GOLEM TEMPLATE
Role: Unyielding Guardian
PL 0 (24)
STRENGTH 0
STAMINA --
AGILITY -1
FIGHTING 0
DEXTERITY 0
INTELLIGENCE -2
AWARENESS 0
PRESENCE --
Skills:
Perception 6 (+6)
Advantages:
None
Powers:
"Construct" Immunity 30 (Fortitude Effects) [30]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +0
Defenses:
Dodge +6 (DC 16), Parry +0 (DC 10), Toughness +0, Fortitude --, Will --
Complications:
Disabled (Construct)- Golems do not speak.
Total: Abilities: -16 / Skills: 6--3 / Advantages: 0 / Powers: 31 / Defenses: 6 (24)
-Among the most respected, but arduous, uses of Magic is the creation of Golems- man-shaped constructs that can carry out simple orders, and are utterly implacable. Able to fight to the death, Golems are nigh-unstoppable, and are immune to most forms of Magic. The creation of a Golem is a months-long process that involves complicated spells cast for hours each day (missing a single day ruins the spell), and requires a construct through which an animating force must enter- typically, Elemental beings of extraplanar origin are used. The constructs themselves are often very complex and expensive to produce- making a Golem is no simple task.
-Mages famously use Golems as guardians for their inner sanctums, and many a "Dark Lord" does as well. They are easy to disguise as statuary, making them great stealth threats for adventurous parties.
Jab's Notes: Among the most boring things seen in any Monster Manual or Fiend Folio or whatever are the Golems- unthinking brutes that lack any kind of character, and just kind of look cool. Their concepts are so similar it's rather funny they take up so much room in each book, but that's D&D for you. The book cleverly makes sure that Golem creation is super-difficult, so Wizards can't just create them willy-nilly as ultra-powerful defenders.
Common Golem Types:
FLESH GOLEM- PL 6 (71):
ST 5
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [24]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Cold or Heat-Based Magic -2) [18]
Protection 5 [5]
-Flesh Golems are created from the ghoulish practice of stitching corpses together, creating man-shaped beings of flesh. Some Flesh Golems may actually resemble living beings a fair bit, though most are monstrous in appearance.
Jab's Notes: Basically, these things are Frankenstein's Monster copycats.
CLAY GOLEM- PL 7 (75):
ST 7
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [28]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Earth-Based Magic) [19]
Immunity 20 (Slashing & Piercing Damage) [20]
Protection 7 [7]
-Clay Golem are semi-amorphous and very powerful, but still cheaper than the upper tier.
STONE GOLEM- PL 8 (87):
ST 8
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [26]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Earth-Based Magic) [19]
Growth 2 (Str & Toughness +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]
-Power Attack, Takedown 2 [3]
Defenses +1 [2]
Protection 7 (9 total) [7]
-Stone Golems are likely the most common, as they are inconspicuous and powerful.
IRON GOLEM- PL 9 (103):
ST 8
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [22]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Electricity-Based Magic) [19]
Growth 4 (Str & Toughness +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Strength-Damage +2 [2]
-Power Attack, Takedown 2 [3]
"Poisonous Breath" Weaken Stamina 7 (Extras: Area- 15ft. Cloud) [14]
Defenses +2 [4]
Protection 6 (10 Total) [6]
-The master-class, and most-difficult, of Golems to build are the armored Iron Golems, which are enormous and may fire out a poisonous gas.
Rare Golem Types:
Jab's Notes: These hail from the Fiend Folio, and are mostly pretty weird.
IRON COBRA- PL 6 (82):
ST 3
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [20]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Electricty-Based Magic -2) [18]
Movement 1 (Slithering) [2]
"Venomous Bite" Weaken Stamina 5 (Extras: Progressive +2) [15]
Protection 5 [5]
-Iron Cobras are creatures in the shape of metallic serpents, typically used to carry out assassinations.
NECROPHIDIUS- PL 6 (81):
ST 2
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [18]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Electricty-Based Magic -2) [18]
Movement 1 (Slithering) [2]
"Paralyzing Bite" Affliction 5 (Fort; Dazed/Stunned/Paralyzed) (Extras: Progressive +2) (15) -- [16]
- AE: "Dance of Death" Affliction 6 (Will; Dazed/Stunned/Paralyzed) (Extras: Area- Visual Perception) (12)
Protection 3 [3]
-Constructed from a snake and a humanoid skull, a Necrophidius has some powerful Mind & Body-affecting attacks.
BRAIN GOLEM- PL 7 (101):
ST 5
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [24]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Cold or Heat-Based Magic -2) [18]
"Mind Blast" Blast 7 (Extras: Perception-Ranged, Will Save) [28]
Protection 7 [7]
-Brain Golems are fashioned from hundreds of brains, and possess a degree of Mental Power. These, naturally, are pretty much always created by evil people.
Jab's Notes: Brain Golems are pretty dumb-looking (the closest equivalent are the dancing turkeys from Peter Gabriel's Sledgehammer video).
BLOOD GOLEM- PL 9 (109):
ST 8
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [22]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Stamina-Based Magic) [19]
Growth 4 (Str & Toughness +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
"Flails" Strength-Damage +2 (Feats: Split, Reach 2) [5]
"Poisonous Breath" Weaken Stamina 7 (Extras: Area- 15ft. Cloud) [14]
-Power Attack, Takedown 2 [3]
Defenses +2 [4]
Protection 6 (10 Total) [6]
"Drinking Blood" Regeneration 6 (Flaws: Source- Blood) [3]
-Blood Golems are armored creatures in service to Hell Lords, and may heal themselves using spilt blood.
HELLFIRE GOLEM- PL 8 (118):
ST 8
STA --
AGI -1
FIGHT 7
DEX 0
INT -2
AWA 0
PRE -- [26]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Water or Holy-Based Magic -2) [18]
Growth 2 (Str & Toughness +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]
-Power Attack, Takedown 2 [3]
Defenses +1 [2]
Protection 7 (9 total) [7]
Hellfire Aura 8 [32]
-Hellfire Golems are creatures of pure hellish might.
BLACKSTONE GIGANT- PL 11 (130):
ST 13
STA --
AGI -1
FIGHT 8
DEX 0
INT -2
AWA 0
PRE -- [22]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Electricity-Based Magic) [19]
Growth 10 (Str & Sta +10, +10 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -10 Stealth) -- (36 feet) (Feats: Innate) (Extras: Permanent +0) [21]
Strength-Damage +2 [2]
Movement 1 (Slithering) [2]
-Power Attack, Takedown 2 [3]
Extra Limbs 2 [2]
Defenses +5 [10]
"Petrification" Affliction 12 (Fort; Dazed & Hindered/Stunned & Defenseless/Transformed to Stone) (Extras: Extra Condition) [24]
Protection 4 (14 Total) [4]
-Blackstone Gigants are ancient constructs that have no modern-day creators- they are only found in extremely old ruins, and protect vast treasures that are magical in nature. A Gigant typically appears to be a four-armed, ebony female with a serpent's tail.
CARYATID COLUMN- PL 8 (93):
ST 6
STA --
AGI 1
FIGHT 8
DEX 0
INT -2
AWA 0
PRE -- [32]
Powers:
Immunity 20 (Magical Effects) (Quirks: Not Earth-Based Magic) [19]
Strength-Damage +1 [1]
-Equipment (Sword +2), Improved Critical (Sword), Power Attack, Takedown 2 [5]
"Column Form" Morph 1 [5]
Protection 7 [7]
-Caryatid Columns typically appear to be simple columns, but animate into humanoid form when invaders threaten their sanctums- they wield magical swords and are much better fighters than most Golems.