Ripper
By now, Crystal Gaithers can barely even remember being the spoiled, selfish child she was before she destroyed her grandmother's dream catcher and was caught up in a mystical explosion that left her a changed girl. In the early days, whenever the beast that slumbered within her awoke, she'd spend the experience having nightmares about callous or even cruel things that she'd done, but those dreams have all faded as she's grown more comfortable in her compassionate nature, and as Ripper also changed and grew from a mindless thrill-seeker into an entity that sought to protect Crystal from all the dangers she encounters.
There've been a lot of those dangers, especially since Crystal joined the Alterniteens. It began as almost something of a lark, after she made friends with Samantha 'Relentless' Capote and learned about the terrible world she'd escaped from and the team's mission to rescue teenagers and children from other broken or dangerous worlds. That was the noblest goal Crystal had ever even imagined, and she jumped at the chance to work with Relentless and her brother, Dauntless.
Time makes colder, children get older, and by now Crystal is the only member of that particular grouping of super-powered teens who remains. She's seen friends fall, and watched other friends find happy endings on Earth-Prime or elsewhere in the omniverse. She's romanced beautiful blue skinned princes, and fought some of the most dangerous beings in any reality. She keeps on going, because the job will never
not need doing, but is somewhat aware of the irony of a twenty-something woman leading a group that's supposed to be made up of teenagers. She's keeping an eye out for a younger hero who can do her job so that she can gracefully retire to a more advisory role.
But even if she finds one, it's fairly likely that she won't turn over the reigns of command just now, while the team is caught in the middle of the crosstime "hot" war between the realities of Alpha and the realm of Istvatha V’han. Owing to the 'understanding' that the Alterniteens have with Alpha's Committee on Law Enforcement, they are nominally on Alpha's side of the affray, and were notably responsible for fighting off an attack on Paris-Alpha. The entire situation is something of a distraction from their mission, in Navigatrix's opinion, but Crystal isn't willing to just ignore the conflict, either ... even if they've discovered evidence which suggests that Alpha deliberately provoked the war with V'han by trying to trick the Imperium into attacking their rival, Prime.
Ripper, of course, has no opinion about any of this. There's that which tries to harm Crystal and those she cares about, and that which is no threat to them. The former will get ripped to shreds by the most expeditious means possible. It's never ripped an Empress of a Billion Worlds before, and somewhat looks forward to the experience.
Ripper -- PL 10
Abilities: STR 9 |
STA 9 |
AGL 9 |
DEX 6 |
FGT 9 |
INT -1 |
AWE 6 |
PRE 0
Powers: Beastly Senses (Senses 4 [acute scent, danger sense, low-light vision, tracking]),
Fearsome Presence (Selective Visual Perception Area Affliction 5 [Resisted and Overcome by Will; Impaired, Disabled, Paralyzed]),
Swiftness (Leaping 4; Speed 5),
Tough (Impervious Toughness 6),
Tooth and Claw (Strength-based Damage 2, Improved Critical 2).
Advantages: All-Out Attack, Diehard, Evasion, Fearless, Improved Initiative, Move-by Action, Power Attack, Startle, Takedown Attack, Uncanny Dodge.
Skills: Athletics 8 (+17), Close Attack: Tooth and Claw 2 (+11), Expertise: Survival 14 (+13), Perception 8 (+14), Stealth 8 (+17).
Offense: Initiative +13, Tooth and Claw +11 (Close Damage 9, Critical 19-20).
Defense: Dodge 11, Parry 11, Fortitude 12, Toughness 9, Will 8.
Totals: Abilities 94 + Powers 38 + Advantages 10 + Skills 20 + Defenses 9 = 171 points.
Complications: Protect Crystal--Motivation. Bestial (cannot speak, clumsy hands).
Crystal Gaithers -- PL 6
Abilities: STR 0 |
STA 1 |
AGL 1 |
DEX 2 |
FGT 3 |
INT 2 | AWE 2 |
PRE 4
Equipment: Blaster (Ranged Damage 5), Universal Translator (Comprehend Languages 1), commlink, and 10 other points of equipment as needed.
Advantages: Assessment, Connections, Defensive Roll, Distract (Deception), Equipment 5, Improved Aim, Improved Defense, Improved Trip, Leadership, Set-Up.
Skills: Deception 8 (+12), Expertise: History 4 (+6), Expertise: Magic 4 (+6), Expertise: Streetwise 4 (+6), Insight 10 (+12), Perception 8 (+10), Persuasion 6 (+10), Ranged Combat: Blaster 4 (+6), Stealth 4 (+5), Technology 6 (+8).
Offense: Initiative +1, Unarmed +3 (Close Damage 0), Blaster +6 (Ranged Damage 5).
Defense: Dodge 9, Parry 9, Fortitude 5, Toughness 3/1, Will 7.
Totals: Abilities 30 + Advantages 14 + Skills 29 + Defense 23 = 96 points.
Complications: Doing Good--Motivation. Responsibility (her crew).
Transformation (must let out Ripper every few days, or Ripper will be involuntarily freed for 24 hours).
Author's Note: Information about Alpha and Prime is here. With this, I've finished off the profiles from Hero High Yearbook
. Next up, Hero High Exchange Students.