Builds on the Sun (Xin Yan the Breaker)
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Re: Builds on the Sun (Size-Shifter)
Art by Brian Snoddy. Or Matt Wilson. I think.
MECHANITHRALL, PL 5
Strength 2, Stamina -, Agility 1, Dexterity 1, Fighting 3, Intellect -2, Awareness 0, Presence -2 * -4 points
Skills:
Athletics 2 (+4), Perception 2 (+2), Stealth 2 (+3) * 3 points
Powers:
Steamfists - Strength-based Damage 3, Accurate, Power Attack, Split Attack * 6 points
Undead - Immunity 40 (Fortitude effects, effects requiring a living brain), Protection 3 * 43 points
Offense:
Initiative +1
Steamfists +5 (Close Damage 5)
Defense:
Dodge +3, Parry +3, Toughness +3, Fortitude immune, Will +3 * 5 points
Total:Abilities -4 + Skills 3 + Powers 49 + Defenses 5 = 53 points
BRUTE THRALL, PL 7
Strength 2/4, Stamina -, Agility 1, Dexterity 1, Fighting 4, Intellect -2, Awareness 0, Presence -2 * -2 points
Advantages:
Interpose * 1 point
Skills:
Athletics 1 (+5), Close Combat: Steamfist 1 (+5), Perception 2 (+2), Stealth 2 (+1) * 3 points
Powers:
Growth 2, Permanent, Innate: Strength +2, Toughness +2, Intimidation +1, Stealth -2, Dodge and Parry -1 * 5 points
Heavy Steamfists - Strength-based Damage 3, Accurate, Improved Critical 2, Power Attack, Split Attack * 8 points
Undead - Immunity 40 (Fortitude effects, effects requiring a living brain), Protection 5, Impervious Toughness 1 * 46 points
Offense:
Initiative +1
Heavy Steamfists +7 (Close Damage 7, 18-20)
Defense:
Dodge +3, Parry +3, Toughness +7, Fortitude immune, Will +2 * 5 points
Total: Abilities -2 + Advantages 1 + Skills 3 + Powers 59 + Defenses 5 = 66 points
Warmachine is a really neat looking game where wizards and monsters and robots all beat the crap out of each other. Unfortunately, I can't actually play it because I don't have space for models or a big game store to play it in, it's not that I don't have friends ha ha don't be silly, so I've looked into converting some of the units to Mutants and Masterminds. Hey, look! Steampunk zombie cyborgs! They punch you with big clunky piston fists!
Like that, but smaller.
In the game, these guys can attack twice, once with each fist, or do a single strong attack with both fists at once. Mutants and Masterminds doesn't like multiple attacks at all, so I tried to find another way of modeling it. It's a small effort for the reward of a zombie you can have a proper boxing match with.
Last edited by RainOnTheSun on Sun Oct 08, 2017 2:12 am, edited 5 times in total.
Re: Builds on the Sun (Mechanithralls!)
I really like this characters look and design.
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Re: Builds on the Sun (Mechanithralls!)
The Iron Kingdoms setting has a lot of neat things to play around with, it just has a game system that requires more time to mess around on Roll20 than I've got.
I've got plenty of time to mess around with making characters for Mutants and Masterminds, of course. You have to make time for that, right?
I've got plenty of time to mess around with making characters for Mutants and Masterminds, of course. You have to make time for that, right?
Re: Builds on the Sun (Mechanithralls!)
The D20 IK game was designed to work on the Open GL of D&D. The new IKRPG game plays exactly like MK2 of the miniature game (which is currently on MK3 with mk4 being a rumor) with some skills and character creation. The books are a facinating read for world building and history. the Miniature game... well.. as a former Pressganger, I will say that it is constantly changing and has a multifacited aspect to it. (there that was diplomatic...)
Mechanithralls are made by the dozens on the battle fields bu Cryx (the undead guys). They are as you'd expect, cannon fodder. IMHO not enough of the new IKRPG deals with the "villain" factions in the game.
Mechanithralls are made by the dozens on the battle fields bu Cryx (the undead guys). They are as you'd expect, cannon fodder. IMHO not enough of the new IKRPG deals with the "villain" factions in the game.
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Re: Builds on the Sun (Mechanithralls!)
I like to imagine these guys all talking like the Sniper from Team Fortress 2.
LONG GUNNER INFANTRY, PL 4
Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 2, Intellect 0, Awareness 1, Presence 0 * 16 points
Advantages:
Equipment 4, Ranged Attack 1, Teamwork * 6 points
Equipment:
Repeating Long Gun - Ranged Multiattack Damage 5, Extended Range, 2-point Quirk: cannot use Multiattack extra and move in the same round * 14 ep
Sword - Strength-based Damage 2, Improved Critical * 3 ep
Body Armor - Protection 2 * 2 ep
Skills:
Athletics 2 (+3), Expertise: Soldier 3 (+3), Expertise: Tactics 3 (+3), Perception 4 (+5) * 6 points
Offense:
Initiative +1
Sword +2 (Close Damage 3, 19-20)
Repeating Long Gun +3 (Ranged Damage 5)
Defense:
Dodge +3, Parry +3, Toughness +3, Fortitude +3, Will +1 * 5 points
Total: Abilities 16 + Advantages 6 + Skills 6 + Defenses 5 = 33 points
Like Mechanithralls, Long Gunners come from Warmachine/Iron Kingdoms, but they're considerably less exotic, just being expert riflemen who wear funky goggles for some reason. They make heavy use of combined attacks to take down more powerful enemies, and I figured they should also be reasonably good scouts. I have a game on and off in a world where most rifles are bolt-action, but some are semi-automatic, and the way Long Gunners can get more shots off if they don't move is probably a good model for the semi-automatic rifles.
Last edited by RainOnTheSun on Sun Oct 08, 2017 2:13 am, edited 2 times in total.
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Re: Builds on the Sun (Long Gunner Infantry)
They wanna keep us down, but they can't last
When we get up we're gonna kick your ass
Gonna keep on burnin', we always will
Other bands play, Manowar KILL
MAN-O-WAR BOMBARDIER, PL 6
Strength 2/4, Stamina 2/4, Agility 1, Dexterity 0, Fighting 1, Intellect 0, Awareness 0, Presence 0 * 12 points
Advantages:
Close Attack 5, Equipment 5, Ranged Attack 3, Teamwork * 14 points
Equipment:
Grenade cannon - Ranged Damage 7, Burst Area 5, Indirect * 20 ep
Chain blade - Strength-based Damage 2, Improved Critical 2 * 4 ep
Skills:
Expertise: Soldier 4 (+4), Expertise: Tactics 4 (+4), Intimidation 6 (+6/+7), Technology 2 (+2) * 8 points
Powers:
Man-o-War armor - 11 pp, Removable * 9 points
Growth 2
Protection 4 (Impervious 3)
Offense:
Initiative +1
Grenade cannon +3 (Ranged Damage 7, Burst Area 5)
Chain blade +6 (Close Damage 6, 18-20)
Defense:
Dodge +1/+0, Parry +1/+0, Toughness +2/+8, Fortitude +4/+6, Will +3 * 5 points
Total: Abilities 12 + Advantages 14 + Skills + 8 Powers 9 + Defenses 5 = 48 points
I absolutely love these guys. Man-o-war troopers lumber around in giant clunky steam-powered armor suits and carry huge, ridiculous weapons. Like Long Gunner Infantry, they use combined attacks to fight more powerful enemies. Unlike Long Gunner Infantry, more powerful enemies are in short supply, because they have robot suits and use grenade launchers with chainsaw bayonets.
Edit: Realized I set these guys' attack bonus just a little bit too high. Sigh. One of these days I'll get a build right on the first try.
Last edited by RainOnTheSun on Wed Oct 04, 2017 8:15 am, edited 1 time in total.
Re: Builds on the Sun (Mechanithralls!)
Yes I do. I should be building more myself. This is what I like about this site such a variety of builds.RainOnTheSun wrote: ↑Fri Sep 29, 2017 11:39 pm The Iron Kingdoms setting has a lot of neat things to play around with, it just has a game system that requires more time to mess around on Roll20 than I've got.
I've got plenty of time to mess around with making characters for Mutants and Masterminds, of course. You have to make time for that, right?
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Re: Builds on the Sun (Long Gunner Infantry)
I was reallllllly hoping that your build would actually be the real Manowar! You know you want to! Death Metal Bards!RainOnTheSun wrote: ↑Mon Oct 02, 2017 12:19 am
They wanna keep us down, but they can't last
When we get up we're gonna kick your ass
Gonna keep on burnin', we always will
Other bands play, Manowar KILL
MAN-O-WAR BOMBARDIER, PL 7
Strength 2/4, Stamina 2/4, Agility 1, Dexterity 0, Fighting 1, Intellect 0, Awareness 0, Presence 0 * 12 points
Advantages:
Close Attack 6, Equipment 5, Ranged Attack 3, Teamwork * 15 points
Equipment:
Grenade cannon - Ranged Damage 7, Burst Area 5, Indirect * 20 ep
Chain blade - Strength-based Damage 2, Improved Critical 2 * 4 ep
Skills:
Expertise: Soldier 4 (+4), Expertise: Tactics 4 (+4), Intimidation 6 (+6/+7), Technology 2 (+2) * 8 points
Powers:
Man-o-War armor - 11 pp, Removable * 9 points
Growth 2
Protection 4 (Impervious 3)
Offense:
Initiative +1
Grenade cannon +3 (Ranged Damage 7, Burst Area 5)
Chain blade +7 (Close Damage 6, 18-20)
Defense:
Dodge +1/+0, Parry +1/+0, Toughness +2/+8, Fortitude +4/+6, Will +3 * 5 points
Total: Abilities 12 + Advantages 15 + Skills + 8 Powers 9 + Defenses 5 = 49 points
I absolutely love these guys. Man-o-war troopers lumber around in giant clunky steam-powered armor suits and carry huge, ridiculous weapons. Like Long Gunner Infantry, they use combined attacks to fight more powerful enemies. Unlike Long Gunner Infantry, more powerful enemies are in short supply, because they have robot suits and use grenade launchers with chainsaw bayonets.
-STS
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Re: Builds on the Sun (Long Gunner Infantry)
Ha! Sorry, but I'm still in the "teach myself the game" phase right now. Most of the builds I put up are things I make while learning to model a power or a fighting style in the system.slade the sniper wrote: ↑Tue Oct 03, 2017 4:07 am
I was reallllllly hoping that your build would actually be the real Manowar! You know you want to! Death Metal Bards!
-STS
As an apology, please accept an a capella rendition of Kings of Metal.
RIBBADIBBADIBBADIBBADIBBADIBBADIBBADIBBA
Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
Will you be doing any Warjack builds?
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Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
Apology accepted with a smile. As a funny aside, my wife loves Van Canto, but despises Manowar, so this is grrrrreat! Thank you.
-STS
-STS
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Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
Oh, definitely. Probably not a whole lot of them, but at least a few. I have some thoughts about how to convert a warcaster into M&M too, but they aren't solid yet.
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Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
NP. Oh, and, uh, welcome to the board! I'm actually pretty new here myself.slade the sniper wrote: ↑Wed Oct 04, 2017 5:28 am Apology accepted with a smile. As a funny aside, my wife loves Van Canto, but despises Manowar, so this is grrrrreat! Thank you.
-STS
Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
You may want to check out the 2nd ed Mecha & Manga book. Lots of good ideas in there that are easy enough to translate to 3rd edition.RainOnTheSun wrote: ↑Wed Oct 04, 2017 6:42 amOh, definitely. Probably not a whole lot of them, but at least a few. I have some thoughts about how to convert a warcaster into M&M too, but they aren't solid yet.
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Re: Builds on the Sun (Manowar, Manowar, livin' on the road)
I have actually been a lurker since Atomic Think Tank and have a LOT of M&M books, but never play it (it's D&D, Star Wars, Call of Cthulhu...and every once in a grrrrreat while, Rifts in my house). I mostly just read the builds because M&M is about 40 times better than Champions and 212 times better than GURPS. Plus, it is almost useable for other D20 games (if you squint and hold the books just right).RainOnTheSun wrote: ↑Wed Oct 04, 2017 6:43 amNP. Oh, and, uh, welcome to the board! I'm actually pretty new here myself.slade the sniper wrote: ↑Wed Oct 04, 2017 5:28 am Apology accepted with a smile. As a funny aside, my wife loves Van Canto, but despises Manowar, so this is grrrrreat! Thank you.
-STS
Anyway, strange to be finally posting after lurking for three iterations of the forums and 4+ years...especially for Manowar... Oh, well. Hi everyone
-STS