SKUM:
Typical Adult Height: 5'-5'10"
Birth Rate: 5-20 infants once every four months
Lifespan: 0-13 (Child), 14-20 (Young Adult), 20-80 (Adult), 81-100 (Elder)
Nicknames: None
Sexual Dimorphism: None.
Skin Tones: Usually mottled greys and browns.
Hair: None (feature large scales)
Racial Mounts: None
Racial Weapons: Claws, Javelins, Spears, Tridents
Religion: Aboleths (they worship their Aboleth creators)
Allies: Aboleths
Encounter Groups:
Solo (1)
Group (2-12)
Bands (4-25 plus 0-5 Elites)
Tribe (15-40, plus 3-15 Elites)
PL Variants:
PL 0-2: Weaker Specimens
PL 4: Common Skum
PL 5: Elites
-Skum are foul-smelling fish-men created millennia ago as a slave race for the Aboleths. They have long tails with webbed ends, and are strong swimmers. They lack much charisma or gathering skills, and are usually found in the employ of smarter creatures- this makes them uncommonly encountered in the undersea world, as they form no kingdoms.
Jab's Notes: A pretty dumb-looking race in 3e, they barely have a bio at all- just a physical description and a mention of the Aboleths.
SKUM
Role: Aquatic Mooks
PL 4 (54)
STRENGTH 1
STAMINA 2
AGILITY 2
FIGHTING 5
DEXTERITY 0
INTELLIGENCE -1
AWARENESS 0
PRESENCE -2
Skills:
Acrobatics 2 (+5)
Athletics 6 (+6)
Expertise (Survival) 5 (+5)
Intimidation 4 (+2)
Perception 5 (+5)
Stealth 4 (+7)
Advantages:
Defensive Attack, Equipment 3, Improved Aim, Improved Initiative, Instant Up, Ranged Attack 4, Teamwork
Powers:
"Aquatic Senses" Senses 2 (Acute Scent, Infravision) [2]
"Aquatic Physiology"
Immunity 3 (Drowning, Pressure, Cold) [3]
Swimming 2 (2 mph) [2]
Movement 1 (Environmental Adaptation- Aquatic) [2]
"Tail" Extra Limb 1 [1]
Equipment:
"Javelin" Strength-Damage +2 (Extras: Ranged 2) Linked to Weaken Stamina or Strength 2 (Extras: Ranged, Progressive +2) (12)
"Spear" Strength-Damage +2 (2)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Javelin +5 (+3 Damage & Weaken, DC 18 & 12)
Spear +5 (+3 Damage, DC 18)
Musk +2 Area (+2 Affliction, DC 22)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +3, Will +0
Complications:
Responsibility (Slaves of the Aboleths)
Total: Abilities: 14 / Skills: 26--13 / Advantages: 13 / Powers: 10 / Defenses: 4 (54)
-Skum are very similar to Troglodytes, but are more aquatic.