Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

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Sidious
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Sidious' Random Builds: Thoughts on Ghost Rider / Medallion of Power

Post by Sidious »

Just figure I'd post some builds I've had for a while. Naturally can't do it while I'm at work so just getting the jump on it for tonight.

Edit 05/13/2017: Ok move from hell is over and things are normalizing. First up some Freedom City builds I had been wanting to post for sometime.

DC:
Anarky
Azrael
Batgirl / Blackbat / Orphan
Batman
Batman (Earth 2)
Batwoman
Deathwing
Huntress (Earth 2)
Man-Bat
Nightwing
Red Hood
Red Robin (not the burger place. yumm!)
Robin (Earth 2)
Robin II
Robin IV / Spoiler
Robin V

Freedom City:
Archer
Black Avenger
Bowman
Galatea
Halogen
Horus, The Avenger
Lady Liberty II
Mary Minstrel
Raven I
The Scarab
Sea-King
Star Knight

Musings: - Where I try to make some sense out of things...
PT 1: Ghost Rider & The Medallion of Power
Last edited by Sidious on Mon Aug 28, 2017 3:33 am, edited 11 times in total.
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

Reserving space
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Skaramine
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Re: Sidious' Random Builds

Post by Skaramine »

Can't wait to see 'em. Commenting to "subscribe."
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Re: Sidious' Random Builds

Post by Jabroniville »

Sweet- you're as old-school to M&M as I am. Good to see you posting up actual builds & stuff :).
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

Sorry for the delay. I just moved and the ordeal of that kinds took precedence.

I'm going to try and have some stuff up tonight. Mostly starting with the Freedom City people that haven't been done or have their own entries for 3rd ed.
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Re: Sidious' Random Builds

Post by Thorpocalypse »

Good to see you preparing to post stff, Sidious. Like Jab said, it's good to see some old timers (board wise) here. 8-)
Me fail English? That's unpossible. - Ralph Wiggum
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Sidious
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Re: Sidious' Random Builds

Post by Sidious »

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Archer
Ethan Keller
Team Affiliation: Freedom League
PL: 10 (155pp)

Abilities: Str: 2 Sta: 2 Agl: 6 Dex: 8 Ftg: 5 Int: 1 Awe: 3 Pre: 4

Skills: Acrobatics 8 (+16), Athletics 8 (+10), Close Attack – unarmed 3 (+8), Deception 8 (+12), Expertise - streetwise 8 (+9), Insight 7 (+10), Intimidate 6 (+10), Investigate 4 (+5), Perception 8 (+11), Range Attack – bow: 2 (+15), Stealth 8 (+16), Vehicles 4 (+12)

Advantages: Defensive Attack, Defensive Roll: 4, Equipment: 8, Evasion: 2, Improved Aim, Improved Critical – bow: 2, Instant Up, Precise Attack, Quick Draw, Ranged Combat: 8, Seize Initiative, Taunt, Ultimate Effort (aim)

Equipment: [40ep]
Bow and Arrows: [20 ep]
• Flare Arrows [12ep]
o Standard Arrow: [1ep]
o Rapid Fire Arrows: +4 damage, multiattack [1ep]
o Boxing Glove Arrow: [1ep]
o Net Arrows: [1ep]
o Cutting Torch Arrows: +6 damage, heat, Penetrating [1ep]
o Knockout Gas Arrows: [1ep]
o Bow Bash: +1 damage [1ep]
o Grapple Arrow: Swinging [1ep]

Warehouse: [10ep]
• Size: Medium; Toughness: 10; Features: Communications, Computer, Concealed, Garage, Gym, Living Space, Power System, Security System

Skycycle: [10ep]
• Str: 20; Speed: 4; Defense: 10, Toughness: 5, Size: medium

Offense:
Initiative: +8
Unarmed: +8 (+2 Damage; DC: 17)
Bow: +15 (+4 Damage/Varries; DC: 19)
Ranged Attack: +13

Defenses: Dodge: +14 (DC: 24) Parry: +14 (DC: 24) Toughness: +6 (+2 flat-footed) Fortitude: +6 Will: +6

Abilities 62 + Skills 37 (96 ranks) + Advantages 32 + Powers 0 + Defenses 24 = 155

Build Notes: I wanted to start off with some FC characters that haven gotten much notice. Reading Silver Age I noted that some of the bigger names in the cannon were only present in a group shot and felt that was the wrong way to go. So with that idea in mind I went and updated the stats to 3rd and sought out art of the individual characters. not an easy task, but I found it fun so there's that.

Character Notes: Archer's origin and history is pretty much unchanged. Obviously this is a younger version of the character, back when he was just starting to come into his own as Bowman's sidekick Arrow.
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Re: Sidious' Random Builds

Post by Sidious »

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Bowman III
Fletcher Beaumont II
Team Affiliation: Freedom League
PL: 9 (152pp)

Abilities: Str: 2 Sta: 2 Agl: 6 Dex: 8 Ftg: 6 Int: 1 Awe: 3 Pre: 4

Skills: Acrobatics 8 (+14), Athletics 8 (+10), Close Attack – unarmed 3 (+9), Deception 8 (+12), Expertise - history 4 (+5), Expertise - streetwise 8 (+9), Insight 8 (+11), Intimidate 6 (+10), Investigate 4 (+5), Perception 9 (+12), Range Attack – bow 2 (+15), Stealth 8 (+14), Vehicles 4 (+12)

Advantages: Defensive Attack, Defensive Roll: 4, Equipment: 4, Evasion: 2, Improved Aim, Improved Critical – bow: 2, Instant Up, Precise Shot, Quick Draw, Ranged Combat: 5, Seize Initiative, Taunt, Ultimate Aim

Equipment: [20ep]
Bow and Arrows: [20 ep]
• Flare Arrows [12ep]
o Standard Arrow: [1ep]
o Rapid Fire Arrows: +4 damage, multiattack [1ep]
o Boxing Glove Arrow: [1ep]
o Net Arrows: [1ep]
o Cutting Torch Arrows: +6 damage, heat, Penetrating [1ep]
o Knockout Gas Arrows: [1ep]
o Bow Bash: +1 damage [1ep]
o Grapple Arrow: Swinging [1ep]

Offense:
Initiative: +8
Unarmed: +9 (+2 Damage; DC: 17)
Bow: +15 (+4-varries Damage; DC: 19)

Defenses: Dodge: +14 (DC: 24) Parry: +14 (DC: 24) Toughness: +6 (+2 flat-footed) Fortitude: +6 Will: +6

Complications:
• Alcoholism: Fletcher is a recovering alcoholic and constantly fights the urge to have a drink.

Abilities 64 + Skills 40 (80 ranks) + Advantages 25 + Powers 0 + Defenses 23 = 152

Build Notes: Here's FC's Green Arrow homage. He's fairly straight forward. I included the Alcoholism as it's an integral part of the character. I don't plan on including many Complications that are not build/rule related (Kryptonite Vulnerability vs Relationship, etc).

Character Notes: Bowman II is a former Arrow who fell into the Speedy trap. He dried out and tried his hand at heroing again, even taking on an Arrow of his own. But he slipped back into the bottle, alienated his sidekick and finally retired from Heroics for good during the Silver Age. He has taken a teaching position with the Claremont Academy, hoping he can steer the future heroes away from the pitfallls he succumbed to.
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Re: Sidious' Random Builds

Post by Sidious »

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Halogen - deceased
Margret “Maggie” Burroughs
Team Affiliation: Freedom League
PL: 10 (175pp)

Abilities: Str: 0 Sta: 2 Agl: 3 Dex: 4 Ftg: 4 Int: 3 Awe: 1 Pre: 1

Skills: Expertise - physical sciences 6 (+9), Expertise - technician 8 (+9), Expertise - technology 6 (+9), Insight 4 (+5), Perception 4 (+5),

Advantages: Attractive, Improved Initiative, Precise Shot, Ranged Combat: 4

Powers:
Plasma Form: [95pp]
• Plasma Blast: Blast: 12 [24]
• Flight: 12 [24]
• Energy Form: Insubstantial: 3 [15]
• Heat Aura: Damage: 8 (Extra: Reaction [+3]) [32]

Offense:
Initiative: +3
Unarmed: +4 (+0 Damage; DC: 15)
Heat Aura: +4 (+8 Damage; DC: 23)
Plasma Blast: +8 (+12 Damage; DC: 27)

Defenses: Dodge: +10 (DC: 20) Parry: +10 (DC: 20) Toughness: +2 Fortitude: +5 Will: +8

Abilities 36 + Skills 14 (28 ranks) + Advantages 7 + Powers 95 + Defenses 23 = 175

Build Notes: Here's Halogen, one of the most common tropes - the flying blaster. She has some defense in her insubstantial, but her powers are typically one note.

Character Notes: Halogen was part of the new Freedom League (JLA Detroit anyone?). She served well with the team until the Sons of Sobek incident. She perished along with some of her fellow teammates.

Really not much of a write up on her in the book.
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Re: Sidious' Random Builds

Post by Sidious »

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Lady Liberty - retired
Donna Mason
Team Affiliation: Freedom League
PL: 10 (170pp)

Abilities: Str: 10 Sta: 2 Agl: 3 Dex: 4 Ftg: 8 Int: 1 Awe: 3 Pre: 4

Skills: Close Attack – unarmed 2 (+10), Expertise - civics 6 (+7), Expertise - current events 6 (+7), Expertise - federal agent 8 (+11), Expertise - secretary 8 (+11), Expertise - streetwise 4 (+5), Insight 9 (+12), Perception 7 (+10), Persuasion 8 (+12), Ranged Attack – light control 6 (+10)

Advantages: Contacts, Defensive Attack, Great Endurance, Teamwork

Powers:
Enhanced Strength: 9 [18pp]
Flight: 5 [10pp]
Protection: 8 [8pp]
Super Strength: Enhanced Strength: 1 (Limited – only for lifting) [1pp]

Light Control: [23pp]
• Dazzle: Affliction: 10 (Resisted By Fortitude; Visually Impaired/Visually Disabled/Visually Unaware; Extra: Area - Burst [30 Ft Radius], Cumulative; Flaw: Limited To Visual) [20]
o Deflect: 10
o Healing: 10
o Nullify: 10 (all binding & imprisioning effects at once; Extra: Area – burst [+1])

Offense:
Initiative: +3
Unarmed: +10 (+10 Damage; DC: 25)

Defenses: Dodge: +10 (DC: 20) Parry: +10 (DC: 20) Toughness: +10 Fortitude: +8 Will: +11

Abilities 52 + Skills 32 (64 ranks) + Advantages 4 + Powers 60 + Defenses 22 = 170

Build Notes: the Second Lady Liberty (fourth is you count the two from the civil war, or would that be third? Sigh, comics). Donna's powers are in flux a lot during this time. She's at a very low eb during the silver age so shes not as powerful as the current LL.

Character Notes: Donna's survived WWII but the continued graying of society has taken it's toll on her. After a while she fades away from the heroing scene and even from the memories of her allies. (Donna Troy anyone?)

Story Ideas: A cool one shot would be a bunch of the retired heroes coming together and trying to remember/find out "Who is Donna [Troy] Mason".
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Re: Sidious' Random Builds

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The Raven I - retired
Duncan Summers
Team Affiliation: Freedom League
PL: 12 (193pp)

Abilities: Str: 2 Sta: 3 Agl: 5 Dex: 5 Ftg: 8 Int: 7 Awe: 5 Pre: 6

Skills: Acrobatics 9 (+14), Close Attack – unarmed 3 (+16), Deception 8 (+14), Insight 8 (+13), Intimidate 10 (+16), Investigate 16 (+23), Perception 10 (+15), Range Attack – throwing 4 (+16), Sleight of Hand 6 (+12), Stealth 10 (+15), Technology 4 (+11), Vehicles 8 (+13)

Advantages: Agile Feint, Assessment, Close Combat: 5, Defensive Attack, Defensive Roll: 3, Equipment: 10, Evasion 2, Improved Critical – unarmed; 2, Improved Initiative, Improved Trip, Instant Up, Jack of All Trades, Language: 5 (various), Move-by Action, Power Attack, Range Combat: 7, Seize Initiative, Skill Mastery: 2 (Acrobatics, Stealth), Startle, Takedown, Uncanny Dodge (auditory)

Equipment: [30ep]
Costume:
• Commlink,
• Body Armor: +2 Toughness,
• Grapple gun: Swinging

Utility Belt: [19ep]
• Flash-bangs [16ep]
o Boomerangs: +2 damage, Ranged: 2 [1ep]
o Smoke Bombs [1ep]
o Stun Grenades [1ep]
o plus up to 10 points in other equipment.

Offense:
Initiative: +9
Unarmed: +16 (+2 Damage, Crit: 18-20; DC: 17)
Throwing: +18 (+4 Damage; DC: 19)

Defenses: Dodge: +16 (DC: 26) Parry: +16 (DC: 26) Toughness: +8 (+5 flat-footed) Fortitude: +6 Will: +9

Abilities 72 + Skills 48 (96 ranks) + Advantages 49 + Powers 0 + Defenses 24 = 193

Build Notes: The Silver Age Raven, I really like the throw back to the Neal Adams' Batman with this build. the classic masked adventurer. He's no slouch in the detective department either. Good on teams but awesome on his own. He's got the biggest amount of villains in Freedom's Most Wanted. It shows they love this character and wanted him to be a major factor.

Character Notes: Raven at his peak was able to hang with the rest of the Freedom League and be a valued contributor. He also had his fair share of solo missions.
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Re: Sidious' Random Builds

Post by Sidious »

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(yeah I know, but if you look at her pic in the book they could be twins)

Galatea
Group Affiliations: Freedom League
PL: 10 (150pp)

Abilities: Str: 11 Sta: -- Agi: 2 Ftg: 5 Dex: 2 Int: 4 Awe: 2 Pre: 1

Skills: Close Combat – unarmed (+9), Computers 8 (+12), Disable Device 8 (+12), Notice 6 (+8), Ranged Combat – beams 4 (+10), Search 4 (+8), Technology 6 (+10)

Advantages: Accurate Attack, Ambidexterity, Eidetic Memory, Improved arm, Improved Initiative, Ranged Attack: 4

Powers:
Robotice Body: [53pp]
• Immunity: 30 (Fortitude Effects) [30]
• Protection: 11 (Extras: Impervious: 6) [17]
• Senses: 6 (Extended Vision: 1; Infravision; Low-Light Vision; Radio; Time Sense; Ultra-hearing) [6]

Electro-Magnetic Beam: Blast: 10 [20pp]

Offense:
Initiative: +2
Unarmed: +9 (+11 Damage, DC: 26)
Beams +8 (+9 Ranged Damage, DC 24)

Defenses: Dodge: +9 (DC: 19) Parry: +7 (DC: 17) Toughness: +11 (Impervious: 6) Fortitude: -- Will +8

Abilities 44 + Skills 10 (20 ranks) + Advantages 9 + Powers 73 + Defenses 15 = 150

Build Notes: Not really much t say about this one. She's kinda flat and one note.

Character Notes: She was created by Talos to be his bride but rebelled. She hung out with the FL because she had no other place to go.... and then dropped off the face of the Earth.. Right! guess that sums her up.
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Re: Sidious' Random Builds

Post by Sidious »

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(consider the pic a place holder as I'm working on finding another)

Mary Minstrel
Mary Vaughn
Group Affiliations: Freedom League
PL: 10 (115pp)

Abilities: Str: 0 Sta: 2 Agi: 3 Ftg: 5 Dex: 2 Int: 1 Awe: 1 Pre: 4

Skills: Acrobatics 4 (+7), Athletics 8 (+8), Expertise – dance 4 (+8), Expertise - popular culture 8 (+9), Expertise – singing 10 (+14), Expertise - streetwise 6 (+7), Insight 6 (+7), Perception 6 (+7), Persuasion 4 (+8), Ranged Combat – scream 2 (+9)

Advantages: Attractive, Defensive Roll: 3, Improved Initiative

Powers:
Sonic Scream: [21pp]
• Blast: 9 [18]
o Damage: 9 (Extra: burst Area [+1])
o Nauseate: Affliction: 9 (Fort; Dazed/Stunned/Incapacitated; Extras: Ranged [+1])
o Stun: Affliction: 9 (Fortitude; Dazed/Stunned/Incapacitated; Extras: Range [+1])

Offense:
Initiative: +7
Unarmed: +5 (+0 Damage, DC: 15)
Scream: +9 (+9 Damage; DC: 24)
Area Scream: +5 (+9 Damage; 24)
Neauseate: +9 (+9 Affliction; DC: 24)
Stun: +9 (+9 Affliction; DC: 24)

Defenses: Dodge: +12 (DC: 22) Parry: +10 (DC: 10) Toughness: +5/+2 flat-footed Fortitude: +5 Will +8

Abilities 36 + Skills 29 (58 ranks) + Advantages 5 + Powers 21 + Defenses 24 = 115

Build Notes: Again a one note (see what I did there?) character. Not a whole lot of nuance with this one.

Character Notes: The Black Canary homage, Mary here is just kinda background in the adventures. There's a little mention of her busting some muggers (Guess Raven was dealing with another case that night), but little of anything else. I believe she died before the Sons of Sobek took out most of the FL, long before the Omega invasion.
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Re: Sidious' Random Builds

Post by Sidious »

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The Scarab - deceased
Alexander Rhodes
Team Affiliation: Freedom League
PL: 10 (224pp)

Abilities: Str: 1 Sta: 1 Agl: 2 Dex: 3 Ftg: 2 Int: 3 Awe: 6 Pre: 2

Skills: Deception 6 (+8), Expertise - arcane lore 6 (+9), Expertise - behavioral science 8 (+11), Expertise - business 8 (+11), Expertise - current events 6 (+9), Expertise - financier 8 (+14), Expertise - history 12 (+15), Expertise - theology and philosophy 8 (+11), Insight 8 (+14), Intimidate 5 (+7), Perception 6 (+9), Persuasion 8 (+10), Ranged Attack – mental powers 3 (+9), Sleight of Hand 4 (+6)

Advantages: Beginner’s Luck, Benefit: 4 (wealth), Close Combat: 4, Connected, Dodge Roll: 2, Jack of All Trades, Ranged Combat: 3, Trance

Powers:
Mental Powers:
• Comprehend: 2 (languages) [4pp]
• Flight: 3 [6pp]
• Senses: 1 (mental awareness) [1pp]
• Force Field: Protection: 6 (Extra: Sustained [+0]) [6pp]
• Telekinesis: Move Object: 11 (Extra: Damaging [+1]) [33pp]
• Telepathy: [41pp]
o Mind-Reading; 11 [22]
o Communication 3 (mental; Extras: Area; Selective; Feats: Subtle) [19]

Offense:
Initiative: +2
Unarmed: +6 (+1 Damage; DC: 16)
Telekinesis: +9 (+11 Damage; DC: 26)

Defenses: Dodge: +11 (DC: 20) Parry: +11 (DC: 20) Toughness: +1/+3/+9 force field Fortitude: +6 Will: +11

Abilities 40 + Skills 48 (96 ranks) + Advantages 17 + Powers 91 + Defenses 28 = 224

Character Notes: Here's a neat little gimmick, the character that reincarnates after death. It's only done on a handful of characters in comic history but it's a nice way of getting a reboot going. Scarab here is the SilverAge incarnation taking the Martian Manhunter/Dr Fate position among the FL. He's definitely a senior statesman in the group and his presence has weight. He perished, along with some of his teammates, during the Sons of Sobek incident. While he hasn't been seen since (I blame SHADOW), he is available in the future Freedom League.
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Re: Sidious' Random Builds

Post by Skaramine »

Loving these Silver Age rebuilds. Especially Galeta.
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