Castellia- A Fantasy Setting (Sudowoodo! Sunflora! Donphan!)

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Jabroniville
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Riding Wyvern

Post by Jabroniville »

Image

RIDING WYVERN
Role:
Awesome Flying Mount
PL 8 (72), Minion Rank 5, Sidekick Rank 15
Normal Version:
PL 6-7
STRENGTH 7 STAMINA 8 AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Expertise (Survival) 4 (+5)
Insight 4 (+5)
Intimidation 8 (+8 Size)
Perception 6 (+7)

Advantages:
Accurate Attack, Favored Environment (Airborne), Great Endurance, Improved Critical (Bite), Improved Initiative, Move-By Action, Set-Up, Teamwork

Powers:
Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Flight 6 (120 mph) (Flaws: Winged) [6]
"Animal Senses" Senses 2 (Low-Light Vision, Extended Scent) [2]
"Bite" Strength-Damage +1 [1]

Offense:
Unarmed +7 (+8 Damage, DC 23)
Initiative +7

Defenses:
Dodge +6 (DC 16), Parry +7 (DC 17), Toughness +8, Fortitude +9, Will +4

Complications:
Disabled (Animal)- Wyverns cannot speak to humanoids, nor use their wings or talons to easily manipulate objects.

Total: Abilities: 24 / Skills: 22--11 / Advantages: 8 / Powers: 18 / Defenses: 11 (72)

Era: Fantasy Realms
Range: Open Plains & Cliffs
Colouring: Grey, Brown, Purple, Green, Black, Red, Blue
Size: Up to 15 feet long (500-1000 lbs.)
Encounter Groups: Solitary, pairs, or "Wings" of large numbers.
Diet: Hoofed mammals, humanoids, anything available.
Tactics: Dive-bomb from above with lethal weapons.

-Riding Wyverns (called such because they are perfect size to carry a human-sized individual) are the smallest variety, and among the smallest of all fully-grown Dragons. About as large as a Pegasus or Giant Eagle, they are often trained by Hobgoblin soldiers as Aerial Mounts. Unlike most Dragons, they are relatively easy to tame, and so there are very few wild "Wings" left on their part of Castellia. Other continents are known to possess even more, however. Wild Wyverns are quite dangerous to Human-sized creatures, and are among the few Dragons to swarm opponents as well. In most habitats, they keep well clear of full-sized Draconic creatures, and make sure to go after different types of prey than local species would, to avoid competition.

Jab's Notes: These Wyverns are your typical Elite Mounts- PL 8 for strong guys, PL 5-6 for normal troops. They're probably the best all-around Mounts for lower-level people. My "Wyvern Knights" are a direct copy of the ones from "Fire Emblem", but I made them a racial mount of Hobgoblins. The "FE" ones sometimes have six limbs (the images are so small on a Game Boy Advance that I didn't even notice this at first), and the class are called "Dracoknights", so they're probably actually supposed to be small Dragons.

Murkglow bugged me in 2011 by pointing out my error in saying that Fire Emblem's Wyverns/Dragons in fact HAD arms more often than not- the size of the Game Boy Advance screens and a lack of attention to detail on my part had me thinking that their tiny arms were nonexistant. But his general "As your pictures show, even" really irked me- probably because it came off as smart-assed/passive-aggressive, and pointed out how I typically wrote down everything, THEN looked for a pic, or else I might have notice that ahead of time.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Great Wyvern

Post by Jabroniville »

ImageImage

GREAT WYVERN
Role:
Super-Awesome Flying Mount
PL 11 (112)- Minion Rank 8, Sidekick Rank 22
Normal Version:
PL 9-10
STRENGTH 8 STAMINA 11 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 2 (+10)
Close Combat (Bite) 1 (+9)
Expertise (Survival) 5 (+6)
Intimidation 15 (+15 Size)
Perception 6 (+7)
Stealth 9 (+2 Size)

Advantages:
All-Out Attack, Diehard, Fast Grab, Improved Critical (Bite) 4, Improved Hold, Improved Initiative, Power Attack, Set-Up, Startle, Takedown, Teamwork

Powers:
"Animal Senses" Senses 5 (Low-Light Vision, Acute Scent & Extended Scent 3) [5]
Speed 3 (16 mph) [3]
"Theropod Bite" Strength-Damage +2 (Feats: Penetrating 7) [9]
Flight 5 (60 mph) [5]

"Dino-Sized" Growth 7 (Str & Sta +7, +7 Mass, +3 Intimidation, -3 Dodge/Parry, -7 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [15]
Strength-Damage +2 (Feats: Reach) [3]
Impervious Toughness 7 [7]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Bite +9 (+12 Damage, DC 27)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +11 (+4 Impervious), Fortitude +12, Will +8

Complications:
Disabled (Animal)- Wyverns cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 14 / Skills: 38--19 / Advantages: 14 / Powers: 47 / Defenses: 18 (112)

-Among the most terrifying predators in all the realms, Great Wyverns are as large as many Adult Dragons, and possess an even fiercer bite- their bodies resemble those of massive Theropods, and their jaws are just as powerful. Wild and incredibly dangerous, they are almost un-tameable save for those captured by a few brave (or foolish) individuals, and even then only the strongest of wills can keep them in line. Voracious predators, they can consume an entire Horse in seconds, and so these solitary creatures keep large territories to themselves. They rarely allow other huge predators to inhabit their territories, and since they can fly, they can avoid competition with Tyrannosaurs or Purple Worms by living in higher terrain. Dragons rarely tolerate such large Wyverns, as many of them view the animal-level intelligence of such a Draconic creature an insult. However, many Dragons maintain a few Great Wyverns in their territories as a lethal defensive measure.

Jab's Notes: This is effectively a Tyrannosaurus Rex with Wings, making it a hella-awesome super-predator just like the T-Rex. It's the ultimate Flying Mount, and is capable of taking on a Purple Worm, White Worm or even a good-sized Dragon and coming out victorious.

Stingers: Damage +0 Linked to Weaken Stamina 10 (Extras: Progressive +2) [22]
-Some Wyverns might have a Stinger (D&D and Warhammer use this variant)- just add an Unarmed Attack Linked to Weaken Stamina or Strength (Progression +2). 8 to 10 ranks oughtta do it.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Pegasus

Post by Jabroniville »

Image

PEGASUS (Equus pegasi)
Role:
Awesome Mounted Beast
PL 8 (82)- Minion Rank 6, Sidekick Rank 17
Normal Version:
PL 5-6
STRENGTH 6 STAMINA 8 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 4 (+10)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+4, +5 Size)
Perception 4 (+7)
Stealth 1 (+1 Size)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical (Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Flight 6 (120 mph) (Flaws: Winged) [6]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Hooves +8 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +8 (DC 18), Toughness +8, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Pegasi cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 34 / Skills: 20--10 / Advantages: 8 / Powers: 19 / Defenses: 11 (82)

Image

PEGASUS (Pegasus Knight Mount)
Role:
Awesome Mount
PL 5 (58)- Minion Rank 4, Sidekick Rank 12
STRENGTH
6 STAMINA 6 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 2 (+8)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)
Stealth 2 (+1 Size)

Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves), Improved Initiative

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Protection 1 [1]
Reach 1 [1]

"Wings" Flight 6 (120 mph) (Flaws: Winged) [6]

Offense:
Unarmed +4 (+6 Damage, DC 21)
Initiative +6

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +7, Fortitude +8, Will +3

Complications:
Disabled (Animal)- Pegasi cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 18 / Skills: 20--10 / Advantages: 5 / Powers: 21 / Defenses: 4 (58)

Era: Fantasy Realms
Range: Mountains, Plains
Colouring: White or grey most common, rarely brown, black
Size: Up to 8 feet long (800-1500 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves & wings.

-Pegasi are known to fly about the northern mountains of Marsellia, where they are iconic creatures of wild freedom and abandon. Humans dreamed of riding such creatures for thousands of years, but they proved nearly impossible to routinely catch and train until recently. For the past few hundred years, the Marsellian Pegasus Knights have successfully captured, trained, and bred such creatures, which were naturally difficult to acquire (being flying horses who live in remote regions).

-Typically, a wild Pegasus will be much mightier than its tamer, smaller version. The tame Pegasi ridden by Pegasus Knights are more delicate, and usually do best with lightweight, lightly-armored female riders, allowing for greater maneuverability and speed in the air. A wild (or wild-sized) Pegasus will often be the mount for a wealthy General or Lord- only the wealthiest could afford such a beast.

-Pegasi are uncommon in other lands, and are notoriously hard to breed properly (only rich Marsellian families can afford to have a Pegasus Knight in the family- it's seen as a sign of prestige, even for very feminine women, who would otherwise not be trained as soldiers). Foals are born nearly as wild as their parents, no matter how tame they were, and so Pegasus Trainers cost a pretty penny as well. A strong bond between rider and foal is recommended, preferably started as early as possible.

Jab's Notes: Pegasi are great. There's just something about the awesome, visceral power of a winged steed that feels absolutely epic. For this reason, they're all over the place in fiction, and often used as a species instead of the original, who was just a one-time monster, sprung in whole-form from the blood of the slain Medusa to become a mount for great heroes. Winged horses appear as Danielle Moonstar's steed Brightwind, the Valkyries' horses in Norse myth, the mounts of the iconic Pegasus Cavalry in the Fire Emblem games, etc. Statistically, they're powerful, dominating horses, much more powerful than the norm, and Sidekick-worthy ones are equal to PL 8 Sidekick-level heroes. They're basically upgraded Horses packing Wings and Hooves that actually do extra damage.

-But FOR THE LOVE OF GOD, do not give them Unicorn horns. Unicorns horns belong ON UNICORNS! This is only a silly girly thing, the likes of which shows up in Jem And The Holograms (despite that show totally being more awesome than G.I. Joe and Transformers) or My Little Pony or something.
Last edited by Jabroniville on Wed May 23, 2018 9:53 pm, edited 3 times in total.
MacynSnow
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by MacynSnow »

These are what made both version's of Black Knight(both Garret--who was WAY underutilized,in my book--and Whitman) awesome.
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

MacynSnow wrote: Wed May 23, 2018 9:46 pm These are what made both version's of Black Knight(both Garret--who was WAY underutilized,in my book--and Whitman) awesome.
You misspelt Shining Knight. 😉
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MacynSnow
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by MacynSnow »

Batgirl III wrote: Wed May 23, 2018 9:51 pm
MacynSnow wrote: Wed May 23, 2018 9:46 pm These are what made both version's of Black Knight(both Garret--who was WAY underutilized,in my book--and Whitman) awesome.
You misspelt Shining Knight. 😉
Oh yeah,forgot 'bout him!(i know more about Marvel than DC and tend to forget people :oops: )
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

MacynSnow wrote: Wed May 23, 2018 9:55 pm
Batgirl III wrote: Wed May 23, 2018 9:51 pm
MacynSnow wrote: Wed May 23, 2018 9:46 pm These are what made both version's of Black Knight(both Garret--who was WAY underutilized,in my book--and Whitman) awesome.
You misspelt Shining Knight. 😉
Oh yeah,forgot 'bout him!(i know more about Marvel than DC and tend to forget people :oops: )
Did you just assume one of the Shining Knights’ gender! 😆
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MacynSnow
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by MacynSnow »

Batgirl III wrote: Wed May 23, 2018 10:09 pm
MacynSnow wrote: Wed May 23, 2018 9:55 pm
Batgirl III wrote: Wed May 23, 2018 9:51 pm

You misspelt Shining Knight. 😉
Oh yeah,forgot 'bout him!(i know more about Marvel than DC and tend to forget people :oops: )
Did you just assume one of the Shining Knights’ gender! 😆
"Shining Knights'"?........
OH,YOU MEAN THE GROUP! I thought you meant Sir Justin from The Seven Soldiers Of Victory.......
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

Sir Ystin, the second Shining Knight, from Morrison’s Seven Soldiers was actually Ystina, a woman who disguised herself as a man in order to join the knighthood.
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Ken
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Ken »

I didn't mind the second Shining Knight being a woman, but her having a name so close to Justin's, especially depending on how one pronounces the "J", really stretched my credulity.

And Maycn, I would've defaulted to Justin, too. But then again, I was born on the original Earth-Two.
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

Ystin is the Welsh pronunciation of “Justin,” Ystina is likewise Welsh for “Justina.”
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Ken
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Ken »

Ken wrote: Thu May 24, 2018 3:16 am I didn't mind the second Shining Knight being a woman, but her having a name so close to Justin's, especially depending on how one pronounces the "J", really stretched my credulity
Batgirl III wrote: Thu May 24, 2018 3:42 am Ystin is the Welsh pronunciation of “Justin,” Ystina is likewise Welsh for “Justina.”
I knew it was a pronunciation of "Justin"; I didn't know from where. But that is exactly my point.

I had the same problem with Phantom Lady III being the daughter of yet another Senator Knight. But then again I think "grant morrison" is pronounced "overrated."
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

I certainly won’t dispute the etymology of Grant Morrison.
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Woodclaw
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Woodclaw »

Batgirl III wrote: Thu May 24, 2018 4:17 am I certainly won’t dispute the etymology of Grant Morrison.
Since I'm working on a new translation of his JLA stuff, I have to agree.
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Batgirl III
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Re: Castellia- A Fantasy Setting (Nightshades! Nymphs! Wyverns!)

Post by Batgirl III »

I remember loving Morrison’s JLA during its first run, but having re-read it a year or two back... Wow. It has not aged well. He jumps from high concept plot to high concept plot like a flea on methamphetamine and they almost all get resolved by an eleventh hour deus ex machina in the last two pages... I think my perception was probably tainted by the lousy nature of the rest of the books on the stands at the time.

On the other hand, Morrison’s run on JLA (1997-2006; although writer duties did get handed off at points) was more or less contemporary with the James Robinson, David S. Goyer, Geoff Johns, Paul Levitz run on JSA (1999-2006), and that era book remains one of the best “super team” titles I’ve ever read.

Morrison seems to be at his best when he has an editorial team above him or a writing partner with him that can reign in his excess... When his given free reign, well, see above comment about the flea on meth.
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