The Showdown at the Litterbox: D6 Star Wars Builds, Slider
Re: The Showdown at the Litterbox
Gadgeteer
PL: 10/150pp
Abilities (50pp)
Str 1 Agi 2 Fight 4 Awe 4
Sta 2 Dex 2 Int 10 Pre 0
Skills (26pp)
Close Combat [Unarmed] 6, Expertise [Science] 10, Insight 4, Investigation 7, Perception 5, Ranged Combat [Gadgets] 6, Technology 10, Vehicles 4
Advantages (11pp)
Accurate Attack, Beginners Luck, Eidetic Memory, Equipment 3 (headquarters), Improvised Tools, Inventor, Luck, Power Attack, Skill Mastery [Technology]
Powers (40pp)
Polymath (Quickness 4 (Limited [Mental effects] 2pp
Gimmick Blaster (Array 24 and 3 APs [Easily Removable -10pp]) 17pp
Energy Blast: (Ranged Damage 12)
AP: Energy Bomb (Ranged Burst Area Damage 8)
AP: Stun Blast (Ranged Affliction 12 [Resisted and Overcome by Fortitude]; Dazed. Stunned, Incapacitated)
AP: Tractor Beam (Move Object 12)
Force Field Belt (Immunity 6 [Critical Hits, Cold, Heat, High Pressure, Radiation], LInked to protection 10 (Sustained Removable -3pp) 13pp
Flight Harness (Flight 5 (Removable -2pp) 8pp
Equipment
Headquarters (Size: Large, Toughness, 10, Features: Communications, Computer, Fire Prevention Systems, Infirmary, Laboratory, Library, Living Space, Personnel, Power Ssytem, Security System, Workshop) 15ep
Combat (23pp)
Initiative: +2
Close Combat [Unarmed] +10 (unarmed +1)
Ranged Combat [Gadgets] +8
Toughness: +2, +12 (Force Field)
Dodge: +8
Parry: +8
Fortitude: +9
Will: +10
Complications
================================================== ======
Abilities 50 + Skills 26 + Advantages 11 + Powers 40 + Combat 23 = Total 150 pp
================================================== ======
Rolls: Abilities 18 [Scientist]
Skills 12 [Investigator]
Advantages 15 [Tinkerer]
Powers 8, 7, 4, 15, 17, 12, 13 [Gimmick Blaster, Ranged Affliction 1, Move Object, Ranged Burst Area Damage, Force Field, Flight Harness, Polymath]
================================================== ======
Background to come
PL: 10/150pp
Abilities (50pp)
Str 1 Agi 2 Fight 4 Awe 4
Sta 2 Dex 2 Int 10 Pre 0
Skills (26pp)
Close Combat [Unarmed] 6, Expertise [Science] 10, Insight 4, Investigation 7, Perception 5, Ranged Combat [Gadgets] 6, Technology 10, Vehicles 4
Advantages (11pp)
Accurate Attack, Beginners Luck, Eidetic Memory, Equipment 3 (headquarters), Improvised Tools, Inventor, Luck, Power Attack, Skill Mastery [Technology]
Powers (40pp)
Polymath (Quickness 4 (Limited [Mental effects] 2pp
Gimmick Blaster (Array 24 and 3 APs [Easily Removable -10pp]) 17pp
Energy Blast: (Ranged Damage 12)
AP: Energy Bomb (Ranged Burst Area Damage 8)
AP: Stun Blast (Ranged Affliction 12 [Resisted and Overcome by Fortitude]; Dazed. Stunned, Incapacitated)
AP: Tractor Beam (Move Object 12)
Force Field Belt (Immunity 6 [Critical Hits, Cold, Heat, High Pressure, Radiation], LInked to protection 10 (Sustained Removable -3pp) 13pp
Flight Harness (Flight 5 (Removable -2pp) 8pp
Equipment
Headquarters (Size: Large, Toughness, 10, Features: Communications, Computer, Fire Prevention Systems, Infirmary, Laboratory, Library, Living Space, Personnel, Power Ssytem, Security System, Workshop) 15ep
Combat (23pp)
Initiative: +2
Close Combat [Unarmed] +10 (unarmed +1)
Ranged Combat [Gadgets] +8
Toughness: +2, +12 (Force Field)
Dodge: +8
Parry: +8
Fortitude: +9
Will: +10
Complications
================================================== ======
Abilities 50 + Skills 26 + Advantages 11 + Powers 40 + Combat 23 = Total 150 pp
================================================== ======
Rolls: Abilities 18 [Scientist]
Skills 12 [Investigator]
Advantages 15 [Tinkerer]
Powers 8, 7, 4, 15, 17, 12, 13 [Gimmick Blaster, Ranged Affliction 1, Move Object, Ranged Burst Area Damage, Force Field, Flight Harness, Polymath]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Martial Artist
PL: 10/150pp
Abilities (72pp)
Str 4 Agi 6 Fight 12 Awe 4
Sta 4 Dex 4 Int 1 Pre 1
Skills (32pp)
Acrobatics 8 (+14 ), Athletics 10 (+14 ), Close Combat [Unarmed] 4 (+16 ), Expertise [Philosophy] 6 (+7 ), Expertise [Tactics] 4 (+5 ), Insight 6 (+7 ), Intimidation 4 (+5 ), Perception 10 (+14 ), Stealth 4 (+10 ), Treatment 4 (+5 ), Vehicles 4 (+8 )
Advantages (29pp)
Agile Feint, Assessment, Contacts, Daze [Intimidation], Defensive Roll 4, Diehard, Evasion, Fearless, Great Endurance, Improved Initiative, Languages 1, Power Attack, Takedown Attack, Tracking, Trance, Uncanny Dodge, Well-Informed
Dragon Style
Accurate Attack, All-Out Attack, Defensive Attack, Evasion, Fast grab, Grabbing Finesse, Improved Disarm, Improved Trip, Move By Action
Powers (0pp)
None
Combat (19pp)
Initiative: +10
Close Combat [Unarmed] +16 (+4 damage)
Toughness: +4, +8 (Defensive Roll)
Dodge: +12
Parry: +12
Fortitude: +10
Will: +9
Complications
================================================== ======
Abilities 72 + Skills 32 + Advantages 29 + Powers 0 + Combat 17 = Total 150 pp
================================================== ======
Rolls: Abilities 17 [Strength and Power]
Skills: 19, 11 [Soldier, Monastic]
Advantages: 15 [Background; Well traveled], 3, 16 [Element Advantages; Earth, Water], 6 [Style Advantages; Dragon]
Powers: none
================================================== ======
Background to come
PL: 10/150pp
Abilities (72pp)
Str 4 Agi 6 Fight 12 Awe 4
Sta 4 Dex 4 Int 1 Pre 1
Skills (32pp)
Acrobatics 8 (+14 ), Athletics 10 (+14 ), Close Combat [Unarmed] 4 (+16 ), Expertise [Philosophy] 6 (+7 ), Expertise [Tactics] 4 (+5 ), Insight 6 (+7 ), Intimidation 4 (+5 ), Perception 10 (+14 ), Stealth 4 (+10 ), Treatment 4 (+5 ), Vehicles 4 (+8 )
Advantages (29pp)
Agile Feint, Assessment, Contacts, Daze [Intimidation], Defensive Roll 4, Diehard, Evasion, Fearless, Great Endurance, Improved Initiative, Languages 1, Power Attack, Takedown Attack, Tracking, Trance, Uncanny Dodge, Well-Informed
Dragon Style
Accurate Attack, All-Out Attack, Defensive Attack, Evasion, Fast grab, Grabbing Finesse, Improved Disarm, Improved Trip, Move By Action
Powers (0pp)
None
Combat (19pp)
Initiative: +10
Close Combat [Unarmed] +16 (+4 damage)
Toughness: +4, +8 (Defensive Roll)
Dodge: +12
Parry: +12
Fortitude: +10
Will: +9
Complications
================================================== ======
Abilities 72 + Skills 32 + Advantages 29 + Powers 0 + Combat 17 = Total 150 pp
================================================== ======
Rolls: Abilities 17 [Strength and Power]
Skills: 19, 11 [Soldier, Monastic]
Advantages: 15 [Background; Well traveled], 3, 16 [Element Advantages; Earth, Water], 6 [Style Advantages; Dragon]
Powers: none
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Mimic
PL: 10/150pp
Abilities (32pp)
Str 1 Agi 1 Fight 2 Awe 1
Sta 1 Dex 1 Int 8 Pre 1
Skills (12pp)
Deception 8, Insight 6, Perception 6, Persuasion 4
Advantages (6pp)
Assessment, Editic Memory, Improved Initiative, Jack-of-all trades, Skill Mastery (Insight), Uncanny Dodge
Powers (80pp)
Mental Duplication: 80pp
Mind Reading 10 (Limited: Duplicated Mind)
Mental Polymorph (Variable 10 [50pp] (Duplicate Subjects Mental Traits), Continuous, Resistable by Will)
Combat (20pp)
Initiative: +5
Close Combat [Unarmed] +2 (+1 Damage)
Toughness: +1
Dodge: +6
Parry: +7
Fortitude: +6
Will: +6
Complications
================================================== ======
Abilities 32 + Skills 12 + Advantages 6 + Powers 80 + Combat 20 = Total 150 pp
================================================== ======
Rolls:
Abilities: 10 [Metamind]
Skills: 4, 18 [Empathic, Observant]
Advantages: 6, 9, 19 [Discerning, Engramatic, Spontaneous]
Powers: 4 [Mental Duplication]
================================================== ======
Background to come
PL: 10/150pp
Abilities (32pp)
Str 1 Agi 1 Fight 2 Awe 1
Sta 1 Dex 1 Int 8 Pre 1
Skills (12pp)
Deception 8, Insight 6, Perception 6, Persuasion 4
Advantages (6pp)
Assessment, Editic Memory, Improved Initiative, Jack-of-all trades, Skill Mastery (Insight), Uncanny Dodge
Powers (80pp)
Mental Duplication: 80pp
Mind Reading 10 (Limited: Duplicated Mind)
Mental Polymorph (Variable 10 [50pp] (Duplicate Subjects Mental Traits), Continuous, Resistable by Will)
Combat (20pp)
Initiative: +5
Close Combat [Unarmed] +2 (+1 Damage)
Toughness: +1
Dodge: +6
Parry: +7
Fortitude: +6
Will: +6
Complications
================================================== ======
Abilities 32 + Skills 12 + Advantages 6 + Powers 80 + Combat 20 = Total 150 pp
================================================== ======
Rolls:
Abilities: 10 [Metamind]
Skills: 4, 18 [Empathic, Observant]
Advantages: 6, 9, 19 [Discerning, Engramatic, Spontaneous]
Powers: 4 [Mental Duplication]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Mystic
PL: 10/150pp
Abilities (42pp)
Str 0 Agi 1 Fight 4 Awe 6
Sta 0 Dex 3 Int 3 Pre 4
Skills (14pp)
Expertise [Magic] 10, Insight 6, Intimidation 4, Perception 4, Persuasion 4
Advantages (11pp)
Equipment 3, Ranged Attack 5, Ritualist, Trance, Well Informed
Powers (59pp)
Magic Spells: (Array 24 + 5 Alternate Effects) 29pp
@Arcane Blast (Ranged Damage 12)
AP: Enervation (Ranged Weaken 8 [Broad, Physical Abilities (One at a time)]
AP: Arcane Constructs (Create 7 [Continuous, innate, Precise, Subtle]
AP: Phantasms (Illusion 4 [All senses, Area 30 Cubic Feet, Resistable by Will, Selective]
AP: Healing Hand (Healing 5 [Energizing, Persistent, Restorative, Stabilize]
AP: Counter Spell (Nullify 8 [Broad Category MAgic, Simultaneous]
Astral Projection (Remote Sensing 8 [Visual, Audiotory, Mental, (Limited: Physical Body is defenseless), Subtle 2) 27pp
AE: Mystic Shield and Levitation (Sustained Protection 12 (Impervious 6), and Flight 4)
Mystic Awareness (Senses 3 (mystic Awareness, Analytical, Radius) 3pp
Combat (24pp)
Initiative: +1
Close Combat [Unarmed] +4 (+0 Damage)
Toughness: +0, +12 (Mystic Shield) [+6 Impervious]
Dodge: +8
Parry: +8
Fortitude: +6
Will: +13
Complications
================================================== ======
Abilities 42 + Skills 14 + Advantages 11 + Powers 59 + Combat 24 = Total 150 pp
================================================== ======
Rolls:
Abilities: 20 [Mystic Master]
Skills: 4 [Affecting Presence]
Advantages: 17 [Student of the Arts]
Powers: 6, 18, 20, 11, 4 [Enervation, Mystic Constructs, Phantasms, Healing Hands, Dispel Magic]
17 [Mystic Awareness]
================================================== ======
Background to come
PL: 10/150pp
Abilities (42pp)
Str 0 Agi 1 Fight 4 Awe 6
Sta 0 Dex 3 Int 3 Pre 4
Skills (14pp)
Expertise [Magic] 10, Insight 6, Intimidation 4, Perception 4, Persuasion 4
Advantages (11pp)
Equipment 3, Ranged Attack 5, Ritualist, Trance, Well Informed
Powers (59pp)
Magic Spells: (Array 24 + 5 Alternate Effects) 29pp
@Arcane Blast (Ranged Damage 12)
AP: Enervation (Ranged Weaken 8 [Broad, Physical Abilities (One at a time)]
AP: Arcane Constructs (Create 7 [Continuous, innate, Precise, Subtle]
AP: Phantasms (Illusion 4 [All senses, Area 30 Cubic Feet, Resistable by Will, Selective]
AP: Healing Hand (Healing 5 [Energizing, Persistent, Restorative, Stabilize]
AP: Counter Spell (Nullify 8 [Broad Category MAgic, Simultaneous]
Astral Projection (Remote Sensing 8 [Visual, Audiotory, Mental, (Limited: Physical Body is defenseless), Subtle 2) 27pp
AE: Mystic Shield and Levitation (Sustained Protection 12 (Impervious 6), and Flight 4)
Mystic Awareness (Senses 3 (mystic Awareness, Analytical, Radius) 3pp
Combat (24pp)
Initiative: +1
Close Combat [Unarmed] +4 (+0 Damage)
Toughness: +0, +12 (Mystic Shield) [+6 Impervious]
Dodge: +8
Parry: +8
Fortitude: +6
Will: +13
Complications
================================================== ======
Abilities 42 + Skills 14 + Advantages 11 + Powers 59 + Combat 24 = Total 150 pp
================================================== ======
Rolls:
Abilities: 20 [Mystic Master]
Skills: 4 [Affecting Presence]
Advantages: 17 [Student of the Arts]
Powers: 6, 18, 20, 11, 4 [Enervation, Mystic Constructs, Phantasms, Healing Hands, Dispel Magic]
17 [Mystic Awareness]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Paragon
PL: 10/150pp
Abilities (74pp)
Str 8/10 Agi 4 Fight 8 Awe 2
Sta 8 Dex 4 Int 1 Pre 2
Skills (16pp)
Expertise (Choice), 4 Expertise(Choice) 4, Insight 6, Perception 6, Persuasion 8, Ranged Combat [Throwing] 4
Advantages (4pp)
All-out Attack. Improved Initiative, Interpose, Move-By Action
Powers (44pp)
Powerful: (Enhanced Strength 2, Enhanced Advantage 2 [Close Attack 2], Power Lifting 2) 8pp
Immunities: (Immunity 10 (Life Support) 10pp
Invulnerability: (Protection 4) 4pp
Flight: (Flight 8 ) 16pp
Improved Invulnerability: (Impervious Toughness 6) 6pp
Combat (18pp)
Initiative: +8
Close Combat [Unarmed] +10 (+10 Damage)
Toughness: +12 (protection) (+6 Impervious)
Dodge: +8
Parry: +8
Fortitude: +10
Will: +8
Complications
================================================== ======
Abilities 74 + Skills 16 + Advantages 4 + Powers 44 + Combat 12 = Total 150 pp
================================================== ======
Rolls:
Abilities: 8 [Superhuman]
Skills: 14, 8 [Broad Training, Charismatic]
Advantages: 15 [Warrior]
Powers: 7, 15, 4 [Powerful, Flight, Improved Invulnerability]
================================================== ======
Background to come
PL: 10/150pp
Abilities (74pp)
Str 8/10 Agi 4 Fight 8 Awe 2
Sta 8 Dex 4 Int 1 Pre 2
Skills (16pp)
Expertise (Choice), 4 Expertise(Choice) 4, Insight 6, Perception 6, Persuasion 8, Ranged Combat [Throwing] 4
Advantages (4pp)
All-out Attack. Improved Initiative, Interpose, Move-By Action
Powers (44pp)
Powerful: (Enhanced Strength 2, Enhanced Advantage 2 [Close Attack 2], Power Lifting 2) 8pp
Immunities: (Immunity 10 (Life Support) 10pp
Invulnerability: (Protection 4) 4pp
Flight: (Flight 8 ) 16pp
Improved Invulnerability: (Impervious Toughness 6) 6pp
Combat (18pp)
Initiative: +8
Close Combat [Unarmed] +10 (+10 Damage)
Toughness: +12 (protection) (+6 Impervious)
Dodge: +8
Parry: +8
Fortitude: +10
Will: +8
Complications
================================================== ======
Abilities 74 + Skills 16 + Advantages 4 + Powers 44 + Combat 12 = Total 150 pp
================================================== ======
Rolls:
Abilities: 8 [Superhuman]
Skills: 14, 8 [Broad Training, Charismatic]
Advantages: 15 [Warrior]
Powers: 7, 15, 4 [Powerful, Flight, Improved Invulnerability]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Powerhouse
PL: 10/150pp
Abilities (36pp)
Str 4/12 Agi 0 Fight 6 Awe 0
Sta 4/14 Dex 0 Int 2 Pre 2
Skills (13pp)
Athletics 4, Close Combat [Unarmed] 2, Expertise [Streetwise] 4, Intimidation 6, Perception 6, Ranged Combat [Throwing] 4
Advantages (3pp)
All-Out Attack, Power Attack, Ultimate Toughness
Powers (88pp)
Super Strength: (Enhanced Strength 8, Power Lifting 4) 20pp
Foot Stomp: (Line Area Damage 10 [Powerhouse and Targets must be in contact with the same service] 10pp
AP: Groundstrike: (Burst Area Affliction10 [Resisted and Overcome by Fortitude; Dazed and Hindered, Stunned and Prone, Incapacitated; Extra Condition, Instant Recovery, Powerhouse and Targets must be in contact with same surface] 1pp
Super Stamina: (Enhanced Stamina 10) 20pp
Resistant: (Immunity 10 [Fire and Cold Effects] 10pp
Thick Skin: (Impervious Toughness 10) 10pp
Super Leaping: (Leaping 12) 12pp
Fast Recovery: (Regeneration 4, Enhanced Advantage 1 [Diehard] 5pp
Combat (10pp)
Initiative: +0
Close Combat [Unarmed] +8 [Close Combat] (+12 Damage)
Toughness: +14 (Impervious +10)
Dodge: +5
Parry: +6
Fortitude: +14
Will: +5
Complications
================================================== ======
Abilities 36 + Skills 13 + Advantages 3 + Powers 88 + Combat 10 = Total 150 pp
================================================== ======
Rolls:
Abilities: 15 [Mutate/Mutant]
Skills: 4, 14 [Athlete, Rough Upbringing]
Advantages: 4, 14 [Fighter, Tough]
Powers: 13, 8, 6, 13, 15, 10, 3 [Super Strength, Groundstrike, Foot Stomp, Resistant, Thick Skin, Super Leaping, Fast Recovery]
================================================== ======
Background to come
PL: 10/150pp
Abilities (36pp)
Str 4/12 Agi 0 Fight 6 Awe 0
Sta 4/14 Dex 0 Int 2 Pre 2
Skills (13pp)
Athletics 4, Close Combat [Unarmed] 2, Expertise [Streetwise] 4, Intimidation 6, Perception 6, Ranged Combat [Throwing] 4
Advantages (3pp)
All-Out Attack, Power Attack, Ultimate Toughness
Powers (88pp)
Super Strength: (Enhanced Strength 8, Power Lifting 4) 20pp
Foot Stomp: (Line Area Damage 10 [Powerhouse and Targets must be in contact with the same service] 10pp
AP: Groundstrike: (Burst Area Affliction10 [Resisted and Overcome by Fortitude; Dazed and Hindered, Stunned and Prone, Incapacitated; Extra Condition, Instant Recovery, Powerhouse and Targets must be in contact with same surface] 1pp
Super Stamina: (Enhanced Stamina 10) 20pp
Resistant: (Immunity 10 [Fire and Cold Effects] 10pp
Thick Skin: (Impervious Toughness 10) 10pp
Super Leaping: (Leaping 12) 12pp
Fast Recovery: (Regeneration 4, Enhanced Advantage 1 [Diehard] 5pp
Combat (10pp)
Initiative: +0
Close Combat [Unarmed] +8 [Close Combat] (+12 Damage)
Toughness: +14 (Impervious +10)
Dodge: +5
Parry: +6
Fortitude: +14
Will: +5
Complications
================================================== ======
Abilities 36 + Skills 13 + Advantages 3 + Powers 88 + Combat 10 = Total 150 pp
================================================== ======
Rolls:
Abilities: 15 [Mutate/Mutant]
Skills: 4, 14 [Athlete, Rough Upbringing]
Advantages: 4, 14 [Fighter, Tough]
Powers: 13, 8, 6, 13, 15, 10, 3 [Super Strength, Groundstrike, Foot Stomp, Resistant, Thick Skin, Super Leaping, Fast Recovery]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Psychic
PL: 10/150pp
Abilities (36pp)
Str 2 Agi 2 Fight 4 Awe 4
Sta 2 Dex 2 Int 2 Pre 0
Skills (12pp)
Acrobatics 4, Deception 4, Perception 8, Stealth 8
Advantages (3pp)
Improved Initiative, Power Attack, Uncanny Dodge
Powers (76pp)
Telepathy (Mind Reading 5, Linked to Area Mental Communication 3) 25pp
Telepathic Translation: (Comprehend Languages 3 [Speak, Understand, Understood], Noticeable) 5pp
Psionic: (Array 24 + 2 Alternate Effects) 26pp
@Psi-Knife: (Damage 8 , Peentrating 4, Accurate 4, Resisted by Will)
AP: Sleep touch (Culmulative Affliction 9 [Resisted by Dodge, Overcome by Will; Fatigued, Exhausted, Asleep; Accurate 3, Insidious, Subtle 2]
AP: Psionic Invisibility (Concealment 10, Affects Others, Limited-Concealment only works against beings with a brain, precise, reach 3]
Precognitive Reactions: (Enhanced Advantages 8 [Defensive Roll 4, Evasion 2, Improved Defense, Improved Initiative], Enhanced Defenses 12 [Dodge 6, Parry 6]) 20pp
Combat (23pp)
Initiative: +6
Close Combat [Unarmed] +4 (Strength +2)
Toughness: +2, +6 (Defensive Roll)
Dodge: +8, +14 (Precognitive Defense)
Parry: +8, +14 (Precognitive Defense)
Fortitude: +7
Will: +12
Complications
================================================== ======
Abilities 36 + Skills 12 + Advantages 3 + Powers 76 + Combat 23 = Total 150 pp
================================================== ======
Rolls:
Abilities: 8 [Psychic Warrior]
Skills: 9, 14 [Ninja, Sneak]
Advantages: 17 [Trained Fighter]
Powers: 9, 9, 16, 13, 7, 11 [Psionic, Psi-Knife, Sleep Touch, Psionic Invisibility, Precognitive Reactions, Telepathic Translation]
================================================== ======
Background to come
PL: 10/150pp
Abilities (36pp)
Str 2 Agi 2 Fight 4 Awe 4
Sta 2 Dex 2 Int 2 Pre 0
Skills (12pp)
Acrobatics 4, Deception 4, Perception 8, Stealth 8
Advantages (3pp)
Improved Initiative, Power Attack, Uncanny Dodge
Powers (76pp)
Telepathy (Mind Reading 5, Linked to Area Mental Communication 3) 25pp
Telepathic Translation: (Comprehend Languages 3 [Speak, Understand, Understood], Noticeable) 5pp
Psionic: (Array 24 + 2 Alternate Effects) 26pp
@Psi-Knife: (Damage 8 , Peentrating 4, Accurate 4, Resisted by Will)
AP: Sleep touch (Culmulative Affliction 9 [Resisted by Dodge, Overcome by Will; Fatigued, Exhausted, Asleep; Accurate 3, Insidious, Subtle 2]
AP: Psionic Invisibility (Concealment 10, Affects Others, Limited-Concealment only works against beings with a brain, precise, reach 3]
Precognitive Reactions: (Enhanced Advantages 8 [Defensive Roll 4, Evasion 2, Improved Defense, Improved Initiative], Enhanced Defenses 12 [Dodge 6, Parry 6]) 20pp
Combat (23pp)
Initiative: +6
Close Combat [Unarmed] +4 (Strength +2)
Toughness: +2, +6 (Defensive Roll)
Dodge: +8, +14 (Precognitive Defense)
Parry: +8, +14 (Precognitive Defense)
Fortitude: +7
Will: +12
Complications
================================================== ======
Abilities 36 + Skills 12 + Advantages 3 + Powers 76 + Combat 23 = Total 150 pp
================================================== ======
Rolls:
Abilities: 8 [Psychic Warrior]
Skills: 9, 14 [Ninja, Sneak]
Advantages: 17 [Trained Fighter]
Powers: 9, 9, 16, 13, 7, 11 [Psionic, Psi-Knife, Sleep Touch, Psionic Invisibility, Precognitive Reactions, Telepathic Translation]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Shapeshifter
PL: 10/150pp
Abilities (32pp)
Str 2 Agi 2 Fight 2 Awe 2
Sta 2 Dex 2 Int 2 Pre 2
Skills (16pp)
Athletics 8, Close Combat [Unarmed] 8, Expertise [Choice] 4, Perception 10, Stealth 2
Advantages (6pp)
Benefit 2 (Independently Wealthy), Defensive Roll 3, Move By Action
Powers (72pp)
ShapeShifter (Variable 9 [45pp for assuming different shapes] (Move Action) 72pp
Combat (24pp)
Initiative: +2
Close Combat [Unarmed] +10 (+2 Damage)
Toughness: +2, +5 [Defensive Roll]
Dodge: +8
Parry: +8
Fortitude: +8
Will: +8
Complications
================================================== ======
Abilities 32 + Skills 16 + Advantages 6 + Powers + 72 Combat 24 = Total 150pp
================================================== ======
Rolls:
Abilities: 4 [Everyman]
Skills: 2, 5 [Adventurer, Explorer]
Advantages: [Wealthy]
Powers: 2 [Shapeshifter]
================================================== ======
Background to come
PL: 10/150pp
Abilities (32pp)
Str 2 Agi 2 Fight 2 Awe 2
Sta 2 Dex 2 Int 2 Pre 2
Skills (16pp)
Athletics 8, Close Combat [Unarmed] 8, Expertise [Choice] 4, Perception 10, Stealth 2
Advantages (6pp)
Benefit 2 (Independently Wealthy), Defensive Roll 3, Move By Action
Powers (72pp)
ShapeShifter (Variable 9 [45pp for assuming different shapes] (Move Action) 72pp
Combat (24pp)
Initiative: +2
Close Combat [Unarmed] +10 (+2 Damage)
Toughness: +2, +5 [Defensive Roll]
Dodge: +8
Parry: +8
Fortitude: +8
Will: +8
Complications
================================================== ======
Abilities 32 + Skills 16 + Advantages 6 + Powers + 72 Combat 24 = Total 150pp
================================================== ======
Rolls:
Abilities: 4 [Everyman]
Skills: 2, 5 [Adventurer, Explorer]
Advantages: [Wealthy]
Powers: 2 [Shapeshifter]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Speedster
PL: 10/150pp
Abilities (40pp)
Str 1 Agi 3 Fight 5 Awe 3
Sta 1 Dex 2 Int 2 Pre 3
Skills (16pp)
Deception 6, Insight 8, Investigation 6, Perception 6, Persuasion 6
Advantages (3pp)
Evasion, Instant Up, Move-By Action
Powers (77pp)
Time Traveller: (Movement 3 (Time Travel--Any Time); Quickness 10, Speed 10; Senses 4 [Precognition](Check Required (Intellect or Expertise: History) 28pp
Speedster Stunts: (Array 20+1 Alternate Effect) 21pp
@Rapid Attack (Selective Multiattack Damage 6, Accurate 2)
AP: Vertigo Attack (Culmulative Affliction 9 [Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated), Accurate 2)
Hard Target: Enhanced Advantages 6 (Defensive Roll 3, Improved Initiative 3), Enhanced Defenses 22 (Dodge 11, Parry 11) 28pp
Combat (14pp)
Initiative: +15
Close Combat [Unarmed] +5 (+1 Damage), +7 (Rapid Attack +6 Damage)
Toughness: +1, +4 (Defensive Roll)
Dodge: +14
Parry: +16
Fortitude: +8
Will: +10
Complications
================================================== ======
Abilities 40pp + Skills 16pp + Advantages 3pp + Powers 77pp + Combat 14pp = Total 150pp
================================================== ======
Rolls:
Abilities: 16 [Old timer]
Skills: 12, 5 [Police, Charmer]
Advantages: 9 [Nimble]
Powers: 3, 20, 7, 20, 19, 9 [Running, Time Traveler, Rapid Attack, Vertigo Attack, Hard target]
================================================== ======
Background to come
PL: 10/150pp
Abilities (40pp)
Str 1 Agi 3 Fight 5 Awe 3
Sta 1 Dex 2 Int 2 Pre 3
Skills (16pp)
Deception 6, Insight 8, Investigation 6, Perception 6, Persuasion 6
Advantages (3pp)
Evasion, Instant Up, Move-By Action
Powers (77pp)
Time Traveller: (Movement 3 (Time Travel--Any Time); Quickness 10, Speed 10; Senses 4 [Precognition](Check Required (Intellect or Expertise: History) 28pp
Speedster Stunts: (Array 20+1 Alternate Effect) 21pp
@Rapid Attack (Selective Multiattack Damage 6, Accurate 2)
AP: Vertigo Attack (Culmulative Affliction 9 [Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated), Accurate 2)
Hard Target: Enhanced Advantages 6 (Defensive Roll 3, Improved Initiative 3), Enhanced Defenses 22 (Dodge 11, Parry 11) 28pp
Combat (14pp)
Initiative: +15
Close Combat [Unarmed] +5 (+1 Damage), +7 (Rapid Attack +6 Damage)
Toughness: +1, +4 (Defensive Roll)
Dodge: +14
Parry: +16
Fortitude: +8
Will: +10
Complications
================================================== ======
Abilities 40pp + Skills 16pp + Advantages 3pp + Powers 77pp + Combat 14pp = Total 150pp
================================================== ======
Rolls:
Abilities: 16 [Old timer]
Skills: 12, 5 [Police, Charmer]
Advantages: 9 [Nimble]
Powers: 3, 20, 7, 20, 19, 9 [Running, Time Traveler, Rapid Attack, Vertigo Attack, Hard target]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Summoner
PL: 10/150pp
Abilities (48pp)
Str 2 Agi 2 Fight 2 Awe 4
Sta 4 Dex 2 Int 4 Pre 4
Skills (7pp)
Perception 4, Stealth 4, Technology 6
Advantages (5pp)
Defensive Roll 4, Inventor
Powers (61pp)
Summon Minions: 6 [Eight PL 6, 90pp Minions], (Controlled, Multiple Minions 3 [8 minions], Horde, Mental link) 61pp
Initiative: +2
Close Combat +2 [Unarmed] (Damage +2)
Toughness: 4, +8 (Defensive Roll)
Dodge: +12
Parry: +10
Fortitude: +8
Will: +11
Complications
================================================== ======
Abilities 48 + Skills 7 + Advantages 5 + Powers 61 + Combat 29 = Total 150pp
================================================== ======
Rolls:
Abilities: 16 [Summoner]
Skills:
Advantages:
Powers: 19, 14 [Summon Minions, Robots]
================================================== ======
Background to come
PL: 10/150pp
Abilities (48pp)
Str 2 Agi 2 Fight 2 Awe 4
Sta 4 Dex 2 Int 4 Pre 4
Skills (7pp)
Perception 4, Stealth 4, Technology 6
Advantages (5pp)
Defensive Roll 4, Inventor
Powers (61pp)
Summon Minions: 6 [Eight PL 6, 90pp Minions], (Controlled, Multiple Minions 3 [8 minions], Horde, Mental link) 61pp
Combat (29pp)
Robots
PL: 6/90pp
Abilities (-6pp)
Str 8, Agl 2, Fgt 2, Awe 0
Sta -, Dex 0, Int -, Pre -
Skills (12pp)
Athletics 7, Perception 5, Vehicles 12
Advantages (3pp)
Close Attack 2, Interpose
Powers (81pp)
Armored Chassis: (protection 10, Impervious 8) 18pp
Built -in Repeating Blaster: (Ranged Multiattack Damage 4, Accurate 4), AE: Stun Gun (Ranged Culmulative Affliction 4 [Resisted by Dodge, Overcome by Fortitude; Dazed, Stunned, Incapacitated,; Accurate 4) 17pp
Jet Pack: (Flight 6) 12pp
Robot: (Immunity 30 [Fortitude Effects] 30pp
Self-Repair Systems: (Regeneration 1) 1pp
Sensors: (Senses 3 [Darkvision, Radio] 3pp
Combat (0pp)
Initiative: +2
Built-in Repeating Blaster +8 [Damage +4 Multi Attack], Stun gun +8 [Affliction +4], Close Combat +4 [Damage +8]
Toughness: +10 [+8 Impervious]
Dodge: +2
Parry: +2
Fort: Immune
Will: none
======================================
Abilities -6 + Skills 12 + Advantages 3 + Powers 81 + Combat 0 = Total 90pp
======================================
Initiative: +2
Close Combat +2 [Unarmed] (Damage +2)
Toughness: 4, +8 (Defensive Roll)
Dodge: +12
Parry: +10
Fortitude: +8
Will: +11
Complications
================================================== ======
Abilities 48 + Skills 7 + Advantages 5 + Powers 61 + Combat 29 = Total 150pp
================================================== ======
Rolls:
Abilities: 16 [Summoner]
Skills:
Advantages:
Powers: 19, 14 [Summon Minions, Robots]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Supernatural Creature
PL: 10/150pp
Abilities (44pp)
Str 6/8 Agi 5 Fight 8 Awe 2
Sta -/13 Dex 2 Int 2 Pre 2
Skills (12pp)
Deception 8, Perception 8, Stealth 8
Advantages (4pp)
Benefit 2 [Wealthy], Equipment 2 [Lair Hq],
Powers (73pp)
Supernatural Might: (Enhanced Strength 2, Power Lifting 2; Enhanced Advantages 2 [Close Attack 2]) 8pp
Blood Drain: (Regeneration 10 (Source: [Blood]) 5pp
Living Vampire: (Enhanced Stamina 13, Immunity 4 [Aging, Disease, need for Sleep, Poison], Impervious Toughness 8) 38pp
Mist Form: (Insubstantial 2, Linked to Flight 5) 20pp
Spider Climb: (Movement 1 [wall crawling] 2pp
Equipment: 2pp (10ep)
Lair Headquarters: Size: Large, Tougness: 10, Features: Concealed or Secret, Defensive Systems or deathtrpas, Laboratory, or Workshop, Library, Living space, Security System
Combat (17pp)
Initiative: +5
Close Combat [Unarmed]+10, (+8 Damage)
Toughness: +13 (+8 Impervious)
Dodge: +7
Parry: +7
Fortitude: +13
Will: +10
Complications
================================================== ======
Abilities 44 + Skills 12 + Advantages 4 + Powers 73 + Combat 17 = Total 150 pp
================================================== ======
Rolls:
Abilities: 11 [Vampire]
Skills: 7 [Mysterious]
Advantages: 1 [Aristocrat]
Powers: 17, 5, 17, 12 [Supernatural Might, Living Vampire, Mist Form, Spider Cimb]
================================================== ======
Background to come
PL: 10/150pp
Abilities (44pp)
Str 6/8 Agi 5 Fight 8 Awe 2
Sta -/13 Dex 2 Int 2 Pre 2
Skills (12pp)
Deception 8, Perception 8, Stealth 8
Advantages (4pp)
Benefit 2 [Wealthy], Equipment 2 [Lair Hq],
Powers (73pp)
Supernatural Might: (Enhanced Strength 2, Power Lifting 2; Enhanced Advantages 2 [Close Attack 2]) 8pp
Blood Drain: (Regeneration 10 (Source: [Blood]) 5pp
Living Vampire: (Enhanced Stamina 13, Immunity 4 [Aging, Disease, need for Sleep, Poison], Impervious Toughness 8) 38pp
Mist Form: (Insubstantial 2, Linked to Flight 5) 20pp
Spider Climb: (Movement 1 [wall crawling] 2pp
Equipment: 2pp (10ep)
Lair Headquarters: Size: Large, Tougness: 10, Features: Concealed or Secret, Defensive Systems or deathtrpas, Laboratory, or Workshop, Library, Living space, Security System
Combat (17pp)
Initiative: +5
Close Combat [Unarmed]+10, (+8 Damage)
Toughness: +13 (+8 Impervious)
Dodge: +7
Parry: +7
Fortitude: +13
Will: +10
Complications
================================================== ======
Abilities 44 + Skills 12 + Advantages 4 + Powers 73 + Combat 17 = Total 150 pp
================================================== ======
Rolls:
Abilities: 11 [Vampire]
Skills: 7 [Mysterious]
Advantages: 1 [Aristocrat]
Powers: 17, 5, 17, 12 [Supernatural Might, Living Vampire, Mist Form, Spider Cimb]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Totem
PL: 10/150pp
Abilities (68pp)
Str 10 Agi 4 Fight 6 Awe 2
Sta 8 Dex 3 Int 1 Pre 0
Skills (20pp)
Athletics 4, Expertise [Criminal] 8, Intimidation 12, Investigation 6, Perception 4, Technology 6
Advantages (6pp)
Chokehold, Daze [Intimidation], Favored Foe [Other Bricks], Improved grab, Improved Hold, Startle
Powers (36pp)
Reptilian Movement: Movement 1 [Slithering] 2pp
Heat Sensing Pits: (Senses 1 [Infravision] 1pp
Scaly Hide: (Protection 2) 2pp
Snake Like: Tensile Strength [Elongation 4, Enhanced Strength 4 [Limited to Grabs] 8pp
Venomous Bite: (Progressive Weaken Stamina 7 [Resisted by Fortitude, accurate 2]) 23pp
Combat
Initiative: +4
Close Combat: +6 [Unarmed] (+10 Damage)
Toughness: +8, +10 [Scaly Hide]
Dodge: +10
Parry: +10
Fortitude: +12
Will: +8
Complications
================================================== ======
Abilities 68 + Skills 20 + Advantages 6 + Powers 36 + Combat 20 = Total 150 pp
================================================== ======
Rolls:
Abilities: 19 [Reptile]
Skills: 18, 4 [Mutation, Dominating]
Advantages: 6, 18 [Catch and Hold, Vengeful]
Powers: 14 [Snake]
================================================== ======
Background to come
PL: 10/150pp
Abilities (68pp)
Str 10 Agi 4 Fight 6 Awe 2
Sta 8 Dex 3 Int 1 Pre 0
Skills (20pp)
Athletics 4, Expertise [Criminal] 8, Intimidation 12, Investigation 6, Perception 4, Technology 6
Advantages (6pp)
Chokehold, Daze [Intimidation], Favored Foe [Other Bricks], Improved grab, Improved Hold, Startle
Powers (36pp)
Reptilian Movement: Movement 1 [Slithering] 2pp
Heat Sensing Pits: (Senses 1 [Infravision] 1pp
Scaly Hide: (Protection 2) 2pp
Snake Like: Tensile Strength [Elongation 4, Enhanced Strength 4 [Limited to Grabs] 8pp
Venomous Bite: (Progressive Weaken Stamina 7 [Resisted by Fortitude, accurate 2]) 23pp
Combat
Initiative: +4
Close Combat: +6 [Unarmed] (+10 Damage)
Toughness: +8, +10 [Scaly Hide]
Dodge: +10
Parry: +10
Fortitude: +12
Will: +8
Complications
================================================== ======
Abilities 68 + Skills 20 + Advantages 6 + Powers 36 + Combat 20 = Total 150 pp
================================================== ======
Rolls:
Abilities: 19 [Reptile]
Skills: 18, 4 [Mutation, Dominating]
Advantages: 6, 18 [Catch and Hold, Vengeful]
Powers: 14 [Snake]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Warrior
PL: 10/150pp
Abilities (78pp)
Str 5 Agi 6 Fight 10 Awe 4/+6
Sta 6 Dex 6 Int 1 Pre 1
Skills (17pp)
Acrobatics 6, Athletics 6, Expertise [Tactics] 6, Insight 4, Intimidation 6, Perception 6
Advantages (9pp)
Agile Feint, All-out Attack, Beginners Luck, Benefit 1 [Cipher], Fearless, Improved Critical 1 [Unarmed], Language 1, Power Attack, Takedown Attack
Powers
Cybernetic Implants: (Enhanced Awareness 2; Enhanced Advantages 2 [Eidetic Memory, Improved Initiative]; Enhanced Defenses 4 [Parry 2, Dodge 2]; Senses 6 [Accurate, Extended Hearing, Analytical, Extended Vision, Infravision]) 16pp
Living Weapon: (Strength-based Damage 2, Multiattack 7, Selective 7) 16pp
Combat (14pp)
Initiative: +10
Close Combat +10 [Unarmed] +7 (Damage Multi-attack)
Toughness: +6
Dodge: +12
Parry: +14
Fortitude: +8
Will: +12
Complications
================================================== ======
Abilities 78 + Skills 17 + Advantages 9 + Powers 32 + Combat 14 = Total 150 pp
================================================== ======
Rolls:
Abilities: 6 [Altered Human]
Skills: 15 [Military]
Advantages: 14, 8 [Mysterious Past, Daring]
Powers: 5, 15 [Cybernetic Implants, Living weapon]
================================================== ======
Background to come
PL: 10/150pp
Abilities (78pp)
Str 5 Agi 6 Fight 10 Awe 4/+6
Sta 6 Dex 6 Int 1 Pre 1
Skills (17pp)
Acrobatics 6, Athletics 6, Expertise [Tactics] 6, Insight 4, Intimidation 6, Perception 6
Advantages (9pp)
Agile Feint, All-out Attack, Beginners Luck, Benefit 1 [Cipher], Fearless, Improved Critical 1 [Unarmed], Language 1, Power Attack, Takedown Attack
Powers
Cybernetic Implants: (Enhanced Awareness 2; Enhanced Advantages 2 [Eidetic Memory, Improved Initiative]; Enhanced Defenses 4 [Parry 2, Dodge 2]; Senses 6 [Accurate, Extended Hearing, Analytical, Extended Vision, Infravision]) 16pp
Living Weapon: (Strength-based Damage 2, Multiattack 7, Selective 7) 16pp
Combat (14pp)
Initiative: +10
Close Combat +10 [Unarmed] +7 (Damage Multi-attack)
Toughness: +6
Dodge: +12
Parry: +14
Fortitude: +8
Will: +12
Complications
================================================== ======
Abilities 78 + Skills 17 + Advantages 9 + Powers 32 + Combat 14 = Total 150 pp
================================================== ======
Rolls:
Abilities: 6 [Altered Human]
Skills: 15 [Military]
Advantages: 14, 8 [Mysterious Past, Daring]
Powers: 5, 15 [Cybernetic Implants, Living weapon]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Weapon Master
PL: 10/150pp
Abilities (56pp)
Str 3 Agi 6 Fight 7 Awe 2
Sta 3 Dex 6 Int 0 Pre 1
Skills (40pp)
Acrobatics 12, Athletics 8, Close Combat [Sword] 6, Close Combat [Unarmed] 4, Deception 10, Expertise [History] 6, Expertise [Magic] 6, Expertise [Swordsmithing] 6, Insight 8, Perception 6, Ranged Combat [Sword] 4, Sleight of Hand 4,
Advantages (13pp)
Accurate Attack, Agile Feint, Benefit [Ambidexterity], Defensive Attack, Defensive Roll 3, Evasion 2, Precise Attack 2 [close, concealment], Quick Draw, Uncanny Dodge
Powers (15pp)
Magic Sword: (Strength Based Damage 3, [Multi-attack 6, Penetrating 6, Easily removable -6pp] 9pp
Catlike Balance: (Enhanced Skills 2 [Acrobatics 4], Leaping 2, Movement 1 [Safe Fall]) 6pp
Combat (26pp)
Initiative: +6
Close Combat +11 [Unarmed] (+3 Damage), +13 [Sword] (+6 Damage)
Toughness: +3, +6 (Defensive Roll)
Dodge: +13
Parry: +13
Fortitude: +8
Will: +10
Complications
================================================== ======
Abilities 56 + Skills 40 + Advantages 13 + Powers 15 + Combat 26 = Total 150 pp
================================================== ======
Rolls:
Abilities: 15 [Self-made]
Skills: Set I, 9, 3, 6 [Time Displaced, Flamboyant, Cunning]
Advantages: 3, 20, 15 [Alert, Reactive Fighter, Quick]
Powers: 6, 3 [Magic Sword, Catlike Balance]
================================================== ======
Background to come
PL: 10/150pp
Abilities (56pp)
Str 3 Agi 6 Fight 7 Awe 2
Sta 3 Dex 6 Int 0 Pre 1
Skills (40pp)
Acrobatics 12, Athletics 8, Close Combat [Sword] 6, Close Combat [Unarmed] 4, Deception 10, Expertise [History] 6, Expertise [Magic] 6, Expertise [Swordsmithing] 6, Insight 8, Perception 6, Ranged Combat [Sword] 4, Sleight of Hand 4,
Advantages (13pp)
Accurate Attack, Agile Feint, Benefit [Ambidexterity], Defensive Attack, Defensive Roll 3, Evasion 2, Precise Attack 2 [close, concealment], Quick Draw, Uncanny Dodge
Powers (15pp)
Magic Sword: (Strength Based Damage 3, [Multi-attack 6, Penetrating 6, Easily removable -6pp] 9pp
Catlike Balance: (Enhanced Skills 2 [Acrobatics 4], Leaping 2, Movement 1 [Safe Fall]) 6pp
Combat (26pp)
Initiative: +6
Close Combat +11 [Unarmed] (+3 Damage), +13 [Sword] (+6 Damage)
Toughness: +3, +6 (Defensive Roll)
Dodge: +13
Parry: +13
Fortitude: +8
Will: +10
Complications
================================================== ======
Abilities 56 + Skills 40 + Advantages 13 + Powers 15 + Combat 26 = Total 150 pp
================================================== ======
Rolls:
Abilities: 15 [Self-made]
Skills: Set I, 9, 3, 6 [Time Displaced, Flamboyant, Cunning]
Advantages: 3, 20, 15 [Alert, Reactive Fighter, Quick]
Powers: 6, 3 [Magic Sword, Catlike Balance]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: The Showdown at the Litterbox
Weather Controller
PL: 10/150pp
Abilities (40pp)
Str 1 Agi 3 Fight 4 Awe 4
Sta 3 Dex 2 Int 1 Pre 2
Skills (16pp)
Expertise [Biology] 8, Expertise [Meteorology] 8, Perception 4, persuasion 8, Treatment 4
Advantages (7pp)
Defensive Roll 3, Extraordinary Effort, Favored Environment [Airborne] 1, Great Endurance, Ritualist
Powers (75pp)
Weather Control: (Array 30pp +4 Dynamic Alternate Powers [Dynamic]) 39pp
@Wind Screen: (Deflect 10, [Cylinder Area x3, Limited: attacks targeting dodge]
AP: Glacier: (Create 9 [Continuous, innate, Linked to Environment 2 [Cold, Impede Movement 1])
AP: Stormy Weather: (Environment 10 [2 miles, Cold, Impede Movement, Visibility])
AP: Hailstorm (Ranged Cloud Area Damage 9, [Indirect 2 [Falling from above])
AP: Artic Freeze: (Ranged Cumulative Affliction 10 [Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless, and Immobile], Extra condition, Limited Degree)
Weather Proof: (immunity 10 [Weather Effects]) 10pp
Wind Shield: (Enhanced Defenses 16 [Dodge 8, Parry 8], Sustained) 16pp
Wind Riding: (Flight 5) 10pp
Combat
Initiative:
Close Combat +4 [Unarmed] (Damage +1), Hailstorm (Damage 9 [Ranged Cloud])
Toughness: +3, +6 (Defensive Roll)
Dodge: +5, +13 (Wind Shield)
Parry:+4, +12 (Wind Shield)
Fortitude: +7
Will: +10
Complications
================================================== ======
Abilities 40 + Skills 16 + Advantages 7 + Powers 75 + Combat 12 = Total 150 pp
================================================== ======
Rolls:
Abilities: 12 [Psionic]
Skills: 9 [Organic]
Advantages: 7, 4 [Divine, Adapted]
Powers: 19, 9, 16, 11, 2, 11, 16, 15 [Windscreen, Glacier, Stormy Weather, Hailstorm, Artic freeze Weather Proof, Wind Shield, Wind Riding]
================================================== ======
Background to come
PL: 10/150pp
Abilities (40pp)
Str 1 Agi 3 Fight 4 Awe 4
Sta 3 Dex 2 Int 1 Pre 2
Skills (16pp)
Expertise [Biology] 8, Expertise [Meteorology] 8, Perception 4, persuasion 8, Treatment 4
Advantages (7pp)
Defensive Roll 3, Extraordinary Effort, Favored Environment [Airborne] 1, Great Endurance, Ritualist
Powers (75pp)
Weather Control: (Array 30pp +4 Dynamic Alternate Powers [Dynamic]) 39pp
@Wind Screen: (Deflect 10, [Cylinder Area x3, Limited: attacks targeting dodge]
AP: Glacier: (Create 9 [Continuous, innate, Linked to Environment 2 [Cold, Impede Movement 1])
AP: Stormy Weather: (Environment 10 [2 miles, Cold, Impede Movement, Visibility])
AP: Hailstorm (Ranged Cloud Area Damage 9, [Indirect 2 [Falling from above])
AP: Artic Freeze: (Ranged Cumulative Affliction 10 [Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless, and Immobile], Extra condition, Limited Degree)
Weather Proof: (immunity 10 [Weather Effects]) 10pp
Wind Shield: (Enhanced Defenses 16 [Dodge 8, Parry 8], Sustained) 16pp
Wind Riding: (Flight 5) 10pp
Combat
Initiative:
Close Combat +4 [Unarmed] (Damage +1), Hailstorm (Damage 9 [Ranged Cloud])
Toughness: +3, +6 (Defensive Roll)
Dodge: +5, +13 (Wind Shield)
Parry:+4, +12 (Wind Shield)
Fortitude: +7
Will: +10
Complications
================================================== ======
Abilities 40 + Skills 16 + Advantages 7 + Powers 75 + Combat 12 = Total 150 pp
================================================== ======
Rolls:
Abilities: 12 [Psionic]
Skills: 9 [Organic]
Advantages: 7, 4 [Divine, Adapted]
Powers: 19, 9, 16, 11, 2, 11, 16, 15 [Windscreen, Glacier, Stormy Weather, Hailstorm, Artic freeze Weather Proof, Wind Shield, Wind Riding]
================================================== ======
Background to come
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories