Bladewind's M&M 3ed Builds

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Fri Nov 25, 2016 2:59 am

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Brevin Lysander, Jedi Temple Guard
PL11/195


Abilities
Strength 3, S
tamina 4,
Agility 1,
Dexterity 4,
Fighting 10,
Intellect 3,
Awareness 4,
Presence 3

Powers
Double Bladed Lightsaber: (8 points)
Easily Removable
An Elegant Weapon: Damage 6 [Strength Based; Check Required: Expertise Lightsaber DC 15],
Energy Blade: Weaken 9 [Weaken Toughness; Affects Objects; Incurable, Precise, Linked to An Elegant Weapon],
Secondary Blade (2 points) Dynamic on Lightsaber Damage, Lightsaber Deflection,, Multi Attack, Split Attack, Easily Removable

(10 points)
Force Mastery: (16 points)
Force Senses: Variable 2 [Limited to Senses,],
Enhanced Advantages: Enhanced Trait 4 [See Advantage List]

Force User: (36 points)
Jedi Deflection: Deflect 10 [Multiattack, Redirect, Reflect; Reflect, Redirect and Multi Attack require laser type attack]
Alt: Telekinesis: Move Object 9 [Damaging; Precise]
Alt: Force Push: Affliction 9 [Strength; Hindered & Vulnerable/Prone & Stunned; Extra Condition, Cone Area; Limited Degree; Linked to Subtle Cone Area Damage 5, Subtle]
Alt: Force Crush: Damage 12 [Ranged; Accurate, Subtle]
Alt: Jedi Mind Trick: Affliction 9 [Will: Dazed/Compelled; Perception Ranged, Selective; Limited Degree, Sense Dependent (Audio); Subtle]
Alt: Force Communication: Mind Reading 10 [Limited to Emotions/ Surface Thoughts; Linked to Mental Communication 3]
Alt: Force Choke: Affliction 9 [Fort: Dazed/ Stunned/ Incapacitated; Perception Ranged, Sustained; Distracting; Accurate, Subtle,]

Cybernetic Parts: (1 points)
Cybernetic Arm: Enhanced Strength 1 [Limited to One Arm]
Temple Guard Robes: (4 points)
Jedi Temple Guard armor: Protection 3 [Removable],
Temple Guard Equipment: Enhanced Trait 1 (Advantage: Equipment 1)

Equipment
Temple Guardian Robes
Temple Guard Helm: Immunity 5 [(Dazzle Effects)]

Advantages
Accurate Attack,
All-Out Attack,
Beginner's Luck,
Daze 1 [Intimidation],
Luck 4,
Extraordinary Effort,
Fast Grab,
Fearless,
Improved Critical 3 [Lightsaber 17-20],
Improved Defense,
Improved Disarm,
Improved Grab,
Improved Hold,
Improved Smash,
Leadership,
Power Attack,
Quick Draw,
Ranged Attack 6,
Startle,
Takedown 2,
Defensive Roll 3,
Precise Attack 1 [Close/ Concealment],
Equipment 1

Skills
Athletics (+3),
Close Combat: Lightsaber 2 (+12),
Deception 2 (+5),
Expertise: Lightsaber 9 (+12),
Expertise: Jedi Lore 8 (+11),
Insight 5 (+9),
Intimidation 5 (+8),
Investigation 5 (+8),
Perception 7 (+11),
Persuasion (+3),
Stealth (+1),
Technology 5 (+8),
Vehicles 6 (+10)

Offense
Initiative +1
Force Crush +10, Damage 12
Lightsaber +12, Damage 10

Defense
Dodge 10, Parry 12
Toughness 10 (Def Roll 3), Fortitude 7, Will 11

Power Points
Abilities 64 + Powers 67 + Advantages 28 + Skills 18 + Defenses 18 = Total 195

Complications
Secret – Brevin Lysander is an assumed name and identity.
Force Vision – Uncontrolled Precognition, the points taken from his Force Senses ability when used
Vulnerable – His Cyberlimb is electronic in nature and as such makes him vulnerable to magnetic and electrical attack (suffering an additional degree of failure against such attacks)
The Darkside

Design Notes
:arrow: Another Merge inspired character, built once again from the base of a Jab build. PL 12/180 (11/195, 13/165; Skill 3:1. Will = Pre+Awe, one free Social Advantage per rank of Pre)
:arrow: I left off the secret of his identity, although it isn't much of one. Upon arriving on Earth, he sought out other Jedi and learned to his horror some of the atrocities committed in the accounts of his exploits. He was gratified to learn of the Infinities storylines, and actually discovered his own timeline. He comes from a time just before he left the Jedi Order.
:arrow: He assumed the role and robes of a Temple Guard, in part to guard his identity and in part to serve the will of the Force.
:arrow: The Lightsaber color varies, not costing anything, with his will. At rest or neutral, it is yellow. It can move along the spectrum and if it turns to red suggests that he is channeling the dark side...Further, it's a double bladed lightsaber, not a Force Pike
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind's 3ed M&M Builds

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Mon Nov 28, 2016 1:12 am

Blue Lion
PL12/180


Abilities
Strength 15,
Stamina NA,
Agility 3,
Dexterity 0,
Fighting 6,
Intellect NA,
Awareness 0,
Presence NA

Powers
Voltron Lion: (32 points)
Absent Stamina: Enhanced Stamina -5,
Absent Intellect: Enhanced Intellect -5,
Absent Presence: Enhanced Presence -5,
Fortitude Immunity: Immunity 30,
Basic Toughness Adjustment: Protection 5,
Size (98'4”): Growth 13 [Permanent; Innate],
Armor Plating: Protection 5
Movement Types: (29 points)
Atmospheric Flight: Flight 13, Aquatic, 4 Ranks useable under or on water only (-4 points) [Linked Environmental Adaptation 2 (Underwater, Zero G)]
Alt: Land Speed: Speed 9,
Alt: Space Flight: Movement 2
Cockpit: (17 points)
Life Support Cockpit: Immunity 10 [Burst Area; Limited to those within the cockpit (Limited to Affects Others)],
Pilot Interface: Feature 2 [Use Pilot's (Or Copilot's) Dexterity and Intellect for all appropriate rolls],
3 Passengers/ Copilot: Feature 2
Autopilot: Feature 3 (12 Ranks Enhanced Pilot, Limited to Blue Lion)]
Blue Lion Features: (38 points)
Cold and Waterproof: Immunity 10 [Affects Passengers],
Flash Freeze: Weaken 12 [Ranged ; Affects Object Only]
Alt: Cold Blast: Damage 12 [Ranged ]
Alt: Ice Binding: Affliction 12 [Ice: Resisted by Dodge, Overcome by Damage: Hindered and Vulnerable, Defenseless and Immobilized); Ranged, Cumulative, Extra Condition; Limited Degree, Distracting]
Alt: Weapons Systems: Damage 11 [Ranged ; Variable Descriptor 2 (Any Cold, Water, Laser and Missile)]

Equipment
Sensor Array
40 points for senses based powers

Advantages
Equipment 6 [Sensor Array],
Favored Environment [Underwater],
All-Out Attack,
Accurate Attack,
Assessment,
Defensive Attack,
Eidetic Memory,
Extraordinary Effort,
Improved Aim,
Improved Critical 1 [Cold Blast: 19-20],
Improved Initiative 2,
Interpose,
Move-by Action,
Power Attack,

Skills
Athletics (+15),
Close Combat: Unarmed 3 (+9),
Deception (+-5),
Insight (+0),
Intimidation 1 (+22),
Perception 17 (+17),
Persuasion (+-5),
Stealth (+4)

Offense
Initiative +12
Unarmed +9, Damage 15
Cold Blast +0, Damage 12
Weapon Systems +0, Damage 11

Defense
Dodge 5,
Parry 6
Toughness 18 (Def Roll 0),
Fortitude NA,
Will NA

Power Points
Abilities 22 + Powers 116 + Advantages 21 + Skills 7 + Defenses 14 = Total 180

Complications
:arrow: As pilot
:arrow: Reputation - Defender of the Universe.

Design Notes
:arrow: Here I go again, new board, new attempt to form Voltron... this is more of a Voltron Force version than any other, or even my Voltronus Prime concept...
:arrow: So... an exercise. Conceptually for the Cosmic Merge... (PL 12/180, Skills at 3/1, Pre+Awe make Will)
:arrow: The "Basic Toughness Adjustment" is so my sheet calculates the final Toughness correctly. Despite the "-5 Stamina" constructs start at 0 Toughness...
:arrow: Did not use my normal Variable Power for Sense powers, instead having 40 points to spend on Senses and the like...
:arrow: Would need a pilot, which I envision being somewhere around PL 6. Note, that would allow sufficient ranks in "Lion Weaponry" as a Skill to attain offensive caps... Read below, I envision John Sheppard as the pilot.
:arrow: I envision Voltron itself to be PL 15 or so... I also see Voltron as having the power, perhaps as an alt weapon, to Summon the Lions either as a Gestalt variant, or as an Anatomical Separation variant from Summon Profiles.

Background:
As the Merge began, a Wraith Super-Hive battled Atlantis itself in orbit. In an effort to assist the Atlantis Expedition, Colonel Samantha Carter was transported to the city to help coordinate power redistribution and emergency repairs. Successful at last, the ship was low on power and entered Earth's atmosphere, landing in Sand Francisco Bay. With the command crew of Richard Woolsey, Colonel John Sheppard, Colonel Samantha Carter, Ronon Dex, Dr Jennifer Keller, Dr Rodney Mackay, Dr Carson Beckett, and Teyla Emmegan standing at a lookout point, they had know idea that their adventures and lives were about to get even more complicated and interesting than before...

As they attempted to contact the SGC, IOA and government only to discover the new situation. As strange appearances were occurring the world over, the Atlantis Expedition were folded into Homeland Security with Richard Woolsey called to a more mundane advisory/ command role within the newly formed divisions of the US government intelligence branches. Samantha Carter was assigned an appropriate liaison with similar authority to her own, but was left in command of Atlantis and her crew. The crew was bolstered with security and technicians from this new world. Blueprints, technological advancements and the like were negotiated for handover to the international community on an individual basis. Puddle Jumpers remained the soul property and use of authorized Atlantis Personnel.

Carter was relieved and amazed to discover that the ZPMs that had powered the city to Earth in her universe had all somehow partially recharged during the Merge and now had enough power to run the city. For now at least, though, the city was ocean bound...

During a routine inspection, a small team of techs made a discovery that truly flabbergasted virtually everyone... deep within the city, in an underwater bay that had once housed five Puddle Jumpers and room for other ships with access to the underwater deployment bay, a new arrival had literally appeared out of nowhere. On the pilot's seat rested a black bracer with what appeared to be a key set into it...

John Sheppard, against Mackay's advice, donned the bracer and became the newest pilot of the Blue Lion...

This of course, was kept confidential, but has inevitably sparked a search the world over to determine if there are signs of the other Lions appearing or of any other persons from that particular mythos... there is no evidence yet, but there are those that will keep looking. Among them are Autobots, Decepticons as well as more mundane hopefuls...

Much of the background above was meant to illustrate how I see Atlantis joining the Merge Universe, with the characters that I wanted to see transfer over...

And of course I have ideas for the other lions, but I wanted to start with this one. I may or may not post others, but will definitely not do so without an interesting pilot in mind first...
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 11 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Wed Nov 30, 2016 1:43 pm

Renegade/ Enzo Matrix
PL10/180 PP


Abilities
Strength 6,
Stamina 6,
Agility 3,
Dexterity 6,
Fighting 8,
Intellect 1,
Awareness 4,
Presence 1

Powers
Glitch: (31 points)
Key Tool: Summon 10 [Heroic; Self Powered; Feedback; Mental Link]
Guardian/Renegade Sprite: (15 points)
Life Support Immunity: Immunity 9 [Not Starvation/Thirst; Activation, Linked to Quick Change],
Quick Change: Feature 2 [Activation, Once per Scene (or longer at GM Discretion],
Reboot Protocol: Feature 2 [Variable Descriptor 2 on all attacks; Limited to setting appropriate, partially uncontrolled (complication)],
Brawler: Damage 4 [Strength Based]
Weapons: (19 points)
Gun: Damage 11 [Ranged; Easily Removable],
Cybernetic Eye: Enhanced Trait 5 [Accurate 2, Enhanced Advantages: Improved Aim, Precise Attack]

Advantages
Skill Mastery [Perception],
Attractive
Agile Feint,
Power Attack,
Takedown 2,
Chokehold,
Improved Grab,
Improved Hold,
Improved Initiative 1,
Defensive Roll 3,
Luck 1
All-Out Attack,
Improved Defense,
Improved Disarm,
Improved Trip,
Improvised Weapon 3
Power Attack
Tracking
Improved Aim,
Precise Attack 1 [Ranged, Cover]

Skills
Acrobatics 1 (+4),
Athletics 8 (+14),
Deception (+1),
Expertise: Tactics 5 (+5),
Insight 4 (+8),
Intimidation 5 (+6),
Perception 4 (+8),
Persuasion (+1),
Ranged Combat: Blaster 3 (+9),
Stealth 9 (+12)
Vehicles +9 (+15)

Offense
Initiative +7
Unarmed +8, Damage 10
Blaster +9, Damage 11

Defense
Dodge 11,
Parry 9
Toughness 9 (Def Roll 3),
Fortitude 10,
Will 10

Power Points
Abilities 68 + Powers 55 + Advantages 22 + Skills 16 + Defenses 19 = Total 180

Complications
Green = Gamma. Matrix's appearance is lightly unnerving and many automatically associate him with the Hulk(s)
Motivation: Mend & Defend: Will go out of his way to protect innocents, no matter how he may seem
Involuntary Transformation: On occasion, the Reboot Protocol gives him less than useful assistance...

Design Notes
:arrow: Merge Setting Creation Rules (PL 10/180 PP, Skills 3:1, 1 Social Advantage/ Rank of Presence)
:arrow: This is a build I've been wanting to make for some time... I think I actually like how it came out in terms of playability.
:arrow: I chose to make Glitch as an undamaged Tool Key, the idea being that those that wrote about these other universes didn't always get it exactly the way it played out, and some things were written for dramatic effect. I also choose to use the Summon power instead of a device because Glitch showed signs of almost sentience in the show.
:arrow: Added a Feedback Flaw to Glitch, used the points to increase the items that the Variable Descriptor in the Reboot applies to, as well as moving some other things around...
:arrow: The Reboot function is the hardest thing to represent... In the end, I went with a Quick Change effect (
:arrow: The Life Support Immunity should probably be Sustained to have the Activation flaw, but... the idea is that he taps the icon and activates Quick Change and Life Support... his weapon and clothes morph to something more appropriate to the Game/ Situation, I think it`s enough in the end. (Note that in a Merged Setting, sometimes he`ll "Reboot" but won`t actually change appearance...)
:arrow: Green = Gamma is a Merge Setting complication...
:arrow: Plan on adding Frisket, AndrAIa and Mouse to the thread, and even though Frisket is shown as Enzo`s pet most of the time, but I would see the relationship more as Han and Chewie than having Frisket be a sidekick or somesuch...
:arrow: The Merge creation rules don`t cover minions, but I would rule that PL can be adjusted the same way as for PCs. The Ranks of Minion required is still total number of PP divided by 15, regardless of Power Level.
:arrow: I may add Feedback (it does sit on his arm after all...) to Glitch... Would use the extra ranks to increase his Variable Descriptor on the Reboot Protocol... It needs to appear on all weapons and attacks to do what I want it to...
:arrow: Note, that to me a Summon Effect with Self Powered is essentially the cost of a sidekick (Base 2 PP/ Rank, +2 for Heroic, -1 Self Powered... = 3 PP / Rank)... but allows the addition of Flaws and modifiers while being easier to write out.
:arrow: Gun, IMO, deserves more oomph than a simple blaster... I want to work in that it's essentially a version of the Lawgiver from Judge Dredd... (In which case, it would need: Standard Shot, Heat Seeker, Ricochet, Incendiary, Armour Piercing and High Explosive variant ammo...)
Glitch (Key Tool)
PL10


Abilities
Strength NA,
Stamina NA,
Agility NA,
Dexterity 5,
Fighting 0,
Intellect 6,
Awareness 7,
Presence 0

Powers
Construct: (66 points)
Fortitude Immunity: Immunity 30,
Resilient: Protection 10
Processing Speed: Quickness 6 [Limited to Mental Task],
Interface: Comprehend 1 [(Comprehend Machines)], S
ensor Masking: Concealment 10 [All Senses; Affects Others; Limited to Technology]
Alt: Self Propulsion: Flight 6

Commands: (36 points)
Light Beam: Environment 7 [Cone Area; Precise, Light Beam]
Dyn: Particle Beam: Damage 10 [Ranged; Precise]
Alt: Auto Stow: Feature 6 [Dimensional Pocket (1600 lbs)]
Alt: Control Technology: Affliction 10 [Overcome by Tech Skill or Will, Controlled; Perception Range, Progressive; Limited Degree 2, Affects Objects Only, Limited to Technology]
Alt: Animate Machines: Summon 7 [Controlled, General Type (Machines); Self Powered]
Alt: Deactivate Technology: Nullify 5 [Burst Area, Broad (Technology), Simultaneous]
Dyn: System Scan: Senses 19 [Direction Sense, Extended Hearing 3, Infravision, Low-Light Vision, Radio 2, Ultravision; Lie Detector 2 (Enhanced Insight, Limited to detecting Deception – 3 skill ranks/ Rank); Radio Communication 2; Dynamic]
Dyn: Scan: Senses 20 [Acute, Accurate Danger Sense, Distance Sense, Tracking, Extended Vision 4, X-Ray Vision, Time Sense; Post Cognition ; Dynamic]
Dyn: System Scan: Senses 19 [Direction Sense, Extended Hearing 3, Infravision, Low-Light Vision, Radio 2, Ultravision; Lie Detector 2 (Enhanced Insight, Limited to detecting Deception – 3 skill ranks/ Rank); Radio Communication 2; Dynamic]
Dimensional Stability: Nullify 4 [(Nullify Dimension Powers); Cloud Area, Continuous; Close Range]

Advantages
Eidetic Memory,
Assessment,
Well-Informed,
Jack-of-All-Trades,
Beginner's Luck,
Hide in Plain Sight,
Improvised Tools [Provide Benefit of Tools to wielder],
Benefit 1 [Speed of Thought],
Ultimate Effort [Technology],
Inventor

Skills
Deception (+0),
Expertise: Computer Code 6 (+12),
Expertise (+6),
Insight 6 (+13)
Intimidation (+0),
Investigation 5 (+12),
Perception 5 (+12),
Ranged Combat: Particle Beam 5 (+10),
Sleight of Hand (+5),
Technology 10 (+16),
Treatment (+6),
Vehicles 5 (+10)

Offense
Initiative +6
Particle Beam +10, Damage 10

Defense
Dodge NA,
Parry 10
Toughness 10 (Def Roll 0),
Fortitude NA,
Will 15

Power Points
Abilities 6 + Powers 102 + Advantages 10 + Skills 14 + Defenses 18 = Total 150

Design Notes
:arrow: Glitch. An undamaged version.
:arrow: For once I didn`t do a Variable for Senses... :P
:arrow: Yes, much less expensive this way, but I feel it better represents Glitch`s abilities, and at the same time doesn`t go overboard with Variable
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 7 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind's 3ed M&M Builds

Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Bladewind's M&M 3ed Builds

Post by Jabroniville » Wed Nov 30, 2016 7:49 pm

Sweet- ReBoot was an AWESOME show. Enzo's a good example of that "bad-ass" character type done right. The show itself was really inventive, and has some terrific villains.

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu Dec 01, 2016 1:45 am

Thanks ! Saw you had posted and was wondering (before reading) if you were gonna tell me to stop raiding your build threads for ideas and inspiration for these characters...

It's worth noting that the Matrix build and the next couple of builds I am working on would not be balanced to the show. These are designed for play in a game with a set power level for the PCs and are built accordingly. I would actually go with PL 7-8 for Reboot builds if I were building for show PL...
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu Dec 01, 2016 2:08 am

Frisket
PL12/180 PP


Abilities
Strength 10,
Stamina 10,
Agility 3,
Dexterity 2,
Fighting 9,
Intellect -3,
Awareness 3,
Presence 0

Powers
System Sprite: (33 points)
Life Support Immunity: Immunity 9 [Not Starvation/Thirst; Activation 2],
Animal Senses: Senses 9 [Acute & Extended 2 Scent, Low-Light Vision, Tracking (Scent), Ultra & Extended Hearing x3],
Teeth and Claws: Damage 3 [Strength Based; Penetrating 8],
Four Legged Movement: Speed 3 [Sure Footed x2, Trackless (Vision)],
Strong Legs: Leaping 3

Advantages
Fast Grab,
Defensive Roll 3,
Great Endurance,
Improved Critical 1 [19-20 (Bite)],
Improved Trip,
All-out Attack,
Teamwork,
Evasion 1,
Fearless,
Improved Grab,
Improved Initiative 2,
Improved Smash,
Interpose,
Power Attack,
Takedown 2,
Uncanny Dodge,
Move-by Action,
Assessment

Skills
Athletics (+10),
Close Combat: Natural Weapons 2 (+11),
Deception (+0),
Expertise: Survival 8 (+5),
Insight 7 (+10),
Intimidation 12 (+12),
Perception 10 (+13),
Persuasion (+0),
Stealth (+3)

Offense
Initiative +11
Natural Weapons +11, Damage 13

Defense
Dodge 9,
Parry 9
Toughness 13 (Def Roll 3),
Fortitude 13,
Will 9

Power Points
Abilities 68 + Powers 33 + Advantages 21 + Skills 13 + Defenses 15 = Total 150

Complications
Loyalty – Frisket is extremely loyal to Enzo and AndrAIa.
Disabled – As an animal, he cannot speak or use his paws to manipulate objects

Design Notes
:arrow: As noted, built as a character for a game, not as Show-PL Appropriate...
:arrow: Merge Rules, I think this is the only build where I went up to PL 12/ 150 PP... Skills 3:1
:arrow: greatly inspired by Jab's Bronx (Gargoyle's) build, but dialed up somewhat...
:arrow: Straightforward good sweeper...
:arrow: His Reboot Command is a two point Activation Flaw - someone else has to push it for him...
:arrow: I don't have the Quick Change in the Reboot Command as Frisket doesn't wear clothes... At best, he should have a 1 pt feature akin to Hide in Plain Sight to blend a little...
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 3 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind's 3ed M&M Builds

Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Bladewind's M&M 3ed Builds

Post by Jabroniville » Thu Dec 01, 2016 7:07 am

Bladewind wrote:Thanks ! Saw you had posted and was wondering (before reading) if you were gonna tell me to stop raiding your build threads for ideas and inspiration for these characters...

It's worth noting that the Matrix build and the next couple of builds I am working on would not be balanced to the show. These are designed for play in a game with a set power level for the PCs and are built accordingly. I would actually go with PL 7-8 for Reboot builds if I were building for show PL...
Hah, I haven't even statted ReBoot characters before, so I couldn't really do that. And yeah, PL 8 seems fine for "Show-Accurate" builds.

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu Dec 01, 2016 11:34 am

Actually, I was referring to the Star Wars builds.... and now that Frisket is up, your Bronx build....

8-)
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Thu Dec 01, 2016 2:10 pm

Image

Yellow Lion
PL12/ 180 PP


Abilities
Strength 15,
Stamina NA,
Agility 4,
Dexterity 0,
Fighting 6,
Intellect NA,
Awareness 0,
Presence NA

Powers
Voltron Lion: (32 points)
Absent Stamina: Enhanced Stamina -5,
Absent Intellect: Enhanced Intellect -5,
Absent Presence: Enhanced Presence -5,
Fortitude Immunity: Immunity 30,
Basic Toughness Adjustment: Protection 5,
Size (98'6”): Growth 13 [Permanent; Innate],
Armor Plating: Protection 5
Movement Types: (28 points)
Atmospheric Flight: Flight 11 [Environmental Adaptation: Zero G]
Alt: Space Flight: Movement 2 [Environmental Adaptation: Zero G]
Alt: Tunneling: Burrow 10 [Penetrating]
Alt: Land Speed: Speed 10 [Linked to Sure Footed 2, Perfect Balance (Wall Crawling Limited to Upright Movement) 2]
Alt: Rooting: Immunity 10 [Being Moved; Sustained]
Cockpit: (17 points)
Life Support Cockpit: Immunity 10 [Burst Area; Limited to those within the cockpit (Limited to Affects Others)],
Pilot Interface: Feature 2 [Use Pilot's (Or Copilot's) Dexterity and Intellect for all appropriate rolls],
3 Passengers/ Copilot: Feature 2 [Feature: Autopilot (12 Ranks Enhanced Pilot, Limited to Yellow Lion)]
Yellow Lion Features: (31 points)
Strongest Lion: Power-Lifting 3 [Strongest There Is (Feature 1: Automatically win in contests of equal Strength Rank)],
Weapons Systems: Damage 11 [Ranged ; Variable Descriptor 2 (Any Earth, Laser and Missile)]
Alt: Dust Storm: Environment 5
Alt: Shockwave: Affliction 12 [Resisted by Dodge, Overcome by Fortitude; Dazed & Vulnerable, Stunned & Prone; Extra Condition, Line Area x2; Limited Degree, Limited to Targets on the Ground]
Alt: Foot Stomp: Damage 12 [Line Area 2; Limited to Targets on the Ground]

Advantages
Equipment 8 [Sensor Array],
Favored Environment [Desert],
All-Out Attack,
Accurate Attack,
Assessment,
Defensive Attack,
Eidetic Memory, Extraordinary Effort,
Improved Aim,
Improved Critical 1 [Sand Blast: 19-20],
Improved Initiative 3,
Interpose,
Move-by Action,
Power Attack,
Well-Informed,
Benefit 1 [Strength for Intimidation],
Improved Defense,
Improved Smash

Skills
Athletics (+15),
Close Combat: Unarmed 3 (+9),
Insight (+0),
Intimidation 1 (+22)
Perception 17 (+17),
Stealth (+4)

Offense
Initiative +16
Unarmed +9, Damage 15
Cold Blast +0, Damage 12
Weapon Systems +0, Damage 11

Defense
Dodge 6,
Parry 6
Toughness 18 (Def Roll 0),
Fortitude 8,
Will 0

Power Points
Abilities 24 + Powers 108 + Advantages 27 + Skills 7 + Defenses 14 = Total 180

Complications
As pilot

Design Notes
:arrow: Cosmic Merge Character Creation - Skills 3:1, 1 free Social Advantage/ Rank Presence. Did not use Trade Offs.
:arrow: Same basic design notes as the Blue Lion, other than the aspects of earth vs water.
:arrow: Earth powers were not as easily represented for Yellow Lion as they were for Blue.
:arrow: So his Weapon Systems has a variable descriptor, but only one of those has an Improved Crit.
:arrow: Like Blue, I would need to stat out the senses in the equipment
:arrow: I may still tweak some more as I liked some of the feature from Earth Powers like Tilling the Soil...
:arrow: I have a pilot in mind, but I have some other builds to take care of first...
:arrow: I also think that there should be a mechanic in the system where size difference between characters reduces the ability to damage. It doesn`t make sense to me that a PL 6 character with a fist has a mathematical chance (however slim) of actually damaging the something as large as Yellow Lion for instance...
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Fri Dec 02, 2016 1:13 am

Mouse
PL10/ 180 PP


Abilities
Strength 3,
Stamina 6,
Agility 8,
Dexterity 6,
Fighting 6,
Intellect 3,
Awareness 4,
Presence 2

Powers
Hacker Sprite: (25 points)
Life Support Immunity: Immunity 9 [Not Starvation/Thirst; Activation, Linked to Quick Change],
Quick Change: Feature 2 [Activation, Linked to Quick Change],
Reboot Protocol: Feature 3 [Variable Descriptor 2 on all attacks; Limited to setting appropriate, partially uncontrolled (complication);
Katana, Unarmed, Hacking Skills],
Tech likes Me: Feature 1 [Routine break downs, crashes, and similar problems don't affect you or the technology you operate],
Quick as a Flash: Quickness 5,
Control Technology: Affliction 8 [Overcome by Technology or Will (Controlled) - ; Limited Degree 2, Affects Objects Only, Limited to Technology],
Interface: Comprehend 1 [Linked to Radio (Wi-Fi) Communication 1]

Equipment (Devices): (9 points)
Katana: Damage 8 [Strength Based; Improved Criticial 3 (17-20), Removable]

Equipment (9 ep)
Dagger: Damage 2 [Strength Based],
Computer (1 ep), Video Camera (2 ep), Commlink (1 ep), Multi-Tool (1 ep), Video Camera (2 ep)

Ship: (51 EP)
Feature 51 [Huge Size (2), Defense 8 (8), Strength 10 (2), Toughness 15 (6), Defense 6 (8); Cloaking Device (All Visual Senses) (8), Autopilot (1), Cargo Hold (1), Passengers (1); Atmospheric Flight 10, Aquatic (11); Comm Systems (Radio/ Wi-Fi Broadcasting – Communications 1) (4)]

Advantages
Attractive 1,
Well-Informed,
Accurate Attack,
Defensive Attack,
Improved Defense,
Improved Disarm,
Improved Initiative 1,
Power Attack,
Taunt,
Defensive Roll 2,
Inventor,
Assessment,
Beginner's Luck,
Eidetic Memory,
Evasion 2,
Improvised Tools,
Jack-of-All-Trades,
Luck 2,
Ultimate Effort [Technology],
Equipment 12

Skills
Acrobatics 1 (+9),
Athletics (+3),
Close Combat: Blades 3 (+9),
Deception 7 (+9),
Expertise (+3),
Insight 9 (+13),
Intimidation (+2),
Investigation 6 (+9),
Perception 8 (+12),
Persuasion (+2),
Sleight of Hand (+6),
Stealth 4 (+12),
Technology 15 (+18),
Treatment (+3),
Vehicles 7 (+13)

Offense
Initiative +12
Unarmed +6, Damage 3
Katana +9, Damage 11
Dagger +9, Damage 5

Defense
Dodge 10,
Parry 12
Toughness 8 (Def Roll 2),
Fortitude 8,
Will 12

Power Points
Abilities 76 + Powers 34 + Advantages 32 + Skills 20 + Defenses 18 = Total 180

Complications
Involuntary Transformation: On occasion, the Reboot Protocol gives him less than useful assistance...
Reputation: Mouse, in the show, is a thief and a hacker and doesn't enjoy much trust by authority types...

Design Notes
:arrow: Another Merge based build, Power Levels to stand with Frisket and Matrix.
:arrow: I didn't feel she needed much more in the powers department.
:arrow: Ship, her ship, has no shields and no weapons, and this is on purpose. It did not have either in the show.
:arrow: Her hacking skills are only usable at close range, through a computer network...
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 1 time in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Fri Dec 02, 2016 1:36 am

Torch/ Jennifer Storm
PL10/180


Abilities
Strength 1,
Stamina 2,
Agility 2,
Dexterity 3,
Fighting 8,
Intellect 2,
Awareness 3,
Presence 3

Powers
Flame Form: (72 points)
Fireproof: Immunity 10 [Fire/ Heat Effects],
Dodge: Enhanced Dodge 4 [Sustained],
Parry: Enhanced Parry 4 [Sustained],
Reaction Fire Damage: Damage 5 [Reaction (Being Touched)],
Protection 4 [Sustained],
Flight 7,
Enhanced Acrobatics : Enhanced Trait 2 [Limited to while flying],
Fire Form: Insubstantial 3
Flame Powers: (26 points)
Infravision: Senses 1, Fire Blast: Damage 11 [Ranged]
Alt: Fireshaping: Damage 4 [(Extra: Shapeable Area [30 cubic ft, Volume Rank 5], Duration [Concentration], Selective); ]
Alt: Dodge: Enhanced Dodge 4 [Sustained]
Alt: Warm: Environment 5 [Precise]

Advantages
Accurate Attack,
Attractive 1,
Improved Initiative 1,
Interpose,
Leadership,
Power Attack,
Teamwork,
All-out Attack,
Inspire 1

Skills
Athletics 4 (+5),
Deception 2 (+5),
Insight 7 (+10),
Intimidation (+3),
Perception 6 (+9),
Persuasion 8 (+11),
Ranged Combat: Flame Powers 6 (+9),
Stealth (+2)

Offense
Initiative +6

Defense
Dodge 13,
Parry 12
Toughness 6 (Def Roll 0),
Fortitude 7,
Will 8

Power Points
Abilities 48 + Powers 98 + Advantages 6 + Skills 11 + Defenses 17 = Total 180

Complications


Design Notes
:!: Posted with Permission from Jewel, mostly to complete the post I made about the Invisible Kid
:!: Tabletop session where I got to play for a change. I told a buddy about the concept of the Tabula Rasa game I was in and he got inspired... tasked us with building the Fantastic Four. No Equipment, no Social advantages or backgrounds involving outside influence. And Rule 63 because... why not.
:!: So Jewel took the Human Torch... and together with me, we sort of switched things up. Decided that if we were the Rule 63 FF, that we didn't really need to be tied to the original version...(Jennifer Storm is a lot of Susan with Johnny's powers (so Simon Storm, The Invisible Kid, is a lot of Johnny with Sue's powers. ... Willow Richards was more of a straight up Rule 63 Reed... and the Thing was the most... drifting... of the concepts...)
:!: PL 11/165 or PL 10/180... Skills 3:1... Free Social Advantage/ Rank of Presence (because I convinced him the Merge House Rules rock...)
Last edited by Bladewind on Sun Jul 23, 2017 3:45 am, edited 3 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Jabroniville
Posts: 4727
Joined: Fri Nov 04, 2016 8:05 pm

Re: Bladewind's M&M 3ed Builds

Post by Jabroniville » Fri Dec 02, 2016 7:17 am

Bladewind wrote:Actually, I was referring to the Star Wars builds.... and now that Frisket is up, your Bronx build....

8-)
Ah, OK- I didn't recognize my stuff up there! Another poster uses my build-template as his own (with my permission), so it's good to know that others are looking at my stuff and wanting to replicate some of it :).

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Sat Dec 03, 2016 5:39 pm

Skyscanner (Otalo Kereses)
PL11/195 PP

Abilities
Strength 2,
Stamina 3,
Agility 0,
Dexterity 4,
Fighting 3,
Intellect 4,
Awareness 5,
Presence 2

Powers
Second Generation Search Engine: (49 points)
Inhuman Physique: Immunity 14 [Life Support, Critical Hits, Sleep, Starvation, Thirst],
Tough: Protection 8,
Polyglot: Comprehend 7 [Codes, Languages 2 (Read, Understand), Objects 2,Machines 2; Noticable, Feature 1 (visual display of symbols or words)],
Web Surfer: Flight 15 [Platform; Dynamic]
Alt: Dimensional Travel – The Web: Movement 5 [“The Web” and similar “in-between” dimensions; Cyberspace; Space Travel 2]
Alt: Information Intake: Quickness 15
Dyn: Datawipe: Transform 3 [Any item with storage into blank version of itself.; Continuous; Reversible, Precise]
Information Overload: (36 points)
Detect Information: Senses 8 [Accurate, Acute, Analytical, Extended 2, Radius]
Alt: Pathfinder: Senses 8 [Accurate, Acute Direction Sense; Accurate, Acute Distance Sense, Tracking 2]
Alt: Data Dump: Feature 1 [Make a copy of any form of data in any appropriate form or format]
Nauseate: Affliction 12 [Information Overload; Resisted by Fort (Impaired, Stunned, Incapacitated); Burst Area; Diminished Range 2]
Alt: Web Stream: Damage 11 [Ranged]
Alt: Knowledge Theft: Affliction 12 [Resisted by Will or Technology Skill - Skills/ Advantages Impaired, Skills/ Advantages Disabled, Transformed - Skills/ Advantages Erased; Sustained; Instant Recovery; Linked to Variable 3 (Limited to Skills & Advantages, Limited to Subject, Limited - resets to null when target recovers)]
Alt: Share Information: Communication 3 [Mental, Radio; Area, Selective; Rapid 2]
Alt: Mightier than the Sword: Damage 11 [Strength Based], Variable 2 (any melee)
Power Stunts: (0 points)
Dimensional Stability: Nullify 4 [(Nullify Dimension Powers); Cloud Area, Continuous; Close Range]

Advantages
Assessment,
Eidetic Memory,
Well-Informed,
Jack-of-all-Trades,
Favored Environment [The Web],
Beginner's Luck,
Luck 2,
Evasion 1

Skills
Acrobatics (+0),
Athletics (+2),
Deception 8 (+10),
Expertise (+4),
Insight 10 (+15),
Intimidation (+2),
Investigation 15 (+19),
Perception 8 (+13),
Persuasion 6 (+8),
Ranged Combat: Web Stream 7 (+11),
Sleight of Hand 3 (+7),
Stealth 8 (+8),
Technology 4 (+8),
Treatment (+4),
Vehicles (+4)

Offense
Initiative +0
Nauseate +4, Damage 12, Burst Area
Web Stream +11, Damage 11
Unarmed +3, Damage 2

Defense
Dodge 10,
Parry 8
Toughness 11 (Def Roll 0),
Fortitude 9
Will 13

Power Points
Abilities 46 + Powers 85 + Advantages 9 + Skills 23 + Defenses 32 = Total 195

Complications
Quirk – Linked to surfboard. If the board is targeted, he must make a save as if he was targeted
Hunger for Knowledge - Otalo consumes information the way people eat. He needs to read or otherwise absorb information on a regular basis
Obsession - Knowledge and Information
Power Loss – Cannot use Web Stream attack in the Web or similar “in-between” dimensions

Design Notes:
:arrow: Merge Rules, Cosmic Variation (PL 12/180, 11/195, 16/165; Skills 3:1, 1 Social Advantage/ Presence Advantage)
:arrow: A Reboot inspired build but semi original. With Ray Tracer in mind, Skyscanner is a second generation search engine. Done this way as I can't get a real bead on Ray Tracer's abilities to make a viable or playable character... Further inspiration is from Glyph (Paragons, a 2nd Ed Sourcebook).
:arrow: The components of his name are search engines of one kind or another, with kereses being (according to google translate) the Hungarian translation of search. (As far as search engines go, they are both travel search engines...)
:arrow: As far as I can remember, Ray was never in a game cube, so I did not make his immunities reboot based. I assume if associated with a system that he could. Note that by description, contrary to the intention in my other Reboot builds, he can survive in the Web (and similar dimensions). It could be argued that at that point he would need to reboot to deploy web armor (as Ray Tracer was seen doing...). But that's not worth a point to me, or even a complication. (See also my blurb about Reboot in the Merge Setting thread.)
:arrow: I toyed with making the board a minion... Summon 8, Heroic, Feedback, Self Powered, Mental Link... would be 17 PP which is the cost of his Web Surfer ability and it's alt effect of Dimensional Travel... I could easily have then out the Pathfinder ability in the Board, to shuffle some points around and have Information Intake and Datawipe not be part of his Web Surfing array... but its overkill...
:arrow: Note that the Variable Descriptor on his "Mightier than the Sword" attack is akin to the reboot protocols of previous builds, and he would need to copy a fighting style from somewhere to be effective.
:arrow: He can power stunt and ability that Guardian Key Tools have as part of their array; Sealing Tears. Tears are partially formed portals to other realms. Note that by the stats, they are not limited to sealing tears to the Web but tears and portals to any other realm.
:arrow: The Web in the TV series, IMO was something akin to the Deep Web where all kinds of undesirable and morally iffy things float around unchecked. Bringing the Reboot characters into the "real world" and in order to be part of the Merge Universe as a whole, I broadened it to include the Plogiston (Spelljammer), the Bleed (DCU), the Dreaming (Changeling the Dreaming) and similar "in between" dimensions...
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 1 time in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Sat Dec 03, 2016 8:41 pm

AndrAIa
PL10/180 PP


Abilities
Strength 3,
Stamina 6,
Agility 8,
Dexterity 5,
Fighting 6,
Intellect 1,
Awareness 4,
Presence 3

Powers
Treasure of Atlantis Game Sprite: (55 points)
Instant Dry: Feature 1 [Anything you are wearing or carrying never gets wet or suffers water damage, even if you are immersed.],
Waterproof: Immunity 10 [(Water Effects)],
Aquatic: Swimming 5 [Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental (Water) Adaptation);Low Light Vision],
Exceptional Hearing: Senses 6 [Accurate, Extended Hearing 3, Sonar, Ultra-Hearing],
Dolphin Leap: Leaping 4 [Limited to leaping from Water],
Finger Nail Poison: Affliction 11 [Resisted by Fort: Hindered, Stunned, Paralyzed; Progressive; Reach 1]
Alt: Trident: Damage 7 [Strength Based; Dangerous, Disarming, Reach ]
Alt: Fin Shield: Deflect 11

Reboot: (7 points)
Nemesis: Variable 1 [(Powers suitable to an opponent); Move Action; Limited choice of Powers]

Advantages
Accurate Attack,
Defensive Attack,
Improved Hold,
Power Attack,
Weapon Bind,
Defensive Roll 3,
Favored Environment [Aquatic],
Interpose
Attractive 2,
Assessment,

Skills
Acrobatics 3 (+11),
Athletics 5 (+8),
Close Combat: Trident 4 (+10),
Close Combat: Unarmed (+6),
Deception 4 (+7),
Expertise: Motorcycles, Hoverbikes, Speeder Bikes 5 (+6),
Insight 9 (+13),
Intimidation 5 (+8),
Investigation 6 (+7),
Perception 8 (+12),
Persuasion (+3),
Stealth 4 (+12),
Technology 6 (+7),
Vehicles 8 (+13)

Offense
Initiative +8
Unarmed +6, Damage 3
Trident +10, Damage 10

Defense
Dodge 10,
Parry 11
Toughness 9 (Def Roll 3),
Fortitude 11,
Will 9

Power Points
Abilities 68 + Powers 62 + Advantages 10 + Skills 23 + Defenses 17 = Total 180

Complications
Motivation: Mend & Defend: Will go out of her way to protect innocents, no matter how they may seem
Relationship: AndrAIa is in a relationship with Matrix
Involuntary Transformation: On occasion, the Reboot Protocol gives her less than useful assistance...

Design Notes
:arrow: Wanted to round off my Reboot builds with AndrAIa, chose Nemesis which gives her more options than the other characters as I wanted a little bit of a difference on this one.
:arrow: AndrAIa comes from a game, so I gave her appropriate abilities to an underwater game.
:arrow: I gave her ranks in Bike Expertise (essentially any form or variant of a motorcycle) as she was shown in the show to have a thing for bikes...
Last edited by Bladewind on Wed Aug 16, 2017 3:36 am, edited 1 time in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Mon Dec 05, 2016 1:50 pm

Red Lion
PL11/195 PP


Abilities
Strength 12,
Stamina NA,
Agility 4,
Dexterity 0,
Fighting 4,
Intellect NA,
Awareness 0,
Presence NA

Powers
Voltron Lion: (29 points)
Absent Stamina: Enhanced Stamina -5,
Absent Intellect: Enhanced Intellect -5,
Absent Presence: Enhanced Presence -5,
Base Toughness Adjustment: Protection 5,
Fortitude Immunity: Immunity 30,
Armor Plating: Protection 4,
Size (65'6”): Growth 12 [Permanent; Innate]
Movement Types: (29 points)
Atmospheric Flight: Flight 13
Alt: Space Flight: Movement 2
Alt: Land Speed: Speed 9
Alt: Burrowing: Burrow 8 [Penetrating]
Cockpit: (17 points)
3 passengers/ Co-Pilot: Feature 2 [Feature: Autopilot (12 Ranks Enhanced Pilot, Limited to Red Lion)],
Cockpit Life Support: Immunity 10 [Burst Area; Limited to Affect Others, Limited to those inside the cockpit],
Pilot Interface: Feature 2 [Use Pilot's (Or Copilot's) Dexterity and Intellect for all appropriate rolls]
Red Lion Features: (68 points)
Cold and Heat Immunity: Immunity 20 [(Heat and Cold Effects); Light: Environment (Light 2 pts/ rank) 4 (500 feet)], Plasma Ball: Damage 9 [(Dodge DC 10 + RK for half damage); Ranged, Burst Area 2 960 ft radius) ]
Alt: Precision Laser: Damage 11 [Ranged; Precise]
Alt: Magma Blast: Damage 11 [(Dodge DC 10 + RK for half damage); Cone Area 2 (60 foot length)]
Alt: Melt: Weaken 11 [(Toughness); Perception Ranged, Affects Objects Only; Incurable (Ranks lost must be repaired)]
Alt: Nova Burst: Damage 11 [(Dodge DC 10 + RK for half damage); Burst Area 3 (120 feet) ; Tiring; Extraordinary Effort (for +2 effect rank)]

Advantages
Equipment 6 [Sensor Array],
Favored Environment [Volcano/ Magma],
All-Out Attack,
Accurate Attack,
Defensive Attack,
Eidetic Memory,
Improved Critical 1 [Magma Blast],
Improved Initiative 1
Move-by Action,
Benefit 1 [Strength for Intimidation]

Skills
Athletics (+12),
Close Combat: Unarmed 5 (+9),
Insight (+0),
Intimidation 1 (+19),
Perception 15 (+15),
Stealth (+4)

Offense
Initiative +8
Unarmed +9, Damage 13
Magma Blast +0, Damage 11, Uses Pilot's Vehicles skill as an attack roll

Defense
Dodge 6,
Parry 4
Toughness 16 (Def Roll 0),
Fortitude NA,
Will NA

Power Points
Abilities 16 + Powers 143 + Advantages 15 + Skills 7 + Defenses 14 = Total 195

Complications
As pilot

Design Notes
:arrow: Cosmic Merge House Rules; PL 120/180, PL 11/195, PL 13/165. Skills 3:1, Will = Pre+Awe+Ranks
:arrow: I have four of the five Lions accounted for (all except Black Lion). I may do a Robeast (I have some ideas for a template...) and Voltron itself at some point. I don`t create the Lion without a pilot in mind... my main idea is that the Lions transferred over in the Merge but not the Voltron Force (or any incarnation of the "Five Space Explorers.") (I have John Sheppard as Pilot of Blue Lion, possibly transferring him to Black Lion if it's ever found. See below for Red Lion. Yellow Lion... I'm keeping that one - and the eventual replacement for Sheppard - under wraps for the heck of it...)
:arrow: In making the Red Lion (and prepping for the Green Lion), I noticed I made a mistake in the Growth Ranks on Yellow and Blue. Rank 12 is 60 feet (so descriptor wise, 65'6" is fine.) Having put Yellow and Blue at 98'6`I should go back and change them. (Rank 14 would ballpark it at 90 ft, rank 15 at 105 and Rank 16 at 120. But MnM isn`t really that granular in accounting for size.... besides, I think I gave them appropriate ranks in Strength and Protection for the size so it`s a matter of rearranging and reformatting more than anything else...)
:arrow: Red Lion is currently undiscovered post Merge. With the discovery of Blue (which is highly classified at this time), Homeland Security and other security agencies are scrambling to determine what is out there... Red Lion is currently buried on Vulcan in the area known as Vulcan's Forge. I envision it eventually piloted by Lt Cmdr Sonya Gomez (in terms of Star Trek timelines, probably somewhere prior to taking over as the head of the Starfleet Corps of Engineers...)
Last edited by Bladewind on Wed Aug 16, 2017 3:37 am, edited 2 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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