Re: World of Freedom 3.2 - Horus! Hercules! The Ultima! Sentinels of Emeraldias! Hero High Revised!
Posted: Sun Dec 10, 2017 11:56 pm
Author's Note: This is another one I didn't particularly want to do.
Sleet-Saru
Nakamura Sachi of Earth-Ape's Jape-An (get it? get it? isn't that clever?) was honored to be the student from Claremonkey Lyceum (ah-ha! ah-ha!) selected to travel to Earth-Prime and study at the Academy's counterpart, while an Earth-Prime student visited her academy in her place. It was expected that she would be highly involved in the life of the naked apes, while maintaining a calm and patient demeanor beyond the abilities of the rest of the excitable student population.
Well, she managed to maintain that demeanor, all right, but somewhat at the cost of the other part of her mission. Sachi's natural shyness and reserve ensured that she acted more as an observer than a participant. Perhaps the only notable episode from her career at Claremont was the time that she got involved with some students from Japan's Akazuchi Academy who were in Freedom City for no adequately explained reason while they fought against the Earth-Prime and the Earth-Ape versions of Doctor Simian, who'd joined forces.
In the end, when Sleet-Saru returned to Earth-Ape, she had many stories about the things that she'd seen, but she had established no real links. Ironically, her counterpart had managed to do so, and it's largely as a result of his efforts that the occasional exchange between the two schools has continued to this day.
Sleet-Saru eventually graduated from Claremonkey Lyceum and returned to Jape-an, where she has teamed up with a pair of crime-fighting chimpanzees (one a red-garbed super-speedster, the other a golden brawler) and a black-clad ninja who is secretly a catgirl from Ani-Earth. They appear to be having a fair amount of success.
Sleet-Saru -- PL 10
Abilities: STR 1 | STA 2 | AGL 4 | DEX 7 | FGT 5 | INT 1 | AWE 2 | PRE 2
Powers: Ape Senses (Senses 2 [low-light vision, scent]), Cold Control (Array: Ranged Damage 12, AP: Cone Area Damage 8, Alternate Resistance [Fortitude], AP: Create 12, AP: Environment 8 [cold 1, hamper movement 1, visibility 1], AP: Ranged Burst Area Affliction 8 [Resisted and Overcome by Dodge; Hindered and Vulnerable, Defenseless and Prone), Alternate Resistance, Extra Condition, Limited Degree, AP: Ranged Cumulative Affliction 8 [Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized], Extra Condition, Limited Degree), Ice Armor (Sustained Immunity 5 [entrapment], Limited to Half Effect; Sustained Protection 6), Cold Resistance (Immunity 5 [cold damage]), Icewalking (Movement 2 [environmental adaptation (ice), trackless (limited to ice)]), Thermal Vision (Senses 1 [infravision]).
Advantages: Accurate Attack, Benefit (Agile Climber), Defensive Roll, Language (English), Ranged Attack 1, Trance.
Skills: Athletics 4 (+8), Expertise: Art 4 (+5), Perception 4 (+6), Sleight of Hand 2 (+9).
Offense: Initiative +4, Unarmed +5 (Close Damage 1), Ice Shards +8 (Ranged Damage 12), Ice Breath -- (Cone Area Damage 8, Resisted by Fortitude), Ice Slick -- (Burst Area Affliction 8, Resisted by Dodge), Ice Binding +8 (Ranged Affliction 8, Resisted by Dodge).
Defense: Dodge 10, Parry 8, Fortitude 7, Toughness 10/8/2, Will 8.
Totals: Abilities 48 + Powers 48 + Advangtages 6 + Skills 7 + Defense 20 = 129 points
Complications: Responsibility--Motivation. Shyness.
Sleet-Saru
Nakamura Sachi of Earth-Ape's Jape-An (get it? get it? isn't that clever?) was honored to be the student from Claremonkey Lyceum (ah-ha! ah-ha!) selected to travel to Earth-Prime and study at the Academy's counterpart, while an Earth-Prime student visited her academy in her place. It was expected that she would be highly involved in the life of the naked apes, while maintaining a calm and patient demeanor beyond the abilities of the rest of the excitable student population.
Well, she managed to maintain that demeanor, all right, but somewhat at the cost of the other part of her mission. Sachi's natural shyness and reserve ensured that she acted more as an observer than a participant. Perhaps the only notable episode from her career at Claremont was the time that she got involved with some students from Japan's Akazuchi Academy who were in Freedom City for no adequately explained reason while they fought against the Earth-Prime and the Earth-Ape versions of Doctor Simian, who'd joined forces.
In the end, when Sleet-Saru returned to Earth-Ape, she had many stories about the things that she'd seen, but she had established no real links. Ironically, her counterpart had managed to do so, and it's largely as a result of his efforts that the occasional exchange between the two schools has continued to this day.
Sleet-Saru eventually graduated from Claremonkey Lyceum and returned to Jape-an, where she has teamed up with a pair of crime-fighting chimpanzees (one a red-garbed super-speedster, the other a golden brawler) and a black-clad ninja who is secretly a catgirl from Ani-Earth. They appear to be having a fair amount of success.
Sleet-Saru -- PL 10
Abilities: STR 1 | STA 2 | AGL 4 | DEX 7 | FGT 5 | INT 1 | AWE 2 | PRE 2
Powers: Ape Senses (Senses 2 [low-light vision, scent]), Cold Control (Array: Ranged Damage 12, AP: Cone Area Damage 8, Alternate Resistance [Fortitude], AP: Create 12, AP: Environment 8 [cold 1, hamper movement 1, visibility 1], AP: Ranged Burst Area Affliction 8 [Resisted and Overcome by Dodge; Hindered and Vulnerable, Defenseless and Prone), Alternate Resistance, Extra Condition, Limited Degree, AP: Ranged Cumulative Affliction 8 [Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized], Extra Condition, Limited Degree), Ice Armor (Sustained Immunity 5 [entrapment], Limited to Half Effect; Sustained Protection 6), Cold Resistance (Immunity 5 [cold damage]), Icewalking (Movement 2 [environmental adaptation (ice), trackless (limited to ice)]), Thermal Vision (Senses 1 [infravision]).
Advantages: Accurate Attack, Benefit (Agile Climber), Defensive Roll, Language (English), Ranged Attack 1, Trance.
Skills: Athletics 4 (+8), Expertise: Art 4 (+5), Perception 4 (+6), Sleight of Hand 2 (+9).
Offense: Initiative +4, Unarmed +5 (Close Damage 1), Ice Shards +8 (Ranged Damage 12), Ice Breath -- (Cone Area Damage 8, Resisted by Fortitude), Ice Slick -- (Burst Area Affliction 8, Resisted by Dodge), Ice Binding +8 (Ranged Affliction 8, Resisted by Dodge).
Defense: Dodge 10, Parry 8, Fortitude 7, Toughness 10/8/2, Will 8.
Totals: Abilities 48 + Powers 48 + Advangtages 6 + Skills 7 + Defense 20 = 129 points
Complications: Responsibility--Motivation. Shyness.