Castellia- A Fantasy Setting (Diglett! Voltorb! Magneton! Oni! Electabuzz!)

Where in all of your character write ups will go.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Castellia- A Fantasy Setting (Pidgeot & Co.! Aerodactyl! Diglett!)

Post by Jabroniville » Mon Oct 01, 2018 5:20 am

Spectrum wrote:
Mon Oct 01, 2018 1:47 am
I'm confused.. what do you mean Diglett isn't the heads of three oiled up muscle guys?
Apparently that whole thing started in 2006, when people realized there was no official art of Digletts out of the ground, and people ran with it after a dude drew Diglett as if he were the head of a really muscular guy. The most iconic subsequent pic being, in fact, three muscular dudes in an embrace, which makes the angry Diglett faces extra-amusing.

Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Castellia- A Fantasy Setting (Pidgeot & Co.! Aerodactyl! Diglett!)

Post by Jabroniville » Tue Oct 02, 2018 2:44 am

Pokemon to go- Omanyte, Kabuto, Chansey, Arbok, Magnemite, Voltorb, Snorlax, Electabuzz, Jynx, Lapras, Persian, Seaking, Venonat, Porygon, Kanghaskhan, Butterfree, Pinsir, Tentacruel & Dewgong.

Any ones in particular anyone wants to see earlier? I’ve kind of been going down by type before I finish with the Original 151 (no internet’s in doing anyone after, really).

Jabroniville
Posts: 9058
Joined: Fri Nov 04, 2016 8:05 pm

Voltorb

Post by Jabroniville » Wed Oct 10, 2018 6:50 am

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VOLTORB
Role:
Floating Electrical Being
PL 6 (56)
STRENGTH
-3 STAMINA 1 AGILITY 1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -3 PRESENCE --

Skills:
Perception 4 (+4)
Stealth 0 (+7 Size)

Advantages:
Close Attack 2, Defensive Roll, Evasion, Improved Initiative

Powers:
"Animal Senses" Senses 4 (Detect Electrical Energy- Ranged & Acute, Low-Light Vision) [4]
"Tackle" Damage 2 [2]
Flight 2 (4 mph) [4]

"Ooze-Like Creatures"
Immunity 18 (Electrical Effects, Paralysis, Aging, Sonic Effects) [18]

"Electrified Touch" Electrical Aura 4 (16) -- [18]
  • AE: "Lightning Bolt" Blast 6 (Feats: Split, Accurate 3) (16)
  • AE: "Explosion!" Damage 6 (Extras: Area- 30ft. Burst) (Flaws: Side-Effect -2) (3)
"Natural Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) [17]
(-2 Strength, -1 Speed, +4 Dodge/Parry, +8 Stealth, -4 Intimidation)

Offense:
Unarmed +4 (+2 Damage, DC 17)
Electrified Touch +4 (+4 Damage, DC 19)
Lightning Bolt +6 (+6 Ranged Damage, DC 21)
Initiative +5

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +1 (+2 D.Roll), Fortitude +4, Will --

Complications:
Disabled (Animal)- Voltorbs cannot speak to humans, and do not possess any limbs.

Total: Abilities: -20 / Skills: 4--2 / Advantages: 7 / Powers: 63 / Defenses: 4 (56)

-The true nature of Voltorbs had eluded naturalists, Rangers and Wizards for centuries- it was generally assumed that they hailed from an Elemental Plane, or were the creation of a rogue Wizard run amok. They lack much in the way of anatomy, and appear to be inherently electrical, firing out lightning bolts with great frequency. Finally, only a few years ago, it was discovered that the near-mindless creatures are actually related to the Oozes. Their spherical, elemental nature and the faces that appear on the beings (which are unexplained- they are not known to have emotions, though some have sworn that the creatures appear to be smirking at them) had confused everyone.

-Voltorbs are spherical beings that are bilaterally split between red and white- larger ones appear to be white on top with greater regularity. Very, very rarely, a specimen with blue coloring instead of red is found. Mute and uncommunicative, the creatures either lie in wait (where they are often confused for treasure, or magical artifacts) or float about aimlessly, lashing out at random with electrical power. Like Oozes, they cannot be trained (many a Wizard has tried, and suffered the massive burns associated with these attempts)- only placed in the way as obstacles. They are considered nuisances in many parts of the world (they do not truly hold any one particular habitat, and have never been seen eating), but some crafty types have used them as mobile power sources- allowing them to fire lightning into specially-made receptors to allow the energizing of mystical devices. Immune to electricity themselves, they appear to draw sustenance from electrical power- they are seen in larger numbers during powerful storms, but may live for months without eating.

-Though powerful combatants, they are physically weak and rather frail. By far the most dangerous aspect of the creatures is their tendency to explode when overly provoked- an attack that may kill the creature themselves. The explosions are actually the source of further Voltorbs- the electrical energy generated with slowly form tiny, microscopic creatures, which congeal into a younger form of the creature.

Jab's Notes: Voltorb & Electrode are classic "Filler" Pokemon, but actually have a brilliant purpose in-game- while gathering Pokeballs as items is possible, some are actually TRAPS- you are thus baited into setting off an encounter with a wild one of these creatures (which may explode if they're about to be defeated), since they are identical to Pokeballs in the in-game walk-screens. Lacking anything in the way of personality, they are utterly uninteresting, but at least serve SOME purpose because of the "Gotcha!" effect, worthy of D&D itself. They appear in the background a lot in the anime, typically as defensive measures or a nuisance- lacking much personality, they're basically Living Bombs.

-I struggled for AGES with the nature of these guys and the Magneton/Magnemite evolutions, as they are pretty much identical in game (floating electrical balls with no personality)- it literally came to me a couple of days ago that the floating faces could be a strange variety of OOZE, thus tying them into the greater world.

Jabroniville
Posts: 9058
Joined: Fri Nov 04, 2016 8:05 pm

Magneton

Post by Jabroniville » Fri Oct 12, 2018 1:48 am

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MAGNETON
Role:
Floating Wizard Aide
PL 6 (62)
STRENGTH
-3 STAMINA -- AGILITY 1
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE --

Skills:
Perception 4 (+4)
Stealth 0 (+7 Size)

Advantages:
Close Attack 2, Improved Initiative

Powers:
"Electrical Senses" Senses 4 (Detect Electrical Energy- Ranged & Acute, Low-Light Vision) [4]
"Tackle" Damage 2 [2]
Flight 2 (4 mph) [4]

"Construct" Immunity 30 (Fortitude Effects) [30]
Protection 4 [4]

"Electrified Touch" Electrical Aura 4 (16) -- [18]
  • AE: "Lightning Bolt" Blast 6 (Feats: Split, Accurate 3) (16)
  • AE: "Magnetism" Move Object 2 (Flaws: Limited to Ferrous Materials) (2)
"Natural Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) [17]
(-2 Strength, -1 Speed, +4 Dodge/Parry, +8 Stealth, -4 Intimidation)

Offense:
Unarmed +4 (+2 Damage, DC 17)
Electrified Touch +4 (+4 Damage, DC 19)
Lightning Bolt +6 (+6 Ranged Damage, DC 21)
Initiative +5

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +4, Fortitude --, Will --

Complications:
Disabled (Animal)- Magnetons cannot speak to humans, and do not possess any limbs.

Total: Abilities: -26 / Skills: 4--2 / Advantages: 3 / Powers: 79 / Defenses: 4 (62)

-Similar to the Voltorbs, Magnetons have an entirely different origin- they are created by Blue Mages (Elementalists) to serve as floating, lightning-blasting Golems. Lacking personality, they are nonetheless built with large eyes at their center- more elaborate versions consist of three spheres placed together (or, cleverly, some Wizards create three Magnetons and simply have them act as one before splitting up and surrounding foes). Though occasionally powerful, these creatures are most typically used as mobile weather vanes, predicting local weather patterns and reacting in accordance with the orders of their creator. They may also act as sentries, as their appearance makes them resemble unmoving scrap metal or quirky statuary.

-Magnetons in combat tend to float around their adversaries, striking with Lightning Bolts. They are quite durable, but not master fighters.

Jab's Notes: Appearing largely unnecessary to the original game, Magnetons & Magnemites are superfluous with Voltorb & Electrode around, but hey- they had to fill 151. And they do look rather quirky and unique for this universe, appearing as one-eyed spheres with magnets attached. Given that most everything else in the game looked like a living breathing animal, seeing a CONSTRUCT was definitely something new. This also allowed them to become part of Generation II's new "Steel-Type" descriptor, as they were... well, literally made of metal. This made them the first Pokemon to ever change Type during the course of the series (something that would be replicated when the "Fairy-Type" was invented for creatures like Clefairy). They appear semi-frequently in the anime and the games, as they are great "Mook" Pokemon, and unfeeling things for bad guys and rival Gym Leaders to use. The "Rival" archetype in three games uses Magnemites, making them the most-seen for the Rival's squad.

-Many, many years after its debut, Magneton was given a third evolution- Magnezone, a floating UFO-thing.

-Thry seem like a natural choice for a “Clockwork” creature, but I honestly hate that part of D&D, and have striven to never use it.

Jabroniville
Posts: 9058
Joined: Fri Nov 04, 2016 8:05 pm

Oni

Post by Jabroniville » Wed Oct 17, 2018 8:34 am

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ONI
Role:
Belligerent Nomads, Brutes, Variable Monsters
PL 6-9 (61)
STRENGTH
5 STAMINA 5 AGILITY 0
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 0 PRESENCE -2

Skills:
Athletics 4 (+9)
Expertise (Survival) 4 (+4)
Intimidation 8 (+6)
Perception 5 (+5)
Stealth 3 (+3)

Advantages:
Fast Grab, Improved Hold, Startle

Powers:
"Animalistic Senses" Senses 5 (Extended & Acute Scent, Low-Light Vision, Electrical Detection- Ranged) [5]
Immunity 10 (Electrical Effects) (Flaws: Limited to Half-Effect) [5]

Offense:
Unarmed +7 (+5 Damage, DC 20)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +7 (DC 17), Toughness +5, Fortitude +7, Will +4

Complications:
Reputation (Brutes)

Total: Abilities: 24 / Skills: 24--12 / Advantages: 3 / Powers: 10 / Defenses: 12 (61)

Variable Oni Geneology:
THICK-MUSCLED: Strength +1-5 (2-10 points)
THICK-SKINNED: Stamina +1-5, w/ Impervious 0-9 (2-19 points)
ENORMOUS: Growth 1-5 (2-10 points)
CLUB-WIELDING: Equipment 1 (Club +1-2) (1 point)
FLEET OF FEET: Speed 1-5 (1-5 points)
LEAPING ONI: Leaping 1-5 (1-5 points)
FLYING ONI: Flight 1-6 (2-12 points)
LIGHTNING-SHOOTING: Blast 4-10 (Accurate 1-4) (9-24 points)
UNUSUALLY SMART: Intelligence +1-3 (2-6 points)
UNUSUALLY CLEVER: Awareness +1-3 (2-6 points)
UNUSUALLY THOUGHTFUL: Presence +1-3 (2-6 points)
IMMORTAL: Immunity 1 (Aging) (1 point)
VITAL SPIRIT: Immunity 1 (Sleep) (1 point)

-The mysterious, little-seen Oni are inhabitants of the mountains of the island-continent of the High Elves. That such a brutish, savage race would occupy the same territory as the famously high-cultured, snobbish Elves is seen as unlikely by many, as the Elves are notorious for assaulting such races, but it is indeed true. High Elves possess the means, but not the will, to invade their mountain ranges and ferret out these creatures, as they are incredibly powerful, and tend to keep to themselves unless provoked. It's said that numerous old Generals made the fatal mistake of leading armies into the mountain territories of Oni, only to be viciously slain. The sheer damage these creatures can inflict is said to keep anyone else at bay.

-Oni are misunderstood, and often misrepresented, owing to a highly variable appearance. Some are extremely large, while others are much shorter. They can be nearly any color, tend to be either striped or wear stripes, and may or may not wield weapons. Some are so simple as to possess the brains of animals, while others are rather clever and may speak. This leads to all but the most learned scholars in their ways to make very frequent mistakes and assumptions about "The Oni Race".

-Oni tend to group together, with the strongest or smartest male in charge- strong males like to pummel others, but smart ones are seen as great leaders and providers, able to create more advanced tactics. There is a quiet agreement between them and the Elves, in which they do not invade each other's territory. Explorers in High Elf lands unaware of this (or the exact borders) are doing so at their peril.

Jab's Notes: Oni are a big part of Japanese folklore, but often misrepresented in the West, where we tend to make mistakes by associating them too much with Western monsters, saying things like "Oni are Japanese Trolls" or "Japanese Ogres" or something. I remember mentioning such a thing once, pointing out that "it's not an ogre- it's an ONI"- a wholly different creature, and someone STILL commented "but are they more Ogre or Troll?" The issue is... an Oni is kind of its own thing.

-The common stereotypes of Oni are that they are either red or blue, wearing tiger pelts, and carrying iron clubs. Brutish, uncivilized monsters, they control lightning & thunder, taking a Zeus-like occupation in Japanese folklore. They are stock villains, which helps the Oni/Troll comparisons. They were mixed with Chinese mythology and are thus said to be those charged by King Yama with punishing evildoers in death. Some are said to be invincible ("oni-ni-kanabo" is an expression meaning to be undefeatable). Numerous old expressions are linked to Oni (one who is "it" in tag is "the oni"), and they appear sometimes in anime, though in such varied forms the links aren't clear. The Pokemon Electabuzz is meant to evoke the Oni, with his tiger stripes and lightning powers. Lum in "Urusei Yatsura" (the first manga by "Ranma 1/2" creator Rumiko Takahashi), was an Oni explained away as being an alien being- her tiger-striped bikini making her one of the biggest icons in anime. Goku also encounters two Oni in Hell in "Dragon Ball Z", and must outwit them.

-Electabuzz in the Pokemon games is one that always kind of irked me- I found him rather dull and dumb-looking, and he had no Evolutions, but he was apparently supposed to be REALLY good. Subsequent games introduced his baby form, Elekid, and a more elite form, Electivire. The Pokemon was never popular in the anime, since Pikachu was always Ash's big Electric-Type- you can only find a handful in important roles for one episode. Electabuzz is based off of an Oni (sporting the tiger-striped look, horns, and lightning powers), and was a counterpart of sorts to Magmar- elemental Pokemon who evolved at Level 30, and were exclusive to one's own game (so if you got the one with Electabuzz, you wouldn't get Magmar without a trade). Electivire, at least, is one of the cooler-looking Pokemon- a yeti-gorilla-like Pokemon which is much shaggier and more ape-like than Electabuzz.

Spectrum
Posts: 1453
Joined: Fri Nov 04, 2016 8:08 pm

Re: Castellia- A Fantasy Setting (Diglett! Voltorb! Magneton! Oni! Electabuzz!)

Post by Spectrum » Wed Oct 17, 2018 12:40 pm

How funny! I never made that connection. Pretty cool.
We rise from the ashes so that new legends can be born.

Jabroniville
Posts: 9058
Joined: Fri Nov 04, 2016 8:05 pm

Re: Castellia- A Fantasy Setting (Diglett! Voltorb! Magneton! Oni! Electabuzz!)

Post by Jabroniville » Thu Oct 18, 2018 7:40 am

Spectrum wrote:
Wed Oct 17, 2018 12:40 pm
How funny! I never made that connection. Pretty cool.
It's kind of funny how ubiquitous something like Oni are in Japanese culture, but aren't really well-known over here. I think the biggest Oni-related thing in the West is the "Ogre Mage" in Dungeons & Dragons, which is only occasionally described as an Oni. The older art makes this more clear, with names like "Japanese Ogre" and horns on the fronts of their heads.

And this here does it for the Electric-Type from the first game! Since these three were big albatrosses around my neck for the Poke-builds (I REALLY didn't have a solid idea for any of them until I really put pen-to-paper, so to speak), it feels pretty good to finally be done with them.

Next up is by far the BIGGEST set of Pokemon left- I have an enormous number of Water-Type Pokemon left, as the original game had a LOT of them, and made a lot of them quite generic or lacking in personality. So it's a very large group. Here’s all the Pokemon I’ve got left:

The Fossils: Kabuto & Omanyte
The Aquatic Zubats: Tentacruel
Filler: Seel, Seaking, Lapras, Pinsir, Venonat, Arbok
The One I Kinda Liked: Cloyster
Ones I Don’t Know Wgat To Do With: Chansey, Snorlax, Kangaskhan
Psychic: Jigglypuff
The Cute One: Butterfree
KILL IT WITH FIRE: Jynx

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