World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Where in all of your character write ups will go.
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Davies
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Davies » Sat Sep 15, 2018 5:40 pm

Thank you! Still engaged in that other project, which leaves me with no time to put together character builds and backgrounds, unfortunately.

greycrusader
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by greycrusader » Mon Sep 17, 2018 2:48 am

Happy Birthday!

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Davies
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Davies » Mon Oct 22, 2018 1:54 am

Author's Note: Had an idea that wouldn't let go. Inspired by Jab's thread, and by a campaign seed in Masks Unbound ...

Fujion

Image

As with all popularity contests, any attempt to identify the most popular entertainer on Earth-Prime runs into the difficulty of finding a metric acceptable to all parties. In other words, it's doomed to failure. But it is quite possible that the man born Antony Campbell in Mississippi, a little more than thirty years ago, would be considered a leading candidate for that position. He suffers a bit for occasional comparisons to another dancer and singer, who died of scandal long before he died of medical malpractice, but Fujion simply smiles at such remarks, expressing only sincere admiration for that individual's artistic accomplishments and the hope that he can do just as well.

Those who've seen Fujion dance will swear that he can't be human, but some creature of purest rhythm brought to Earth. They're wrong, but right that he has something more than skill inspiring his moves. Fujion is probably the single most famous savant in the world, and is both a physical marvel and possessed of something beyond what is understood as perfect pitch. He probably could honestly claim to sing anything better than nearly anyone else, but generally just does his own stuff rather than that of other people.

In the course of his career, Fujion has met and even assisted many members of the Freedom League; even those who profess to dislike his music will admit that his willingness to lend his talents and money to charitable endeavors, in particular working to rescue and rehabilitate child soldiers, demonstrate a quality that's clearly heroic. He deals with being almost constantly in the public eye by being the icon almost constantly -- he doesn't walk, he dances; he doesn't speak, he sings. Very few people have ever seen him when he's not "on", and these universally respect his privacy by not discussing it. (One of them is Trouble, whom he taught to sing.)

Lately, Fujion's dreams have been troubled by a phrase of music that keeps recurring in them. It's not a pleasant sound, but the urge to incorporate it into his work is almost overpowering ...

Fujion -- PL7

Abilities: STR 1 | STA 3 | AGL 4 | DEX 3 | FGT 0 | INT 2 | AWE 3 | PRE 5
Powers: Dance Mastery (Enhanced Skills 6 [Acrobatics 6, Expertise: Dance 6]; Movement 1 [sure-footed]), Musician's Ear (Senses 2 [analytical hearing]).
Advantages: Assessment, Attractive, Benefit 4 (multimillionare), Connected, Daze (Deception), Defensive Disarm*, Defensive Roll, Evasion 2, Fascinate (Expertise: Dance), Favored Environment (on stage), Great Endurance, Improved Defense, Improved Disarm, Improved Initiative 2, Inspire 2, Instant Up, Languages 4, Redirect, Set-Up, Taunt, Weapon Bind.
Skills: Acrobatics 7/13 (+17), Athletics 7 (+8), Deception 6 (+11), Expertise: Dance 6/12 (+14), Expertise: Song (PRE) 8 (+13), Insight 8 (+11), Persuasion 6 (+11), Stealth 4 (+8).
Offense: Initiative +12, Unarmed +0 (Close Damage 1)**
Defense: Dodge 9, Parry 9, Fortitude 6, Toughness 5, Will 8
Totals: Abilities 42 + Powers 10 + Advantages 30 + Skills 26 + Defenses 22 = 130
Complications: Spread Joy--Motivation. Always On. Fame. Pacifism.

* Make Disarm attack check with Parry bonus.
** Included for completeness; Fujion will not under any circumstances take an attack action.
Last edited by Davies on Mon Oct 22, 2018 11:37 pm, edited 1 time in total.

Jabroniville
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Jabroniville » Mon Oct 22, 2018 10:50 am

haha, amazing. I recognized the outfit immediately, and then read the rest :).

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Arkrite
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Arkrite » Tue Oct 23, 2018 3:29 am

I'm just waiting to hear how he disarmed a situation with a gang by showing off his dancing skills ;~)

Fun stuff Davies.

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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by FuzzyBoots » Tue Oct 23, 2018 5:44 am

It may just be a personal choice on your part, but I'm surprised he has neither Skill Mastery nor Ultimate Check to ensure that his dancing is always top-notch (or, at least, never bad).

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Davies
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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Davies » Tue Oct 23, 2018 5:47 pm

FuzzyBoots wrote:
Tue Oct 23, 2018 5:44 am
It may just be a personal choice on your part, but I'm surprised he has neither Skill Mastery nor Ultimate Check to ensure that his dancing is always top-notch (or, at least, never bad).
Considered it, decided that I don't like the idea of pairing either of those with a 'flavor' skill like Expertise. When he wants to do well with Fascinate, it's a Hero Point situation.

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Re: World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

Post by Davies » Fri Dec 07, 2018 8:41 am

Author's Note: Another idea that wouldn't let go, updating something from the first Ronin Army iteration of this thread.

Dolorosa

Image
What she looks like most of the time

Image
Her 'high dudgeon'

There was once a young girl who was unhappy with her world and age, which seemed so boring and mundane to her. So she eventually decided to form a club to seek out interesting phenomena, totally of her own volition and initiative of course. And while she never found any of the strange things that were, she was sure, hiding just out of sight, they had a lot of fun and so she was happy. And then one of the minor and unimportant members of the club decided to wreck everything by telling her that all the other members of the club were part of the strange and were deliberately hiding the truth from her. It made her a bit angry.

The next day, she woke up in a wonderful place, filled with strange people and things that acted like people, all being very nice to her as she walked among the crystal spires. They had many questions for her, and she answered them, and was pleased when they answered her questions as well. It was wonderful, but all wonders eventually start to pale after you've been exposed to them for long enough. So she asked when she would be allowed to go home.

And that was when they showed her the galaxy-sized singularity which had replaced her home world, and was slowly consuming the rest of her universe, and told her how it had come to be. "You have committed a crime beyond mortal comprehension," they told her. "And those which could be considered gods have washed their hands of you. No punishment we can imagine will suffice, and so we will not inflict any upon you. This world was created to be your cage. We hope you do not mind."

After a while, she found that she did, in fact, mind, and so she left.

A long time later, a woman who was no longer young, covered in more scar tissue than flesh, stepped through a portal that closed behind her, and let out a sigh as she absorbed the history of the new world where she stood. Another Earth where America had supported the British and the Soviets in their war with Germany, and so been somewhat ready when Japan attacked. It was so bewildering to consider that the circumstances she'd always taken for granted seemed to be somewhat unique in the cosmos. Well, it couldn't be helped.

Calling herself Dolores Asagiri -- or Heyva, among those more close to her -- she fell in with the a group of mutants, more deformed than empowered by their abilities, and lives in their Camarillo headquarters -- taking obscure amusement in the fact that it used to be a mental hospital -- protecting the other members to the best of her ability. She is correctly regarded by the group as the faction's 'big gun', and they regard the fact that she utterly refuses any role involving leadership to be very frustrating. But no one has been foolish enough to try and force one on her, and so things have stayed as they have.

In terms of her powers, Dolorosa can do pretty much anything. Her one real limitation is her imagination -- which is more imitative than anything else. When fighting alongside Princess and Ultramarine against a group of GENOCIDE troopers and their silly giant robots, for example, she copied what they were doing rather than inventing anything of her own. (On the other hand, that proved to be more than enough.) She did seem a bit startled when she met Princess, though, but it was probably just something to do with someone she's met before. She's met a lot of people before.

When not required to use her powers, she mostly spends her time alone, working in a garden. She was stated that she thinks the worlds would probably be a lot better off if everyone did that ...

Dolorosa -- PL 13

Abilities: STR 14/0 | STA 0 | AGL 2 | DEX 4 | FGT 9 | INT 7 | AWE 8 | PRE 7
Powers: Claws (Strength-based Damage 2, Removable), Force Blasts (Array: Ranged Damage 16, AP: Perception Range Move Object 10, Precise, Subtle), Moves Like Lightning, Strikes Like Thunder (Enhanced Strength 14; Flight 12; Impervious Protection 16), Undying Yet Slow to Heal (Enhanced Fortitude 8; Immortality 1; Immunity 3 [aging, disease, poison]), Whispers of the Worlds (Comprehend Languages 4; Enhanced Advantages 2 [Jack-of-all-Trades, Well-Informed]).
Advantages: All-Out Attack, Daze (Intimidation), Evasion 2, Improved Initiative 3, Jack-of-all-Trades, Move-by Action, Seize Initiative, Well-Informed.
Skills: Athletics 2 (+16), Deception 8 (+15), Expertise: Multiverse 12 (+19), Insight 10 (+18), Intimidation 12 (+19), Perception 8 (+16), Persuasion 8 (+15), Ranged Combat: Force Blasts 6 (+10).
Offense: Initiative +14; Unarmed +9 (Close Damage 14), Claws +9 (Close Damage 16), Force Blast +10 (Ranged Damage 16).
Defense: Dodge 9, Parry 9, Fortitude 13/5, Toughness 16, Will 13
Totals: Abilities 74 + Powers 151 + Advantages 9 + Skills 33 + Defenses 17 = 284 points
Complications: Peace--Motivation. Not Terribly Peaceful. Tendency to Ignore Small Problems That Turn Into Big Ones. Fond of Chess Metaphors Involving the Night Sky and Stars. Perhaps Overly Specific. Enemies From Millions Upon Millions of Worlds.

Note: The abilities above represent the current 'setting' of a Variable Trait of near infinite rank; changing that setting requires increasing amounts of time depending on how much additional power is being added, on the order of a year per rank of Variable used. She cannot gain Regeneration or Healing that affects herself.

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