Mister B's M&M 3E Builds ::Marvel Archives

Where in all of your character write ups will go.
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MisterB
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

New update for the 5e to MnM online. did what I could before my back made it impossible to continue. Completed all features up to letter "E".

https://docs.google.com/document/d/1pYD ... p=drivesdk
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MisterB
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

MisterB wrote: Thu Dec 27, 2018 8:10 pm New update for the 5e to MnM online. did what I could before my back made it impossible to continue. Completed all features up to letter "E".

https://docs.google.com/document/d/1pYD ... p=drivesdk
I have completed all features up to letter "L". been having a rough day , and a massive headache. Will do more laters.
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MisterB
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

I have completed all features half way through letter "S". There were quite a few tough ones to convert. But all this practice is bringing back my knowledge of my Build-fu of M&M!
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Woodclaw
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by Woodclaw »

Nice work.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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MisterB
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

Woodclaw wrote: Mon Dec 31, 2018 12:30 amNice work.
Thanks Woodclaw.
I have completed all creature features !! I don't intend on doing anything else, so I consider this project done. Hopefully I have given enough guidelines that conversion will have minimal fuss.
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by DalkonCledwin »

Thanks for the 5e stuff Mister B
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

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DalkonCledwin wrote: Thu Jan 03, 2019 2:33 am Thanks for the 5e stuff Mister B
Your welcome :D
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

I've been working a lot with Google Drive and Doc's more than here. So i decided to make a website for some of my best work.
Here's the Link: https://sites.google.com/view/misterb-rpg-content/home
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

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Latest update for my "Fantastic Monsters & Creatures" pdf book is out,
https://drive.google.com/open?id=1x8dmd ... BullPLcCEN
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

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I have released a new pdf, "How to play a Wizard and Casting Spells". https://drive.google.com/open?id=18h86G ... DyS7J12HLi
Enjoy!
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by MisterB »

Here's a preview of the Dragon stats for my book Fantastic Monsters & Creatures. My health has just kept me from doing much atm.

https://drive.google.com/file/d/1qQOMkC ... sp=sharing
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Woodclaw
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Re: Mister B's M&M 3e :: DnD 5e to MnM?! Or Hey you got your dragons in my supers!

Post by Woodclaw »

MisterB wrote: Mon Jan 21, 2019 6:53 pm Here's a preview of the Dragon stats for my book Fantastic Monsters & Creatures. My health has just kept me from doing much atm.

https://drive.google.com/file/d/1qQOMkC ... sp=sharing
I know it's a D&D thing, but as of later I've grown fond of not using the classic "color-based" classification of dragons.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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Re: Mister B's M&M 3e :: Fantastic Heroes & Witchery

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I'm kinda with you on that the dragons of my own world, Karmyth. are nothing like the DnD classic. But since I'm making an osr compatible product, gotta stick with the classics
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Re: Mister B's M&M 3e :: Fantastic Heroes & Witchery

Post by Woodclaw »

MisterB wrote: Tue Jan 22, 2019 2:21 pm I'm kinda with you on that the dragons of my own world, Karmyth. are nothing like the DnD classic. But since I'm making an osr compatible product, gotta stick with the classics
You should take a look at a Japanese RPG called Ryuutama, it has some really nice dragon designs.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Re: Mister B's M&M 3e ::

Post by MisterB »

Image

Gambit - Pl 8
Real Name: Remy LeBeau (secret)
Origin: Mutant
Affiliation: X-Men
Concept: Thief for Hire

Abilities
Strength 2, Stamina 2, Agility 8, Dexterity 8, Fighting 6, Intellect 1, Awareness 3, Presence 2

Advantages
Agile Feint, Attractive, Defensive Roll 4, Equipment 2, Evasion, Fascinate (Deception), Grabbing Finesse, Improved Trip, Languages 1, Taunt, Throwing Mastery 2

Skills
Acrobatics 8 (+16), Athletics 6 (+8), Close Combat: Unarmed 3 (+9), Close Combat: Trick Staff: Strength-based Damage 2 2 (+8), Deception 10 (+12), Expertise: Streetwise 8 (+9), Insight 7 (+10), Perception 9 (+12), Persuasion 8 (+10), Sleight of Hand 8 (+16), Stealth 10 (+18), Technology 6 (+7), Vehicles 2 (+10)

Powers
· Feature 1: Gambit can do the most gravity defying card tricks you have ever seen
· Hypnotic Charm: Perception Area Affliction 5 (1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 15; Perception Area; Limited Degree)
· Molecular Acceleration (array)
· Charging 1/3 lb: Burst Area Blast 5 (DC 20; Burst Area: 30 feet radius sphere; Diminished Range 2)
· Charging 2/3 lb: Burst Area Blast 6 (DC 21; Burst Area: 30 feet radius sphere; Diminished Range 2)
· Charging 1.5 lbs: Burst Area Blast 7 (DC 22; Burst Area: 30 feet radius sphere; Activation 1: Move action, Diminished Range 2)
· Charging 3 lbs: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere; Activation 2: standard action, Diminished Range 3)
· Staff Mastery: Enhanced Trait 3 (skill, Parry +2 (+8), Advantages: Improved Trip; Feature: Balancing, Variable Descriptor: close group - Any Staff)
· Static Interference: Enhanced Trait 2 (Traits: Will +2 (+8); Limited: Psychic Intrusion)
· Throwing Mastery: Enhanced Trait 2 (Advantages: Throwing Mastery 2; Multiattack [5 extra ranks], Variable Descriptor: close group - Anything he can throw, up to his rank in Multi Attack)

Equipment
Custom Staff [Trick Staff: Strength-based Damage 2, DC 19; Feature 2: Collapsable, Vaulting], Pack of Card 0, Reinforced Chestplace [Protection: Protection 2, +2 Toughness]

Offense
Initiative +8
Charging 1/3 lb: Burst Area Blast 5 (DC 20)
Charging 2/3 lb: Burst Area Blast 6 (DC 21)
Charging 1.5 lbs: Burst Area Blast 7 (DC 22)
Charging up to 3 lbs: Burst Area Blast 8 (DC 23)
Grab, +6 (DC Spec 18)
Hypnotic Charm: Perception Area Affliction 5 (DC Will 15)
Throw, +8 (DC 19)
Trick Staff: Strength-based Damage 2, +8 (DC 19)
Unarmed, +9 (DC 17)

Complications
Enemy: Has many enemies , sabretooth, mister sinister, some of the morlocks who blame him for the masacre. The thieve's guild in St. Louis.
Motivation: Acceptance. Not only is he a mutant, he's trying to atone for the sins of his past.
Quirk: Ladies Man. Remy just can't help himself around the ladies. This tends to get him in trouble, a lot!
Relationship: Gambit is head over heels in love with Rogue.
Weakness: Light Sensitive. Light Attacks are harder to resist. The difficulty to resist Light is 2 pts higher.

Languages
English, French

Defense
Dodge 8, Parry 8/6, Fortitude 6, Toughness 8/2, Will 8/6

Power Points
Abilities 64 + Powers 44 + Advantages 13 + Skills 29 (87 ranks) + Defenses 7 = 157

Builders Notes:
This particular rendition was meant to be somewhat more in line, with past and present. I took his ability to charge objects a little differently. And created an alternate effect for different mass weights. Though I probably could have done differently here with a staged form of limitation by mass. Either way I really like how he turned out.
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