The New Nook Rises!Future Freedom League (Worlds of Freedom)

Where in all of your character write ups will go.
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Skaramine
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Re: The New Nook Rises! Quantum Art and My Gryphon

Post by Skaramine » Sun May 28, 2017 10:17 pm

Robin Locke is updated with her Toughness scores "normalized" and given the Punisher-style "Soaking Punishment" which leaves her looking messed up, but it heals serious damage out of stubbornness and "mere flesh wounds."
Skaramine wrote:
Sat May 06, 2017 10:35 pm
This is a lady who I've been working upon recently. I've been writing the novel about her. I wanted a cross dressing tough chick in the Victorian era, kicking ass and breaking stereotypes.

Robin Locke - PL 10
Image Image
Strength 2, Stamina 3, Agility 3, Dexterity 7, Fighting 7, Intellect 2, Awareness 5, Presence 3

Advantages
All-out Attack, Animal Empathy, Beginner's Luck, Connected, Defensive Attack, Defensive Roll 4, Diehard, Equipment 2, Improved Critical: Knife: Strength-based Damage 2, Languages 4, Power Attack, Ranged Attack 4, Skill Mastery: Deception, Takedown, Teamwork, Tracking, Well-informed

Skills
Acrobatics 4 (+7), Athletics 6 (+8), Close Combat: Unarmed 9 (+16), Deception 8 (+11), Expertise: Survival 8 (+10), Insight 5 (+10), Intimidation 4 (+7), Investigation 4 (+6), Persuasion 2 (+5), Ranged Combat: Personal Arsenal 3 (+10), Stealth 4 (+7), Treatment 4 (+6)

Powers
Adaptable: Feature 2 (Custom: Each rank allows you to use the Beginner's Luck Advantage Without Using A Hero Point)
Personal Arsenal
. . Knife: Strength-based Damage 2 (DC 19, Advantages: Improved Critical; Penetrating 4)
. . Light Pistol: Damage 4 (DC 19; Increased Range: ranged)
. . Thrown Knife: Strength-based Damage 1 (DC 18; Accurate 2: +4, Increased Range: ranged [2 extra ranks])
Soaking Damage: Regeneration 3 (painfully stubborn, Every 3.33 rounds; Subtle: subtle; Quirk: doesn't work vs the last damage taken during the encounter)
Traveller's Luck: Enhanced Trait 10 (Traits: Dodge +3 (+13), Parry +3 (+13), Advantages: Defensive Roll 4)

Equipment
Personal Arsenal [Personal Arsenal]

Offense
Initiative +3
Grab, +7 (DC Spec 12)
Knife: Strength-based Damage 2, +16 (DC 19)
Light Pistol: Damage 4, +15 (DC 19)
Throw, +11 (DC 17)
Thrown Knife: Strength-based Damage 1, +15 (DC 18)
Unarmed, +16 (DC 17)

Complications
Motivation: Thrills
Prejudice: Robin Locke is a Woman in a Man's Adventuring World

Languages
Arabic, Chinese (Mandarin), English, French, German, Russian

Defense
Dodge 13/10, Parry 13/10, Fortitude 8, Toughness 7/3, Will 8

Power Points
Abilities 64 + Powers 15 + Advantages 22 + Skills 31 (61 ranks) + Defenses 18 = 150


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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Once upon a time, in an era when a lady's place was known and limited, even stifling, an adventurous young woman made herself a man of action.
Robin Locke didn't have to change her name to escape the constraints of 1897. All she had to do was don a mustache and become Un-Locked.

This is her in her late twenties, after beginning life on the run as a teenager, and hardening up thanks to cattle drives across the Southwest, and being Shanghai'd on a slow boat to China. She's been across Asia and back, and is about to enter the valley of the Wolf Girl in India.

She's a PL10, and insanely skilled. I based her off of the Ray Gun Hero from the Cosmic Book, and liked the Traveller's Luck. She nearly gets gutted in the first chapter by a bandit with a knife, but the Traveller's Luck explains how a wound which would have filleted another person only is messy, and partially disrobing of her. Maybe I should put some subtle on that Toughness - she shows a lot of scratches and cuts, but in the end, it's only a flesh wound.

Updated her toughness to lower it, giving her more of a Defensive Roll, and added "Soaking Punishment" from the Punisher and punishment thread.

This works a little better.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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Skaramine
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Joined: Wed Apr 19, 2017 4:36 pm
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Re: The New Nook Rises!Future Freedom League (Worlds of Freedom)

Post by Skaramine » Sat Sep 16, 2017 11:33 pm

One more take on my Man Called Mace, using the Telekinetic Psionic and the Crimefighter for base bits.

Image

Art drawn by Kent Clark. Yup. That's his real name. :)

Mace Telekinetic Battle Modes - PL 10

Strength 6/3, Stamina 7/4, Agility 5, Dexterity 5, Fighting 8, Intellect 4, Awareness 2, Presence 3

Advantages
Close Attack, Defensive Roll 2, Improved Initiative, Jack-of-all-trades, Power Attack, Ranged Attack, Uncanny Dodge

Skills
Acrobatics 3 (+8), Close Combat: Unarmed 5 (+13), Expertise: Streetwise 3 (+7), Insight 6 (+8), Intimidation 6 (+9), Investigation 5 (+9), Perception 4 (+6), Ranged Combat: Chuck: Strength-based Damage 5 3 (+8), Stealth 3 (+8)

Powers
Built In Radar: Senses 4 (Accurate: Radio, Direction Sense, Radio)
Magnetic Powered
. . Battle Mode
. . . . Enhanced Trait: Enhanced Trait 12 (Traits: Strength +3 (+6), Stamina +3 (+7))
. . . . Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
. . Magnetic Bolts: Damage 6 (DC 21; Accurate 4: +8, Increased Range: ranged, Precise)
. . Magnetic Manipulation: Move Object 6 (3200 lbs.; Accurate 4: +8, Precise)
Magnetically Manipulated Mace (Easily Removable)
. . Bash: Strength-based Damage 5 (DC 26; Penetrating 11, Reach (melee): 5 ft.)
. . Chuck: Strength-based Damage 5 (DC 26; Increased Range: ranged [6 extra ranks])
. . Defense: Deflect 11
. . Fan: Line Area Move Object 10 (25 tons; Line Area: 5 feet wide by 30 feet long, DC 20; Distracting, Reduced Range: close)
. . Groundquake: Burst Area Affliction 10 (1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition; Limited: Mace and Targets Must Both Be In Contact With Ground, Limited Degree)
. . Launch: Flight 8 (Speed: 500 miles/hour, 1 mile/round)

Offense
Initiative +9
Bash: Strength-based Damage 5, +9 (DC 26)
Chuck: Strength-based Damage 5, +9 (DC 26)
Fan: Line Area Move Object 10 (DC 20)
Grab, +14 (DC Spec 16)
Groundquake: Burst Area Affliction 10 (DC Fort 20)
Magnetic Bolts: Damage 6, +14 (DC 21)
Magnetic Manipulation: Move Object 6, +14 (DC 16)
Throw, +6 (DC 21)
Unarmed, +14 (DC 21)

Complications
"The Post Turtle": Arnold/Mace is generally a humble guy. In times of intense emotional stress, he believes that he is an imposter, the "post turtle."
"When you're driving down a country road and you see a fence post with a turtle balanced on top, that's a post turtle. You know he didn't get up there by himself. He doesn't belong there; you wonder who put him there; he can't get anything done while he's up there; and you just want to help the poor, dumb thing down."
Enemy: Despite his lack of bravado and belief in his skills, he's amassed a large retinue of enemies.
Identity: Arnold Judas Dolenz

Languages
Native Language

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9/7, Will 9

Power Points
Abilities 68 + Powers 37 + Advantages 8 + Skills 19 (38 ranks) + Defenses 18 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.

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