Mythos-shapes ONLY]). [35pp.] Transform 5 (any living to any living; Flaws: Check Required [Knowledge {noetics}]. [30pp] --- [65pp.]
---/>_-This is a completed Brand of Rl'yeh Device build.
The Skull of the Ibis-king: Device 6 (helm).
Powers: [30pp.]
Eyes of Dead Cthulhu: Mind Reading 3 (Extras: Area [cone]; Flaws: Sense-Dependent [sight]). [3pp.]
Mind of Dead Cthulhu: Mind Shield 7. [7pp.]
Speech of Dead Cthulhu: Blast 10 (Extras: Area [cone]; Flaws: Sense-Dependent [hearing]). [20pp.]
---/>_-This is a completed Skull of the Ibis-king Device build.
Complications:
Avatar of Dead Cthulhu
Cthulhu is the ring. Cthulhu wears the ring. Cthulhu is in the ring. Graceful Masked Ibis wears the ring. He wears Cthulhu. He is Cthulhu. Cthulhu wears Graceful Masked Ibis. FHTHAGHN.
Corrodes Reality Just by Existing
Space/tine is soft. It melts. Pitiful 4-dimensional existence; how...limited. I will not be restrained! Tekeli-li! Tekeli-li!
Mad, Mad, Mad, Mad
everythingisgoingtobeokipromiseitsalljustadreamaterribleterribleterribledream
Quote: "Magwagl ib nashut rCu Cthulhu. Fhthaghn!"
---/>_-This is a completed Graceful Masked Ibis build.
is sentient parallel to inward perception///
eeeeeeeeeeeee///
help me i'm drowning in my own flesh///
TherE IS NO EscapE-LISTENLETTHEWALLSCURVEINWARDS///
Everything is fine.///
Everything is perfectly fine.///
I am still the man you know.///
All this...'change'...is illusionary.///
I am still me.///
I promise.///
I promise.///
I promise.///

Hoid
Posts: 424
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]sUt!

Post by Hoid » Wed Sep 27, 2017 1:56 pm

[Perpendicular-2]sUt!
SUt:
Background Writeup:
PL10/150pp. (Alchemical turtle-god [neutral].)
Attributes: Strength 16 (+3), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 12 (+1). [24pp.]
Combat: BAB (melee +3/ranged +0) melee +6/ranged +3, Defense (10) 14. [14pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +12, Reflex (+0) -1, Will (+2) +12. [21pp.]
Feats: Benefit 8 (reputation 1 [god of alchemy], status 2 [king of the roaming Mminggu Tribe in the Bowl of Uruku], wealth 5), Eidetic Memory, Endurance, Inventor, Skill Mastery 1 (Crafts [chemical], Knowledges [physical sciences], Medicine], Professions [alchemist]), Ultimate Effort 2 (Crafts [chemical], Professions [alchemist]). [14pp.]
Skills: Crafts (+0) [chemical] +8, Knowledges (+2) [earth sciences] +6, Knowledges (+2) [physical sciences] +6, Medicine (+0) +8, Professions (+2) [alchemist] +10, Professions (+2) [king] +6. [9pp.]
Powers: [68pp.]
God of Alchemy: Enhanced Feats: Enhanced Skills: Crafts [chemical] +4, Knowledges [biological sciences], Knowledges [physical sciences] +4, Professions [alchemist] +4 (Drawbacks: Power Loss [-1pp; without monthly alchemical infusions]). [3pp.]
Living Vessel of Alchemy: Enhanced Feats: Improvised Tools, Ultimate Effort 1 (Medicine checks) (Flaws: Triggered [upon being wounded]). [1pp.] Features 5 (cast-iron stomach, hollowed-out body [internal compartment 4]). [5pp.] Immunity 20 (effects with the 'Scientific Chemistry' descriptor). [20pp.] Poison 5 (sprayed from his mouth; Extras: Area [line]). [10pp.] Poison 2 (his alchemically-charged blood; Extras: Aura; Flaws: Triggered [upon being wounded]). [4pp.] --- [40pp.]
Spiked Armor and Spiked Mace: Device 2 (hi-tech spiked armor; hard to lose). [8pp.] Device 3 (hi-tech spiked mace melee weapon; easy to lose; Feats: Mighty). [10pp.] --- [18pp.]
Turtle-God: Enhanced Feats: Environmental Adaptation 1 (water), Favored Environment 1 (water). [2pp.] Features 1 (can withdraw his limbs and his head into his shell [+4 to Toughness saves]). [1pp.] Protection 4 (his shell). [4pp.] --- [7pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Hi-Tech Spiked Armor: Device 2.
Powers:
Protective Hide: Communication Link 3 (with his father's orbiting shuttle). [3pp.] Protection 2 (Extras: Impervious 1; Feats: Stacks [on Turtle-God Protection]). [3pp.] Strike 1 (spikes; Extras: Aura, Penetrating 1). [4pp.] --- [10pp.]
---/>_-This is a completed Hi-Tech Spiked Armor Device build.
Hi-Tech Spiked Mace: Device 3.
Powers:
A'Clobberin' We Shall Go!: Strike 6 (Extras: Penetrating 2; Feats: Incurable). [9pp.]
Projectile Spikes: Blast 10 (Flaws: Charges [8 shots, then must he reloaded]). [5pp.]
Warhound: Mind Reading 2 (Flaws: Limited [his chosen bodyguards]). [1pp.]
---/>_-This is a completed Hi-Tech Spiked Mace Device build.
Complications:
BOOM!
Extremely Physically Toxic
Relentless in His Quest to Understand
Quote: "As above, so below. This is THE most fundamental truth of the Great Work. I will use my knowledge to become the perfect warrior."
---/>_-This is a completed sUt build.
Behold!, sUt, turtle-god of alchemy and savage king of the human Mminggu Tribe!

SUt has an internally-hollow body, the result of careful Tlolkku biochemical alterations, allowing him to store equipment inside his own body; it's also replaced his blood and spittle with toxic substances! Furthermore, Tlolkku-made medicines artificially boost sUt's intellect, making him even smarter than he normally is!

You see...sUt is a halfbreed, the progeny of a Tlolkku father and a turtle-goddess mother. SUt is loyal to his father's people, and serves as their agent on this Perpendicular. (This way, the Tlolkku skirt the Ban that mysteriously keeps most Demimachines from functioning on-planet!)

Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid » Thu Sep 28, 2017 12:34 am

For the sanity of people following along the bizarre Forever Tree storyline:
The Forever Tree is the multiverse.
The imperiex are the only PLX entities in the multiverse. They act more than guardians of reality than gods, however.
The Infinite Roots is the crushed understructure of the multiverse. Things That Should Not Be lurk here amidst the ruins of eternity.
Perpendiculars are non-parallel-Earth dimensions accessible from anywhere in the multiverse.
The Realms of Idrifaulo are the distant, distant future of the Forever Tree, after genuine magic appears, radically reshaping the multiverse!
Resonances are non-parallel-Earth dimensions attached to specific parallel-Earths.
The Rootthrone is the superstructure upon which the Forever Tree rests.
Starvampires are Tlolkku that have become hideous, undead, blood-drinking immortals. Starvampires and Tlolkku do NOT get along, at ALL.
The Sunsphinx are my Fourth World New Gods pastiches.
The Tlolkku are evil, amoral reptilian alien scientists.
Last edited by Hoid on Tue Oct 17, 2017 4:33 pm, edited 1 time in total.

Hoid
Posts: 424
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Location: The Forever Tree

[Earth-G]Steiner, the Many-Winged Devil!

Post by Hoid » Tue Oct 17, 2017 2:45 pm

[Earth-G]Steiner, the Many-Winged Devil:
Background Writeup: Here ye go!
PL9/149pp. (Winged hunter of heretics [evil].)
Attributes: Strength 5 (-3), Dexterity 30 (+10), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [27pp.]
Combat: BAB (melee -3/ranged +0) melee +0/ranged +6, Defense (10) 10. [12pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +4, Will (+2) +3. [7pp.]
Feats: Dedicated 1 (to hunting other Starborn in the name of Holy Mother Church 1), Fascinate 1 (Knowledge 1 [theology]). [2pp.]
Skills: Knowledges (+2) [theology] +6, Languages (native: German; others: Dutch, Latin), Professions (+2) [Roman Catholic priest] +6. [4pp.]
Powers:
Countenance of Wrath: Enhanced Feats: Fearsome Presence 3. [3pp.] Enhanced Skills: Intimidate +4. [1pp.]
A Crown of Fire: Blast 6 (lash of fire; Extras: Affects Corporeal; Flaws: Linked [to A Crown of Fire Energy Aura]). [18pp.] Energy Aura 4 (a ‘crown’ of fire; Extras: Affects Corporeal; Flaws: Check Required [Knowledge {theology}], Limited [head only], Linked [to A Crown of Fire Blast], Tiring). [8pp.] —- [26pp.]
Gossamer Substance: Illusion 1 (all five senses; Flaws: Range [self]). [4pp.] Insubstantial 1 (he’s actually made of hundreds of small organisms united under one sentient mind; Extras: Duration [continuous]; Flaws: Permanent). [4pp.] — [8pp.]
A Great Plethora of Wings: Additional Limbs 20 (a hundred wings or more; Flaws: Linked [to A Great Plethora of Wings Growth]). [20pp.] Flight 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent; Drawbacks: Winged). [2pp.] Growth 10 (Extras: Duration [continuous]; Flaws: Linked [to A Great Plethora of Wings Additional Limbs], Permanent). [30pp.] —- [52pp.]
The Sword of Logos: Blast 2 (a levitating ‘sword’ made out of solidified light; Feats: Indirect). [5pp.] —- [7pp.]
AP: The Crown of Righteousness: Mind Shield 2 (Extras: Impervious 2; Feats: Independent [can be ‘loaned’ out in the form of a pebble imbued with Steiner’s powers]). [1pp.]
AP: The Shield of Faith: Force Field 2 (a ‘shield’ made of solidified light; Extras: Impervious 2; Feats: Independent [can be ‘loaned’ to another in the form of a pebble imbued with Steiner’s powers]; Flaws: Limited [protects Steiner’s front ONLY]). [1pp.]
Drawbacks:
Complications:
Quote: ”Lord, let my damnation be a sacrifice upon Your altar for the salvation of all...”
——/>_-This is a completed Steiner the Many-Winged Devil build.

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