Castellia- A Fantasy Setting (Sudowoodo! Sunflora! Donphan!)

Where in all of your character write ups will go.
Jabroniville
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Re: Castellia- A Fantasy Setting (Linnorms! Dragonite! Death Giant! Articuno!)

Post by Jabroniville »

L-Space wrote: Wed Oct 18, 2017 8:03 pm Very nice legendary trio builds Jab. Though the nit-picky part of me is uncomfortable over the fact that you posted them in the order you did. ArticUNO, MolTRES, and then ZapDOS. :| :)
Okay, I fixed this grievous oversight :).
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L-Space
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Re: Castellia- A Fantasy Setting (Linnorms! Dragonite! Death Giant! Articuno!)

Post by L-Space »

Jabroniville wrote: Fri Oct 20, 2017 11:25 am
L-Space wrote: Wed Oct 18, 2017 8:03 pm Very nice legendary trio builds Jab. Though the nit-picky part of me is uncomfortable over the fact that you posted them in the order you did. ArticUNO, MolTRES, and then ZapDOS. :| :)
Okay, I fixed this grievous oversight :).
Much appreciated, my psyche thanks you :D.
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Shock
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Re: Castellia- A Fantasy Setting (Linnorms! Dragonite! Death Giant! Articuno!)

Post by Shock »

L-Space wrote: Fri Oct 20, 2017 8:01 pm
Jabroniville wrote: Fri Oct 20, 2017 11:25 am
L-Space wrote: Wed Oct 18, 2017 8:03 pm Very nice legendary trio builds Jab. Though the nit-picky part of me is uncomfortable over the fact that you posted them in the order you did. ArticUNO, MolTRES, and then ZapDOS. :| :)
Okay, I fixed this grievous oversight :).
Much appreciated, my psyche thanks you :D.
What was wrong with alphabet order? :mrgreen:
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Kyogre

Post by Jabroniville »

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KYOGRE
Role:
Lost God, Elemental Being
PL 15 (301)
STRENGTH
20 STAMINA 17 AGILITY -2
FIGHTING 10 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 1 PRESENCE -2

Skills:
Expertise (Survival) 5 (+6)
Intimidation 13 (+11, +20 Size)
Ranged Combat (Elemental Blasts) 2 (+8)

Advantages:
Diehard, Extraordinary Effort, Fast Grab, Fearless, Improved Critical (Elemental Blasts) 3, Last Stand, Power Attack, Ranged Attack 6, Startle, Takedown 2, Withstand Damage

Powers:
"DaiKaiju"
Growth 19 (Str & Sta +19, +19 Mass, +9 Intimidation, -9 Dodge/Parry, +4 Speed) -- (168 feet) (Feats: Innate) (Extras: Permanent +0) [39]
Protection 4 (Extras: Impervious 27) [31]

"Animal Senses" Senses 6 (Low-Light Vision, Acute & Extended Scent, Tremorsense- Ranged Accurate Touch) [6]

"Water-Type Magical Creature"
Immunity 16 (Water & Ice Damage, Aging, Starvation & Thirst, Disease, Drowning, Pressure, Cold) [16]
Immunity 10 (Fire Effects) [10]

"Drought"
Environment 9 (Impede Movement, Visibility) [18]
Affliction 10 (Fort; Impaired/Disabled Powers) (Extras: Area- 60ft. Burst +2, Sustained +2) (Flaws: Limited to Fire-Type Moves, Limited Degree) [30]
Swimming 8 (120 mph) [8]
Movement 2 (Environmental Adaptation- Arctic, Aquatic) [4]

"Aurora Beam" Blast 22 (Feats: Extended Range 2, Variable- Ice or Water) (Extras: Penetrating 16) (62) -- [72]
  • AE: "Fire Wave" Damage 15 (Extras: Area- 240ft. Cone +3) (60)
  • AE: "Water Stream" Damage 15 (Feats: Variable- Ice or Water) (Extras: Area- 120ft. Line +3) (61)
  • AE: "Explosive Blast" Blast 15 (Feats: Variable- Ice or Water) (Extras: Area- 60ft. Burst +2) (61)
  • AE: "Giant-Size Smash" Damage 15 (Extras: Area- 60ft. Burst +2) (45)
  • AE: "Icy Wind" Blast 20 Linked to Affliction 11 (Fort; Hindered/Exhausted) (Extras: Ranged, Cumulative) (Flaws: Limited Degree) (62)
  • AE: "Hail" Environment 4 (240 feet) (Impede Movement, Visibility, Cold 2) Linked to Damage 10 (Extras: Area- 60ft. Burst +2) (46)
  • AE: "Power Spray" Damage 10 (Extras: Area- 240ft. Cone +3) Linked to Affliction 11 (Strength; Hindered/Prone) (Extras: Area- 240ft. Cone +3) (Flaws: Limited Degree, Instant Recovery) (62)
  • AE: "Water Pulse" Blast 20 Linked to Affliction 16 (Will; Dazed/Stunned/Paralyzed) (Extras: Ranged) (Flaws: Unreliable) (56)
  • AE: "Haze" Nullify 12 (Status Affects) (Extras: Area- 30ft. Burst, Simultaneous, Broad) (Flaws: Touch Range) (36)
  • AE: "Surf" Damage 15 (Extras: Area- 120ft. Burst +3) (60)
Offense:
Unarmed +10 (+20 Damage, DC 35)
Elemental Blasts +8 (+22 Ranged Damage, DC 30-37)
Area Attacks +15 Area (+15 Damage, DC 30)
Initiative -2

Defenses:
Dodge +4 (DC 14), Parry +7 (DC 17), Toughness +21 (+14 Impervious), Fortitude +17, Will +12

Complications:
Disabled (Animal)- Kyogre cannot speak, nor use his limbs to easily manipulate objects.

Total: Abilities: 6 / Skills: 20--10 / Advantages: 19 / Powers: 234 / Defenses: 32 (301)

Era: Fantasy Realms
Range: Under the Planetary Crust
Colouring: Blue plating with white & red underparts
Size: Up to 164 feet long (and frickin' heavy)
Encounter Groups: Only One
Diet: Does not eat.
Tactics: Destroy with overwhelming power.
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Ken
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Re: Castellia- A Fantasy Setting (Linnorms! Dragonite! Death Giant! Articuno!)

Post by Ken »

Shock wrote: Fri Oct 20, 2017 8:04 pm
L-Space wrote: Fri Oct 20, 2017 8:01 pm
Jabroniville wrote: Fri Oct 20, 2017 11:25 am

Okay, I fixed this grievous oversight :).
Much appreciated, my psyche thanks you :D.
What was wrong with alphabet order? :mrgreen:
Different people have different types of OCD-bagness. ;)
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Re: Castellia- A Fantasy Setting (Dragonite! Death Giant! Legend Trio! Mew!)

Post by catsi563 »

Interesting though about the big three.

could they all be Relatives of the Phoenix and Thunderbird?
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Groudon

Post by Jabroniville »

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GROUDON
Role:
Lost God, Elemental Being
PL 15 (605)
STRENGTH
20 STAMINA 17 AGILITY -2
FIGHTING 10 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 1 PRESENCE -2

Skills:
Expertise (Survival) 5 (+6)
Intimidation 13 (+11, +20 Size)
Ranged Combat (Elemental Blasts) 2 (+8)

Advantages:
Diehard, Extraordinary Effort, Fast Grab, Fearless, Improved Critical (Elemental Blasts) 3, Last Stand, Power Attack, Ranged Attack 6, Startle, Takedown 2, Withstand Damage

Powers:
"DaiKaiju"
Growth 19 (Str & Sta +19, +19 Mass, +9 Intimidation, -9 Dodge/Parry, +4 Speed) -- (168 feet) (Feats: Innate) (Extras: Permanent +0) [39]
Protection 4 (Extras: Impervious 27) [31]

"Animal Senses" Senses 6 (Low-Light Vision, Acute & Extended Scent, Tremorsense- Ranged Accurate Touch) [6]

"Fire Type Magical Creature"
Immunity 25 (Heat & Flame Effects, Electrical Effects, Aging, Starvation & Thirst, Disease, Drowning, Pressure) [25]
Immunity 20 (Grass & Ice Effects) (Flaws: Limited to Half-Effect) [10]

"Drought"
Environment 9 (Heat 2) [18]
Affliction 10 (Fort; Impaired/Disabled Powers) (Extras: Area- 60ft. Burst +2, Sustained +2) (Flaws: Limited to Water-Type Moves, Limited Degree) [30]
Burrowing 11 (120 mph) [11]

"Fire Blast" Blast 22 (Feats: Extended Range 2, Variable- Fire or Rock) (Extras: Penetrating 16) (62) -- [68]
  • AE: "Fire Wave" Damage 15 (Extras: Area- 240ft. Cone +3) (60)
  • AE: "Fire Stream" Damage 15 (Extras: Area- 120ft. Line +3) (60)
  • AE: "Explosive Blast" Blast 15 (Extras: Area- 60ft. Burst +2) (60)
  • AE: "Giant-Size Smash" Damage 15 (Extras: Area- 60ft. Burst +2) (45)
  • AE: "Lava Plume/Earthquake" Blast 15 (Feats: Variable- Fire or Rock) (Extras: Area- 60ft. Burst +2) (62)
  • AE: "Earthquake" Damage 15 (Extras: Area- 120ft. Burst +3) (Flaws: Limited to Grounded Targets) Linked to Affliction 15 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) (52.5)
Offense:
Unarmed +10 (+20 Damage, DC 35)
Atomic Breath +8 (+22 Ranged Damage, DC 30-37)
Area Attacks +15 Area (+15 Damage, DC 30)
Initiative -2

Defenses:
Dodge +4 (DC 14), Parry +7 (DC 17), Toughness +21 (+14 Impervious), Fortitude +17, Will +12

Complications:
Disabled (Animal)- Groudon cannot speak, nor use his claws to easily manipulate objects.

Total: Abilities: 6 / Skills: 20--10 / Advantages: 19 / Powers: 248 / Defenses: 32 (305)

Era: Fantasy Realms
Range: Under the Planetary Crust
Colouring: Red plating with darker underparts
Size: Up to 164 feet long (and frickin' heavy)
Encounter Groups: Only One
Diet: Does not eat.
Tactics: Dive-bomb from above with lethal weapons.

-Kyogre and Groudon are not true animals- they are actually supremely powerful Animal Spirits, holding dominion over portions of the elemental planes of the planet itself. Though still animalistic in intelligence (they are about as smart as Great Apes), they have unfathomable energy powers, and are more powerful than nearly any other creature alive on the planet itself. So much the better that the creatures spend decades at a time in hibernation.

Jab's Notes: Kyogre & Groudon were the "Mascots" of the Ruby & Sapphire editions of the Pokemon games, and both of them looked pretty damn cool. They were itty-bitty in the game-stats (11 feet tall or something), but some depictions showcase them as being building-sized- I just went with the same stats as frickin' Godzilla and said "to hell with it"- they're vastly powerful creatures that add together most of the Elemental Powers of their respective types.
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Vulpix & Kitsune

Post by Jabroniville »

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VULPIX
Role:
Solitary Hunter, Elemental Creature
PL 7 (47)- Minion Rank 4, Sidekick Rank 10
Normal Version:
PL 0
STRENGTH -3 STAMINA -2 AGILITY 3
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 2 PRESENCE -2

Skills:
Athletics 4 (+2)
Expertise (Hunter) 3 (+5)
Insight 2 (+4)
Perception 4 (+6)
Ranged Combat (Fire) 6 (+6)
Stealth 1 (+4, +8 Size)

Advantages:
Close Attack

Powers:
"Animal Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing) [6]
"Animal Physiology" Speed 2 (8 mph) [2]
"Teeth" Strength-Damage +1 [1]

"Small Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) -- (3 feet) [9]
(-1 Strength, +2 Defenses, +4 Stealth, -2 Intimidation)

Fire Blast 7 (14) -- [16]
  • AE: "Flamethrower" Damage 6 (Extras: Area- 30ft. Line) (12)
  • AE: "Spiritual Attack" Damage 6 (Extras: Will Save) (12)
Offense:
Unarmed +5 (-3 Damage, DC 12)
Teeth +5 (-2 Damage, DC 13)
Fire Blast +6 (+7 Ranged Damage, DC 22)
Flamethrower +6 Area (+6 Damage, DC 16)
Spiritual Attack +5 (+6 Will Damage, DC 21)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -2, Fortitude +1, Will +2

Complications:
Disabled (Animal)- Foxes cannot speak to humans, nor use their paws to easily manipulate objects.

Total: Abilities: -2 / Skills: 20--10 / Advantages: 1 / Powers: 34 / Defenses: 4 (47)

Era: Modern Day
Range: Fantasy Worlds
Stereotypes: Sly, sneaky. Sometimes lovably-so.
Colouring: Red/purple, Orange
Size: Up to 4 feet long (6.5-24 lbs.)
Encounter Groups: Solitary or small family groups (2 adults with kits or helper females)
Diet: Rodents, lagomorphs, small prey
Tactics: Large pounce with both front feet. Fire powers.

-Vulpix is a well-known juvenile form of a much rarer creature- they are foxes mutated by proximity to Ley Lines and other magical energy points, being given incredible fire powers. Their multiple tails indicate their magical nature even to those ignorant of their true power, and are highly-prized as magical trinkets and decorative clothing. The single tail sprouts multiples shortly after birth, and peaks at six in this form.

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KITSUNE
Role:
Solitary Hunter, Elemental Creature
PL 10 (133)- Minion Rank 9, Sidekick Rank 27
Normal Version:
PL 0
STRENGTH 2 STAMINA 5 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 4 PRESENCE 0

Skills:
Athletics 10 (+12)
Expertise (Hunter) 5 (+9)
Insight 6 (+10)
Perception 4 (+8)
Ranged Combat (Fire) 10 (+10)
Stealth 1 (+5)

Advantages:
Accurate Attack, Close Attack, Evasion, Hide In Plain Sight, Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing) [6]
"Animal Physiology" Speed 4 (32 mph) [4]
"Teeth" Strength-Damage +1 [1]
Immunity 3 (Aging, Poison, Disease) [3]
"Invisibility" Concealment 2 (Vision) [4]

Fire Blast 10 (Extras: Multiattack) (30) -- [33]
  • AE: "Flamethrower" Damage 8 (Extras: Area- 30ft. Line) (16)
  • AE: "Spiritual Attack" Damage 10 (Extras: Will Save) (20)
  • AE: "Ghost Walk" Insubstantial 4 (20)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Teeth +8 (+3 Damage, DC 18)
Fire Blast +10 (+10 Ranged Damage, DC 25)
Flamethrower +8 Area (+8 Damage, DC 23)
Spiritual Attack +8 (+10 Will Damage, DC 25)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +5, Fortitude +7, Will +8

Complications:
Disabled (Animal)- Foxes cannot speak to humans, nor use their paws to easily manipulate objects.

Total: Abilities: 42 / Skills: 36--18 / Advantages: 6 / Powers: 51 / Defenses: 16 (133)

Era: Modern Day
Range: Fantasy Worlds
Stereotypes: Sly, sneaky. Sometimes lovably-so.
Colouring: White
Size: Up to 4 feet long (6.5-24 lbs.)
Encounter Groups: Solitary or small family groups (2 adults with kits or helper females)
Diet: Rodents, lagomorphs, small prey
Tactics: Large pounce with both front feet. Fire powers.

-Kitsune are legendary, rarely-seen creatures thought to be magical spirits. In fact, they are a heightened, "evolved" form of the more common Vulpix. Very rarely, a Vulpix will age into a final, adult stage, which features nine tails and much greater size. Kitsune are very intelligent animals, and are known to place "curses" on individuals who mistreat them. Thought to be immortal, these animals actually live for up to 1,000 years.

Jab's Notes: When debating "Which Pokemon is the cutest?", one could easily make the case for lil' Vulpix here. A Pokemon I'd have used a lot if it had been available earlier in the friggin' game, it's ADORABLE- just a little fluffy fox with a huge tail and big dark eyes. Vulpix & Ninetails are comparable to Growlithe & Arcanine, as they are Fire Types based off of Japanese folklore (Shiisa for Arcanine; Kitsune for Ninetails) who only appear in one game and not the other- to get both, you'd have to trade with a friend who had the other version of the game. Unusually, Vulpix can learn a few Ghost-Type moves, as Kitsune are legendary shapechangers and spirits in legend. Brock used a Vulpix in the anime, but it was only a minor character, more often used for pampering and "Contest" stuff than actual fighting.
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L-Space
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Re: Vulpix & Kitsune

Post by L-Space »

Shock wrote: Fri Oct 20, 2017 8:04 pm
L-Space wrote: Fri Oct 20, 2017 8:01 pm
Jabroniville wrote: Fri Oct 20, 2017 11:25 am

Okay, I fixed this grievous oversight :).
Much appreciated, my psyche thanks you :D.
What was wrong with alphabet order? :mrgreen:
Hey I never claimed my orderliness was rational :).
Jabroniville wrote: Mon Oct 23, 2017 8:28 pmJab's Notes: When debating "Which Pokemon is the cutest?", one could easily make the case for lil' Vulpix here. A Pokemon I'd have used a lot if it had been available earlier in the friggin' game, it's ADORABLE- just a little fluffy fox with a huge tail and big dark eyes. Vulpix & Ninetails are comparable to Growlithe & Arcanine, as they are Fire Types based off of Japanese folklore (Shiisa for Arcanine; Kitsune for Ninetails) who only appear in one game and not the other- to get both, you'd have to trade with a friend who had the other version of the game. Unusually, Vulpix can learn a few Ghost-Type moves, as Kitsune are legendary shapechangers and spirits in legend. Brock used a Vulpix in the anime, but it was only a minor character, more often used for pampering and "Contest" stuff than actual fighting.
Yea Vulpix is super cute and I always found Ninetails to be cool looking. Between how much I liked Growlithe and Vulpix, I'm thinking I just really like canine creatures mixed with fire powers.
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Jabroniville
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The Light Brigade

Post by Jabroniville »

THE LIGHT BRIGADE:

-The Light Brigade is the name given to the makeshift band of heroes that came to defend first Marsellia (in it's war against Gallea), and then all of Castellia, from darker forces than a mere Human army. The story began at the castle home of the Marsellian King- a young Squire named Mathias (a boy from a once-powerful noble family fallen on harder times after the disappearance of his father) was in training with the Captain of the Centaurian Lancers, when the armies of Gallea made a surprise attack- a Red Dragon the size of an Elephant led an invasion force, attempting to slay the King and wipe out the most powerful members of the royal family and the army. The Lancer Captain was killed saving the King's life, and the Dragon driven off, but the Crown Jewels and many Marsellian treasures were captured by the opposing side. With the Marsellian Army's focus still at the borders, the King was forced to rapidly-assemble a team of heroes to go after the villains, recapture the Treasures, and hopefully allow Marsellia to end the war against Gallea.

The Light Brigade is a "rag-tag band" of sorts, made up of various races, and whoever happened to be alive after the Gallean Invasion. Mathias was given command (as the only noble left), but the Captain's daughter Megara was the experienced military commander. A pair of Mercenaries were hired- a Dwarf and an Elf, who were the best of friends. A pair of Rangers were hired for wilderness travel (an older mentor who later betrayed the team, and his young ward, an ex-slave named Gregory). A Court Mage (a trainee, as most of the elders were killed or away) was added for magical power. The Princess (a Half-Elf) herself joined the party (against their own wills, and that of the King- the little stowaway forced herself on the group). Even a Half-Frost Giant Barbarian Princess was added to the team, since one of the stolen artifacts belonged to her tribe. Quickly they made alliances and enemies (Obsidiaris the Troll Necromancer joined, then betrayed the party), went traipsing around the countryside, gained experience, and even helped lead the Marsellian Army against Gallea in the Great War- the Marsellians with their allies, and the Galleans with theirs.

Jab's Notes: My overall "story" is one of those generic "they stold our stuff and killed our d00ds, so it's time to get some payback" stories that eventually builds to include a LOT of potential Big Bads, one-off bad guys, etc. The Gallea thing is sort of like having "The Empire" as your foes, though I work to avert the cliches by making sure that Marsellia would be no kinder to its enemies, and that Gallea itself isn't a "Nation of Evil"- it's King, the Kaiser Elric, is no nice guy to be sure, but he's your standard Conquering Hero- the type of guy who the winners would later lionize and make into a hero (think Alexander the Great or Genghis Khan- both are heroes to their descendants, but not so much for the nations that got beat down). Both nations make deals with the Devils (sometimes literally), both play dirty, both use assassinations and guile, and both will commit atrocities if they have to. Just like in real life.
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Mathias

Post by Jabroniville »

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MATHIAS (Human Knight/Paladin)
Role:
The Hero, The Wannabe Hero
Family Crests: Horse/Lion/Pegasus/Dragon
PL 10 (197), PL 12 (197) to Dragons
STRENGTH
3/4 STAMINA 4/5 AGILITY 3
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 4

Skills:
Athletics 4 (+8)
Athletics 4 (+12) -- Flaws: Limited to Riding
Close Combat (Sword) 3 (+12)
Expertise (Knight) 12 (+13)
Expertise (Quester) 8 (+9)
Expertise (Dragons) 6 (+7)
Insight 2 (+5)
Intimidation 4 (+8)
Perception 3 (+6)
Persuasion 2 (+6, +8 Attractive)
Ranged Combat (Sword Blast) 4 (+9)
Stealth 2 (+5)

Advantages:
Accurate Attack, Attractive, Benefit 2 (Nobility of Marsellia), Defensive Attack, Defensive Strike, Diehard, Equipment 3, Extraordinary Effort, Fearless, Great Endurance, Improved Critical (Sword) 3, Improved Smash, Inspire, Interpose, Last Stand, Leadership, Power Attack, Ranged Attack 4, Set-Up, Takedown 2, Teamwork, Ultimate Knight Skill

Powers:
"Paladin Abilities"
Immunity 10 (Black Magic Effects) (Flaws: Limited to Half-Effect) [5]
"Lay on Hands" Healing 7 (Extras: Restorative) (Flaws: 3/day) (14) -- [16]
AE: "Turn Undead" Blast 8 (Flaws: Limited to Undead & Daemons) Linked to Weaken Toughness 3 (Extras: Ranged) (Flaws: Limited) (14)
AE: "Turn Undead II" Damage 8 (Extras: Area- 60ft. Cone) (Flaws: Limited to Undead & Daemons) Linked to Weaken Toughness 3 (Extras: Area) (Flaws: Limited) (14)

"Dragonbane Blade" (Flaws: Easily Removable) [10]
Strength-Damage +4 (Feats: Improved Critical) (Extras: Penetrating 7) (12) -- (14)
  • AE: "Dragon's Bolt" Blast 10 (Flaws: Limited Uses) (10)
  • AE: "Dragon's Breath" Damage 8 (Extras: Area- 60ft. Cone) (Flaws: Limited Uses) (8)
Strength-Damage +4 (Flaws: Limited to Dragons) (2)
-- (16 points)

"Dragonscale Armour" (Flaws: Removable) [15]
Protection 4 (Extras: Impervious 5) (9)
Protection 2 (Extras: Impervious 6) (Flaws: Limited to Draconic Attacks) (4)
Immunity 10 (Dragon Breath) (Flaws: Limited to Half-Effect) (5)
-- (18 points)

"Dragon's Ring" (Flaws: Removable) [5]
Enhanced Strength 1 (2)
Enhanced Stamina 1 (2)
Enhanced Skills 4: Intimidation 8 (+16) (Flaws: Limited to Dragons) (2)
-- (6 points)

"Reflective Shield" (Flaws: Easily Removable) [15]
Enhanced Dodge & Parry 2 (4)
Energy Absorption 10 (20)
-- (24 points)

Equipment:
"Lance" Strength-Damage +3 (Feats: Reach 2, Penetrating 2) (Inaccurate) (6) -- (8)

Offense:
Unarmed +9 (+3 Damage, DC 18)
Dragon's Ring +9 (+4 Damage, DC 19)
Dragonbane Blade +12 (+8 Damage, DC 23)
(vs) Dragons +12 (+12 Damage, DC 27)
Turn Undead +6 (+8 Ranged Damage & +3 Weaken, DC 23 & 13)
Turn Undead 2 +8 Area (+8 Damage & +3 Weaken, DC 23 & 13)
Initiative +3

Defenses:
Dodge +9 (+11 Shield, DC 21), Parry +9 (+11 Shield, DC 21), Toughness +4 (+5 Ring, +9 Armour, +11 vs. Dragons), Fortitude +6 (+7), Will +11

Complications:
Responsibility (Father's Memory)- Mathias has been driven from a young age by the memory of his father, a descendent of the Eight Great Heroes.
Relationship (Mathias)- Megara was forced to train the young, brash Knight on the Light Brigade's first missions, and she detested it- he was childish, foolish and naiive in his quests. Eventually, they came to cherish their friendship, and many saw the sparks, though both kept each other at an arm's length emotionally, preferring to keep things "professional" and "friend-like". The species differences may have had something to do with it.

Total: Abilities: 58 / Skills: 52--26 / Advantages: 31 / Powers: 66 / Defenses: 16 (197)

-Mathias is a noble Knight of Marsellia, descended from a line that goes all the way back to the Eight Great Heroes of old, who slew the mighty Hellfire Wyrm and saved all of Castellia from destruction. Despite this link to the Royal Family, his family has fallen on much harder times after the death of his father, a brave Paladin who disappeared under unknown circumstances a decade ago, while searching for some missing Royal Treasures of Marsellia (including one of the Eight Great Heroes' Weapons- the Lance of Marsellia). Some chose to believe that he had vanished with the riches himself, starting life anew elsewhere, and though not all believed this, it was enough to disrupt the close bonds between Mathias' clan and that of the Royalty.

-Despite this, Mathias was still trained as a Squire of the kingdom, under Markus, the former leader of the Centaurian Lancers. When Markus (and the rest of Mathias' class) were exterminated by the Gallean-allied Fire Dragon (in search of the Royal Crown), Mathias swore revenge, and was entrusted (as one of the last able fighters left in the capital) with the return of the Crown to it's proper place. A noble, brave soul, Mathias was nonetheless naiive, believing the world a simple place of good and evil, and his inexperience led to many hard times as leader of his Light Brigade. His innate hatred and fear of Giants cost the team a valuable ally more than once, and left him with a difficult time coming to terms with the fact that not all Dragons were born Always Chaotic Evil. When his beloved steed Northrider was slain in battle against Obsidiaris the Troll Necromancer (Northrider was later risen as Obsidiaris' own mount- a true insult), Mathias prayed to his Goddess, Athena, and was given the Pegasus Lightbringer, leading it into the Great War as General of the Marsellian Forces. To this end, he was trained by the Pegasus Knights as the sole male member, something that took some getting used to.

Jab's Notes: I think every campaign world needs a naiive hero at it's core- someone who can grow, gain ability, and be the centre of "learning" in the storyline- all of his incorrect ideas about the world can be corrected, and other, more experience types can lecture him about stuff, for the exposition needs of the audience. I figure him for your typical Paladin, and much more skilled at defeating evil Dragons than is normal- his Power Level jumps up by two with every Draconic foe he faces- he's among the few who could match their overall PL.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Gregory

Post by Jabroniville »

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GREGORY GIANTBANE (Human Ranger)
Role:
Deadpan Snarker
Family Crests: Giant Eagle
PL 9 (158), PL 11 (158) to Giants
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 3 PRESENCE 1

Skills:
Acrobatics 5 (+10)
Athletics 8 (+10)
Athletics 4 (+14) -- Flaws: Limited to Riding
Close Combat (Swords) 4 (+12)
Deception 2 (+3)
Expertise (Ranger) 12 (+13)
Expertise (Slave) 2 (+3)
Insight 2 (+5)
Intimidation 4 (+5)
Perception 7 (+10)
Persuasion 3 (+4)
Ranged Combat (Archery) 5 (+14)
Stealth 4 (+9)
Treatment 3 (+4)

Advantages:
Accurate Attack, Defensive Attack, Diehard, Equipment 2 (Ranger's Gear), Evasion, Favoured Environment (Woods/Jungles), Favoured Foe (Giant-Kin), Favoured Foe (Animals), Great Endurance, Improved Aim, Improved Critical (Sword), Improved Critical (Archery) 3, Improved Defense, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Range/Cover), Quick Draw, Ranged Attack 6, Second Chance (Falling), Teamwork, Ultimate Aim, Uncanny Dodge

Powers:
"Elite Ranger"
Movement 1 (Environmental Adaptation- Wilderness) [2]
Senses 2 (Tracking 2- Sight-Based) [2]

"Armour of the Leaves" (Flaws: Removable) [8]
Protection 2 (2)
Enhanced Skills 8: Stealth (+17) (Flaws: Limited to Wilderness) (2)
Leaping 1 (15 feet) (Flaws: Limited to Wilderness) (0.5)
Speed 1 (4 mph) (Flaws: Limited to Wilderness) (0.5)
Immunity 5 (Arrow Damage) (5)
-- (10 points)

"Magical Bow-Sword" (Flaws: Easily Removable) [14]
"Giant-Bane Arrows" Blast 8 (Extras: Multiattack) (Flaws: Limited to Giant-Kin) (16) -- (23 points)
  • AE: "Standard Arrows" Blast 4 (Extras: Multiattack) (12)
  • AE: "Magical Arrows" Blast 4 (Feats: Variable Descriptor 2) (10)
  • AE: "Grappling Arrows" Movement 1 (Swinging) (2)
  • AE: "Explosive Arrows" Blast 6 (Extras: Area- 15ft. Burst +1/2) (Inaccurate) (14)
  • AE: "Acid Arrows" Blast 4 (Extras: Secondary Effect) (Flaws: Limited Supply) Linked to Weaken Toughness 4 (Extras: Ranged, Affects Objects) (Same Flaw) (16)
  • AE: "Sword Strike" Strength-Damage +2 (Feats: Improved Critical) (3)
  • AE: "Arrow of Daylight" Dazzle Visuals 8 (Extras: Area- 30ft. Burst) (24)
  • AE: "Longseeker Arrows" Blast 7 (Extras: Perception Range) (Flaws: Limited Supply) (14)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Bow-Sword +12 (+4 Damage, DC 19)
Arrows +14 (+4 Ranged Damage, DC 19)
Explosive Arrow +12 (+6 Ranged Damage & +6 Area Damage, DC 21)
Giant-Bane Arrow +14 (+8 Ranged Damage, DC 23)
Longseeker Arrow +7 Perception (+7 Perception Ranged Damage, DC 21)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +3 (+5 Leaf Armour), Fortitude +6, Will +8

Complications:
None

Total: Abilities: 52 / Skills: 62--31 / Advantages: 31 / Powers: 26 / Defenses: 18 (158)

-Gregory grew up a poor peasant in Lacae, son to a failed farming family now reduced to slavery to the cruel local Lord to survive. Gregory burned under such control, and resented his parents, Lacae, the forest creatures that led to their crops failing, and most of all, nobility of all kinds. As a teenager, he made constant attempts to escape his Lord's house, and was viciously beaten for it many times. Eventually, he was captured by a local Ranger for the small pittance offered, and the curious older man offered to train the escape-artist as his own protege, buying his life from the Lord, who was happy to be rid of him. Gregory was a slow learner at times, and usually impetuous, but he eventually got the hang of things, just in time for his mentor to betray the Light Brigade soon after joining it. Burning under yet another failed mentor, Gregory rejected the party and ended up in the Dark Forests of Lacae, and nearly met his death, until he rescued an injured Black Eagle from a tribe of vicious Hill Giants attempting to break it as a Slave Beast.

-This act endeared him to both the Eagle he named Blackwing, and the Forest Giants watching, who offered to complete his training. Eventually gaining a tremendous amount of skill as a Ranger, Gregory met the party once again as a new man, using Blackwing as his mount. He was given the nickname "Giantbane" for his abilities in hunting down evil Giants (he was slightly irked, given that he'd befriended the Forest Giants, but it was mostly forgiven), and eventually was able to free his parents from a lifetime of servitude, insulting his former owner on the way out. Said owner attempted revenge with paid Vampire mercenaries, but when they were beaten back by the Light Brigade, his own life was taken.

Jab's Notes: Gregory is the name I was going to use for my starter Ranger in a game that never quite got off the ground- I liked the idea of just a plain Human with a basic Skill-class, despite my love of D&D's over-arching theme of Dire Half-Dragon everythings and weird Prestige Classes. You can tell he's the kind of character I'd play because he hangs around with Giants and gets to ride the coolest type of mount ever :). I work hard to avoid the typical Mary Sue trappings, so I always have to try and not make him sleep with all the sexy green-skinned ladies you find in fantasy worlds- when I was in College, I imagined him hooking up with a Forest Giant, then a Nymph- well, most of the party got to hook up all Captain Kirk-style, too, so it wasn't just him. In any case, Gregory's partially the team Skillmonkey, and partially the snarky guy who always has to openly as "how in the hell did something that big end up living here with all these other big creatures?" and the like- essentially, he gets to hang all the Lampshades on how weird all the Fantasy Tropes are. And he's also a bit of a butt-monkey- most characters I play end up having horrible things happen to them pretty frequently.

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BLACKWING
Role:
Awesome Aerial Mount
PL 8 (90)- Minion Rank 6, Sidekick Rank 18
Normal Version:
PL 6-7
STRENGTH 6 STAMINA 6 AGILITY 4
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

Skills:
Acrobatics 6 (+10)
Athletics 2 (+8)
Close Combat (Natural Weapons) 4 (+8)
Expertise (Survival) 8 (+8)
Insight 4 (+4)
Intimidation 10 (+9)
Perception 11 (+11)
Stealth 7 (+8)

Advantages:
Fast Grab, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Hold, Power Attack, Startle

Powers:
"Animal Senses" Senses 3 (Extended, Ultra & Low-Light Vision) [3]
"Natural Weapons- Talons & Beak" Strength-Damage +2 (Feats: Reach) (Extras: Penetrating 5) [8]

Flight 5 (60 mph) (Flaws: Winged) [5]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Protection 1 [1]

Offense:
Unarmed +4 (+6 Damage, DC 21)
Natural Weapons +8 (+8 Damage, DC 23)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +7, Fortitude +9, Will +6

Complications:
Disabled (Animal)- Birds cannot speak to humans, nor use their talons to easily manipulate objects.

Total: Abilities: 14 / Skills: 52--26 / Advantages: 7 / Powers: 24 / Defenses: 19 (90)
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Megara

Post by Jabroniville »

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MEGARA (Centaurian Lancer)
Role:
Bitchy Leader
Family Crests: None
PL 9 (137)
STRENGTH
5 STAMINA 5 AGILITY 2
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 4 PRESENCE 1

Skills:
Athletics 6 (+11)
Expertise (Soldier/General) 9 (+12)
Expertise (Religion) 1 (+4)
Insight 3 (+7)
Intimidation 7 (+8)
Perception 4 (+8)
Ranged Combat (Javelins) 6 (+11)
Stealth 2 (+1 Size)

Advantages:
Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Benefit (Leader of the Centaurian Lancers), Daze (Intimidation), Defensive Attack, Diehard, Equipment 4, Extraordinary Effort, Fearless, Great Endurance, Improved Critical (Sword), Improved Critical (Lance) 2, Improved Trip, Inspire, Interpose, Last Stand, Leadership, Move-By Action, Power Attack, Ranged Attack 5, Startle, Takedown 2, Teamwork

Powers:
"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Senses 2 (Extended Vision, Low-Light Vision) [2]
"Horse's Lower Body" Features 1: +2 to Resist Trip Attempts [1]
Speed 3 (16 mph) [3]

"Silver Lance" (Flaws: Easily Removable) [8]
Strength-Damage +4 (Feats: Improved Critical 2, Reach 2, Penetrating 4) (Inaccurate) (11)
Features 1: All Attacks Count as Holy (1)
-- (12 points)

Equipment:
"Javelins" Strength-Damage +0 (Extras: Ranged 6) (Diminished Range -1) (5) -- (6)
  • AE: "Short Sword" Strength-Damage +1 (Feats: Improved Critical) (2)
"Full Plate Armour" Protection 2 (Extras: Impervious 5) (7)
"Shield" Enhanced Dodge 2 & Parry 1 (3)

Offense:
Unarmed +11 (+5 Damage, DC 20)
Short Sword +11 (+6 Damage, DC 21)
Silver Lance +9 (+9 Damage, DC 24)
Initiative +2

Defenses:
Dodge +9 (+11 Shield, DC 21), Parry +10 (+11 Shield, DC 21), Toughness +5 (+7 Plate Armour), Fortitude +8, Will +8

Complications:
Rivalry (Wild Centaurs)- The Wild & Civilized Centaur sub-races are in great opposition to each other, though war has not broken out in generations. The Wild Centaurs view Megara's people as decadent and race-traitors, while Megara thinks Wild Centaurs are hedonistic, backwards and uncivilized. Both distrust each other on sight.
Relationship (Mathias)- Megara was forced to train the young, brash Knight on the Light Brigade's first missions, and she detested it- he was childish, foolish and naiive in his quests. Eventually, they came to cherish their friendship, and many saw the sparks, though both kept each other at an arm's length emotionally, preferring to keep things "professional" and "friend-like". The species differences may have had something to do with it.
Relationship (Pent)- Similarly, Megara was forced to train Pent as well. Trading naiivete for a timid, frightened nature, Meg was cruel to him at first, while Pent near-openly worshipped her like a goddess. Eventually, Pent was able to win her over once he learned a few things about being a man.
Enemy (Elric & The Red Dragon)- Megara's father (Markus, leader of the Centaurian Lancers) was slain by the Red Dragon on the first wave of the Gallean Invasion, and she swore revenge in his name. When she finally slew the Dragon, she felt her obsessions die down, and she had to work hard to re-discover the purpose behind the war.

Total: Abilities: 50 / Skills: 38--14 / Advantages: 34 / Powers: 21 / Defenses: 18 (137)

-Megara is the daughter of Markus, the former leader of the Centaurian Lancers, a highly-respected position, and was high up the rankings herself. When her father was murdered by the Red (Fire) Dragon of Gallea, she herself was badly burned. Rescued by Mathias, she was entrusted, along with him, to the Light Brigade to win back the Royal Crown. Proud and lordly, she often openly disrespected the untrained Squire, disliking being held Second-in-Command simply because of her Centaurian lineage. Despite this, the two have grown to a mutual understanding, and even a potential romance, though their separate species have proven difficult. Eventually, she grew closer to Jett, the rogueish Centaur.

Jab's Notes: She takes a bit from Mae, the Centaur in the first "Shining Force" game- the daughter of the Captain of the Guard who became a major early member of the party. I usually turned her into one of the group's heavy hitters. I made her a lot more grouchy in my campaign-world, because I find that amusing :).
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Legendary Beasts

Post by Jabroniville »

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THE LEGENDARY BEASTS:
-The Legendary Beasts are thought to have died out centuries ago, fighting alongside the Eight Great Heroes that helped form Modern Castellia. Raikou, Entei & Suicune were large, predatory monsters that controlled pure elemental force, and were sacred to Wizards, particularly Elementalists. It was not until modern times that the creatures were resurrected at the dawning of a new era of heroes, where they might possibly aid the next generation against the dire threats they face.
Jab's Notes: These guys are the "Legendary Trio" of the second generation of Pokemon games, taking the place of Articuno, Zapdos & Moltres, including copying the Elemental Types and themed-builds (predatory mammals instead of birds). I was never particularly taken with their designs, as their odd head-dresses make them look a bit stunted and weird.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Entei

Post by Jabroniville »

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ENTEI
Role:
One-Shot Super-Cat/Dog Thing
PL 11 (295)
STRENGTH
8 STAMINA 9 AGILITY 3
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 3 (+6)
Athletics 3 (+11)
Expertise (Survival) 8 (+9)
Intimidation 13 (+14 Size)
Perception 9 (+10)
Ranged Combat (Energy Beams) 6 (+11)
Stealth 8 (+11, +5 Size)

Advantages:
Accurate Attack, All-Out Attack, Chokehold, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical (Natural Weapons) 3, Improved Hold, Improved Initiative, Prone Fighting, Ranged Attack 5

Powers:
"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing) [5]
Speed 4 (32 mph) [4]
"Natural Weapons- Claws & Teeth" Strength-Damage +2 [2]
"Cold-Capable Hunter" Movement 1 (Environmental Adaptation- Cold) [2]

"Cat Agility" Leaping 1 [1]

"Natural Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (18 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 [1]

"Fire Type"
Immunity 10 (Fire Effects) [10]
Immunity 20 (Plant & Ground Effects) (Flaws: Limited to Half-Effect) [10]
Regeneration 6 (Flaws: Source- Lava) [3]
Flame Aura 5 [20]
Immunity 3 (Aging, Cold, Heat) [3]
Immunity 2 (Starvation & Thirst, Suffocation) (Flaws: Limited to Half-Effect) [1]

"Fire Blast" Blast 11 (Feats: Penetrating 6) (Extras: Secondary Effect 6) (34) -- [40]
  • AE: "Fire Wave" Damage 11 (Extras: Area- 120ft. Cone +2) (33)
  • AE: "Fire Stream" Damage 11 (Extras: Area- 60ft. Line +2) (33)
  • AE: "Choking Smog" Blast 5 Linked to Weaken Strength 6 (Extras: Ranged, Progressive +2) (Flaws: Unreliable) (34)
  • AE: "Lava Plume" Damage 11 (Extras: Area- 60ft. Burst +2) (33)
  • AE: "Fire Storm" Environment 5 (500 feet) (Heat 2) (10)
  • AE: "Boosted Aura" Flame Aura 5 (20)
Offense:
Unarmed +11 (+9 Damage, DC 2224
Claws & Teeth +11 (+11 Damage, DC 25)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +10, Fortitude +11, Will +7

Complications:
Disabled (Animal)- Cats cannot speak to humans, nor use their paws to easily manipulate objects.

Total: Abilities: 66 / Skills: 50--25 / Advantages: 19 / Powers: 163 / Defenses: 22 (295)

-Entei is sacred to anyone who wields fire as a weapon- he is associated with volcanos, which are said to erupt every time he barks. Few can agree on whether or not he is more dog or cat- in truth, a Legendary Beast is neither.

Jab's Notes: Entei is based on the Guardian "Fu" Lions of Chinese mythology, which Westerners often mistake for dogs, as they are very Mastiff-like.
Last edited by Jabroniville on Thu Nov 02, 2017 8:48 pm, edited 1 time in total.
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