Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

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Re: Sidious' Random Builds

Post by Thorpocalypse » Thu May 18, 2017 1:47 am

Nice Bat family stuff, Sidious. I like the Earth-2 versions as a nice contrast to the Earth Prime versions. I thought that DC's take on Thomas Wayne as the new Batman of Earth-2 was a cool move.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 12:07 pm


Lonnie Machin
Team Affiliation: None
PL: 9 (204pp)

Abilities: Str: 2 Sta: 2 Agl: 5 Dex: 5 Ftg: 8 Int: 5 Awe: 4 Pre: 3

Skills: Acrobatics 8 (+13), Athletics 8 (+10), Close Attack – unarmed 2 (+10), Deception 9 (+12), Expertise - criminology 8 (+13), Expertise - computers 10 (+15), Expertise - streetwise 9 (+14), Insight 10 (+14), Intimidation 8 (+11), Investigation 11 (+16), Perception 11 (+15), Persuasion 7 (+10), Ranged Attack - throwing discs 9 (+14), Sleight of Hand 7 (+12), Stealth 10
(+15), Technology 8 (+13), Treatment 5 (+10), Vehicles 8 (+13)

Advantages: All-out Attack, Benefit 4 (Wealth), Close Attack 6, Connected, Contacts, Defensive Roll: 2, Equipment: 4, Evasion, Extraordinary Effort, Hide in Plain Sight, Improved Critical - bo staff, Improved Initiative, Improvised Tools, Instant Up, Interpose, Languages: 4, Move-by Action, Power Attack, Quick Draw, Set-up, Takedown, Teamwork, Tracking, Uncanny Dodge

Equipment: [19ep]
Cowl: [2ep]
• Armor: +2 toughness [2]
• Darkvision [2]

Grapnel: Swinging [2ep]

Utility Belt: [15ep]
• Flashbang Grenades [12ep]
o Bo Staff: +2 damage, Reach [1ep]
o Smoke Bombs: [1ep]
o Throwing Discs: +1 damage, Multiattack, Ricochet 2 [1ep]

Initiative: +9
Bo Staff: +14 (+4 Damage; DC: 19)
Unarmed: +16 (+2 Damage; DC: 17)
Throwing Discs: +14 (+3 Damage; DC: 18)

Defenses: Dodge: 12 (DC: 22) Parry: 12 (DC: 22) Toughness: +6 (+4 flat-footed) Fortitude: +8 Will: +10

Abilities 68 + Skills 74 (148 ranks) + Advantages 39 + Powers 0 + Defenses 23 = 204

Build Notes: Allegedly he's also the son of the Joker. Take that with a huge grain of salt. I honestly see him more as one of Tim's rogues than Batman/Batfamily. All that aside... who doesn't love Phil Cho's art?

Character Notes: Anarky (real name Lonnie Machin) made his debut as an adversary to Batman, in which he responded to complaints in the newspaper by attacking the sources, such as the owner of a factory whose byproduct waste was polluting the water. Anarky and Batman ultimately came to blows, and during their brief fight, Batman deduced that Anarky was actually a young child. After being caught, Lonnie was locked away in a juvenile detention center. However, he frequently escaped and peregrinated around Gotham City.

During periods of incarceration, Lonnie operated as Moneyspider, a computer hacker. In this guise, he stole money from large corporations and channeled it to the third world where he believed it would do more good. This scheme was foiled by Robin.

After several inmates from Arkham Asylum were released, Lonnie broke from the reformatory and resumed his Anarky persona to fight common crooks.[2] However, after learning how bad the situation was, Anarky decided that Batman was indirectly responsible for the chaos in Gotham. As he started planning to take Batman down, the Scarecrow started a city-wide plan to spread fear. Anarky took it upon himself to bring down Batman and the Scarecrow.[3] He almost succeeded on his plan, but he was dosed with Scarecrow’s fear toxin and he was unable to capture them, although he saved one of Scarecrow’s minions from a certain death. Anarky was then warned by Batman to never try to fight him again, but he was not taken back to the detention center.[4]

Eventually, Anarky built a machine that allowed him to fuse both hemispheres of his brain, giving him increased intelligence, and what he perceived as enlightenment. Anarky eventually chose to shed the encumbrance of his double life, and faked his death. He then worked in seclusion to further his goal of achieving an Utopian society. He had several further brushes with Batman, as well as the likes of Etrigan and Darkseid. Eventually, due to the earthquake in Gotham, Anarky relocated to a new base of operations beneath the Washington Monument.

Anarky has had run-ins with Green Arrow, the Justice League, Young Justice and Robin.

Lonnie was captured and held hostage by Ulysses Hadrian Armstrong aka the General, who took the mantle of Anarky to put psychotic and meaningless acts of chaos and destruction in the streets of Gotham.

Lonnie had been captured and held against his will by the General, who along with destroying the role Anarky had in Gotham and Washington, he also destroyed Lonnie so that he could never return to his role as the anarchist. The General had poisoned Lonnie and left him in a catatonic, paralyzed state. Connected to his only usable part of his body, his brain, Lonnie was reduced to speaking through a computer program and unable to breathe for himself.

Armstrong had apparently shot Machin in the head and poisoned his medical supplies which left him in his current state. Once found by Tim Drake, Moneyspider was saved from the new Anarky. While Moneyspider lay in a hospital bed being treated and attached to his computers he was again contacted by Tim Drake who revealed his identity to him as Red Robin and asked that Moneyspider be his "oracle" or sorts. Specifically he asked Lonnie to be a real "Moneyspider" to create an international web that will get him access to the ins and outs of criminal and corporate operations. This intrigued Machin and the two set off to conquer Red Robin's "list".

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 12:25 pm


Jean-Paul Valley
Team Affiliation: None
PL: 10 (154pp)

Abilities: Str: 0/4 Sta: 0/4 Agl: 0/4 Dex: 0 Ftg: 7 Int: 3 Awe: 0 Pre: 2

Skills: Acrobatics 8 (+12), Athletics 8 (+12), Deception 8 (+10), Expertise - theology 7 (+10), Insight 12 (+12), Intimidate 13 (+15), Perception 12 (+12), Ranged Attack – throwing 10 (+10), Stealth 12 (+16), Vehicles 4 (+8)

Feats: Accurate Attack, All-Out Attack, Close Combat: 5, Defensive Attack, Elusive Target, Improved Disarm, Improved Initiative: 2, Power Attack, Startle, Takedown, Uncanny Dodge (hearing)

Mantle of Azrael: (Flaw: Removable [-1]) [12pp]
• Protection: 3 [3]
• Movement: 1 (Slow Fall) [2]
• Flaming Sword: Strike: 4 (Extras: Penetrating; Feat: Improved Critical) [10]
o Flaming Daggers: Strike: 2 (Feat: Improved Critical: 2, Ranged: 4)

The System: [26pp]
• Enhanced Strength: 4 [8]
• Enhanced Agility: 4 [8]
• Enhanced Stamina: 4 [8]
• Leaping: 2 [2]

Initiative: +12
Unarmed: +12 (+4 Damage; DC: 19)
Flaming Sword: +12 (+8 Damage; DC: 23)
Flaming Daggers: +12 (+6 Damage; DC: 21)
Thrown Dagger: +10 (+6 Damage; DC: 21)

Defenses: Dodge: +13 (DC: 23) Parry: +13 (DC: 23) Toughness: +7 Fortitude: +10 Will: +8

Abilities 24 + Skills 47 (94 Ranks) + Advantages 16 + Powers 38 + Defenses 29 = 154

Build notes: So apparently the original (errr... second? Third? Um-teenth?) Azreal is back in the nu52. This time he was sold to the Order of St Dumas by Mother after training and programming him to be thier loyal enforcer. He did not take this revelation well. Currently he's working with Batman's team (Outsiders by any other name) and has developed a friendship with Luke Fox, the current Bat-wing.

Character Notes: Jean-Paul Valley, better known as Azrael, is a vigilante who formerly operated out of Gotham City. Most of his extraordinary abilities come from severe amounts of subconscious training and conditioning he was put through during his youth, unaware that he was being controlled by a 500-year old devout religious sect called the Order of St. Dumas. Named after the Angel of Death, Jean-Paul Valley is actually descended from a long line of crimefighters using the Azrael suit and name. As Azrael, his main nemesis was Carleton LeHah, an evil man of wealth who believed himself to be serving the demon Biis, the Order of St. Dumas' sworn enemy.

A test-tube baby, from his conception Jean-Paul's genetic structure was altered by scientists with Animal DNA, engineering him to be capable of feats beyond those of a normal human. He grew up oblivious to his intended larger purpose, and became a student of Programming at Gotham University. He learned of his family's legacy when his father, the previous Azrael, crawled bleeding to his apartment one night in costume, having been mortally wounded by LeHah. Before requesting that his body be dumped somewhere where the family secrets wouldn't be uncovered, his father supplied him with money, and the means to travel to Switzerland and meet with the Order of St. Dumas who would supply him with his training. It was later revealed that his father had actually been attempting to supply Jean-Paul with the means to escape the Order's influences, but his intentions were misread.

In the Swiss Alps, a man named Nomoz taught Valley of the responsibilities of Azrael, and revealed that despite believing himself to be rather mild-mannered, he was in reality already a more-than-capable fighter requiring no additional training (apart from a few months of intense exercise in order to build up his body), having been already unknowingly suitably conditioned. His conditioning is the result of a process referred to as "The System", the full implications on the human psyche of which have never been fully explained. In his first time donning his costume, Azrael meets Batman (Bruce Wayne), accompanied by his butler Alfred, who had traveled to Switzerland investigating the mystery behind Azrael's father's death, the nature of which had inadvertently instigated a riot. Although at first they were at odds with each other, Azrael was eventually forced to rescue Bruce from Biis (LeHah), and ended up rejecting the Order's violent and uncaring methods in favor of the more humanitarian efforts Batman encourages.

Already being aware of Wayne's secret identity, he traveled back to Gotham and began working with the Batman Family.

Bruce quickly sent Robin to train Azrael as a new vigilante and to control "The System". Valley was given a job as a security manager at Wayne Enterprises, where he also debuted as part of the selected group of vigilantes. Jean-Paul continued fighting crime, but it was obvious that the violent nature from "the system" wasn't going away. Jean-Paul did some work for Batman and after that, he saved Lucius Fox from a certain death. One night, Bruce was out of action and Jean-Paul took the mantle of the bat for the first time against Killer Croc and failed miserably. After the defeat, Jean-Paul's appearance and attitude changed to became more agressive and he trained harder to increase his strength. In order to redeem his mistake with Killer Croc and to test the result of his training, Jean-Paul went out to the streets of Gotham to patrol all alone. He encountered a couple of common thieves and beat them to a pulp.

After Bane broke Bruce Wayne's spine, Jean-Paul joined Alfred and Robin and rescued Batman from the streets. Later, he helped Robin get a special medicine for Bruce's recovery. With Bane rising to the power, Gotham was in need of Batman and Bruce asked Jean-Paul to fill in for him; a role that Jean-Paul accepted in a much more sinister way than expected. In his first exploits using the mantle of the Bat, Jean-Paul worked without Robin, unleashing his wrath on common criminals before learning about Scarecrow’s latest activities. Jean-Paul located Scarecrow, but as he was about to capture him, he had to confront Anarky. Scarecrow used fear on Anarky and Jean-Paul, but because of the System, Jean-Paul was not entirely affected and he finally stopped Scarecrow. As he left with the madman to deliver him to the authorities, Jean-Paul threatened Anarky to stay out of his way.

Confident after his initial victory, Jean-Paul became a more brutal Batman and forced a confession out of the notorious gangster Tony Bressi, who provided some information on Bane. Jean-Paul used Bressi to lure Bane, but he was instead confronted by Bane’s henchmen. Using his new metallic gloves, Jean-Paul brutally defeated the trio and couldn’t get further information as the police arrived at the scene and he was forced to flee. After learning the facility where Bane’s henchmen were locked, he released them and used them to get to Bane. The confrontation between the two was short as Bane got the upper hand in the fight. However, Jean-Paul managed to break free and both of them decided to retreat for the next confrontation. Jean-Paul was determined to take down Bane and with The System actively working on him, he designed and built his own battle armor, which he used in replacement of the Batsuit. With his new gear, Jean-Paul confronted Bane and after a long fight, he managed to defeat him, sparing his life and earning the city’s respect and rightful claim to the Batman title.

In his role as Batman, Jean-Paul started using a new method of transportation developed by Harold: the Batsubway Rocket.[23] After this new development, Jean-Paul sealed every entrance to the Batcave that he knew about, effectively closing Wayne Manor and driving Robin away.[24] He was also part of the Bloodbath mission launched by Amanda Waller against the Taker.

As Batman, Jean-Paul became unhinged and confronted several minor criminals, crippling them and hurting them beyond comprehension. Jean-Paul brutalized the Tally Man after the criminal tried to kill him, thinking he was the original Batman. Later, Jean-Paul tried to force an alliance with the organized crime by creating a gang war which resulted in his confrontation and brutal defeat of the mercenary Mekros. Afterwards, Jean-Paul stopped the Trigger Twins during a train heist and not long after this, he confronted Mister Freeze at the Gotham Morgue.

Jean-Paul eventually confronted Catwoman as he assumed she was involved in a terrorist attempt, but he couldn’t bring himself to capture her as he was oddly captivated by the Catwoman. Jean-Paul chased Catwoman to a building in Gotham and their confrontation attracted the attention of the GCPD. Surrounded by officers, Batman jumped off the building, leaving Catwoman to fend for herself. However, he was summoned by Catwoman, who used the Bat-Signal to ask for his help capturing the real terrorists. Unfortunately, this was all a set-up and Jean-Paul was used by Catwoman to distract the criminals while she prevented the terrorist attack.

After this, Jean-Paul became the target of the latest Joker scheme. Paul was lured into a deadly trap device by the Joker inside a film making studio, where he defeated several hired killers and stopped the madman. However, Paul had to be restrained by the GCPD from brutalizing Joker, which caused doubts among the officers and detectives who used to trust in Batman.

After stopping a child smuggling racket, Jean-Paul stopped the serial killer Abattoir from killing his cousin, but was unable to capture the criminal. It was also around this time that Jean-Paul’s delusions intensified and after a nearly fatal encounter with The Corrosive Man, he decided to upgrade the Batsuit for further protection.

Jean-Paul later worked to recapture the serial killer known as Abattoir and he crossed paths with Ballistic, who was also looking for the killer. Together, they stopped the Malevolent Maniaxe from getting to Abattoir first and afterwards, Jean-Paul continued the search by himself. During this search, Jean-Paul was attacked by Lady Clay, but he soon learned that she had been forced to do so as Abattoir had kidnapped her newborn son, Cassius. Jean-Paul incapacitated Lady Clay and saved her son, allowing Abattoir to escape. Afterwards, Jean-Paul confronted Cassius’ father, Clayface 3 and also incapacitated him, allowing the authorities to lock him and help his son.

Afterwards, Batman was informed by Bullock about a certain super-sniper and Jean-Paul confronted Gunhawk and Gunbunny, but he is no match for their fire power and he ends up outgunned. Immediately after this encounter, Jean-Paul resumed his manhunt for Abattoir and managed to locate the killer’s hideout. Jean-Paul chased Abattoir to a foundry, where Abattoir ended up hanging above a vat of molten metal as a result of their struggle. Abattoir asked for help, but Jean-Paul started having visions of St. Dumas and in his troubled state of mind, he decided to let Abattoir fall to his death while a helpless Robin witnessed the event.

When the news about his actions spread, Jean-Paul was confronted by Commissioner Gordon, but Valley was unapologetic, forcing Gordon to break any connections with the vigilante. After Abattoir’s death, Valley’s mind changed and he assumed a more drastic attitude towards crime. He also designed an improved the batsuit, following the system’s command. The new batsuit not only provided further protection after the cape was replaced with metallic wings, but it also featured increased firepower, as he included a machine gun for the bat-shirukens and also a flamethrower. With all this arsenal at hand, Valley was finally able to defeat and capture Gunhawk, who had created a hostage situation at Mercy Hospital.

Eventually, Jean-Paul was confronted in the Batcave by Bruce Wayne, who had fully recovered from his injury and wanted to strip Jean-Paul from the mantle of the bat as he had learned of his harsh methods. Jean-Paul managed to overthrow Wayne and warned him to never return to claim what didn’t rightfully belong to him.

After the confrontation with Wayne, Jean-Paul’s descend to madness worsened as the hallucinations haunted him constantly and he started a quest to stop Azrael’s old enemy, LeHah, who was nowhere near Gotham. As Batman, Jean-Paul went on a brutal spree against criminals in order to find LeHah, while his hallucinations keep haunting him with more intensity, which in turn caused him to become even more ruthless.

His quest to find LeHah, brought Jean-Paul to confront corrupt businessman Penn Selkirk. When Selkirk couldn’t provide him the answers he wanted about LeHah, Jean-Paul tried to murder one of his henchmen when he was stopped by Bruce Wayne, who had finally returned to claim the mantle of the bat. Jean-Paul would not give it away easily and the battle of the Batmen started. The struggle attracted the attention of the authorities, but when the building they chose to battle caught on fire, they escaped the place by attaching the Batrope to Selkirk's helicopter, which dragged them to the Gotham Bridge.

The fight continued on the bridge, but Jean-Paul was dowsed in flames because of his recklessness and the use of his flamethrower. After falling to the river, Jean-Paul pulled himself to the surface and realized that Wayne had fallen for his booby trapped Batmobile. He then confronted Robin and Nightwing with his armor Batsuit completely turned red. Nightwing attacked Jean-Paul, but after a long fight, Jean-Paul defeated Nightwing, almost killing him. Upon returning to the cave and thinking himself the victor above all his enemies, Jean-Paul was confronted by Batman, who had survived the explosion. The ensuing fight was short as Batman avoided violence and eventually forced Jean-Paul to remove the armor and face him without the mask. It was then that Jean-Paul admitted his defeat and abandoned the mantle of the Bat.

After his defeat, Jean-Paul lost control of his life and he wandered the streets of Gotham as part of the many homeless people living in the city.

After the Knightfall incident, Jean-Paul Valley became a vagrant, and was approached by Batman, who offered to give him funds to find out about his origins. This led to him to travel around the world, and he eventually destroyed the splinter faction of the Order of St. Dumas that had spawned him. He changed from being focused on his quarrel with the Order, to being strictly obedient to Batman, to finally becoming more his own independent crimefighter. He would make several costume changes throughout his life as Azrael reflecting his internal changes.

Azrael assisted the Bat-family regularly, acting as a major force during the Contagion fiasco, and as a large player in the No Man's Land crisis when Gotham City was abandoned by the United States government after an earthquake, becoming an impoverished gang-ruled battlezone. During this time, he found a kindred spirit in Batgirl, another child raised for a life of violence, (developing a sort of "big brother" type of relationship with her) and she in him. He regularly fought the forces of Biis as well, and worked actively to bring about the downfall of the Order of St. Dumas, a task in which he mostly succeeded. It was also during this time that Azrael encountered another new foe, Scratch. Jean-Paul, even in his civilian identity, was continually plagued by hallucinations presumably brought up by The System, manifesting both his own father and St. Dumas himself. His struggles with insanity were a recurring problem for him, although he was usually able to fight through them. After No Man's Land, Jean-Paul set up a clinic based in an old cathedral with Dr. Leslie Thompkins, with the help of his friend and mentor, former psychiatrist Brian Bryan.

Sometime after this, Jean-Paul established a base of operations for himself at a small castle-like structure formerly owned by the Order of St. Dumas. This castle was situated near Ossaville, a small community about 100 miles away from Gotham City with a population of less than 28 people. This base was in considerable disrepair, so Batman sent Harold Allnut to live with Jean-Paul in the building and repair it, as Jean-Paul lacked the necessary skills to do so. Jean-Paul established his position as the protector of Ossaville after he chased away a biker gang which was threatening it at the time.

Azrael was eventually killed in a fight with his two greatest enemies, Biis and Scratch, following an attempt by the latter to once again frame Azrael for various crimes. Azrael was shot through his armor by multiple teflon-coated bullets, and then tumbled off of a balcony with LeHah. LeHah survived, and Scratch was arrested, but Jean-Paul tragically perished. Although his costume was recovered, his corpse was not.

Five years later, the Order of Purity, a splinter sect of the Sacred Order of St. Dumas created a new Azrael for Gotham City in ex-police officer Michael Lane, who has taken on his duties with gusto.

Jean-Paul Valley was revived as a member of the Black Lantern Corps with a power ring. He murders a bystander, proclaiming, "You don't deserve a savior who sacrificed as much as I did to protect your corrupt and misled lives. You don't deserve Azrael!" He attempts to murder the Scarecrow, although Scarecrow simply isn't capable of feeling the fear that Black Lanterns feed on, thus is practically invisible to Azrael.

Due to the effects of "The System," Jean-Paul Valley developed a sort of split personality; Himself and Azrael. While Jean-Paul Valley was kind, gentle, and could be described as a "computer geek," Azrael was irritable, violent, and vengeful. This contrast was strongly evident in this respect: As the sect that conditioned him was a largely medieval organization, other members of the Batman Family would notice that occasionally Azrael's solutions to problems would ignore easier actions he could have taken using modern technology. For example, during the events of "Contagion" where he had to deliver an antidote recipe into the quarantined Gotham City, he attempted a mad rush of the surrounding fences past the military, and did succeed; but meanwhile his accomplices simply e-mailed it to the hospitals. This is contradictory to his mindset as Jean-Paul, who would normally, as a student of programming, been very aware of the possibility of such a solution. He also had a smaller, less developed personality, which he began to regress into shortly before his death; Batman. During his time as Batman, Jean-Paul had developed a third personality that combined the intellect of Jean-Paul Valley and the bloodlust of Azrael, but lacked the empathy and compassion of Jean-Paul Valley. It has been theorized that Jean-Paul's continued mental illness was only due to emotional and familial neglect from either of his father, or Batman.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 12:36 pm


Kate Kane
Team Affiliation: Outsiders
PL: 10 (200pp)

Abilities: Str: 2 Sta: 3 Agl: 5 Dex: 5 Ftg: 12 Int: 3 Awe: 4 Pre: 3

Skills: Acrobatics 9 (+14), Athletics 10 (+12), Close Combat - unarmed 2 (+16), Deception 8 (+11), Expertise - military 7 (+10), Expertise - streetwise 6 (+9), Insight 9 (+13), Intimidation 7 (+10), Investigation 10 (+13), Perception 10 (+13), Persuasion 8 (+11), Ranged Combat - throwing 5 (+14), Sleight Of Hand 3 (+8), Stealth 10 (+15), Technology 6 (+9), Treatment 3 (+6), Vehicles 6 (+11)

Advantages: Assessment, Attractive, Benefit: 4 (Wealth 4), Close Attack: 2, Defensive Attack, Defensive Roll: 3, Equipment: 12, Evasion, Grabbing Finesse, Hide In Plain Sight, Improved Critical – unarmed: 1, Improved Disarm, Improved Initiative, Improvised Tools, Martial Strike: 1, Move-By Action, Power Attack, Quick Draw, Ranged Attack: 4, Redirect, Takedown, Tracking, Uncanny Dodge, Well-Informed

Equipment: [54ep]
Costume: [1ep]
• Body Armor: +1 toughness

Cowl: [1ep]
• Low Light Vision

Utility Belt: [26ep]
• Flash Bang Grenade [16]
o Batarang: +2 damage [1]
o Bat-Tons: +2 damage, Split [1]
o Tear Gas Grenades [1]
o Exploding Batarangs: +5 damage, Burst Area [30 Ft Radius] [1]
o Smoke Grenade [1]
o Grapple Gun Swinging, Ranged Trip [1]
o Mini-Tracer [1]
o Rebreather [1]
o Handcuffs [1]
o Flashlight [1]

• Motorcycle: Size - M, Strength - 1, Speed - 6, Def - 10, Tough - 8, Features -Navigation System [11ep]
• Batwoman Bunker: Size - Medium, Tough - 10, Features - Communications, Computer, Concealed, Defense System, Garage, Gym, Infirmary, Library, Living Space, Power System, Sealed, Workshop [15ep]

Initiative: +9
Unarmed: +16 (+3 Damage; DC: 18)
Batarangs: +14 (+2 Damage; DC: 17)

Defenses: Dodge: +13 (DC: 23) Parry: +13 (DC: 23) Toughness: +7 (+4 flat-footed) Fortitude: +8 Will: +11

Abilities 74 + Skills 59 (118 Ranks) + Advantages 46 + Powers 0 + Defenses 21 = 200

Build Notes: So it's officially acknowledged now that she is Bruce's cousin. She's also leading his new team (Outsiders). And she got her own book back (about time). I love the entire Colony story line with her father mass producing Batmen for the military and the eventual take down of their operation.

Character Notes: Katherine "Kate" Kane, alias Batwoman is the daughter of a Colonel Jacob Kane and Captain Gabi Kane. Her parents were both career military and worked extensively with military intelligence services.

Katherine grew up with her parents and her twin sister Elizabeth Kane. As her parents were promoted they moved to a wide variety of towns and bases. Her father was often away from home.

The Kane family moved to Brussels in Belgium, since her parents were now serving at NATO. The family however was torn apart due to a terrorist attack. Gabi was taking her daughters for the day, they were kidnapped by heavily armed men from the Religion of Crime. Military intelligence eventually located the hostages, and Jacob was put in charge of the tactical unit that was sent to rescue them. However they were too late as Gabi had been executed along with Elizabeth. Jakob rescued Kate himself, but she was traumatized by the sight of her dead mother and sister.

Kate tried to please her father by entering the Marines. At West Point, she roomed with Cadet Captain Sophie "Gimme" Moore, with whom she also entered in a lesbian relationship. Her commander got wind of it, and inquired about it. She confirmed her sexual orientation, but protected Sophie. Per the DADT policy, she was dishonorably discharged. Her father forgave her, and found it more important that she did not lie to save herself.

Jacob Kane eventually married weapons heiress Catherine Hamilton. This new wealth established Kate as a socialite in Gotham City's upper crust. She became notorious for her partying and drinking.

One night after a party, she was pulled over by officer Renee Montoya. Instead of being fined for drink driving, the two entered in a relationship. They broke up when Renee told her she had no direction in her life, no education, and no apparent goal. She found her purpose soon enough: when she was confronted by a mugger in an alleyway, she was saved by Batman.

She decided to become a vigilante too. With her father's help, she traveled all over the planet for two years to learn how to fight. Her father used to family fortune and connections to come up with experimental weaponry.

Renee encountered her old flame again when she was researching suspicious activity at a warehouse on 520 Kane Street for the Question. Renee crashed a party at Hamilton manor, and Kate confirmed to her that her family owned the building. It was being leased by Ridge-Ferrick until six weeks earlier. Renee refused to tell Kate what was going on, saying that she didn't owe Kate anything, which shocked Kate and prompted her to tail them as Batwoman. When Renee and the Question broke into Ridge-Ferrick's Gotham offices, they were attacked by Whisper A'Daire's shapeshifting minions, and Batwoman arrived to rescue them. Making quick work of two monsters, Batwoman stopped Renee from shooting the third, instead kicking the monster out a window. Batwoman informed them the police were coming, asked that she not be mentioned, and left.

After Renee learned that the Book of Crime, a sacred text of Intergang, contained a prophecy foretelling the brutal murder of the "twice named daughter of Kane," she and the Question returned to Gotham. They contacted Kate by flashing a Bat-Signal, and the three joined forces to avert Intergang's plans. As Kate continued the case, she was joined by Nightwing, who had recently returned to Gotham and becomes infatuated with her (no doubt because of her resemblance to former Batgirl), though she assured him she wasn't his type. On Christmas Eve, he gave her an 'official' Batarang. She also celebrated Hanukkah with Renee, and the two kiss shortly before Christmas.

Intergang realized that the image of Batwoman in the Crime Bible and the cited "twice-named daughter of Cain" were one and the same, and ransacked Kate's apartment, kidnapping her with the intention to sacrifice her. Renee found her, seemingly too late to save her, as during the ensuing fight with Bruno Mannheim, Kate pulled the knife out of her own chest to stab Mannheim and then collapsed in Renee's arms. Kate survived her wounds after Renée used pseudoderm to patch up the wound and stop the bleeding, leaving Kate at the hospital in Renée's trenchcoat.

Batwoman later appeared when Renée Montoya confronted Trickster and Pied Piper to question them about the murder of Bart Allen, having trailed them from Penguin's Iceberg Lounge nightclub.[3] Renée again left town, irritating Kate, though she agreed to help Renée in tracking down a copy of the Crime Bible, being sold via the Penguin. The book was actually part of the Lessons that the Order of Stone was attempting to teach Renée, and she and Kate fight over the book. In the end, as Renée claims she only wants it to protect Kate. Kate tells her that Renée never asked what Kate wanted, but lets her take the book.

During the Final Crisis, Kane was one of the millions who fell under the influence of the Anti-Life Equation[4], and became a member of the Female Furies.

After Batman's death, Batwoman joined the Network, a group of heroes that would keep order in Gotham in Batman's absence.

Batwoman is later seen investigating the arrival of a new leader of the Religion of Crime to Gotham. She briefly meets Batman to discuss her findings. Kate demonstrates greater knowledge of the Religion of Crime, and even corrects Batman by saying there's 13 and not 12 covens of the religion in Gotham. Batman concedes the case to her, and comments on the length of her hair (though panels on the same page reveal the long red wig hides her actual hair, styled short).

After the Crisis, Kane continues to act as Batwoman and, with the new Batman's blessing, investigates the 13 chapters of the Crime Syndicate in Gotham, and their new High Priestess, Alice.[8] Her father, Colonel Kane, assists Kate in her role as Batwoman, supplying her with technology and training, as do Kyle Abbot and two other shape-shifters, who themselves the True Believers. [9] When Alice kidnaps Kate's father and plans to unleash a toxic gas over Gotham, Abbot commandeers a plane to stop her. Kate manages to stop the weapon and save her father, but in the final fight, Alice falls from the plane to her death, refusing to take Kate's hand and be saved. Before she falls, Alice tells Kate "You have our father's eyes."

Aspects of her personal life are also revealed, including her relationship with her ex-colonel father; serving as Batwoman's ally, whom she addresses as "sir." The strain of her late night vigilante activity has also taken a toll on her romantic relationships. Her lateness and night time absences are interpreted by her girlfriend as an on the side liaison with another woman. She breaks the relationship off as she believes Kate is not ready to commit to an exclusive relationship. A past traumatic incident is also alluded to which she claims still haunts her. As she vaguely describes the experience, her face is shown superimposed on the page over a restrained girl with a bag over her head. She later tracks down the new leader of the Religion of Crime: an elaborately costumed woman named Alice. Over the course of the conflict that ensues, Batwoman observes that Alice only speaks in quotations from Lewis Carroll; believing herself to be Alice Liddell. Alice denies a connection to the Mad Hatter.

When the Justice League of America splits up following Bruce Wayne's death and a disastrous confrontation with the Shadow Cabinet, Green Lantern Hal Jordan leads a group of superheroes to Gotham in order to track down the supervillain known as Prometheus. Kate is shown stalking the heroes from the rooftops after they encounter Clayface.

Batwoman later contacts both Leagues at the JLA Watchtower, informing them she encountered and engaged supervillain Delores Winters, who mysteriously collapsed and died right as she was about to be taken into custody. The heroes request that Kate bring the body up to them, but she declines, telling them that she is much too busy due to a rash of criminal uprisings going on in Gotham. Firestorm is then sent to retrieve the corpse from Kate and bring it to the team, who discover that Dolores was forced into fighting by means of a mind control device.

Later, Batwoman is kidnapped by cultists and taken to London in order for her to once again be sacrificed. She is sealed within a coffin and taken underground to the last remaining Lazarus Pit in order for the ritual to begin. She is saved by the timely intervention of Dick Grayson and British superheroes Knight and Squire. After learning that Grayson plans on placing Bruce Wayne's corpse into the pit in order to revive him, Kate strongly protests, but he simply ignores her.

Sometime later, Batwoman was deployed to Argentina to help Batman and El Gaucho track down an old criminal genius named Dr. Daedalus. There, she encountered the British Special Agent known as the Hood. Together, the four heroes fought against El Gaucho's nemesis, Scorpiana, who was finally defeated by Batwoman. They then found an old man dressed in Dr. Daedalus' costume, but soon discovered he was only an old man with Alzheimer's. Soon after, Batwoman returned to Gotham.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 12:49 pm


Cassandra Cain
Team Affiliation: League of Assassins, Teen Titans, Titans East, Batman INC, Outsiders
PL: 10 (150pp)

Abilities: Str: 2 Sta: 4 Agl: 5 Dex: 5 Ftg: 10 Int: 1 Awe: 4 Pre: 1

Skills: Acrobatics 7 (+12), Athletics 7 (+9), Close Attack - unarmed 5 (+15), Insight 8 (+12), Intimidation 4 (+5), Investigation 6 (+7), Perception 7 (+11), Ranged Attack - Batarang 5 (+10), Sleight of Hand 4 (+9), Stealth 7 (+12), Vehicles 4 (+9)

Advantages: Agile Feint, Assessment, Benefit: 1 (Cipher), Close Combat: 3, Defensive Attack, Defensive Roll, Equipment: 7, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Critical - unarmed, Improved Initiative, Improved Trip, Instant Up, Power Attack, Ranged Combat: 3, Skill Mastery (Insight), Uncanny Dodge

Flashlight [1ep]
Grapnel Gun: Swinging [2ep]
Plasti-Cuffs [1ep]
Mini-Tracers [1ep]

Utility Belt: [19ep]
• Tear Gas Pellets [12ep]
o Batarangs: +2 damage [1ep]
o Bolos [1ep]
o Cutting Torch [1ep]
o Explosive Batarangs: +4 damage, burst area [1ep]
o Flash Bombs: [1ep]
o Sleep Gas Pellets: [1ep]
o Smoke Bombs: [1ep]

Initiative: +9
Unarmed: +18 (+2 Damage; DC: 17)
Batarang: +13 (+4 Damage; DC: 19)

Defenses: Dodge: +15 (DC: 25) Parry: +15 (DC: 25) Toughness: +5 (+4 flat-footed) Fortitude: +10 Will: +10

Abilities 64 + Skills 31 (62 ranks) + Advantages 28 + Powers 0 + Defenses 27 = 150

Build Notes: So happy Cassandra is back in the fam in nu52. Most of her back story is the same but she's only recently left working with David Cain. She's taken the name Orphan and is on Batman's current incarnation of the Outsiders. There is one issue where it goes through her thoughts on her teammates and reveals that she thinks highly of all of them. She also wants to be a ballerina, which makes sense with her abilities.

Character Notes: Cassandra Cain is the fourth Batgirl. Born with the assassins David Cain and Lady Shiva as her parents, she was trained to become the perfect warrior. Her father deprived her of speech so she would learn movement and physicality as her first language. Batman adopted her into the Batman Family during No Man's Land, to replace Helena Bertinelli as Batgirl. Cassandra would eventually turn her Batgirl costume over to Stephanie Brown, and become a member of Batman Incorporated as Black Bat.

The daughter of David Cain and Sandra Wu-San (Lady Shiva), Cassandra Cain was conceived and trained from birth with the intention of creating the perfect bodyguard for Ra's al Ghul. After many unsuccessful attempts to train children from birth in martial arts to make them inculcate it like a native language (the most successful being The Mad Dog), David Cain, then a member of Ra's League of Assassins, decided the right genes were necessary to create this "Who Is All". With Ra's go ahead Cain searched for the perfect mother for this child, finding her in the Wu-San sisters of Detroit, who practiced martial arts with each other nearly every moment of their childhood in a type of sister's language. Cain sympathized with the younger sister, Sandra, when he noticed that she held back out of love for Carolyn. To "help" Sandra reach her full potential, Cain murdered Carolyn, then lured Sandra into an ambush by the League of Assassins, where he defeated her. Cain spared Sandra from death on the condition that she bear his child, and leave her for him to raise. Awed by the potential heights she could reach in her physical talents now that Carolyn was gone, Sandra agreed to Cain's bargain in order that she might go on to become the unstoppable force of nature known as Lady Shiva: creator and destroyer. Shiva's hope for her child was that she might one day grow to be the force that could stop her reign of destruction.

Trained by her father to be the ultimate weapon, Cassandra was not taught to speak. Instead, he relied mostly on actions to communicate with her. Also, he cut her off from the outside world, only exposing her to anything or anyone other than him only when absolutely necessary. As a result, the parts of her brain normally used for speech and language processing were trained so she could read other people's movements and body language to recognize their thoughts without verbal communication and predict, with uncanny accuracy, their next move in a fight. This also caused her brain to develop learning functions different from most, a form of dyslexia that hampers her ability to talk, read, and write.

When she was 8 years old, Cain decided his experiment had progressed far enough for him to test Cassandra's abilities in the real world, and took her to a hit; the target being Faizul, a 'book man' in Macau. At the time Cassandra had no idea what she was doing and believed it was only a game (an interpretation in keeping with her own reaction to what happened, and matching the interpretation of Alfred Pennyworth, an expert on children who saw a tape of events). After striking a deathblow, she "read" the target as he died, and saw death as he saw it.

In addition to scarring her emotionally, she realized murder, like her father's profession, was wrong, and she ran away.

Cassandra spent the next nine years homeless, guilt- and fear-ridden as she traveled the world. Entering Gotham City at 17, Cassandra came to be of Oracle's agents in the No Man's Land of Gotham City. After saving Commissioner Gordon's life from her assassin father, she was given the Batgirl costume with the approval of both Batman and Oracle. She became Barbara's ward and in a sense, the Batman's adoptive daughter. As the No Man's Land wore on, the new Batgirl was introduced to the rest of the Bat-Family with varying levels of acceptance. Usually acting as the Batman's watchful eye, she was finally allowed to go on a solo mission when a petrol station needed guarding against a local gang. Near the end of No Man's Land, Batman noticed her death wish and forced her to make a decision between suicidal actions and self preservation. She opted for self preservation.

Despite her notable handicap of being unable to talk, read, or write, Cassandra did remarkably well. Capable of understanding others' intentions due to her ability to read body language she was a more than capable listener, despite the fact she couldn't process their words or reply to them. It was this trait that made her one of the Batman's most loyal and trusted followers and helped her to survive when the Bat-clan became hunted by the Bloodhawks. Although the fact that she couldn't talk frustrated Barbara Gordon, she proved herself useful in other ways during a team with the spectral vigilante Ghost in tracking disappearing corpses. The running successes and final understanding of her mission as Batgirl allowed Batman to give her the privilege of running solo in Gotham City on the condition that she faced no 'costumed criminals' (Joker, Bane, Two-Face, Penguin, etc)

From going undercover in Madras with Batman to saving local heroes from the mob, Cassandra continued to impress as the new Batgirl. Especially when, despite Batman's warnings, she went face to face with a meta-human and won. She even managed to, despite her restriction to Gotham City, make it on the reserve member list of Young Justice.

But Cassandra's career was not the only thing that was growing. In the background a rift between Oracle and Batman was slowly emerging, as was the growing image of Batman as a father figure in Cassandra's eyes but the major development was David Cain's intentions to get his daughter back.

Batman learned about Cassandra's past when Cain sent a tape depicting Faizul's death to the Batcave. Nevertheless, Batman continued to accept Cassandra. Things became more strained when a run-away psychic altered Cassandra's mind so that she could understand words. As an side effect she lost her ability to read body language and thus, her ability to fight properly. After she almost died while trying to protect the psychic from assassins, Batman took away her costume and began retraining her. The training remained ineffective however, in part due to Cassandra dwelling on her lost ability instead of focusing on learning all over again, and Cassandra wanted to roam the streets, with or without the costume.

It was during of these 'unauthorized' vigilante outings that she encountered her mother. After Shiva attempted to kill a wealthy young girl, Cassandra intervened, but was swiftly knocked out. After waking up, she immediately tracked Shiva down, despite having a dead arm, to find out why she spared. Shiva explained that she came to Gotham to lure her out and fight her, and left when she felt Cassandra was no longer a challenge.When she explained why her skills were lacking, Shiva recognized her Cassandra's missing skills and offered to train in a way that will allow her to possess them again. In exchange they, would fight to the death in a year. Knowing she had no chance of winning, but wanting her skills back, Cassandra accepted.

Cassandra began training immediately; going after every talented fighter she came across in order to gain more skills. After hearing how notorious the Joker was with the Bat-clan, she freed him in order to apprehend him again in order to gauge just how good he was. Batman and Oracle deduced that Cassandra had not given up her death wish and that it was due to guilt over her murdering Faizul. They began looking into what had brought the death wish back. Her reckless training was interrupted when an officer down was called over the frequencies. Batman's longtime ally and friend, Commissioner Gordon had been shot in cold blood.

It was during yet another training session in the Batcave that Cassandra first met her future friend Stephanie Brown (The Spoiler).

It wasn't long until Batman gave her a cave of her own to operate from. Her training continued as she found even more powerful opponents like Bizarro, Supergirl and Shadow Thief during the Joker's Last Laugh, as well as numerous villains during the aftermath of Our Worlds at War. These activities had not gone unnoticed by Batman and Oracle. Knowing about Cassandra's match with Shiva but impressed by her progress, Batman allowed Cassandra to continue -- despite Oracle's protests. When the fateful night arrived that Cassandra had to face Shiva on the rooftops of Gotham City Barbara Gordon tried to talk her out of it. In response, she used a nerve strike to paralyze her, apologized, and left to face her fate. Despite her best efforts, Shiva won the battle fairly easily, killing Cassandra with a shot to a nerve cluster near the heart. After the battle, within a temple devoted to her, Shiva brought Cassandra back to life. Shiva's price: A rematch. This time, with her death wish satisfied, Cassandra won and became the first to defeat Lady Shiva in martial combat. However, she spared Shiva's life, who vowed to return to kill Cassandra.

Unfortunately the victory would be short lived. Bruce Wayne was in jail on suspicion of murder. Cassandra arrived back at the cave in time to see Batman leave. Cassandra's resulting investigation revealed that Batman and Bruce Wayne were in fact the same person. Later she, along with Spoiler and Nightwing, discovered critical clues that pointed to Bruce Wayne's innocence and, eventually, incriminating evidence to the real culprit: David Cain. Her father safely behind bars and no battle-to-the-death with Shiva to train for, Cassandra focused on her crime fighting career.

Batgirl makes a mistake due to stress, and Oracle insists that they vacation on a cruise liner. Superboy happened to attend the same cruise, and together they stop a terrorist named Black Wind. Superboy gives Batgirl his number, and Batgirl kisses him. Batgirl goes on date with Superboy in Smallville, but they end up deciding to just be friends. Batgirl and Batman work together when Doctor Death tries to auction his chemical weapons in Gotham. They pursue him to Tarakstan, where they're forced to ally with Black Wind. Doctor Death is shot, and Black Wind sacrifices his life to contain the chemical weapons released. Before leaving the country, Cassandra, imitating a local custom, professes her feelings for him and vows to keep it a secret.

Barbara Gordon lends her old costume to Cassandra, who briefly uses it on patrol, but decides she prefers her own costume. Later, Batgirl investigates a new drug called Soul. This leads her to the Lost Girls street gang, whom Cassandra fights, unaware that the leaders are all metahumans. Midway through the fight, she accidentally swallows a Soul pill. Because Soul's effects are deterrmined by whether a person has a good or evil heart, she briefly hallucinates as her inner good and evil wrestle for control. Wen her evil side wins out, defeats the Girls under the Soul's influence. Later, Batgirl hunts and stops a serial killer named Doll Man. When she tries to stop a white slavery ring, but Batman shows up, angry because she ruined his sting operation. Batman tells Cassandra that she has been making too many mistakes recently, and forces her to suspend her activities as Batgirl. When Barbara tries to console her, Cassandra steals her Batgirl costume and takes to the streets. Investigating Soul again, she leads her to the scientist supplying the Lost Girls, who is revealed to be Doctor Death. Doctor Death doses Batgirl and Batman with concentrated Soul, and they fight to the death. When the effects wear off, Batgirl has a tender moment with Batman, and she explains that her father never let her display affection. Batman asks who she is loyal to, and Batgirl responds that she is loyal not to him but to their symbol. Robin takes Doctor Death into custody. Cassandra begins enjoying her new freedom, and Oracle takes her to a public garden. This garden is revealed to be a plot by Poison Ivy to recreate the Garden of Eden. Batgirl burns down Ivy's Tree of Knowledge, from which the entire garden grew from, stopping her.

Stephanie Brown became the new Robin when Tim Drake quit, and Batgirl teamed with her to take down the Penguin. Batman had Batgirl stage a public fight with Onyx in the Iceberg Lounge to improve Onyx's street credibility. Batgirl was later sent to protect Tim Drake when Scarab is looking to kill Robin. Later, Batgirl stopped a robot called Project Mars who was trying to destroy the public library. This revealed that her illiteracy was still a problem when she had trouble determining its self-destruct code. When Stephanie Brown was fired as Robin and told to give up crime-fighting, she approached Batgirl to thank her for their friendship.

Gotham became a war zone when the leaders of several crime syndicates were killed, leaving a massive vacuum. Batgirl was sent to deal with the Lucky Hand Triad in Chinatown when Kwan Lin was killed and later she helped Onyx and Orpheus put out a battle between the Hill Gang and the Latino Unified. Batgirl then pursued Alexandra Kosov of the Odessa Mob into an explosive firefight, but lost her. Tarantula fought Batgirl and rejected her offer to bring the Latino Unified under the protection of Orpheus. Batgirl confronted Spoiler and told her to get off the streets, but Spoiler did not listen. Soon after, Batgirl joined Batman and Nightwing to stop a shootout at Louis Grieve High School. This incident was the first time Batman was caught on film, which also revealed Batgirl's existence to the public.

Batman told Batgirl and the Bat-Family to push on when Commissioner Akins declared a curfew, and later he revealed to them that he has discovered that the gang war is one of his own contingency plans. Batgirl protected Leslie Thompkins against an attack by Lynx and the Ghost Dragons. Accidentally, Lynx was deadly injured by her own henchmen aiming at Batgirl.

Batgirl was placed on the perimeter at Robinson Park when Black Mask started a riot while posing as Orpheus. They're forced to fight every criminal in the city until the riot dispersed. Batman sent Batgirl to deal with Killer Croc and Suicide King and before leaving, she told Batman that Spoiler was responsible for the war games, but Batman already knew. Batgirl rescued Onyx, who was being tortured by Croc's henchmen. The final confrontation with Black Mask was at Gotham Clock Tower, where police were told to shoot vigilantes on sight. Batgirl helped put away Scarebeast and then escaped the law.

Following War Games, the Gotham City Police Department declared all costumed heroes illegal. Because of this and Nightwing being injured during the War Games, Batman suggested that he and Batgirl move to Blüdhaven, as well as financially supporting them. There, she quickly made a name for herself by defeating the Society of Evil. Deathstroke later took on a contract from the Penguin to kill Batgirl and decided to let his daughter Rose Wilson (the current Ravager) do the job instead. Cassandra beat Rose by critically wounding her and giving Deathstroke no choice but to get her medical attention. It was during fathers' day that Cassandra became infatuated with knowing who her mother was. Interrogating all the contacts she had (including Batman and her father, David Cain) she eventually found her mother to be Lady Shiva.

Cassandra joined the Justice League Elite, masquerading as an assassin named Kasumi to monitor the team for Batman and participated in several missions with them. Ultimately she helped them save the world from the Worlogog and a psychic impression of Manchester Black that had taken over the team's leader, Vera Black. She revealed herself to her teammate Coldcast to tell him that he was not a bad guy before he was accused of murder. She personally stood by him in clearing his name.

Returning to Gotham City Cassandra discovered that not only had her adoptive family left on a year-long training trip without her but that Batman had left a recently cured Harvey Dent to protect Gotham in his stead. Despite this Cassandra still retained the Batgirl persona and patrolled Gotham while staying at Wayne Manor under Alfred's care. Due to Alfred's influence, Cassandra would gradually learn to read and write due to her attending ESL classes between her nightly activities. It was during one of these patrols, however, that Deathstroke managed to not only inject her with a controlled dose of his serum but influenced her enough to join him in a plan to form an army involving David Cain's 'daughters'. Slade's influence Cassandra gained control of a part of the League of Assassins, assassinating Nyssa al Gul in the process, and became a member of his Titan's East. As leader of the League of Assassins she also -- again under Slade's control -- attempted to kill Kara Zor-el and masterminded the escape of David Cain from prison. She was cured when Timothy Drake injected her with an antiserum during a confrontation between the Teen East and the Teen Titans. However, suffering residual effects of the drug, she briefly worked for David Cain in attaining the drug Pheno before fully coming to her senses and returning to the Bat Family.

Feeling partially responsible for what happened to her, Batman allowed her to return after a strict detoxification program and gave her a strict curfew. Nightwing however was not so accepting, regarding her with open hostility and suspicion. When Cassandra began seeking vengeance upon her father and Slade, she had to do it secretly due to their mistrust. Unfortunately her activities eventually were found out, resulting in her clashing with Nightwing and stealing a Batwing from the Batcave. However, the ordeal resulted in Cassandra officially adopted as Bruce Wayne's daughter.

With Batman's invitation Cassandra began working in the Outsiders team and, despite some mistrust from some members due to her recent activities, was accepted as part of the team. When Batman suddenly disappeared without word or warning, the Outsiders went looking for him all across Gotham. Cassandra went to the Iceberg Lounge to question Penguin about Batman's whereabouts, but learned nothing from him and instead she was forced to deal with Johnny Stitches. Back at their headquarters, the Outsiders received a message from Batman, but Batgirl noticed that he wasn't the real man. However, she decided to play along the impostor's plan, allowing REMAC to be injected wit a virus that caused him to die in a explosion that left Thunder in a coma. Batgirl was blamed for the disaster and the Outsiders disbanded. Afterwards, Batgirl went to the Batcave, where she learned that the attack was part of the Black Glove's plan and she decided to reform the Outsiders.

Batgirl began recruiting heroes across Gotham that matched Batman's unique abilities in order to create a team that could replace the missing Batman and the disbanded Outsiders at the same time, but Batgirl didn't expect that Nightwing would not agree with her plan. Nightwing was having trouble coming to grips with his adoptive-father’s possible death, but this would eventually sort out their conflict after Alfred intervened on a fight between the two. Cassandra handed over further creation of the Network to Nightwing.

When the third crisis hit, Cassandra was among the heroes responding to an Article X draft to combat the rise of Darkseid. Cassandra has also been seen assisting Supergirl and Wonder Woman fight an incarnation of the villainous Chang Tzu.

Cassandra was summoned along with many other heroes, to Gotham city after Batman's death. Together, they formed the Network, a team designed to mantain order in Gotham during Batman's absence.[20] As part of this team, Batgirl teamed up with Huntress to stop Hugo Strange following Oracle's instructions. However, Batgirl was forced to fight Huntress to stop her from killing a criminal.

Following the Battle for Batman's cowl, Cassandra began to feel emotional about her adoptive father's death, becoming disillusioned and passing her costume on to Stephanie Brown who becomes the new Batgirl. Cassandra leaves via the Gotham Airport, warning Stephanie not to follow her. After Batman's return, it was revealed that Cassandra had handed over her Batgirl mantle to Stephanie, acting in accords with her mentor's order in the event of his death or disappearance and because giving over the role would help Stephanie become a stronger hero. Drake remained in contact with her, implying that she's been working as an anonymous agent in Batman's plans.

Shortly thereafter, Red Robin visited her in Hong Kong to exchange information on cases they were working with, on the crime boss and possible undercover cop Lynx and a mysterious assassin known as Cricket that Cassandra was searching for. Aside from the minor aid they offered each other, Tim had brought her a new costume with a Bat on it to replace the plain black costume she had been wearing even since she gave her Batgirl uniform and name to Stephanie, telling her that it didn't matter if she called herself Bat-Chick, Knightbat, or Black Robin, she had a family. She thanked him but said that family is not always home as she left, giving no sign she'd use the new costume but taking it with her regardless. Drake noted that despite her not wanting to be Batgirl any more, there was no sign she was being anything but true to herself and who she had wanted to become.

Cassandra later becomes an operative of Batman Incorporated protecting Hong Kong, using the suit given to her by Tim and calling herself Blackbat. Bruce Wayne has her take a neo-heroin smuggling operation.

Black Bat traveled to Paris following a homing signal to Red Robin to the final site in a tournament of assassins, saving him from being raped by Daughter of Acheron, Ra's al Ghul's half sister, and defeated the vigilante Promise while freeing Drake. Cassandra then proceeded to take a sword and impale Tim in the chest, triggering confirmation that she had won the tournament, being one of the few in history to do so, and activating a system that would 'immortalize' her, by killing her with a laser. Red Robin saved her from the beam, and then revealed they had faked Red Robin's death using a trick sword, blood packets, and a stopped heart to fool the temple's automated systems. They attempted to examine the base, but although Tim conversed with the assassin tournament's creator, a previously unknown centuries old immortal, the base self destructed before they could learn any close as to his location.

Red Robin came to Hong Kong to assist Black Bat in Cassandra's hunt for Cricket, but they were defeated by the Cricket, badly injuring Tim and promising to fight Cassandra 'For real' next time.
Last edited by Sidious on Sat May 20, 2017 10:11 pm, edited 1 time in total.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 12:57 pm


Helena Wayne
Team Affiliation: Infinity INC, Justice Society, JLA
PL: 10 (177pp)

Abilities: Str: 3 Sta: 4 Agl: 4 Dex: 4 Ftg: 10 Int: 3 Awe: 1 Pre: 3

Skills: Acrobatics 5 (+9), Close Attack – unarmed 7 (+17), Deception 8 (+11), Expertise – lawyer: 8 (+9), Expertise - streetwise 8 (+11), Insight 10 (+11), Intimidate 10 (+13), Investigate 10 (+11), Perception 10 (+13), Persuasion 8 (+11), Ranged Attack – Batarang 8 (+18), Ranged Attack – crossbow 7 (+17), Sleight of Hand 8 (+12), Stealth 10 (+14), Technology 7 (+10), Vehicles 4 (+8)

Advantages: All-Out Attack, Benefit: 3 (Wealth), Defensive Attack, Equipment: 4, Improved Critical - unarmed: 2, Improved Disarm, Improved Initiative, Improved Trip, Languages: 3 (Arabic, Chinese, French, Japanese, Latin, Spanish; Base: English), Power Attack, Ranged Combat: 6, Startle, Takedown, Uncanny Dodge (hearing)

Uniform: [4ep]
• Protection: +2 Toughness
• Cape: Slow Fall

Utility Belt: [26ep]
• Flash-Bang [16ep]
o Batarang: +2 damage [1ep]
o Bolos [1ep]
o Cross Bow Pistol: +3 damage [1ep]
o Flashlight [1ep]
o Grappling Gun: Swinging [1ep]
o Hand Cuffs [1ep]
o Mace Spray [1ep]
o Sleep Gas [1ep]
o Smoke Pellet: [1ep]
o Stun Gun [1ep]

Initiative: +8
Unarmed: +17 (+3 Damage, Crit: 18-20; DC: 18)
Crossbow: +17 (+3 Damage; DC: 18)
Batarang: +18 (+2 Damage; DC: 17)

Defenses: Dodge: +14 (DC 24) Parry: +14 (DC 24) Toughness: +6 Fortitude: +8 Will: +5

Abilities 64 + Skills 64 (128 ranks) + Advantages 27 + Powers 0 + Defenses 22 = 177

Build Notes: Let me just say, I love this character. Have since I first found out about her when I was a kid. I was very sad when she and Robin died in COIE. Currently she's back on Earth 2 and after the deaths of her Grandfather (during Convergence), and Dick (at the end of Earth2 Society), she has taken up the mantle of Batman (no gender change) along with Dick's son John being her new Robin. Oh yeah... Spoilers.

Character Notes: Helena Wayne is the daughter of Bruce Wayne and Selina Kyle, and was raised to become Batman's eventual successor.

Helena fought alongside her father as Robin. During her father's final moments she defended him from the Batplane by firing upon attacking Parademons. She witnessed his death when the tower he was inside exploded. She and her best friend Supergirl entered a Boom Tube in pursuit of someone they thought was Darkseid, and ended up in another universe.

Stranded on Prime Earth, Helena adopted the name Helena Bertinelli so the local Batman would not be aware of her presence. Eventually, she started fighting crime under the name Huntress.

Helena appears in Italy to combat the local mafia after hearing their role in recent kidnappings and slave trading. After doing some minor heroics to an effort to show off, flex and investigate she meets and enjoys the company of two journalists, Allesandro and Christina. Due in part to their reports and her own stolen police reports she tracks down a man called Moretti, who takes kidnapped women for slaves and sells them to the highest bidder.

Robbing Moretti of his fresh cargo and exploding his shipments, Huntress is forced to kill on a few occasions where she's put to the test and had no choice. Unabated she continues her mission to shut down Moretti and his new allies over the bored of Italy. The Chairman and Moretti ally to take down their combined threat and devise a plane to lure Huntress into their turf to finish her.

Failing to trick the Huntress, Moretti is killed by her after he fails to make amends for the women he's harmed. Setting her sights on the Chairman and his son, Huntress continues through Italy chasing the last link in the chain of the mafia's extended connections. Finally, she finds the Chairman and takes him out of commission to which she uses this knowledge to manipulate the son. Telling him that he must leave Italy, return the women to their homes and never accost them or he would end up like his father.

Huntress returns to New York City where she runs into trouble with the local police officers who try to stop her plane from letting her off. Almost forced to shoot directly at the officers, Huntress is saved by her friend Supergirl, now using the name Power Girl. The two share a few sorted words before they remark how they should ally once again to better each other's lives.

Eventually Helena and Kara found their way back to Earth 2, where she was united with her grandfather Thomas Wayne, who was now going under the identity of Batman.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 1:03 pm


Kirk Langstrom / Various
Team Affiliations: None
PL: 9 (100pp)

Abilities: Str: 5 Sta: 7 Agl: 3 Dex: 2 Ftg: 7 Int: -3 Awe: 0 Pre: -3

Skills: Aerobatics 5 (+8), Athletics 5 (+10), Close Combat - unarmed 4 (+11), Expertise - survival 7 (+7), Intimidation 15 (+12), Perception 8 (+8), Stealth 4 (+7)

Advantages: All-Out Attack, Daze (Intimidations), Diehard, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical – unarmed: 2, Improved Grab, Improved Initiative, Power Attack, Startle, Takedown

Chiropteran Form:
• Wings: Flight: 4 (30 mph; Flaws: Winged [-1]) [4pp]
• Claws: Strike: 2 [2pp]
• Echolocation: Senses: 5 (Hearing {extended, accurate} [2], Ultrahearing [1], Scent {acute} [2]) [5pp]

Initiative +11
Unarmed: +11 (+7 Damage, DC: 22)

Defenses: Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +7, Fortitude +8, Will +5

• Motivation: Survival / Serve Master
• Involuntary Transformation: The Man-Bat can be returned to non-powered human form (basically a Bystander with INT 4 and Biological Science Expertise) using a unique chemical cocktail.
• Widely Used Minion: The serum used by Kirk Langstrom has made its way into large scale distribution and is used by certain organizations to provide muscle to their minions.

Abilities 36 + Skills 23 (46 ranks) + Advantages 13 + Powers 11 + Defenses 17 = 100

Build Notes: I like how they've made the serum a black market mutagen for enhancing the power of minions.

Character Notes: The Ninja Man-Bats are a group within the League of Assassins who use Man-Bat Serum to turn themselves into monsters. They are led by Talia al Ghul.

After Talia learned about the Black Glove's involvement on the disappearance of Batman, she sent the Man-Bat Commandos to eliminate every member of the organization, starting with Jezebel Jet. The Man-Bats attacked the airplane where Jet was flying to escape Gotham and most likely they destroyed it, killing everyone traveling on the plane.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 1:12 pm


Robin IV / Spoiler
Stephanie Brown
Team Affiliation: Birds of Prey, Outsiders
PL: 8 (136pp)

Abilities: Str: 1 Sta: 2 Agl: 4 Dex: 4 Ftg: 8 Int: 1 Awe: 3 Pre: 3

Skills: Acrobatics 8 (+12), Athletics 6 (+7), Deception 6 (+9), Insight 4 (+7), Intimidation 5 (+8), Investigation 7 (+8), Perception 5 (+8), Persuasion 6 (+9), Ranged Combat - throwing 7 (+11), Sleight of Hand 6 (+10), Stealth 8 (+12), Treatment 4 (+5), Vehicles 4 (+8)

Advantages: Agile Feint, Close Attack: 5, Defensive Attack, Defensive Roll, Equipment: 7, Grabbing Finesse, Hide in Plain Sight, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Quick Draw, Set-up, Weapon Bind, Weapon Break

Equipment: [35ep]
Bo Staff: +2 damage, Reach [3ep]
Armored Costume: +2 toughness [2ep]
Flashlight: [1ep]
Grapnel Gun: Swinging [2ep]
Mini-Tracers: [1ep]
Plasti-Cuffs: [1ep]
Wireless Relay: Communication 3, Limited to Oracle [6ep]

Utility Belt: Array [19ep]
• Tear Gas Pellets: [12ep]
o Batarangs: +2 damage [1ep]
o Bolos: [1ep]
o Cutting Torch: [1ep]
o Explosive Batarangs: +4 damage; ranged, area-burst [1ep]
o Flash Bombs: [1ep]
o Sleep Gas Pellets: [1ep]
o Smoke Bombs: [1ep]

Initiative: 8
Bo Staff: +13 (+3 Damage; DC: 18)
Batarang: +11 (+3 Damage; DC18)
Unarmed: +13 (+1 Damage; DC: 16)

Defenses: Dodge: +11 (DC: 21) Parry: +11 (DC: 21) Toughness: +5 (+4 flat-footed) Fortitude: +8 Will: +8

Abilities 52 + Skills 38 (76 ranks) + Advantages 25 + Powers 0 + Defenses 21 = 136

Build Notes: Stephanie typically gets the short end of the stick (sorry Tim.) She's had a real chance to shine on the current Detective Comics Outsider team. Even calling out Batman for douchebaggery after Tim's apparent death.

Character Notes: Stephanie Brown was born to Crystal Brown and Arthur Brown A.K.A. Cluemaster. She grew up ignorant of her father's other life. One night she woke up when she heard something only to see Batman with his hands on her fathers' throat, Batman saw her and decided not to take Arthur in. Stephanie conviced herself it was just a dream. At some point later, her parents would divorce.

While returning home Stephanie had accidently walked on her father and several men talking about their criminal plan. After she fled for her life, Stephanie decided to make it her mission to "spoil" her father's plans. This lead to her taking the role of a vigilant and taking the mantle of "Spoiler". She started by spreading her father's actions via the internet, eventually she would make her presence known to the criminals by cladding herself in a purple garb. She found herself receiving aid from both Barbara Gordon and Selina Kyle.

When the leader of an assassin group known as Mother was attacking the Robins and Harper Row Stephanie tried to assist the Robins and Cassandra Cain in their war.

Some time after the events of Batman & Robin Eternal, Stephanie is fighting some of the Penguin's men, much to the chagrin of her boyfriend, Tim Drake. After they had beaten the thugs, Tim tells her that he "got in", she is thrilled for him, and says they have to celebrate. But Tim isn't sure what he want's. Then, Batwoman shows up, telling them she has a plan for them. Some time later, Stephanie, Tim, Clayface, and Orphan arrive at the Bat Signal and hear Batman and Batwoman's plan to train them, Stephanie is skeptical but still joins this new group. They all then swing into the night. During this time training, Stephanie along with her fellow vigilante's would go on to fight Jake Cane and the Colony a group that struck down any criminal elements using lethal force. The team would try to take them down but suffered with the "death" of Tim Drake.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 1:14 pm

And that should end my Bat-info dump. I'll probably add more on later but that's what I have for now.

coming up: something completely different? maybe..

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Re: Sidious' Random Builds

Post by Skaramine » Thu May 18, 2017 5:05 pm

Great catching up with Jean Paul, Cassandra and Stephanie with your writeups.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Re: Sidious' Random Builds

Post by Sidious » Thu May 18, 2017 10:07 pm

Thanks guys. I appreciate your stopping in on me. :)

I'm going to try and alternate between comics and other stuff for a few. Next will be some Media builds I've had for a bit.

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Re: Sidious' Random Builds

Post by Sidious » Mon Aug 28, 2017 2:02 am

Hi, been a long time...

So inspired by some of Jab's more recent builds and the conversations and thoughts they provoked, I figured I would finally put down my take on the whole Medallion of Power/Noble Kale/Zarathos debacle.

Now ignoring close to everything that happened after Howard Mackie left the books and sorting out what had been said or implied during the books run. And taking that whole angel of vengeance/Ghost Rider vs the devil thing and chucking it right in the bin where it belongs. It also leaves open the door for other people (ie: the chick and the horrible new version) to become "A" Ghost Rider.

Yes I said "A" Ghost Rider. As I consider it a GM fiat/whatever.

As an aside.... Does anyone actually know what the damn "Medallion of Power" does?? So far all I've seen it do is mess up a bunch of peoples lives.

So anyway here it is. My thoughts on the Medallion of Power and the Ghost Rider/s.

The Medallion of Power:
An object of power from the time of Atlantis. It was this device that first brought together the Midnight Sons and the Spirits of Vengeance. Originally there were 3 Spirits of Vengeance, They and their allies the Midnight Sons fought against the Demon Zarathos Shortly after Atlantis fell into the ocean. In order to defeat Zarathos originally required the sacrifice of the 3 Spirits of Vengeance. The three were bonded into the Medallion along with the essence of Zarathos. The Medallion was then split into 4 equal parts and mystically bonded the 2 bloodlines. 2 children of each generation would then carry a piece of the medallion within their soul.

In the 1700’s Nobel Kale was the bearer of one of the pieces. His father cursed him for disobeying him and his soul bonded with his piece of the Medallion. It would then be passed down to his descendants as his soul floated in the void of the Medallion.

When Johnny Blaze made his deal with Mephisto to save the life of his step-father, Mephisto activated the portion of the medallion that Blaze carried within him. This was the piece that carried the essence of Zarathos. Thus the second Ghost Rider was born.

Later, Danny Ketch was fleeing a group of Deathwatches men. They had already injured his sister, Barbara, and we chasing him into a junkyard. Caretaker, a member of the mysterious Blood (an organization/bloodline that had watched of the descendants of those bonded to the Medallion, and possibly the remains of Zarathos’ original cult), had manipulated events to place a motorcycle with an effigy of the Medallion in the junkyard for Barbara to find and activate. His plan had gone awry when Barbara was shot and slipped into a coma leaving her younger brother Daniel to activate their piece of the medallion.

This freed Noble Kale from his centuries of imprisonment but with amnesia. Thus was born the Dan Ketch/Noble Kale version of the Ghost Rider.

Earlier, the Zarathos/Blaze Ghost Rider had subjected a man to his soul fire blast. The man had been a decendant of the other family. Unfortunately this drove him insane and he went home and killed his wife and daughter, leaving his son, Michael Baldino, the sole survivor. Baldino recognized the Ketch/Kale Ghost Rider and thinking they were the original that drove his father mad leading to the death of his family, made another deal with Mephisto. Unfortunately, being childless himself and his sister being dead, Michael had taken on the burden of carrying 2 pieces of the Medallion of power containing the power of 2 of the original 3 Spirits of Vengeance. When his pieces activated, he became a monstrous amalgam of the Spirits forms. This also led to an increasingly violent influence as the need for vengeance started to overwhelm him.

Later after Noble Kale had regained his memories and split from the form of Dan Ketch, that piece of the Medallion went dormant again. It was later recharged by the angelic being Zadkiel. Since the time of the original bonding of the Medallion, the tree of the two families had spread to most of the corners of the world. Zadkiel wanted to concentrate the power back into one again. He empowered Ketch, now fully in control of his Ghost Rider form, to hunt down and absorb the residual power of the Medallion from the descendants. The was put an end to by Ketch and Blaze, once again a Ghost Rider.

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Re: Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

Post by Jabroniville » Mon Aug 28, 2017 9:51 am

Wow- very thorough and makes sense. Though probably too complex to tell simply in comic form... which means someone'd probably try it, and then be stuck explaining the whole story forever after! Glad my thread inspired this little train of thought :)!

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Re: Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

Post by Sidious » Thu Aug 31, 2017 1:49 pm

Thanks. It's one of those plot hole things that has been bugging me for a number of years.

I would love a "Tales of the Ghost Rider" Type series where everything gets fleshed out but it's looking more like Marvel is going away from it's "Multiple demons claiming to be the Devil" and more into a defined God and Devil idea. I'm not a fan of that at all.

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