Billie Zane
Born in 2015, Billie was technically the youngest (and only biological) child of
Rachel Baldwin and
Frederik Zane; however, their older siblings Ada (constructed 2011, achieved sapience 2019) and Carla (born 2002, adopted 2018) didn't join the family until after her birth. Billie was born with many of Rachel's biological mutations (two hearts, no appendix, etc.) as well as other mutations that led their parents to decide to raise Billie as agender until Billie decided on their own gender identity. As an adult, however, Billie continued to identify as agender.
In adolescence, it became clear that Billie had also inherited Zane's psychic talents, and was given some training by Zane in the use of same. However, Zane was more involved in the training of several of his other proteges, leaving Billie to largely figure things out by themself (much as Zane himself had) and consequently developed those talents in very different directions. They never developed Zane's ability to network minds on a potentially global level, but mastered telekinesis to a much greater degree.
During Billie's late adolescence and early adulthood, they were frequently encouraged to adopt a superheroic identity and seek out membership in the Freedom League. By that point, however, Moon-Sun had already joined the group and Billie believed themself to be rather superfluous. Instead, they acted as a superheroic consultant on psychic powers and their mystic side, having learned quite a bit from their 'Uncle'
Zalman. They moved to Emerald City in 2036, and frequently assisted the Sentinels, as well as having a number of encounters with
Elly Psion, Zane's favored pupil.
After Zane's 2039 death, Billie briefly returned to Freedom City to help run SaneTech, but came to the conclusion that Carla and her husband were much better suited to the task than they ever could be. They went to work as an operative for their father's old enemy Savant (who was making a show of penitence) and engaged in a number of quiet adventures in the 2040s, most notably fighting Tyrannus alongside Toxic. Savant's own death in 2046 resulted in his company's dissolution, leaving Billie somewhat at loose ends.
The rise of the Authority in 2050 caught Billie off-guard. They escaped to Canada, engaged in a certain amount of spybusting, but eventually traveled to Europe when it became clear that the Authority wasn't going to collapse any time soon. In Europe, Billie served as one of the coordinators of an 'underground railroad' of mystics and psychics from occupied Britain, occasionally raiding into the country and clashing with Psyker Marines.
It seems likely that doing this was got them killed, though Billie has no clear memories of dying. One moment they were walking through the streets of Paris at night, the next they were suspended in a machine and discovering through telepathy that it was the 33rd century. This is just one of several things that have put them on edge, along with people making reference to powers that Billie doesn't possess as though they did. Billie's fate in the future remains unclear ...
Billie's personality is somewhat hard to get a read on, thanks to their tendency to adopt whatever persona will get them closer to their objective. By and large, they are a compassionate if somewhat reserved person who believes strongly in supporting the underdog, but sometimes fails to consider their own privilege in doing so. Questions about their gender identity will get one of several well-prepared snarky answers; in this, they very closely resemble their mother. Billie has also been known to get so wrapped up in contemplation that they forget their situation; in this, they very closely resemble their father.
Billie Zane -- PL 11
Abilities: STR 1 |
STA 3 |
AGL 3 |
DEX 4 |
FGT 4 |
INT 4 |
AWE 6 |
PRE 5
Powers:
Basic Psychokinesis: Perception Range Move Object 3, Precise, Subtle - 11 points
Basic Telepathy: Mental Communication 1 - 4 points
Force Field: Sustained Impervious Protection 10 - 20 points
Mutations: Impervious Fortitude 9; Immunity 2 [critical hits] - 11 points
Psychic Powers: Array (45 points)
*
Mind Probe: Cumulative Effortless Mind-Reading 11, Subtle - 45 points
*
Astral Projection: Remote Sensing 14 [all senses], Standard Action, Dimensional [astral], Subtle - 1 point
*
Mental Blast: Perception Range Damage 11, Will Resistance, Subtle - 1 point
*
Paralyzer: Perception Range Cumulative Affliction 11 [Resisted by Will; Hindered and Vulnerable, Defenseless and Immobilized], Extra Condition, Limited Degree, Subtle - 1 point
*
Hallucinations: Illusions 11 [all senses], Resistable by Will - 1 point
*
Megakinesis/Focused Totality of Psychic Powers: Enhanced Perception-Range Move Object 15 - 1 point
Shielded Mind: Impervious Will 11 - 11 points
Advantages: Eidetic Memory, Improved Initiative, Jack-of-all-Trades, Ultimate Effort (Will check), Uncanny Dodge
Skills: Deception 8 (+13), Expertise: Magic 4 (+8), Expertise: Science 6 (+10), Insight 12 (+18), Investigation 6 (+10), Persuasion 8 (+13), Stealth 6 (+9), Technology 8 (+12).
Offense: Initiative +7, Unarmed +4 (Close Damage 1), Mental Blast -- (Perception Damage 11, Resisted by Will), Paralyzer -- (Perception Affliction 11, Resisted by Will)
Defense: Dodge 8, Parry 9, Fortitude 9, Toughnesss 13/3, Will 13
Totals: Abilities 60 + Powers 107 + Advantages 5 + Skills 29 + Defenses 23 = 224 points
Complications: Responsibility--Motivation. Family. Prejudice (agender).