World of Freedom 3.2 - The Sentinels (updated)! Meta-4! The Algernon Files

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Davies
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Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)

Post by Davies » Sat Oct 21, 2017 1:59 am

The Beacon (II)

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Jamie Jordan was born in Freedom City in 1988, and lived a relatively normal life until the Terminus Invasion, at which point matters became much more complicated. Exposed, along with an entire kindergarten class, to Terminus energies, Jamie was the one of several children to manifest a ... peculiarity. Put simply, Jamie switches sexes at irregular, unpredictable intervals. According to one theory, his or her body exchanges its molecules with those of a counterpart on a parallel Earth where he or she was always of the other sex, while retaining his or her own consciousness. This theory remains untested.

(Hereafter, this article uses the indeterminate pronouns they, them and their.)

Despite this peculiarity, and some mild psychological trauma early on when an overzealous researcher tried extreme measures to figure out exactly how they accomplished then transformation, Jamie is relatively well-adjusted. Their puberty might have been much worse than it was, had their parents not received the opportunity for them to study at the Claremont Academy, as part of a settlement arranged between the city and victims of the Terminus Invasion. Surrounded by others who had peculiarities just as extreme as their own, Jamie grew up feeling accepted rather than isolated.

They had only recently graduated from Claremont when they were called into the Albright Institute, which had supervised a lot of the investigation into their sex-swapping. Half-afraid that there were going to be more tests, they nonetheless went in, and were escorted to a private meeting with Langston Albright himself. He said that he had only one question for Jamie: "How would you like to be a superhero?"

Albright then explained most of what he knew about the Beacon's power -- its origins, and how it had been divided to empower both the White Rose and the White Thorn, and how both sides of the power had ended up in him. The power, he now believed, was in some sense alive ... and like all things that are alive, it grew and it changed. When it was divided between the two Germans, it had adapted to that change, and its subsequent re-combination in his own body had been an anomaly ... one that it didn't want to repeat. It wanted to be in two bodies once more.

So for some time, Albright had been looking for a pair of candidates to inherit the power from him, but looking at siblings hadn't gotten him any closer to the right successor either. But Jamie was effectively two people -- and Albright now believed that the only reason that he hadn't realized that they were the right candidate was that their two bodies were never in the same place at the same time.

Jamie agreed to try the experiment, half-believing that it just wouldn't take. Their expectations were incorrect. Equipped with a morphic molecule costume that changed as they did, Jamie became the new Beacon. Langston Albright lived only a few weeks after the transference, just long enough to see his new protege's first major fight, against Nacht-Krieger. The Beacon was seriously injured in the battle, but managed to inflict equivalent damage on the creature of the Shattenwelt.

Soon enough, the new Beacon found themselves teamed up with the new Scarab. The two young heroes became frequent allies as well as close friends, eventually forming an unofficial team with Seven after she began her formal apprenticeship with the Master Mage. In their male form, Jamie developed an attraction to Seven that was eventually reciprocated. Serena was able to teach Jamie enough magic to grant them a limited ability to control their changes.

This triumvirate was tested by the Scarab's brief retirement in 2011, but shattered completely in 2013 when Seven became the unwilling Queen of the Netherworld. The Beacon is convinced that the author of this misfortune is Taarvon the Undying, and has begun a series of journeys through the Cosmic Coil to find weapons and allies capable of overcoming the lord of the Shadow World. Consequently, they have not been seen on Earth-Prime in quite some time.

The Beacon II -- PL 11

Abilities: STR 1 | STA 2 | AGL 5 | DEX 8 | FGT 8 | INT 1 | AWE 2 | PRE 2
Powers: Glowing Aura (Sustained Impervious Protection 10), Light Flight (Flight 8 (500 MPH)), The Living Light (Array: Ranged Damage 10, AP: Ranged Burst Area Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware), Limited to Vision, AP: Moveable Create 6, AP: Burst Area Nullify Emotion Effects 10, AP: Ranged Healing 10, Limited to Others), Shifting (Morph 1).
Advantages: Assessment, Improved Initiative, Power Attack, Precise Shot, Ranged Attack 4, Ultimate Aim.
Skills: Expertise: Magic 6 (+7), Insight 10 (+12), Intimidation 10 (+12), Perception 10 (+12), Persuasion 6 (+8).
Offense: Initiative +9, Unarmed +8 (Close Damage 1), Light Blast +12 (Ranged Damage 10), Light Burst -- (Ranged Burst Area Affliction 10, Resisted by Dodge).
Defense: Dodge 10, Parry 8, Fortitude 9, Toughnesss 12/2, Will 13.
Totals: Abilities 58 + Powers 65 + Advantages 9 + Skills 21 + Defenses 23 = 176
Complications: Revenge--Motivation. Uncontrolled Shifting. Cold and Logical OR Excitable and Eager.

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Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)

Post by Davies » Sat Oct 21, 2017 10:35 pm

The Scarab (III)

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Despite certain claims to the contrary, New Yorker Herbert "Bert" Roland (b. 1988) didn't actually have any real interest in Egypt growing up. Sure, it was interesting, but there was a lot of stuff going on to distract him from the subject -- television, video games, his favorite bands. Truthfully, he was easily distracted from anything. His friends in high school remember him as a follower, not a leader, while his teachers were alternately impressed by his keen intelligence and frustrated by his lack of any real focus.

His parents bought him the trip to Egypt as a graduation gift and reward for getting into the college of their choice. His father had noticed that, if it was only a minor interest, it was the only one that had stuck with him for any length of time. Bert shrugged and said, "Thanks, Dad." It'd at least allow him to have some time before they started nagging him to get a summer job before college. Gazing up at the Great Pyramid, walking beside the Sphinx ... it all seemed vaguely familiar, and his nights in Egypt were filled with dreams of a time when it was all new, not weighted down beneath the burden of centuries. But Bert figured that he was just imagining things, and maybe engaging in a bit of self-dramatization.

On the last day of his trip, he walked out of the hotel lobby just in time to see the flying pyramid appear over Cairo. A giant hologram appeared of a man in an unusual suit of armor, announcing himself as the Pharaoh Amenhoten, reborn and returned to his beloved subjects. Bert recognized him as the notorious Dr. Scarab, an Egyptian master villain thought dead for nearly forty years, whom he had beaten in battle when challenged over the use of the word hey wait a minute what?

His ka sure knows how to pick its moments. The memories of his lives as Heru-Ra, Alexander Rhodes and countless others left him staggering, and his new life could have ended very suddenly at the hands of Dr. Scarab's mummy-bots -- ("Mummy-bots?" The blasphemy made him want to scream.) -- but he recovered quickly and blasted them with telekinesis. Improvising a costume, he flew up at the Flying Pyramid and announced himself to Dr. Scarab. "Do you not know me, you spawn of Sheol? I am the true Scarab!" ("Spawn of Sheol?" Where was he getting this stuff?)

They clashed both physically and psychically, and in that latter battlefield, the novice Scarab was triumphant, somehow controlling Amenhoten's mind so that it transferred control of the fortress and his forces to his enemy. Dr. Scarab broke free, but realizing that the tide had turned against him, took flight -- and was promptly blasted to pieces by the Pyramid's automated defense systems. Bert flew the Pyramid away, ultimately settling it down in an isolated valley in the southwest of Egypt, where it would (hopefully!) be hidden from anyone who might put its technology to evil purposes, until he could figure out what he ought to do with the thing. He then flew under his own power back to the United States, and managed to convince his parents that he'd caught an earlier flight home.

Bert traveled to Freedom City to attend college and to learn more about his 'heritage'. He met with Sophia Cruz and convinced her of his bona fides, receiving the keys to the Scarab's Lair from her. With that, he was finally able to assume the identity of the Scarab. It wasn't long before Freedom City's newest hero was teaming regularly with the new Beacon and with Seven in a triumvirate.

However, his most significant association was with the German heroine Rote Phönix (aka Sarah Gebhart), whose own perpetually reincarnating soul shared a romantic history with the Ka of Heru-Ra dating back into antiquity. They found each other once again, and became passionately involved despite knowing that every time that they had met had indicated the beginning of the end for one of them. They determined to defy destiny, and for a time it seemed that they were succeeding, for something happened that had never happened in any of their lives before this one -- in 2010, Sarah Gebhart discovered that she was pregnant.

The two heroes planned to fake their deaths and begin new lives as civilians, raising their miracle child until they knew the meaning of this portent. But something went wrong, and as their child (dubbed Benjamin Alexander Roland) was born prematurely in early 2011, and something went horribly wrong during delivery. Sarah only lived a few hours after the child was born, devastating Bert. In the aftermath, he found himself uncertain of the correct course of action. Should he put his newborn son up for adoption to protect him from his father's enemies, or follow the plan of resuming civilian life?

For a while, he followed the latter course, until a number of events persuaded him that he couldn't ignore the world in which his son was going to grow up, and became the Scarab once more. The fate of Seven and the departure of the Beacon a few years later only added to his sorrow, as did the distance that developed between him and Freedom City's other heroes after he backed a different candidate for the special mayoral election in 2014. (He believed that Callie Summer's past as a 'party girl', feigned though it had been, would be problematic in years to come.)

In the past few months, however, things have begun to change for the Scarab. Betty Berringer, the sixteen year-old daughter of the second Scarab (active in the 80s and early 90s) sought him out as her psychic powers developed. She has begun acting as his sidekick, the Ankh. While not exactly thrilled to be putting a minor at risk, Bert can't deny that she's been very helpful, and is notably a better pilot of their flying vehicle, the Trygaeus.

He has also started dating again, having met Robin Greyfaulk at the daycare Benjamin and her daughter Caroline both attend. He's fascinated by the way that she's been able to make a relatively normal life for her small family despite her superpowers. They are taking things slow, but the Ankh has commented that it's a good thing that the Scarab's mask covers his mouth, so no one can see how often he's smiling these days. It ruin his image.

The Scarab III - PL 11

Abilities: STR 0 | STA 1 | AGL 1 | DEX 2 | FGT 6 | INT 3 | AWE 9 | PRE 5
Powers: Ka Sense (Senses 1 (Mental Awareness)), Past-life Memories (Enhanced Advantages 2 [Beginner’s Luck, Jack-of-all-
Trades]), Telekinesis (Array: Perception Ranged Move Object 10, Dynamic, AP: Flight 5 AND Ranged Damage 10, Dynamic), Telekinetic Shield (Sustained Protection 10), Telepathy (Mental Communication 3; Array: Mind Reading 10, AP: Perception Range Damage 5, Resisted by Will, AP: Perception Range Affliction 10 [Resisted and Overcome by Will; Dazed, Stunned], Limited Degree), Trained Will (Impervious Will 12).
Equipment: Armored Costume (Protection 2), Headquarters (The Scarab's Lair, see Freedom City 3e), Trygaeus (see below)
Advantages: Beginner's Luck, Benefit 3 (Millionaire), Equipment 17, Jack-of-all-Trades, Move-By Action, Seize Initiative, Sidekick 19, Ultimate Effort (Will Save), Uncanny Dodge.
Skills: Expertise: Business 8 (+11), Expertise: History 6 (+9), Insight 6 (+15), Perception 6 (+15), Persuasion 8 (+13), Ranged Combat: Telekinesis 10 (+12).
Offense: Initiative +1, Unarmed +6 (Close Damage 0), Telekinetic Blast +12 (Ranged Damage 10), Mind Thrust -- (Perception Range Damage 5, Resisted by Will), Daze -- (Perception Range Will 10).
Defense: Dodge 9, Parry 8, Fortitude 6, Toughness 13/11/3/1, Will 16.
Totals: Abilities 54 + Powers 82 + Advantages 39 + Skills 22 + Defenses 22 = 220
Complications: Responsibility--Motivation. Enemy (Overshadow). Family (Benjamin).

The Ankh -- PL 7

Abilities: STR 0 | STA 1 | AGL 2 | DEX 2 | FGT 6 | INT 1 | AWE 4 | PRE 2
Powers: Psychic Defenses (Enhanced Advantages 4 [Defensive Roll, Evasion, Improved Initiative, Uncanny Dodge]; Enhanced Defenses 4 [Dodge 2, Parry 2], Quirk: Not against foes immune to mental powers), Telepathy (Mental Communication 1; Array: Mind Reading 6, AP: Perception Range Affliction 6 [Resisted and Overcome by Will; Dazed, Stunned], Limited Degree).
Equipment: Armored Costume (Protection 2), Brass Knuckles (Strength-based Damage 1), Pepper Spray (Affliction 4 [Resisted by Fortitude; Impaired, Disabled, Unaware], Limited to Visual).
Advantages: Defensive Roll, Equipment, Evasion, Improved Initiative, Move-By Action, Uncanny Dodge.
Skills: Acrobatics 6 (+8), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 8 (+10), Perception 4 (+8), Vehicles 6 (+8).
Offense: Intiative +6, Unarmed +6 (Close Damage 1), Pepper Spray 6 (Close Fortitude 4), Daze -- (Perception Range Will 6).
Defense: Dodge 9/7, Parry 9/7, Fortitude 5, Toughness 5/3/3/1, Will 9.
Totals: Abilities 36 + Powers 24 + Advantages 2 + Skills 17 + Defenses 15 = 94.
Complications: Thrills--Motivation. Family (her parents) Minor

Trygaeus
Size: Huge, Strength: 12, Flight Speed: 4, Defense: 6, Toughness: 12, Powers: Concealment 6 (visual, radio), Impervious Toughness 8, Ranged Damage 8, Features: Autopilot (+4), Communications, Navigation System.


Author's Notes: Credit where credit is due department -- the romantic tie between the Scarab and the Red Phoenix (from Silver Age Sentinels, was the notion of fellow Atomic Think Tank poster Rhialto, with whom I shared many ideas. I've no idea where they are or what they're doing these days, but I hope they are well.
Last edited by Davies on Sun Oct 22, 2017 9:38 pm, edited 2 times in total.

Shock
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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Shock » Sun Oct 22, 2017 1:02 am

I always liked Jamie as Beacon.

And of course, I'm terribly curious about how Robin ended up with a kid.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Davies » Sun Oct 22, 2017 1:45 am

Shock wrote:
Sun Oct 22, 2017 1:02 am
I always liked Jamie as Beacon.
You just like them because they were nice to Robin. ;)
Shock wrote:
Sun Oct 22, 2017 1:02 am
And of course, I'm terribly curious about how Robin ended up with a kid.
Expect the answer tomorrow, as we begin "Alumni of Project Freedom".

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Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)

Post by Arkrite » Sun Oct 22, 2017 2:41 am

Davies wrote:
Mon Oct 16, 2017 6:09 pm
Fyirwhrx
Pretty.
...
Uh, sorry, where was I? Oh right...

Project Freedom is a great concept for bringing very different characters together.
And even better for bringing concepts that normally wouldn't be found on a superhero team in a very easy to believe fashion.
Fyirwhrx is a wonderful reluctant hero concept that would just be out of place on most teams where they'd be expected to just leave if they didn't like it.

Davies wrote:
Wed Oct 18, 2017 8:45 pm
Nero
Nero's a fun redemption story, and I'm amused that the revelations about the real Nero might have had some effect on his Nero Persona.
Davies wrote:
Sat Oct 21, 2017 10:35 pm
The Scarab (III)


The Scarab always seemed like a weird combination to me. The reborn soul from the past is usually portrayed as a magical style hero, so always interesting to see them go the psychic route.

Poor guy, though. He has no idea what he's in for with that Robin girl ;~)
Davies wrote:
Sat Oct 21, 2017 10:35 pm
The Ankh -- PL 7

Ankh reminds me of one of my regrets about Zane's design.
The only reason I gave my mind reader telekinesis was because I needed a reason for why a largely human person wouldn't get splattered the first time somebody attacked him.
What I should have done was just built his defenses around the mind reading concept like Scarab's Psychic Defenses array.

Oh well, better luck next time.

As for the Ankh, she seems like a solid starter sidekick, but needs some diversity in her powerset, or some gadgets if she wants to do this long term.
But that's the fun part of sidekicks, isn't it? Here's the diamond in the rough, how will it get to it's final shiny finish?

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Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)

Post by Davies » Sun Oct 22, 2017 3:07 am

Arkrite wrote:
Sun Oct 22, 2017 2:41 am
Davies wrote:
Wed Oct 18, 2017 8:45 pm
Nero
Nero's a fun redemption story, and I'm amused that the revelations about the real Nero might have had some effect on his Nero Persona.
While the bit about Nero actually behaving well during the fire is from Suetonius, I have to admit that I was mostly inspired by the extremely heroic (and genderbent) version of Nero in the Japanese Fate series.
Davies wrote:
Sat Oct 21, 2017 10:35 pm
The Ankh -- PL 7
Arkrite wrote:
Sun Oct 22, 2017 2:41 am
As for the Ankh, she seems like a solid starter sidekick, but needs some diversity in her powerset, or some gadgets if she wants to do this long term.
But that's the fun part of sidekicks, isn't it? Here's the diamond in the rough, how will it get to it's final shiny finish?
The Scarab is working on developing her telekinetic abilities, but without much success as yet. (I'm thinking she might go full psi-ninja in the future.) She's the major reason that they now use the Trygaeus, a flying vessel developed by (but never used by) the original Scarab.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Shock » Sun Oct 22, 2017 3:08 am

Davies wrote:
Sun Oct 22, 2017 1:45 am
Shock wrote:
Sun Oct 22, 2017 1:02 am
I always liked Jamie as Beacon.
You just like them because they were nice to Robin. ;)
Not only because of that ;}

I like all the extra possibilities that their gender-swapping brings to a potential relationship.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Davies » Sun Oct 22, 2017 4:01 am

Ah what the heck, I'm going to be busy most of Sunday and it's tomorrow somewhere. Credit for the creation of this character belongs to Shock.


Songbird

Image
Image

Robin Greyfaulk was born in 1989 with a silver spoon in her mouth, the daughter of a wealthy businessman. Her mother died in a car accident when Robin was young, and so Robin had a close but rocky relationship with her father while growing up. When she was in high school, she was sneaking out to sing at bars. There were a couple of run-ins with the law and she fell in with a bad crowd.

When she was 18, she "fell in love" with an older man. However, he had ulterior motives. He knew of her family connections to various technology companies and wanted to use them to get his hands on some technology to fuel his criminal ambitions. He talked her into helping him steal a flying suit that was under development. Unfortunately for him, the suit she stole was too small and fit her much better than it fit him. It was also inadequate to his needs. In order to make it suit him better, he convinced her to use it to steal materials that he would use to add weapons and other enhancements to it.

Initially she went along with his plans, but as the crime spree progressed, he was asking her to do more and more, and her vestigial conscience was increasingly troubled. Finally, they bit off more than they could handle. While trying to obtain some nanotech to make a major upgrade to the suit, Robin tripped off a security system she couldn't handle. She was hit with a powerful electric charge and was badly hurt. Fortunately for her, the electric attack somehow affected the nanites she was carrying and they saved her life. While repairing the damage, they integrated themselves into her physiology. She now had the suit all the time, but it also couldn't be taken away from her. After this incident, she surrendered to the authorities and her boyfriend vanished. (It has since been suggested that Robin's father had him murdered.)

She was tried and convicted. Given the opportunity to escape prison time for the relative comfort of Project Freedom, Robin jumped at it. There she formed some lasting friendships and enmities while trying to grow into the powers and responsibility she found herself saddled with. In time, her sentence was vacated and her record cleared due to machinations by Mr. Infamy, but she stayed on as a contractor in order to continue her rehabilitation. She initally refused to accompany the team on their invasion of the Terminus, but ended up taking part in a rescue attempt by the Freedom League.

Her father went to prison in 2009 for several acts of financial malfeasance (for which she's fairly sure he was only partially guilty.) Robin largely focused on keeping her family's interests afloat, with very little time left over for superheroics. This was probably for the best; her name was and is still mud in the police department and district attorney's office. However, she managed to act as a financial benefactor for Project Freedom, providing much of the backing for the refurbishment of their current headquarters -- without the knowledge of the current team.

In 2010, a long-standing flirtation with the immortal Hercules finally blossomed into a brief romance that left her pregnant with the demigod's child. Despite knowing that Hercules would be at best an occasional co-parent, Robin elected to have the child, and gave birth to her daughter Caroline in early 2011. Caroline is easily the most important part of Robin's life, and her choices are all made with the intention of providing a better world for her.

While she had only infrequent encounters with most of her former teammates, 2012 saw them reunited for a mission that resulted in the resurrection of Zalman. In the process, Robin demonstrated that she had not been totally idle in exploring the limits of her technology, as she was now able to activate her armor (or individual aspects of it) with merely a thought, rather than the process taking several seconds. She also idly mentioned that she's a frequent consultant for AEGIS' Mr. Infamy Incarceration/Elimination Taskforce.

Since taking over running Grey Capital (she takes the day to day responsibilities, but her father is still the driving force behind major decisions), Robin has been mostly focused on restoring the company's reputation, which took quite a hit when her father was convicted. They lost some clients, including a big one, and it's been a struggle to replace that lost revenue. In particular, they were forced to take on another partner in order to raise capital. This greatly changed the power dynamic in the company because, while the Greyfaulks still hold a majority interest, it's increasingly difficult to justify overruling the four other partners with a single vote.

While based in Freedom City, her business frequently takes her to Ferroburg, where she supervises Grey Capital's investments in Delta Media. This has occasionally put her in the unwelcome position of fighting the vigilantes known as the Steel City Angels, who use nanotech armor like her own, when they take jobs that threaten those investments. These situations often make her feel like a pawn in someone else's game, and she's never enjoyed that.

Most recently, Robin has started dating Bert Roland, an executive in the Rhodes Foundation, whose son Benjamin attends the same daycare as Caroline. She was quite surprised to learn that he is actually the Scarab -- which he revealed in the spirit of full disclosure -- and unsure about the prospect of being drawn deeper into the superheroic lifestyle she's largely escaped. Still, she enjoys his company, and they have a great deal in common.

Songbird - PL 11

Abilities: STR 8/-1 | STA 5/2 | AGL 4/1 | DEX 4/1 | FGT 9/6 | INT 1 | AWE 0 | PRE 4
Powers: Nanite Armor (Array: Ranged Damage 11, Accurate, AP: Cone Area Damage 11, AP: Cumulative Affliction 11 [Resisted by Fortitude; Dazed, Stunned, Incapacitated], Accurate, AP: Enhanced Strength 9 AND Strength-based Damage 5; Enhanced Agility 3; Enhanced Dexterity 3; Enhanced Fighting 3; Enhanced Stamina 3; Features [audio recorder, cell phone, digital camera, flash goggles, gas mask, GPS, rebreather]; Flight 7; Protection 8, Impervious 10; Senses 2 [extended vision, low light vision]), Nanite Health (Enhanced Advantage 1 [Diehard]; Immunity 2 [disease, poison]; Regeneration 1), Rage (Enhanced Strength 3, Linked Enhanced Fortitude 2, Linked Enhanced Will 2, Side Effect [Power Loss: Enhanced Agility, Enhanced Dexterity, Enhanced Fighting]), Wing Blades (Ranged Damage 5, Accurate 4, Diminished Range 2, Improved Critical 3, Improved Disarm, Ricochet)
Advantages: Attractive, Benefit 3 (Millionaire), Diehard, Languages 2 (French, Italian, Japanese, Russian), Power Attack, Ranged Attack 4.
Skills: Acrobatics 5 (+9/6), Athletics 4 (+12/3), Deception 5 (+9), Expertise: Business 5 (+6), Expertise: Magic 1 (+2), Expertise: Pop Culture 5 (+6), Expertise: Singing 5 (+9), Insight 7 (+7), Perception 6 (+6), Persuasion 6 (+10), Technology 5 (+6).
Offense: Initiative +4/+1, Unarmed +9/+6 (Close Damage 13/-1), Rage Attack +6 (Close Damage 16/2), Sonic Blast +10 (Ranged Damage 11), Sonic Waves -- (Cone Area Damage 11), Sonic Stunner +11 (Close Fortitude 11), Wing Blades +16/+13 (Ranged Damage 5, Crit 17-20).
Defense: Dodge 9/6, Parry 9/6, Fortitude 9/11, Toughness 13, Will 9/11.
Totals: Abilities 30 + Powers 114 + Advantages 11 + Skills 27 + Defenses 18 = 200 points
Complications: Responsibility--Motivation. Family (Caroline and her father). Metallic. Reputation (criminal). Temper.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Shock » Sun Oct 22, 2017 4:36 pm

So much fun in there.

Uncle Zalman's back!

Single parenting is fun! Now I wonder what else Herc has been up to.

Mr Infamy Taskforce. There's futility incarnate.

I'm still a fan of the Steel City Angels.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Davies » Sun Oct 22, 2017 6:21 pm

Shock wrote:
Sun Oct 22, 2017 4:36 pm
So much fun in there.

Uncle Zalman's back!
And I'll be elaborating on what he's been up to the past three years come Tuesday.
Shock wrote:
Sun Oct 22, 2017 4:36 pm
Single parenting is fun! Now I wonder what else Herc has been up to.
Herc's sheet will go up after I get through Project Freedom.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Voltron64 » Sun Oct 22, 2017 7:50 pm

Shock wrote:
Sun Oct 22, 2017 4:36 pm
Mr Infamy Taskforce. There's futility incarnate.
Perhaps, but I think it'd be a good idea to get Thomas Rhymer involved just to be safe.

That or pull something out of Rick & Morty. ;)

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Davies » Sun Oct 22, 2017 8:28 pm

Voltron64 wrote:
Sun Oct 22, 2017 7:50 pm
Shock wrote:
Sun Oct 22, 2017 4:36 pm
Mr Infamy Taskforce. There's futility incarnate.
Perhaps, but I think it'd be a good idea to get Thomas Rhymer involved just to be safe.
He's involved. They cut really nice checks at AEGIS.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Arkrite » Sun Oct 22, 2017 10:31 pm

Davies wrote:
Sun Oct 22, 2017 4:01 am
In 2010, a long-standing flirtation with the immortal Hercules finally blossomed into a brief romance that left her pregnant with the demigod's child.
Called it! ;~)
And now you'll have a constant source of baby sitting from Auntie Charlie!

She also idly mentioned that she's a frequent consultant for AEGIS' Mr. Infamy Incarceration/Elimination Taskforce.
Yup. That sounds like something that Robin would do.
Oooooh dear.

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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Shock » Sun Oct 22, 2017 11:52 pm

Arkrite wrote:
Sun Oct 22, 2017 10:31 pm
Davies wrote: ↑
Sun Oct 22, 2017 12:01 am
In 2010, a long-standing flirtation with the immortal Hercules finally blossomed into a brief romance that left her pregnant with the demigod's child.

Called it! ;~)
And now you'll have a constant source of baby sitting from Auntie Charlie!
Between Auntie Charlie and Uncle Zalman, that's going to be a whole of ... alternative education.
Arkrite wrote:
Sun Oct 22, 2017 10:31 pm
She also idly mentioned that she's a frequent consultant for AEGIS' Mr. Infamy Incarceration/Elimination Taskforce.

Yup. That sounds like something that Robin would do.
Oooooh dear.
It sounds like an incredibly frustrating assignment. By the time you've got wind that he's done something, it's actually two schemes in the past.

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Davies
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Re: World of Freedom 3.2 - Fyirwhrx! Nero! The Beacon! The Scarab and the Ankh!

Post by Davies » Mon Oct 23, 2017 12:30 am

Shock wrote:
Sun Oct 22, 2017 11:52 pm

Between Auntie Charlie and Uncle Zalman, that's going to be a whole of ... alternative education.
Just think of what will happen when the aunts and uncles from the other side of the family start showing up.

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