World of Freedom 3.2 - Whatever Comes To Mind
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
Next: Fyirwhrx
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Toxic! (Now With Background!) Andrea Atom!
I love jobber villains. And Dharma just fits that mold so well.
And it turns out that achieving enlightenment doesn't make you smart ;~)
No body, which means it's only time before Mecha-Grond makes an appearance.Davies wrote: ↑Sun Oct 15, 2017 11:18 pm Author's Note: Re-reading Threat Report, I realized that Dakuwanga more or less filled the same niche that I'd assigned to Grond -- and was, ahem, somewhat inspired by the same, I think -- and so I decided to have them face off in a battle that only one of them swam away from.
Yup, I'm just imagining him like Godzilla now.
Re: World of Freedom 3.2 - Toxic! (Now With Background!) Andrea Atom!
Hmmm!
"I'm sorry. I love you. I'm not sorry I love you."
Re: Grond
...in Duel at Diablo and had begun pre-production on To Sir, with Love and In the Heat of the Night which would be released the following year.
Sorry, during the 30 years since I first read the Enemies book that introduced Grond (I bought Enemies and Enemies II the same day), I've never been able to read the name "Sydney Potter" without thinking of Sidney Poitier.
My Amazing Woman: a super-hero romantic comedy podcast.
When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
Re: Grond
He's a great actor, you have no cause to apologize.Ken wrote: ↑Mon Oct 16, 2017 3:53 am...in Duel at Diablo and had begun pre-production on To Sir, with Love and In the Heat of the Night which would be released the following year.
Sorry, during the 30 years since I first read the Enemies book that introduced Grond (I bought Enemies and Enemies II the same day), I've never been able to read the name "Sydney Potter" without thinking of Sidney Poitier.
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
Fyirwhrx
Romi Park was a typical Korean girl from the West End until she developed mutant powers when she was fourteen. Her parents ended up sending her to Claremont Academy in hopes that the school would teach her how to use her powers responsibly -- by which they meant, not at all unless it was to save her own life and maybe not then. Fortunately, she found herself in a more accepting environment at Claremont ... unfortunately, she also fell in with a pretty bad crowd there, the sort of kids who get dubbed 'most likely to become a supervillain' in the yearbook and consider that high praise.
She graduated in 2011 and promptly got roped into using her powers as a distraction while some so-called friends of hers pulled off a casino robbery. Unfortunately, they had the misfortune of trying to rob a casino that the Crime League was trying to acquire, and so got caught in the middle of a fight between the Freedom League and the Crime League. Romi, who hadn't signed up for this, basically froze when she realized what was happening and ended up captured by Johnny Rocket.
Tried as an accessory, Romi's lawyer managed to parlay her first offense status into four years probation with Project Freedom. She has ended up thoroughly scared straight by her experiences and intends to get a job doing lighting and sound for the movies after her probation ends in a few months.
Fyirwhrx -- PL 10
Abilities: STR 0 | STA 3 | AGL 3 | DEX 3 | FGT 3 | INT 0 | AWE 2 | PRE 3
Powers: Fireworks Display (Array: Selective Environment 8 [bright light], Precise, AP: Environment 8 [extreme heat]), Rocket's Roar (Array: Perception Range Burst Area Affliction 10 [Impaired, Disabled, Unaware], Limited to Hearing, AP: Perception Range Damage 10), Sound Effects (Illusion 5 [auditory]).
Advantages: Daze (Intimidation), Defensive Roll, Great Endurance, Startle.
Skills: Acrobatics 4 (+7), Athletics 4 (+4), Expertise: Popular Culture 6 (+6), Intimidation 7 (+10), Perception 5 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7).
Offense: Initiative +3, Unarmed +3 (Close Damage 0), Sonic Boom -- (Perception Range Damage 10).
Defense: Dodge 7, Parry 3, Fortitude 8, Toughness 5/3, Will 4.
Totals: Abilities 34 + Powers 54 + Advantages 4 + Skills 13 + Defense 11 = 116 points
Complications: Fame--Motivation. Easily Rattled.
Romi Park was a typical Korean girl from the West End until she developed mutant powers when she was fourteen. Her parents ended up sending her to Claremont Academy in hopes that the school would teach her how to use her powers responsibly -- by which they meant, not at all unless it was to save her own life and maybe not then. Fortunately, she found herself in a more accepting environment at Claremont ... unfortunately, she also fell in with a pretty bad crowd there, the sort of kids who get dubbed 'most likely to become a supervillain' in the yearbook and consider that high praise.
She graduated in 2011 and promptly got roped into using her powers as a distraction while some so-called friends of hers pulled off a casino robbery. Unfortunately, they had the misfortune of trying to rob a casino that the Crime League was trying to acquire, and so got caught in the middle of a fight between the Freedom League and the Crime League. Romi, who hadn't signed up for this, basically froze when she realized what was happening and ended up captured by Johnny Rocket.
Tried as an accessory, Romi's lawyer managed to parlay her first offense status into four years probation with Project Freedom. She has ended up thoroughly scared straight by her experiences and intends to get a job doing lighting and sound for the movies after her probation ends in a few months.
Fyirwhrx -- PL 10
Abilities: STR 0 | STA 3 | AGL 3 | DEX 3 | FGT 3 | INT 0 | AWE 2 | PRE 3
Powers: Fireworks Display (Array: Selective Environment 8 [bright light], Precise, AP: Environment 8 [extreme heat]), Rocket's Roar (Array: Perception Range Burst Area Affliction 10 [Impaired, Disabled, Unaware], Limited to Hearing, AP: Perception Range Damage 10), Sound Effects (Illusion 5 [auditory]).
Advantages: Daze (Intimidation), Defensive Roll, Great Endurance, Startle.
Skills: Acrobatics 4 (+7), Athletics 4 (+4), Expertise: Popular Culture 6 (+6), Intimidation 7 (+10), Perception 5 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7).
Offense: Initiative +3, Unarmed +3 (Close Damage 0), Sonic Boom -- (Perception Range Damage 10).
Defense: Dodge 7, Parry 3, Fortitude 8, Toughness 5/3, Will 4.
Totals: Abilities 34 + Powers 54 + Advantages 4 + Skills 13 + Defense 11 = 116 points
Complications: Fame--Motivation. Easily Rattled.
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
No update tonight, as I'm currently messing about with a new computer.
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Toxic! (Now With Background!) Andrea Atom!
I can only hope Zane had that same moment of panic I did when my wife's first ultrasound revealed two heartbeatsDavies wrote: ↑Fri Oct 13, 2017 5:07 pm
To a degree, but it helped that Freedom City was in a relatively quiet period (one disaster per month, instead of one a day) for most of it, and that she had Seraphim around on those occasions when she went into the field. She tried to stay in harness right up until the contractions started, but ended up in ASTRO labs' hospital when it became apparent that she'd passed on her mutations (two heartbeats, one baby.)
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
<lips sealed, eyes slowly turn in the direction of Zane's player>
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
Well I imagine the panic attacks came in waves.
-Oh my god Rachel's pregnant
-Oh my god, I might never get to see Rachel again.
-ohmygodohmygodohmygodI'mgoingtobeaparentohmygod
You get the idea ;~)
-Oh my god Rachel's pregnant
-Oh my god, I might never get to see Rachel again.
-ohmygodohmygodohmygodI'mgoingtobeaparentohmygod
You get the idea ;~)
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
"..."
Are you waiting for something in particular?
"Look, do we have to use that particular image? I don't dress like that anymore, and --"
Only picture we've got of you, Nick. Let's go!
"<deep sigh>"
Nero
Nick Rourke led a short and unhappy life before his pyrokinetic abilities activated in his late teens. In the service of crime lord August Roman, he used these powers for arson and extortion, but began to go mad with power, ultimately challenging the Centurion as 'Nero', the Roman emperor with whom Nick identified. The hero and the madman fought several times in the 1980s, before Nero was finally captured in 1987. He was found not competent to stand trial and committed to psychiatric care in a facility far away from Freedom City.
There, the passage of time and gradual advancements in psychiatric medicine and therapeutic practice helped him to conquer his demons. His powers seemed to fade as he gained mental stability, and when he was finally released in 2006, all that remained was his immunity to heat and fire. He learned to blow glass in the facility's vocational training, and returned to Freedom City to pursue his new calling there. His brief period of notoriety had long since been forgotten, and it was hoped that this would be the beginning of a new, better chapter in his life.
But not long after he returned to Freedom City, he began to have dreams of himself as Nero once more, using the flames to strike down people who annoyed him in his day to day life. The possibility that Nero could return and destroy Nick's life was almost as terrifying as the possibility that he might enjoy it if it happened. He kept himself in check through regular therapy sessions and the support of a few close friends, but the fear was always present.
And then, in 2010, the arsons began. They matched his former MO perfectly, and a fireproof golden laurel was found at one of the scenes. Suspecting that 'Nero' was becoming active while he slept, Nick went into hiding intending to dose himself with stimulants to remain awake. He was discovered before he could harm himself by members of the Freedom Knights ... who were also able to establish that one of the first arsons had taken place while he was awake and in the company of his friends, and so he couldn't have set it.
It turned out that the crimes were being committed by the Thieves' Guild member Firebug. The Freedom Knights captured him and brought him to justice, but the story was unfortunately not over yet. Called to testify in the case, Nick found himself losing his temper on the stand ... bringing Nero to the fore, briefly, and setting the courtroom on fire! Snapping out of it just as abruptly, Nick attempted to stop the fires he'd started, and was shocked to succeed. Something had changed, and now both sides of his personality had access to these powers.
This time, he was found competent to stand trial, and received two years in jail and another ten years of probation, to be spent as a member of Project Freedom. He endured the jail sentence with difficulty, but the thought that he would have to use his powers for any reason, even public service, unsettled him to a much greater degree. Nor was he made particularly welcome when he finally did report to Project Freedom, for he was placed in the care of Toxic, who nearly worships the Centurion's memory and was not best pleased to have one of his enemies on her team.
Over the next three years, Nick was able to establish somewhat rocky friendships with some of his teammates, re-creating the prophylactic circle of friendships he'd had in civilian life. However, it was only recently that he began to make real progress in dealing with his issues, when the team went on an accidental time journey to Rome during its great fire. There they managed to encounter the real Nero, and Nick was startled to learn that the latter had not harped as Rome burned, but organized a quite effective fire-fighting brigade, doing much to save the city in the process. The real Nero was a more complicated figure than the cackling madman he'd envisioned, a mixture of good and bad traits instead of pure evil.
And maybe the same was true of the Nero in his head.
Slowly, the two personas of Nick Rourke are beginning to integrate with each other. Just how long the process will take remains to be seen, and other factors could easily disrupt it. But it seems likely that he will remain one of Project Freedom's big guns for some time to come.
Nero -- PL 12
Abilities: STR 0 | STA 1 | AGL 1 | DEX 2 | FGT 2 | INT 3 | AWE 3 | PRE 2
Powers: Air Walking (Flight 1, Platform), Fire Control (Array: Ranged Damage 16, AP: Perception Range Concentration Damage 8, AP: Perception Range Burst Area Simultaneous Concentration Nullify 6, Precise, AP: Summon Controlled Fire Elemental 10), Fire Resistance (Immunity 11 [flame damage, heat]), Flame Aura (Reaction Damage 14, Linked Sustained Impervious Protection 14, Limited to weapons that burn or melt).
Advantages: Distract (Intimidate), Improved Defense, Ranged Attack 6, Seize Initiative.
Skills: Deception 6 (+8), Expertise: Glass-Blowing 8 (+11), Insight 6 (+9), Intimidation 6 (+8).
Offense: Initiative +1, Unarmed +2 (Close Damage 1), Flame Blast +8 (Ranged Damage 16), Firey Gaze -- (Perception Range Damage 8).
Defense: Dodge 9, Parry 5, Fortitude 7, Toughness 15/1, Will 9.
Totals: Abilities 28 + Powers 117 + Advantages 9 + Skills 13 + Defenses 23 = 190 points
Complications: Acceptance--Motivation. Fear Of and Fascination With Fire. Reputation.
Flame Elemental -- PL 12
Abilities: STR 18 | STA -- | AGL 0 | DEX 0 | FGT 6 | INT -- | AWE 0 | PRE --
Powers: Air Walking (Flight 1, Platform), Colossal (Permanent Growth 16, Innate; Impervious Protection 10), Flaming Aura (Reaction Damage 8), Unliving (Immunity 50 [Fortitude, mental effects]).
Advantages: None.
Skills: None.
Offense: Intiative +0, Unarmed +6 (Close Damage 18)
Defense: Dodge -4, Parry 2, Fortitude -- Toughness 18, Will 0
Totals: Abilities 16 + Powers 136 + Advantages 0 + Skills 0 + Defenses 8 = 150
Are you waiting for something in particular?
"Look, do we have to use that particular image? I don't dress like that anymore, and --"
Only picture we've got of you, Nick. Let's go!
"<deep sigh>"
Nero
Nick Rourke led a short and unhappy life before his pyrokinetic abilities activated in his late teens. In the service of crime lord August Roman, he used these powers for arson and extortion, but began to go mad with power, ultimately challenging the Centurion as 'Nero', the Roman emperor with whom Nick identified. The hero and the madman fought several times in the 1980s, before Nero was finally captured in 1987. He was found not competent to stand trial and committed to psychiatric care in a facility far away from Freedom City.
There, the passage of time and gradual advancements in psychiatric medicine and therapeutic practice helped him to conquer his demons. His powers seemed to fade as he gained mental stability, and when he was finally released in 2006, all that remained was his immunity to heat and fire. He learned to blow glass in the facility's vocational training, and returned to Freedom City to pursue his new calling there. His brief period of notoriety had long since been forgotten, and it was hoped that this would be the beginning of a new, better chapter in his life.
But not long after he returned to Freedom City, he began to have dreams of himself as Nero once more, using the flames to strike down people who annoyed him in his day to day life. The possibility that Nero could return and destroy Nick's life was almost as terrifying as the possibility that he might enjoy it if it happened. He kept himself in check through regular therapy sessions and the support of a few close friends, but the fear was always present.
And then, in 2010, the arsons began. They matched his former MO perfectly, and a fireproof golden laurel was found at one of the scenes. Suspecting that 'Nero' was becoming active while he slept, Nick went into hiding intending to dose himself with stimulants to remain awake. He was discovered before he could harm himself by members of the Freedom Knights ... who were also able to establish that one of the first arsons had taken place while he was awake and in the company of his friends, and so he couldn't have set it.
It turned out that the crimes were being committed by the Thieves' Guild member Firebug. The Freedom Knights captured him and brought him to justice, but the story was unfortunately not over yet. Called to testify in the case, Nick found himself losing his temper on the stand ... bringing Nero to the fore, briefly, and setting the courtroom on fire! Snapping out of it just as abruptly, Nick attempted to stop the fires he'd started, and was shocked to succeed. Something had changed, and now both sides of his personality had access to these powers.
This time, he was found competent to stand trial, and received two years in jail and another ten years of probation, to be spent as a member of Project Freedom. He endured the jail sentence with difficulty, but the thought that he would have to use his powers for any reason, even public service, unsettled him to a much greater degree. Nor was he made particularly welcome when he finally did report to Project Freedom, for he was placed in the care of Toxic, who nearly worships the Centurion's memory and was not best pleased to have one of his enemies on her team.
Over the next three years, Nick was able to establish somewhat rocky friendships with some of his teammates, re-creating the prophylactic circle of friendships he'd had in civilian life. However, it was only recently that he began to make real progress in dealing with his issues, when the team went on an accidental time journey to Rome during its great fire. There they managed to encounter the real Nero, and Nick was startled to learn that the latter had not harped as Rome burned, but organized a quite effective fire-fighting brigade, doing much to save the city in the process. The real Nero was a more complicated figure than the cackling madman he'd envisioned, a mixture of good and bad traits instead of pure evil.
And maybe the same was true of the Nero in his head.
Slowly, the two personas of Nick Rourke are beginning to integrate with each other. Just how long the process will take remains to be seen, and other factors could easily disrupt it. But it seems likely that he will remain one of Project Freedom's big guns for some time to come.
Nero -- PL 12
Abilities: STR 0 | STA 1 | AGL 1 | DEX 2 | FGT 2 | INT 3 | AWE 3 | PRE 2
Powers: Air Walking (Flight 1, Platform), Fire Control (Array: Ranged Damage 16, AP: Perception Range Concentration Damage 8, AP: Perception Range Burst Area Simultaneous Concentration Nullify 6, Precise, AP: Summon Controlled Fire Elemental 10), Fire Resistance (Immunity 11 [flame damage, heat]), Flame Aura (Reaction Damage 14, Linked Sustained Impervious Protection 14, Limited to weapons that burn or melt).
Advantages: Distract (Intimidate), Improved Defense, Ranged Attack 6, Seize Initiative.
Skills: Deception 6 (+8), Expertise: Glass-Blowing 8 (+11), Insight 6 (+9), Intimidation 6 (+8).
Offense: Initiative +1, Unarmed +2 (Close Damage 1), Flame Blast +8 (Ranged Damage 16), Firey Gaze -- (Perception Range Damage 8).
Defense: Dodge 9, Parry 5, Fortitude 7, Toughness 15/1, Will 9.
Totals: Abilities 28 + Powers 117 + Advantages 9 + Skills 13 + Defenses 23 = 190 points
Complications: Acceptance--Motivation. Fear Of and Fascination With Fire. Reputation.
Flame Elemental -- PL 12
Abilities: STR 18 | STA -- | AGL 0 | DEX 0 | FGT 6 | INT -- | AWE 0 | PRE --
Powers: Air Walking (Flight 1, Platform), Colossal (Permanent Growth 16, Innate; Impervious Protection 10), Flaming Aura (Reaction Damage 8), Unliving (Immunity 50 [Fortitude, mental effects]).
Advantages: None.
Skills: None.
Offense: Intiative +0, Unarmed +6 (Close Damage 18)
Defense: Dodge -4, Parry 2, Fortitude -- Toughness 18, Will 0
Totals: Abilities 16 + Powers 136 + Advantages 0 + Skills 0 + Defenses 8 = 150
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
Now I wanna see him get into a duel against Knightfire.
"Through the darkness of future past,
the magician longs to see.
One chants out between two worlds...
fire, walk with me."
"Through the darkness of future past,
the magician longs to see.
One chants out between two worlds...
fire, walk with me."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
I may be able to accommodate that. For what Nick really does look like these days, imagine Elijah Snow with thinning red hair in a red suit.
"I'm sorry. I love you. I'm not sorry I love you."
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
And a golden laurel wreath.
Re: World of Freedom 3.2 - Andrea Atom! Seraphim! Luna Moth! Dharma! Grond (Revised!)
Tomorrow: The Beacon.
Then: The Scarab (III) and the Ankh.
Then: The Scarab (III) and the Ankh.
"I'm sorry. I love you. I'm not sorry I love you."