Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!
Posted: Mon May 28, 2018 3:41 pm
Senator Yurusha Elaynu
and her robot, Seebeetee-Nayn
Up until three years ago, Yurusha Elaynu's concerns were fairly typical of a moderately experienced senator in the Lor Republic. She did what she could to keep a high public profile and an impeccable public image while lining her pockets at every opportunity. Of course, she also took care to look after the interests of her constituents, at least those of them who were rich enough to support her biannual re-election campaigns. It was a dirty business, but she was very good at it, and she had no reason to think it would come to an end any time soon.
And then Collapsar devoured Magna-Lor.
Elaynu was fortunate enough to be in a completely different star system when that happened, having given her proxy to one of her aides to vote on the issue of the galactic devastation. (She considered the situation to be probably just another Grue scheme, if she gave it any thought at all.) Once the worst had happened, she immediately travelled to Lor-Van to join with other surviving senators and debate what should be done. When a representative from the Star-Khan offered his master's 'assistance', Elaynu argued against accepting the offer in the strongest possible terms. She was out-voted, however, and fled the scene as quickly as possible.
Officially, Elaynu's opposition to the Stellar Imperium is founded on firm principles. The assembly that invited the Star-Khan to take the role of Praetor did not have enough senators, or their proxies, present to make such a decision, so the fact that it did so is illegal, and so is anything that resulted from it. The Republic Alliance is not a rebellion, it is the considered response to a rebellion. Unofficially ... immediately after the vote went against her, Elaynu was approached by one of her longtime rivals on the Senate floor, who praised her speech against the Star-Khan's offer ... then smugly told her that if she was that opposed to it, he'd had to vote in favor. "Payback is wonderful, don't you think?" he purred.
That asshole is going down. All the people who voted for this atrocity of a government are going down. Elaynu tries to maintain a dignified and distant demeanor, but as she reads the intelligence reports about what the Imperium is actually doing -- introducing chattel slavery, for pity's sake, which is completely different from the debt slavery that already existed because shut up it is -- it is becoming more and more difficult for her to believe that she is just an opportunist opposing a different group of opportunists. The enemy is truly evil ... surely that means that her side must be good? She doesn't want to believe that, it's surely the beginning of madness, but it's getting harder and harder to do.
She has risen to become one of the most important leaders of the Alliance, but is aware that she has many enemies within it. Whether they are those who had opposed her in the past but weren't as pathological about it as a certain person, or whether they are now in the pay of enemies of the Republic, doesn't matter much to her. She is accompanied everywhere by a bodyguard robot, Seebeetee-Nayn, even when meeting with members of her own cell. She trusts them as much as she is able, but that's not very much.
Further complicating matters is one of the most useful tools that has been added to her arsenal. She'd wanted an expert mentat to make sure that her cell hadn't been infiltrated by the Grue or other galactic factions. What she got was an untrained one who had unfathomably rare gifts that would be incredibly useful, if he could learn to use them in time. Unfortunately, her attempts to help train him to be useful have been interpreted as cynical manipulations, and she can tell that Hrolent no longer trusts her as much as he did when they first met. She wonders if he thinks she's hiding something from him.
She hopes not, because she is hiding something from him. When she first laid eyes on him, he seemed strangely familiar. It wasn't until much later, when they escaped back to her base, that she was able to check her suspicions. A DNA test confirmed them. She's not sure how she feels about what she's discovered. How can she tell him about what she did when she was just an intern to another, much older and now deceased senator? How can she tell him that she had to do what she did, nineteen long years ago?
How can she say, "Hrolent, I am your mother"?
Yurusha Elaynu -- PL 6
Abilities: STR 0 | STA 2 | AGL 1 | DEX 2 | FGT 2 | INT 2 | AWE 2 | PRE 4
Powers: Translator Earrings (Comprehend 2 [understand and speak all languages]; Removable).
Equipment: Concealed Body Armor (Protection 2, Subtle), Consular Shuttlecraft (as Pegasus Spaceplane [Gadget Guide, p. 121]), Customized Blaster Pistol (Ranged Damage 5, Accurate).
Advantages: Attractive, Benefit 4 (Millionaire, Senator), Connected, Daze (Deception), Defensive Roll, Equipment 11, Improved Critical (Blaster Pistol), Improved Initiative, Inspire 2, Leadership, Luck (Fortune) 3, Ranged Attack 3, Sidekick 18, Taunt, Teamwork.
Skills: Athletics 2 (+2), Deception 8 (+12), Expertise: Civics 12 (+14), Insight 12 (+14), Investigation 6 (+8), Perception 8 (+12), Persuasion 12 (+16), Stealth 4 (+5), Technology 6 (+8), Vehicles 2 (+4).
Offense: Initiative +5, Unarmed +2 (Close Damage 0), Blaster Pistol +7 (Ranged Damage 5, Crit 19-20).
Defense: Dodge 6, Parry 4, Fortitude 5, Toughness 6/4/2, Will 5.
Totals: Abilities 30 + Powers 5 + Advantages 50 + Skills 36 + Defenses 13 = 134 points
Complications: Ambition--Motivation. Cynic Growing Into A Believer. Enemy (oh so many). Responsibility (the Alliance).
Seebeetee-Nayn -- PL 6
Abilities: STR 7 | STA -- | AGL 1 | DEX 3 | FGT 5 | INT 0 | AWE 0 | PRE 0
Powers: Armor (Protection 7), Built-in Weapon (Ranged Damage 8), Robot (Immunity 30 [Fortitude])
Advantages: Eidetic Memory, Ranged Combat 1.
Skills: Expertise: Bodyguard 6 (+6), Perception 6 (+6), Vehicles 4 (+7).
Offense: Initiative +1, Unarmed +5 (Close Damage 7), Built-in Weapon +4 (Ranged Damage 8).
Defense: Dodge 4, Parry 5, Fortitude Immune, Toughness 7, Will 3.
Totals: Abilities 22 + Powers 53 + Advantages 2 + Skills 8 + Defenses 5 = 90.
Complications: Programming--Motivation. Property, Not A Person.
and her robot, Seebeetee-Nayn
Up until three years ago, Yurusha Elaynu's concerns were fairly typical of a moderately experienced senator in the Lor Republic. She did what she could to keep a high public profile and an impeccable public image while lining her pockets at every opportunity. Of course, she also took care to look after the interests of her constituents, at least those of them who were rich enough to support her biannual re-election campaigns. It was a dirty business, but she was very good at it, and she had no reason to think it would come to an end any time soon.
And then Collapsar devoured Magna-Lor.
Elaynu was fortunate enough to be in a completely different star system when that happened, having given her proxy to one of her aides to vote on the issue of the galactic devastation. (She considered the situation to be probably just another Grue scheme, if she gave it any thought at all.) Once the worst had happened, she immediately travelled to Lor-Van to join with other surviving senators and debate what should be done. When a representative from the Star-Khan offered his master's 'assistance', Elaynu argued against accepting the offer in the strongest possible terms. She was out-voted, however, and fled the scene as quickly as possible.
Officially, Elaynu's opposition to the Stellar Imperium is founded on firm principles. The assembly that invited the Star-Khan to take the role of Praetor did not have enough senators, or their proxies, present to make such a decision, so the fact that it did so is illegal, and so is anything that resulted from it. The Republic Alliance is not a rebellion, it is the considered response to a rebellion. Unofficially ... immediately after the vote went against her, Elaynu was approached by one of her longtime rivals on the Senate floor, who praised her speech against the Star-Khan's offer ... then smugly told her that if she was that opposed to it, he'd had to vote in favor. "Payback is wonderful, don't you think?" he purred.
That asshole is going down. All the people who voted for this atrocity of a government are going down. Elaynu tries to maintain a dignified and distant demeanor, but as she reads the intelligence reports about what the Imperium is actually doing -- introducing chattel slavery, for pity's sake, which is completely different from the debt slavery that already existed because shut up it is -- it is becoming more and more difficult for her to believe that she is just an opportunist opposing a different group of opportunists. The enemy is truly evil ... surely that means that her side must be good? She doesn't want to believe that, it's surely the beginning of madness, but it's getting harder and harder to do.
She has risen to become one of the most important leaders of the Alliance, but is aware that she has many enemies within it. Whether they are those who had opposed her in the past but weren't as pathological about it as a certain person, or whether they are now in the pay of enemies of the Republic, doesn't matter much to her. She is accompanied everywhere by a bodyguard robot, Seebeetee-Nayn, even when meeting with members of her own cell. She trusts them as much as she is able, but that's not very much.
Further complicating matters is one of the most useful tools that has been added to her arsenal. She'd wanted an expert mentat to make sure that her cell hadn't been infiltrated by the Grue or other galactic factions. What she got was an untrained one who had unfathomably rare gifts that would be incredibly useful, if he could learn to use them in time. Unfortunately, her attempts to help train him to be useful have been interpreted as cynical manipulations, and she can tell that Hrolent no longer trusts her as much as he did when they first met. She wonders if he thinks she's hiding something from him.
She hopes not, because she is hiding something from him. When she first laid eyes on him, he seemed strangely familiar. It wasn't until much later, when they escaped back to her base, that she was able to check her suspicions. A DNA test confirmed them. She's not sure how she feels about what she's discovered. How can she tell him about what she did when she was just an intern to another, much older and now deceased senator? How can she tell him that she had to do what she did, nineteen long years ago?
How can she say, "Hrolent, I am your mother"?
Yurusha Elaynu -- PL 6
Abilities: STR 0 | STA 2 | AGL 1 | DEX 2 | FGT 2 | INT 2 | AWE 2 | PRE 4
Powers: Translator Earrings (Comprehend 2 [understand and speak all languages]; Removable).
Equipment: Concealed Body Armor (Protection 2, Subtle), Consular Shuttlecraft (as Pegasus Spaceplane [Gadget Guide, p. 121]), Customized Blaster Pistol (Ranged Damage 5, Accurate).
Advantages: Attractive, Benefit 4 (Millionaire, Senator), Connected, Daze (Deception), Defensive Roll, Equipment 11, Improved Critical (Blaster Pistol), Improved Initiative, Inspire 2, Leadership, Luck (Fortune) 3, Ranged Attack 3, Sidekick 18, Taunt, Teamwork.
Skills: Athletics 2 (+2), Deception 8 (+12), Expertise: Civics 12 (+14), Insight 12 (+14), Investigation 6 (+8), Perception 8 (+12), Persuasion 12 (+16), Stealth 4 (+5), Technology 6 (+8), Vehicles 2 (+4).
Offense: Initiative +5, Unarmed +2 (Close Damage 0), Blaster Pistol +7 (Ranged Damage 5, Crit 19-20).
Defense: Dodge 6, Parry 4, Fortitude 5, Toughness 6/4/2, Will 5.
Totals: Abilities 30 + Powers 5 + Advantages 50 + Skills 36 + Defenses 13 = 134 points
Complications: Ambition--Motivation. Cynic Growing Into A Believer. Enemy (oh so many). Responsibility (the Alliance).
Seebeetee-Nayn -- PL 6
Abilities: STR 7 | STA -- | AGL 1 | DEX 3 | FGT 5 | INT 0 | AWE 0 | PRE 0
Powers: Armor (Protection 7), Built-in Weapon (Ranged Damage 8), Robot (Immunity 30 [Fortitude])
Advantages: Eidetic Memory, Ranged Combat 1.
Skills: Expertise: Bodyguard 6 (+6), Perception 6 (+6), Vehicles 4 (+7).
Offense: Initiative +1, Unarmed +5 (Close Damage 7), Built-in Weapon +4 (Ranged Damage 8).
Defense: Dodge 4, Parry 5, Fortitude Immune, Toughness 7, Will 3.
Totals: Abilities 22 + Powers 53 + Advantages 2 + Skills 8 + Defenses 5 = 90.
Complications: Programming--Motivation. Property, Not A Person.