PL 12 (408)
Acrobatics 10 (+18)
Athletics 8 (+20)
Deception 6 (+10)
Expertise: Criminal Underworld 8 (+13)
Insight 4 (+10)
Intimidation 8 (+12)
Investigation 4 (+9)
Perception 6 (+12)
Persuasion 4 (+8)
Sleight of Hand 4 (+9)
Stealth 4 (+12)
Technology 5 (+10)
Treatment 2 (+7)
Vehicles 5 (+10)
Accurate Attack, Agile Feint, All-out Attack, Assessment, Beginner's Luck, Benefit: Cipher 2, Close Attack 2, Connected, Contacts, Defensive Attack, Diehard, Evasion 2, Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative 2, Improved Trip, Instant Up, Languages 2 (Various), Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 5, Redirect, Seize Initiative, Takedown, Tracking, Trance, Uncanny Dodge, Well-informed
Immunity 21 (Aging, Alteration Effects, Fatigue Effects, Life Support) 
“Mental Backlash” Damage 8 (Extras: Alternate Resistance- Will, Increased Range 2, Reaction, Subtle) (Flaw: Limited to against source of mental effect) 
Regeneration 5 
“Extraordinary Movement and Fighting Style”
Leaping 5 (250 feet) 
Movement 3 (Safe Fall, Sure-footed 2) 
"Wall Run" Movement 2 (Wall-crawling 2) (Flaw: Athletics Check Required) 
Speed 5 (60 mph) 
“Wields the Annihilation Force”
“Destroy Projectiles” Immunity 10 (Common Descriptor: Projectiles) (Extra: Sustained) 
“Reality Erasing Touch” Damage 11 (Extras: Incurable, Secondary Effect) linked to Nullify Existence 11 (Extras: Broad, Simultaneous) (Flaw: Reduced Range) linked to Weaken Toughness 11 (Extras: Affects Objects, Secondary Effect) (78) – 
- AE: “Dark Energy Darts” Blast 11 (Extras: Incurable, Multiattack, Penetrating 8, Precise) (43)
- AE: “Attack Everything” Area- 120 ft. Burst +3, Selective on Strength Damage (48)
- AE: “Dark Energy Wave” Damage 12 (Extras: Area- 5x120 ft. Line +3, Incurable, Penetrating 8) (57)
- AE: “Dark Energy Channeling” Incurable, Multiattack, Penetrating 10 on Strength Damage (23)
Unarmed +12 (+12 Damage, DC 27)
Darts +10 (+11 Damage, DC 26)
Reality Erasing +12 (+11 Damage/Effect, DC 26/21)
Energy Wave (+12 Damage, DC 27)
Backlash (+8 Damage, DC 23)
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +10, Fortitude +11, Will +13
Enemy (CENTRI/Interguard)- As an international criminal mastermind who is also an extraordinary, and operating an organization of extraordinary mercenaries who traffic kidnapped extraordinaries, Nemo Oudeis and the Changeling Network are most assuredly on CENTRI's most wanted list, and Nemo and his mercenaries have repeatedly clashed with Interguard, CENTRI's group of extraordinary operatives.
Enemies (The Overseers, Infernal Empress)- Oudeis wants to destroy everything. Naturally, the Overseers of Reality and Infernal Empress were not at all about to let that happen. Oudeis' current weak state is a direct result of their intervention, and should it return to some measure of its former power, it is likely the Overseers and Empress will move against it once more.
Enemies (The Pantheons)- After Oudeis was weakened to the point of being imprisoned inside a single reality, the mythical pantheons then strode to weaken it even further
. Zeus was a direct contributor to this effort, and should the pantheons of the Aetheric Realms get wind of Oudeis' return, they may choose to intervene on Earth and its universe, even if that means destroying all of reality to prevent Oudeis from completing its ascension.
Motivation (End of all Things)- "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." This pretty much sums up Oudeis' view of existence in a nutshell. It views existence as a "waking state," and would prefer to return to the "sleep" it enjoyed before it's existence "woke it up."
Motivation (Power and Prestige)- Nemo spent most of his life as a bottom rung minion, always desiring to take his place among the criminal elite of the world. Thanks to his possession by Oudeis, he has that, and works to maintain his new status and respect.
Motivation (Restoration)- Oudeis is in an extremely weak and vulnerable incorporeal state for a Primordial, and requires a host like Nemo in order to regain its strength. However, this is a process that will take a long time, and so for now Oudeis seeks some way of more quickly regaining its lost strength. Oudeis believes Thunder Woman may hold to the key to this quest.
Obsession (Revenge)- Oudeis seeks revenge on all of those entities responsible for its predicament. This is why Nemo Oudeis is going after Thunder Woman, as part of an elaborate scheme to draw out entities like Zeus and the Infernal Empress. However, there may be more to this plan than simple pettiness...
Relationship (Alexsei Mikhailov/Newport Bratva)- Alexsei is a frequent client of Nemo and the Changeling Network, and it was through him that Nemo first encountered Thunder Woman.
Relationship (Miranda Iryn)- Nemo has demonstrated himself to be a very capable and competent mercenary, and Miranda enjoys frequently calling upon his services to deal with various situations. For his part, Miranda is one of the few people he genuinely respects, and even Oudeis is impressed.
Relationship (Nemo and Oudeis)- Though Nemo Oudeis may appear to be one man, he is actually two separate entities sharing the same body, ostensibly working together. However, Nemo is content with becoming an elite criminal kingpin, while Oudeis greatly desires to finish what it started so long ago. It only puts up with Nemo because of its current weakness, but as it gets stronger and closer toward achieving the first steps of its planned return, it is becoming more assertive and dominant. This may eventually result in a confrontation, with Oudeis either leaving its host, or outright taking control.
Responsibility (Changeling Network)- Nemo Oudeis runs the Changeling Network, an international human trafficking organization specializing in abducting and selling extraordinaries.
Rivalry (Blackguard/Gallowglass)- As extraordinary mercenaries, the Changeling Network are direct competitors with ETS' own group of elite extraordinary mercenaries, Blackguard. Blackguard's leader, Gallowglass, has an ongoing rivalry with Nemo, and the two have clashed repeatedly.
Abilities: 120 / Skills: 78--39 / Advantages: 45 / Powers: 186 / Defenses: 18 (408)
Nemo Oudeis is really two things: one half is international criminal mastermind Nemo, the leader of the powerful extraordinary mercenary and human trafficking organization known as the Changeling Network. The other is Oudeis, the personification of the nothingness before creation, a force of pure annihilation that wishes to return everything to the way it was before, but has been increasingly reduced in power and trapped in some form of containment, with its most recent predicament courtesy of Zeus himself. But after Nemo, then little more than a shrimp of a criminal, found its containment prison on Earth and accidentally unleashed Oudeis, it made a pact with its rescuer to turn him into the master criminal he had always wanted to be, in exchange for using him as a vessel to restore itself and gain revenge upon those responsible for imprisoning it. The result was Nemo Oudeis, a dangerously cunning and savvy criminal and deadly extraordinary combatant who formed his own group of extraordinary mercenaries and set about to build his own empire. But after a chance encounter with Thunder Woman and Herakles in Newport, Oudeis is taking control, and setting about its plan for revenge through Thunder Woman. It's too bad for Samantha that he is doing this at the same time as Miranda Iryn, the Children of Ares, and CENTRI are all going after her...