World of Freedom 3.2 - Splotch! Card Seeker Wakaba! The Sentinels (updated)!

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Mon May 28, 2018 3:41 pm

Senator Yurusha Elaynu
and her robot, Seebeetee-Nayn

Image

Up until three years ago, Yurusha Elaynu's concerns were fairly typical of a moderately experienced senator in the Lor Republic. She did what she could to keep a high public profile and an impeccable public image while lining her pockets at every opportunity. Of course, she also took care to look after the interests of her constituents, at least those of them who were rich enough to support her biannual re-election campaigns. It was a dirty business, but she was very good at it, and she had no reason to think it would come to an end any time soon.

And then Collapsar devoured Magna-Lor.

Elaynu was fortunate enough to be in a completely different star system when that happened, having given her proxy to one of her aides to vote on the issue of the galactic devastation. (She considered the situation to be probably just another Grue scheme, if she gave it any thought at all.) Once the worst had happened, she immediately travelled to Lor-Van to join with other surviving senators and debate what should be done. When a representative from the Star-Khan offered his master's 'assistance', Elaynu argued against accepting the offer in the strongest possible terms. She was out-voted, however, and fled the scene as quickly as possible.

Officially, Elaynu's opposition to the Stellar Imperium is founded on firm principles. The assembly that invited the Star-Khan to take the role of Praetor did not have enough senators, or their proxies, present to make such a decision, so the fact that it did so is illegal, and so is anything that resulted from it. The Republic Alliance is not a rebellion, it is the considered response to a rebellion. Unofficially ... immediately after the vote went against her, Elaynu was approached by one of her longtime rivals on the Senate floor, who praised her speech against the Star-Khan's offer ... then smugly told her that if she was that opposed to it, he'd had to vote in favor. "Payback is wonderful, don't you think?" he purred.

That asshole is going down. All the people who voted for this atrocity of a government are going down. Elaynu tries to maintain a dignified and distant demeanor, but as she reads the intelligence reports about what the Imperium is actually doing -- introducing chattel slavery, for pity's sake, which is completely different from the debt slavery that already existed because shut up it is -- it is becoming more and more difficult for her to believe that she is just an opportunist opposing a different group of opportunists. The enemy is truly evil ... surely that means that her side must be good? She doesn't want to believe that, it's surely the beginning of madness, but it's getting harder and harder to do.

She has risen to become one of the most important leaders of the Alliance, but is aware that she has many enemies within it. Whether they are those who had opposed her in the past but weren't as pathological about it as a certain person, or whether they are now in the pay of enemies of the Republic, doesn't matter much to her. She is accompanied everywhere by a bodyguard robot, Seebeetee-Nayn, even when meeting with members of her own cell. She trusts them as much as she is able, but that's not very much.

Further complicating matters is one of the most useful tools that has been added to her arsenal. She'd wanted an expert mentat to make sure that her cell hadn't been infiltrated by the Grue or other galactic factions. What she got was an untrained one who had unfathomably rare gifts that would be incredibly useful, if he could learn to use them in time. Unfortunately, her attempts to help train him to be useful have been interpreted as cynical manipulations, and she can tell that Hrolent no longer trusts her as much as he did when they first met. She wonders if he thinks she's hiding something from him.

She hopes not, because she is hiding something from him. When she first laid eyes on him, he seemed strangely familiar. It wasn't until much later, when they escaped back to her base, that she was able to check her suspicions. A DNA test confirmed them. She's not sure how she feels about what she's discovered. How can she tell him about what she did when she was just an intern to another, much older and now deceased senator? How can she tell him that she had to do what she did, nineteen long years ago?

How can she say, "Hrolent, I am your mother"?

Yurusha Elaynu -- PL 6

Abilities: STR 0 | STA 2 | AGL 1 | DEX 2 | FGT 2 | INT 2 | AWE 2 | PRE 4
Powers: Translator Earrings (Comprehend 2 [understand and speak all languages]; Removable).
Equipment: Concealed Body Armor (Protection 2, Subtle), Consular Shuttlecraft (as Pegasus Spaceplane [Gadget Guide, p. 121]), Customized Blaster Pistol (Ranged Damage 5, Accurate).
Advantages: Attractive, Benefit 4 (Millionaire, Senator), Connected, Daze (Deception), Defensive Roll, Equipment 11, Improved Critical (Blaster Pistol), Improved Initiative, Inspire 2, Leadership, Luck (Fortune) 3, Ranged Attack 3, Sidekick 18, Taunt, Teamwork.
Skills: Athletics 2 (+2), Deception 8 (+12), Expertise: Civics 12 (+14), Insight 12 (+14), Investigation 6 (+8), Perception 8 (+12), Persuasion 12 (+16), Stealth 4 (+5), Technology 6 (+8), Vehicles 2 (+4).
Offense: Initiative +5, Unarmed +2 (Close Damage 0), Blaster Pistol +7 (Ranged Damage 5, Crit 19-20).
Defense: Dodge 6, Parry 4, Fortitude 5, Toughness 6/4/2, Will 5.
Totals: Abilities 30 + Powers 5 + Advantages 50 + Skills 36 + Defenses 13 = 134 points
Complications: Ambition--Motivation. Cynic Growing Into A Believer. Enemy (oh so many). Responsibility (the Alliance).

Seebeetee-Nayn -- PL 6

Abilities: STR 7 | STA -- | AGL 1 | DEX 3 | FGT 5 | INT 0 | AWE 0 | PRE 0
Powers: Armor (Protection 7), Built-in Weapon (Ranged Damage 8), Robot (Immunity 30 [Fortitude])
Advantages: Eidetic Memory, Ranged Combat 1.
Skills: Expertise: Bodyguard 6 (+6), Perception 6 (+6), Vehicles 4 (+7).
Offense: Initiative +1, Unarmed +5 (Close Damage 7), Built-in Weapon +4 (Ranged Damage 8).
Defense: Dodge 4, Parry 5, Fortitude Immune, Toughness 7, Will 3.
Totals: Abilities 22 + Powers 53 + Advantages 2 + Skills 8 + Defenses 5 = 90.
Complications: Programming--Motivation. Property, Not A Person.

MacynSnow
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by MacynSnow » Mon May 28, 2018 4:00 pm

"Hrolent,i am your mother.".......That some seriously twisted junk right there!(beautiful way to mess with the Skywalker trope by the way.) :shock:

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Mon May 28, 2018 4:15 pm

MacynSnow wrote:
Mon May 28, 2018 4:00 pm
That some seriously twisted junk right there!
I try. You're very kind. :twisted:

Voltron64
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Voltron64 » Mon May 28, 2018 4:21 pm

Davies wrote:
Mon May 28, 2018 3:41 pm
Further complicating matters is one of the most useful tools that has been added to her arsenal. She'd wanted an expert mentat to make sure that her cell hadn't been infiltrated by the Grue or other galactic factions. What she got was an untrained one who had unfathomably rare gifts that would be incredibly useful, if he could learn to use them in time. Unfortunately, her attempts to help train him to be useful have been interpreted as cynical manipulations, and she can tell that Hrolent no longer trusts her as much as he did when they first met. She wonders if he thinks she's hiding something from him.

She hopes not, because she is hiding something from him. When she first laid eyes on him, he seemed strangely familiar. It wasn't until much later, when they escaped back to her base, that she was able to check her suspicions. A DNA test confirmed them. She's not sure how she feels about what she's discovered. How can she tell him about what she did when she was just an intern to another, much older and now deceased senator? How can she tell him that she had to do what she did, nineteen long years ago?

How can she say, "Hrolent, I am your mother"?
"Yes, I am your mummy. I will always be your mummy."

;)

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Mon May 28, 2018 4:37 pm

Voltron64 wrote:
Mon May 28, 2018 4:21 pm

"Yes, I am your mummy. I will always be your mummy."
Not going to be nearly so heart-warming, I think.

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Tue May 29, 2018 3:01 pm

[A Series of Growls And Whines That Cannot Be Transliterated Into the Roman Alphabet]/Bumppo

Image

In what used to be the Lor Republic, and is now the Stellar Imperium, people have a certain stereotype of the Cholaxian species. They imagine that all of them live in great forests, swinging through trees, singing and dancing ancient songs and dances. And, to be fair, those places exist -- as large public parks where the Cholaxian people can go when they want to get back to nature. But for the most part, they live in cities much like those on other Lor planets -- maybe a little smaller -- with arcologies and businesses and academies, where one particular Cholaxian studied mechanical engineering and earned a degree equivalent to a doctorate in that field.

Unfortunately, when that particular Cholaxian developed what his people call "the big star yearning", he soon found out that his degree wasn't recognized by off-world employers. He also discovered that while translator technology is fairly common among the wealthy members of Lor society, it's much less common down among the lower classes where he found himself. His inability to speak the common Lor language marked him as a barbarian, even if he could understand what other people were saying quite well.

Fortunately, he managed to run into a few people who could -- sort of -- communicate in Cholaxian. Unfortunately, they weren't particularly interested in his brains, but his brawn. While he was nowhere nearly as developed as the most noteworthy members of his species -- practically dwarfish, in fact -- he still had more strength and endurance than any Lor, and found those put to use in manual labor. He wasn't thrilled about this, but a job was a job, and it put food in his mouth and a roof over his head.

The jobs he found were often unstable, and he was traded from business to business, from planet to planet. When the Republic collapsed, he and his then-employer -- the one who gave him the nickname that he uses to simplify things -- found themselves stranded on a nameless, numbered planet orbiting a backwater star. There they stayed until about a year and a half ago, when the events that led to him ending up doing work for the Republic Alliance transpired. He has no idea where his old employer got to, but that's not exactly a novel experience.

Bumppo isn't really sure what to make of the Alliance. They honestly don't seem any different from the Lor he's met up to this point, maybe a bit more high-minded -- or at least louder when they talk about their high-mindedness. Their leader seems just like the more slick politicians from back home, but on the other hand she brought him with them when it would have been just as easy to abandon him. On the other other hand, that could have been because she wanted the kid to approve.

He likes the kid. Out of everyone he's met, Hrolent was the first person to make a genuine go at pronouncing his real name. (Couldn't do it, of course, any more than Bumppo could pronounce his, but it's the though that counts.) He was also the first person to ask him where he'd learned to do all the repairs that he was doing, instead of just assuming that he'd been taught by his Lor employers. If there were more Lor like the kid, Bumppo suspects that this whole situation would never have come to pass. Well, that might not be fair, some of the kid's other friends are almost as good, though they've got a ways to go.

Well, this whole crazy Alliance has a way to go, as was demonstrated last month, when -- in order to curry favor with a Cholaxian-run crime syndicate -- they had him pretend to be in charge. He doubts Boss Karooga was actually fooled by this, but he was at least impressed enough to offer Bumppo a job. It was tempting to accept, but he decided to stick with the Alliance for the time being. Hopefully, Boss Karooga won't be too upset at having been turned down.

[A Series of Growls And Whines That Cannot Be Transliterated Into the Roman Alphabet]/Bumppo -- PL 8

Abilities: STR 6 | STA 6 | AGL 5 | DEX 3 | FGT 6 | INT 2 | AWE 3 | PRE 1
Powers: Fur (Feature 1 [fur]; Immunity 1 [cold]), Power Lifting (Enhanced Strength 2, Limited to lifting), Senses (Senses 4 [acute tracking scent, low-light vision, ultra-hearing])
Equipment: Blaster rifle (Ranged Damage 8).
Advantages: Agile Feint, Defensive Roll, Equipment 4, Great Endurance, Improvised Tools, Language (Lorcan, Cholaxian is native), Power Attack.
Skills: Acrobatics 4 (+9), Athletics 4 (+10), Expertise: Engineering 6 (+8), Insight 6 (+9), Intimidation 6 (+7), Perception 8 (+11), Ranged Combat: Blaster Rifle 4 (+7), Stealth 6 (+11), Technology 12 (+14).
Offense: Initiative +5, Unarmed +6 (Close Damage 6), Blaster Rifle +7 (Ranged Damage 8).
Defense: Dodge 7, Parry 8, Fortitude 9, Toughness 8/6, Will 6.
Totals: Abilities 64 + Powers 8 + Advantages 9 + Skills 28 + Defenses 10 = 119 points
Complications: Survival--Motivation. Bookish. Cannot Speak Other Languages, Only Understand. Huge Appetite.

MacynSnow
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by MacynSnow » Tue May 29, 2018 3:11 pm

OMG,i can just picture Bumppo having a conversation with Dr.Metropolis.... :lol: :D

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Tue May 29, 2018 4:15 pm

MacynSnow wrote:
Tue May 29, 2018 3:11 pm
OMG,i can just picture Bumppo having a conversation with Dr.Metropolis.... :lol: :D
Uhhhhkay. :?

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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by MacynSnow » Tue May 29, 2018 4:21 pm

Davies wrote:
Tue May 29, 2018 4:15 pm
MacynSnow wrote:
Tue May 29, 2018 3:11 pm
OMG,i can just picture Bumppo having a conversation with Dr.Metropolis.... :lol: :D
Uhhhhkay. :?
You remember that bit in Star Wars VII when BB-8 ran into Chewie?.......

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catsi563
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by catsi563 » Tue May 29, 2018 4:24 pm

B: Series of roars and growls

Dr M: Profound silence marked by the creak of concrete and shift of bricks,

B: extended sequence of growls and a long final roar

Dr. M: Quirlks head to the side and actually looks at Bumpo followed by a more profound and deeper silence'

B: questionable growl

Dr. M: Yes I agree entirely

the pair go to a local bar to commiserate and think deeper thoughts
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories

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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by MacynSnow » Tue May 29, 2018 4:28 pm

catsi563 wrote:
Tue May 29, 2018 4:24 pm
B: Series of roars and growls

Dr M: Profound silence marked by the creak of concrete and shift of bricks,

B: extended sequence of growls and a long final roar

Dr. M: Quirlks head to the side and actually looks at Bumpo followed by a more profound and deeper silence'

B: questionable growl

Dr. M: Yes I agree entirely

the pair go to a local bar to commiserate and think deeper thoughts
EXACTLY LIKE THAT! :lol: :lol: :lol:

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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Wed May 30, 2018 10:06 am

Kanoko Davens

Image

A descendant from a heavy worlder family with a long history with the Republic Military, Kanoko Davens had just completed her second year at the prestigious Warrai military academy when Collapsar destroyed Magna-Lor and the universe went mad. She found herself and the rest of her squad rushed to graduation, commissioned, and assigned to a grav tank unit in the newly formed Army of the Stellar Imperium. As she had never concerned herself with politics, Kanoko accepted this development calmly, and led her team through many battles, eventually rising to the rank of Captain and command of the entire unit.

It didn't take her very long to realize that the ideals of the Republic her family had served for so long were not shared by the Imperium. Kanoko ignored her misgivings about this for quite some time, putting her duty to her unit and her fellows ahead of any other consideration. And then the high command sent her unit to bombard a city into rubble, with orders to ignore any attempt to surrender and no distinction between civilian and combatant. Something broke inside of Kanoko, then, and she calmly engaged in mutiny, shooting her political officer and leading a brilliant attack on other elements of the Army present that gave the people of the city time to evacuate.

In the end, she told the members of her unit that they should follow their own consciences, but that she would be defecting to the Republic Alliance. Each and every one of them followed her when she did, and they ended up as a fairly significant element in the Alliance's military strength, eventually assigned to the cell run by Senator Yurusha Elaynu. As the Senator rarely engaged in direct military assaults, this left them with a great deal of time to themselves, time which Kanoko spent worrying about the possibility that she would one day end up facing off against a member of her very large family, most of whom were still fighting for the Imperium.

As if that wasn't bad enough, she also found herself worrying that she might be going crazy. While conducting an exercise with her troops, Kanoko spotted a Ravoho warrior riding a war beast not far from their position. Which wouldn't have been so terrible, if they weren't in space and the warrior seemed to be riding without a space suit or indeed need for a surface on which to ride. The fact that there hadn't been any Ravoho warriors since Kanoko's ancestors had conquered her home planet and taken it away from the indigenous residents didn't help, either.

Then it got worse, because she realized that she knew the face of this particular warrior. He was the great chief Ke-san-te-ha, who'd earned the respect and admiration even of his enemies ... which had not stopped those enemies from killing him, centuries before, and then decimating his people. That helped to confirm the whole 'going crazy' hypothesis, since even if that was in fact his ghost, or something, there was no way that he would appear to a descendant of those enemies, after all.

When Hrolent joined the Alliance cell, Kanoko sought him out in the hope that he might have some power to confirm whether she was really crazy or not, or possibly be able to exorcise the ghost if that's really what it was. He did manage to figure out that she was very troubled, but guessed that it was because the cell was relying so much on his talents. "I understand why you'd feel that way, it must be hard to trust something no one else can see. But sometimes you just have to." Then he frowned. "Why did I put it like that? Shouldn't it have been 'something you can't see'? Sorry, sometimes I just say stuff," he apologized, as she saw the great chief standing not too far away.

She thanked Hrolent, and then walked up to the ghost, and quietly said, "All right. What does all this mean?" The conversation that followed was very confusing, as Ke-san-te-ha spoke in metaphors that would have been hard for her to figure out under any circumstances. But what she came to understand was that, despite being the descendant of his enemies, her ancestors included his people as well -- which was a complete surprise to her -- and that he and others would help her to fight and win this war of mind and soul.

Her squad are a bit confused why she's painted their grav tank in Ravoho battle colors, but put it down as just a charming personal eccentricity of the person they'd walk through literal fire for ...

Kanoko Davens -- PL 8

Abilities: STR 1 | STA 2 | AGL 4 | DEX 4 | FGT 5 | INT 2 | AWE 2 | PRE 1
Powers: Blessing of the Ancestors (Immunity 20 [mental effects]).
Equipment: Armored Space Suit (Immunity 10 [life support]; Protection 4), Blaster Pistol (Ranged Damage 5), Commlink, Gravtank (Size: Gargantuan, Strength: 12, Speed: 11 (air/space), Toughness: 16 (Impervious), Defense 6, Powers: Comms [Selective Area Radio Communication 3], Main Gun [Array: Ranged Damage 12, AP: Ranged Burst Area Damage 8], Secondary Guns [Ranged Multiattack Damage 8])*
* The cost of this item is shared between her and the four other members of its crew.
Advantages: Assessment, Equipment 8, Evasion 2, Great Endurance, Improved Initiative, Interpose, Leadership, Teamwork.
Skills: Athletics 4 (+5), Close Combat: Unarmed 3 (+8), Expertise: Tactics 10 (+12), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Blaster 3 (+7), Ranged Combat: Tank Guns 4 (+8), Stealth 4 (+8), Treatment 4 (+6), Vehicles 8 (+12).
Offense: Initiative +8, Unarmed +8 (Close Damage 1), Blaster Pistol +7 (Ranged Damage 5).
Defense: Dodge 10, Parry 8, Fortitude 7, Tougness 6/2, Will 9.
Totals: Abilities 42 + Powers 20 + Advantages 16 + Skills 28 + Defenses 21 = 127 points
Complications: Responsibility--Motivation. Family (most on the other side of the war). Haunted.

Her squadmates are Imperium Troopers (Cosmic Handbook, p. 93) with Equipment 8 (as above), Ranged Combat: Tank Guns 4 (+5), Vehicles 8 (+9), and Duty (to Kanoko)--Motivation. (One of them also has Improved Aim, and fires the main gun).
Last edited by Davies on Thu May 31, 2018 3:58 pm, edited 1 time in total.


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Davies
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by Davies » Wed May 30, 2018 4:33 pm

... combined with a couple of Star Wars characters, and with DC's Haunted Tank concept, but yes, that is the main inspiration for Kanoko.

MacynSnow
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Re: World of Freedom 3.2 - The Geist! The Centurion Through The Ages! The Republic Alliance!

Post by MacynSnow » Wed May 30, 2018 4:58 pm

I like Kanoko,as everyone needs a little Haunted Tank in their lives(even though it's the girl and not the tank that's being haunted).
Consievably(?), could the rest of her family see the Ghost too?...

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